fmod.h   fmod.h 
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/* ======================================================================== ==================== */ /* ======================================================================== ==================== */
#ifndef _FMOD_H #ifndef _FMOD_H
#define _FMOD_H #define _FMOD_H
/* /*
FMOD version number. Check this against FMOD::System::getVersion. FMOD version number. Check this against FMOD::System::getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_VERSION 0x00043501 #define FMOD_VERSION 0x00043502
/* /*
Compiler specific settings. Compiler specific settings.
*/ */
#if defined(__CYGWIN32__) #if defined(__CYGWIN32__)
#define F_CDECL __cdecl #define F_CDECL __cdecl
#define F_STDCALL __stdcall #define F_STDCALL __stdcall
#define F_DECLSPEC __declspec #define F_DECLSPEC __declspec
#define F_DLLEXPORT ( dllexport ) #define F_DLLEXPORT ( dllexport )
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System::getReverbProperties System::getReverbProperties
FMOD_REVERB_PRESETS FMOD_REVERB_PRESETS
FMOD_REVERB_FLAGS FMOD_REVERB_FLAGS
] ]
*/ */
typedef struct FMOD_REVERB_PROPERTIES typedef struct FMOD_REVERB_PROPERTIES
{ /* MIN MAX DEFAULT DESCRIPT ION */ { /* MIN MAX DEFAULT DESCRIPT ION */
int Instance; /* [w] 0 3 0 Environm ent Instance. (SUPPORTED:SF X(4 instances) and Wii (3 instances)) */ int Instance; /* [w] 0 3 0 Environm ent Instance. (SUPPORTED:SF X(4 instances) and Wii (3 instances)) */
int Environment; /* [r/w] -1 25 -1 Sets all listener properties. -1 = OFF. (SUPPORTED:SF X(-1 only)/PSP) */ int Environment; /* [r/w] -1 25 -1 Sets all listener properties. -1 = OFF. (SUPPORTED:SF X(-1 only)/PSP) */
float EnvDiffusion; /* [r/w] 0.0 1.0 1.0 Environm ent diffusion (SUPPORTED:WI I) */ float EnvDiffusion; /* [r/w] 0.0 1.0 1.0 Environm ent diffusion (SUPPORTED:WI I) */
int Room; /* [r/w] -10000 0 -1000 Room eff ect level (at mid frequencies) (SUPPORTED:SF X/WII) */ int Room; /* [r/w] -10000 0 -1000 Room eff ect level (at mid frequencies) (SUPPORTED:SF X/WII/PSP) */
int RoomHF; /* [r/w] -10000 0 -100 Relative room effect level at high frequencies (SUPPORTED:SF X) */ int RoomHF; /* [r/w] -10000 0 -100 Relative room effect level at high frequencies (SUPPORTED:SF X) */
int RoomLF; /* [r/w] -10000 0 0 Relative room effect level at low frequencies (SUPPORTED:SF X) */ int RoomLF; /* [r/w] -10000 0 0 Relative room effect level at low frequencies (SUPPORTED:SF X) */
float DecayTime; /* [r/w] 0.1 20.0 1.49 Reverber ation decay time at mid frequencies (SUPPORTED:SF X/WII) */ float DecayTime; /* [r/w] 0.1 20.0 1.49 Reverber ation decay time at mid frequencies (SUPPORTED:SF X/WII) */
float DecayHFRatio; /* [r/w] 0.1 2.0 0.83 High-fre quency to mid-frequency decay time ratio (SUPPORTED:SF X) */ float DecayHFRatio; /* [r/w] 0.1 2.0 0.83 High-fre quency to mid-frequency decay time ratio (SUPPORTED:SF X) */
float DecayLFRatio; /* [r/w] 0.1 2.0 1.0 Low-freq uency to mid-frequency decay time ratio (SUPPORTED:-- -) */ float DecayLFRatio; /* [r/w] 0.1 2.0 1.0 Low-freq uency to mid-frequency decay time ratio (SUPPORTED:-- -) */
int Reflections; /* [r/w] -10000 1000 -2602 Early re flections level relative to room effect (SUPPORTED:SF X/WII) */ int Reflections; /* [r/w] -10000 1000 -2602 Early re flections level relative to room effect (SUPPORTED:SF X/WII) */
float ReflectionsDelay; /* [r/w] 0.0 0.3 0.007 Initial reflection delay time (SUPPORTED:SF X) */ float ReflectionsDelay; /* [r/w] 0.0 0.3 0.007 Initial reflection delay time (SUPPORTED:SF X) */
int Reverb; /* [r/w] -10000 2000 200 Late rev erberation level relative to room effect (SUPPORTED:SF X) */ int Reverb; /* [r/w] -10000 2000 200 Late rev erberation level relative to room effect (SUPPORTED:SF X) */
float ReverbDelay; /* [r/w] 0.0 0.1 0.011 Late rev erberation delay time relative to initial reflection (SUPPORTED:SF X/WII) */ float ReverbDelay; /* [r/w] 0.0 0.1 0.011 Late rev erberation delay time relative to initial reflection (SUPPORTED:SF X/WII) */
float EchoTime; /* [r/w] .075 0.25 0.25 Echo tim
e (SUPPORTED:PS
P(FMOD_PRESET_PSP_ECHO/FMOD_PRESET_PSP_DELAY only) */
float EchoDepth; /* [r/w] 0.0 1.0 0.0 Echo dep
th (SUPPORTED:PS
P(FMOD_PRESET_PSP_ECHO only) */
float ModulationTime; /* [r/w] 0.04 4.0 0.25 Modulati on time (SUPPORTED:-- -) */ float ModulationTime; /* [r/w] 0.04 4.0 0.25 Modulati on time (SUPPORTED:-- -) */
float ModulationDepth; /* [r/w] 0.0 1.0 0.0 Modulati on depth (SUPPORTED:WI I) */ float ModulationDepth; /* [r/w] 0.0 1.0 0.0 Modulati on depth (SUPPORTED:WI I) */
float HFReference; /* [r/w] 1000.0 20000 5000.0 Referenc e high frequency (hz) (SUPPORTED:SF X) */ float HFReference; /* [r/w] 1000.0 20000 5000.0 Referenc e high frequency (hz) (SUPPORTED:SF X) */
float LFReference; /* [r/w] 20.0 1000.0 250.0 Referenc e low frequency (hz) (SUPPORTED:SF X) */ float LFReference; /* [r/w] 20.0 1000.0 250.0 Referenc e low frequency (hz) (SUPPORTED:SF X) */
float Diffusion; /* [r/w] 0.0 100.0 100.0 Value th at controls the echo density in the late reverberation decay. (SUPPORTED:SF X) */ float Diffusion; /* [r/w] 0.0 100.0 100.0 Value th at controls the echo density in the late reverberation decay. (SUPPORTED:SF X) */
float Density; /* [r/w] 0.0 100.0 100.0 Value th at controls the modal density in the late reverberation decay (SUPPORTED:SF X) */ float Density; /* [r/w] 0.0 100.0 100.0 Value th at controls the modal density in the late reverberation decay (SUPPORTED:SF X) */
unsigned int Flags; /* [r/w] FMOD_REVERB_FLAGS - modifies t he behavior of above properties (SUPPORTED:WI I) */ unsigned int Flags; /* [r/w] FMOD_REVERB_FLAGS - modifies t he behavior of above properties (SUPPORTED:WI I) */
} FMOD_REVERB_PROPERTIES; } FMOD_REVERB_PROPERTIES;
/* /*
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 fmod_event.h   fmod_event.h 
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#ifndef _FMOD_H #ifndef _FMOD_H
#include "fmod.h" #include "fmod.h"
#endif #endif
/* /*
FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion. FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_VERSION 0x00043501 #define FMOD_EVENT_VERSION 0x00043502
/* /*
FMOD event types FMOD event types
*/ */
typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM; typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM;
typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT; typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT;
typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP; typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP;
typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY; typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY;
typedef struct FMOD_EVENT FMOD_EVENT; typedef struct FMOD_EVENT FMOD_EVENT;
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 fmod_event_net.h   fmod_event_net.h 
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#define __FMOD_EVENT_NET_H__ #define __FMOD_EVENT_NET_H__
#ifndef __FMOD_EVENT_H__ #ifndef __FMOD_EVENT_H__
#include "fmod_event.h" #include "fmod_event.h"
#endif #endif
/* /*
FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion. FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_NET_VERSION 0x00043501 #define FMOD_EVENT_NET_VERSION 0x00043502
/* /*
Default port that the target (game) will listen on Default port that the target (game) will listen on
*/ */
#define FMOD_EVENT_NET_PORT 17997 #define FMOD_EVENT_NET_PORT 17997
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
{ {
#endif #endif
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1 lines changed or deleted 1 lines changed or added

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