NVIDIA Cg 2.2 April 2009 README Copyright (C) 2002-2009 NVIDIA Corp.
=============================== This distribution contains -------------------------- - NVIDIA Cg toolkit documentation in the docs directory - NVIDIA Cg compiler (cgc) in the bin directory - NVIDIA Cg runtime libraries in the lib directory - Example Cg applications in the examples directory - Under Microsoft Windows, a Cg language syntax highlighter for Microsoft Visual Studio is provided in the msdev_syntax_highlighting directory - Under Microsoft Windows, if selected at install time, 64-bit binaries and libraries are in the bin.x64 and lib.x64 directories. See the release notes (docs/CgReleaseNotes.pdf) for detailed information about this release. The Cg toolkit is available for a number of different hardware and OS platforms. As of this writing, supported platforms include: - Microsoft NT 4, 2000, and Windows XP & Vista on IA32/x86/x86-64 (Intel, AMD) - Linux on IA32/x86 (Intel, AMD) - Linux for x64 (AMD64 and EMT64) - MacOS X 10.4 and 10.5 (Tiger and Leopard) - Solaris (x86/x86_64) Visit the NVIDIA Cg website at http://developer.nvidia.com/page/cg_main.html for updates and complete compatibility information. Changes since Cg 2.2 beta February 2009 --------------------------------------- - New features - Support for pack_matrix() pragma - Arrays of shaders can now be used in CgFX files - Support for 64-bit Solaris - Bug fixes (see release notes for details) Changes since Cg 2.1 November 2008 ---------------------------------- - New features - DirectX10 and GLSL geometry profiles (gs_4_0 AND glslg) - Support for "latest" profile keyword in CgFX compile statements - Additional API routines (see release notes for a complete list) - Migrated the OpenGL examples onto GLEW - New examples - Direct3D10/advanced/combine_programs - Direct3D10/advanced/gs_shrinky - Direct3D10/advanced/gs_simple - OpenGL/advanced/cgfx_latest - Tools/cgfxcat - Tools/cginfo - New documentation - Updated reference manual for new profiles and entry points |