Binary compatibility report for the SFML library  between 1.2 and 1.3 versions on x86

Test Info


Library NameSFML
Version #11.2
Version #21.3
CPU Typex86
GCC Version4.6.1

Test Results


Total Header Files51
Total Shared Libraries5
Total Symbols / Types401 / 201
VerdictIncompatible
(48.4%)

Problem Summary


SeverityCount
Added Symbols-116
Removed SymbolsHigh51
Problems with
Data Types
High11
Medium47
Low33
Problems with
Symbols
High31
Medium1
Low10
Problems with
Constants
Low2882
Other Changes
in Data Types
-17

Added Symbols (116)


Color.hpp, libsfml-graphics.so.1
namespace sf
Color::operator*= Color const& Other )
Color::operator+= Color const& Other )

Drawable.hpp, libsfml-graphics.so.1
namespace sf
Drawable::Drawable [in-charge] ( Vector2f const& Position, Vector2f const& Scale, float Rotation, Color const& Col )
Drawable::Drawable [not-in-charge] ( Vector2f const& Position, Vector2f const& Scale, float Rotation, Color const& Col )
Drawable::GetCenter ( ) const
Drawable::GetMatrix ( ) const
Drawable::GetPosition ( ) const
Drawable::GetScale ( ) const
Drawable::Move Vector2f const& Offset )
Drawable::Scale Vector2f const& Factor )
Drawable::SetCenter float CenterX, float CenterY )
Drawable::SetCenter Vector2f const& Center )
Drawable::SetPosition Vector2f const& Position )
Drawable::SetScale Vector2f const& Scale )
Drawable::SetX float X )
Drawable::SetY float Y )

Font.hpp, libsfml-graphics.so.1
namespace sf
Font::Font [in-charge] ( )
Font::Font [not-in-charge] ( )
Font::GetDefaultFont ( ) [static]
Font::LoadFromFile ( std::string const& Filename, unsigned int CharSize, std::wstring Charset )
Font::LoadFromMemory ( char const* Data, std::size_t SizeInBytes, unsigned int CharSize, std::wstring Charset )

Image.hpp, libsfml-graphics.so.1
namespace sf
Image::Create ( unsigned int Width, unsigned int Height, Color Col )
Image::CreateMaskFromColor Color ColorKey, Uint8 Alpha )
Image::IsSmooth ( ) const
Image::Resize ( unsigned int Width, unsigned int Height, Color Col )
Image::SetSmooth bool Smooth )

Listener.hpp, libsfml-audio.so.1
namespace sf
Listener::GetPosition ( ) [static]
Listener::GetTarget ( ) [static]
Listener::SetPosition Vector3f const& Position ) [static]
Listener::SetTarget Vector3f const& Target ) [static]

Matrix3.hpp, libsfml-graphics.so.1
namespace sf
Matrix3::Identity [data]

Music.hpp, libsfml-audio.so.1
namespace sf
Music::OpenFromFile std::string const& Filename )

Packet.hpp, libsfml-network.so.1
namespace sf
Packet::operator<< std::wstring const& Data )
Packet::operator<< wchar_t const* Data )
Packet::operator>> std::wstring& Data )
Packet::operator>> wchar_t* Data )

RenderWindow.hpp, libsfml-graphics.so.1
namespace sf
RenderWindow::ConvertCoords ( unsigned int WindowX, unsigned int WindowY, View const* TargetView ) const
RenderWindow::GetDefaultView ( )
RenderWindow::GetView ( ) const
RenderWindow::PreserveOpenGLStates bool Preserve )
RenderWindow::RenderWindow [in-charge] VideoMode Mode, std::string const& Title, unsigned long WindowStyle, WindowSettings const& Params )
RenderWindow::RenderWindow [in-charge] ( WindowHandle Handle, WindowSettings const& Params )
RenderWindow::RenderWindow [not-in-charge] VideoMode Mode, std::string const& Title, unsigned long WindowStyle, WindowSettings const& Params )
RenderWindow::RenderWindow [not-in-charge] ( WindowHandle Handle, WindowSettings const& Params )
RenderWindow::SetView View const& NewView )

SelectorBase.hpp, libsfml-network.so.1
namespace sf
SelectorBase::Add SocketHelper::SocketType Socket )
SelectorBase::Clear ( )
SelectorBase::GetSocketReady unsigned int Index ) const
SelectorBase::Remove SocketHelper::SocketType Socket )
SelectorBase::SelectorBase [in-charge] ( )
SelectorBase::SelectorBase [not-in-charge] ( )
SelectorBase::Wait float Timeout )

Shape.hpp, libsfml-graphics.so.1
namespace sf
Shape::AddPoint float X, float Y, Color const& Col, Color const& OutlineCol )
Shape::AddPoint ( Vector2f const& Position, Color const& Col, Color const& OutlineCol )
Shape::Circle float X, float Y, float Radius, Color const& Col, float Outline, Color const& OutlineCol ) [static]
Shape::EnableFill bool Enable )
Shape::EnableOutline bool Enable )
Shape::GetNbPoints ( ) const
Shape::GetOutlineWidth ( ) const
Shape::GetPoint unsigned int Index ) const
Shape::Line float P1X, float P1Y, float P2X, float P2Y, float Thickness, Color const& Col, float Outline, Color const& OutlineCol ) [static]
Shape::Point::Point [in-charge] ( Vector2f const& Pos, Color const& C, Color const& OutlineC )
Shape::Point::Point [not-in-charge] ( Vector2f const& Pos, Color const& C, Color const& OutlineC )
Shape::Rectangle float P1X, float P1Y, float P2X, float P2Y, Color const& Col, float Outline, Color const& OutlineCol ) [static]
Shape::Render RenderWindow const& Window ) const
Shape::SetOutlineWidth float Width )
Shape::Shape [in-charge] ( )
Shape::Shape [not-in-charge] ( )
Shape::~Shape [in-charge-deleting] ( )
Shape::~Shape [in-charge] ( )

Sound.hpp, libsfml-audio.so.1
namespace sf
Sound::GetAttenuation ( ) const
Sound::GetMinDistance ( ) const
Sound::GetPosition ( ) const
Sound::SetAttenuation float Attenuation )
Sound::SetMinDistance float MinDistance )
Sound::SetPosition Vector3f const& Position )
Sound::Sound [in-charge] ( SoundBuffer const& Buffer, bool Loop, float Pitch, float Volume, Vector3f const& Position )
Sound::Sound [not-in-charge] ( SoundBuffer const& Buffer, bool Loop, float Pitch, float Volume, Vector3f const& Position )

Sprite.hpp, libsfml-graphics.so.1
namespace sf
Sprite::GetSize ( ) const
Sprite::Resize Vector2f const& Size )
Sprite::Sprite [in-charge] ( Image const& Img, Vector2f const& Position, Vector2f const& Scale, float Rotation, Color const& Col )
Sprite::Sprite [not-in-charge] ( Image const& Img, Vector2f const& Position, Vector2f const& Scale, float Rotation, Color const& Col )

String.hpp, libsfml-graphics.so.1
namespace sf
String::GetStyle ( ) const
String::SetFont Font const& CharFont )
String::SetStyle unsigned long TextStyle )
String::String [in-charge] ( std::string const& Text, Font const& CharFont, float Size )
String::String [in-charge] ( std::wstring const& Text, Font const& CharFont, float Size )
String::String [not-in-charge] ( std::string const& Text, Font const& CharFont, float Size )
String::String [not-in-charge] ( std::wstring const& Text, Font const& CharFont, float Size )

View.hpp, libsfml-graphics.so.1
namespace sf
View::GetCenter ( ) const
View::GetHalfSize ( ) const
View::GetRect ( ) const
View::Move float OffsetX, float OffsetY )
View::Move Vector2f const& Offset )
View::SetCenter float X, float Y )
View::SetCenter Vector2f const& Center )
View::SetFromRect FloatRect const& ViewRect )
View::SetHalfSize float HalfWidth, float HalfHeight )
View::SetHalfSize Vector2f const& HalfSize )
View::View [in-charge] FloatRect const& ViewRect )
View::View [in-charge] ( Vector2f const& Center, Vector2f const& HalfSize )
View::View [not-in-charge] FloatRect const& ViewRect )
View::View [not-in-charge] ( Vector2f const& Center, Vector2f const& HalfSize )
View::Zoom float Factor )

Window.hpp, libsfml-window.so.1
namespace sf
Window::Close ( )
Window::Create VideoMode Mode, std::string const& Title, unsigned long WindowStyle, WindowSettings const& Params )
Window::Create ( WindowHandle Handle, WindowSettings const& Params )
Window::EnableKeyRepeat bool Enabled )
Window::ForceContextInit ( ) [static]
Window::GetSettings ( ) const
Window::IsOpened ( ) const
Window::SetActive bool Active ) const
Window::Window [in-charge] VideoMode Mode, std::string const& Title, unsigned long WindowStyle, WindowSettings const& Params )
Window::Window [in-charge] ( WindowHandle Handle, WindowSettings const& Params )
Window::Window [not-in-charge] VideoMode Mode, std::string const& Title, unsigned long WindowStyle, WindowSettings const& Params )
Window::Window [not-in-charge] ( WindowHandle Handle, WindowSettings const& Params )

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Removed Symbols (51)


Drawable.hpp, libsfml-graphics.so.1
namespace sf
Drawable::Drawable [in-charge] float Left, float Top, float ScaleX, float ScaleY, float Rotation, Color const& Col )
Drawable::Drawable [not-in-charge] float Left, float Top, float ScaleX, float ScaleY, float Rotation, Color const& Col )
Drawable::GetLeft ( ) const
Drawable::GetScaleX ( ) const
Drawable::GetScaleY ( ) const
Drawable::GetTop ( ) const
Drawable::SetLeft float Left )
Drawable::SetRotationCenter float X, float Y )
Drawable::SetTop float Top )

Image.hpp, libsfml-graphics.so.1
namespace sf
Image::Create ( unsigned int Width, unsigned int Height, Color const& Col )
Image::CreateMaskFromColor ( Color const& ColorKey, Uint8 Alpha )
Image::Resize ( unsigned int Width, unsigned int Height, Color const& Col )
Image::SetRepeat bool Repeat ) const
Image::SetSmooth bool Smooth ) const

Listener.hpp, libsfml-audio.so.1
namespace sf
Listener::GetPosition float& PosX, float& PosY, float& PosZ ) [static]
Listener::GetTarget ( float& TargetX, float& TargetY, float& TargetZ ) [static]

Music.hpp, libsfml-audio.so.1
namespace sf
Music::Open std::string const& Filename )

OpenGLCaps.hpp, libsfml-window.so.1
namespace sf
OpenGLCaps::CheckExtension std::string const& Name ) [static]
OpenGLCaps::GetMaxTextureSize ( ) [static]
OpenGLCaps::GetMaxTextureUnits ( ) [static]

RenderWindow.hpp, libsfml-graphics.so.1
namespace sf
RenderWindow::GetViewRect ( ) const
RenderWindow::OptimizeForNonOpenGL bool Optimize )
RenderWindow::RenderWindow [in-charge] VideoMode Mode, std::string const& Title, unsigned long WindowStyle, int AntialiasingLevel )
RenderWindow::RenderWindow [in-charge] ( WindowHandle Handle, int AntialiasingLevel )
RenderWindow::RenderWindow [not-in-charge] VideoMode Mode, std::string const& Title, unsigned long WindowStyle, int AntialiasingLevel )
RenderWindow::RenderWindow [not-in-charge] ( WindowHandle Handle, int AntialiasingLevel )
RenderWindow::SetView View const* NewView )

Sound.hpp, libsfml-audio.so.1
namespace sf
Sound::GetPosition float& X, float& Y, float& Z ) const
Sound::Sound [in-charge] ( SoundBuffer const& Buffer, bool Loop, float Pitch, float Volume, float X, float Y, float Z )
Sound::Sound [not-in-charge] ( SoundBuffer const& Buffer, bool Loop, float Pitch, float Volume, float X, float Y, float Z )

Sprite.hpp, libsfml-graphics.so.1
namespace sf
Sprite::GetHeight ( ) const
Sprite::GetWidth ( ) const
Sprite::Sprite [in-charge] ( Image const& Img, float Left, float Top, float ScaleX, float ScaleY, float Rotation, Color const& Col )
Sprite::Sprite [not-in-charge] ( Image const& Img, float Left, float Top, float ScaleX, float ScaleY, float Rotation, Color const& Col )

String.hpp, libsfml-graphics.so.1
namespace sf
String::PreloadFont ( std::string const& Font, float Size, std::wstring Charset ) [static]
String::SetFont std::string const& Font )
String::String [in-charge] ( std::string const& Text, std::string const& Font, float Size )
String::String [in-charge] ( std::wstring const& Text, std::string const& Font, float Size )
String::String [not-in-charge] ( std::string const& Text, std::string const& Font, float Size )
String::String [not-in-charge] ( std::wstring const& Text, std::string const& Font, float Size )

View.hpp, libsfml-graphics.so.1
namespace sf
View::View [in-charge] ( FloatRect const& ViewRect, float ViewZoom )
View::View [not-in-charge] ( FloatRect const& ViewRect, float ViewZoom )

Window.hpp, libsfml-window.so.1
namespace sf
Window::Create VideoMode Mode, std::string const& Title, unsigned long WindowStyle, int AntialiasingLevel )
Window::Create ( WindowHandle Handle, int AntialiasingLevel )
Window::GetDepthBits ( ) const
Window::GetStencilBits ( ) const
Window::SetCurrent ( ) const
Window::Window [in-charge] VideoMode Mode, std::string const& Title, unsigned long WindowStyle, int AntialiasingLevel )
Window::Window [in-charge] ( WindowHandle Handle, int AntialiasingLevel )
Window::Window [not-in-charge] VideoMode Mode, std::string const& Title, unsigned long WindowStyle, int AntialiasingLevel )
Window::Window [not-in-charge] ( WindowHandle Handle, int AntialiasingLevel )

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Problems with Data Types, High Severity (11)


Drawable.hpp
namespace sf
[+] class Drawable (1)

Input.hpp
namespace sf
[+] class Input (1)

Music.hpp
namespace sf
[+] class Music (1)

PostFX.hpp
namespace sf
[+] class PostFX (1)

RenderWindow.hpp
namespace sf
[+] class RenderWindow (1)

SocketTCP.hpp
namespace sf
[+] class SocketTCP (1)

SocketUDP.hpp
namespace sf
[+] class SocketUDP (1)

SoundStream.hpp
namespace sf
[+] class SoundStream (1)

Sprite.hpp
namespace sf
[+] class Sprite (1)

String.hpp
namespace sf
[+] class String (1)

Window.hpp
namespace sf
[+] class Window (1)

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Problems with Symbols, High Severity (31)


Drawable.hpp, libsfml-graphics.so.1
namespace sf
[+] Drawable::Drawable [in-charge] float Left, float Top, float ScaleX, float ScaleY, float Rotation, Color const& Col ) (1)
[+] Drawable::Drawable [not-in-charge] float Left, float Top, float ScaleX, float ScaleY, float Rotation, Color const& Col ) (1)

Image.hpp, libsfml-graphics.so.1
namespace sf
[+] Image::Create ( unsigned int Width, unsigned int Height, Color const& Col ) (1)
[+] Image::CreateMaskFromColor ( Color const& ColorKey, Uint8 Alpha ) (1)
[+] Image::Resize ( unsigned int Width, unsigned int Height, Color const& Col ) (1)
[+] Image::SetSmooth bool Smooth ) const (1)

Listener.hpp, libsfml-audio.so.1
namespace sf
[+] Listener::GetPosition float& PosX, float& PosY, float& PosZ ) [static] (1)
[+] Listener::GetTarget ( float& TargetX, float& TargetY, float& TargetZ ) [static] (1)

RenderWindow.hpp, libsfml-graphics.so.1
namespace sf
[+] RenderWindow::RenderWindow [in-charge] ( VideoMode Mode, std::string const& Title, unsigned long WindowStyle, int AntialiasingLevel ) (1)
[+] RenderWindow::RenderWindow [not-in-charge] ( VideoMode Mode, std::string const& Title, unsigned long WindowStyle, int AntialiasingLevel ) (1)
[+] RenderWindow::RenderWindow [not-in-charge] ( WindowHandle Handle, int AntialiasingLevel ) (1)
[+] RenderWindow::RenderWindow [in-charge] ( WindowHandle Handle, int AntialiasingLevel ) (1)
[+] RenderWindow::SetView View const* NewView ) (1)

Sound.hpp, libsfml-audio.so.1
namespace sf
[+] Sound::GetPosition float& X, float& Y, float& Z ) const (1)
[+] Sound::Sound [in-charge] ( SoundBuffer const& Buffer, bool Loop, float Pitch, float Volume, float X, float Y, float Z ) (1)
[+] Sound::Sound [not-in-charge] ( SoundBuffer const& Buffer, bool Loop, float Pitch, float Volume, float X, float Y, float Z ) (1)

Sprite.hpp, libsfml-graphics.so.1
namespace sf
[+] Sprite::Sprite [not-in-charge] ( Image const& Img, float Left, float Top, float ScaleX, float ScaleY, float Rotation, Color const& Col ) (1)
[+] Sprite::Sprite [in-charge] ( Image const& Img, float Left, float Top, float ScaleX, float ScaleY, float Rotation, Color const& Col ) (1)

String.hpp, libsfml-graphics.so.1
namespace sf
[+] String::SetFont std::string const& Font ) (1)
[+] String::String [in-charge] ( std::string const& Text, std::string const& Font, float Size ) (1)
[+] String::String [not-in-charge] ( std::string const& Text, std::string const& Font, float Size ) (1)
[+] String::String [in-charge] ( std::wstring const& Text, std::string const& Font, float Size ) (1)
[+] String::String [not-in-charge] ( std::wstring const& Text, std::string const& Font, float Size ) (1)

View.hpp, libsfml-graphics.so.1
namespace sf
[+] View::View [not-in-charge] ( FloatRect const& ViewRect, float ViewZoom ) (1)
[+] View::View [in-charge] ( FloatRect const& ViewRect, float ViewZoom ) (1)

Window.hpp, libsfml-window.so.1
namespace sf
[+] Window::Create ( VideoMode Mode, std::string const& Title, unsigned long WindowStyle, int AntialiasingLevel ) (1)
[+] Window::Create ( WindowHandle Handle, int AntialiasingLevel ) (1)
[+] Window::Window [not-in-charge] ( VideoMode Mode, std::string const& Title, unsigned long WindowStyle, int AntialiasingLevel ) (1)
[+] Window::Window [in-charge] ( VideoMode Mode, std::string const& Title, unsigned long WindowStyle, int AntialiasingLevel ) (1)
[+] Window::Window [not-in-charge] ( WindowHandle Handle, int AntialiasingLevel ) (1)
[+] Window::Window [in-charge] ( WindowHandle Handle, int AntialiasingLevel ) (1)

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Problems with Data Types, Medium Severity (47)


Event.hpp
namespace Key
[+] enum Code (44)

PostFX.hpp
namespace sf
[+] class PostFX (1)

RenderWindow.hpp
namespace sf
[+] class RenderWindow (1)

Window.hpp
namespace sf
[+] class Window (1)

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Problems with Symbols, Medium Severity (1)


String.hpp, libsfml-graphics.so.1
namespace sf
[+] String::GetFont ( ) const (1)

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Problems with Data Types, Low Severity (33)


Drawable.hpp
namespace sf
[+] class Drawable (11)

Event.hpp
namespace Key
[+] enum Code (4)

Input.hpp
namespace sf
[+] class Input (1)

RenderWindow.hpp
namespace sf
[+] class RenderWindow (5)

SocketTCP.hpp
namespace sf
[+] class SocketTCP (2)

SocketUDP.hpp
namespace sf
[+] class SocketUDP (2)

SoundStream.hpp
namespace sf
[+] class SoundStream (1)

String.hpp
namespace sf
[+] class String (3)

Window.hpp
namespace sf
[+] class Window (4)

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Problems with Symbols, Low Severity (10)


Drawable.hpp, libsfml-graphics.so.1
namespace sf
[+] Drawable::SetPosition float Left, float Top ) (2)
[+] Drawable::SetScaleX float Scale ) (1)
[+] Drawable::SetScaleY float Scale ) (1)

Listener.hpp, libsfml-audio.so.1
namespace sf
[+] Listener::SetPosition float PosX, float PosY, float PosZ ) [static] (3)
[+] Listener::SetTarget float TargetX, float TargetY, float TargetZ ) [static] (3)

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Problems with Constants, Low Severity (2882)


glew.h
[+] GL_1PASS_EXT
[+] GL_1PASS_SGIS
[+] GL_2_BYTES
[+] GL_2D
[+] GL_2PASS_0_EXT
[+] GL_2PASS_0_SGIS
[+] GL_2PASS_1_EXT
[+] GL_2PASS_1_SGIS
[+] GL_2X_BIT_ATI
[+] GL_3_BYTES
[+] GL_3D
[+] GL_3D_COLOR
[+] GL_3D_COLOR_TEXTURE
[+] GL_3DFX_multisample
[+] GL_3DFX_tbuffer
[+] GL_3DFX_texture_compression_FXT1
[+] GL_422_AVERAGE_EXT
[+] GL_422_EXT
[+] GL_422_REV_AVERAGE_EXT
[+] GL_422_REV_EXT
[+] GL_4_BYTES
[+] GL_4D_COLOR_TEXTURE
[+] GL_4PASS_0_EXT
[+] GL_4PASS_0_SGIS
[+] GL_4PASS_1_EXT
[+] GL_4PASS_1_SGIS
[+] GL_4PASS_2_EXT
[+] GL_4PASS_2_SGIS
[+] GL_4PASS_3_EXT
[+] GL_4PASS_3_SGIS
[+] GL_4X_BIT_ATI
[+] GL_8X_BIT_ATI
[+] GL_ABGR_EXT
[+] GL_ACCUM
[+] GL_ACCUM_ALPHA_BITS
[+] GL_ACCUM_BLUE_BITS
[+] GL_ACCUM_BUFFER_BIT
[+] GL_ACCUM_CLEAR_VALUE
[+] GL_ACCUM_GREEN_BITS
[+] GL_ACCUM_RED_BITS
[+] GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
[+] GL_ACTIVE_ATTRIBUTES
[+] GL_ACTIVE_STENCIL_FACE_EXT
[+] GL_ACTIVE_TEXTURE
[+] GL_ACTIVE_TEXTURE_ARB
[+] GL_ACTIVE_UNIFORM_MAX_LENGTH
[+] GL_ACTIVE_UNIFORMS
[+] GL_ACTIVE_VERTEX_UNITS_ARB
[+] GL_ADD
[+] GL_ADD_ATI
[+] GL_ADD_SIGNED
[+] GL_ADD_SIGNED_ARB
[+] GL_ADD_SIGNED_EXT
[+] GL_ALIASED_LINE_WIDTH_RANGE
[+] GL_ALIASED_POINT_SIZE_RANGE
[+] GL_ALL_ATTRIB_BITS
[+] GL_ALL_COMPLETED_NV
[+] GL_ALL_STATIC_DATA_IBM
[+] GL_ALLOW_DRAW_FRG_HINT_PGI
[+] GL_ALLOW_DRAW_MEM_HINT_PGI
[+] GL_ALLOW_DRAW_OBJ_HINT_PGI
[+] GL_ALLOW_DRAW_WIN_HINT_PGI
[+] GL_ALPHA
[+] GL_ALPHA12
[+] GL_ALPHA12_EXT
[+] GL_ALPHA16
[+] GL_ALPHA16_EXT
[+] GL_ALPHA16_EXTENDED_RANGE_SGIX
[+] GL_ALPHA16_SIGNED_SGIX
[+] GL_ALPHA16F_ARB
[+] GL_ALPHA32F_ARB
[+] GL_ALPHA4
[+] GL_ALPHA4_EXT
[+] GL_ALPHA8
[+] GL_ALPHA8_EXT
[+] GL_ALPHA_BIAS
[+] GL_ALPHA_BITS
[+] GL_ALPHA_EXTENDED_RANGE_SGIX
[+] GL_ALPHA_FLOAT16_APPLE
[+] GL_ALPHA_FLOAT16_ATI
[+] GL_ALPHA_FLOAT32_APPLE
[+] GL_ALPHA_FLOAT32_ATI
[+] GL_ALPHA_MAX_CLAMP_INGR
[+] GL_ALPHA_MAX_SGIX
[+] GL_ALPHA_MIN_CLAMP_INGR
[+] GL_ALPHA_MIN_SGIX
[+] GL_ALPHA_SCALE
[+] GL_ALPHA_SIGNED_SGIX
[+] GL_ALPHA_TEST
[+] GL_ALPHA_TEST_FUNC
[+] GL_ALPHA_TEST_REF
[+] GL_ALWAYS
[+] GL_ALWAYS_FAST_HINT_PGI
[+] GL_ALWAYS_SOFT_HINT_PGI
[+] GL_AMBIENT
[+] GL_AMBIENT_AND_DIFFUSE
[+] GL_AND
[+] GL_AND_INVERTED
[+] GL_AND_REVERSE
[+] GL_APPLE_client_storage
[+] GL_APPLE_element_array
[+] GL_APPLE_fence
[+] GL_APPLE_float_pixels
[+] GL_APPLE_pixel_buffer
[+] GL_APPLE_specular_vector
[+] GL_APPLE_texture_range
[+] GL_APPLE_transform_hint
[+] GL_APPLE_vertex_array_object
[+] GL_APPLE_vertex_array_range
[+] GL_APPLE_ycbcr_422
[+] GL_ARB_color_buffer_float
[+] GL_ARB_depth_texture
[+] GL_ARB_draw_buffers
[+] GL_ARB_fragment_program
[+] GL_ARB_fragment_program_shadow
[+] GL_ARB_fragment_shader
[+] GL_ARB_half_float_pixel
[+] GL_ARB_imaging
[+] GL_ARB_matrix_palette
[+] GL_ARB_multisample
[+] GL_ARB_multitexture
[+] GL_ARB_occlusion_query
[+] GL_ARB_pixel_buffer_object
[+] GL_ARB_point_parameters
[+] GL_ARB_point_sprite
[+] GL_ARB_shader_objects
[+] GL_ARB_shading_language_100
[+] GL_ARB_shadow
[+] GL_ARB_shadow_ambient
[+] GL_ARB_texture_border_clamp
[+] GL_ARB_texture_compression
[+] GL_ARB_texture_cube_map
[+] GL_ARB_texture_env_add
[+] GL_ARB_texture_env_combine
[+] GL_ARB_texture_env_crossbar
[+] GL_ARB_texture_env_dot3
[+] GL_ARB_texture_float
[+] GL_ARB_texture_mirrored_repeat
[+] GL_ARB_texture_non_power_of_two
[+] GL_ARB_texture_rectangle
[+] GL_ARB_transpose_matrix
[+] GL_ARB_vertex_blend
[+] GL_ARB_vertex_buffer_object
[+] GL_ARB_vertex_program
[+] GL_ARB_vertex_shader
[+] GL_ARB_window_pos
[+] GL_ARRAY_BUFFER
[+] GL_ARRAY_BUFFER_ARB
[+] GL_ARRAY_BUFFER_BINDING
[+] GL_ARRAY_BUFFER_BINDING_ARB
[+] GL_ARRAY_OBJECT_BUFFER_ATI
[+] GL_ARRAY_OBJECT_OFFSET_ATI
[+] GL_ASYNC_DRAW_PIXELS_SGIX
[+] GL_ASYNC_HISTOGRAM_SGIX
[+] GL_ASYNC_MARKER_SGIX
[+] GL_ASYNC_READ_PIXELS_SGIX
[+] GL_ASYNC_TEX_IMAGE_SGIX
[+] GL_ATI_draw_buffers
[+] GL_ATI_element_array
[+] GL_ATI_envmap_bumpmap
[+] GL_ATI_fragment_shader
[+] GL_ATI_map_object_buffer
[+] GL_ATI_pn_triangles
[+] GL_ATI_separate_stencil
[+] GL_ATI_text_fragment_shader
[+] GL_ATI_texture_compression_3dc
[+] GL_ATI_texture_env_combine3
[+] GL_ATI_texture_float
[+] GL_ATI_texture_mirror_once
[+] GL_ATI_vertex_array_object
[+] GL_ATI_vertex_attrib_array_object
[+] GL_ATI_vertex_streams
[+] GL_ATIX_point_sprites
[+] GL_ATIX_texture_env_combine3
[+] GL_ATIX_texture_env_route
[+] GL_ATIX_vertex_shader_output_point_size
[+] GL_ATTACHED_SHADERS
[+] GL_ATTENUATION_EXT
[+] GL_ATTRIB_ARRAY_POINTER_NV
[+] GL_ATTRIB_ARRAY_SIZE_NV
[+] GL_ATTRIB_ARRAY_STRIDE_NV
[+] GL_ATTRIB_ARRAY_TYPE_NV
[+] GL_ATTRIB_STACK_DEPTH
[+] GL_AUTO_NORMAL
[+] GL_AUX0
[+] GL_AUX1
[+] GL_AUX2
[+] GL_AUX3
[+] GL_AUX_BUFFERS
[+] GL_AVERAGE_EXT
[+] GL_BACK
[+] GL_BACK_LEFT
[+] GL_BACK_NORMALS_HINT_PGI
[+] GL_BACK_RIGHT
[+] GL_BGR
[+] GL_BGR_EXT
[+] GL_BGRA
[+] GL_BGRA_EXT
[+] GL_BIAS_BIT_ATI
[+] GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
[+] GL_BINORMAL_ARRAY_EXT
[+] GL_BINORMAL_ARRAY_POINTER_EXT
[+] GL_BINORMAL_ARRAY_STRIDE_EXT
[+] GL_BINORMAL_ARRAY_TYPE_EXT
[+] GL_BITMAP
[+] GL_BITMAP_TOKEN
[+] GL_BLEND
[+] GL_BLEND_COLOR
[+] GL_BLEND_COLOR_EXT
[+] GL_BLEND_DST
[+] GL_BLEND_DST_ALPHA
[+] GL_BLEND_DST_ALPHA_EXT
[+] GL_BLEND_DST_RGB
[+] GL_BLEND_DST_RGB_EXT
[+] GL_BLEND_EQUATION
[+] GL_BLEND_EQUATION_ALPHA
[+] GL_BLEND_EQUATION_ALPHA_EXT
[+] GL_BLEND_EQUATION_EXT
[+] GL_BLEND_EQUATION_RGB
[+] GL_BLEND_EQUATION_RGB_EXT
[+] GL_BLEND_SRC
[+] GL_BLEND_SRC_ALPHA
[+] GL_BLEND_SRC_ALPHA_EXT
[+] GL_BLEND_SRC_RGB
[+] GL_BLEND_SRC_RGB_EXT
[+] GL_BLUE
[+] GL_BLUE_BIAS
[+] GL_BLUE_BIT_ATI
[+] GL_BLUE_BITS
[+] GL_BLUE_MAX_CLAMP_INGR
[+] GL_BLUE_MIN_CLAMP_INGR
[+] GL_BLUE_SCALE
[+] GL_BOOL
[+] GL_BOOL_ARB
[+] GL_BOOL_VEC2
[+] GL_BOOL_VEC2_ARB
[+] GL_BOOL_VEC3
[+] GL_BOOL_VEC3_ARB
[+] GL_BOOL_VEC4
[+] GL_BOOL_VEC4_ARB
[+] GL_BUFFER_ACCESS
[+] GL_BUFFER_ACCESS_ARB
[+] GL_BUFFER_MAP_POINTER
[+] GL_BUFFER_MAP_POINTER_ARB
[+] GL_BUFFER_MAPPED
[+] GL_BUFFER_MAPPED_ARB
[+] GL_BUFFER_SIZE
[+] GL_BUFFER_SIZE_ARB
[+] GL_BUFFER_USAGE
[+] GL_BUFFER_USAGE_ARB
[+] GL_BUMP_ENVMAP_ATI
[+] GL_BUMP_NUM_TEX_UNITS_ATI
[+] GL_BUMP_ROT_MATRIX_ATI
[+] GL_BUMP_ROT_MATRIX_SIZE_ATI
[+] GL_BUMP_TARGET_ATI
[+] GL_BUMP_TEX_UNITS_ATI
[+] GL_BYTE
[+] GL_C3F_V3F
[+] GL_C4F_N3F_V3F
[+] GL_C4UB_V2F
[+] GL_C4UB_V3F
[+] GL_CCW
[+] GL_CG_FRAGMENT_SHADER_EXT
[+] GL_CG_VERTEX_SHADER_EXT
[+] GL_CLAMP
[+] GL_CLAMP_FRAGMENT_COLOR_ARB
[+] GL_CLAMP_READ_COLOR_ARB
[+] GL_CLAMP_TO_BORDER
[+] GL_CLAMP_TO_BORDER_ARB
[+] GL_CLAMP_TO_BORDER_SGIS
[+] GL_CLAMP_TO_EDGE
[+] GL_CLAMP_TO_EDGE_EXT
[+] GL_CLAMP_TO_EDGE_SGIS
[+] GL_CLAMP_VERTEX_COLOR_ARB
[+] GL_CLEAR
[+] GL_CLIENT_ACTIVE_TEXTURE
[+] GL_CLIENT_ACTIVE_TEXTURE_ARB
[+] GL_CLIENT_ALL_ATTRIB_BITS
[+] GL_CLIENT_ATTRIB_STACK_DEPTH
[+] GL_CLIENT_PIXEL_STORE_BIT
[+] GL_CLIENT_VERTEX_ARRAY_BIT
[+] GL_CLIP_FAR_HINT_PGI
[+] GL_CLIP_NEAR_HINT_PGI
[+] GL_CLIP_PLANE0
[+] GL_CLIP_PLANE1
[+] GL_CLIP_PLANE2
[+] GL_CLIP_PLANE3
[+] GL_CLIP_PLANE4
[+] GL_CLIP_PLANE5
[+] GL_CLIP_VOLUME_CLIPPING_HINT_EXT
[+] GL_CMYK_EXT
[+] GL_CMYKA_EXT
[+] GL_CND0_ATI
[+] GL_CND_ATI
[+] GL_COEFF
[+] GL_COLOR
[+] GL_COLOR3_BIT_PGI
[+] GL_COLOR4_BIT_PGI
[+] GL_COLOR_ALPHA_PAIRING_ATI
[+] GL_COLOR_ARRAY
[+] GL_COLOR_ARRAY_BUFFER_BINDING
[+] GL_COLOR_ARRAY_BUFFER_BINDING_ARB
[+] GL_COLOR_ARRAY_COUNT_EXT
[+] GL_COLOR_ARRAY_EXT
[+] GL_COLOR_ARRAY_LIST_IBM
[+] GL_COLOR_ARRAY_LIST_STRIDE_IBM
[+] GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
[+] GL_COLOR_ARRAY_POINTER
[+] GL_COLOR_ARRAY_POINTER_EXT
[+] GL_COLOR_ARRAY_SIZE
[+] GL_COLOR_ARRAY_SIZE_EXT
[+] GL_COLOR_ARRAY_STRIDE
[+] GL_COLOR_ARRAY_STRIDE_EXT
[+] GL_COLOR_ARRAY_TYPE
[+] GL_COLOR_ARRAY_TYPE_EXT
[+] GL_COLOR_ATTACHMENT0_EXT
[+] GL_COLOR_ATTACHMENT10_EXT
[+] GL_COLOR_ATTACHMENT11_EXT
[+] GL_COLOR_ATTACHMENT12_EXT
[+] GL_COLOR_ATTACHMENT13_EXT
[+] GL_COLOR_ATTACHMENT14_EXT
[+] GL_COLOR_ATTACHMENT15_EXT
[+] GL_COLOR_ATTACHMENT1_EXT
[+] GL_COLOR_ATTACHMENT2_EXT
[+] GL_COLOR_ATTACHMENT3_EXT
[+] GL_COLOR_ATTACHMENT4_EXT
[+] GL_COLOR_ATTACHMENT5_EXT
[+] GL_COLOR_ATTACHMENT6_EXT
[+] GL_COLOR_ATTACHMENT7_EXT
[+] GL_COLOR_ATTACHMENT8_EXT
[+] GL_COLOR_ATTACHMENT9_EXT
[+] GL_COLOR_BUFFER_BIT
[+] GL_COLOR_CLEAR_VALUE
[+] GL_COLOR_FLOAT_APPLE
[+] GL_COLOR_INDEX
[+] GL_COLOR_INDEX12_EXT
[+] GL_COLOR_INDEX16_EXT
[+] GL_COLOR_INDEX1_EXT
[+] GL_COLOR_INDEX2_EXT
[+] GL_COLOR_INDEX4_EXT
[+] GL_COLOR_INDEX8_EXT
[+] GL_COLOR_INDEXES
[+] GL_COLOR_LOGIC_OP
[+] GL_COLOR_MATERIAL
[+] GL_COLOR_MATERIAL_FACE
[+] GL_COLOR_MATERIAL_PARAMETER
[+] GL_COLOR_MATRIX
[+] GL_COLOR_MATRIX_SGI
[+] GL_COLOR_MATRIX_STACK_DEPTH
[+] GL_COLOR_MATRIX_STACK_DEPTH_SGI
[+] GL_COLOR_SUM
[+] GL_COLOR_SUM_ARB
[+] GL_COLOR_SUM_CLAMP_NV
[+] GL_COLOR_SUM_EXT
[+] GL_COLOR_TABLE
[+] GL_COLOR_TABLE_ALPHA_SIZE
[+] GL_COLOR_TABLE_ALPHA_SIZE_EXT
[+] GL_COLOR_TABLE_ALPHA_SIZE_SGI
[+] GL_COLOR_TABLE_BIAS
[+] GL_COLOR_TABLE_BIAS_SGI
[+] GL_COLOR_TABLE_BLUE_SIZE
[+] GL_COLOR_TABLE_BLUE_SIZE_EXT
[+] GL_COLOR_TABLE_BLUE_SIZE_SGI
[+] GL_COLOR_TABLE_FORMAT
[+] GL_COLOR_TABLE_FORMAT_EXT
[+] GL_COLOR_TABLE_FORMAT_SGI
[+] GL_COLOR_TABLE_GREEN_SIZE
[+] GL_COLOR_TABLE_GREEN_SIZE_EXT
[+] GL_COLOR_TABLE_GREEN_SIZE_SGI
[+] GL_COLOR_TABLE_INTENSITY_SIZE
[+] GL_COLOR_TABLE_INTENSITY_SIZE_EXT
[+] GL_COLOR_TABLE_INTENSITY_SIZE_SGI
[+] GL_COLOR_TABLE_LUMINANCE_SIZE
[+] GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
[+] GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
[+] GL_COLOR_TABLE_RED_SIZE
[+] GL_COLOR_TABLE_RED_SIZE_EXT
[+] GL_COLOR_TABLE_RED_SIZE_SGI
[+] GL_COLOR_TABLE_SCALE
[+] GL_COLOR_TABLE_SCALE_SGI
[+] GL_COLOR_TABLE_SGI
[+] GL_COLOR_TABLE_WIDTH
[+] GL_COLOR_TABLE_WIDTH_EXT
[+] GL_COLOR_TABLE_WIDTH_SGI
[+] GL_COLOR_WRITEMASK
[+] GL_COMBINE
[+] GL_COMBINE4_NV
[+] GL_COMBINE_ALPHA
[+] GL_COMBINE_ALPHA_ARB
[+] GL_COMBINE_ALPHA_EXT
[+] GL_COMBINE_ARB
[+] GL_COMBINE_EXT
[+] GL_COMBINE_RGB
[+] GL_COMBINE_RGB_ARB
[+] GL_COMBINE_RGB_EXT
[+] GL_COMBINER0_NV
[+] GL_COMBINER1_NV
[+] GL_COMBINER2_NV
[+] GL_COMBINER3_NV
[+] GL_COMBINER4_NV
[+] GL_COMBINER5_NV
[+] GL_COMBINER6_NV
[+] GL_COMBINER7_NV
[+] GL_COMBINER_AB_DOT_PRODUCT_NV
[+] GL_COMBINER_AB_OUTPUT_NV
[+] GL_COMBINER_BIAS_NV
[+] GL_COMBINER_CD_DOT_PRODUCT_NV
[+] GL_COMBINER_CD_OUTPUT_NV
[+] GL_COMBINER_COMPONENT_USAGE_NV
[+] GL_COMBINER_INPUT_NV
[+] GL_COMBINER_MAPPING_NV
[+] GL_COMBINER_MUX_SUM_NV
[+] GL_COMBINER_SCALE_NV
[+] GL_COMBINER_SUM_OUTPUT_NV
[+] GL_COMP_BIT_ATI
[+] GL_COMPARE_R_TO_TEXTURE
[+] GL_COMPARE_R_TO_TEXTURE_ARB
[+] GL_COMPILE
[+] GL_COMPILE_AND_EXECUTE
[+] GL_COMPILE_STATUS
[+] GL_COMPRESSED_ALPHA
[+] GL_COMPRESSED_ALPHA_ARB
[+] GL_COMPRESSED_INTENSITY
[+] GL_COMPRESSED_INTENSITY_ARB
[+] GL_COMPRESSED_LUMINANCE
[+] GL_COMPRESSED_LUMINANCE_ALPHA
[+] GL_COMPRESSED_LUMINANCE_ALPHA_ARB
[+] GL_COMPRESSED_LUMINANCE_ARB
[+] GL_COMPRESSED_RGB
[+] GL_COMPRESSED_RGB_3DC_ATI
[+] GL_COMPRESSED_RGB_ARB
[+] GL_COMPRESSED_RGB_FXT1_3DFX
[+] GL_COMPRESSED_RGB_S3TC_DXT1_EXT
[+] GL_COMPRESSED_RGBA
[+] GL_COMPRESSED_RGBA_ARB
[+] GL_COMPRESSED_RGBA_FXT1_3DFX
[+] GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
[+] GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
[+] GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
[+] GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
[+] GL_COMPRESSED_SLUMINANCE_EXT
[+] GL_COMPRESSED_SRGB_ALPHA_EXT
[+] GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
[+] GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
[+] GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
[+] GL_COMPRESSED_SRGB_EXT
[+] GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
[+] GL_COMPRESSED_TEXTURE_FORMATS
[+] GL_COMPRESSED_TEXTURE_FORMATS_ARB
[+] GL_CON_0_ATI
[+] GL_CON_1_ATI
[+] GL_CON_2_ATI
[+] GL_CON_3_ATI
[+] GL_CON_4_ATI
[+] GL_CON_5_ATI
[+] GL_CON_6_ATI
[+] GL_CON_7_ATI
[+] GL_CONSERVE_MEMORY_HINT_PGI
[+] GL_CONST_EYE_NV
[+] GL_CONSTANT
[+] GL_CONSTANT_ALPHA
[+] GL_CONSTANT_ALPHA_EXT
[+] GL_CONSTANT_ARB
[+] GL_CONSTANT_ATTENUATION
[+] GL_CONSTANT_BORDER
[+] GL_CONSTANT_COLOR
[+] GL_CONSTANT_COLOR0_NV
[+] GL_CONSTANT_COLOR1_NV
[+] GL_CONSTANT_COLOR_EXT
[+] GL_CONSTANT_EXT
[+] GL_CONVOLUTION_1D
[+] GL_CONVOLUTION_1D_EXT
[+] GL_CONVOLUTION_2D
[+] GL_CONVOLUTION_2D_EXT
[+] GL_CONVOLUTION_BORDER_COLOR
[+] GL_CONVOLUTION_BORDER_MODE
[+] GL_CONVOLUTION_BORDER_MODE_EXT
[+] GL_CONVOLUTION_FILTER_BIAS
[+] GL_CONVOLUTION_FILTER_BIAS_EXT
[+] GL_CONVOLUTION_FILTER_SCALE
[+] GL_CONVOLUTION_FILTER_SCALE_EXT
[+] GL_CONVOLUTION_FORMAT
[+] GL_CONVOLUTION_FORMAT_EXT
[+] GL_CONVOLUTION_HEIGHT
[+] GL_CONVOLUTION_HEIGHT_EXT
[+] GL_CONVOLUTION_WIDTH
[+] GL_CONVOLUTION_WIDTH_EXT
[+] GL_COORD_REPLACE
[+] GL_COORD_REPLACE_ARB
[+] GL_COORD_REPLACE_NV
[+] GL_COPY
[+] GL_COPY_INVERTED
[+] GL_COPY_PIXEL_TOKEN
[+] GL_CUBIC_EXT
[+] GL_CULL_FACE
[+] GL_CULL_FACE_MODE
[+] GL_CULL_FRAGMENT_NV
[+] GL_CULL_MODES_NV
[+] GL_CULL_VERTEX_IBM
[+] GL_CURRENT_ATTRIB_NV
[+] GL_CURRENT_BINORMAL_EXT
[+] GL_CURRENT_BIT
[+] GL_CURRENT_COLOR
[+] GL_CURRENT_FOG_COORD
[+] GL_CURRENT_FOG_COORDINATE
[+] GL_CURRENT_FOG_COORDINATE_EXT
[+] GL_CURRENT_INDEX
[+] GL_CURRENT_MATRIX_ARB
[+] GL_CURRENT_MATRIX_INDEX_ARB
[+] GL_CURRENT_MATRIX_NV
[+] GL_CURRENT_MATRIX_STACK_DEPTH_ARB
[+] GL_CURRENT_MATRIX_STACK_DEPTH_NV
[+] GL_CURRENT_NORMAL
[+] GL_CURRENT_OCCLUSION_QUERY_ID_NV
[+] GL_CURRENT_PALETTE_MATRIX_ARB
[+] GL_CURRENT_PROGRAM
[+] GL_CURRENT_QUERY
[+] GL_CURRENT_QUERY_ARB
[+] GL_CURRENT_RASTER_COLOR
[+] GL_CURRENT_RASTER_DISTANCE
[+] GL_CURRENT_RASTER_INDEX
[+] GL_CURRENT_RASTER_NORMAL_EXT
[+] GL_CURRENT_RASTER_POSITION
[+] GL_CURRENT_RASTER_POSITION_VALID
[+] GL_CURRENT_RASTER_TEXTURE_COORDS
[+] GL_CURRENT_SECONDARY_COLOR
[+] GL_CURRENT_SECONDARY_COLOR_EXT
[+] GL_CURRENT_TANGENT_EXT
[+] GL_CURRENT_TEXTURE_COORDS
[+] GL_CURRENT_VERTEX_ATTRIB
[+] GL_CURRENT_VERTEX_ATTRIB_ARB
[+] GL_CURRENT_VERTEX_EXT
[+] GL_CURRENT_VERTEX_WEIGHT_EXT
[+] GL_CURRENT_WEIGHT_ARB
[+] GL_CW
[+] GL_DECAL
[+] GL_DECR
[+] GL_DECR_WRAP
[+] GL_DECR_WRAP_EXT
[+] GL_DELETE_STATUS
[+] GL_DEPENDENT_AR_TEXTURE_2D_NV
[+] GL_DEPENDENT_GB_TEXTURE_2D_NV
[+] GL_DEPENDENT_HILO_TEXTURE_2D_NV
[+] GL_DEPENDENT_RGB_TEXTURE_3D_NV
[+] GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
[+] GL_DEPTH
[+] GL_DEPTH24_STENCIL8_EXT
[+] GL_DEPTH_ATTACHMENT_EXT
[+] GL_DEPTH_BIAS
[+] GL_DEPTH_BITS
[+] GL_DEPTH_BOUNDS_EXT
[+] GL_DEPTH_BOUNDS_TEST_EXT
[+] GL_DEPTH_BUFFER_BIT
[+] GL_DEPTH_CLAMP_NV
[+] GL_DEPTH_CLEAR_VALUE
[+] GL_DEPTH_COMPONENT
[+] GL_DEPTH_COMPONENT16
[+] GL_DEPTH_COMPONENT16_ARB
[+] GL_DEPTH_COMPONENT16_SGIX
[+] GL_DEPTH_COMPONENT24
[+] GL_DEPTH_COMPONENT24_ARB
[+] GL_DEPTH_COMPONENT24_SGIX
[+] GL_DEPTH_COMPONENT32
[+] GL_DEPTH_COMPONENT32_ARB
[+] GL_DEPTH_COMPONENT32_SGIX
[+] GL_DEPTH_FUNC
[+] GL_DEPTH_RANGE
[+] GL_DEPTH_SCALE
[+] GL_DEPTH_STENCIL_EXT
[+] GL_DEPTH_STENCIL_NV
[+] GL_DEPTH_STENCIL_TO_BGRA_NV
[+] GL_DEPTH_STENCIL_TO_RGBA_NV
[+] GL_DEPTH_TEST
[+] GL_DEPTH_TEXTURE_MODE
[+] GL_DEPTH_TEXTURE_MODE_ARB
[+] GL_DEPTH_WRITEMASK
[+] GL_DIFFUSE
[+] GL_DISCARD_ATI
[+] GL_DISCARD_NV
[+] GL_DISTANCE_ATTENUATION_EXT
[+] GL_DITHER
[+] GL_DOMAIN
[+] GL_DONT_CARE
[+] GL_DOT2_ADD_ATI
[+] GL_DOT3_ATI
[+] GL_DOT3_RGB
[+] GL_DOT3_RGB_ARB
[+] GL_DOT3_RGB_EXT
[+] GL_DOT3_RGBA
[+] GL_DOT3_RGBA_ARB
[+] GL_DOT3_RGBA_EXT
[+] GL_DOT4_ATI
[+] GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
[+] GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
[+] GL_DOT_PRODUCT_DEPTH_REPLACE_NV
[+] GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
[+] GL_DOT_PRODUCT_NV
[+] GL_DOT_PRODUCT_PASS_THROUGH_NV
[+] GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
[+] GL_DOT_PRODUCT_TEXTURE_1D_NV
[+] GL_DOT_PRODUCT_TEXTURE_2D_NV
[+] GL_DOT_PRODUCT_TEXTURE_3D_NV
[+] GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
[+] GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
[+] GL_DOUBLE
[+] GL_DOUBLE_EXT
[+] GL_DOUBLEBUFFER
[+] GL_DRAW_BUFFER
[+] GL_DRAW_BUFFER0
[+] GL_DRAW_BUFFER0_ARB
[+] GL_DRAW_BUFFER0_ATI
[+] GL_DRAW_BUFFER1
[+] GL_DRAW_BUFFER10
[+] GL_DRAW_BUFFER10_ARB
[+] GL_DRAW_BUFFER10_ATI
[+] GL_DRAW_BUFFER11
[+] GL_DRAW_BUFFER11_ARB
[+] GL_DRAW_BUFFER11_ATI
[+] GL_DRAW_BUFFER12
[+] GL_DRAW_BUFFER12_ARB
[+] GL_DRAW_BUFFER12_ATI
[+] GL_DRAW_BUFFER13
[+] GL_DRAW_BUFFER13_ARB
[+] GL_DRAW_BUFFER13_ATI
[+] GL_DRAW_BUFFER14
[+] GL_DRAW_BUFFER14_ARB
[+] GL_DRAW_BUFFER14_ATI
[+] GL_DRAW_BUFFER15
[+] GL_DRAW_BUFFER15_ARB
[+] GL_DRAW_BUFFER15_ATI
[+] GL_DRAW_BUFFER1_ARB
[+] GL_DRAW_BUFFER1_ATI
[+] GL_DRAW_BUFFER2
[+] GL_DRAW_BUFFER2_ARB
[+] GL_DRAW_BUFFER2_ATI
[+] GL_DRAW_BUFFER3
[+] GL_DRAW_BUFFER3_ARB
[+] GL_DRAW_BUFFER3_ATI
[+] GL_DRAW_BUFFER4
[+] GL_DRAW_BUFFER4_ARB
[+] GL_DRAW_BUFFER4_ATI
[+] GL_DRAW_BUFFER5
[+] GL_DRAW_BUFFER5_ARB
[+] GL_DRAW_BUFFER5_ATI
[+] GL_DRAW_BUFFER6
[+] GL_DRAW_BUFFER6_ARB
[+] GL_DRAW_BUFFER6_ATI
[+] GL_DRAW_BUFFER7
[+] GL_DRAW_BUFFER7_ARB
[+] GL_DRAW_BUFFER7_ATI
[+] GL_DRAW_BUFFER8
[+] GL_DRAW_BUFFER8_ARB
[+] GL_DRAW_BUFFER8_ATI
[+] GL_DRAW_BUFFER9
[+] GL_DRAW_BUFFER9_ARB
[+] GL_DRAW_BUFFER9_ATI
[+] GL_DRAW_FRAMEBUFFER_BINDING_EXT
[+] GL_DRAW_FRAMEBUFFER_EXT
[+] GL_DRAW_PIXEL_TOKEN
[+] GL_DRAW_PIXELS_APPLE
[+] GL_DS_BIAS_NV
[+] GL_DS_SCALE_NV
[+] GL_DSDT8_MAG8_INTENSITY8_NV
[+] GL_DSDT8_MAG8_NV
[+] GL_DSDT8_NV
[+] GL_DSDT_MAG_INTENSITY_NV
[+] GL_DSDT_MAG_NV
[+] GL_DSDT_MAG_VIB_NV
[+] GL_DSDT_NV
[+] GL_DST_ALPHA
[+] GL_DST_COLOR
[+] GL_DT_BIAS_NV
[+] GL_DT_SCALE_NV
[+] GL_DU8DV8_ATI
[+] GL_DUDV_ATI
[+] GL_DYNAMIC_ATI
[+] GL_DYNAMIC_COPY
[+] GL_DYNAMIC_COPY_ARB
[+] GL_DYNAMIC_DRAW
[+] GL_DYNAMIC_DRAW_ARB
[+] GL_DYNAMIC_READ
[+] GL_DYNAMIC_READ_ARB
[+] GL_E_TIMES_F_NV
[+] GL_EDGE_FLAG
[+] GL_EDGE_FLAG_ARRAY
[+] GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
[+] GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
[+] GL_EDGE_FLAG_ARRAY_COUNT_EXT
[+] GL_EDGE_FLAG_ARRAY_EXT
[+] GL_EDGE_FLAG_ARRAY_LIST_IBM
[+] GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
[+] GL_EDGE_FLAG_ARRAY_POINTER
[+] GL_EDGE_FLAG_ARRAY_POINTER_EXT
[+] GL_EDGE_FLAG_ARRAY_STRIDE
[+] GL_EDGE_FLAG_ARRAY_STRIDE_EXT
[+] GL_EDGEFLAG_BIT_PGI
[+] GL_EIGHTH_BIT_ATI
[+] GL_ELEMENT_ARRAY_APPLE
[+] GL_ELEMENT_ARRAY_ATI
[+] GL_ELEMENT_ARRAY_BUFFER
[+] GL_ELEMENT_ARRAY_BUFFER_ARB
[+] GL_ELEMENT_ARRAY_BUFFER_BINDING
[+] GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
[+] GL_ELEMENT_ARRAY_POINTER_APPLE
[+] GL_ELEMENT_ARRAY_POINTER_ATI
[+] GL_ELEMENT_ARRAY_TYPE_APPLE
[+] GL_ELEMENT_ARRAY_TYPE_ATI
[+] GL_EMBOSS_CONSTANT_NV
[+] GL_EMBOSS_LIGHT_NV
[+] GL_EMBOSS_MAP_NV
[+] GL_EMISSION
[+] GL_ENABLE_BIT
[+] GL_ENV_ADD_EXT
[+] GL_ENV_BLEND_EXT
[+] GL_ENV_COPY_EXT
[+] GL_ENV_MODULATE_EXT
[+] GL_ENV_REPLACE_EXT
[+] GL_ENV_REVERSE_BLEND_EXT
[+] GL_ENV_REVERSE_SUBTRACT_EXT
[+] GL_ENV_SUBTRACT_EXT
[+] GL_EQUAL
[+] GL_EQUIV
[+] GL_EVAL_2D_NV
[+] GL_EVAL_BIT
[+] GL_EVAL_FRACTIONAL_TESSELLATION_NV
[+] GL_EVAL_TRIANGULAR_2D_NV
[+] GL_EVAL_VERTEX_ATTRIB0_NV
[+] GL_EVAL_VERTEX_ATTRIB10_NV
[+] GL_EVAL_VERTEX_ATTRIB11_NV
[+] GL_EVAL_VERTEX_ATTRIB12_NV
[+] GL_EVAL_VERTEX_ATTRIB13_NV
[+] GL_EVAL_VERTEX_ATTRIB14_NV
[+] GL_EVAL_VERTEX_ATTRIB15_NV
[+] GL_EVAL_VERTEX_ATTRIB1_NV
[+] GL_EVAL_VERTEX_ATTRIB2_NV
[+] GL_EVAL_VERTEX_ATTRIB3_NV
[+] GL_EVAL_VERTEX_ATTRIB4_NV
[+] GL_EVAL_VERTEX_ATTRIB5_NV
[+] GL_EVAL_VERTEX_ATTRIB6_NV
[+] GL_EVAL_VERTEX_ATTRIB7_NV
[+] GL_EVAL_VERTEX_ATTRIB8_NV
[+] GL_EVAL_VERTEX_ATTRIB9_NV
[+] GL_EXP
[+] GL_EXP2
[+] GL_EXPAND_NEGATE_NV
[+] GL_EXPAND_NORMAL_NV
[+] GL_EXT_422_pixels
[+] GL_EXT_abgr
[+] GL_EXT_bgra
[+] GL_EXT_blend_color
[+] GL_EXT_blend_equation_separate
[+] GL_EXT_blend_func_separate
[+] GL_EXT_blend_logic_op
[+] GL_EXT_blend_minmax
[+] GL_EXT_blend_subtract
[+] GL_EXT_Cg_shader
[+] GL_EXT_clip_volume_hint
[+] GL_EXT_cmyka
[+] GL_EXT_color_subtable
[+] GL_EXT_compiled_vertex_array
[+] GL_EXT_convolution
[+] GL_EXT_coordinate_frame
[+] GL_EXT_copy_texture
[+] GL_EXT_cull_vertex
[+] GL_EXT_depth_bounds_test
[+] GL_EXT_draw_range_elements
[+] GL_EXT_fog_coord
[+] GL_EXT_fragment_lighting
[+] GL_EXT_framebuffer_blit
[+] GL_EXT_framebuffer_multisample
[+] GL_EXT_framebuffer_object
[+] GL_EXT_histogram
[+] GL_EXT_index_array_formats
[+] GL_EXT_index_func
[+] GL_EXT_index_material
[+] GL_EXT_index_texture
[+] GL_EXT_light_texture
[+] GL_EXT_misc_attribute
[+] GL_EXT_multi_draw_arrays
[+] GL_EXT_multisample
[+] GL_EXT_packed_depth_stencil
[+] GL_EXT_packed_pixels
[+] GL_EXT_paletted_texture
[+] GL_EXT_pixel_buffer_object
[+] GL_EXT_pixel_transform
[+] GL_EXT_pixel_transform_color_table
[+] GL_EXT_point_parameters
[+] GL_EXT_polygon_offset
[+] GL_EXT_rescale_normal
[+] GL_EXT_scene_marker
[+] GL_EXT_secondary_color
[+] GL_EXT_separate_specular_color
[+] GL_EXT_shadow_funcs
[+] GL_EXT_shared_texture_palette
[+] GL_EXT_stencil_clear_tag
[+] GL_EXT_stencil_two_side
[+] GL_EXT_stencil_wrap
[+] GL_EXT_subtexture
[+] GL_EXT_texture
[+] GL_EXT_texture3D
[+] GL_EXT_texture_compression_dxt1
[+] GL_EXT_texture_compression_s3tc
[+] GL_EXT_texture_cube_map
[+] GL_EXT_texture_edge_clamp
[+] GL_EXT_texture_env
[+] GL_EXT_texture_env_add
[+] GL_EXT_texture_env_combine
[+] GL_EXT_texture_env_dot3
[+] GL_EXT_texture_filter_anisotropic
[+] GL_EXT_texture_lod_bias
[+] GL_EXT_texture_mirror_clamp
[+] GL_EXT_texture_object
[+] GL_EXT_texture_perturb_normal
[+] GL_EXT_texture_rectangle
[+] GL_EXT_texture_sRGB
[+] GL_EXT_vertex_array
[+] GL_EXT_vertex_shader
[+] GL_EXT_vertex_weighting
[+] GL_EXTENDED_RANGE_SGIS
[+] GL_EXTENSIONS
[+] GL_EYE_LINEAR
[+] GL_EYE_PLANE
[+] GL_EYE_PLANE_ABSOLUTE_NV
[+] GL_EYE_RADIAL_NV
[+] GL_FALSE
[+] GL_FASTEST
[+] GL_FEEDBACK
[+] GL_FEEDBACK_BUFFER_POINTER
[+] GL_FEEDBACK_BUFFER_SIZE
[+] GL_FEEDBACK_BUFFER_TYPE
[+] GL_FENCE_APPLE
[+] GL_FENCE_CONDITION_NV
[+] GL_FENCE_STATUS_NV
[+] GL_FILL
[+] GL_FIXED_ONLY_ARB
[+] GL_FLAT
[+] GL_FLOAT
[+] GL_FLOAT_CLEAR_COLOR_VALUE_NV
[+] GL_FLOAT_MAT2
[+] GL_FLOAT_MAT2_ARB
[+] GL_FLOAT_MAT3
[+] GL_FLOAT_MAT3_ARB
[+] GL_FLOAT_MAT4
[+] GL_FLOAT_MAT4_ARB
[+] GL_FLOAT_R16_NV
[+] GL_FLOAT_R32_NV
[+] GL_FLOAT_R_NV
[+] GL_FLOAT_RG16_NV
[+] GL_FLOAT_RG32_NV
[+] GL_FLOAT_RG_NV
[+] GL_FLOAT_RGB16_NV
[+] GL_FLOAT_RGB32_NV
[+] GL_FLOAT_RGB_NV
[+] GL_FLOAT_RGBA16_NV
[+] GL_FLOAT_RGBA32_NV
[+] GL_FLOAT_RGBA_MODE_NV
[+] GL_FLOAT_RGBA_NV
[+] GL_FLOAT_VEC2
[+] GL_FLOAT_VEC2_ARB
[+] GL_FLOAT_VEC3
[+] GL_FLOAT_VEC3_ARB
[+] GL_FLOAT_VEC4
[+] GL_FLOAT_VEC4_ARB
[+] GL_FOG
[+] GL_FOG_BIT
[+] GL_FOG_COLOR
[+] GL_FOG_COORD
[+] GL_FOG_COORD_ARRAY
[+] GL_FOG_COORD_ARRAY_BUFFER_BINDING
[+] GL_FOG_COORD_ARRAY_POINTER
[+] GL_FOG_COORD_ARRAY_STRIDE
[+] GL_FOG_COORD_ARRAY_TYPE
[+] GL_FOG_COORD_SRC
[+] GL_FOG_COORDINATE
[+] GL_FOG_COORDINATE_ARRAY
[+] GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
[+] GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
[+] GL_FOG_COORDINATE_ARRAY_EXT
[+] GL_FOG_COORDINATE_ARRAY_LIST_IBM
[+] GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
[+] GL_FOG_COORDINATE_ARRAY_POINTER
[+] GL_FOG_COORDINATE_ARRAY_POINTER_EXT
[+] GL_FOG_COORDINATE_ARRAY_STRIDE
[+] GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
[+] GL_FOG_COORDINATE_ARRAY_TYPE
[+] GL_FOG_COORDINATE_ARRAY_TYPE_EXT
[+] GL_FOG_COORDINATE_EXT
[+] GL_FOG_COORDINATE_SOURCE
[+] GL_FOG_COORDINATE_SOURCE_EXT
[+] GL_FOG_DENSITY
[+] GL_FOG_DISTANCE_MODE_NV
[+] GL_FOG_END
[+] GL_FOG_HINT
[+] GL_FOG_INDEX
[+] GL_FOG_MODE
[+] GL_FOG_OFFSET_SGIX
[+] GL_FOG_OFFSET_VALUE_SGIX
[+] GL_FOG_PATCHY_FACTOR_SGIX
[+] GL_FOG_SPECULAR_TEXTURE_WIN
[+] GL_FOG_START
[+] GL_FORCE_BLUE_TO_ONE_NV
[+] GL_FORMAT_SUBSAMPLE_244_244_OML
[+] GL_FORMAT_SUBSAMPLE_24_24_OML
[+] GL_FRAGMENT_COLOR_EXT
[+] GL_FRAGMENT_COLOR_MATERIAL_EXT
[+] GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT
[+] GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT
[+] GL_FRAGMENT_DEPTH
[+] GL_FRAGMENT_DEPTH_EXT
[+] GL_FRAGMENT_FOG_SGIX
[+] GL_FRAGMENT_LIGHT0_EXT
[+] GL_FRAGMENT_LIGHT7_EXT
[+] GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT
[+] GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT
[+] GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT
[+] GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT
[+] GL_FRAGMENT_LIGHTING_EXT
[+] GL_FRAGMENT_MATERIAL_EXT
[+] GL_FRAGMENT_NORMAL_EXT
[+] GL_FRAGMENT_PROGRAM_ARB
[+] GL_FRAGMENT_PROGRAM_BINDING_NV
[+] GL_FRAGMENT_PROGRAM_NV
[+] GL_FRAGMENT_SHADER
[+] GL_FRAGMENT_SHADER_ARB
[+] GL_FRAGMENT_SHADER_ATI
[+] GL_FRAGMENT_SHADER_DERIVATIVE_HINT
[+] GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
[+] GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
[+] GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
[+] GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
[+] GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
[+] GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
[+] GL_FRAMEBUFFER_BINDING_EXT
[+] GL_FRAMEBUFFER_COMPLETE_EXT
[+] GL_FRAMEBUFFER_EXT
[+] GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
[+] GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
[+] GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
[+] GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
[+] GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
[+] GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
[+] GL_FRAMEBUFFER_UNSUPPORTED_EXT
[+] GL_FRONT
[+] GL_FRONT_AND_BACK
[+] GL_FRONT_FACE
[+] GL_FRONT_LEFT
[+] GL_FRONT_RIGHT
[+] GL_FULL_RANGE_EXT
[+] GL_FULL_STIPPLE_HINT_PGI
[+] GL_FUNC_ADD
[+] GL_FUNC_ADD_EXT
[+] GL_FUNC_REVERSE_SUBTRACT
[+] GL_FUNC_REVERSE_SUBTRACT_EXT
[+] GL_FUNC_SUBTRACT
[+] GL_FUNC_SUBTRACT_EXT
[+] GL_GENERATE_MIPMAP
[+] GL_GENERATE_MIPMAP_HINT
[+] GL_GENERATE_MIPMAP_HINT_SGIS
[+] GL_GENERATE_MIPMAP_SGIS
[+] GL_GEQUAL
[+] GL_GLOBAL_ALPHA_FACTOR_SUN
[+] GL_GLOBAL_ALPHA_SUN
[+] GL_GREATER
[+] GL_GREEN
[+] GL_GREEN_BIAS
[+] GL_GREEN_BIT_ATI
[+] GL_GREEN_BITS
[+] GL_GREEN_MAX_CLAMP_INGR
[+] GL_GREEN_MIN_CLAMP_INGR
[+] GL_GREEN_SCALE
[+] GL_GREMEDY_string_marker
[+] GL_HALF_APPLE
[+] GL_HALF_BIAS_NEGATE_NV
[+] GL_HALF_BIAS_NORMAL_NV
[+] GL_HALF_BIT_ATI
[+] GL_HALF_FLOAT_ARB
[+] GL_HALF_FLOAT_NV
[+] GL_HI_BIAS_NV
[+] GL_HI_SCALE_NV
[+] GL_HILO16_NV
[+] GL_HILO8_NV
[+] GL_HILO_NV
[+] GL_HINT_BIT
[+] GL_HISTOGRAM
[+] GL_HISTOGRAM_ALPHA_SIZE
[+] GL_HISTOGRAM_ALPHA_SIZE_EXT
[+] GL_HISTOGRAM_BLUE_SIZE
[+] GL_HISTOGRAM_BLUE_SIZE_EXT
[+] GL_HISTOGRAM_EXT
[+] GL_HISTOGRAM_FORMAT
[+] GL_HISTOGRAM_FORMAT_EXT
[+] GL_HISTOGRAM_GREEN_SIZE
[+] GL_HISTOGRAM_GREEN_SIZE_EXT
[+] GL_HISTOGRAM_LUMINANCE_SIZE
[+] GL_HISTOGRAM_LUMINANCE_SIZE_EXT
[+] GL_HISTOGRAM_RED_SIZE
[+] GL_HISTOGRAM_RED_SIZE_EXT
[+] GL_HISTOGRAM_SINK
[+] GL_HISTOGRAM_SINK_EXT
[+] GL_HISTOGRAM_WIDTH
[+] GL_HISTOGRAM_WIDTH_EXT
[+] GL_HP_convolution_border_modes
[+] GL_HP_image_transform
[+] GL_HP_occlusion_test
[+] GL_HP_texture_lighting
[+] GL_IBM_cull_vertex
[+] GL_IBM_multimode_draw_arrays
[+] GL_IBM_rasterpos_clip
[+] GL_IBM_static_data
[+] GL_IBM_texture_mirrored_repeat
[+] GL_IBM_vertex_array_lists
[+] GL_IDENTITY_NV
[+] GL_IGNORE_BORDER
[+] GL_INCR
[+] GL_INCR_WRAP
[+] GL_INCR_WRAP_EXT
[+] GL_INDEX_ARRAY
[+] GL_INDEX_ARRAY_BUFFER_BINDING
[+] GL_INDEX_ARRAY_BUFFER_BINDING_ARB
[+] GL_INDEX_ARRAY_COUNT_EXT
[+] GL_INDEX_ARRAY_EXT
[+] GL_INDEX_ARRAY_LIST_IBM
[+] GL_INDEX_ARRAY_LIST_STRIDE_IBM
[+] GL_INDEX_ARRAY_POINTER
[+] GL_INDEX_ARRAY_POINTER_EXT
[+] GL_INDEX_ARRAY_STRIDE
[+] GL_INDEX_ARRAY_STRIDE_EXT
[+] GL_INDEX_ARRAY_TYPE
[+] GL_INDEX_ARRAY_TYPE_EXT
[+] GL_INDEX_BIT_PGI
[+] GL_INDEX_BITS
[+] GL_INDEX_CLEAR_VALUE
[+] GL_INDEX_LOGIC_OP
[+] GL_INDEX_MODE
[+] GL_INDEX_OFFSET
[+] GL_INDEX_SHIFT
[+] GL_INDEX_WRITEMASK
[+] GL_INFO_LOG_LENGTH
[+] GL_INGR_color_clamp
[+] GL_INGR_interlace_read
[+] GL_INT
[+] GL_INT_VEC2
[+] GL_INT_VEC2_ARB
[+] GL_INT_VEC3
[+] GL_INT_VEC3_ARB
[+] GL_INT_VEC4
[+] GL_INT_VEC4_ARB
[+] GL_INTEL_parallel_arrays
[+] GL_INTEL_texture_scissor
[+] GL_INTENSITY
[+] GL_INTENSITY12
[+] GL_INTENSITY12_EXT
[+] GL_INTENSITY16
[+] GL_INTENSITY16_EXT
[+] GL_INTENSITY16_EXTENDED_RANGE_SGIX
[+] GL_INTENSITY16_SIGNED_SGIX
[+] GL_INTENSITY16F_ARB
[+] GL_INTENSITY32F_ARB
[+] GL_INTENSITY4
[+] GL_INTENSITY4_EXT
[+] GL_INTENSITY8
[+] GL_INTENSITY8_EXT
[+] GL_INTENSITY_EXT
[+] GL_INTENSITY_EXTENDED_RANGE_SGIX
[+] GL_INTENSITY_FLOAT16_APPLE
[+] GL_INTENSITY_FLOAT16_ATI
[+] GL_INTENSITY_FLOAT32_APPLE
[+] GL_INTENSITY_FLOAT32_ATI
[+] GL_INTENSITY_SIGNED_SGIX
[+] GL_INTERLACE_OML
[+] GL_INTERLACE_READ_INGR
[+] GL_INTERLACE_READ_OML
[+] GL_INTERLACE_SGIX
[+] GL_INTERPOLATE
[+] GL_INTERPOLATE_ARB
[+] GL_INTERPOLATE_EXT
[+] GL_INVALID_ENUM
[+] GL_INVALID_FRAMEBUFFER_OPERATION_EXT
[+] GL_INVALID_OPERATION
[+] GL_INVALID_VALUE
[+] GL_INVARIANT_DATATYPE_EXT
[+] GL_INVARIANT_EXT
[+] GL_INVARIANT_VALUE_EXT
[+] GL_INVERSE_NV
[+] GL_INVERSE_TRANSPOSE_NV
[+] GL_INVERT
[+] GL_INVERTED_SCREEN_W_REND
[+] GL_KEEP
[+] GL_KTX_BACK_REGION
[+] GL_KTX_buffer_region
[+] GL_KTX_FRONT_REGION
[+] GL_KTX_STENCIL_REGION
[+] GL_KTX_Z_REGION
[+] GL_LEFT
[+] GL_LEQUAL
[+] GL_LERP_ATI
[+] GL_LESS
[+] GL_LIGHT0
[+] GL_LIGHT1
[+] GL_LIGHT2
[+] GL_LIGHT3
[+] GL_LIGHT4
[+] GL_LIGHT5
[+] GL_LIGHT6
[+] GL_LIGHT7
[+] GL_LIGHT_ENV_MODE_EXT
[+] GL_LIGHT_MODEL_AMBIENT
[+] GL_LIGHT_MODEL_COLOR_CONTROL
[+] GL_LIGHT_MODEL_COLOR_CONTROL_EXT
[+] GL_LIGHT_MODEL_LOCAL_VIEWER
[+] GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
[+] GL_LIGHT_MODEL_TWO_SIDE
[+] GL_LIGHTING
[+] GL_LIGHTING_BIT
[+] GL_LINE
[+] GL_LINE_BIT
[+] GL_LINE_LOOP
[+] GL_LINE_RESET_TOKEN
[+] GL_LINE_SMOOTH
[+] GL_LINE_SMOOTH_HINT
[+] GL_LINE_STIPPLE
[+] GL_LINE_STIPPLE_PATTERN
[+] GL_LINE_STIPPLE_REPEAT
[+] GL_LINE_STRIP
[+] GL_LINE_TOKEN
[+] GL_LINE_WIDTH
[+] GL_LINE_WIDTH_GRANULARITY
[+] GL_LINE_WIDTH_RANGE
[+] GL_LINEAR
[+] GL_LINEAR_ATTENUATION
[+] GL_LINEAR_MIPMAP_LINEAR
[+] GL_LINEAR_MIPMAP_NEAREST
[+] GL_LINES
[+] GL_LINK_STATUS
[+] GL_LIST_BASE
[+] GL_LIST_BIT
[+] GL_LIST_INDEX
[+] GL_LIST_MODE
[+] GL_LO_BIAS_NV
[+] GL_LO_SCALE_NV
[+] GL_LOAD
[+] GL_LOCAL_CONSTANT_DATATYPE_EXT
[+] GL_LOCAL_CONSTANT_EXT
[+] GL_LOCAL_CONSTANT_VALUE_EXT
[+] GL_LOCAL_EXT
[+] GL_LOGIC_OP
[+] GL_LOGIC_OP_MODE
[+] GL_LOWER_LEFT
[+] GL_LUMINANCE
[+] GL_LUMINANCE12
[+] GL_LUMINANCE12_ALPHA12
[+] GL_LUMINANCE12_ALPHA12_EXT
[+] GL_LUMINANCE12_ALPHA4
[+] GL_LUMINANCE12_ALPHA4_EXT
[+] GL_LUMINANCE12_EXT
[+] GL_LUMINANCE16
[+] GL_LUMINANCE16_ALPHA16
[+] GL_LUMINANCE16_ALPHA16_EXT
[+] GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX
[+] GL_LUMINANCE16_ALPHA16_SIGNED_SGIX
[+] GL_LUMINANCE16_EXT
[+] GL_LUMINANCE16_EXTENDED_RANGE_SGIX
[+] GL_LUMINANCE16_SIGNED_SGIX
[+] GL_LUMINANCE16F_ARB
[+] GL_LUMINANCE32F_ARB
[+] GL_LUMINANCE4
[+] GL_LUMINANCE4_ALPHA4
[+] GL_LUMINANCE4_ALPHA4_EXT
[+] GL_LUMINANCE4_EXT
[+] GL_LUMINANCE6_ALPHA2
[+] GL_LUMINANCE6_ALPHA2_EXT
[+] GL_LUMINANCE8
[+] GL_LUMINANCE8_ALPHA8
[+] GL_LUMINANCE8_ALPHA8_EXT
[+] GL_LUMINANCE8_EXT
[+] GL_LUMINANCE_ALPHA
[+] GL_LUMINANCE_ALPHA16F_ARB
[+] GL_LUMINANCE_ALPHA32F_ARB
[+] GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX
[+] GL_LUMINANCE_ALPHA_FLOAT16_APPLE
[+] GL_LUMINANCE_ALPHA_FLOAT16_ATI
[+] GL_LUMINANCE_ALPHA_FLOAT32_APPLE
[+] GL_LUMINANCE_ALPHA_FLOAT32_ATI
[+] GL_LUMINANCE_ALPHA_SIGNED_SGIX
[+] GL_LUMINANCE_EXTENDED_RANGE_SGIX
[+] GL_LUMINANCE_FLOAT16_APPLE
[+] GL_LUMINANCE_FLOAT16_ATI
[+] GL_LUMINANCE_FLOAT32_APPLE
[+] GL_LUMINANCE_FLOAT32_ATI
[+] GL_LUMINANCE_SIGNED_SGIX
[+] GL_MAD_ATI
[+] GL_MAGNITUDE_BIAS_NV
[+] GL_MAGNITUDE_SCALE_NV
[+] GL_MAP1_BINORMAL_EXT
[+] GL_MAP1_COLOR_4
[+] GL_MAP1_GRID_DOMAIN
[+] GL_MAP1_GRID_SEGMENTS
[+] GL_MAP1_INDEX
[+] GL_MAP1_NORMAL
[+] GL_MAP1_TANGENT_EXT
[+] GL_MAP1_TEXTURE_COORD_1
[+] GL_MAP1_TEXTURE_COORD_2
[+] GL_MAP1_TEXTURE_COORD_3
[+] GL_MAP1_TEXTURE_COORD_4
[+] GL_MAP1_VERTEX_3
[+] GL_MAP1_VERTEX_4
[+] GL_MAP1_VERTEX_ATTRIB0_4_NV
[+] GL_MAP1_VERTEX_ATTRIB10_4_NV
[+] GL_MAP1_VERTEX_ATTRIB11_4_NV
[+] GL_MAP1_VERTEX_ATTRIB12_4_NV
[+] GL_MAP1_VERTEX_ATTRIB13_4_NV
[+] GL_MAP1_VERTEX_ATTRIB14_4_NV
[+] GL_MAP1_VERTEX_ATTRIB15_4_NV
[+] GL_MAP1_VERTEX_ATTRIB1_4_NV
[+] GL_MAP1_VERTEX_ATTRIB2_4_NV
[+] GL_MAP1_VERTEX_ATTRIB3_4_NV
[+] GL_MAP1_VERTEX_ATTRIB4_4_NV
[+] GL_MAP1_VERTEX_ATTRIB5_4_NV
[+] GL_MAP1_VERTEX_ATTRIB6_4_NV
[+] GL_MAP1_VERTEX_ATTRIB7_4_NV
[+] GL_MAP1_VERTEX_ATTRIB8_4_NV
[+] GL_MAP1_VERTEX_ATTRIB9_4_NV
[+] GL_MAP2_BINORMAL_EXT
[+] GL_MAP2_COLOR_4
[+] GL_MAP2_GRID_DOMAIN
[+] GL_MAP2_GRID_SEGMENTS
[+] GL_MAP2_INDEX
[+] GL_MAP2_NORMAL
[+] GL_MAP2_TANGENT_EXT
[+] GL_MAP2_TEXTURE_COORD_1
[+] GL_MAP2_TEXTURE_COORD_2
[+] GL_MAP2_TEXTURE_COORD_3
[+] GL_MAP2_TEXTURE_COORD_4
[+] GL_MAP2_VERTEX_3
[+] GL_MAP2_VERTEX_4
[+] GL_MAP2_VERTEX_ATTRIB0_4_NV
[+] GL_MAP2_VERTEX_ATTRIB10_4_NV
[+] GL_MAP2_VERTEX_ATTRIB11_4_NV
[+] GL_MAP2_VERTEX_ATTRIB12_4_NV
[+] GL_MAP2_VERTEX_ATTRIB13_4_NV
[+] GL_MAP2_VERTEX_ATTRIB14_4_NV
[+] GL_MAP2_VERTEX_ATTRIB15_4_NV
[+] GL_MAP2_VERTEX_ATTRIB1_4_NV
[+] GL_MAP2_VERTEX_ATTRIB2_4_NV
[+] GL_MAP2_VERTEX_ATTRIB3_4_NV
[+] GL_MAP2_VERTEX_ATTRIB4_4_NV
[+] GL_MAP2_VERTEX_ATTRIB5_4_NV
[+] GL_MAP2_VERTEX_ATTRIB6_4_NV
[+] GL_MAP2_VERTEX_ATTRIB7_4_NV
[+] GL_MAP2_VERTEX_ATTRIB8_4_NV
[+] GL_MAP2_VERTEX_ATTRIB9_4_NV
[+] GL_MAP_ATTRIB_U_ORDER_NV
[+] GL_MAP_ATTRIB_V_ORDER_NV
[+] GL_MAP_COLOR
[+] GL_MAP_STENCIL
[+] GL_MAP_TESSELLATION_NV
[+] GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
[+] GL_MAT_AMBIENT_BIT_PGI
[+] GL_MAT_COLOR_INDEXES_BIT_PGI
[+] GL_MAT_DIFFUSE_BIT_PGI
[+] GL_MAT_EMISSION_BIT_PGI
[+] GL_MAT_SHININESS_BIT_PGI
[+] GL_MAT_SPECULAR_BIT_PGI
[+] GL_MATERIAL_SIDE_HINT_PGI
[+] GL_MATRIX0_ARB
[+] GL_MATRIX0_NV
[+] GL_MATRIX10_ARB
[+] GL_MATRIX11_ARB
[+] GL_MATRIX12_ARB
[+] GL_MATRIX13_ARB
[+] GL_MATRIX14_ARB
[+] GL_MATRIX15_ARB
[+] GL_MATRIX16_ARB
[+] GL_MATRIX17_ARB
[+] GL_MATRIX18_ARB
[+] GL_MATRIX19_ARB
[+] GL_MATRIX1_ARB
[+] GL_MATRIX1_NV
[+] GL_MATRIX20_ARB
[+] GL_MATRIX21_ARB
[+] GL_MATRIX22_ARB
[+] GL_MATRIX23_ARB
[+] GL_MATRIX24_ARB
[+] GL_MATRIX25_ARB
[+] GL_MATRIX26_ARB
[+] GL_MATRIX27_ARB
[+] GL_MATRIX28_ARB
[+] GL_MATRIX29_ARB
[+] GL_MATRIX2_ARB
[+] GL_MATRIX2_NV
[+] GL_MATRIX30_ARB
[+] GL_MATRIX31_ARB
[+] GL_MATRIX3_ARB
[+] GL_MATRIX3_NV
[+] GL_MATRIX4_ARB
[+] GL_MATRIX4_NV
[+] GL_MATRIX5_ARB
[+] GL_MATRIX5_NV
[+] GL_MATRIX6_ARB
[+] GL_MATRIX6_NV
[+] GL_MATRIX7_ARB
[+] GL_MATRIX7_NV
[+] GL_MATRIX8_ARB
[+] GL_MATRIX9_ARB
[+] GL_MATRIX_EXT
[+] GL_MATRIX_INDEX_ARRAY_ARB
[+] GL_MATRIX_INDEX_ARRAY_POINTER_ARB
[+] GL_MATRIX_INDEX_ARRAY_SIZE_ARB
[+] GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
[+] GL_MATRIX_INDEX_ARRAY_TYPE_ARB
[+] GL_MATRIX_MODE
[+] GL_MATRIX_PALETTE_ARB
[+] GL_MAX
[+] GL_MAX_3D_TEXTURE_SIZE
[+] GL_MAX_3D_TEXTURE_SIZE_EXT
[+] GL_MAX_ACTIVE_LIGHTS_EXT
[+] GL_MAX_ALPHA_SGIS
[+] GL_MAX_ASYNC_DRAW_PIXELS_SGIX
[+] GL_MAX_ASYNC_HISTOGRAM_SGIX
[+] GL_MAX_ASYNC_READ_PIXELS_SGIX
[+] GL_MAX_ASYNC_TEX_IMAGE_SGIX
[+] GL_MAX_ATTRIB_STACK_DEPTH
[+] GL_MAX_BLUE_SGIS
[+] GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
[+] GL_MAX_CLIP_PLANES
[+] GL_MAX_COLOR_ATTACHMENTS_EXT
[+] GL_MAX_COLOR_MATRIX_STACK_DEPTH
[+] GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
[+] GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
[+] GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
[+] GL_MAX_CONVOLUTION_HEIGHT
[+] GL_MAX_CONVOLUTION_HEIGHT_EXT
[+] GL_MAX_CONVOLUTION_WIDTH
[+] GL_MAX_CONVOLUTION_WIDTH_EXT
[+] GL_MAX_CUBE_MAP_TEXTURE_SIZE
[+] GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
[+] GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
[+] GL_MAX_DRAW_BUFFERS
[+] GL_MAX_DRAW_BUFFERS_ARB
[+] GL_MAX_DRAW_BUFFERS_ATI
[+] GL_MAX_ELEMENTS_INDICES
[+] GL_MAX_ELEMENTS_VERTICES
[+] GL_MAX_EVAL_ORDER
[+] GL_MAX_EXT
[+] GL_MAX_FRAGMENT_LIGHTS_EXT
[+] GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
[+] GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
[+] GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
[+] GL_MAX_GENERAL_COMBINERS_NV
[+] GL_MAX_GREEN_SGIS
[+] GL_MAX_INTENSITY_SGIS
[+] GL_MAX_LIGHTS
[+] GL_MAX_LIST_NESTING
[+] GL_MAX_LUMINANCE_SGIS
[+] GL_MAX_MAP_TESSELLATION_NV
[+] GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
[+] GL_MAX_MODELVIEW_STACK_DEPTH
[+] GL_MAX_NAME_STACK_DEPTH
[+] GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
[+] GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
[+] GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
[+] GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
[+] GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
[+] GL_MAX_PALETTE_MATRICES_ARB
[+] GL_MAX_PIXEL_MAP_TABLE
[+] GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
[+] GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
[+] GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
[+] GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
[+] GL_MAX_PROGRAM_ATTRIBS_ARB
[+] GL_MAX_PROGRAM_CALL_DEPTH_NV
[+] GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
[+] GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
[+] GL_MAX_PROGRAM_IF_DEPTH_NV
[+] GL_MAX_PROGRAM_INSTRUCTIONS_ARB
[+] GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
[+] GL_MAX_PROGRAM_LOOP_COUNT_NV
[+] GL_MAX_PROGRAM_LOOP_DEPTH_NV
[+] GL_MAX_PROGRAM_MATRICES_ARB
[+] GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
[+] GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
[+] GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
[+] GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
[+] GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
[+] GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
[+] GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
[+] GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
[+] GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
[+] GL_MAX_PROGRAM_PARAMETERS_ARB
[+] GL_MAX_PROGRAM_TEMPORARIES_ARB
[+] GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
[+] GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
[+] GL_MAX_PROJECTION_STACK_DEPTH
[+] GL_MAX_RATIONAL_EVAL_ORDER_NV
[+] GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
[+] GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT
[+] GL_MAX_RECTANGLE_TEXTURE_SIZE_NV