fmod.h   fmod.h 
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/* ======================================================================== ==================== */ /* ======================================================================== ==================== */
#ifndef _FMOD_H #ifndef _FMOD_H
#define _FMOD_H #define _FMOD_H
/* /*
FMOD version number. Check this against FMOD::System::getVersion. FMOD version number. Check this against FMOD::System::getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_VERSION 0x00043701 #define FMOD_VERSION 0x00043702
/* /*
Compiler specific settings. Compiler specific settings.
*/ */
#if defined(__CYGWIN32__) #if defined(__CYGWIN32__)
#define F_CDECL __cdecl #define F_CDECL __cdecl
#define F_STDCALL __stdcall #define F_STDCALL __stdcall
#define F_DECLSPEC __declspec #define F_DECLSPEC __declspec
#define F_DLLEXPORT ( dllexport ) #define F_DLLEXPORT ( dllexport )
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System::init System::init
System::update System::update
System::setAdvancedSettings System::setAdvancedSettings
Channel::set3DOcclusion Channel::set3DOcclusion
] ]
*/ */
#define FMOD_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */ #define FMOD_INIT_NORMAL 0x00000000 /* All platforms - Initialize normally */
#define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 /* All platforms - No stream thread is created internally. Streams are driven from System::up date. Mainly used with non-realtime outputs. */ #define FMOD_INIT_STREAM_FROM_UPDATE 0x00000001 /* All platforms - No stream thread is created internally. Streams are driven from System::up date. Mainly used with non-realtime outputs. */
#define FMOD_INIT_3D_RIGHTHANDED 0x00000002 /* All platforms - FMOD will treat +X as right, +Y as up and +Z as backwards (towards you). */ #define FMOD_INIT_3D_RIGHTHANDED 0x00000002 /* All platforms - FMOD will treat +X as right, +Y as up and +Z as backwards (towards you). */
#define FMOD_INIT_SOFTWARE_DISABLE 0x00000004 /* All platforms - Disable software mixer to save memory. Anything created with FMOD_SOFTWARE will fail and DSP will not work. */ #define FMOD_INIT_SOFTWARE_DISABLE 0x00000004 /* All platforms - Disable software mixer to save memory. Anything created with FMOD_SOFTWARE will fail and DSP will not work. */
#define FMOD_INIT_SOFTWARE_OCCLUSION 0x00000008 /* All platforms - #define FMOD_INIT_OCCLUSION_LOWPASS 0x00000008 /* All platforms -
All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass fil All FMOD_SOFTWARE (and FMOD_HARDWARE on 3DS and NGP) with FMOD_3D based voi
ter effect into the DSP chain which is automatically used when Channel::set ces will add a software lowpass filter effect into the DSP chain which is a
3DOcclusion is used or the geometry API. */ utomatically used when Channel::set3DOcclusion is used or the geometry API.
#define FMOD_INIT_SOFTWARE_HRTF 0x00000010 /* All platforms - */
All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass fil #define FMOD_INIT_HRTF_LOWPASS 0x00000010 /* All platforms -
ter effect into the DSP chain which causes sounds to sound duller when the All FMOD_SOFTWARE (and FMOD_HARDWARE on 3DS and NGP) with FMOD_3D based voi
sound goes behind the listener. Use System::setAdvancedSettings to adjust ces will add a software lowpass filter effect into the DSP chain which caus
cutoff frequency. */ es sounds to sound duller when the sound goes behind the listener. Use Sys
tem::setAdvancedSettings to adjust cutoff frequency. */
#define FMOD_INIT_DISTANCE_FILTERING 0x00000200 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass and highpass filter effect into the DSP chain which will act as a distance-aut omated bandpass filter. Use System::setAdvancedSettings to adjust the centr e frequency. */ #define FMOD_INIT_DISTANCE_FILTERING 0x00000200 /* All platforms - All FMOD_SOFTWARE with FMOD_3D based voices will add a software lowpass and highpass filter effect into the DSP chain which will act as a distance-aut omated bandpass filter. Use System::setAdvancedSettings to adjust the centr e frequency. */
#define FMOD_INIT_SOFTWARE_REVERB_LOWMEM 0x00000040 /* All platforms - SFX reverb is run using 22/24khz delay buffers, halving the memory required . */ #define FMOD_INIT_SOFTWARE_REVERB_LOWMEM 0x00000040 /* All platforms - SFX reverb is run using 22/24khz delay buffers, halving the memory required . */
#define FMOD_INIT_ENABLE_PROFILE 0x00000020 /* All platforms - Enable TCP/IP based host which allows FMOD Designer or FMOD Profiler to con nect to it, and view memory, CPU and the DSP network graph in real-time. */ #define FMOD_INIT_ENABLE_PROFILE 0x00000020 /* All platforms - Enable TCP/IP based host which allows FMOD Designer or FMOD Profiler to con nect to it, and view memory, CPU and the DSP network graph in real-time. */
#define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00000080 /* All platforms - Any sounds that are 0 volume will go virtual and not be processed except fo r having their positions updated virtually. Use System::setAdvancedSetting s to adjust what volume besides zero to switch to virtual at. */ #define FMOD_INIT_VOL0_BECOMES_VIRTUAL 0x00000080 /* All platforms - Any sounds that are 0 volume will go virtual and not be processed except fo r having their positions updated virtually. Use System::setAdvancedSetting s to adjust what volume besides zero to switch to virtual at. */
#define FMOD_INIT_WASAPI_EXCLUSIVE 0x00000100 /* Win32 Vista only - for WASAPI output - Enable exclusive access to hardware, lower latency a t the expense of excluding other applications from accessing the audio hard ware. */ #define FMOD_INIT_WASAPI_EXCLUSIVE 0x00000100 /* Win32 Vista only - for WASAPI output - Enable exclusive access to hardware, lower latency a t the expense of excluding other applications from accessing the audio hard ware. */
#define FMOD_INIT_PS3_PREFERDTS 0x00800000 /* PS3 only - Prefe r DTS over Dolby Digital if both are supported. Note: 8 and 6 channel LPCM is always preferred over both DTS and Dolby Digital. */ #define FMOD_INIT_PS3_PREFERDTS 0x00800000 /* PS3 only - Prefe r DTS over Dolby Digital if both are supported. Note: 8 and 6 channel LPCM is always preferred over both DTS and Dolby Digital. */
#define FMOD_INIT_PS3_FORCE2CHLPCM 0x01000000 /* PS3 only - Force PS3 system output mode to 2 channel LPCM. */ #define FMOD_INIT_PS3_FORCE2CHLPCM 0x01000000 /* PS3 only - Force PS3 system output mode to 2 channel LPCM. */
#define FMOD_INIT_DISABLEDOLBY 0x00100000 /* Wii / 3DS - Disa ble Dolby Pro Logic surround. Speakermode will be set to STEREO even if use r has selected surround in the system settings. */ #define FMOD_INIT_DISABLEDOLBY 0x00100000 /* Wii / 3DS - Disa ble Dolby Pro Logic surround. Speakermode will be set to STEREO even if use r has selected surround in the system settings. */
#define FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE 0x00200000 /* Xbox 360 / PS3 - The "music" channelgroup which by default pauses when custom 360 dashboard / PS3 BGM music is played, can be changed to mute (therefore continues pla ying) instead of pausing, by using this flag. */ #define FMOD_INIT_SYSTEM_MUSICMUTENOTPAUSE 0x00200000 /* Xbox 360 / PS3 - The "music" channelgroup which by default pauses when custom 360 dashboard / PS3 BGM music is played, can be changed to mute (therefore continues pla ying) instead of pausing, by using this flag. */
#define FMOD_INIT_SYNCMIXERWITHUPDATE 0x00400000 /* Win32/Wii/PS3/Xb ox/Xbox 360 - FMOD Mixer thread is woken up to do a mix when System::update is called rather than waking periodically on its own timer. */ #define FMOD_INIT_SYNCMIXERWITHUPDATE 0x00400000 /* Win32/Wii/PS3/Xb ox/Xbox 360 - FMOD Mixer thread is woken up to do a mix when System::update is called rather than waking periodically on its own timer. */
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] ]
*/ */
typedef enum typedef enum
{ {
FMOD_SOUND_FORMAT_NONE, /* Unitialized / unknown. */ FMOD_SOUND_FORMAT_NONE, /* Unitialized / unknown. */
FMOD_SOUND_FORMAT_PCM8, /* 8bit integer PCM data. */ FMOD_SOUND_FORMAT_PCM8, /* 8bit integer PCM data. */
FMOD_SOUND_FORMAT_PCM16, /* 16bit integer PCM data. */ FMOD_SOUND_FORMAT_PCM16, /* 16bit integer PCM data. */
FMOD_SOUND_FORMAT_PCM24, /* 24bit integer PCM data. */ FMOD_SOUND_FORMAT_PCM24, /* 24bit integer PCM data. */
FMOD_SOUND_FORMAT_PCM32, /* 32bit integer PCM data. */ FMOD_SOUND_FORMAT_PCM32, /* 32bit integer PCM data. */
FMOD_SOUND_FORMAT_PCMFLOAT, /* 32bit floating point PCM data. * / FMOD_SOUND_FORMAT_PCMFLOAT, /* 32bit floating point PCM data. * /
FMOD_SOUND_FORMAT_GCADPCM, /* Compressed Nintendo GameCube/Wii FMOD_SOUND_FORMAT_GCADPCM, /* Compressed Nintendo 3DS/Wii DSP
DSP data. */ data. */
FMOD_SOUND_FORMAT_IMAADPCM, /* Compressed IMA ADPCM / Xbox ADPC FMOD_SOUND_FORMAT_IMAADPCM, /* Compressed IMA ADPCM data. */
M data. */
FMOD_SOUND_FORMAT_VAG, /* Compressed PlayStation Portable ADPCM data. */ FMOD_SOUND_FORMAT_VAG, /* Compressed PlayStation Portable ADPCM data. */
FMOD_SOUND_FORMAT_HEVAG, /* Compressed NGP ADPCM data. */ FMOD_SOUND_FORMAT_HEVAG, /* Compressed PSVita ADPCM data. */
FMOD_SOUND_FORMAT_XMA, /* Compressed Xbox360 data. */ FMOD_SOUND_FORMAT_XMA, /* Compressed Xbox360 XMA data. */
FMOD_SOUND_FORMAT_MPEG, /* Compressed MPEG layer 2 or 3 dat a. */ FMOD_SOUND_FORMAT_MPEG, /* Compressed MPEG layer 2 or 3 dat a. */
FMOD_SOUND_FORMAT_CELT, /* Compressed CELT data. */ FMOD_SOUND_FORMAT_CELT, /* Compressed CELT data. */
FMOD_SOUND_FORMAT_AT9, /* Compressed PSVita ATRAC9 data. *
/
FMOD_SOUND_FORMAT_XWMA, /* Compressed Xbox360 xWMA data. */
FMOD_SOUND_FORMAT_MAX, /* Maximum number of sound formats supported. */ FMOD_SOUND_FORMAT_MAX, /* Maximum number of sound formats supported. */
FMOD_SOUND_FORMAT_FORCEINT = 65536 /* Makes sure this enum is signed 3 2bit. */ FMOD_SOUND_FORMAT_FORCEINT = 65536 /* Makes sure this enum is signed 3 2bit. */
} FMOD_SOUND_FORMAT; } FMOD_SOUND_FORMAT;
/* /*
[DEFINE] [DEFINE]
[ [
[NAME] [NAME]
FMOD_MODE FMOD_MODE
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int cbsize; /* [w] Size of this struc ture. Use sizeof(FMOD_ADVANCEDSETTINGS) NOTE: This must be set before cal ling System::getAdvancedSettings! */ int cbsize; /* [w] Size of this struc ture. Use sizeof(FMOD_ADVANCEDSETTINGS) NOTE: This must be set before cal ling System::getAdvancedSettings! */
int maxMPEGcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. Mpeg codecs c onsume 21,684 bytes per instance and this number will determine how many mp eg channels can be played simultaneously. Default = 32. */ int maxMPEGcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. Mpeg codecs c onsume 21,684 bytes per instance and this number will determine how many mp eg channels can be played simultaneously. Default = 32. */
int maxADPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. ADPCM codecs c onsume 2,136 bytes per instance and this number will determine how many AD PCM channels can be played simultaneously. Default = 32. */ int maxADPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. ADPCM codecs c onsume 2,136 bytes per instance and this number will determine how many AD PCM channels can be played simultaneously. Default = 32. */
int maxXMAcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. XMA codecs c onsume 14,836 bytes per instance and this number will determine how many XM A channels can be played simultaneously. Default = 32. */ int maxXMAcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. XMA codecs c onsume 14,836 bytes per instance and this number will determine how many XM A channels can be played simultaneously. Default = 32. */
int maxCELTcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. CELT codecs c onsume 11,500 bytes per instance and this number will determine how many CE LT channels can be played simultaneously. Default = 32. */ int maxCELTcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_CREATECOMPRESSEDSAMPLE only. CELT codecs c onsume 11,500 bytes per instance and this number will determine how many CE LT channels can be played simultaneously. Default = 32. */
int maxPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs c onsume 12,672 bytes per instance and this number will determine how many st reams and PCM voices can be played simultaneously. Default = 16. */ int maxPCMcodecs; /* [r/w] Optional. Specify 0 to ignore. For use with PS3 only. PCM codecs c onsume 12,672 bytes per instance and this number will determine how many st reams and PCM voices can be played simultaneously. Default = 16. */
int ASIONumChannels; /* [r/w] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */ int ASIONumChannels; /* [r/w] Optional. Specify 0 to ignore. Number of channels available on the ASIO device. */
char **ASIOChannelList; /* [r/w] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by A SIONumChannels) with ASIO channel names. */ char **ASIOChannelList; /* [r/w] Optional. Specify 0 to ignore. Pointer to an array of strings (number of entries defined by A SIONumChannels) with ASIO channel names. */
FMOD_SPEAKER *ASIOSpeakerList; /* [r/w] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */ FMOD_SPEAKER *ASIOSpeakerList; /* [r/w] Optional. Specify 0 to ignore. Pointer to a list of speakers that the ASIO channels map to. This can be called after System::init to remap ASIO output. */
int max3DReverbDSPs; /* [r/w] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURREN TLY DISABLED / UNUSED) */ int max3DReverbDSPs; /* [r/w] Optional. Specify 0 to ignore. The max number of 3d reverb DSP's in the system. (NOTE: CURREN TLY DISABLED / UNUSED) */
float HRTFMinAngle; /* [r/w] Optional. Specify float HRTFMinAngle; /* [r/w] Optional. Specify
0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) 0 to ignore. For use with FMOD_INIT_HRTF_LOWPASS. The angle range (0-360)
of a 3D sound in relation to the listener, at which the HRTF function begi of a 3D sound in relation to the listener, at which the HRTF function begin
ns to have an effect. 0 = in front of the listener. 180 = from 90 degrees t s to have an effect. 0 = in front of the listener. 180 = from 90 degrees to
o the left of the listener to 90 degrees to the right. 360 = behind the lis the left of the listener to 90 degrees to the right. 360 = behind the list
tener. Default = 180.0. */ ener. Default = 180.0. */
float HRTFMaxAngle; /* [r/w] Optional. Specify float HRTFMaxAngle; /* [r/w] Optional. Specify
0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The angle range (0-360) 0 to ignore. For use with FMOD_INIT_HRTF_LOWPASS. The angle range (0-360)
of a 3D sound in relation to the listener, at which the HRTF function has of a 3D sound in relation to the listener, at which the HRTF function has m
maximum effect. 0 = front of the listener. 180 = from 90 degrees to the lef aximum effect. 0 = front of the listener. 180 = from 90 degrees to the left
t of the listener to 90 degrees to the right. 360 = behind the listener. De of the listener to 90 degrees to the right. 360 = behind the listener. Def
fault = 360.0. */ ault = 360.0. */
float HRTFFreq; /* [r/w] Optional. Specify float HRTFFreq; /* [r/w] Optional. Specify
0 to ignore. For use with FMOD_INIT_SOFTWARE_HRTF. The cutoff frequency of 0 to ignore. For use with FMOD_INIT_HRTF_LOWPASS. The cutoff frequency of
the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMa the HRTF's lowpass filter function when at maximum effect. (i.e. at HRTFMax
xAngle). Default = 4000.0. */ Angle). Default = 4000.0. */
float vol0virtualvol; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtua l. */ float vol0virtualvol; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_VOL0_BECOMES_VIRTUAL. If this flag is used, and the volume is 0.0, then the sound will become virtual. Use this value to raise the threshold to a different point where a sound goes virtua l. */
int eventqueuesize; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads, across all threads. D efault = 64. */ int eventqueuesize; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD Event system only. Specifies the number of slots available for simultaneous non blocking loads, across all threads. D efault = 32. */
unsigned int defaultDecodeBufferSize; /* [r/w] Optional. Specify 0 to ignore. For streams. This determines the default size of the double bu ffer (in milliseconds) that a stream uses. Default = 400ms */ unsigned int defaultDecodeBufferSize; /* [r/w] Optional. Specify 0 to ignore. For streams. This determines the default size of the double bu ffer (in milliseconds) that a stream uses. Default = 400ms */
char *debugLogFilename; /* [r/w] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. Whe n using System::getAdvancedSettings, provide at least 256 bytes of memory t o copy into. */ char *debugLogFilename; /* [r/w] Optional. Specify 0 to ignore. Gives fmod's logging system a path/filename. Normally the log is placed in the same directory as the executable and called fmod.log. Whe n using System::getAdvancedSettings, provide at least 256 bytes of memory t o copy into. */
unsigned short profileport; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to li sten on for connections by the profiler application. */ unsigned short profileport; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_ENABLE_PROFILE. Specify the port to li sten on for connections by the profiler application. */
unsigned int geometryMaxFadeTime; /* [r/w] Optional. Specify 0 to ignore. The maximum time in miliseconds it takes for a channel to fade to the new level when its occlusion changes. */ unsigned int geometryMaxFadeTime; /* [r/w] Optional. Specify 0 to ignore. The maximum time in miliseconds it takes for a channel to fade to the new level when its occlusion changes. */
unsigned int maxSpectrumWaveDataBuffers; /* [r/w] Optional. Specify 0 to ignore. Tells System::init to allocate a pool of wavedata/spectrum buf fers to prevent memory fragmentation, any additional buffers will be alloca ted normally. */ unsigned int maxSpectrumWaveDataBuffers; /* [r/w] Optional. Specify 0 to ignore. Tells System::init to allocate a pool of wavedata/spectrum buf fers to prevent memory fragmentation, any additional buffers will be alloca ted normally. */
unsigned int musicSystemCacheDelay; /* [r/w] Optional. Specify 0 to ignore. The delay the music system should allow for loading a sample f rom disk (in milliseconds). Default = 400 ms. */ unsigned int musicSystemCacheDelay; /* [r/w] Optional. Specify 0 to ignore. The delay the music system should allow for loading a sample f rom disk (in milliseconds). Default = 400 ms. */
float distanceFilterCentreFreq; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_DISTANCE_FILTERING. The default centre frequency in Hz for the distance filtering effect. Default = 1500.0. */ float distanceFilterCentreFreq; /* [r/w] Optional. Specify 0 to ignore. For use with FMOD_INIT_DISTANCE_FILTERING. The default centre frequency in Hz for the distance filtering effect. Default = 1500.0. */
} FMOD_ADVANCEDSETTINGS; } FMOD_ADVANCEDSETTINGS;
/* /*
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33 lines changed or deleted 36 lines changed or added


 fmod_event.h   fmod_event.h 
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#ifndef _FMOD_H #ifndef _FMOD_H
#include "fmod.h" #include "fmod.h"
#endif #endif
/* /*
FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion. FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_VERSION 0x00043701 #define FMOD_EVENT_VERSION 0x00043702
/* /*
FMOD event types FMOD event types
*/ */
typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM; typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM;
typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT; typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT;
typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP; typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP;
typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY; typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY;
typedef struct FMOD_EVENT FMOD_EVENT; typedef struct FMOD_EVENT FMOD_EVENT;
 End of changes. 1 change blocks. 
1 lines changed or deleted 1 lines changed or added


 fmod_event_net.h   fmod_event_net.h 
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#define __FMOD_EVENT_NET_H__ #define __FMOD_EVENT_NET_H__
#ifndef __FMOD_EVENT_H__ #ifndef __FMOD_EVENT_H__
#include "fmod_event.h" #include "fmod_event.h"
#endif #endif
/* /*
FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion. FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_NET_VERSION 0x00043701 #define FMOD_EVENT_NET_VERSION 0x00043702
/* /*
Default port that the target (game) will listen on Default port that the target (game) will listen on
*/ */
#define FMOD_EVENT_NET_PORT 17997 #define FMOD_EVENT_NET_PORT 17997
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
{ {
#endif #endif
 End of changes. 1 change blocks. 
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