| fmod.h | | fmod.h | |
| | | | |
| skipping to change at line 19 | | skipping to change at line 19 | |
| /* ========================================================================
==================== */ | | /* ========================================================================
==================== */ | |
| | | | |
| #ifndef _FMOD_H | | #ifndef _FMOD_H | |
| #define _FMOD_H | | #define _FMOD_H | |
| | | | |
| /* | | /* | |
| FMOD version number. Check this against FMOD::System::getVersion. | | FMOD version number. Check this against FMOD::System::getVersion. | |
| 0xaaaabbcc -> aaaa = major version number. bb = minor version number.
cc = development version number. | | 0xaaaabbcc -> aaaa = major version number. bb = minor version number.
cc = development version number. | |
| */ | | */ | |
| | | | |
|
| #define FMOD_VERSION 0x00044100 | | #define FMOD_VERSION 0x00044101 | |
| | | | |
| /* | | /* | |
| Compiler specific settings. | | Compiler specific settings. | |
| */ | | */ | |
| | | | |
| #if defined(__CYGWIN32__) | | #if defined(__CYGWIN32__) | |
| #define F_CDECL __cdecl | | #define F_CDECL __cdecl | |
| #define F_STDCALL __stdcall | | #define F_STDCALL __stdcall | |
| #define F_DECLSPEC __declspec | | #define F_DECLSPEC __declspec | |
| #define F_DLLEXPORT ( dllexport ) | | #define F_DLLEXPORT ( dllexport ) | |
| | | | |
| skipping to change at line 1567 | | skipping to change at line 1567 | |
| | | | |
| [PLATFORMS] | | [PLATFORMS] | |
| Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable,
PlayStation 3, Wii, iPhone, 3GS, NGP, Android | | Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable,
PlayStation 3, Wii, iPhone, 3GS, NGP, Android | |
| | | | |
| [SEE_ALSO] | | [SEE_ALSO] | |
| FMOD_REVERB_PROPERTIES | | FMOD_REVERB_PROPERTIES | |
| ] | | ] | |
| */ | | */ | |
| #define FMOD_REVERB_FLAGS_HIGHQUALITYREVERB 0x00000400 /* Wii. Use high
quality reverb */ | | #define FMOD_REVERB_FLAGS_HIGHQUALITYREVERB 0x00000400 /* Wii. Use high
quality reverb */ | |
| #define FMOD_REVERB_FLAGS_HIGHQUALITYDPL2REVERB 0x00000800 /* Wii. Use high
quality DPL2 reverb */ | | #define FMOD_REVERB_FLAGS_HIGHQUALITYDPL2REVERB 0x00000800 /* Wii. Use high
quality DPL2 reverb */ | |
|
| | | #define FMOD_REVERB_FLAGS_HARDWAREONLY 0x00001000 /* Don't create
an SFX reverb for FMOD_SOFTWARE channels, hardware reverb only */ | |
| #define FMOD_REVERB_FLAGS_DEFAULT 0x00000000 | | #define FMOD_REVERB_FLAGS_DEFAULT 0x00000000 | |
| /* [DEFINE_END] */ | | /* [DEFINE_END] */ | |
| | | | |
| /* | | /* | |
| [DEFINE] | | [DEFINE] | |
| [ | | [ | |
| [NAME] | | [NAME] | |
| FMOD_REVERB_PRESETS | | FMOD_REVERB_PRESETS | |
| | | | |
| [DESCRIPTION] | | [DESCRIPTION] | |
| | | | |
End of changes. 2 change blocks. |
| 1 lines changed or deleted | | 2 lines changed or added | |
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