fmod.h   fmod.h 
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/* ======================================================================== ==================== */ /* ======================================================================== ==================== */
#ifndef _FMOD_H #ifndef _FMOD_H
#define _FMOD_H #define _FMOD_H
/* /*
FMOD version number. Check this against FMOD::System::getVersion. FMOD version number. Check this against FMOD::System::getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_VERSION 0x00044413 #define FMOD_VERSION 0x00044414
/* /*
Compiler specific settings. Compiler specific settings.
*/ */
#if defined(__CYGWIN32__) #if defined(__CYGWIN32__)
#define F_CDECL __cdecl #define F_CDECL __cdecl
#define F_STDCALL __stdcall #define F_STDCALL __stdcall
#define F_DECLSPEC __declspec #define F_DECLSPEC __declspec
#define F_DLLEXPORT ( dllexport ) #define F_DLLEXPORT ( dllexport )
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 fmod_dsp.h   fmod_dsp.h 
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const char *description; /* [w] Description of t he parameter to be displayed as a help item / tooltip for this parameter. * / const char *description; /* [w] Description of t he parameter to be displayed as a help item / tooltip for this parameter. * /
} FMOD_DSP_PARAMETERDESC; } FMOD_DSP_PARAMETERDESC;
/* /*
[STRUCTURE] [STRUCTURE]
[ [
[DESCRIPTION] [DESCRIPTION]
When creating a DSP unit, declare one of these and provide the relevant callbacks and name for FMOD to use when it creates and uses a DSP unit of this type. When creating a DSP unit, declare one of these and provide the relevant callbacks and name for FMOD to use when it creates and uses a DSP unit of this type.
[REMARKS] [REMARKS]
Some members of this structure are referenced directly inside FMOD so t
he structure should be allocated statically or at least remain in memory fo
r the lifetime of the system.
<br>
Members marked with [r] mean the variable is modified by FMOD and is fo r reading purposes only. Do not change this value.<br> Members marked with [r] mean the variable is modified by FMOD and is fo r reading purposes only. Do not change this value.<br>
Members marked with [w] mean the variable can be written to. The user can set the value.<br> Members marked with [w] mean the variable can be written to. The user can set the value.<br>
<br> <br>
There are 2 different ways to change a parameter in this architecture.< br> There are 2 different ways to change a parameter in this architecture.< br>
One is to use DSP::setParameter / DSP::getParameter. This is platform independant and is dynamic, so new unknown plugins can have their parameter s enumerated and used.<br> One is to use DSP::setParameter / DSP::getParameter. This is platform independant and is dynamic, so new unknown plugins can have their parameter s enumerated and used.<br>
The other is to use DSP::showConfigDialog. This is platform specific a nd requires a GUI, and will display a dialog box to configure the plugin.<b r> The other is to use DSP::showConfigDialog. This is platform specific a nd requires a GUI, and will display a dialog box to configure the plugin.<b r>
[PLATFORMS] [PLATFORMS]
Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android Win32, Win64, Linux, Linux64, Macintosh, Xbox360, PlayStation Portable, PlayStation 3, Wii, iPhone, 3GS, NGP, Android
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 fmod_event.h   fmod_event.h 
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#ifndef _FMOD_H #ifndef _FMOD_H
#include "fmod.h" #include "fmod.h"
#endif #endif
/* /*
FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion. FMOD EventSystem version number. Check this against FMOD::EventSystem: :getVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_VERSION 0x00044413 #define FMOD_EVENT_VERSION 0x00044414
/* /*
FMOD event types FMOD event types
*/ */
typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM; typedef struct FMOD_EVENTSYSTEM FMOD_EVENTSYSTEM;
typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT; typedef struct FMOD_EVENTPROJECT FMOD_EVENTPROJECT;
typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP; typedef struct FMOD_EVENTGROUP FMOD_EVENTGROUP;
typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY; typedef struct FMOD_EVENTCATEGORY FMOD_EVENTCATEGORY;
typedef struct FMOD_EVENT FMOD_EVENT; typedef struct FMOD_EVENT FMOD_EVENT;
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 fmod_event_net.h   fmod_event_net.h 
skipping to change at line 21 skipping to change at line 21
#define __FMOD_EVENT_NET_H__ #define __FMOD_EVENT_NET_H__
#ifndef __FMOD_EVENT_H__ #ifndef __FMOD_EVENT_H__
#include "fmod_event.h" #include "fmod_event.h"
#endif #endif
/* /*
FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion. FMOD NetEventSystem version number. Check this against NetEventSystem_ GetVersion.
0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number. 0xaaaabbcc -> aaaa = major version number. bb = minor version number. cc = development version number.
*/ */
#define FMOD_EVENT_NET_VERSION 0x00044413 #define FMOD_EVENT_NET_VERSION 0x00044414
/* /*
Default port that the target (game) will listen on Default port that the target (game) will listen on
*/ */
#define FMOD_EVENT_NET_PORT 17997 #define FMOD_EVENT_NET_PORT 17997
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
{ {
#endif #endif
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