fmod.h   fmod.h 
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/* ======================================================================== ==================== */ /* ======================================================================== ==================== */
#ifndef _FMOD_H #ifndef _FMOD_H
#define _FMOD_H #define _FMOD_H
/* /*
FMOD version number. Check this against FMOD::System::getVersion. FMOD version number. Check this against FMOD::System::getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_VERSION 0x00043506 #define FMOD_VERSION 0x00043602
/* /*
Compiler specific settings. Compiler specific settings.
*/ */
#if defined(__CYGWIN32__) #if defined(__CYGWIN32__)
#define F_CDECL __cdecl #define F_CDECL __cdecl
#define F_STDCALL __stdcall #define F_STDCALL __stdcall
#define F_DECLSPEC __declspec #define F_DECLSPEC __declspec
#define F_DLLEXPORT ( dllexport ) #define F_DLLEXPORT ( dllexport )
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int maxCELTcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. CELT codecs c onsume 11,500 bytes per instance and this number will determine how many CE LT channels can be played simultaneously. Default = 32. */ int maxCELTcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. CELT codecs c onsume 11,500 bytes per instance and this number will determine how many CE LT channels can be played simultaneously. Default = 32. */
int maxPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs c onsume 12,672 bytes per instance and this number will determine how many st reams and PCM voices can be played simultaneously. Default = 16. */ int maxPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs c onsume 12,672 bytes per instance and this number will determine how many st reams and PCM voices can be played simultaneously. Default = 16. */
int ASIONumChannels; /* [r/w] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */ int ASIONumChannels; /* [r/w] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */
char **ASIOChannelList; /* [r/w] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by A SIONumChannels) with ASIO channel names. */ char **ASIOChannelList; /* [r/w] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by A SIONumChannels) with ASIO channel names. */
FMOD_SPEAKER *ASIOSpeakerList; /* [r/w] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */ FMOD_SPEAKER *ASIOSpeakerList; /* [r/w] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */
int max3DReverbDSPs; /* [r/w] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURREN TLY DISABLED / UNUSED) */ int max3DReverbDSPs; /* [r/w] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURREN TLY DISABLED / UNUSED) */
float HRTFMinAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function begi ns to have an effect. 0 = in front of the listener. 180 = from 90 degrees t o the left of the listener to 90 degrees to the right. 360 = behind the lis tener. Default = 180.0. */ float HRTFMinAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function begi ns to have an effect. 0 = in front of the listener. 180 = from 90 degrees t o the left of the listener to 90 degrees to the right. 360 = behind the lis tener. Default = 180.0. */
float HRTFMaxAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function has maximum effect. 0 = front of the listener. 180 = from 90 degrees to the lef t of the listener to 90 degrees to the right. 360 = behind the listener. De fault = 360.0. */ float HRTFMaxAngle; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) of a 3D sound in relation to the listener, at which the HRTF function has maximum effect. 0 = front of the listener. 180 = from 90 degrees to the lef t of the listener to 90 degrees to the right. 360 = behind the listener. De fault = 360.0. */
float HRTFFreq; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The cutoff frequency of the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMa xAngle). Default = 4000.0. */ float HRTFFreq; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The cutoff frequency of the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMa xAngle). Default = 4000.0. */
float vol0virtualvol; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtua l. */ float vol0virtualvol; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtua l. */
int eventqueuesize; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads, across all threads. D efault = 64. */ int eventqueuesize; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads, across all threads. D efault = 32. */
unsigned int defaultDecodeBufferSize; /* [r/w] Optional. Specify 0 to ignore. For streams. This determines the default size of the double bu ffer (in milliseconds) that a stream uses. Default = 400ms */ unsigned int defaultDecodeBufferSize; /* [r/w] Optional. Specify 0 to ignore. For streams. This determines the default size of the double bu ffer (in milliseconds) that a stream uses. Default = 400ms */
char *debugLogFilename; /* [r/w] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. Whe n using System::getAdvancedSettings, provide at least 256 bytes of memory t o copy into. */ char *debugLogFilename; /* [r/w] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. Whe n using System::getAdvancedSettings, provide at least 256 bytes of memory t o copy into. */
unsigned short profileport; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to li sten on for connections by the profiler application. */ unsigned short profileport; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to li sten on for connections by the profiler application. */
unsigned int geometryMaxFadeTime; /* [r/w] Optional. Specify 0 to ignore. The maximum time in miliseconds it takes for a channel to fade to the new level when its occlusion changes. */ unsigned int geometryMaxFadeTime; /* [r/w] Optional. Specify 0 to ignore. The maximum time in miliseconds it takes for a channel to fade to the new level when its occlusion changes. */
unsigned int maxSpectrumWaveDataBuffers; /* [r/w] Optional. Specify 0 to ignore. Tells System::init to allocate a pool of wavedata/spectrum buf fers to prevent memory fragmentation, any additional buffers will be alloca ted normally. */ unsigned int maxSpectrumWaveDataBuffers; /* [r/w] Optional. Specify 0 to ignore. Tells System::init to allocate a pool of wavedata/spectrum buf fers to prevent memory fragmentation, any additional buffers will be alloca ted normally. */
unsigned int musicSystemCacheDelay; /* [r/w] Optional. Specify 0 to ignore. The delay the music system should allow for loading a sample f rom disk (in milliseconds). Default = 400 ms. */ unsigned int musicSystemCacheDelay; /* [r/w] Optional. Specify 0 to ignore. The delay the music system should allow for loading a sample f rom disk (in milliseconds). Default = 400 ms. */
float distanceFilterCentreFreq; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_DISTANCE_FILTERING. The default centre frequency in Hz for the distance filtering effect. Default = 1500.0. */ float distanceFilterCentreFreq; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_DISTANCE_FILTERING. The default centre frequency in Hz for the distance filtering effect. Default = 1500.0. */
} FMOD_ADVANCEDSETTINGS; } FMOD_ADVANCEDSETTINGS;
/* /*
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 fmod_dsp.h   fmod_dsp.h 
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FMOD_DSP_TYPE_LOWPASS, /* This unit filters sound using a hi gh quality, resonant lowpass filter algorithm but consumes more CPU time. * / FMOD_DSP_TYPE_LOWPASS, /* This unit filters sound using a hi gh quality, resonant lowpass filter algorithm but consumes more CPU time. * /
FMOD_DSP_TYPE_ITLOWPASS, /* This unit filters sound using a re sonant lowpass filter algorithm that is used in Impulse Tracker, but with l imited cutoff range (0 to 8060hz). */ FMOD_DSP_TYPE_ITLOWPASS, /* This unit filters sound using a re sonant lowpass filter algorithm that is used in Impulse Tracker, but with l imited cutoff range (0 to 8060hz). */
FMOD_DSP_TYPE_HIGHPASS, /* This unit filters sound using a re sonant highpass filter algorithm. */ FMOD_DSP_TYPE_HIGHPASS, /* This unit filters sound using a re sonant highpass filter algorithm. */
FMOD_DSP_TYPE_ECHO, /* This unit produces an echo on the sound and fades out at the desired rate. */ FMOD_DSP_TYPE_ECHO, /* This unit produces an echo on the sound and fades out at the desired rate. */
FMOD_DSP_TYPE_FLANGE, /* This unit produces a flange effect on the sound. */ FMOD_DSP_TYPE_FLANGE, /* This unit produces a flange effect on the sound. */
FMOD_DSP_TYPE_DISTORTION, /* This unit distorts the sound. */ FMOD_DSP_TYPE_DISTORTION, /* This unit distorts the sound. */
FMOD_DSP_TYPE_NORMALIZE, /* This unit normalizes or amplifies the sound to a certain level. */ FMOD_DSP_TYPE_NORMALIZE, /* This unit normalizes or amplifies the sound to a certain level. */
FMOD_DSP_TYPE_PARAMEQ, /* This unit attenuates or amplifies a selected frequency range. */ FMOD_DSP_TYPE_PARAMEQ, /* This unit attenuates or amplifies a selected frequency range. */
FMOD_DSP_TYPE_PITCHSHIFT, /* This unit bends the pitch of a sou nd without changing the speed of playback. */ FMOD_DSP_TYPE_PITCHSHIFT, /* This unit bends the pitch of a sou nd without changing the speed of playback. */
FMOD_DSP_TYPE_CHORUS, /* This unit produces a chorus effect on the sound. */ FMOD_DSP_TYPE_CHORUS, /* This unit produces a chorus effect on the sound. */
FMOD_DSP_TYPE_REVERB, /* This unit produces a reverb effect on the sound. */
FMOD_DSP_TYPE_VSTPLUGIN, /* This unit allows the use of Steinb erg VST plugins */ FMOD_DSP_TYPE_VSTPLUGIN, /* This unit allows the use of Steinb erg VST plugins */
FMOD_DSP_TYPE_WINAMPPLUGIN, /* This unit allows the use of Nullso ft Winamp plugins */ FMOD_DSP_TYPE_WINAMPPLUGIN, /* This unit allows the use of Nullso ft Winamp plugins */
FMOD_DSP_TYPE_ITECHO, /* This unit produces an echo on the sound and fades out at the desired rate as is used in Impulse Tracker. */ FMOD_DSP_TYPE_ITECHO, /* This unit produces an echo on the sound and fades out at the desired rate as is used in Impulse Tracker. */
FMOD_DSP_TYPE_COMPRESSOR, /* This unit implements dynamic compr ession (linked multichannel, wideband) */ FMOD_DSP_TYPE_COMPRESSOR, /* This unit implements dynamic compr ession (linked multichannel, wideband) */
FMOD_DSP_TYPE_SFXREVERB, /* This unit implements SFX reverb */ FMOD_DSP_TYPE_SFXREVERB, /* This unit implements SFX reverb */
FMOD_DSP_TYPE_LOWPASS_SIMPLE, /* This unit filters sound using a si mple lowpass with no resonance, but has flexible cutoff and is fast. */ FMOD_DSP_TYPE_LOWPASS_SIMPLE, /* This unit filters sound using a si mple lowpass with no resonance, but has flexible cutoff and is fast. */
FMOD_DSP_TYPE_DELAY, /* This unit produces different delay s on individual channels of the sound. */ FMOD_DSP_TYPE_DELAY, /* This unit produces different delay s on individual channels of the sound. */
FMOD_DSP_TYPE_TREMOLO, /* This unit produces a tremolo / cho pper effect on the sound. */ FMOD_DSP_TYPE_TREMOLO, /* This unit produces a tremolo / cho pper effect on the sound. */
FMOD_DSP_TYPE_LADSPAPLUGIN, /* This unit allows the use of LADSPA standard plugins. */ FMOD_DSP_TYPE_LADSPAPLUGIN, /* This unit allows the use of LADSPA standard plugins. */
FMOD_DSP_TYPE_HIGHPASS_SIMPLE, /* This unit filters sound using a si mple highpass with no resonance, but has flexible cutoff and is fast. */ FMOD_DSP_TYPE_HIGHPASS_SIMPLE, /* This unit filters sound using a si mple highpass with no resonance, but has flexible cutoff and is fast. */
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 fmod_event.h   fmod_event.h 
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#ifndef _FMOD_H #ifndef _FMOD_H
#include "fmod.h" #include "fmod.h"
#endif #endif
/* /*
FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion. FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_VERSION 0x00043506 #define FMOD_EVENT_VERSION 0x00043602
/* /*
FMOD event types FMOD event types
*/ */
typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM; typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM;
typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT; typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT;
typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP; typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP;
typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY; typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY;
typedef struct FMOD_EVENT FMOD_EVENT; typedef struct FMOD_EVENT FMOD_EVENT;
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 fmod_event_net.h   fmod_event_net.h 
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#define __FMOD_EVENT_NET_H__ #define __FMOD_EVENT_NET_H__
#ifndef __FMOD_EVENT_H__ #ifndef __FMOD_EVENT_H__
#include "fmod_event.h" #include "fmod_event.h"
#endif #endif
/* /*
FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion. FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_NET_VERSION 0x00043506 #define FMOD_EVENT_NET_VERSION 0x00043602
/* /*
Default port that the target (game) will listen on Default port that the target (game) will listen on
*/ */
#define FMOD_EVENT_NET_PORT 17997 #define FMOD_EVENT_NET_PORT 17997
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
{ {
#endif #endif
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