NVIDIA Cg 3.0 July 2010 README Copyright (C) 2002-2010 NVIDIA Corp.
============================== This distribution contains -------------------------- - NVIDIA Cg toolkit documentation in the docs directory - NVIDIA Cg compiler (cgc) in the bin directory - NVIDIA Cg runtime libraries in the lib directory - Example Cg applications in the examples directory - Under Microsoft Windows, a Cg language syntax highlighter for Microsoft Visual Studio is provided in the msdev_syntax_highlighting directory - Under Microsoft Windows, if selected at install time, 64-bit binaries and libraries are in the bin.x64 and lib.x64 directories. See the release notes (docs/CgReleaseNotes.pdf) for detailed information about this release. The Cg toolkit is available for a number of different hardware and OS platforms. As of this writing, supported platforms include: - Windows (XP, Vista, Win 7) on x86/x86-64 - Linux on x86/x86-64 - Mac OS X (Tiger, Leopard, Snow Leopard) on ppc/i386/x86_64 - Solaris 10 on x86/x86-64 Visit the NVIDIA Cg website at http://developer.nvidia.com/page/cg_main.html for updates and complete compatibility information. Changes since Cg 3.0 beta May 2010 ---------------------------------- - New features - Debian .deb packages for Debian and Ubuntu users - New examples - Direct3D10/advanced/custom_state_assignments - Direct3D10/advanced/include_string - Direct3D10/advanced/interpolation_modifier - Direct3D11/advanced/cgfx_bumpdemo - Direct3D11/advanced/cgfx_bumpdemo_array - Direct3D11/advanced/cgfx_latest - Direct3D11/advanced/custom_state_assignments - Direct3D11/advanced/include_string - Direct3D11/advanced/interpolation_modifier - New documentation - Improved documentation for the GP5 profiles - Additional reference manual for states - Bug fixes - D3D11 profiles work now - cgIsParameterUsed now returns true for parameters that are assigned to fixed function pipeline texture units - Fixed a crash when calling cgGetEffectParameterBySemantic on an undefined interface - Fixed handling of ENV uniform semantic in GLSL profiles - Support centroid semantic modifier in DX10 profile - Vertex or tessellation state assignments now disable potentially conflicting profiles - cgGetIntAnnotationValues now returns data from unsigned int annotations - Added support for texBUF and texRBUF to GLSL profiles - Added support for GLSL1.30 texelFetch() routines - Add support for cgGetFirstProgramAnnotation for non-CgFX programs - Add support for program parameter annotations for entry point function - Support the use of ARB_vertex_array_bgra for OpenGL profiles - Silently ignore GenerateMipmap state assignment for samplerRECT Changes since Cg 2.2 February 2010 ---------------------------------- - New features - OpenGL GPU Program5 profiles - DirectX11 Shader Model 5 profiles - Support for tessellation programs - Support for up to 32 texture units - Unbind routines for D3D programs - CgFX buffer routines - Dependent parameter routines for CgFX shader arrays - Shadow versions of texBLAHproj functions in the hlsl10f profile - Improved evaluation engine for expressions in CgFX files - New examples - OpenGL/advanced/cgfx_buffer_lighting - OpenGL/advanced/cgfx_tessellation - OpenGL/advanced/tess_bezier - OpenGL/advanced/tess_simple - Direct3D11/basic/02_vertex_and_fragment_program - Direct3D11/basic/03_uniform_parameter - Direct3D11/basic/04_varying_parameter - Direct3D11/basic/05_texture_sampling - Direct3D11/basic/06_vertex_twisting - Direct3D11/basic/07_two_texture_accesses - Direct3D11/basic/cgfx_buffer - Direct3D11/basic/cgfx_simple - Direct3D11/basic/cgfx_texture - Direct3D11/advanced/cgfx_buffer_lighting - Direct3D11/advanced/combine_programs - Direct3D11/advanced/gs_shrinky - Direct3D11/advanced/gs_simple - Direct3D11/advanced/tess_bezier - Direct3D11/advanced/tess_simple - New documentation - Updated reference manual for new profiles and entry points - Bug fixes - fixed crash when invalid options strings are passed to the compiler - cgGetParameterBufferOffset now correctly returns -1 for parameters not in buffers - fixed crash in cgGetParameterBufferOffset and cgGetParameterBufferIndex - handle user-defined constants with same name as an overloaded stdlib function - fix issues with C regs and texture lookups in D3D10 translation profile - allow UTF-8 byte-order-marker (BOM) at beginning of effects - remove spurious warnings from the GLSL profiles about uninitialized variables - better error message when trying to access an undefined struct member |