fmod.h | fmod.h | |||
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skipping to change at line 19 | skipping to change at line 19 | |||
/* ======================================================================== ==================== */ | /* ======================================================================== ==================== */ | |||
#ifndef _FMOD_H | #ifndef _FMOD_H | |||
#define _FMOD_H | #define _FMOD_H | |||
/* | /* | |||
FMOD version number. Check this against FMOD::System::getVersion. | FMOD version number. Check this against FMOD::System::getVersion. | |||
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. | 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. | |||
*/ | */ | |||
#define FMOD_VERSION 0x00043903 | #define FMOD_VERSION 0x00043904 | |||
/* | /* | |||
Compiler specific settings. | Compiler specific settings. | |||
*/ | */ | |||
#if defined(__CYGWIN32__) | #if defined(__CYGWIN32__) | |||
#define F_CDECL __cdecl | #define F_CDECL __cdecl | |||
#define F_STDCALL __stdcall | #define F_STDCALL __stdcall | |||
#define F_DECLSPEC __declspec | #define F_DECLSPEC __declspec | |||
#define F_DLLEXPORT ( dllexport ) | #define F_DLLEXPORT ( dllexport ) | |||
End of changes. 1 change blocks. | ||||
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fmod_event.h | fmod_event.h | |||
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#ifndef _FMOD_H | #ifndef _FMOD_H | |||
#include "fmod.h" | #include "fmod.h" | |||
#endif | #endif | |||
/* | /* | |||
FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion. | FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion. | |||
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. | 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. | |||
*/ | */ | |||
#define FMOD_EVENT_VERSION 0x00043903 | #define FMOD_EVENT_VERSION 0x00043904 | |||
/* | /* | |||
FMOD event types | FMOD event types | |||
*/ | */ | |||
typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM; | typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM; | |||
typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT; | typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT; | |||
typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP; | typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP; | |||
typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY; | typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY; | |||
typedef struct FMOD_EVENT FMOD_EVENT; | typedef struct FMOD_EVENT FMOD_EVENT; | |||
skipping to change at line 149 | skipping to change at line 149 | |||
FMOD_EVENT_MODE | FMOD_EVENT_MODE | |||
] | ] | |||
*/ | */ | |||
#define FMOD_EVENT_STATE_READY 0x00000001 /* Event is ready to p lay. */ | #define FMOD_EVENT_STATE_READY 0x00000001 /* Event is ready to p lay. */ | |||
#define FMOD_EVENT_STATE_LOADING 0x00000002 /* Loading in progress . */ | #define FMOD_EVENT_STATE_LOADING 0x00000002 /* Loading in progress . */ | |||
#define FMOD_EVENT_STATE_ERROR 0x00000004 /* Failed to open - fi le not found, out of memory etc. See return value of Event::getState for w hat happened. */ | #define FMOD_EVENT_STATE_ERROR 0x00000004 /* Failed to open - fi le not found, out of memory etc. See return value of Event::getState for w hat happened. */ | |||
#define FMOD_EVENT_STATE_PLAYING 0x00000008 /* Event has been star ted. This will still be true even if there are no sounds active. Event::s top must be called or the event must stop itself using a 'one shot and stop event' parameter mode. */ | #define FMOD_EVENT_STATE_PLAYING 0x00000008 /* Event has been star ted. This will still be true even if there are no sounds active. Event::s top must be called or the event must stop itself using a 'one shot and stop event' parameter mode. */ | |||
#define FMOD_EVENT_STATE_CHANNELSACTIVE 0x00000010 /* Event has active vo ices. Use this if you want to detect if sounds are playing in the event or not. */ | #define FMOD_EVENT_STATE_CHANNELSACTIVE 0x00000010 /* Event has active vo ices. Use this if you want to detect if sounds are playing in the event or not. */ | |||
#define FMOD_EVENT_STATE_INFOONLY 0x00000020 /* Event was loaded wi th the FMOD_EVENT_INFOONLY flag. */ | #define FMOD_EVENT_STATE_INFOONLY 0x00000020 /* Event was loaded wi th the FMOD_EVENT_INFOONLY flag. */ | |||
#define FMOD_EVENT_STATE_STARVING 0x00000040 /* Event is streaming but not being fed data in time, so may be stuttering. */ | #define FMOD_EVENT_STATE_STARVING 0x00000040 /* Event is streaming but not being fed data in time, so may be stuttering. */ | |||
#define FMOD_EVENT_STATE_NEEDSTOLOAD 0x00000080 /* Event still needs t o load wavebank data. */ | ||||
/* [DEFINE_END] */ | /* [DEFINE_END] */ | |||
/* | /* | |||
[ENUM] | [ENUM] | |||
[ | [ | |||
[DESCRIPTION] | [DESCRIPTION] | |||
Property indices for Event::getPropertyByIndex. | Property indices for Event::getPropertyByIndex. | |||
[REMARKS] | [REMARKS] | |||
End of changes. 2 change blocks. | ||||
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fmod_event_net.h | fmod_event_net.h | |||
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skipping to change at line 21 | skipping to change at line 21 | |||
#define __FMOD_EVENT_NET_H__ | #define __FMOD_EVENT_NET_H__ | |||
#ifndef __FMOD_EVENT_H__ | #ifndef __FMOD_EVENT_H__ | |||
#include "fmod_event.h" | #include "fmod_event.h" | |||
#endif | #endif | |||
/* | /* | |||
FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion. | FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion. | |||
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. | 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. | |||
*/ | */ | |||
#define FMOD_EVENT_NET_VERSION 0x00043903 | #define FMOD_EVENT_NET_VERSION 0x00043904 | |||
/* | /* | |||
Default port that the target (game) will listen on | Default port that the target (game) will listen on | |||
*/ | */ | |||
#define FMOD_EVENT_NET_PORT 17997 | #define FMOD_EVENT_NET_PORT 17997 | |||
#ifdef __cplusplus | #ifdef __cplusplus | |||
extern "C" | extern "C" | |||
{ | { | |||
#endif | #endif | |||
End of changes. 1 change blocks. | ||||
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