client.h   client.h 
skipping to change at line 215 skipping to change at line 215
gboolean dbusmenu_client_add_type_handler (DbusmenuClient * cl ient, gboolean dbusmenu_client_add_type_handler (DbusmenuClient * cl ient,
const gchar * type, const gchar * type,
DbusmenuClientTypeH andler newfunc); DbusmenuClientTypeH andler newfunc);
gboolean dbusmenu_client_add_type_handler_full (DbusmenuClient * client, gboolean dbusmenu_client_add_type_handler_full (DbusmenuClient * client,
const gchar * type, const gchar * type,
DbusmenuClientTypeH andler newfunc, DbusmenuClientTypeH andler newfunc,
gpointer user_data, gpointer user_data,
GDestroyNotify dest roy_func); GDestroyNotify dest roy_func);
DbusmenuTextDirection dbusmenu_client_get_text_direction (DbusmenuClient * client); DbusmenuTextDirection dbusmenu_client_get_text_direction (DbusmenuClient * client);
DbusmenuStatus dbusmenu_client_get_status (DbusmenuClient * cl ient); DbusmenuStatus dbusmenu_client_get_status (DbusmenuClient * cl ient);
const GStrv dbusmenu_client_get_icon_paths (DbusmenuClient * cl ient); GStrv dbusmenu_client_get_icon_paths (DbusmenuClient * cl ient);
/** /**
SECTION:client SECTION:client
@short_description: The catcher of all the server traffic @short_description: The catcher of all the server traffic
@stability: Unstable @stability: Unstable
@include: libdbusmenu-glib/client.h @include: libdbusmenu-glib/client.h
The client exists as a mirror to the server. For most folks The client exists as a mirror to the server. For most folks
all they will do with a client is set it up to connect to all they will do with a client is set it up to connect to
a server and then watch as the menu items on their side a server and then watch as the menu items on their side
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 server.h   server.h 
skipping to change at line 170 skipping to change at line 170
GType dbusmenu_server_get_type (void); GType dbusmenu_server_get_type (void);
DbusmenuServer * dbusmenu_server_new (const gchar * object); DbusmenuServer * dbusmenu_server_new (const gchar * object);
void dbusmenu_server_set_root (DbusmenuServer * self, void dbusmenu_server_set_root (DbusmenuServer * self,
DbusmenuMenuit em * root); DbusmenuMenuit em * root);
DbusmenuTextDirection dbusmenu_server_get_text_direction (DbusmenuServer * server); DbusmenuTextDirection dbusmenu_server_get_text_direction (DbusmenuServer * server);
void dbusmenu_server_set_text_direction (DbusmenuServer * server, void dbusmenu_server_set_text_direction (DbusmenuServer * server,
DbusmenuTextDi rection dir); DbusmenuTextDi rection dir);
DbusmenuStatus dbusmenu_server_get_status (DbusmenuServer * server); DbusmenuStatus dbusmenu_server_get_status (DbusmenuServer * server);
void dbusmenu_server_set_status (DbusmenuServer * server, void dbusmenu_server_set_status (DbusmenuServer * server,
DbusmenuStatus status); DbusmenuStatus status);
const GStrv dbusmenu_server_get_icon_paths (DbusmenuServer * server); GStrv dbusmenu_server_get_icon_paths (DbusmenuServer * server);
void dbusmenu_server_set_icon_paths (DbusmenuServer * server, void dbusmenu_server_set_icon_paths (DbusmenuServer * server,
GStrv icon_paths); GStrv icon_paths);
/** /**
SECTION:server SECTION:server
@short_description: The server signals changed and @short_description: The server signals changed and
updates on a tree of #DbusmenuMenuitem objecs. updates on a tree of #DbusmenuMenuitem objecs.
@stability: Unstable @stability: Unstable
@include: libdbusmenu-glib/server.h @include: libdbusmenu-glib/server.h
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