fmod.h   fmod.h 
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/* ======================================================================== ==================== */ /* ======================================================================== ==================== */
#ifndef _FMOD_H #ifndef _FMOD_H
#define _FMOD_H #define _FMOD_H
/* /*
FMOD version number. Check this against FMOD::System::getVersion. FMOD version number. Check this against FMOD::System::getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_VERSION 0x00043300 #define FMOD_VERSION 0x00043301
/* /*
Compiler specific settings. Compiler specific settings.
*/ */
#if defined(__CYGWIN32__) #if defined(__CYGWIN32__)
#define F_CDECL __cdecl #define F_CDECL __cdecl
#define F_STDCALL __stdcall #define F_STDCALL __stdcall
#define F_DECLSPEC __declspec #define F_DECLSPEC __declspec
#define F_DLLEXPORT ( dllexport ) #define F_DLLEXPORT ( dllexport )
 End of changes. 1 change blocks. 
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 fmod_event.h   fmod_event.h 
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#ifndef _FMOD_H #ifndef _FMOD_H
#include "fmod.h" #include "fmod.h"
#endif #endif
/* /*
FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion. FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_VERSION 0x00043300 #define FMOD_EVENT_VERSION 0x00043301
/* /*
FMOD event types FMOD event types
*/ */
typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM; typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM;
typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT; typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT;
typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP; typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP;
typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY; typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY;
typedef struct FMOD_EVENT FMOD_EVENT; typedef struct FMOD_EVENT FMOD_EVENT;
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Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3 Win32, Win64, Linux, Linux64, Macintosh, Xbox, Xbox360, PlayStation 2, GameCube, PlayStation Portable, PlayStation 3
[SEE_ALSO] [SEE_ALSO]
EventSystem::init EventSystem::init
EventSystem::getEventByGUID EventSystem::getEventByGUID
FMOD_EVENT_SOUNDDEFINFO FMOD_EVENT_SOUNDDEFINFO
FMOD_EVENT_CALLBACKTYPE FMOD_EVENT_CALLBACKTYPE
] ]
*/ */
#define FMOD_EVENT_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */ #define FMOD_EVENT_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */
#define FMOD_EVENT_INIT_USER_ASSETMANAGER 0x00000001 /* All platforms - All wave data loading/freeing will be referred back to the user through the event callback */ #define FMOD_EVENT_INIT_USER_ASSETMANAGER 0x00000001 /* All platforms - All wave data loading/freeing will be referred back to the programmer th rough the FMOD_EVENT_CALLBACKTYPE_SOUNDDEF_CREATE/FMOD_EVENT_CALLBACKTYPE_S OUNDDEF_RELEASE callback */
#define FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS 0x00000002 /* All platforms - Events will fail if "Max streams" was reached when playing streamed bank s, instead of going virtual. */ #define FMOD_EVENT_INIT_FAIL_ON_MAXSTREAMS 0x00000002 /* All platforms - Events will fail if "Max streams" was reached when playing streamed bank s, instead of going virtual. */
#define FMOD_EVENT_INIT_DONTUSENAMES 0x00000004 /* All platforms - All event/eventgroup/eventparameter/eventcategory/eventreverb names will be discarded on load. Use getXXXByIndex to access them. This may potential ly save a lot of memory at runtime. */ #define FMOD_EVENT_INIT_DONTUSENAMES 0x00000004 /* All platforms - All event/eventgroup/eventparameter/eventcategory/eventreverb names will be discarded on load. Use getXXXByIndex to access them. This may potential ly save a lot of memory at runtime. */
#define FMOD_EVENT_INIT_UPPERCASE_FILENAMES 0x00000008 /* All platforms - All FSB filenames will be translated to upper case before being used. */ #define FMOD_EVENT_INIT_UPPERCASE_FILENAMES 0x00000008 /* All platforms - All FSB filenames will be translated to upper case before being used. */
#define FMOD_EVENT_INIT_LOWERCASE_FILENAMES 0x00000080 /* All platforms - All FSB filenames will be translated to lower case before being used. */ #define FMOD_EVENT_INIT_LOWERCASE_FILENAMES 0x00000080 /* All platforms - All FSB filenames will be translated to lower case before being used. */
#define FMOD_EVENT_INIT_SEARCH_PLUGINS 0x00000010 /* All platforms - Search the current directory for dsp/codec plugins on EventSystem::init. */ #define FMOD_EVENT_INIT_SEARCH_PLUGINS 0x00000010 /* All platforms - Search the current directory for dsp/codec plugins on EventSystem::init. */
#define FMOD_EVENT_INIT_USE_GUIDS 0x00000020 /* All platforms - Build an event GUID table when loading FEVs so that EventSystem::getEven tByGUID can be used. */ #define FMOD_EVENT_INIT_USE_GUIDS 0x00000020 /* All platforms - Build an event GUID table when loading FEVs so that EventSystem::getEven tByGUID can be used. */
#define FMOD_EVENT_INIT_DETAILED_SOUNDDEF_INFO 0x00000040 /* All platforms - Pass an FMOD_EVENT_SOUNDDEFINFO struct to FMOD_EVENT_CALLBACKTYPE_SOUNDD EF_SELECTINDEX callbacks rather than just the sound definition name (uses m ore memory for sound definition waveform names). */ #define FMOD_EVENT_INIT_DETAILED_SOUNDDEF_INFO 0x00000040 /* All platforms - Pass an FMOD_EVENT_SOUNDDEFINFO struct to FMOD_EVENT_CALLBACKTYPE_SOUNDD EF_SELECTINDEX callbacks rather than just the sound definition name (uses m ore memory for sound definition waveform names). */
#define FMOD_EVENT_INIT_RESETPARAMSTOMINIMUM 0x00000100 /* All platforms - Reset parameters to minimum value when getting an event instance instead of using the INFO_ONLY event's values. */ #define FMOD_EVENT_INIT_RESETPARAMSTOMINIMUM 0x00000100 /* All platforms - Reset parameters to minimum value when getting an event instance instead of using the INFO_ONLY event's values. */
/* [DEFINE_END] */ /* [DEFINE_END] */
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FMOD_EVENTPROPERTY_REVERBDRYLEVEL, /* Type : float - Dry reverb gain for this event where 0 = full dry, -60 = no dry. */ FMOD_EVENTPROPERTY_REVERBDRYLEVEL, /* Type : float - Dry reverb gain for this event where 0 = full dry, -60 = no dry. */
FMOD_EVENTPROPERTY_TIMEOFFSET, /* Type : float - Time offset of sound start in seconds. */ FMOD_EVENTPROPERTY_TIMEOFFSET, /* Type : float - Time offset of sound start in seconds. */
FMOD_EVENTPROPERTY_SPAWNINTENSITY, /* Type : float - Multiplier for spawn frequency of all sounds in this event. */ FMOD_EVENTPROPERTY_SPAWNINTENSITY, /* Type : float - Multiplier for spawn frequency of all sounds in this event. */
FMOD_EVENTPROPERTY_SPAWNINTENSITY_RANDOMIZATION, /* Type : float - Random deviation in spawn intensity of event. */ FMOD_EVENTPROPERTY_SPAWNINTENSITY_RANDOMIZATION, /* Type : float - Random deviation in spawn intensity of event. */
FMOD_EVENTPROPERTY_WII_CONTROLLERSPEAKERS, /* Type : int - Wii only. Use FMOD_WII_CONTROLLER flags defined in fmodwii.h to set whic h Wii Controller Speaker(s) to play this event on. */ FMOD_EVENTPROPERTY_WII_CONTROLLERSPEAKERS, /* Type : int - Wii only. Use FMOD_WII_CONTROLLER flags defined in fmodwii.h to set whic h Wii Controller Speaker(s) to play this event on. */
FMOD_EVENTPROPERTY_3D_POSRANDOMIZATION, /* Type : unsign ed int - Radius of random deviation in the 3D position of event. */ FMOD_EVENTPROPERTY_3D_POSRANDOMIZATION, /* Type : unsign ed int - Radius of random deviation in the 3D position of event. */
FMOD_EVENTPROPERTY_EVENTTYPE, /* Type : int - (<b>Readonly</b>) 0 = simple event, 1 = complex event */ FMOD_EVENTPROPERTY_EVENTTYPE, /* Type : int - (<b>Readonly</b>) 0 = simple event, 1 = complex event */
FMOD_EVENTPROPERTY_STEAL_PRIORITY, /* Type : int - 0 to 10000. How important this event is in relation to other events in the project. This event will never steal an event with a higher steal prior ity than this. */ FMOD_EVENTPROPERTY_STEAL_PRIORITY, /* Type : int - 0 to 10000. How important this event is in relation to other events in the project. This event will never steal an event with a higher steal prior ity than this. */
FMOD_EVENTPROPERTY_EFFECTS_AFFECT_REVERB, /* Type : int - 0 = default (no), 1 = yes. Alternate routing for reverb path of an even t so it goes from the layer dsp unit instead of the channel. */ FMOD_EVENTPROPERTY_EFFECTS_AFFECT_REVERB, /* Type : int - 0 = default (no), 1 = yes. Alternate routing for reverb path of an even t so it goes from the layer dsp unit instead of the channel. */
FMOD_EVENTPROPERTY_WILL_TERMINATE, /* Type : int - (<b>Readonly</b>) 0 = no, 1 = yes, 2 = unknown (current event state is t oo complex). Whether this event will terminate (stop playing) by itself. I f called on an event instance with this_instance = true, the prediction is based on the current state of that instance. This means parameter values, k eyoffs etc. come into play. */ FMOD_EVENTPROPERTY_WILL_TERMINATE, /* Type : int - (<b>Readonly</b>) 0 = no, 1 = yes, 2 = unknown (current event state is t oo complex). Whether this event will terminate (stop playing) by itself. I f called on an event instance with this_instance = true, the prediction is based on the current state of that instance. This means parameter values, k eyoffs etc. come into play. */
FMOD_EVENTPROPERTY_DSPCLOCKSTART_HI, /* Type : unsigned
int - High 32 bits of a 64 bit DSP clock value, for a start time for any so
und in this event. */
FMOD_EVENTPROPERTY_DSPCLOCKSTART_LO, /* Type : unsigned
int - Low 32 bits of a 64 bit DSP clock value, for a start time for any sou
nd in this event. */
FMOD_EVENTPROPERTY_USER_BASE /* User created eve nts start from here onwards. */ FMOD_EVENTPROPERTY_USER_BASE /* User created eve nts start from here onwards. */
} FMOD_EVENT_PROPERTY; } FMOD_EVENT_PROPERTY;
/* /*
[ENUM] [ENUM]
[ [
[DESCRIPTION] [DESCRIPTION]
Event property types. Event property types.
[REMARKS] [REMARKS]
 End of changes. 3 change blocks. 
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 fmod_event_net.h   fmod_event_net.h 
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#define __FMOD_EVENT_NET_H__ #define __FMOD_EVENT_NET_H__
#ifndef __FMOD_EVENT_H__ #ifndef __FMOD_EVENT_H__
#include "fmod_event.h" #include "fmod_event.h"
#endif #endif
/* /*
FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion. FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_NET_VERSION 0x00043300 #define FMOD_EVENT_NET_VERSION 0x00043301
/* /*
Default port that the target (game) will listen on Default port that the target (game) will listen on
*/ */
#define FMOD_EVENT_NET_PORT 17997 #define FMOD_EVENT_NET_PORT 17997
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
{ {
#endif #endif
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