ibusobservedpath.h   ibusobservedpath.h 
skipping to change at line 78 skipping to change at line 78
* @mtime: Modified time. * @mtime: Modified time.
* @is_dir: Whether the file is the path directory. * @is_dir: Whether the file is the path directory.
* @is_exist: Whether the file exists. * @is_exist: Whether the file exists.
* *
* Data structure of IBusObservedPath. * Data structure of IBusObservedPath.
*/ */
struct _IBusObservedPath { struct _IBusObservedPath {
IBusSerializable parent; IBusSerializable parent;
/* instance members */ /* instance members */
/*< public >*/
gchar *path; gchar *path;
glong mtime; glong mtime;
gboolean is_dir; gboolean is_dir;
gboolean is_exist; gboolean is_exist;
}; };
struct _IBusObservedPathClass { struct _IBusObservedPathClass {
IBusSerializableClass parent; IBusSerializableClass parent;
 End of changes. 1 change blocks. 
0 lines changed or deleted 1 lines changed or added


 ibusproperty.h   ibusproperty.h 
skipping to change at line 126 skipping to change at line 126
typedef struct _IBusPropertyPrivate IBusPropertyPrivate; typedef struct _IBusPropertyPrivate IBusPropertyPrivate;
#ifndef __PROPLIST_DEFINED #ifndef __PROPLIST_DEFINED
#define __PROPLIST_DEFINED #define __PROPLIST_DEFINED
typedef struct _IBusPropList IBusPropList; typedef struct _IBusPropList IBusPropList;
typedef struct _IBusPropListClass IBusPropListClass; typedef struct _IBusPropListClass IBusPropListClass;
#endif #endif
/** /**
* IBusProperty: * IBusProperty:
* @key: Unique Identity for the IBusProperty. * key: Unique Identity for the IBusProperty.
* @icon: Icon file for the IBusProperty. * icon: Icon file for the IBusProperty.
* @label: Text shown in UI. * label: Text shown in UI.
* @symbol: A symbol char showned on a button or status icon for IBusProper * symbol: A symbol char showned on a button or status icon for IBusPropert
ty. y.
* @tooltip: Message shown if mouse hovered the IBusProperty. * tooltip: Message shown if mouse hovered the IBusProperty.
* @sensitive: Whether the IBusProperty is sensitive to keyboard and mouse * sensitive: Whether the IBusProperty is sensitive to keyboard and mouse e
event. vent.
* @visible: Whether the IBusProperty is visible. * visible: Whether the IBusProperty is visible.
* @type: IBusPropType of IBusProperty. * type: IBusPropType of IBusProperty.
* @state: IBusPropState of IBusProperty. * state: IBusPropState of IBusProperty.
* @sub_props: IBusPropList that contains sub IBusProperties. These IBusPro * sub_props: IBusPropList that contains sub IBusProperties. These IBusProp
perties are usually erties are usually
* shown as sub menu item. * shown as sub menu item.
* *
* UI component for input method engine property. * UI component for input method engine property.
*/ */
struct _IBusProperty { struct _IBusProperty {
/*< private >*/ /*< private >*/
IBusSerializable parent; IBusSerializable parent;
IBusPropertyPrivate *priv; IBusPropertyPrivate *priv;
gpointer pdummy[7]; gpointer pdummy[7];
 End of changes. 1 change blocks. 
13 lines changed or deleted 13 lines changed or added

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