fmod.h   fmod.h 
skipping to change at line 19 skipping to change at line 19
/* ======================================================================== ==================== */ /* ======================================================================== ==================== */
#ifndef _FMOD_H #ifndef _FMOD_H
#define _FMOD_H #define _FMOD_H
/* /*
FMOD version number. Check this against FMOD::System::getVersion. FMOD version number. Check this against FMOD::System::getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_VERSION 0x00044404 #define FMOD_VERSION 0x00044405
/* /*
Compiler specific settings. Compiler specific settings.
*/ */
#if defined(__CYGWIN32__) #if defined(__CYGWIN32__)
#define F_CDECL __cdecl #define F_CDECL __cdecl
#define F_STDCALL __stdcall #define F_STDCALL __stdcall
#define F_DECLSPEC __declspec #define F_DECLSPEC __declspec
#define F_DLLEXPORT ( dllexport ) #define F_DLLEXPORT ( dllexport )
 End of changes. 1 change blocks. 
1 lines changed or deleted 1 lines changed or added


 fmod_event.h   fmod_event.h 
skipping to change at line 24 skipping to change at line 24
#ifndef _FMOD_H #ifndef _FMOD_H
#include "fmod.h" #include "fmod.h"
#endif #endif
/* /*
FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion. FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_VERSION 0x00044404 #define FMOD_EVENT_VERSION 0x00044405
/* /*
FMOD event types FMOD event types
*/ */
typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM; typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM;
typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT; typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT;
typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP; typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP;
typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY; typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY;
typedef struct FMOD_EVENT FMOD_EVENT; typedef struct FMOD_EVENT FMOD_EVENT;
skipping to change at line 212 skipping to change at line 212
FMOD_EVENTPROPERTY_SPEAKER_RR, /* Type : float - 2D event volume for back right speaker. */ FMOD_EVENTPROPERTY_SPEAKER_RR, /* Type : float - 2D event volume for back right speaker. */
FMOD_EVENTPROPERTY_SPEAKER_LFE, /* Type : float - 2D event volume for low frequency speaker. */ FMOD_EVENTPROPERTY_SPEAKER_LFE, /* Type : float - 2D event volume for low frequency speaker. */
FMOD_EVENTPROPERTY_REVERBWETLEVEL, /* Type : float - Reverb gain for this event where 0 = full reverb, -60 = no reverb. */ FMOD_EVENTPROPERTY_REVERBWETLEVEL, /* Type : float - Reverb gain for this event where 0 = full reverb, -60 = no reverb. */
FMOD_EVENTPROPERTY_ONESHOT, /* Type : int - Oneshot event - stops when no channels playing. 1 = yes, it's a oneshot 0 = no. it's not a oneshot. */ FMOD_EVENTPROPERTY_ONESHOT, /* Type : int - Oneshot event - stops when no channels playing. 1 = yes, it's a oneshot 0 = no. it's not a oneshot. */
FMOD_EVENTPROPERTY_FADEIN, /* Type : int - Time in milliseconds over which to fade this event in when programmer st arts it. 0 = no fade in. Cannot be set while the event is playing. */ FMOD_EVENTPROPERTY_FADEIN, /* Type : int - Time in milliseconds over which to fade this event in when programmer st arts it. 0 = no fade in. Cannot be set while the event is playing. */
FMOD_EVENTPROPERTY_FADEOUT, /* Type : int - Time in milliseconds over which to fade this event out when programmer s tops it. 0 = no fade out. Cannot be set while the event is playing. */ FMOD_EVENTPROPERTY_FADEOUT, /* Type : int - Time in milliseconds over which to fade this event out when programmer s tops it. 0 = no fade out. Cannot be set while the event is playing. */
FMOD_EVENTPROPERTY_REVERBDRYLEVEL, /* Type : float - Dry reverb gain for this event where 0 = full dry, -60 = no dry. */ FMOD_EVENTPROPERTY_REVERBDRYLEVEL, /* Type : float - Dry reverb gain for this event where 0 = full dry, -60 = no dry. */
FMOD_EVENTPROPERTY_TIMEOFFSET, /* Type : float - Time offset of sound start in seconds. */ FMOD_EVENTPROPERTY_TIMEOFFSET, /* Type : float - Time offset of sound start in seconds. */
FMOD_EVENTPROPERTY_SPAWNINTENSITY, /* Type : float - Multiplier for spawn frequency of all sounds in this event. */ FMOD_EVENTPROPERTY_SPAWNINTENSITY, /* Type : float - Multiplier for spawn frequency of all sounds in this event. */
FMOD_EVENTPROPERTY_SPAWNINTENSITY_RANDOMIZATION, /* Type : float - Random deviation in spawn intensity of event. */ FMOD_EVENTPROPERTY_SPAWNINTENSITY_RANDOMIZATION, /* Type : float - Random deviation in spawn intensity of event. */
FMOD_EVENTPROPERTY_WII_CONTROLLERSPEAKERS, /* Type : int - Wii only. Use FMOD_WII_CONTROLLER flags defined in fmodwii.h to set whic h Wii Controller Speaker(s) to play this event on. */ FMOD_EVENTPROPERTY_WII_CONTROLLERSPEAKERS, /* Type : int - Wii/WiiU only. Use FMOD_WII_CONTROLLER from fmodwii.h or FMOD_WIIU_CONTR OLLER from fmodwiiu.h to set which Wii Controller Speaker(s) to play this e vent on. */
FMOD_EVENTPROPERTY_3D_POSRANDOMIZATION_MIN, /* Type : unsign ed int - Minimum radius of random deviation in the 3D position of event. */ FMOD_EVENTPROPERTY_3D_POSRANDOMIZATION_MIN, /* Type : unsign ed int - Minimum radius of random deviation in the 3D position of event. */
FMOD_EVENTPROPERTY_3D_POSRANDOMIZATION_MAX, /* Type : unsign ed int - Maximum radius of random deviation in the 3D position of event. */ FMOD_EVENTPROPERTY_3D_POSRANDOMIZATION_MAX, /* Type : unsign ed int - Maximum radius of random deviation in the 3D position of event. */
FMOD_EVENTPROPERTY_EVENTTYPE, /* Type : int - (<b>Readonly</b>) 0 = simple event, 1 = complex event */ FMOD_EVENTPROPERTY_EVENTTYPE, /* Type : int - (<b>Readonly</b>) 0 = simple event, 1 = complex event */
FMOD_EVENTPROPERTY_STEAL_PRIORITY, /* Type : int - 0 to 10000. How important this event is in relation to other events in the project. This event will never steal an event with a higher steal prior ity than this. */ FMOD_EVENTPROPERTY_STEAL_PRIORITY, /* Type : int - 0 to 10000. How important this event is in relation to other events in the project. This event will never steal an event with a higher steal prior ity than this. */
FMOD_EVENTPROPERTY_EFFECTS_AFFECT_REVERB, /* Type : int - 0 = default (no), 1 = yes. Alternate routing for reverb path of an even t so it goes from the layer dsp unit instead of the channel. */ FMOD_EVENTPROPERTY_EFFECTS_AFFECT_REVERB, /* Type : int - 0 = default (no), 1 = yes. Alternate routing for reverb path of an even t so it goes from the layer dsp unit instead of the channel. */
FMOD_EVENTPROPERTY_WILL_TERMINATE, /* Type : int - (<b>Readonly</b>) 0 = no, 1 = yes, 2 = unknown (current event state is t oo complex). Whether this event will terminate (stop playing) by itself. I f called on an event instance with this_instance = true, the prediction is based on the current state of that instance. This means parameter values, k eyoffs etc. come into play. */ FMOD_EVENTPROPERTY_WILL_TERMINATE, /* Type : int - (<b>Readonly</b>) 0 = no, 1 = yes, 2 = unknown (current event state is t oo complex). Whether this event will terminate (stop playing) by itself. I f called on an event instance with this_instance = true, the prediction is based on the current state of that instance. This means parameter values, k eyoffs etc. come into play. */
FMOD_EVENTPROPERTY_DSPCLOCKSTART_HI, /* Type : unsigned int - High 32 bits of a 64 bit DSP clock value, for a start time for any so und in this event. */ FMOD_EVENTPROPERTY_DSPCLOCKSTART_HI, /* Type : unsigned int - High 32 bits of a 64 bit DSP clock value, for a start time for any so und in this event. */
FMOD_EVENTPROPERTY_DSPCLOCKSTART_LO, /* Type : unsigned int - Low 32 bits of a 64 bit DSP clock value, for a start time for any sou nd in this event. */ FMOD_EVENTPROPERTY_DSPCLOCKSTART_LO, /* Type : unsigned int - Low 32 bits of a 64 bit DSP clock value, for a start time for any sou nd in this event. */
FMOD_EVENTPROPERTY_3D_AUTO_DISTANCE_FILTERING, /* Type : int - 0 = default (no), 1 = yes. Whether to automaically apply the distance ef fect to sounds in this event. */ FMOD_EVENTPROPERTY_3D_AUTO_DISTANCE_FILTERING, /* Type : int - 0 = default (no), 1 = yes. Whether to automaically apply the distance ef fect to sounds in this event. */
FMOD_EVENTPROPERTY_3D_AUTO_DISTANCE_CENTER_FREQ, /* Type : float - 10 to 22050. The center frequency for the distance effect.*/ FMOD_EVENTPROPERTY_3D_AUTO_DISTANCE_CENTER_FREQ, /* Type : float - 10 to 22050. The center frequency for the distance effect.*/
 End of changes. 2 change blocks. 
2 lines changed or deleted 2 lines changed or added


 fmod_event_net.h   fmod_event_net.h 
skipping to change at line 21 skipping to change at line 21
#define __FMOD_EVENT_NET_H__ #define __FMOD_EVENT_NET_H__
#ifndef __FMOD_EVENT_H__ #ifndef __FMOD_EVENT_H__
#include "fmod_event.h" #include "fmod_event.h"
#endif #endif
/* /*
FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion. FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_NET_VERSION 0x00044404 #define FMOD_EVENT_NET_VERSION 0x00044405
/* /*
Default port that the target (game) will listen on Default port that the target (game) will listen on
*/ */
#define FMOD_EVENT_NET_PORT 17997 #define FMOD_EVENT_NET_PORT 17997
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
{ {
#endif #endif
 End of changes. 1 change blocks. 
1 lines changed or deleted 1 lines changed or added

This html diff was produced by rfcdiff 1.41. The latest version is available from http://tools.ietf.org/tools/rfcdiff/