arma_version.hpp   arma_version.hpp 
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// //
// This Source Code Form is subject to the terms of the Mozilla Public // This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this // License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at http://mozilla.org/MPL/2.0/. // file, You can obtain one at http://mozilla.org/MPL/2.0/.
//! \addtogroup arma_version //! \addtogroup arma_version
//! @{ //! @{
#define ARMA_VERSION_MAJOR 4 #define ARMA_VERSION_MAJOR 4
#define ARMA_VERSION_MINOR 400 #define ARMA_VERSION_MINOR 400
#define ARMA_VERSION_PATCH 1 #define ARMA_VERSION_PATCH 2
#define ARMA_VERSION_NAME "Winter Shark Alley" #define ARMA_VERSION_NAME "Winter Shark Alley"
struct arma_version struct arma_version
{ {
static const unsigned int major = ARMA_VERSION_MAJOR; static const unsigned int major = ARMA_VERSION_MAJOR;
static const unsigned int minor = ARMA_VERSION_MINOR; static const unsigned int minor = ARMA_VERSION_MINOR;
static const unsigned int patch = ARMA_VERSION_PATCH; static const unsigned int patch = ARMA_VERSION_PATCH;
static static
inline inline
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 config.hpp   config.hpp 
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#endif #endif
#if !defined(ARMA_USE_U64S64) #if !defined(ARMA_USE_U64S64)
// #define ARMA_USE_U64S64 // #define ARMA_USE_U64S64
//// Uncomment the above line if you require u64 and s64 integer types. //// Uncomment the above line if you require u64 and s64 integer types.
//// Your machine and compiler must have support for 64 bit integers (eg. v ia "long" or "long long"). //// Your machine and compiler must have support for 64 bit integers (eg. v ia "long" or "long long").
//// Note that ARMA_USE_U64S64 is automatically enabled when ARMA_64BIT_WOR D or ARMA_USE_CXX11 are enabled //// Note that ARMA_USE_U64S64 is automatically enabled when ARMA_64BIT_WOR D or ARMA_USE_CXX11 are enabled
#endif #endif
#if !defined(ARMA_USE_HDF5) #if !defined(ARMA_USE_HDF5)
#define ARMA_USE_HDF5 /* #undef ARMA_USE_HDF5 */
//// Uncomment the above line to allow the ability to save and load matrice s stored in HDF5 format; //// Uncomment the above line to allow the ability to save and load matrice s stored in HDF5 format;
//// the hdf5.h header file must be available on your system, //// the hdf5.h header file must be available on your system,
//// and you will need to link with the hdf5 library (eg. -lhdf5) //// and you will need to link with the hdf5 library (eg. -lhdf5)
#endif #endif
#if !defined(ARMA_MAT_PREALLOC) #if !defined(ARMA_MAT_PREALLOC)
#define ARMA_MAT_PREALLOC 16 #define ARMA_MAT_PREALLOC 16
#endif #endif
//// This is the number of preallocated elements used by matrices and vecto rs; //// This is the number of preallocated elements used by matrices and vecto rs;
//// it must be an integer that is at least 1. //// it must be an integer that is at least 1.
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