fmod.h   fmod.h 
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/* ======================================================================== ==================== */ /* ======================================================================== ==================== */
#ifndef _FMOD_H #ifndef _FMOD_H
#define _FMOD_H #define _FMOD_H
/* /*
FMOD version number. Check this against FMOD::System::getVersion. FMOD version number. Check this against FMOD::System::getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_VERSION 0x00043702 #define FMOD_VERSION 0x00043703
/* /*
Compiler specific settings. Compiler specific settings.
*/ */
#if defined(__CYGWIN32__) #if defined(__CYGWIN32__)
#define F_CDECL __cdecl #define F_CDECL __cdecl
#define F_STDCALL __stdcall #define F_STDCALL __stdcall
#define F_DECLSPEC __declspec #define F_DECLSPEC __declspec
#define F_DLLEXPORT ( dllexport ) #define F_DLLEXPORT ( dllexport )
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FMOD_OUTPUTTYPE_PULSEAUDIO, /* Linux/Linux64 - PulseAudio output . (Default on Linux, first preference if available) */ FMOD_OUTPUTTYPE_PULSEAUDIO, /* Linux/Linux64 - PulseAudio output . (Default on Linux, first preference if available) */
FMOD_OUTPUTTYPE_COREAUDIO, /* Mac - Macintosh CoreAud io output. (Default on Mac) */ FMOD_OUTPUTTYPE_COREAUDIO, /* Mac - Macintosh CoreAud io output. (Default on Mac) */
FMOD_OUTPUTTYPE_XBOX360, /* Xbox 360 - Native Xbox360 ou tput. (Default on Xbox 360) */ FMOD_OUTPUTTYPE_XBOX360, /* Xbox 360 - Native Xbox360 ou tput. (Default on Xbox 360) */
FMOD_OUTPUTTYPE_PSP, /* PSP - Native PSP output . (Default on PSP) */ FMOD_OUTPUTTYPE_PSP, /* PSP - Native PSP output . (Default on PSP) */
FMOD_OUTPUTTYPE_PS3, /* PS3 - Native PS3 output . (Default on PS3) */ FMOD_OUTPUTTYPE_PS3, /* PS3 - Native PS3 output . (Default on PS3) */
FMOD_OUTPUTTYPE_NGP, /* NGP - Native NGP output . (Default on NGP) */ FMOD_OUTPUTTYPE_NGP, /* NGP - Native NGP output . (Default on NGP) */
FMOD_OUTPUTTYPE_WII, /* Wii - Native Wii output. (Default on Wii) */ FMOD_OUTPUTTYPE_WII, /* Wii - Native Wii output. (Default on Wii) */
FMOD_OUTPUTTYPE_3DS, /* 3DS - Native 3DS output (Default on 3DS) */ FMOD_OUTPUTTYPE_3DS, /* 3DS - Native 3DS output (Default on 3DS) */
FMOD_OUTPUTTYPE_AUDIOTRACK, /* Android - Java Audio Track output. (Default on Android 2.2 and below) */ FMOD_OUTPUTTYPE_AUDIOTRACK, /* Android - Java Audio Track output. (Default on Android 2.2 and below) */
FMOD_OUTPUTTYPE_OPENSL, /* Android - OpenSL ES output. (Default on Android 2.3 and above) */ FMOD_OUTPUTTYPE_OPENSL, /* Android - OpenSL ES output. (Default on Android 2.3 and above) */
FMOD_OUTPUTTYPE_NACL, /* Native Client - Native Client out put. (Default on Native Client) */
FMOD_OUTPUTTYPE_MAX, /* Maximum number of output types supp orted. */ FMOD_OUTPUTTYPE_MAX, /* Maximum number of output types supp orted. */
FMOD_OUTPUTTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bi t. */ FMOD_OUTPUTTYPE_FORCEINT = 65536 /* Makes sure this enum is signed 32bi t. */
} FMOD_OUTPUTTYPE; } FMOD_OUTPUTTYPE;
/* /*
[DEFINE] [DEFINE]
[ [
[NAME] [NAME]
FMOD_CAPS FMOD_CAPS
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 fmod_event.h   fmod_event.h 
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#ifndef _FMOD_H #ifndef _FMOD_H
#include "fmod.h" #include "fmod.h"
#endif #endif
/* /*
FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion. FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_VERSION 0x00043702 #define FMOD_EVENT_VERSION 0x00043703
/* /*
FMOD event types FMOD event types
*/ */
typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM; typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM;
typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT; typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT;
typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP; typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP;
typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY; typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY;
typedef struct FMOD_EVENT FMOD_EVENT; typedef struct FMOD_EVENT FMOD_EVENT;
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 fmod_event_net.h   fmod_event_net.h 
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#define __FMOD_EVENT_NET_H__ #define __FMOD_EVENT_NET_H__
#ifndef __FMOD_EVENT_H__ #ifndef __FMOD_EVENT_H__
#include "fmod_event.h" #include "fmod_event.h"
#endif #endif
/* /*
FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion. FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_NET_VERSION 0x00043702 #define FMOD_EVENT_NET_VERSION 0x00043703
/* /*
Default port that the target (game) will listen on Default port that the target (game) will listen on
*/ */
#define FMOD_EVENT_NET_PORT 17997 #define FMOD_EVENT_NET_PORT 17997
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
{ {
#endif #endif
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