ApplyTransformTraverser.h   ApplyTransformTraverser.h 
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// ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVI DIA HAS // ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVI DIA HAS
// BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES // BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES
#pragma once #pragma once
/** \file */ /** \file */
#include <list> #include <list>
#include "nvsgcommon.h" #include "nvsgcommon.h"
#include "nvsg/Node.h" #include "nvsg/Node.h"
#include "nvsg/GeoNode.h" #include "nvsg/GeoNode.h"
#include "nvsg/DirectedLight.h"
#include "nvsg/PointLight.h"
#include "nvsg/SpotLight.h"
#include "nvmath/Matnnt.h" #include "nvmath/Matnnt.h"
#include "nvutil/TransformStack.h" #include "nvutil/TransformStack.h"
#include "nvtraverser/OptimizeTraverser.h" #include "nvtraverser/OptimizeTraverser.h"
namespace nvtraverser namespace nvtraverser
{ {
/*! \brief Traverser that pretransforms all possible geometries in the sc ene /*! \brief Traverser that pretransforms all possible geometries in the sc ene
* \remarks The following objects act as root-node for pretransformation which means * \remarks The following objects act as root-node for pretransformation which means
* they reset the transform stack to identity. * they reset the transform stack to identity.
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public: public:
NVSG_API ApplyTransformTraverser( void ) ; NVSG_API ApplyTransformTraverser( void ) ;
NVSG_API virtual ~ApplyTransformTraverser( void ) ; NVSG_API virtual ~ApplyTransformTraverser( void ) ;
NVSG_API virtual void doApply( nvsg::NodeHandle * root ); NVSG_API virtual void doApply( nvsg::NodeHandle * root );
NVSG_API virtual void handleGroup( nvsg::Group *group ); NVSG_API virtual void handleGroup( nvsg::Group *group );
NVSG_API virtual void handleGeoNode( nvsg::GeoNode * geoNode ); NVSG_API virtual void handleGeoNode( nvsg::GeoNode * geoNode );
NVSG_API virtual void handleTransform( nvsg::Transform *transform ); NVSG_API virtual void handleTransform( nvsg::Transform *transform );
NVSG_API virtual void handleDirectedLight( nvsg::DirectedLight * light
);
NVSG_API virtual void handlePointLight( nvsg::PointLight * light );
NVSG_API virtual void handleSpotLight( nvsg::SpotLight * light );
// pretransform blockers // pretransform blockers
NVSG_API virtual void handleSwitch( nvsg::Switch *switchObject ); NVSG_API virtual void handleSwitch( nvsg::Switch *switchObject );
NVSG_API virtual void handleAnimatedTransform( nvsg::AnimatedTransform *animatedTransform ); NVSG_API virtual void handleAnimatedTransform( nvsg::AnimatedTransform *animatedTransform );
NVSG_API virtual void handleFlipbookAnimation( nvsg::FlipbookAnimation *flipbookAnimation ); NVSG_API virtual void handleFlipbookAnimation( nvsg::FlipbookAnimation *flipbookAnimation );
NVSG_API virtual void handleLOD( nvsg::LOD *lod ); NVSG_API virtual void handleLOD( nvsg::LOD *lod );
NVSG_API virtual void handleBillboard( nvsg::Billboard *billboard ); NVSG_API virtual void handleBillboard( nvsg::Billboard *billboard );
protected: protected:
/** /**
 End of changes. 2 change blocks. 
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 GLContext.h   GLContext.h 
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friend NVSG_API void GLMaterialShininess( GLenum face, GLfloat param ); friend NVSG_API void GLMaterialShininess( GLenum face, GLfloat param );
friend NVSG_API void GLMaterialShininessBack( GLfloat param ); friend NVSG_API void GLMaterialShininessBack( GLfloat param );
friend NVSG_API void GLMaterialShininessFront( GLfloat param ); friend NVSG_API void GLMaterialShininessFront( GLfloat param );
friend NVSG_API void GLMaterialShininessFrontAndBack( GLfloat param ); friend NVSG_API void GLMaterialShininessFrontAndBack( GLfloat param );
friend NVSG_API void GLMaterialSpecular( GLenum face, const GLfloat *para ms ); friend NVSG_API void GLMaterialSpecular( GLenum face, const GLfloat *para ms );
friend NVSG_API void GLMaterialSpecularBack( const GLfloat *params ); friend NVSG_API void GLMaterialSpecularBack( const GLfloat *params );
friend NVSG_API void GLMaterialSpecularFront( const GLfloat *params ); friend NVSG_API void GLMaterialSpecularFront( const GLfloat *params );
friend NVSG_API void GLMaterialSpecularFrontAndBack( const GLfloat *param s ); friend NVSG_API void GLMaterialSpecularFrontAndBack( const GLfloat *param s );
friend NVSG_API void GLMatrixMode( GLenum mode ); friend NVSG_API void GLMatrixMode( GLenum mode );
friend NVSG_API void GLMinmax( GLenum target, GLenum internalformat, GLbo olean sink ); friend NVSG_API void GLMinmax( GLenum target, GLenum internalformat, GLbo olean sink );
friend NVSG_API void GLMultiDrawArrays( GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount ); friend NVSG_API void GLMultiDrawArrays( GLenum mode, GLint *first, GLsize i *count, GLsizei primcount );
friend NVSG_API void GLMultiDrawElements( GLenum mode, const GLsizei *cou nt, GLenum type, const GLvoid* *indices, GLsizei primcount ); friend NVSG_API void GLMultiDrawElements( GLenum mode, const GLsizei *cou nt, GLenum type, const GLvoid* *indices, GLsizei primcount );
friend NVSG_API void GLMultiTexCoord1d( GLenum target, GLdouble s ); friend NVSG_API void GLMultiTexCoord1d( GLenum target, GLdouble s );
friend NVSG_API void GLMultiTexCoord1dv( GLenum target, const GLdouble *v ); friend NVSG_API void GLMultiTexCoord1dv( GLenum target, const GLdouble *v );
friend NVSG_API void GLMultiTexCoord1f( GLenum target, GLfloat s ); friend NVSG_API void GLMultiTexCoord1f( GLenum target, GLfloat s );
friend NVSG_API void GLMultiTexCoord1fv( GLenum target, const GLfloat *v ); friend NVSG_API void GLMultiTexCoord1fv( GLenum target, const GLfloat *v );
friend NVSG_API void GLMultiTexCoord1h( GLenum target, GLhalf s ); friend NVSG_API void GLMultiTexCoord1h( GLenum target, GLhalf s );
friend NVSG_API void GLMultiTexCoord1hv( GLenum target, const GLhalf *v ) ; friend NVSG_API void GLMultiTexCoord1hv( GLenum target, const GLhalf *v ) ;
friend NVSG_API void GLMultiTexCoord1i( GLenum target, GLint s ); friend NVSG_API void GLMultiTexCoord1i( GLenum target, GLint s );
friend NVSG_API void GLMultiTexCoord1iv( GLenum target, const GLint *v ); friend NVSG_API void GLMultiTexCoord1iv( GLenum target, const GLint *v );
friend NVSG_API void GLMultiTexCoord1s( GLenum target, GLshort s ); friend NVSG_API void GLMultiTexCoord1s( GLenum target, GLshort s );
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friend NVSG_API void GLMultiTexCoord4d( GLenum target, GLdouble s, GLdoub le t, GLdouble r, GLdouble q ); friend NVSG_API void GLMultiTexCoord4d( GLenum target, GLdouble s, GLdoub le t, GLdouble r, GLdouble q );
friend NVSG_API void GLMultiTexCoord4dv( GLenum target, const GLdouble *v ); friend NVSG_API void GLMultiTexCoord4dv( GLenum target, const GLdouble *v );
friend NVSG_API void GLMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); friend NVSG_API void GLMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
friend NVSG_API void GLMultiTexCoord4fv( GLenum target, const GLfloat *v ); friend NVSG_API void GLMultiTexCoord4fv( GLenum target, const GLfloat *v );
friend NVSG_API void GLMultiTexCoord4h( GLenum target, GLhalf s, GLhalf t , GLhalf r, GLhalf q ); friend NVSG_API void GLMultiTexCoord4h( GLenum target, GLhalf s, GLhalf t , GLhalf r, GLhalf q );
friend NVSG_API void GLMultiTexCoord4hv( GLenum target, const GLhalf *v ) ; friend NVSG_API void GLMultiTexCoord4hv( GLenum target, const GLhalf *v ) ;
friend NVSG_API void GLMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); friend NVSG_API void GLMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
friend NVSG_API void GLMultiTexCoord4iv( GLenum target, const GLint *v ); friend NVSG_API void GLMultiTexCoord4iv( GLenum target, const GLint *v );
friend NVSG_API void GLMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); friend NVSG_API void GLMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
friend NVSG_API void GLMultiTexCoord4sv( GLenum target, const GLshort *v ); friend NVSG_API void GLMultiTexCoord4sv( GLenum target, const GLshort *v );
friend NVSG_API void GLMultiTexCoordPointer( GLenum target, GLint size, G Lenum type, GLsizei stride, const GLvoid *pointer );
friend NVSG_API void GLMultMatrixd( const GLdouble *m ); friend NVSG_API void GLMultMatrixd( const GLdouble *m );
friend NVSG_API void GLMultMatrixf( const GLfloat *m ); friend NVSG_API void GLMultMatrixf( const GLfloat *m );
friend NVSG_API void GLMultTransposeMatrixd( const GLdouble *m ); friend NVSG_API void GLMultTransposeMatrixd( const GLdouble *m );
friend NVSG_API void GLMultTransposeMatrixf( const GLfloat *m ); friend NVSG_API void GLMultTransposeMatrixf( const GLfloat *m );
friend NVSG_API void GLNewList( GLuint list, GLenum mode ); friend NVSG_API void GLNewList( GLuint list, GLenum mode );
friend NVSG_API void GLNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); friend NVSG_API void GLNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
friend NVSG_API void GLNormal3bv( const GLbyte *v ); friend NVSG_API void GLNormal3bv( const GLbyte *v );
friend NVSG_API void GLNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); friend NVSG_API void GLNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
friend NVSG_API void GLNormal3dv( const GLdouble *v ); friend NVSG_API void GLNormal3dv( const GLdouble *v );
friend NVSG_API void GLNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); friend NVSG_API void GLNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
friend NVSG_API void GLNormal3fv( const GLfloat *v ); friend NVSG_API void GLNormal3fv( const GLfloat *v );
friend NVSG_API void GLNormal3h( GLhalf nx, GLhalf ny, GLhalf nz ); friend NVSG_API void GLNormal3h( GLhalf nx, GLhalf ny, GLhalf nz );
friend NVSG_API void GLNormal3hv( const GLhalf *v ); friend NVSG_API void GLNormal3hv( const GLhalf *v );
friend NVSG_API void GLNormal3i( GLint nx, GLint ny, GLint nz ); friend NVSG_API void GLNormal3i( GLint nx, GLint ny, GLint nz );
friend NVSG_API void GLNormal3iv( const GLint *v ); friend NVSG_API void GLNormal3iv( const GLint *v );
friend NVSG_API void GLNormal3s( GLshort nx, GLshort ny, GLshort nz ); friend NVSG_API void GLNormal3s( GLshort nx, GLshort ny, GLshort nz );
friend NVSG_API void GLNormal3sv( const GLshort *v ); friend NVSG_API void GLNormal3sv( const GLshort *v );
friend NVSG_API void GLNormalPointer( GLenum type, GLsizei stride, const GLvoid *pointer ); friend NVSG_API void GLNormalPointer( GLenum type, GLsizei stride, const GLvoid *pointer );
friend NVSG_API void GLOrtho( GLdouble left, GLdouble right, GLdouble bot tom, GLdouble top, GLdouble zNear, GLdouble zFar ); friend NVSG_API void GLOrtho( GLdouble left, GLdouble right, GLdouble bot tom, GLdouble top, GLdouble zNear, GLdouble zFar );
friend NVSG_API void GLPassThrough( GLfloat token ); friend NVSG_API void GLPassThrough( GLfloat token );
friend NVSG_API void GLPixelDataRange( GLenum target, GLsizei size, const GLvoid *pointer ); friend NVSG_API void GLPixelDataRange( GLenum target, GLsizei size, GLvoi d *pointer );
friend NVSG_API void GLPixelMapfv( GLenum map, GLsizei mapsize, const GLf loat *values ); friend NVSG_API void GLPixelMapfv( GLenum map, GLsizei mapsize, const GLf loat *values );
friend NVSG_API void GLPixelMapuiv( GLenum map, GLsizei mapsize, const GL uint *values ); friend NVSG_API void GLPixelMapuiv( GLenum map, GLsizei mapsize, const GL uint *values );
friend NVSG_API void GLPixelMapusv( GLenum map, GLsizei mapsize, const GL ushort *values ); friend NVSG_API void GLPixelMapusv( GLenum map, GLsizei mapsize, const GL ushort *values );
friend NVSG_API void GLPixelStoref( GLenum pname, GLfloat param ); friend NVSG_API void GLPixelStoref( GLenum pname, GLfloat param );
friend NVSG_API void GLPixelStorei( GLenum pname, GLint param ); friend NVSG_API void GLPixelStorei( GLenum pname, GLint param );
friend NVSG_API void GLPixelTransferf( GLenum pname, GLfloat param ); friend NVSG_API void GLPixelTransferf( GLenum pname, GLfloat param );
friend NVSG_API void GLPixelTransferi( GLenum pname, GLint param ); friend NVSG_API void GLPixelTransferi( GLenum pname, GLint param );
friend NVSG_API void GLPixelZoom( GLfloat xfactor, GLfloat yfactor ); friend NVSG_API void GLPixelZoom( GLfloat xfactor, GLfloat yfactor );
friend NVSG_API void GLPointParameterf( GLenum pname, GLfloat param ); friend NVSG_API void GLPointParameterf( GLenum pname, GLfloat param );
friend NVSG_API void GLPointParameterfv( GLenum pname, const GLfloat *par ams ); friend NVSG_API void GLPointParameterfv( GLenum pname, const GLfloat *par ams );
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friend NVSG_API void GLSecondaryColor3ui( GLuint red, GLuint green, GLuin t blue ); friend NVSG_API void GLSecondaryColor3ui( GLuint red, GLuint green, GLuin t blue );
friend NVSG_API void GLSecondaryColor3uiv( const GLuint *v ); friend NVSG_API void GLSecondaryColor3uiv( const GLuint *v );
friend NVSG_API void GLSecondaryColor3us( GLushort red, GLushort green, G Lushort blue ); friend NVSG_API void GLSecondaryColor3us( GLushort red, GLushort green, G Lushort blue );
friend NVSG_API void GLSecondaryColor3usv( const GLushort *v ); friend NVSG_API void GLSecondaryColor3usv( const GLushort *v );
friend NVSG_API void GLSecondaryColorPointer( GLint size, GLenum type, GL sizei stride, const GLvoid *pointer ); friend NVSG_API void GLSecondaryColorPointer( GLint size, GLenum type, GL sizei stride, const GLvoid *pointer );
friend NVSG_API void GLSelectBuffer( GLsizei size, GLuint *buffer ); friend NVSG_API void GLSelectBuffer( GLsizei size, GLuint *buffer );
friend NVSG_API void GLSelectTexture( GLenum target ); friend NVSG_API void GLSelectTexture( GLenum target );
friend NVSG_API void GLSelectTextureCoordSet( GLenum target ); friend NVSG_API void GLSelectTextureCoordSet( GLenum target );
friend NVSG_API void GLSeparableFilter2D( GLenum target, GLenum internalf ormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLv oid *row, const GLvoid *column ); friend NVSG_API void GLSeparableFilter2D( GLenum target, GLenum internalf ormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLv oid *row, const GLvoid *column );
friend NVSG_API void GLSetFence( GLuint fence, GLenum condition ); friend NVSG_API void GLSetFence( GLuint fence, GLenum condition );
friend NVSG_API void GLSetWindowStereoMode( GLboolean displayMode );
friend NVSG_API void GLShadeModel( GLenum mode ); friend NVSG_API void GLShadeModel( GLenum mode );
friend NVSG_API void GLShaderSource( GLuint shader, GLsizei count, const GLcharARB* *string, const GLint *length ); friend NVSG_API void GLShaderSource( GLuint shader, GLsizei count, const GLcharARB* *string, const GLint *length );
friend NVSG_API void GLStencilClearTag( GLsizei tagBits, GLuint clearTag ); friend NVSG_API void GLStencilClearTag( GLsizei tagBits, GLuint clearTag );
friend NVSG_API void GLStencilFunc( GLenum func, GLint ref, GLuint mask ) ; friend NVSG_API void GLStencilFunc( GLenum func, GLint ref, GLuint mask ) ;
friend NVSG_API void GLStencilFuncSeparate( GLenum face, GLenum func, GLi nt ref, GLuint mask ); friend NVSG_API void GLStencilFuncSeparate( GLenum face, GLenum func, GLi nt ref, GLuint mask );
friend NVSG_API void GLStencilOpSeparate( GLenum face, GLenum fail, GLenu m zfail, GLenum zpass ); friend NVSG_API void GLStencilOpSeparate( GLenum face, GLenum fail, GLenu m zfail, GLenum zpass );
friend NVSG_API void GLStencilMaskSeparate( GLenum face, GLuint mask ); friend NVSG_API void GLStencilMaskSeparate( GLenum face, GLuint mask );
friend NVSG_API void GLStencilMask( GLuint mask ); friend NVSG_API void GLStencilMask( GLuint mask );
friend NVSG_API void GLStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); friend NVSG_API void GLStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
friend NVSG_API void GLStringMarker( GLsizei len, const GLvoid *string ); friend NVSG_API void GLStringMarker( GLsizei len, const GLvoid *string );
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friend NVSG_API void GLTextureBorderColor( GLenum target, const GLfloat * params ); friend NVSG_API void GLTextureBorderColor( GLenum target, const GLfloat * params );
friend NVSG_API void GLTextureEnvColor( const GLfloat * params ); friend NVSG_API void GLTextureEnvColor( const GLfloat * params );
friend NVSG_API void GLTextureEnvMode( GLint param ); friend NVSG_API void GLTextureEnvMode( GLint param );
friend NVSG_API void GLTextureMagFilter( GLenum target, GLint param ); friend NVSG_API void GLTextureMagFilter( GLenum target, GLint param );
friend NVSG_API void GLTextureMinFilter( GLenum target, GLint param ); friend NVSG_API void GLTextureMinFilter( GLenum target, GLint param );
friend NVSG_API void GLTextureWrapR( GLenum target, GLint param ); friend NVSG_API void GLTextureWrapR( GLenum target, GLint param );
friend NVSG_API void GLTextureWrapS( GLenum target, GLint param ); friend NVSG_API void GLTextureWrapS( GLenum target, GLint param );
friend NVSG_API void GLTextureWrapT( GLenum target, GLint param ); friend NVSG_API void GLTextureWrapT( GLenum target, GLint param );
friend NVSG_API void GLTrackMatrix( GLenum target, GLuint address, GLenum matrix, GLenum transform ); friend NVSG_API void GLTrackMatrix( GLenum target, GLuint address, GLenum matrix, GLenum transform );
friend NVSG_API void GLTransformFeedbackAttribs( GLuint count, const GLin t *attribs, GLenum bufferMode ); friend NVSG_API void GLTransformFeedbackAttribs( GLuint count, const GLin t *attribs, GLenum bufferMode );
friend NVSG_API void GLTransformFeedbackVaryings( GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode ); friend NVSG_API void GLTransformFeedbackVaryings( GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode );
friend NVSG_API void GLTranslated( GLdouble x, GLdouble y, GLdouble z ); friend NVSG_API void GLTranslated( GLdouble x, GLdouble y, GLdouble z );
friend NVSG_API void GLTranslatef( GLfloat x, GLfloat y, GLfloat z ); friend NVSG_API void GLTranslatef( GLfloat x, GLfloat y, GLfloat z );
friend NVSG_API void GLUnlockArrays(); friend NVSG_API void GLUnlockArrays();
friend NVSG_API void GLUniform1f( GLint location, GLfloat v0 ); friend NVSG_API void GLUniform1f( GLint location, GLfloat v0 );
friend NVSG_API void GLUniform1fv( GLint location, GLsizei count, const G Lfloat *value ); friend NVSG_API void GLUniform1fv( GLint location, GLsizei count, const G Lfloat *value );
friend NVSG_API void GLUniform1i( GLint location, GLint v0 ); friend NVSG_API void GLUniform1i( GLint location, GLint v0 );
friend NVSG_API void GLUniform1iv( GLint location, GLsizei count, const G Lint *value ); friend NVSG_API void GLUniform1iv( GLint location, GLsizei count, const G Lint *value );
friend NVSG_API void GLUniform1ui( GLint location, GLuint v0 ); friend NVSG_API void GLUniform1ui( GLint location, GLuint v0 );
friend NVSG_API void GLUniform1uiv( GLint location, GLsizei count, const GLuint *value ); friend NVSG_API void GLUniform1uiv( GLint location, GLsizei count, const GLuint *value );
friend NVSG_API void GLUniform2f( GLint location, GLfloat v0, GLfloat v1 ); friend NVSG_API void GLUniform2f( GLint location, GLfloat v0, GLfloat v1 );
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friend NVSG_API void GLUniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); friend NVSG_API void GLUniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value );
friend NVSG_API void GLUniformMatrix3fv( GLint location, GLsizei count, G Lboolean transpose, const GLfloat *value ); friend NVSG_API void GLUniformMatrix3fv( GLint location, GLsizei count, G Lboolean transpose, const GLfloat *value );
friend NVSG_API void GLUniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); friend NVSG_API void GLUniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value );
friend NVSG_API void GLUniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); friend NVSG_API void GLUniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value );
friend NVSG_API void GLUniformMatrix4fv( GLint location, GLsizei count, G Lboolean transpose, const GLfloat *value ); friend NVSG_API void GLUniformMatrix4fv( GLint location, GLsizei count, G Lboolean transpose, const GLfloat *value );
friend NVSG_API void GLUniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); friend NVSG_API void GLUniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value );
friend NVSG_API void GLUniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); friend NVSG_API void GLUniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value );
friend NVSG_API GLboolean GLUnmapBuffer( GLenum target ); friend NVSG_API GLboolean GLUnmapBuffer( GLenum target );
friend NVSG_API void GLUseProgram( GLuint program ); friend NVSG_API void GLUseProgram( GLuint program );
friend NVSG_API void GLUseProgramObject( GLhandleARB programObj ); friend NVSG_API void GLUseProgramObject( GLhandleARB programObj );
friend NVSG_API GLboolean GLValidBackBufferHint( GLint x, GLint y, GLsize i width, GLsizei height );
friend NVSG_API void GLValidateProgram( GLuint program ); friend NVSG_API void GLValidateProgram( GLuint program );
friend NVSG_API void GLVertex2d( GLdouble x, GLdouble y ); friend NVSG_API void GLVertex2d( GLdouble x, GLdouble y );
friend NVSG_API void GLVertex2dv( const GLdouble *v ); friend NVSG_API void GLVertex2dv( const GLdouble *v );
friend NVSG_API void GLVertex2f( GLfloat x, GLfloat y ); friend NVSG_API void GLVertex2f( GLfloat x, GLfloat y );
friend NVSG_API void GLVertex2fv( const GLfloat *v ); friend NVSG_API void GLVertex2fv( const GLfloat *v );
friend NVSG_API void GLVertex2h( GLhalf x, GLhalf y ); friend NVSG_API void GLVertex2h( GLhalf x, GLhalf y );
friend NVSG_API void GLVertex2hv( const GLhalf *v ); friend NVSG_API void GLVertex2hv( const GLhalf *v );
friend NVSG_API void GLVertex2i( GLint x, GLint y ); friend NVSG_API void GLVertex2i( GLint x, GLint y );
friend NVSG_API void GLVertex2iv( const GLint *v ); friend NVSG_API void GLVertex2iv( const GLint *v );
friend NVSG_API void GLVertex2s( GLshort x, GLshort y ); friend NVSG_API void GLVertex2s( GLshort x, GLshort y );
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friend NVSG_API void GLVertexAttribs3fvNV( GLuint index, GLsizei count, c onst GLfloat *v ); friend NVSG_API void GLVertexAttribs3fvNV( GLuint index, GLsizei count, c onst GLfloat *v );
friend NVSG_API void GLVertexAttribs3hv( GLuint index, GLsizei count, con st GLhalf *v ); friend NVSG_API void GLVertexAttribs3hv( GLuint index, GLsizei count, con st GLhalf *v );
friend NVSG_API void GLVertexAttribs3svNV( GLuint index, GLsizei count, c onst GLshort *v ); friend NVSG_API void GLVertexAttribs3svNV( GLuint index, GLsizei count, c onst GLshort *v );
friend NVSG_API void GLVertexAttribs4dvNV( GLuint index, GLsizei count, c onst GLdouble *v ); friend NVSG_API void GLVertexAttribs4dvNV( GLuint index, GLsizei count, c onst GLdouble *v );
friend NVSG_API void GLVertexAttribs4fvNV( GLuint index, GLsizei count, c onst GLfloat *v ); friend NVSG_API void GLVertexAttribs4fvNV( GLuint index, GLsizei count, c onst GLfloat *v );
friend NVSG_API void GLVertexAttribs4hv( GLuint index, GLsizei count, con st GLhalf *v ); friend NVSG_API void GLVertexAttribs4hv( GLuint index, GLsizei count, con st GLhalf *v );
friend NVSG_API void GLVertexAttribs4svNV( GLuint index, GLsizei count, c onst GLshort *v ); friend NVSG_API void GLVertexAttribs4svNV( GLuint index, GLsizei count, c onst GLshort *v );
friend NVSG_API void GLVertexAttribs4ubvNV( GLuint index, GLsizei count, const GLubyte *v ); friend NVSG_API void GLVertexAttribs4ubvNV( GLuint index, GLsizei count, const GLubyte *v );
friend NVSG_API void GLVertexPointer( GLint size, GLenum type, GLsizei st ride, const GLvoid *pointer ); friend NVSG_API void GLVertexPointer( GLint size, GLenum type, GLsizei st ride, const GLvoid *pointer );
friend NVSG_API void GLViewport( GLint x, GLint y, GLsizei width, GLsizei height ); friend NVSG_API void GLViewport( GLint x, GLint y, GLsizei width, GLsizei height );
friend NVSG_API void GLWindowBackBufferHint();
friend NVSG_API void GLWindowPos2d( GLdouble x, GLdouble y ); friend NVSG_API void GLWindowPos2d( GLdouble x, GLdouble y );
friend NVSG_API void GLWindowPos2dv( const GLdouble *p ); friend NVSG_API void GLWindowPos2dv( const GLdouble *p );
friend NVSG_API void GLWindowPos2f( GLfloat x, GLfloat y ); friend NVSG_API void GLWindowPos2f( GLfloat x, GLfloat y );
friend NVSG_API void GLWindowPos2fv( const GLfloat *p ); friend NVSG_API void GLWindowPos2fv( const GLfloat *p );
friend NVSG_API void GLWindowPos2i( GLint x, GLint y ); friend NVSG_API void GLWindowPos2i( GLint x, GLint y );
friend NVSG_API void GLWindowPos2iv( const GLint *p ); friend NVSG_API void GLWindowPos2iv( const GLint *p );
friend NVSG_API void GLWindowPos2s( GLshort x, GLshort y ); friend NVSG_API void GLWindowPos2s( GLshort x, GLshort y );
friend NVSG_API void GLWindowPos2sv( const GLshort *p ); friend NVSG_API void GLWindowPos2sv( const GLshort *p );
friend NVSG_API void GLWindowPos3d( GLdouble x, GLdouble y, GLdouble z ); friend NVSG_API void GLWindowPos3d( GLdouble x, GLdouble y, GLdouble z );
friend NVSG_API void GLWindowPos3dv( const GLdouble *p ); friend NVSG_API void GLWindowPos3dv( const GLdouble *p );
skipping to change at line 2729 skipping to change at line 2725
//! Replacement of glActiveVaryingNV //! Replacement of glActiveVaryingNV
/** This function asserts on the result before returning. */ /** This function asserts on the result before returning. */
inline void GLActiveVarying( GLuint program, const GLchar *name ) inline void GLActiveVarying( GLuint program, const GLchar *name )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl ActiveVaryingNV ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl ActiveVaryingNV );
glContext()->m_glFunctions->glActiveVaryingNV( program, name ); glContext()->m_glFunctions->glActiveVaryingNV( program, name );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Replacement of glSwapHintRectWin
/** This function asserts on the result before returning. */
inline void GLAddSwapHintRect( GLint x, GLint y, GLsizei width, GLsizei h
eight )
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
AddSwapHintRectWin );
glContext()->m_glFunctions->glAddSwapHintRectWin( x, y, width, height );
ASSERT_GL_NO_ERROR;
}
//! Replacement of glAlphaFunc //! Replacement of glAlphaFunc
/** This function caches the alpha func and ref and asserts on the result b efore returning. */ /** This function caches the alpha func and ref and asserts on the result b efore returning. */
inline void GLAlphaFunc( GLenum func, GLclampf ref ) inline void GLAlphaFunc( GLenum func, GLclampf ref )
{ {
#if defined(GL_CACHING) #if defined(GL_CACHING)
GLContext * ctx = glContext(); GLContext * ctx = glContext();
# if defined(GL_SUPPORT_RESET) # if defined(GL_SUPPORT_RESET)
ctx->m_previousAttributes.m_alphaFunc = ctx->m_colorBufferAttributes.m_al phaFunc; ctx->m_previousAttributes.m_alphaFunc = ctx->m_colorBufferAttributes.m_al phaFunc;
ctx->m_previousAttributes.m_alphaRef = ctx->m_colorBufferAttributes.m_al phaRef; ctx->m_previousAttributes.m_alphaRef = ctx->m_colorBufferAttributes.m_al phaRef;
# endif # endif
skipping to change at line 2876 skipping to change at line 2862
//! Replacement of glBlendColor //! Replacement of glBlendColor
inline void GLBlendColor( GLclampf red, GLclampf green, GLclampf blue, GL clampf alpha ) inline void GLBlendColor( GLclampf red, GLclampf green, GLclampf blue, GL clampf alpha )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl BlendColor ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl BlendColor );
glContext()->m_glFunctions->glBlendColor( red, green, blue, alpha ); glContext()->m_glFunctions->glBlendColor( red, green, blue, alpha );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Replacement of glBindArraySetARB
inline void GLBindArraySet( GLuint buffer )
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
BindArraySetARB );
glContext()->m_glFunctions->glBindArraySetARB( buffer );
ASSERT_GL_NO_ERROR;
}
//! Replacement of glBindAttribLocation //! Replacement of glBindAttribLocation
inline void GLBindAttribLocation( GLuint program, GLuint index, const GLc har *name ) inline void GLBindAttribLocation( GLuint program, GLuint index, const GLc har *name )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl BindAttribLocation ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl BindAttribLocation );
glContext()->m_glFunctions->glBindAttribLocation( program, index, name ); glContext()->m_glFunctions->glBindAttribLocation( program, index, name );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Replacement of glBindBuffer //! Replacement of glBindBuffer
skipping to change at line 2994 skipping to change at line 2971
// Need to make sure, the cached buffer really is bound! (See Bug 391374) // Need to make sure, the cached buffer really is bound! (See Bug 391374)
NVSG_ASSERT( ctx && ctx->m_glFunctions && ctx->m_glFunctions->glBindBuffe r ); NVSG_ASSERT( ctx && ctx->m_glFunctions && ctx->m_glFunctions->glBindBuffe r );
ctx->m_glFunctions->glBindBuffer( target, ctx->m_bufferBindingAttributes[ target] ); ctx->m_glFunctions->glBindBuffer( target, ctx->m_bufferBindingAttributes[ target] );
#endif #endif
NVSG_ASSERT( ctx->m_glFunctions->glBufferSubData ); NVSG_ASSERT( ctx->m_glFunctions->glBufferSubData );
ctx->m_glFunctions->glBufferSubData( target, offset, size, data ); ctx->m_glFunctions->glBufferSubData( target, offset, size, data );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Replacement of glDeleteArraySetsARB
/** This function asserts on the result before returning. */
inline void GLDeleteArraySets( GLsizei n, const GLuint *buffers )
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
DeleteArraySetsARB );
glContext()->m_glFunctions->glDeleteArraySetsARB( n, buffers );
ASSERT_GL_NO_ERROR;
}
//! Replacement of glDeleteBuffers //! Replacement of glDeleteBuffers
/** This function updates some caches, and asserts on the result before ret urning. */ /** This function updates some caches, and asserts on the result before ret urning. */
inline void GLDeleteBuffers(GLsizei n, const GLuint *buffers) inline void GLDeleteBuffers(GLsizei n, const GLuint *buffers)
{ {
NVSG_GL_STATS_DELETE_BUFFERS( n, buffers ); NVSG_GL_STATS_DELETE_BUFFERS( n, buffers );
GLContext * ctx = glContext(); GLContext * ctx = glContext();
NVSG_ASSERT( ctx->m_glFunctions && ctx->m_glFunctions->glDeleteBuffers ); NVSG_ASSERT( ctx->m_glFunctions && ctx->m_glFunctions->glDeleteBuffers );
#if defined(GL_CACHING) #if defined(GL_CACHING)
for ( GLsizei i=0; i<n; ++i ) for ( GLsizei i=0; i<n; ++i )
{ {
skipping to change at line 3039 skipping to change at line 3006
//! Replacement of glDeleteFencesNV //! Replacement of glDeleteFencesNV
inline void GLDeleteFences( GLsizei n, const GLuint *fences ) inline void GLDeleteFences( GLsizei n, const GLuint *fences )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl DeleteFences ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl DeleteFences );
glContext()->m_glFunctions->glDeleteFences( n, fences ); glContext()->m_glFunctions->glDeleteFences( n, fences );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Replacement of glGenArraySetsARB
inline void GLGenArraySets( GLsizei n, GLuint *buffers )
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
GenArraySetsARB );
glContext()->m_glFunctions->glGenArraySetsARB( n, buffers );
ASSERT_GL_NO_ERROR;
}
//! Replacement of glGenBuffers //! Replacement of glGenBuffers
/** This function asserts on the result, and updates some caches. */ /** This function asserts on the result, and updates some caches. */
inline void GLGenBuffers(GLsizei n, GLuint *buffers) inline void GLGenBuffers(GLsizei n, GLuint *buffers)
{ {
NVSG_GL_STATS_GEN_BUFFERS( n, buffers ); NVSG_GL_STATS_GEN_BUFFERS( n, buffers );
GLContext * ctx = glContext(); GLContext * ctx = glContext();
NVSG_ASSERT( ctx->m_glFunctions && ctx->m_glFunctions->glGenBuffers ); NVSG_ASSERT( ctx->m_glFunctions && ctx->m_glFunctions->glGenBuffers );
ctx->m_glFunctions->glGenBuffers( n, buffers ); ctx->m_glFunctions->glGenBuffers( n, buffers );
ctx->addBuffers(n, buffers); ctx->addBuffers(n, buffers);
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
skipping to change at line 3485 skipping to change at line 3443
//! Replacement of glValidateProgram //! Replacement of glValidateProgram
/** This function asserts on the result before returning. */ /** This function asserts on the result before returning. */
inline void GLValidateProgram( GLuint program ) inline void GLValidateProgram( GLuint program )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl ValidateProgram ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl ValidateProgram );
glContext()->m_glFunctions->glValidateProgram( program ); glContext()->m_glFunctions->glValidateProgram( program );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Replacement of glIsArraySetARB
/** This function asserts on the result before returning. */
inline GLboolean GLIsArraySet( GLuint name )
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
IsArraySetARB );
GLboolean ok = glContext()->m_glFunctions->glIsArraySetARB( name );
ASSERT_GL_NO_ERROR;
return( ok );
}
//! Replacement of glIsBuffer //! Replacement of glIsBuffer
/** This function tests if for the current render context, name denotes a v alid vertex buffer object. */ /** This function tests if for the current render context, name denotes a v alid vertex buffer object. */
inline GLboolean GLIsBuffer( GLuint name ) inline GLboolean GLIsBuffer( GLuint name )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
return glContext()->isBuffer(name); return glContext()->isBuffer(name);
} }
//! Replacement of glBindFragDataLocationEXT //! Replacement of glBindFragDataLocationEXT
/** This function asserts on the result before returning. */ /** This function asserts on the result before returning. */
skipping to change at line 5848 skipping to change at line 5795
inline void GLDrawElementsInstanced( GLenum mode, GLsizei count, GLenum t ype, const GLvoid *indices, GLsizei primcount ) inline void GLDrawElementsInstanced( GLenum mode, GLsizei count, GLenum t ype, const GLvoid *indices, GLsizei primcount )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl DrawElementsInstanced ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl DrawElementsInstanced );
glContext()->m_glFunctions->glDrawElementsInstanced( mode, count, type, i ndices, primcount ); glContext()->m_glFunctions->glDrawElementsInstanced( mode, count, type, i ndices, primcount );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Replacement of glMultiDrawArrays //! Replacement of glMultiDrawArrays
/** This function asserts on the result before returning. */ /** This function asserts on the result before returning. */
inline void GLMultiDrawArrays( GLenum mode, const GLint *first, const GLs izei *count, GLsizei primcount ) inline void GLMultiDrawArrays( GLenum mode, GLint *first, GLsizei *count, GLsizei primcount )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
ASSERT_GL_ARRAY_BUFFER_BINDING(); ASSERT_GL_ARRAY_BUFFER_BINDING();
ASSERT_GL_ELEMENT_ARRAY_BUFFER_BINDING(); ASSERT_GL_ELEMENT_ARRAY_BUFFER_BINDING();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl MultiDrawArrays ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl MultiDrawArrays );
glContext()->m_glFunctions->glMultiDrawArrays( mode, first, count, primco unt ); glContext()->m_glFunctions->glMultiDrawArrays( mode, first, count, primco unt );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Replacement of glMultiDrawElements //! Replacement of glMultiDrawElements
skipping to change at line 11341 skipping to change at line 11288
//! Replacement of glMultiTexCoord4sv //! Replacement of glMultiTexCoord4sv
/** This function asserts on the result before returning. */ /** This function asserts on the result before returning. */
inline void GLMultiTexCoord4sv( GLenum target, const GLshort *v ) inline void GLMultiTexCoord4sv( GLenum target, const GLshort *v )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl MultiTexCoord4sv ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl MultiTexCoord4sv );
glContext()->m_glFunctions->glMultiTexCoord4sv( target, v ); glContext()->m_glFunctions->glMultiTexCoord4sv( target, v );
ASSERT_GL_NO_ERROR_IN_BEGIN_END; ASSERT_GL_NO_ERROR_IN_BEGIN_END;
} }
//! Replacement of glMultiTexCoordPointer
/** This function asserts on the result before returning. */
inline void GLMultiTexCoordPointer( GLenum target, GLint size, GLenum typ
e, GLsizei stride, const GLvoid *pointer )
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
MultiTexCoordPointer );
glContext()->m_glFunctions->glMultiTexCoordPointer( target, size, type, s
tride, pointer );
ASSERT_GL_NO_ERROR;
}
//! Replacement of glMultMatrixd //! Replacement of glMultMatrixd
/** This function updates the active texture if the matrix mode is GL_TEXTU RE and asserts on the result before returning. */ /** This function updates the active texture if the matrix mode is GL_TEXTU RE and asserts on the result before returning. */
inline void GLMultMatrixd( const GLdouble *m ) inline void GLMultMatrixd( const GLdouble *m )
{ {
NVSG_GL_STATS_MULT_MATRIXD( m ); NVSG_GL_STATS_MULT_MATRIXD( m );
#if defined( GL_CACHING ) #if defined( GL_CACHING )
if ( GL_TEXTURE == glContext()->m_transformAttributes.m_matrixMode ) if ( GL_TEXTURE == glContext()->m_transformAttributes.m_matrixMode )
{ // note: we have a texture matrix stack per unit { // note: we have a texture matrix stack per unit
_GLUpdateActiveTexture(); _GLUpdateActiveTexture();
} }
skipping to change at line 11561 skipping to change at line 11498
/** This function asserts on the result before returning. */ /** This function asserts on the result before returning. */
inline void GLPassThrough( GLfloat token ) inline void GLPassThrough( GLfloat token )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
glPassThrough( token ); glPassThrough( token );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Replacement of glPixelDataRangeNV //! Replacement of glPixelDataRangeNV
/** This function asserts on the result before returning. */ /** This function asserts on the result before returning. */
inline void GLPixelDataRange( GLenum target, GLsizei size, const GLvoid * pointer ) inline void GLPixelDataRange( GLenum target, GLsizei size, GLvoid *pointe r )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl PixelDataRange ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl PixelDataRange );
glContext()->m_glFunctions->glPixelDataRange( target, size, pointer ); glContext()->m_glFunctions->glPixelDataRange( target, size, pointer );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Replacement of glPixelMapfv //! Replacement of glPixelMapfv
/** This function asserts on the result before returning. */ /** This function asserts on the result before returning. */
inline void GLPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *val ues ) inline void GLPixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *val ues )
skipping to change at line 13363 skipping to change at line 13300
//! Replacement of glSetFenceNV //! Replacement of glSetFenceNV
inline void GLSetFence( GLuint fence, GLenum condition ) inline void GLSetFence( GLuint fence, GLenum condition )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl SetFence ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl SetFence );
glContext()->m_glFunctions->glSetFence( fence, condition ); glContext()->m_glFunctions->glSetFence( fence, condition );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Replacement of glSetWindowStereoModeNV
/** This function asserts on the result before returning. */
inline void GLSetWindowStereoMode( GLboolean displayMode )
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
SetWindowStereoMode );
glContext()->m_glFunctions->glSetWindowStereoMode( displayMode );
ASSERT_GL_NO_ERROR;
}
//! Replacement of glShadeModel //! Replacement of glShadeModel
/** This function caches the shade model setting and asserts on the result before returning. */ /** This function caches the shade model setting and asserts on the result before returning. */
inline void GLShadeModel( GLenum mode ) inline void GLShadeModel( GLenum mode )
{ {
#if defined( GL_CACHING ) #if defined( GL_CACHING )
GLContext * ctx = glContext(); GLContext * ctx = glContext();
# if defined(GL_SUPPORT_RESET) # if defined(GL_SUPPORT_RESET)
ctx->m_previousAttributes.m_shadeModel = ctx->m_lightingAttributes.m_shad eModel; ctx->m_previousAttributes.m_shadeModel = ctx->m_lightingAttributes.m_shad eModel;
# endif # endif
if ( ctx->m_lightingAttributes.m_shadeModel != mode ) if ( ctx->m_lightingAttributes.m_shadeModel != mode )
skipping to change at line 14378 skipping to change at line 14305
inline void GLTransformFeedbackAttribs( GLuint count, const GLint *attrib s, GLenum bufferMode ) inline void GLTransformFeedbackAttribs( GLuint count, const GLint *attrib s, GLenum bufferMode )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl TransformFeedbackAttribsNV ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl TransformFeedbackAttribsNV );
glContext()->m_glFunctions->glTransformFeedbackAttribsNV( count, attribs, bufferMode ); glContext()->m_glFunctions->glTransformFeedbackAttribsNV( count, attribs, bufferMode );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Cached version of glTransformFeedbackVaryingsNV //! Cached version of glTransformFeedbackVaryingsNV
/** This function asserts on the result before returning. */ /** This function asserts on the result before returning. */
inline void GLTransformFeedbackVaryings( GLuint program, GLsizei count, c onst GLint *locations, GLenum bufferMode ) inline void GLTransformFeedbackVaryings( GLuint program, GLsizei count, c onst GLchar* *varyings, GLenum bufferMode )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl TransformFeedbackVaryingsNV ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl TransformFeedbackVaryingsNV );
glContext()->m_glFunctions->glTransformFeedbackVaryingsNV( program, count , locations, bufferMode ); glContext()->m_glFunctions->glTransformFeedbackVaryingsNV( program, count , varyings, bufferMode );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Cached version of glTexParameterf( target, pname, param ) //! Cached version of glTexParameterf( target, pname, param )
/** This function caches some of the texture environment parameters and ass erts on the result before returning. */ /** This function caches some of the texture environment parameters and ass erts on the result before returning. */
inline void GLTexParameterf( GLenum target, GLenum pname, GLfloat param ) inline void GLTexParameterf( GLenum target, GLenum pname, GLfloat param )
{ {
#if defined( GL_CACHING ) #if defined( GL_CACHING )
switch( pname ) switch( pname )
{ {
skipping to change at line 14618 skipping to change at line 14545
#if defined( GL_CACHING ) #if defined( GL_CACHING )
if ( GL_TEXTURE == glContext()->m_transformAttributes.m_matrixMode ) if ( GL_TEXTURE == glContext()->m_transformAttributes.m_matrixMode )
{ // note: we have a texture matrix stack per unit { // note: we have a texture matrix stack per unit
_GLUpdateActiveTexture(); _GLUpdateActiveTexture();
} }
#endif #endif
glTranslatef( x, y, z ); glTranslatef( x, y, z );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Replacement of glValidBackBufferHintAutodesk
inline GLboolean GLValidBackBufferHint( GLint x, GLint y, GLsizei width, G
Lsizei height )
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
ValidBackBufferHint );
GLboolean ok = glContext()->m_glFunctions->glValidBackBufferHint( x, y, w
idth, height );
ASSERT_GL_NO_ERROR;
return( ok );
}
//! Replacement of glVertex2d //! Replacement of glVertex2d
/** This function asserts on the result before returning. */ /** This function asserts on the result before returning. */
inline void GLVertex2d( GLdouble x, GLdouble y ) inline void GLVertex2d( GLdouble x, GLdouble y )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
glVertex2d( x, y ); glVertex2d( x, y );
ASSERT_GL_NO_ERROR_IN_BEGIN_END; ASSERT_GL_NO_ERROR_IN_BEGIN_END;
} }
//! Replacement of glVertex2dv //! Replacement of glVertex2dv
skipping to change at line 15697 skipping to change at line 15614
//! Replacement of glViewport //! Replacement of glViewport
/** This function asserts on the result before returning. */ /** This function asserts on the result before returning. */
inline void GLViewport( GLint x, GLint y, GLsizei width, GLsizei height ) inline void GLViewport( GLint x, GLint y, GLsizei width, GLsizei height )
{ {
NVSG_GL_STATS_VIEWPORT( x, y, width, height ); NVSG_GL_STATS_VIEWPORT( x, y, width, height );
glViewport( x, y, width, height ); glViewport( x, y, width, height );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
//! Replacement of glWindowBackBufferHintAutodesk
inline void GLWindowBackBufferHint()
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
WindowBackBufferHint );
glContext()->m_glFunctions->glWindowBackBufferHint();
ASSERT_GL_NO_ERROR;
}
//! Replacement of glWindowPos2d //! Replacement of glWindowPos2d
/** This function asserts on the result before returning. */ /** This function asserts on the result before returning. */
inline void GLWindowPos2d( GLdouble x, GLdouble y ) inline void GLWindowPos2d( GLdouble x, GLdouble y )
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl WindowPos2d ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl WindowPos2d );
glContext()->m_glFunctions->glWindowPos2d( x, y ); glContext()->m_glFunctions->glWindowPos2d( x, y );
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
skipping to change at line 16189 skipping to change at line 16097
* \param target The symbolic value of the texture target to generate mipm aps for. * \param target The symbolic value of the texture target to generate mipm aps for.
* \note It is assumed that the extension GL_EXT_framebuffer_object is sup ported. * \note It is assumed that the extension GL_EXT_framebuffer_object is sup ported.
* \note This function asserts on no GL error. */ * \note This function asserts on no GL error. */
inline void GLGenerateMipmap(GLenum target) inline void GLGenerateMipmap(GLenum target)
{ {
NVSG_ASSERT(GLIsExtensionAvailable("GL_EXT_framebuffer_object")); NVSG_ASSERT(GLIsExtensionAvailable("GL_EXT_framebuffer_object"));
glContext()->m_glFunctions->glGenerateMipmap(target); glContext()->m_glFunctions->glGenerateMipmap(target);
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
// GPU sync buffer extension routines.
inline void GLGPUSyncGetHandleSize (GLuint *initSize, GLuint *mapSize)
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
GpuSyncGetHandleSizeNVX );
glContext()->m_glFunctions->glGpuSyncGetHandleSizeNVX( initSize, mapSize
);
ASSERT_GL_NO_ERROR;
}
inline void GLGPUSyncInit (GLvoid* syncData)
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
GpuSyncInitNVX );
glContext()->m_glFunctions->glGpuSyncInitNVX( syncData );
ASSERT_GL_NO_ERROR;
}
inline void GLGPUSyncEnd (GLvoid* syncData)
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
GpuSyncEndNVX );
glContext()->m_glFunctions->glGpuSyncEndNVX( syncData );
ASSERT_GL_NO_ERROR;
}
inline void GLGPUSyncMapBuffer (GLvoid* syncData)
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
GpuSyncMapBufferNVX );
glContext()->m_glFunctions->glGpuSyncMapBufferNVX( syncData );
ASSERT_GL_NO_ERROR;
}
inline void GLGPUSyncUnmapBuffer (GLvoid* syncData)
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
GpuSyncUnmapBufferNVX );
glContext()->m_glFunctions->glGpuSyncUnmapBufferNVX( syncData );
ASSERT_GL_NO_ERROR;
}
inline void GLGPUSyncCopyBuffer (GLuint offset, GLuint size,
GLvoid * syncDa
ta)
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
GpuSyncCopyBufferNVX );
glContext()->m_glFunctions->glGpuSyncCopyBufferNVX( offset, size, syncDat
a );
ASSERT_GL_NO_ERROR;
}
inline void GLGPUSyncAcquire (GLvoid* syncData)
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
GpuSyncAcquireNVX );
glContext()->m_glFunctions->glGpuSyncAcquireNVX( syncData );
ASSERT_GL_NO_ERROR;
}
inline void GLGPUSyncRelease (GLvoid* syncData)
{
NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl
GpuSyncReleaseNVX );
glContext()->m_glFunctions->glGpuSyncReleaseNVX( syncData );
ASSERT_GL_NO_ERROR;
}
// GL_NV_present_video // GL_NV_present_video
inline void GLPresentFrameKeyedNV(GLuint video_slot, GLuint64EXT minPresent Time, GLuint beginPresentTimeId, GLuint presentDurationId, inline void GLPresentFrameKeyedNV(GLuint video_slot, GLuint64EXT minPresent Time, GLuint beginPresentTimeId, GLuint presentDurationId,
GLenum type, GLenum target0, GLuint fill0 , GLuint key0, GLenum target1, GLuint fill1, GLuint key1) GLenum type, GLenum target0, GLuint fill0 , GLuint key0, GLenum target1, GLuint fill1, GLuint key1)
{ {
NVSG_GL_STATS_FCT_COUNT(); NVSG_GL_STATS_FCT_COUNT();
NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl PresentFrameKeyedNV ); NVSG_ASSERT( glContext()->m_glFunctions && glContext()->m_glFunctions->gl PresentFrameKeyedNV );
glContext()->m_glFunctions->glPresentFrameKeyedNV(video_slot, minPresentT ime, beginPresentTimeId, presentDurationId, glContext()->m_glFunctions->glPresentFrameKeyedNV(video_slot, minPresentT ime, beginPresentTimeId, presentDurationId,
type, target0, fill0, k ey0, target1, fill1, key1); type, target0, fill0, k ey0, target1, fill1, key1);
ASSERT_GL_NO_ERROR; ASSERT_GL_NO_ERROR;
} }
 End of changes. 21 change blocks. 
190 lines changed or deleted 7 lines changed or added


 GLFunctions.h   GLFunctions.h 
skipping to change at line 16 skipping to change at line 16
// BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGE S // BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGE S
// WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, // WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
// BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNI ARY LOSS) // BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNI ARY LOSS)
// ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVI DIA HAS // ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVI DIA HAS
// BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES // BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES
#pragma once #pragma once
/** @file */ /** @file */
#include "nvsgcommon.h" #include "nvsgcommon.h"
#include "nvgl/nvgl.h"
#include <set> #include <set>
#include <string> #include <string>
namespace nvgl namespace nvgl
{ {
//! The \c GLFunctions class holds the OpenGL extension function pointers . //! The \c GLFunctions class holds the OpenGL extension function pointers .
/** Just like a \c GLContext, you will never have to use this class expli citly. A \c GLContext holds a \c GLFunctions member /** Just like a \c GLContext, you will never have to use this class expli citly. A \c GLContext holds a \c GLFunctions member
* to hold the extension functions of that OpenGL context. For every Ope nGL context there might exist a different set of * to hold the extension functions of that OpenGL context. For every Ope nGL context there might exist a different set of
skipping to change at line 67 skipping to change at line 68
//! Returns the version of the OpenGL available on the target system. //! Returns the version of the OpenGL available on the target system.
/** \returns The floating point version of the OpenGL with the repres entation /** \returns The floating point version of the OpenGL with the repres entation
* major.minor is returned as an integer calculated as 10*major+mino r.\n\n * major.minor is returned as an integer calculated as 10*major+mino r.\n\n
* The OpenGL version 1.4, for example, will be reported as 14. */ * The OpenGL version 1.4, for example, will be reported as 14. */
int getVersion() const; int getVersion() const;
public: public:
// Don't need to document all these wrapper functions !!! // Don't need to document all these wrapper functions !!!
#if ! defined( DOXYGEN_IGNORE ) #if ! defined( DOXYGEN_IGNORE )
// version 1.2 functions // version 1.2 functions
//
//
//
//
PFNGLBLENDCOLORPROC glBlendColor; PFNGLBLENDCOLORPROC glBlendColor;
PFNGLBLENDEQUATIONPROC glBlendEquation; PFNGLBLENDEQUATIONPROC glBlendEquation;
PFNGLCOLORTABLEPROC glColorTable; PFNGLCOLORTABLEPROC glColorTable;
PFNGLCOLORTABLEPARAMETERFVPROC glColorTableParameterfv; PFNGLCOLORTABLEPARAMETERFVPROC glColorTableParameterfv;
PFNGLCOLORTABLEPARAMETERIVPROC glColorTableParameteriv; PFNGLCOLORTABLEPARAMETERIVPROC glColorTableParameteriv;
PFNGLCOPYCOLORTABLEPROC glCopyColorTable; PFNGLCOPYCOLORTABLEPROC glCopyColorTable;
PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D; PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
PFNGLGETCOLORTABLEPROC glGetColorTable; PFNGLGETCOLORTABLEPROC glGetColorTable;
PFNGLGETCOLORTABLEPARAMETERFVPROC glGetColorTableParameterf v; PFNGLGETCOLORTABLEPARAMETERFVPROC glGetColorTableParameterf v;
skipping to change at line 345 skipping to change at line 350
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
PFNGLDETACHOBJECTARBPROC glDetachObjectARB; PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB; PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
PFNGLGETHANDLEARBPROC glGetHandleARB; PFNGLGETHANDLEARBPROC glGetHandleARB;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB; PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB ; PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB ;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB ; PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB ;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
// GL_ARB_vertex_array_set_object functions
PFNGLBINDARRAYSETARBPROC glBindArraySetARB;
PFNGLDELETEARRAYSETSARBPROC glDeleteArraySetsARB;
PFNGLGENARRAYSETSARBPROC glGenArraySetsARB;
PFNGLISARRAYSETARBPROC glIsArraySetARB;
// GL_ARB_vertex_program functions // GL_ARB_vertex_program functions
PFNGLBINDPROGRAMARBPROC glBindProgramARB; PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB; PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB; PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterd vARB; PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterd vARB;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterf vARB; PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterf vARB;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParamete rdvARB; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParamete rdvARB;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParamete rfvARB; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParamete rfvARB;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB; PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dAR B; PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dAR B;
PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvA RB; PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvA RB;
PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fAR B; PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fAR B;
PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvA RB; PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvA RB;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4d ARB; PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4d ARB;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4d vARB; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4d vARB;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4f ARB; PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4f ARB;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4f vARB; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4f vARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
// GL_Autodesk_valid_back_buffer_hint functions
PFNGLWINDOWBACKBUFFERHINTAUTODESKPROC glWindowBackBufferHint;
PFNGLVALIDBACKBUFFERHINTAUTODESKPROC glValidBackBufferHint;
// GL_EXT_bindable_uniform functions // GL_EXT_bindable_uniform functions
PFNGLGETUNIFORMBUFFERSIZEEXTPROC glGetUniformBufferSize; PFNGLGETUNIFORMBUFFERSIZEEXTPROC glGetUniformBufferSize;
PFNGLGETUNIFORMOFFSETEXTPROC glGetUniformOffset; PFNGLGETUNIFORMOFFSETEXTPROC glGetUniformOffset;
PFNGLUNIFORMBUFFEREXTPROC glUniformBuffer; PFNGLUNIFORMBUFFEREXTPROC glUniformBuffer;
// GL_EXT_compiled_vertex_array functions // GL_EXT_compiled_vertex_array functions
PFNGLLOCKARRAYSEXTPROC glLockArrays; PFNGLLOCKARRAYSEXTPROC glLockArrays;
PFNGLUNLOCKARRAYSEXTPROC glUnlockArrays; PFNGLUNLOCKARRAYSEXTPROC glUnlockArrays;
// GL_EXT_depth_bounds_test functions // GL_EXT_depth_bounds_test functions
skipping to change at line 637 skipping to change at line 632
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glGetCombinerInputParamet eriv; PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glGetCombinerInputParamet eriv;
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glGetCombinerOutputParame terfv; PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glGetCombinerOutputParame terfv;
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glGetCombinerOutputParame teriv; PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glGetCombinerOutputParame teriv;
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glGetFinalCombinerInputPa rameterfv; PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glGetFinalCombinerInputPa rameterfv;
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glGetFinalCombinerInputPa rameteriv; PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glGetFinalCombinerInputPa rameteriv;
// GL_NV_register_combiners2 functions // GL_NV_register_combiners2 functions
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glCombinerStageParameterf v; PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glCombinerStageParameterf v;
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glGetCombinerStageParamet erfv; PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glGetCombinerStageParamet erfv;
// GL_NV_set_window_stereomode functions
PFNGLSETWINDOWSTEREOMODENVPROC glSetWindowStereoMode;
// GL_NV_transform_feedback functions // GL_NV_transform_feedback functions
PFNGLACTIVEVARYINGNVPROC glActiveVaryingNV; PFNGLACTIVEVARYINGNVPROC glActiveVaryingNV;
PFNGLBEGINTRANSFORMFEEDBACKNVPROC glBeginTransformFeedbackN V; PFNGLBEGINTRANSFORMFEEDBACKNVPROC glBeginTransformFeedbackN V;
PFNGLBINDBUFFERBASENVPROC glBindBufferBaseNV; PFNGLBINDBUFFERBASENVPROC glBindBufferBaseNV;
PFNGLBINDBUFFEROFFSETNVPROC glBindBufferOffsetNV; PFNGLBINDBUFFEROFFSETNVPROC glBindBufferOffsetNV;
PFNGLBINDBUFFERRANGENVPROC glBindBufferRangeNV; PFNGLBINDBUFFERRANGENVPROC glBindBufferRangeNV;
PFNGLENDTRANSFORMFEEDBACKNVPROC glEndTransformFeedbackNV; PFNGLENDTRANSFORMFEEDBACKNVPROC glEndTransformFeedbackNV;
PFNGLGETACTIVEVARYINGNVPROC glGetActiveVaryingNV; PFNGLGETACTIVEVARYINGNVPROC glGetActiveVaryingNV;
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glGetTransformFeedbackVar yingNV; PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glGetTransformFeedbackVar yingNV;
PFNGLGETVARYINGLOCATIONNVPROC glGetVaryingLocationNV; PFNGLGETVARYINGLOCATIONNVPROC glGetVaryingLocationNV;
skipping to change at line 727 skipping to change at line 719
PFNGLVERTEXATTRIBS3SVNVPROC glVertexAttribs3svNV; PFNGLVERTEXATTRIBS3SVNVPROC glVertexAttribs3svNV;
PFNGLVERTEXATTRIBS4DVNVPROC glVertexAttribs4dvNV; PFNGLVERTEXATTRIBS4DVNVPROC glVertexAttribs4dvNV;
PFNGLVERTEXATTRIBS4FVNVPROC glVertexAttribs4fvNV; PFNGLVERTEXATTRIBS4FVNVPROC glVertexAttribs4fvNV;
PFNGLVERTEXATTRIBS4SVNVPROC glVertexAttribs4svNV; PFNGLVERTEXATTRIBS4SVNVPROC glVertexAttribs4svNV;
PFNGLVERTEXATTRIBS4UBVNVPROC glVertexAttribs4ubvNV; PFNGLVERTEXATTRIBS4UBVNVPROC glVertexAttribs4ubvNV;
// GL_NV_conditional_render // GL_NV_conditional_render
PFNGLBEGINCONDITIONALRENDERNVPROC glBeginConditionalRenderN V; PFNGLBEGINCONDITIONALRENDERNVPROC glBeginConditionalRenderN V;
PFNGLENDCONDITIONALRENDERNVPROC glEndConditionalRenderNV; PFNGLENDCONDITIONALRENDERNVPROC glEndConditionalRenderNV;
// GL_NVX_gpu_sync_buffer
PFNGLGPUSYNCGETHANDLESIZENVXPROC glGpuSyncGetHandleSizeNVX
;
PFNGLGPUSYNCINITNVXPROC glGpuSyncInitNVX;
PFNGLGPUSYNCENDNVXPROC glGpuSyncEndNVX;
PFNGLGPUSYNCMAPBUFFERNVXPROC glGpuSyncMapBufferNVX;
PFNGLGPUSYNCUNMAPBUFFERNVXPROC glGpuSyncUnmapBufferNVX;
PFNGLGPUSYNCCOPYBUFFERNVXPROC glGpuSyncCopyBufferNVX;
PFNGLGPUSYNCACQUIRENVXPROC glGpuSyncAcquireNVX;
PFNGLGPUSYNCRELEASENVXPROC glGpuSyncReleaseNVX;
// GL_SGIS_multitexture
PFNGLMULTITEXCOORDPOINTERSGISPROC glMultiTexCoordPointer;
// GL_WIN_swap_hint functions
PFNGLADDSWAPHINTRECTWINPROC glAddSwapHintRectWin;
// GL_NV_present_video // GL_NV_present_video
PFNGLPRESENTFRAMEKEYEDNVPROC glPresentFrameKeyedNV; PFNGLPRESENTFRAMEKEYEDNVPROC glPresentFrameKeyedNV;
PFNGLPRESENTFRAMEDUALFILLNVPROC glPresentFrameDualFillNV; PFNGLPRESENTFRAMEDUALFILLNVPROC glPresentFrameDualFillNV;
PFNGLGETVIDEOIVNVPROC glGetVideoivNV; PFNGLGETVIDEOIVNVPROC glGetVideoivNV;
PFNGLGETVIDEOUIVNVPROC glGetVideouivNV; PFNGLGETVIDEOUIVNVPROC glGetVideouivNV;
PFNGLGETVIDEOI64VNVPROC glGetVideoi64vNV; PFNGLGETVIDEOI64VNVPROC glGetVideoi64vNV;
PFNGLGETVIDEOUI64VNVPROC glGetVideoui64vNV; PFNGLGETVIDEOUI64VNVPROC glGetVideoui64vNV;
// GL_NV_vertex_buffer_unified_memory // GL_NV_vertex_buffer_unified_memory
PFNGLBUFFERADDRESSRANGENVPROC glBufferAddressRangeNV; PFNGLBUFFERADDRESSRANGENVPROC glBufferAddressRangeNV;
 End of changes. 6 change blocks. 
30 lines changed or deleted 5 lines changed or added


 NVSGVersion.h   NVSGVersion.h 
skipping to change at line 30 skipping to change at line 30
// - There must be no unnecessary leading zeros in the numbers. // - There must be no unnecessary leading zeros in the numbers.
// (e.g.: don't use '02' - use '2' instead) // (e.g.: don't use '02' - use '2' instead)
//- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - //- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#define NVSG_VER_MAIN 5 // marketing main version #define NVSG_VER_MAIN 5 // marketing main version
#define NVSG_VER_AUX 5 // marketing auxiliary version #define NVSG_VER_AUX 5 // marketing auxiliary version
#define NVSG_VER_MAJOR 8 #define NVSG_VER_MAJOR 8
#define NVSG_VER_MINOR 0 #define NVSG_VER_MINOR 0
#if !defined(NVSG_VER_BUILD) #if !defined(NVSG_VER_BUILD)
#define NVSG_VER_BUILD 8 #define NVSG_VER_BUILD 12
#endif #endif
//#define NVSG_ALPHA //#define NVSG_ALPHA
//#define NVSG_BETA //#define NVSG_BETA
#ifdef LINUX
#define NVSG_BETA
#elif defined _WIN64
#define NVSG_BETA
#endif
// MaKe STRing helper macro // MaKe STRing helper macro
#define MKSTR(s) MKSTR_i(s) #define MKSTR(s) MKSTR_i(s)
#define MKSTR_i(s) MKSTR_ii(s) #define MKSTR_i(s) MKSTR_ii(s)
#define MKSTR_ii(s) #s #define MKSTR_ii(s) #s
// conditionally add a leading zero to the single parts of the version stri ng // conditionally add a leading zero to the single parts of the version stri ng
#define NVSG_VER_MAIN_STR MKSTR(NVSG_VER_MAIN) #define NVSG_VER_MAIN_STR MKSTR(NVSG_VER_MAIN)
#define NVSG_VER_AUX_STR MKSTR(NVSG_VER_AUX) #define NVSG_VER_AUX_STR MKSTR(NVSG_VER_AUX)
#define NVSG_VER_MAJOR_STR MKSTR(NVSG_VER_MAJOR) #define NVSG_VER_MAJOR_STR MKSTR(NVSG_VER_MAJOR)
#define NVSG_VER_MINOR_STR MKSTR(NVSG_VER_MINOR) #define NVSG_VER_MINOR_STR MKSTR(NVSG_VER_MINOR)
 End of changes. 2 change blocks. 
7 lines changed or deleted 1 lines changed or added


 Object.h   Object.h 
skipping to change at line 146 skipping to change at line 146
* DAL data, an Object has an object code that identifies its concrete c lass type. Every concrete * DAL data, an Object has an object code that identifies its concrete c lass type. Every concrete
* class derived from Object has to set an unique object code in its con structors. This object code * class derived from Object has to set an unique object code in its con structors. This object code
* is used in the Traverser to determine the concrete type of the Object . If there is a handler * is used in the Traverser to determine the concrete type of the Object . If there is a handler
* function registered for that specific object code, this handler is ca lled. Otherwise, a higher * function registered for that specific object code, this handler is ca lled. Otherwise, a higher
* level object code is queried, that also has to be provided by the con crete classes derived from * level object code is queried, that also has to be provided by the con crete classes derived from
* Object, until an object code is encountered a handler function is reg istered for. */ * Object, until an object code is encountered a handler function is reg istered for. */
class Object : public nvutil::HandledObject, public DALHostHolder // an object can host DAL data class Object : public nvutil::HandledObject, public DALHostHolder // an object can host DAL data
{ {
public: public:
/* The Object hints are available in ray tracing programs by using
* rtDeclareVariable(int, nvsgHints, ,); inside an RTFx program.
* The nvsgHints are put at GeometryInstance level and are accessible
* like materials.
* The built-in ray tracing programs evaluate these hints:
* NVSG_HINT_ALWAYS_INVISIBLE,
* NVSG_HINT_NO_SHADOW_CASTER, NVSG_HINT_NO_SHADOW_RECEIVER,
* NVSG_HINT_INVISIBLE_TO_REFLECTIONS, NVSG_HINT_INVISIBLE_TO_REFRACTIONS
.
* To toggle the rendering of any ray traced geometry change the
* NVSG_HINT_ALWAYS_INVISIBLE hint at a Group or GeoNode.
* To render geometry like manipulator gizmos without being seen by any
* secondary ray, set all these hints:
* NVSG_HINT_NO_SHADOW_CASTER | NVSG_HINT_NO_SHADOW_RECEIVER |
* NVSG_HINT_INVISIBLE_TO_REFLECTIONS | NVSG_HINT_INVISIBLE_TO_REFRACTION
S
*/
enum enum
{ {
/*! \brief Flags the Object as always visible /*! \brief Flags the Object as always visible
* \remarks A visible-flagged Object will not be considered by the * \remarks A visible-flagged Object will not be considered by the
* frameworks cull step. By default, this hint is not set. */ * frameworks cull step. By default, this hint is not set. */
NVSG_HINT_ALWAYS_VISIBLE = BIT0, // always visi ble NVSG_HINT_ALWAYS_VISIBLE = BIT0, // always visi ble
/*! \brief Flags the Object as always invisible /*! \brief Flags the Object as always invisible
* \remarks An invisible-flagged Object will not be processed by the * \remarks An invisible-flagged Object will not be processed by the
* render framework. By default, this hint is not set. */ * render framework. The built-in ray tracing programs will ignore
* intersections with geometry with this flag set.
* By default, this hint is not set. */
NVSG_HINT_ALWAYS_INVISIBLE = BIT1, // never visib le NVSG_HINT_ALWAYS_INVISIBLE = BIT1, // never visib le
NVSG_HINT_VISIBILITY_MASK = NVSG_HINT_ALWAYS_VISIBLE | NVSG_HINT_ALWA YS_INVISIBLE, NVSG_HINT_VISIBILITY_MASK = NVSG_HINT_ALWAYS_VISIBLE | NVSG_HINT_ALWA YS_INVISIBLE,
/* \brief Flags the Object not to cast shadows /* \brief Flags the Object not to cast shadows
* \remarks Shadow algorithms can consider this hint for optimized * \remarks Shadow algorithms can consider this hint for optimized
* strategy. */ * strategy.
* The built-in ray tracing programs will ignore intersections
* with geometry with this hint set in the any_hit_shadow program. */
NVSG_HINT_NO_SHADOW_CASTER = BIT2, NVSG_HINT_NO_SHADOW_CASTER = BIT2,
/* \brief Flags the Object not to receive shadows /* \brief Flags the Object not to receive shadows
* \remarks Shadow algorithms can consider this hint for optimized * \remarks Shadow algorithms can consider this hint for optimized
* strategy. */ * strategy. The built-in ray tracing programs will not shoot
* shadow rays from geometry with this hint set.
* By default, this hint is not set. */
NVSG_HINT_NO_SHADOW_RECEIVER = BIT3, NVSG_HINT_NO_SHADOW_RECEIVER = BIT3,
/* \brief Flags the Object as overlay Object /* \brief Flags the Object as overlay Object
* \remarks An overlay Object will always be rendered on top of other * \remarks An overlay Object will always be rendered on top of other
* non-overlay Objects independent of the Objects z-depth. By default , * non-overlay Objects independent of the Objects z-depth. By default ,
* this hint is not set. */ * this hint is not set. */
NVSG_HINT_OVERLAY = BIT4, NVSG_HINT_OVERLAY = BIT4,
/*! \brief Flags the Object as frequently altering /*! \brief Flags the Object as frequently altering
* \remarks The processing framework considers dynamic-flagged object s * \remarks The processing framework considers dynamic-flagged object s
skipping to change at line 194 skipping to change at line 215
* Node-derived Objects. */ * Node-derived Objects. */
NVSG_HINT_DONT_CLIP = BIT6, NVSG_HINT_DONT_CLIP = BIT6,
/* \brief Advises the ray tracing framework to use high quality AS b uilder /* \brief Advises the ray tracing framework to use high quality AS b uilder
* \remarks The flag advises the ray tracing engine to use high qual ity AS builder for * \remarks The flag advises the ray tracing engine to use high qual ity AS builder for
* this particular object. Higher quality acceleration structures po tentially take longer * this particular object. Higher quality acceleration structures po tentially take longer
* to be built and probably require more memory, but often support c onsiderably faster ray * to be built and probably require more memory, but often support c onsiderably faster ray
* tracing than lower quality acceleration structures. */ * tracing than lower quality acceleration structures. */
NVSG_HINT_HIGH_QUALITY_ACCELERATION_BUILDER = BIT7, NVSG_HINT_HIGH_QUALITY_ACCELERATION_BUILDER = BIT7,
NVSG_HINT_LAST_HINT = NVSG_HINT_HIGH_QUALITY_ /* \brief Flags the Object to be invisble in ray traced reflections
ACCELERATION_BUILDER, * \remarks The built-in ray tracing programs will ignore geometry
* with this hint set in reflection rays.
* By default, this hint is not set. */
NVSG_HINT_INVISIBLE_TO_REFLECTIONS = BIT8,
/* \brief Flags the Object to be invisible in ray traced refractions
* \remarks The built-in ray tracing programs will ignore geometry
* with this hint set in transparency/refraction rays.
* By default, this hint is not set. */
NVSG_HINT_INVISIBLE_TO_REFRACTIONS = BIT9,
NVSG_HINT_LAST_HINT = NVSG_HINT_INVISIBLE_TO_
REFRACTIONS,
/*! \brief All possible hints */ /*! \brief All possible hints */
NVSG_HINT_ALL_HINTS = (NVSG_HINT_LAST_HINT << 1) - 1 NVSG_HINT_ALL_HINTS = (NVSG_HINT_LAST_HINT << 1) - 1
}; };
enum enum
{ {
NVSG_INCARNATION = BIT0, NVSG_INCARNATION = BIT0,
NVSG_INCARNATION_VALID = NVSG_INCARNATION, // alias NVSG_INCARNATION_VALID = NVSG_INCARNATION, // alias
NVSG_TREE_INCARNATION = BIT1, NVSG_TREE_INCARNATION = BIT1,
 End of changes. 5 change blocks. 
5 lines changed or deleted 40 lines changed or added


 Quatt.h   Quatt.h 
skipping to change at line 313 skipping to change at line 313
m_quat[3] = cos( T(0.5) * angle ); m_quat[3] = cos( T(0.5) * angle );
NVSG_PRIVATE_ASSERT( isNormalized( *this ) ); NVSG_PRIVATE_ASSERT( isNormalized( *this ) );
} }
template<typename T> template<typename T>
inline Quatt<T>::Quatt( const Vecnt<3,T> & v0, const Vecnt<3,T> & v1 ) inline Quatt<T>::Quatt( const Vecnt<3,T> & v0, const Vecnt<3,T> & v1 )
{ {
NVSG_PRIVATE_ASSERT( isNormalized( v0 ) && isNormalized( v1 ) && ( v0 ! = - v1 ) ); NVSG_PRIVATE_ASSERT( isNormalized( v0 ) && isNormalized( v1 ) && ( v0 ! = - v1 ) );
Vecnt<3,T> axis = v0 ^ v1; Vecnt<3,T> axis = v0 ^ v1;
axis.normalize(); axis.normalize();
T cosAngle = v0 * v1; T cosAngle = clamp( v0 * v1, -1.0f, 1.0f ); // make sure, cosine is i n [-1.0,1.0]!
T s = sqrt( T(0.5) * ( 1 - cosAngle ) ); T s = sqrt( T(0.5) * ( 1 - cosAngle ) );
m_quat[0] = axis[0] * s; m_quat[0] = axis[0] * s;
m_quat[1] = axis[1] * s; m_quat[1] = axis[1] * s;
m_quat[2] = axis[2] * s; m_quat[2] = axis[2] * s;
m_quat[3] = sqrt( T(0.5) * ( 1 + cosAngle ) ); m_quat[3] = sqrt( T(0.5) * ( 1 + cosAngle ) );
NVSG_PRIVATE_ASSERT( isNormalized( *this ) ); NVSG_PRIVATE_ASSERT( isNormalized( *this ) );
} }
template<typename T> template<typename T>
inline Quatt<T>::Quatt( const Matnnt<3,T> & rot ) inline Quatt<T>::Quatt( const Matnnt<3,T> & rot )
 End of changes. 1 change blocks. 
1 lines changed or deleted 1 lines changed or added


 RTBuffer.h   RTBuffer.h 
skipping to change at line 17 skipping to change at line 17
// WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, // WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
// BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNI ARY LOSS) // BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNI ARY LOSS)
// ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVI DIA HAS // ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVI DIA HAS
// BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES // BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES
#pragma once #pragma once
/** \file */ /** \file */
#include <nvrt/nvsgrtapi.h> #include <nvrt/nvsgrtapi.h>
#include <nvrt/RTBase.h> #include <nvrt/RTBase.h>
#include <nvrt/RTHandleError.h>
#include <nvrt/nvirt/optix.h> #include <nvrt/nvirt/optix.h>
namespace nvrt namespace nvrt
{ {
/*! \brief Wrapper class for a nvirt RTbuffer object. /*! \brief Wrapper class for a nvirt RTbuffer object.
* \par Namespace: nvrt * \par Namespace: nvrt
* \remarks An RTBuffer is a class to hold some arbirtrary one-, two-, o r three-dimensional data * \remarks An RTBuffer is a class to hold some arbirtrary one-, two-, o r three-dimensional data
* to be used in a ray tracing program. A RTBuffer can be associated wit h a RTVariableBuffer, * to be used in a ray tracing program. A RTBuffer can be associated wit h a RTVariableBuffer,
* which in turn can be set to a class derived from RTVariablesManager. * which in turn can be set to a class derived from RTVariablesManager.
* \sa nvrt::RTBase, nvrt::RTContext, nvrt::VariableBuffer */ * \sa nvrt::RTBase, nvrt::RTContext, nvrt::VariableBuffer */
 End of changes. 1 change blocks. 
1 lines changed or deleted 0 lines changed or added


 RTHandleError.h   RTHandleError.h 
skipping to change at line 25 skipping to change at line 25
#include <nvrt/NVIRTFunctions.h> #include <nvrt/NVIRTFunctions.h>
#include <nvrt/NVIRTGLFunctions.h> #include <nvrt/NVIRTGLFunctions.h>
#include <nvrt/NVIRTUFunctions.h> #include <nvrt/NVIRTUFunctions.h>
#include <nvrt/RTInit.h> #include <nvrt/RTInit.h>
#include <nvutil/Assert.h> #include <nvutil/Assert.h>
#include <nvutil/IOLayer.h> #include <nvutil/IOLayer.h>
#include <sstream> #include <sstream>
struct RTHandleError struct RTHandleError
{ {
typedef int (*UserErrorCallback)( RTresult code, const char * message );
static void setContext( RTcontext ctxt ) { context = ctxt; } static void setContext( RTcontext ctxt ) { context = ctxt; }
static void handleError(RTresult code, const char * file, int line) static void handleError(RTresult code, const char * file, int line)
{ {
std::stringstream ss; std::stringstream ss;
const char * message; const char * message;
RTContextGetErrorString(context, code, &message); RTContextGetErrorString(context, code, &message);
ss << "OptiX Failure: " << file << " (" << line << "): " << code << std ::endl; ss << "OptiX Failure: " << file << " (" << line << "): " << code << std ::endl;
ss << " " << message << std::endl; ss << " " << message << std::endl;
if( ucallback )
{
if( (*ucallback)( code, ss.str().c_str() ) == 0 )
{
return;
}
}
nvutil::IO::errorMessage( "RayTracing Error", ss.str(), false ); nvutil::IO::errorMessage( "RayTracing Error", ss.str(), false );
#ifdef _WIN32 #ifdef _WIN32
DebugBreak(); DebugBreak();
#endif #endif
} }
//! Set a user-defined failure callback.
/** This function registers a user-defined routine to call in the event o
f an optix ray tracing
* error.
* \param cb A callback routine to call that is of type UserErrorCallback
.
* \return Returns the previous callback, if one was registered.
* \note The user-defined callback should have a prototype:
*
* int callback( RTresult code, const char * message );
*
* code will be a result code as defined in inc/nvrt/nvirt/optix.h
* message will be a text message generated by optix for this error
*
* and should return 0 to have nvsg simply return from the assertion f
ailure
* and not process it any further, nonzero to have SceniX continue wit
h assertion processing
* for the host OS.
*/
NVRT_API static UserErrorCallback SetUserErrorCallback( UserErrorCallback
cb )
{
UserErrorCallback oldcb = ucallback;
ucallback = cb;
return oldcb;
}
NVRT_API static UserErrorCallback ucallback;
NVRT_API static RTcontext context; NVRT_API static RTcontext context;
}; };
#define RT_VALIDATE( func ) \ #define RT_VALIDATE( func ) \
do { \ do { \
RTresult code = func; \ RTresult code = func; \
if( code != RT_SUCCESS ) \ if( code != RT_SUCCESS ) \
RTHandleError::handleError( code, __FILE__, __LINE__ ); \ RTHandleError::handleError( code, __FILE__, __LINE__ ); \
} while(0) } while(0)
 End of changes. 4 change blocks. 
0 lines changed or deleted 40 lines changed or added


 RTInit.h   RTInit.h 
skipping to change at line 18 skipping to change at line 18
// BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNI ARY LOSS) // BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNI ARY LOSS)
// ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVI DIA HAS // ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVI DIA HAS
// BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES // BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES
#pragma once #pragma once
#include <nvrt/nvsgrtapi.h> #include <nvrt/nvsgrtapi.h>
namespace nvrt namespace nvrt
{ {
//* RTInit status codes
enum RTInitStatus
{
RT_INITIALIZED = 0, //!< No error occured, init succe
eded
RT_NOT_INITIALIZED, //!< RT not initialized yet
RT_ERROR_DLL_OPEN_FAILED, //!< Opening one of the needed Op
tiX DLLs failed (Windows: optix.1.dll, optixu.1.dll Linux: liboptix.1.so, l
iboptixu.1.so)
RT_ERROR_INCOMPATIBLE_OPTIX_VERSION, //!< One of the OptiX DLLs is inc
ompatible (Windows: optix.1.dll, optixu.1.dll Linux: liboptix.1.so, libopti
xu.1.so)
RT_ERROR_GET_DEVICE_COUNT_FAILED, //!< An error occured during enum
erating RT capable devices
RT_ERROR_NO_RT_DEVICE_FOUND //!< No RT capable device found
};
//* Initialize the RT libraries and functions - used internally //* Initialize the RT libraries and functions - used internally
NVRT_API bool RTInit( void ); NVRT_API RTInitStatus RTInit( void );
//* Shutdown the RT libraries and functions - used internally //* Shutdown the RT libraries and functions - used internally
NVRT_API void RTShutdown( void ); NVRT_API void RTShutdown( void );
//* Check to see if Ray Tracing is supported in SceniX - internal and app use too. //* Check to see if Ray Tracing is supported in SceniX - internal and app use too.
NVRT_API bool RTIsSupported( void ); NVRT_API bool RTIsSupported( void );
//* Check RT initialization status
NVRT_API RTInitStatus RTGetInitStatus( void );
//* Get a string corresponding to a given status
NVRT_API const char * RTGetInitStatusString( RTInitStatus status );
} }
 End of changes. 3 change blocks. 
1 lines changed or deleted 22 lines changed or added


 RTTraverser.h   RTTraverser.h 
skipping to change at line 212 skipping to change at line 212
void initAccelerationHierarchy( nvrt::RTAccelerati onHandle * accelerationHdl void initAccelerationHierarchy( nvrt::RTAccelerati onHandle * accelerationHdl
, nvrt::RTAccelerati on::RTBuilderType rtbt , nvrt::RTAccelerati on::RTBuilderType rtbt
, nvrt::RTAccelerati on::RTTraverserType rttt ); , nvrt::RTAccelerati on::RTTraverserType rttt );
nvrt::RTGroupCache * processGroup( const nvsg::Group * p ); nvrt::RTGroupCache * processGroup( const nvsg::Group * p );
template<typename T> template<typename T>
void processPrimitiveSet( T * p ); void processPrimitiveSet( T * p );
void processTextures( const nvsg::RTFxBase * rtfx, nvrt::RTVariablesManager * vholder ); void processTextures( const nvsg::RTFxBase * rtfx, nvrt::RTVariablesManager * vholder );
void processBuffers( const nvsg::RTFxBase * rtfx, nvrt::RTVariablesManager * vholder ); void processBuffers( const nvsg::RTFxBase * rtfx, nvrt::RTVariablesManager * vholder );
void pushLightType( nvsg::LightSourceHandle * lsh, const nvmath::Mat44f&, const nvmath::Mat44f& ); void pushLightType( nvsg::LightSourceHandle * lsh, const nvmath::Mat44f&, const nvmath::Mat44f& );
void setGlobalVariables( const nvsg::RTFxBase * p, nvrt::RTContextHandle * ch ); void setGlobalVariables( const nvsg::RTFxBase * p, nvrt::RTContextHandle * ch );
void updateTextureImages( const nvsg::RTFxBase * p );
void setLocalVariables( const nvsg::RTFxBase * p, nvrt::RTMaterialHandle * mh ); void setLocalVariables( const nvsg::RTFxBase * p, nvrt::RTMaterialHandle * mh );
void setLocalVariables( const nvsg::RTFxBase * p, nvrt::RTGeometryHandle * gh ); void setLocalVariables( const nvsg::RTFxBase * p, nvrt::RTGeometryHandle * gh );
void setLocalVariables( const nvsg::RTFxBase * p, std::vector<nvrt::RTProgramHandle *> & phv );
void updateChildren( nvrt::RTGroupHandle * groupHd l ); void updateChildren( nvrt::RTGroupHandle * groupHd l );
void updateTopLevelGroup( ); void updateTopLevelGroup( );
void updateLightSources( void ); void updateLightSources( void );
void updateSamplePoints( const std::vector<nvmath: :Vec2f> & samplePoints ); void updateSamplePoints( const std::vector<nvmath: :Vec2f> & samplePoints );
void traceCamera( nvrt::RTContext *, const nvsg::C amera * ); void traceCamera( nvrt::RTContext *, const nvsg::C amera * );
enum ProgramFormat enum ProgramFormat
{ {
PFORMAT_DEFAULT, PFORMAT_DEFAULT,
PFORMAT_CUDA_FILE, PFORMAT_CUDA_FILE,
skipping to change at line 322 skipping to change at line 322
bool m_vertexBufferDataModified; //! t rue if the buffer data in a VAS was modified bool m_vertexBufferDataModified; //! t rue if the buffer data in a VAS was modified
std::set<nvsg::Billboard *> m_billboards; // billboar ds encountered on traversal; used to detect multiple instances std::set<nvsg::Billboard *> m_billboards; // billboar ds encountered on traversal; used to detect multiple instances
std::vector<void *> m_currentPathID; // unique p ath identification from root to the current Billboard; used to distinguish multiple instances std::vector<void *> m_currentPathID; // unique p ath identification from root to the current Billboard; used to distinguish multiple instances
nvsg::Billboard * m_currentBillboard; nvsg::Billboard * m_currentBillboard;
float m_sceneEpsilonFactor; float m_sceneEpsilonFactor;
unsigned int m_maxReflectionDepth; unsigned int m_maxReflectionDepth;
unsigned int m_maxRefractionDepth; unsigned int m_maxRefractionDepth;
unsigned int m_maxShadowDepth; unsigned int m_maxShadowDepth;
unsigned int m_entryPointIndex; unsigned int m_entryPointIndex;
std::map< std::string, LibraryEntry > m_libraryEntries; std::map< std::string, LibraryEntry > m_libraryEntries;
std::vector<int> m_currentHints; // Need a stack t o store the hints over pre/postTraverse limits.
nvrt::RTProgramHandle * m_anyHitShadow; nvrt::RTProgramHandle * m_anyHitShadow;
nvrt::RTProgramHandle * m_anyHitShadowTex; nvrt::RTProgramHandle * m_anyHitShadowTex;
nvrt::RTProgramHandle * m_anyHit; nvrt::RTProgramHandle * m_anyHit;
nvrt::RTProgramHandle * m_anyHitTex; nvrt::RTProgramHandle * m_anyHitTex;
nvrt::RTProgramHandle * m_matHitProgram; nvrt::RTProgramHandle * m_matHitProgram;
nvrt::RTProgramHandle * m_texHitProgram; nvrt::RTProgramHandle * m_texHitProgram;
nvrt::RTProgramHandle * m_visitFlipbookProgram; nvrt::RTProgramHandle * m_visitFlipbookProgram;
nvrt::RTProgramHandle * m_visitSwitchProgram; nvrt::RTProgramHandle * m_visitSwitchProgram;
 End of changes. 3 change blocks. 
1 lines changed or deleted 2 lines changed or added


 RTVariable.h   RTVariable.h 
skipping to change at line 20 skipping to change at line 20
// BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES // BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES
#pragma once #pragma once
/** \file */ /** \file */
#include "optix.h" #include "optix.h"
#include "nvrt/RTBase.h" #include "nvrt/RTBase.h"
#include "nvrt/RTBuffer.h" #include "nvrt/RTBuffer.h"
#include "nvrt/RTGeometryGroup.h" #include "nvrt/RTGeometryGroup.h"
#include "nvrt/RTGroup.h" #include "nvrt/RTGroup.h"
#include "nvrt/RTHandleError.h"
#include "nvrt/RTProgram.h" #include "nvrt/RTProgram.h"
#include "nvrt/RTSelector.h" #include "nvrt/RTSelector.h"
#include "nvrt/RTTextureSampler.h" #include "nvrt/RTTextureSampler.h"
#include "nvrt/RTTransform.h" #include "nvrt/RTTransform.h"
#include "nvsgrtapi.h" #include "nvsgrtapi.h"
namespace nvrt namespace nvrt
{ {
/*! \brief Wrapper class for an optix RTvariable object. /*! \brief Wrapper class for an optix RTvariable object.
* \par Namespace: nvrt * \par Namespace: nvrt
 End of changes. 1 change blocks. 
0 lines changed or deleted 1 lines changed or added


 RenderTraverser.h   RenderTraverser.h 
skipping to change at line 111 skipping to change at line 111
}; };
//! Enumeration of supported sorting policies //! Enumeration of supported sorting policies
enum SortingPolicy enum SortingPolicy
{ {
SP_NONE, //!< don't sort SP_NONE, //!< don't sort
SP_DEPTH, //!< depth sort SP_DEPTH, //!< depth sort
SP_STATE //!< state sort SP_STATE //!< state sort
}; };
//! Enum for render passes. \sa setRenderPassTechnique
enum RenderPassTechnique
{
RPT_OPAQUE = BIT0, //!< Render opaque objects.
RPT_TRANSPARENT = BIT1, //!< Render transparent obj
ects.
RPT_OPAQUE_OVERLAY = BIT2, //!< Render standad (non-ov
erlay) objects
RPT_TRANSPARENT_OVERLAY = BIT3, //!< Render overlay objects
.
RPT_ALL = RPT_OPAQUE | RPT_TRANSPARENT //!< Render everything. Thi
s is the default.
| RPT_OPAQUE_OVERLAY | RPT_TRANSPARENT_OVERLAY
};
enum TransparencyTechnique enum TransparencyTechnique
{ {
TT_INVALID = ~0, //!< Indicates invalid technique. Initialize s to most recommended technique. TT_INVALID = ~0, //!< Indicates invalid technique. Initialize s to most recommended technique.
TT_NONE = 0, //!< Ignore transparency, draw opaque. TT_NONE = 0, //!< Ignore transparency, draw opaque.
TT_STIPPLED, //!< Use stipple patterns to simulate transpa rency. TT_STIPPLED, //!< Use stipple patterns to simulate transpa rency.
TT_BLENDED, //!< Use blending to render transparent objec ts. TT_BLENDED, //!< Use blending to render transparent objec ts.
TT_SORTED_BLENDED, //!< Sort transparent objects and use blendin g to render them. TT_SORTED_BLENDED, //!< Sort transparent objects and use blendin g to render them.
TT_ORDER_INDEPENDENT, //!< Use the "Order Independent Transparency" approach to render transparent objects. TT_ORDER_INDEPENDENT, //!< Use the "Order Independent Transparency" approach to render transparent objects.
TT_MULTISAMPLE //!< Use MultiSample ALPHA_TO_COVERAGE to ren der transparent objects. TT_MULTISAMPLE //!< Use MultiSample ALPHA_TO_COVERAGE to ren der transparent objects.
}; //!< Technique for rendering transparent objects. }; //!< Technique for rendering transparent objects.
skipping to change at line 533 skipping to change at line 544
* \remarks Opaque elements can be sorted by a number of policies. Cu rrently you can switch off * \remarks Opaque elements can be sorted by a number of policies. Cu rrently you can switch off
* any sorting, sort them by states, thus minimizing state switches w hich can hurt * any sorting, sort them by states, thus minimizing state switches w hich can hurt
* performance, or you can sort by depth from front to back. Sorting by depth is highly * performance, or you can sort by depth from front to back. Sorting by depth is highly
* recommended if you also enable occlusion culling. */ * recommended if you also enable occlusion culling. */
NVSG_API virtual void setSortingPolicy( SortingPolicy sp ); NVSG_API virtual void setSortingPolicy( SortingPolicy sp );
/*! \brief Retrieves the currently configured sorting policy. /*! \brief Retrieves the currently configured sorting policy.
* \return The current sorting policy. */ * \return The current sorting policy. */
NVSG_API SortingPolicy getSortingPolicy() const; NVSG_API SortingPolicy getSortingPolicy() const;
/*! \brief Set the render pass technique.
* \param rpt The render pass technique for the subsequent render cal
ls.
* \remarks By default, one render call results in first rendering op
aque
* and then transparent objects. This function allows to limit a rend
er
* call to either opaque or transparent objects. The default is RPT_A
LL.
* \sa RenderPassTechnique */
NVSG_API virtual void setRenderPassTechnique( RenderPassTechnique rpt
);
/*! \brief Retrieves the currently active render pass technique.
* \return The current render pass technique.
* \sa setRenderPassTechnique, RenderPassTechnique */
NVSG_API RenderPassTechnique getRenderPassTechnique() const;
/*! \brief Tests if occlusion culling supported. /*! \brief Tests if occlusion culling supported.
* \return \c true if supported, \c false if not. * \return \c true if supported, \c false if not.
* \remarks Any render traverser supporting occlusion culling, should return \c true here. */ * \remarks Any render traverser supporting occlusion culling, should return \c true here. */
NVSG_API virtual bool isOcclusionCullingSupported() const; NVSG_API virtual bool isOcclusionCullingSupported() const;
/*! \brief Enables or disables occlusion culling. /*! \brief Enables or disables occlusion culling.
* \param onOff If \c true, occlusion culling will be enabled, otherw ise it will be disabled. */ * \param onOff If \c true, occlusion culling will be enabled, otherw ise it will be disabled. */
NVSG_API virtual void setOcclusionCulling( bool onOff ); NVSG_API virtual void setOcclusionCulling( bool onOff );
/*! \brief Tests if occlusion culling is enabled. /*! \brief Tests if occlusion culling is enabled.
skipping to change at line 1083 skipping to change at line 1107
, NVSG_LAST_RENDER_FLAG = NVSG_SIZE_CULLING , NVSG_LAST_RENDER_FLAG = NVSG_SIZE_CULLING
, NVSG_RENDER_FLAGS_MASK = ((NVSG_LAST_RENDER_FLAG << 1) - 1) , NVSG_RENDER_FLAGS_MASK = ((NVSG_LAST_RENDER_FLAG << 1) - 1)
}; };
unsigned int m_renderFlags; unsigned int m_renderFlags;
nvsg::FaceMode m_faceMode; nvsg::FaceMode m_faceMode;
float m_lineWidth; float m_lineWidth;
float m_pointSize; float m_pointSize;
SortingPolicy m_sortingPolicy; SortingPolicy m_sortingPolicy;
RenderPassTechnique m_renderPassTechnique;
GeometryCacheTechnique m_geometryCacheTechnique; GeometryCacheTechnique m_geometryCacheTechnique;
JitterTechnique m_jitterTechnique; JitterTechnique m_jitterTechnique;
RenderTechnique m_renderTechnique; RenderTechnique m_renderTechnique;
ShadowTechnique m_shadowTechnique; ShadowTechnique m_shadowTechnique;
unsigned int m_shadowMapSize; unsigned int m_shadowMapSize;
float m_shadowMapIntensity; float m_shadowMapIntensity;
unsigned int m_textureSizeLimit; unsigned int m_textureSizeLimit;
TransparencyTechnique m_transparencyTechnique; TransparencyTechnique m_transparencyTechnique;
OITTechnique m_oitTechnique; OITTechnique m_oitTechnique;
unsigned int m_oitMaxPasses; unsigned int m_oitMaxPasses;
skipping to change at line 1813 skipping to change at line 1838
inline void RenderTraverser::setSortingPolicy( SortingPolicy sp ) inline void RenderTraverser::setSortingPolicy( SortingPolicy sp )
{ {
m_renderOptions.m_sortingPolicy = sp; m_renderOptions.m_sortingPolicy = sp;
} }
inline RenderTraverser::SortingPolicy RenderTraverser::getSortingPolicy( void ) const inline RenderTraverser::SortingPolicy RenderTraverser::getSortingPolicy( void ) const
{ {
return( m_renderOptions.m_sortingPolicy ); return( m_renderOptions.m_sortingPolicy );
} }
inline void RenderTraverser::setRenderPassTechnique( RenderPassTechnique
rpt )
{
m_renderOptions.m_renderPassTechnique = rpt;
}
inline RenderTraverser::RenderPassTechnique RenderTraverser::getRenderPas
sTechnique() const
{
return( m_renderOptions.m_renderPassTechnique );
}
inline bool RenderTraverser::isOcclusionCulling( void ) const inline bool RenderTraverser::isOcclusionCulling( void ) const
{ {
return !!(m_renderOptions.m_renderFlags & RenderOptions::NVSG_OCCLUSION _CULLING); return !!(m_renderOptions.m_renderFlags & RenderOptions::NVSG_OCCLUSION _CULLING);
} }
inline bool RenderTraverser::isVisualizeOccludedGeometry( void ) const inline bool RenderTraverser::isVisualizeOccludedGeometry( void ) const
{ {
return !!(m_renderOptions.m_renderFlags & RenderOptions::NVSG_VISUALIZE _OCC_GEOM); return !!(m_renderOptions.m_renderFlags & RenderOptions::NVSG_VISUALIZE _OCC_GEOM);
} }
 End of changes. 4 change blocks. 
0 lines changed or deleted 46 lines changed or added


 Tools.h   Tools.h 
skipping to change at line 18 skipping to change at line 18
// BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNI ARY LOSS) // BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNI ARY LOSS)
// ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVI DIA HAS // ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVI DIA HAS
// BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES // BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES
#pragma once #pragma once
/** \file */ /** \file */
#include "nvsgcommon.h" #include "nvsgcommon.h"
#include "nvsg/CoreTypes.h" #include "nvsg/CoreTypes.h"
#include <vector> #include <vector>
#include <string>
#include <stdio.h> #include <stdio.h>
namespace nvutil namespace nvutil
{ {
//! Find files matching a pattern //! Find files matching a pattern
/** Tries to find files matching \a mask and output results (full path) /** Tries to find files matching \a mask and output results (full path)
* to \a results * to \a results
* \par * \par
skipping to change at line 166 skipping to change at line 167
NVSG_API const std::string& getNextToken(); NVSG_API const std::string& getNextToken();
NVSG_API bool hasMoreTokens() const; NVSG_API bool hasMoreTokens() const;
private: private:
unsigned int m_currentPos; unsigned int m_currentPos;
std::string m_inputString; std::string m_inputString;
std::string m_token; std::string m_token;
std::string m_delim; std::string m_delim;
}; };
//! Sets a temporary locale for the lifetime of the object
class TempLocale
{
public:
explicit NVSG_API TempLocale( std::string tempLocale );
NVSG_API ~TempLocale();
private:
std::string oldLocale;
};
//! Sets or clears a collection of object hints recursively. //! Sets or clears a collection of object hints recursively.
/** Sets the object hints \a setHints and clears the hints \a clearHints recursively, from \a root downward. /** Sets the object hints \a setHints and clears the hints \a clearHints recursively, from \a root downward.
*/ */
extern NVSG_API void ApplyNodeHints( nvsg::NodeHandle * root, unsigned in t setHints, unsigned int clearHints = 0 ); extern NVSG_API void ApplyNodeHints( nvsg::NodeHandle * root, unsigned in t setHints, unsigned int clearHints = 0 );
} // namespace nvutil } // namespace nvutil
 End of changes. 2 change blocks. 
0 lines changed or deleted 12 lines changed or added


 cg.h   cg.h 
/* /*
* *
* Copyright (c) 2002-2009, NVIDIA Corporation. * Copyright (c) 2002-2010, NVIDIA Corporation.
* *
* *
* *
* NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion * NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion
* of your agreement to the following terms, and your use, installation, * of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes * modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do * acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software. * not use, install, modify or redistribute this NVIDIA software.
* *
* *
 End of changes. 1 change blocks. 
1 lines changed or deleted 1 lines changed or added


 cgGL.h   cgGL.h 
/* /*
* *
* Copyright (c) 2002-2009, NVIDIA Corporation. * Copyright (c) 2002-2010, NVIDIA Corporation.
* *
* *
* *
* NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion * NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion
* of your agreement to the following terms, and your use, installation, * of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes * modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do * acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software. * not use, install, modify or redistribute this NVIDIA software.
* *
* *
 End of changes. 1 change blocks. 
1 lines changed or deleted 1 lines changed or added


 cgGL_profiles.h   cgGL_profiles.h 
/* /*
* *
* Copyright (c) 2002-2009, NVIDIA Corporation. * Copyright (c) 2002-2010, NVIDIA Corporation.
* *
* *
* *
* NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion * NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion
* of your agreement to the following terms, and your use, installation, * of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes * modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do * acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software. * not use, install, modify or redistribute this NVIDIA software.
* *
* *
 End of changes. 1 change blocks. 
1 lines changed or deleted 1 lines changed or added


 cg_bindlocations.h   cg_bindlocations.h 
/* /*
* *
* Copyright (c) 2002-2009, NVIDIA Corporation. * Copyright (c) 2002-2010, NVIDIA Corporation.
* *
* *
* *
* NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion * NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion
* of your agreement to the following terms, and your use, installation, * of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes * modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do * acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software. * not use, install, modify or redistribute this NVIDIA software.
* *
* *
 End of changes. 1 change blocks. 
1 lines changed or deleted 1 lines changed or added


 cg_datatypes.h   cg_datatypes.h 
/* /*
* *
* Copyright (c) 2002-2009, NVIDIA Corporation. * Copyright (c) 2002-2010, NVIDIA Corporation.
* *
* *
* *
* NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion * NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion
* of your agreement to the following terms, and your use, installation, * of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes * modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do * acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software. * not use, install, modify or redistribute this NVIDIA software.
* *
* *
 End of changes. 1 change blocks. 
1 lines changed or deleted 1 lines changed or added


 cg_enums.h   cg_enums.h 
/* /*
* *
* Copyright (c) 2002-2009, NVIDIA Corporation. * Copyright (c) 2002-2010, NVIDIA Corporation.
* *
* *
* *
* NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion * NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion
* of your agreement to the following terms, and your use, installation, * of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes * modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do * acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software. * not use, install, modify or redistribute this NVIDIA software.
* *
* *
 End of changes. 1 change blocks. 
1 lines changed or deleted 1 lines changed or added


 cg_errors.h   cg_errors.h 
/* /*
* *
* Copyright (c) 2002-2009, NVIDIA Corporation. * Copyright (c) 2002-2010, NVIDIA Corporation.
* *
* *
* *
* NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion * NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion
* of your agreement to the following terms, and your use, installation, * of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes * modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do * acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software. * not use, install, modify or redistribute this NVIDIA software.
* *
* *
 End of changes. 1 change blocks. 
1 lines changed or deleted 1 lines changed or added


 cg_profiles.h   cg_profiles.h 
/* /*
* *
* Copyright (c) 2002-2009, NVIDIA Corporation. * Copyright (c) 2002-2010, NVIDIA Corporation.
* *
* *
* *
* NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion * NVIDIA Corporation("NVIDIA") supplies this software to you in considerat ion
* of your agreement to the following terms, and your use, installation, * of your agreement to the following terms, and your use, installation,
* modification or redistribution of this NVIDIA software constitutes * modification or redistribution of this NVIDIA software constitutes
* acceptance of these terms. If you do not agree with these terms, please do * acceptance of these terms. If you do not agree with these terms, please do
* not use, install, modify or redistribute this NVIDIA software. * not use, install, modify or redistribute this NVIDIA software.
* *
* *
 End of changes. 1 change blocks. 
1 lines changed or deleted 1 lines changed or added


 gl.h   gl.h 
/* $Id: gl.h,v 1.26 2002/09/23 17:26:11 keithw Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
* Version: 4.0.4 * Version: 7.5
* *
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software" ), * copy of this software and associated documentation files (the "Software" ),
* to deal in the Software without restriction, including without limitatio n * to deal in the Software without restriction, including without limitatio n
* the rights to use, copy, modify, merge, publish, distribute, sublicense, * the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the * and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions: * Software is furnished to do so, subject to the following conditions:
* *
* The above copyright notice and this permission notice shall be included * The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software. * in all copies or substantial portions of the Software.
skipping to change at line 35 skipping to change at line 33
*/ */
#ifndef __gl_h_ #ifndef __gl_h_
#define __gl_h_ #define __gl_h_
#if defined(USE_MGL_NAMESPACE) #if defined(USE_MGL_NAMESPACE)
#include "gl_mangle.h" #include "gl_mangle.h"
#endif #endif
/********************************************************************** /**********************************************************************
* Begin system-specific stuff. * Begin system-specific stuff. Do not do any of this when building
* for SciTech SNAP, as this is all done before this header file is
* included.
*/ */
#if !defined(__SCITECH_SNAP__)
#if defined(__BEOS__) #if defined(__BEOS__)
#include <stdlib.h> /* to get some BeOS-isms */ #include <stdlib.h> /* to get some BeOS-isms */
#endif #endif
#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) #if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
#define OPENSTEP #define OPENSTEP
#endif #endif
#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
#define __WIN32__ #define __WIN32__
#endif #endif
#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're buildin g mesa as a DLL */ # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport) # define GLAPI __declspec(dllexport)
# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
# define GLAPI __declspec(dllimport) # define GLAPI __declspec(dllimport)
# else /* for use with static link lib build of Win32 edition only */ # else /* for use with static link lib build of Win32 edition only */
# define GLAPI extern # define GLAPI extern
# endif /* _STATIC_MESA support */ # endif /* _STATIC_MESA support */
# define GLAPIENTRY __stdcall # if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)
#else /* The generated DLLs by MingW with STDCALL are not compatible with the one
/* non-Windows compilation */ s done by Microsoft's compilers */
# define GLAPIENTRY
# else
# define GLAPIENTRY __stdcall
# endif
#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows op
engl32 */
# define GLAPI extern # define GLAPI extern
# define GLAPIENTRY __stdcall
#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
# define GLAPI __attribute__((visibility("default")))
# define GLAPIENTRY # define GLAPIENTRY
#endif /* WIN32 / CYGWIN bracket */ #endif /* WIN32 && !CYGWIN */
#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) #if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
# define PRAGMA_EXPORT_SUPPORTED 1 # define PRAGMA_EXPORT_SUPPORTED 1
#endif #endif
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFI /*
NES) && !defined(OPENSTEP) && !defined(__CYGWIN__) * WINDOWS: Include windows.h here to define APIENTRY.
#include <gl/mesa_wgl.h> * It is also useful when applications include this file by
* including only glut.h, since glut.h depends on windows.h.
* Applications needing to include windows.h with parms other
* than "WIN32_LEAN_AND_MEAN" may include windows.h before
* glut.h or gl.h.
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \
&& !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \
&& !defined(__CYGWIN__) || defined(__MINGW32__)
#include <GL/mesa_wgl.h>
#endif #endif
#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED #if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
#pragma import on #pragma import on
#endif #endif
#ifndef GLAPI
#define GLAPI extern
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
#ifndef APIENTRY
#define APIENTRY GLAPIENTRY
#endif
/* "P" suffix to be used for a pointer to a function */
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPIENTRYP
#define GLAPIENTRYP GLAPIENTRY *
#endif
#ifdef CENTERLINE_CLPP
#define signed
#endif
#if defined(PRAGMA_EXPORT_SUPPORTED)
#pragma export on
#endif
#endif /* !__SCITECH_SNAP__ */
/* /*
* End system-specific stuff. * End system-specific stuff.
**********************************************************************/ **********************************************************************/
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#define GL_VERSION_1_1 1 #define GL_VERSION_1_1 1
#define GL_VERSION_1_2 1 #define GL_VERSION_1_2 1
#define GL_VERSION_1_3 1 #define GL_VERSION_1_3 1
#define GL_ARB_imaging 1 #define GL_ARB_imaging 1
/* /*
*
* Datatypes * Datatypes
*
*/ */
#ifdef CENTERLINE_CLPP
#define signed
#endif
typedef unsigned int GLenum; typedef unsigned int GLenum;
typedef unsigned char GLboolean; typedef unsigned char GLboolean;
typedef unsigned int GLbitfield; typedef unsigned int GLbitfield;
typedef void GLvoid; typedef void GLvoid;
typedef signed char GLbyte; /* 1-byte signed */ typedef signed char GLbyte; /* 1-byte signed */
typedef short GLshort; /* 2-byte signed */ typedef short GLshort; /* 2-byte signed */
typedef int GLint; /* 4-byte signed */ typedef int GLint; /* 4-byte signed */
typedef unsigned char GLubyte; /* 1-byte unsigned */ typedef unsigned char GLubyte; /* 1-byte unsigned */
typedef unsigned short GLushort; /* 2-byte unsigned */ typedef unsigned short GLushort; /* 2-byte unsigned */
typedef unsigned int GLuint; /* 4-byte unsigned */ typedef unsigned int GLuint; /* 4-byte unsigned */
typedef int GLsizei; /* 4-byte signed */ typedef int GLsizei; /* 4-byte signed */
typedef float GLfloat; /* single precision float */ typedef float GLfloat; /* single precision float */
typedef float GLclampf; /* single precision float in [0,1] * / typedef float GLclampf; /* single precision float in [0,1] * /
typedef double GLdouble; /* double precision float */ typedef double GLdouble; /* double precision float */
typedef double GLclampd; /* double precision float in [0,1] * / typedef double GLclampd; /* double precision float in [0,1] * /
/* /*
*
* Constants * Constants
*
*/ */
/* Boolean values */ /* Boolean values */
#define GL_FALSE 0x0 #define GL_FALSE 0x0
#define GL_TRUE 0x1 #define GL_TRUE 0x1
/* Data types */ /* Data types */
#define GL_BYTE 0x1400 #define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402 #define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404 #define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406 #define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_2_BYTES 0x1407 #define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408 #define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409 #define GL_4_BYTES 0x1409
#define GL_DOUBLE 0x140A
/* Primitives */ /* Primitives */
#define GL_POINTS 0x0000 #define GL_POINTS 0x0000
#define GL_LINES 0x0001 #define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002 #define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003 #define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004 #define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007 #define GL_QUADS 0x0007
skipping to change at line 331 skipping to change at line 378
#define GL_ONE 0x1 #define GL_ONE 0x1
#define GL_SRC_COLOR 0x0300 #define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304 #define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306 #define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
/* Render Mode */ /* Render Mode */
#define GL_FEEDBACK 0x1C01 #define GL_FEEDBACK 0x1C01
#define GL_RENDER 0x1C00 #define GL_RENDER 0x1C00
#define GL_SELECT 0x1C02 #define GL_SELECT 0x1C02
/* Feedback */ /* Feedback */
#define GL_2D 0x0600 #define GL_2D 0x0600
#define GL_3D 0x0601 #define GL_3D 0x0601
#define GL_3D_COLOR 0x0602 #define GL_3D_COLOR 0x0602
skipping to change at line 398 skipping to change at line 441
#define GL_OR 0x1507 #define GL_OR 0x1507
#define GL_NOR 0x1508 #define GL_NOR 0x1508
#define GL_XOR 0x1506 #define GL_XOR 0x1506
#define GL_EQUIV 0x1509 #define GL_EQUIV 0x1509
#define GL_AND_REVERSE 0x1502 #define GL_AND_REVERSE 0x1502
#define GL_AND_INVERTED 0x1504 #define GL_AND_INVERTED 0x1504
#define GL_OR_REVERSE 0x150B #define GL_OR_REVERSE 0x150B
#define GL_OR_INVERTED 0x150D #define GL_OR_INVERTED 0x150D
/* Stencil */ /* Stencil */
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_INDEX 0x1901
#define GL_KEEP 0x1E00 #define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01 #define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02 #define GL_INCR 0x1E02
#define GL_DECR 0x1E03 #define GL_DECR 0x1E03
/* Buffers, Pixel Drawing/Reading */ /* Buffers, Pixel Drawing/Reading */
#define GL_NONE 0x0 #define GL_NONE 0x0
#define GL_LEFT 0x0406 #define GL_LEFT 0x0406
#define GL_RIGHT 0x0407 #define GL_RIGHT 0x0407
skipping to change at line 457 skipping to change at line 500
#define GL_BITMAP 0x1A00 #define GL_BITMAP 0x1A00
#define GL_COLOR 0x1800 #define GL_COLOR 0x1800
#define GL_DEPTH 0x1801 #define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802 #define GL_STENCIL 0x1802
#define GL_DITHER 0x0BD0 #define GL_DITHER 0x0BD0
#define GL_RGB 0x1907 #define GL_RGB 0x1907
#define GL_RGBA 0x1908 #define GL_RGBA 0x1908
/* Implementation limits */ /* Implementation limits */
#define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
/* Gets */ /* Gets */
#define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23 #define GL_COLOR_WRITEMASK 0x0C23
#define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_COLOR 0x0B00
skipping to change at line 502 skipping to change at line 545
#define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_RENDER_MODE 0x0C40 #define GL_RENDER_MODE 0x0C40
#define GL_RGBA_MODE 0x0C31 #define GL_RGBA_MODE 0x0C31
#define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_MATRIX 0x0BA8
#define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_VIEWPORT 0x0BA2 #define GL_VIEWPORT 0x0BA2
/* Evaluators */ /* Evaluators */
#define GL_AUTO_NORMAL 0x0D80 #define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_COEFF 0x0A00 #define GL_COEFF 0x0A00
#define GL_DOMAIN 0x0A02
#define GL_ORDER 0x0A01 #define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
/* Hints */ /* Hints */
#define GL_FOG_HINT 0x0C54
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_FOG_HINT 0x0C54
#define GL_DONT_CARE 0x1100 #define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101 #define GL_FASTEST 0x1101
#define GL_NICEST 0x1102 #define GL_NICEST 0x1102
/* Scissor box */ /* Scissor box */
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
/* Pixel Mode / Transfer */ /* Pixel Mode / Transfer */
#define GL_MAP_COLOR 0x0D10 #define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11 #define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13 #define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14 #define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15 #define GL_RED_BIAS 0x0D15
#define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19 #define GL_GREEN_BIAS 0x0D19
skipping to change at line 644 skipping to change at line 687
#define GL_TEXTURE_GEN_Q 0x0C63 #define GL_TEXTURE_GEN_Q 0x0C63
/* Utility */ /* Utility */
#define GL_VENDOR 0x1F00 #define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01 #define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02 #define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03 #define GL_EXTENSIONS 0x1F03
/* Errors */ /* Errors */
#define GL_NO_ERROR 0x0 #define GL_NO_ERROR 0x0
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_ENUM 0x0500 #define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504 #define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505 #define GL_OUT_OF_MEMORY 0x0505
/* glPush/PopAttrib bits */ /* glPush/PopAttrib bits */
#define GL_CURRENT_BIT 0x00000001 #define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002 #define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004 #define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_BIT 0x00000008
skipping to change at line 720 skipping to change at line 763
#define GL_RGB5_A1 0x8057 #define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058 #define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059 #define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A #define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B #define GL_RGBA16 0x805B
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
/* OpenGL 1.2 */
#define GL_RESCALE_NORMAL 0x803A
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_TEXTURE_BINDING_3D 0x806A
/*
* OpenGL 1.2 imaging subset
*/
/* GL_EXT_color_table */
#define GL_COLOR_TABLE 0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_COLOR_TABLE_SCALE 0x80D6
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
/* GL_EXT_convolution and GL_HP_convolution_border_modes */
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_SEPARABLE_2D 0x8012
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_REDUCE 0x8016
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_CONSTANT_BORDER 0x8151
#define GL_REPLICATE_BORDER 0x8153
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
/* GL_SGI_color_matrix */
#define GL_COLOR_MATRIX 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
/* GL_EXT_histogram */
#define GL_HISTOGRAM 0x8024
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_HISTOGRAM_SINK 0x802D
#define GL_MINMAX 0x802E
#define GL_MINMAX_FORMAT 0x802F
#define GL_MINMAX_SINK 0x8030
#define GL_TABLE_TOO_LARGE 0x8031
/* GL_EXT_blend_color, GL_EXT_blend_minmax */
#define GL_BLEND_EQUATION 0x8009
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_COLOR 0x8005
/* OpenGL 1.3 */
/* multitexture */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
/* texture_cube_map */
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* texture_compression */
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* multisample */
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_MULTISAMPLE_BIT 0x20000000
/* transpose_matrix */
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
/* texture_env_combine */
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_SUBTRACT 0x84E7
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
/* texture_env_dot3 */
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
/* texture_border_clamp */
#define GL_CLAMP_TO_BORDER 0x812D
#if defined(__BEOS__) || defined(__QUICKDRAW__)
#pragma export on
#endif
/* /*
* Miscellaneous * Miscellaneous
*/ */
GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void GLAPIENTRY glClear( GLbitfield mask ); GLAPI void GLAPIENTRY glClear( GLbitfield mask );
skipping to change at line 1035 skipping to change at line 845
GLAPI void GLAPIENTRY glPopAttrib( void ); GLAPI void GLAPIENTRY glPopAttrib( void );
GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
GLAPI GLenum GLAPIENTRY glGetError( void ); GLAPI GLenum GLAPIENTRY glGetError( void );
GLAPI const GLubyte* GLAPIENTRY glGetString( GLenum name ); GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
GLAPI void GLAPIENTRY glFinish( void ); GLAPI void GLAPIENTRY glFinish( void );
GLAPI void GLAPIENTRY glFlush( void ); GLAPI void GLAPIENTRY glFlush( void );
GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
/* /*
* Depth Buffer * Depth Buffer
*/ */
skipping to change at line 1388 skipping to change at line 1198
*/ */
GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLint mapsize, GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
const GLfloat *values ); const GLfloat *values );
GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLint mapsize, GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
const GLuint *values ); const GLuint *values );
GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLint mapsize, GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
const GLushort *values ); const GLushort *values );
GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
GLfloat xorig, GLfloat yorig, GLfloat xorig, GLfloat yorig,
GLfloat xmove, GLfloat ymove, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap ); const GLubyte *bitmap );
skipping to change at line 1619 skipping to change at line 1429
GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
GLAPI void GLAPIENTRY glInitNames( void ); GLAPI void GLAPIENTRY glInitNames( void );
GLAPI void GLAPIENTRY glLoadName( GLuint name ); GLAPI void GLAPIENTRY glLoadName( GLuint name );
GLAPI void GLAPIENTRY glPushName( GLuint name ); GLAPI void GLAPIENTRY glPushName( GLuint name );
GLAPI void GLAPIENTRY glPopName( void ); GLAPI void GLAPIENTRY glPopName( void );
/* 1.2 functions */ /*
* OpenGL 1.2
*/
#define GL_RESCALE_NORMAL 0x803A
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_TEXTURE_BINDING_3D 0x806A
GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
GLenum internalFormat, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei width, GLsizei height,
GLsizei depth, GLint border, GLsizei depth, GLint border,
GLenum format, GLenum type, GLenum format, GLenum type,
const GLvoid *pixels ); const GLvoid *pixels );
GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLsizei height, GLsizei depth,
GLenum format, GLenum format,
GLenum type, const GLvoid *pixels) ; GLenum type, const GLvoid *pixels) ;
GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint xoffset, GLint yoffset,
GLint zoffset, GLint x, GLint zoffset, GLint x,
GLint y, GLsizei width, GLint y, GLsizei width,
GLsizei height ); GLsizei height );
/* 1.2 imaging extension functions */ typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint st
art, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, G
Lint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint bo
rder, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level
, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei heigh
t, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint l
evel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsize
i width, GLsizei height);
/*
* GL_ARB_imaging
*/
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_COLOR_TABLE 0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_COLOR_TABLE_SCALE 0x80D6
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_SEPARABLE_2D 0x8012
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_REDUCE 0x8016
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_CONSTANT_BORDER 0x8151
#define GL_REPLICATE_BORDER 0x8153
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
#define GL_COLOR_MATRIX 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
#define GL_HISTOGRAM 0x8024
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_HISTOGRAM_SINK 0x802D
#define GL_MINMAX 0x802E
#define GL_MINMAX_FORMAT 0x802F
#define GL_MINMAX_SINK 0x8030
#define GL_TABLE_TOO_LARGE 0x8031
#define GL_BLEND_EQUATION 0x8009
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_COLOR 0x8005
GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
GLsizei width, GLenum format, GLsizei width, GLenum format,
GLenum type, const GLvoid *table ); GLenum type, const GLvoid *table );
GLAPI void GLAPIENTRY glColorSubTable( GLenum target, GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
GLsizei start, GLsizei count, GLsizei start, GLsizei count,
GLenum format, GLenum type, GLenum format, GLenum type,
const GLvoid *data ); const GLvoid *data );
skipping to change at line 1753 skipping to change at line 1691
GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pn ame, GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pn ame,
GLint *params ); GLint *params );
GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *row, const GLvoid *column ); GLenum type, const GLvoid *row, const GLvoid *column );
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
/* 1.3 functions */ typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum interna
lformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLe
num pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLe
num pname, const GLint *params);
typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum int
ernalformat, GLint x, GLint y, GLsizei width);
typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum form
at, GLenum type, GLvoid *table);
typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target,
GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target,
GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei sta
rt, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei
start, GLint x, GLint y, GLsizei width);
typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenu
m internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *
image);
typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenu
m internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type
, const GLvoid *image);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLe
num pname, GLfloat params);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GL
enum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLe
num pname, GLint params);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GL
enum pname, const GLint *params);
typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, G
Lenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, G
Lenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLen
um format, GLenum type, GLvoid *image);
typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target,
GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target,
GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum
format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum
internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row, const GLvoid *column);
typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean re
set, GLenum format, GLenum type, GLvoid *values);
typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, G
Lenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, G
Lenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset
, GLenum format, GLenum type, GLvoid *values);
typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLen
um pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLen
um pname, GLint *params);
typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width,
GLenum internalformat, GLboolean sink);
typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalfor
mat, GLboolean sink);
typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
/*
* OpenGL 1.3
*/
/* multitexture */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
/* texture_cube_map */
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* texture_compression */
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* multisample */
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_MULTISAMPLE_BIT 0x20000000
/* transpose_matrix */
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
/* texture_env_combine */
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_SUBTRACT 0x84E7
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
/* texture_env_dot3 */
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
/* texture_border_clamp */
#define GL_CLAMP_TO_BORDER 0x812D
GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, G Lenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, G Lenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, G Lenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, G Lenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, G Lenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint b order, GLsizei imageSize, const GLvoid *data ); GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, G Lenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint b order, GLsizei imageSize, const GLvoid *data );
skipping to change at line 1847 skipping to change at line 1927
GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
#if defined(GL_GLEXT_LEGACY) typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble
s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GL
double *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s
);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GL
float *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GL
int *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s
);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GL
short *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble
s, GLdouble t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GL
double *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s
, GLfloat t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GL
float *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s,
GLint t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GL
int *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s
, GLshort t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GL
short *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble
s, GLdouble t, GLdouble r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GL
double *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s
, GLfloat t, GLfloat r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GL
float *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s,
GLint t, GLint r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GL
int *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s
, GLshort t, GLshort r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GL
short *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble
s, GLdouble t, GLdouble r, GLdouble q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GL
double *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s
, GLfloat t, GLfloat r, GLfloat q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GL
float *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s,
GLint t, GLint r, GLint q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GL
int *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s
, GLshort t, GLshort r, GLshort q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GL
short *v);
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean
invert);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLin
t level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei dept
h, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLin
t level, GLenum internalformat, GLsizei width, GLsizei height, GLint border
, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLin
t level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageS
ize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, G
Lint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLs
izei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid
*data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, G
Lint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL
enum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, G
Lint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLi
nt level, void *img);
/* /*
* GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
*/ */
#ifndef GL_ARB_multitexture #ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1 #define GL_ARB_multitexture 1
#define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE2_ARB 0x84C2
skipping to change at line 1926 skipping to change at line 2051
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v ); GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v );
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdou ble t, GLdouble r, GLdouble q); GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdou ble t, GLdouble r, GLdouble q);
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble * v); GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloa t t, GLfloat r, GLfloat q); GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloa t t, GLfloat r, GLfloat q);
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v ); GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v );
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshor t t, GLshort r, GLshort q); GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshor t t, GLshort r, GLshort q);
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v ); GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v );
typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdoub
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLd le s);
ouble s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, co GLdouble *v);
nst GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloa
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLf t s);
loat s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, co GLfloat *v);
nst GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLi s);
nt s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, co GLint *v);
nst GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshor
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLs t s);
hort s); typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, co GLshort *v);
nst GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdoub
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLd le s, GLdouble t);
ouble s, GLdouble t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, co GLdouble *v);
nst GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloa
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLf t s, GLfloat t);
loat s, GLfloat t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, co GLfloat *v);
nst GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLi s, GLint t);
nt s, GLint t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, co GLint *v);
nst GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshor
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLs t s, GLshort t);
hort s, GLshort t); typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, co GLshort *v);
nst GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdoub
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLd le s, GLdouble t, GLdouble r);
ouble s, GLdouble t, GLdouble r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, co GLdouble *v);
nst GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloa
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLf t s, GLfloat t, GLfloat r);
loat s, GLfloat t, GLfloat r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, co GLfloat *v);
nst GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLi s, GLint t, GLint r);
nt s, GLint t, GLint r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, co GLint *v);
nst GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshor
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLs t s, GLshort t, GLshort r);
hort s, GLshort t, GLshort r); typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, co GLshort *v);
nst GLshort *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdoub
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLd le s, GLdouble t, GLdouble r, GLdouble q);
ouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, co GLdouble *v);
nst GLdouble *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloa
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLf t s, GLfloat t, GLfloat r, GLfloat q);
loat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, co GLfloat *v);
nst GLfloat *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLi s, GLint t, GLint r, GLint q);
nt s, GLint t, GLint r, GLint q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, co GLint *v);
nst GLint *v); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshor
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLs t s, GLshort t, GLshort r, GLshort q);
hort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, co GLshort *v);
nst GLshort *v);
#endif /* GL_ARB_multitexture */ #endif /* GL_ARB_multitexture */
/* /*
* 1. GL_EXT_abgr * Define this token if you want "old-style" header file behaviour (extensi
*/ ons
#ifndef GL_EXT_abgr * defined in gl.h). Otherwise, extensions will be included from glext.h.
#define GL_EXT_abgr 1
#define GL_ABGR_EXT 0x8000
#endif /* GL_EXT_abgr */
/*
* 2. GL_EXT_blend_color
*/
#ifndef GL_EXT_blend_color
#define GL_EXT_blend_color 1
#define GL_CONSTANT_COLOR_EXT 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define GL_BLEND_COLOR_EXT 0x8005
GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green, GLclam
pf blue, GLclampf alpha );
#endif /* GL_EXT_blend_color */
/*
* 3. GL_EXT_polygon_offset
*/
#ifndef GL_EXT_polygon_offset
#define GL_EXT_polygon_offset 1
#define GL_POLYGON_OFFSET_EXT 0x8037
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias );
#endif /* GL_EXT_polygon_offset */
/*
* 6. GL_EXT_texture3D
*/
#ifndef GL_EXT_texture3D
#define GL_EXT_texture3D 1
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#define GL_TEXTURE_3D_EXT 0x806F
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_TEXTURE_DEPTH_EXT 0x8071
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level, GLenum i
nternalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level, GLint
xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsi
zei depth, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level, G
Lint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width
, GLsizei height );
#endif /* GL_EXT_texture3D */
/*
* 20. GL_EXT_texture_object
*/
#ifndef GL_EXT_texture_object
#define GL_EXT_texture_object 1
#define GL_TEXTURE_PRIORITY_EXT 0x8066
#define GL_TEXTURE_RESIDENT_EXT 0x8067
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures );
GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *texture
s);
GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture );
GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *tex
tures, const GLclampf *priorities );
GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuin
t *textures, GLboolean *residences );
GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture );
#endif /* GL_EXT_texture_object */
/*
* 27. GL_EXT_rescale_normal
*/
#ifndef GL_EXT_rescale_normal
#define GL_EXT_rescale_normal 1
#define GL_RESCALE_NORMAL_EXT 0x803A
#endif /* GL_EXT_rescale_normal */
/*
* 30. GL_EXT_vertex_array
*/
#ifndef GL_EXT_vertex_array
#define GL_EXT_vertex_array 1
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type, GLsizei
stride, GLsizei count, const GLvoid *ptr );
GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride, GLsi
zei count, const GLvoid *ptr );
GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type, GLsizei s
tride, GLsizei count, const GLvoid *ptr );
GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride, GLsiz
ei count, const GLvoid *ptr );
GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, GLsize
i stride, GLsizei count, const GLvoid *ptr );
GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count,
const GLboolean *ptr );
GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, GLvoid **params );
GLAPI void GLAPIENTRY glArrayElementEXT( GLint i );
GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first, GLsizei co
unt );
#endif /* GL_EXT_vertex_array */
/*
* 35. GL_SGIS_texture_edge_clamp
*/
#ifndef GL_SGIS_texture_edge_clamp
#define GL_SGIS_texture_edge_clamp 1
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
#endif /* GL_SGIS_texture_edge_clamp */
/*
* 37. GL_EXT_blend_minmax
*/
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax 1
#define GL_FUNC_ADD_EXT 0x8006
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#define GL_BLEND_EQUATION_EXT 0x8009
GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode );
#endif /* GL_EXT_blend_minmax */
/*
* 38. GL_EXT_blend_subtract (requires GL_EXT_blend_max )
*/
#ifndef GL_EXT_blend_subtract
#define GL_EXT_blend_subtract 1
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#endif /* GL_EXT_blend_subtract */
/*
* 39. GL_EXT_blend_logic_op
*/
#ifndef GL_EXT_blend_logic_op
#define GL_EXT_blend_logic_op 1
/* No new tokens or functions */
#endif /* GL_EXT_blend_logic_op */
/*
* 54. GL_EXT_point_parameters
*/
#ifndef GL_EXT_point_parameters
#define GL_EXT_point_parameters 1
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param );
GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname, const GLfloat *p
arams );
GLAPI void GLAPIENTRY glPointParameterfSGIS(GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glPointParameterfvSGIS(GLenum pname, const GLfloat *p
arams);
#endif /* GL_EXT_point_parameters */
/*
* 78. GL_EXT_paletted_texture
*/
#ifndef GL_EXT_paletted_texture
#define GL_EXT_paletted_texture 1
#define GL_TABLE_TOO_LARGE_EXT 0x8031
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat
, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target, GLsizei start, GLs
izei count, GLenum format, GLenum type, const GLvoid *data );
GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format, GLe
num type, GLvoid *table );
GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target, GLenum
pname, GLfloat *params );
GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target, GLenum
pname, GLint *params );
#endif /* GL_EXT_paletted_texture */
/*
* 79. GL_EXT_clip_volume_hint
*/
#ifndef GL_EXT_clip_volume_hint
#define GL_EXT_clip_volume_hint 1
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
#endif /* GL_EXT_clip_volume_hint */
/*
* 97. GL_EXT_compiled_vertex_array
*/
#ifndef GL_EXT_compiled_vertex_array
#define GL_EXT_compiled_vertex_array 1
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count );
GLAPI void GLAPIENTRY glUnlockArraysEXT( void );
#endif /* GL_EXT_compiled_vertex_array */
/*
* 137. GL_HP_occlusion_test
*/
#ifndef GL_HP_occlusion_test
#define GL_HP_occlusion_test 1
#define GL_OCCLUSION_TEST_HP 0x8165
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
#endif /* GL_HP_occlusion_test */
/*
* 141. GL_EXT_shared_texture_palette (req's GL_EXT_paletted_texture)
*/
#ifndef GL_EXT_shared_texture_palette
#define GL_EXT_shared_texture_palette 1
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
#endif /* GL_EXT_shared_texture_palette */
/*
* 176. GL_EXT_stencil_wrap
*/
#ifndef GL_EXT_stencil_wrap
#define GL_EXT_stencil_wrap 1
#define GL_INCR_WRAP_EXT 0x8507
#define GL_DECR_WRAP_EXT 0x8508
#endif /* GL_EXT_stencil_wrap */
/*
* 179. GL_NV_texgen_reflection
*/
#ifndef GL_NV_texgen_reflection
#define GL_NV_texgen_reflection 1
#define GL_NORMAL_MAP_NV 0x8511
#define GL_REFLECTION_MAP_NV 0x8512
#endif /* GL_NV_texgen_reflection */
/*
* 185. GL_EXT_texture_env_add
*/
#ifndef GL_EXT_texture_env_add
#define GL_EXT_texture_env_add 1
/* No new tokens or functions */
#endif /* GL_EXT_texture_env_add */
/*
* 197. GL_MESA_window_pos
*/
#ifndef GL_MESA_window_pos
#define GL_MESA_window_pos 1
GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y );
GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y );
GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y );
GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y );
GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p );
GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p );
GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p );
GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p );
GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z );
GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z );
GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z
);
GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p );
GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p );
GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p );
GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p );
GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w
);
GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, G
Lshort w );
GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, G
Lfloat w );
GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z
, GLdouble w);
GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p );
GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p );
GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p );
GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p );
#endif /* GL_MESA_window_pos */
/*
* 196. GL_MESA_resize_bufffers
*/
#ifndef GL_MESA_resize_bufffers
#define GL_MESA_resize_buffers 1
GLAPI void GLAPIENTRY glResizeBuffersMESA( void );
#endif /* GL_MESA_resize_bufffers */
/*
* 220. GL_EXT_texture_env_dot3
*/ */
#ifndef GL_EXT_texture_env_dot3 #if defined(GL_GLEXT_LEGACY)
#define GL_EXT_texture_env_dot3 1
#define GL_DOT3_RGB_EXT 0x8740
#define GL_DOT3_RGBA_EXT 0x8741
#endif /* GL_EXT_texture_env_dot3 */ /* All extensions that used to be here are now found in glext.h */
#else /* GL_GLEXT_LEGACY */ #else /* GL_GLEXT_LEGACY */
#include <GL/glext.h> #include <GL/glext.h>
#endif /* GL_GLEXT_LEGACY */ #endif /* GL_GLEXT_LEGACY */
/* #if GL_ARB_shader_objects
* ???. GL_MESA_trace
* XXX this should go into glext.h at some point
*/
#ifndef GL_MESA_trace
#define GL_MESA_trace 1
#define GL_TRACE_ALL_BITS_MESA 0xFFFF #ifndef GL_MESA_shader_debug
#define GL_TRACE_OPERATIONS_BIT_MESA 0x0001 #define GL_MESA_shader_debug 1
#define GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
#define GL_TRACE_ARRAYS_BIT_MESA 0x0004
#define GL_TRACE_TEXTURES_BIT_MESA 0x0008
#define GL_TRACE_PIXELS_BIT_MESA 0x0010
#define GL_TRACE_ERRORS_BIT_MESA 0x0020
#define GL_TRACE_MASK_MESA 0x8755
#define GL_TRACE_NAME_MESA 0x8756
GLAPI void GLAPIENTRY glEnableTraceMESA( GLbitfield mask ); #define GL_DEBUG_OBJECT_MESA 0x8759
GLAPI void GLAPIENTRY glDisableTraceMESA( GLbitfield mask ); #define GL_DEBUG_PRINT_MESA 0x875A
GLAPI void GLAPIENTRY glNewTraceMESA( GLbitfield mask, const GLubyte * trac #define GL_DEBUG_ASSERT_MESA 0x875B
eName );
GLAPI void GLAPIENTRY glEndTraceMESA( void );
GLAPI void GLAPIENTRY glTraceAssertAttribMESA( GLbitfield attribMask );
GLAPI void GLAPIENTRY glTraceCommentMESA( const GLubyte * comment );
GLAPI void GLAPIENTRY glTraceTextureMESA( GLuint name, const GLubyte* comme
nt );
GLAPI void GLAPIENTRY glTraceListMESA( GLuint name, const GLubyte* comment
);
GLAPI void GLAPIENTRY glTracePointerMESA( GLvoid* pointer, const GLubyte* c
omment );
GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const G
Lvoid* last, const GLubyte* comment );
#endif /* GL_MESA_trace */ GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType,
GLenum shaderType);
GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, G
Lenum shaderType, GLsizei maxLength,
GLsizei *length, GLcharARB *debugL
og);
GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum l
ogType, GLenum shaderType);
#endif /* GL_MESA_shader_debug */
#endif /* GL_ARB_shader_objects */
/* /*
* ???. GL_MESA_packed_depth_stencil * ???. GL_MESA_packed_depth_stencil
* XXX this will be in glext.h someday * XXX obsolete
*/ */
#ifndef GL_MESA_packed_depth_stencil #ifndef GL_MESA_packed_depth_stencil
#define GL_MESA_packed_depth_stencil 1 #define GL_MESA_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_MESA 0x8750 #define GL_DEPTH_STENCIL_MESA 0x8750
#define GL_UNSIGNED_INT_24_8_MESA 0x8751 #define GL_UNSIGNED_INT_24_8_MESA 0x8751
#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 #define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 #define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 #define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
#endif /* GL_MESA_packed_depth_stencil */ #endif /* GL_MESA_packed_depth_stencil */
#ifndef GL_MESA_ycbcr_texture #ifndef GL_MESA_program_debug
#define GL_MESA_ycbcr_texture 1 #define GL_MESA_program_debug 1
#define GL_YCBCR_MESA 0x8757 #define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple */ #define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple */ #define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
#endif /* GL_MESA_texture_ycbcr */ typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
#ifndef GL_MESA_pack_invert GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbac
#define GL_MESA_pack_invert 1 kMESA callback, GLvoid *data);
#define GL_PACK_INVERT_MESA 0x8758 GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len , const GLubyte *name, GLfloat *v);
#endif /* GL_MESA_pack_invert */ #endif /* GL_MESA_program_debug */
#ifndef GL_APPLE_client_storage #ifndef GL_MESA_texture_array
#define GL_APPLE_client_storage 1 #define GL_MESA_texture_array 1
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 /* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
*/
#ifndef GL_EXT_texture_array
#endif /* GL_APPLE_client_storage */ #ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
GLenum attachment, GLuint texture, GLint level, GLint layer);
#endif /* GL_GLEXT_PROTOTYPES */
#ifndef GL_APPLE_ycbcr_422 #if 0
#define GL_APPLE_ycbcr_422 1 /* (temporarily) disabled because of collision with typedef in glext.h
* that happens if apps include both gl.h and glext.h
*/
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target
,
GLenum attachment, GLuint texture, GLint level, GLint layer);
#endif
#define GL_YCBCR_422_APPLE 0x85B9 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
#endif
#endif /* GL_APPLE_ycbcr_422 */ #endif
#ifndef GL_ATI_blend_equation_separate
#define GL_ATI_blend_equation_separate 1
#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum mo
deA );
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB,
GLenum modeA);
#endif /* GL_ATI_blend_equation_separate */
/**
** NOTE!!!!! If you add new functions to this file, or update
** glext.h be sure to regenerate the gl_mangle.h file. See comments
** in that file for details.
**/
/********************************************************************** /**********************************************************************
* Begin system-specific stuff * Begin system-specific stuff
*/ */
#if defined(PRAGMA_EXPORT_SUPPORTED) #if defined(PRAGMA_EXPORT_SUPPORTED)
#pragma export off #pragma export off
#endif #endif
#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED #if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
#pragma import off #pragma import off
 End of changes. 70 change blocks. 
820 lines changed or deleted 652 lines changed or added


 glext.h   glext.h 
// Copyright NVIDIA Corporation 2002-2007
// TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROV
IDED
// *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXP
RESS
// OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHAN
TABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS S
UPPLIERS
// BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGE
S
// WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS
PROFITS,
// BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNI
ARY LOSS)
// ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVI
DIA HAS
// BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES
#ifndef __glext_h_ #ifndef __glext_h_
#define __glext_h_ #define __glext_h_
#ifdef __cplusplus
extern "C" {
#endif
/* /*
** Copyright 1998-2002, NVIDIA Corporation. ** Copyright (c) 2007-2009 The Khronos Group Inc.
** All Rights Reserved.
**
** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO
** NVIDIA, CORPORATION. USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY
** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION.
**
** **
** Copyright 1992-1999, Silicon Graphics, Inc. ** Permission is hereby granted, free of charge, to any person obtaining a
** All Rights Reserved. ** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
** **
** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon ** The above copyright notice and this permission notice shall be included
** Graphics, Inc.; the contents of this file may not be disclosed to third ** in all copies or substantial portions of the Materials.
** parties, copied or duplicated in any form, in whole or in part, without
** the prior written permission of Silicon Graphics, Inc.
** **
** RESTRICTED RIGHTS LEGEND: ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** Use, duplication or disclosure by the Government is subject to ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** Technical Data and Computer Software clause at DFARS 252.227-7013, ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** and/or in similar or successor clauses in the FAR, DOD or NASA FAR ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** Supplement. Unpublished - rights reserved under the Copyright Laws of ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** the United States. ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/ */
#ifndef GLAPIENTRY /* Header file version number, required by OpenGL ABI for Linux */
# ifdef _WIN32 /* glext.h last updated $Date: 2010-02-03 10:01:03 -0800 (Wed, 03 Feb 2010)
# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) /* Mimic <windef.h> $ */
*/ /* Current version at http://www.opengl.org/registry/ */
# define GLAPIENTRY __stdcall #define GL_GLEXT_VERSION 58
# else
# define GLAPIENTRY
# endif
# else
# define GLAPIENTRY
# endif
#endif
#ifndef GLAPI /* Function declaration macros - to move into glplatform.h */
# define GLAPI extern
#endif
#ifndef GLAPIENTRYP #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defin
# define GLAPIENTRYP GLAPIENTRY * ed(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif #endif
/*************************************************************/ #ifndef APIENTRY
#define APIENTRY
#ifndef GL_TYPEDEFS_1_5
#define GL_TYPEDEFS_1_5
#if defined(_WIN64)
typedef __int64 GLintptr;
typedef __int64 GLsizeiptr;
#elif defined(__x86_64__)
typedef long int GLintptr;
typedef long int GLsizeiptr;
#else
typedef int GLintptr;
typedef int GLsizeiptr;
#endif
#endif #endif
#ifndef APIENTRYP
#ifndef GL_TYPEDEFS_2_0 #define APIENTRYP APIENTRY *
# define GL_TYPEDEFS_2_0
typedef char GLchar;
#endif #endif
#ifndef GLAPI
typedef unsigned short GLhalf; #define GLAPI extern
typedef unsigned int GLhandleARB;
typedef char GLcharARB;
#if defined(_WIN64)
typedef __int64 GLintptrARB;
typedef __int64 GLsizeiptrARB;
#elif defined(__x86_64__)
typedef long int GLintptrARB;
typedef long int GLsizeiptrARB;
#else
typedef int GLintptrARB;
typedef int GLsizeiptrARB;
#endif #endif
typedef signed long long GLint64EXT; /*************************************************************/
typedef unsigned long long GLuint64EXT;
#ifndef GL_VERSION_1_2 #ifndef GL_VERSION_1_2
# define GL_VERSION_1_2 1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
# ifdef GL_GLEXT_PROTOTYPES #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
GLAPI void GLAPIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
blue, GLclampf alpha); #define GL_UNSIGNED_INT_8_8_8_8 0x8035
GLAPI void GLAPIENTRY glBlendEquation (GLenum mode); #define GL_UNSIGNED_INT_10_10_10_2 0x8036
GLAPI void GLAPIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuin #define GL_TEXTURE_BINDING_3D 0x806A
t end, GLsizei count, GLenum type, const GLvoid *indices); #define GL_PACK_SKIP_IMAGES 0x806B
GLAPI void GLAPIENTRY glColorTable (GLenum target, GLenum internalformat, G #define GL_PACK_IMAGE_HEIGHT 0x806C
Lsizei width, GLenum format, GLenum type, const GLvoid *table); #define GL_UNPACK_SKIP_IMAGES 0x806D
GLAPI void GLAPIENTRY glColorTableParameterfv (GLenum target, GLenum pname, #define GL_UNPACK_IMAGE_HEIGHT 0x806E
const GLfloat *params); #define GL_TEXTURE_3D 0x806F
GLAPI void GLAPIENTRY glColorTableParameteriv (GLenum target, GLenum pname, #define GL_PROXY_TEXTURE_3D 0x8070
const GLint *params); #define GL_TEXTURE_DEPTH 0x8071
GLAPI void GLAPIENTRY glCopyColorTable (GLenum target, GLenum internalforma #define GL_TEXTURE_WRAP_R 0x8072
t, GLint x, GLint y, GLsizei width); #define GL_MAX_3D_TEXTURE_SIZE 0x8073
GLAPI void GLAPIENTRY glGetColorTable (GLenum target, GLenum format, GLenum #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
type, GLvoid *table); #define GL_UNSIGNED_SHORT_5_6_5 0x8363
GLAPI void GLAPIENTRY glGetColorTableParameterfv (GLenum target, GLenum pna #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
me, GLfloat *params); #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
GLAPI void GLAPIENTRY glGetColorTableParameteriv (GLenum target, GLenum pna #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
me, GLint *params); #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
GLAPI void GLAPIENTRY glTexImage3D (GLenum target, GLint level, GLint inter #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
nalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLen #define GL_BGR 0x80E0
um format, GLenum type, const GLvoid *pixels); #define GL_BGRA 0x80E1
GLAPI void GLAPIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xo #define GL_MAX_ELEMENTS_VERTICES 0x80E8
ffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei #define GL_MAX_ELEMENTS_INDICES 0x80E9
depth, GLenum format, GLenum type, const GLvoid *pixels); #define GL_CLAMP_TO_EDGE 0x812F
GLAPI void GLAPIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLin #define GL_TEXTURE_MIN_LOD 0x813A
t xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, G #define GL_TEXTURE_MAX_LOD 0x813B
Lsizei height); #define GL_TEXTURE_BASE_LEVEL 0x813C
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#endif
#ifndef GL_VERSION_1_2_DEPRECATED
#define GL_RESCALE_NORMAL 0x803A
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#endif #endif
typedef void (GLAPIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf gree
n, GLclampf blue, GLclampf alpha);
typedef void (GLAPIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (GLAPIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint
start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (GLAPIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum inter
nalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
typedef void (GLAPIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, G
Lenum pname, const GLfloat *params);
typedef void (GLAPIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, G
Lenum pname, const GLint *params);
typedef void (GLAPIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum i
nternalformat, GLint x, GLint y, GLsizei width);
typedef void (GLAPIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum fo
rmat, GLenum type, GLvoid *table);
typedef void (GLAPIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target
, GLenum pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target
, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level,
GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint
border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint lev
el, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei hei
ght, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint
level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsi
zei width, GLsizei height);
#ifndef GL_ARB_imaging #ifndef GL_ARB_imaging
# define GL_ARB_imaging 1 #define GL_CONSTANT_COLOR 0x8001
# ifdef GL_GLEXT_PROTOTYPES #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
GLAPI void GLAPIENTRY glColorSubTable (GLenum target, GLsizei start, GLsize #define GL_CONSTANT_ALPHA 0x8003
i count, GLenum format, GLenum type, const GLvoid *data); #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
GLAPI void GLAPIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GL #define GL_BLEND_COLOR 0x8005
int x, GLint y, GLsizei width); #define GL_FUNC_ADD 0x8006
GLAPI void GLAPIENTRY glConvolutionFilter1D (GLenum target, GLenum internal #define GL_MIN 0x8007
format, GLsizei width, GLenum format, GLenum type, const GLvoid *image); #define GL_MAX 0x8008
GLAPI void GLAPIENTRY glConvolutionFilter2D (GLenum target, GLenum internal #define GL_BLEND_EQUATION 0x8009
format, GLsizei width, GLsizei height, GLenum format, GLenum type, const GL #define GL_FUNC_SUBTRACT 0x800A
void *image); #define GL_FUNC_REVERSE_SUBTRACT 0x800B
GLAPI void GLAPIENTRY glConvolutionParameterf (GLenum target, GLenum pname,
GLfloat params);
GLAPI void GLAPIENTRY glConvolutionParameterfv (GLenum target, GLenum pname
, const GLfloat *params);
GLAPI void GLAPIENTRY glConvolutionParameteri (GLenum target, GLenum pname,
GLint params);
GLAPI void GLAPIENTRY glConvolutionParameteriv (GLenum target, GLenum pname
, const GLint *params);
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum inte
rnalformat, GLint x, GLint y, GLsizei width);
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum inte
rnalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY glGetConvolutionFilter (GLenum target, GLenum format,
GLenum type, GLvoid *image);
GLAPI void GLAPIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pn
ame, GLfloat *params);
GLAPI void GLAPIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pn
ame, GLint *params);
GLAPI void GLAPIENTRY glGetSeparableFilter (GLenum target, GLenum format, G
Lenum type, GLvoid *row, GLvoid *column, GLvoid *span);
GLAPI void GLAPIENTRY glSeparableFilter2D (GLenum target, GLenum internalfo
rmat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvo
id *row, const GLvoid *column);
GLAPI void GLAPIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenu
m format, GLenum type, GLvoid *values);
GLAPI void GLAPIENTRY glGetHistogramParameterfv (GLenum target, GLenum pnam
e, GLfloat *params);
GLAPI void GLAPIENTRY glGetHistogramParameteriv (GLenum target, GLenum pnam
e, GLint *params);
GLAPI void GLAPIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum f
ormat, GLenum type, GLvoid *values);
GLAPI void GLAPIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname,
GLfloat *params);
GLAPI void GLAPIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname,
GLint *params);
GLAPI void GLAPIENTRY glHistogram (GLenum target, GLsizei width, GLenum int
ernalformat, GLboolean sink);
GLAPI void GLAPIENTRY glMinmax (GLenum target, GLenum internalformat, GLboo
lean sink);
GLAPI void GLAPIENTRY glResetHistogram (GLenum target);
GLAPI void GLAPIENTRY glResetMinmax (GLenum target);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei s
tart, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
typedef void (GLAPIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsiz
ei start, GLint x, GLint y, GLsizei width);
typedef void (GLAPIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLe
num internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid
*image);
typedef void (GLAPIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLe
num internalformat, GLsizei width, GLsizei height, GLenum format, GLenum ty
pe, const GLvoid *image);
typedef void (GLAPIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, G
Lenum pname, GLfloat params);
typedef void (GLAPIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target,
GLenum pname, const GLfloat *params);
typedef void (GLAPIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, G
Lenum pname, GLint params);
typedef void (GLAPIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target,
GLenum pname, const GLint *params);
typedef void (GLAPIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target,
GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLAPIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target,
GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAPIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GL
enum format, GLenum type, GLvoid *image);
typedef void (GLAPIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum targe
t, GLenum pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum targe
t, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLen
um format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
typedef void (GLAPIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenu
m internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type
, const GLvoid *row, const GLvoid *column);
typedef void (GLAPIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean
reset, GLenum format, GLenum type, GLvoid *values);
typedef void (GLAPIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target,
GLenum pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target,
GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean res
et, GLenum format, GLenum type, GLvoid *values);
typedef void (GLAPIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GL
enum pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GL
enum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width
, GLenum internalformat, GLboolean sink);
typedef void (GLAPIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalf
ormat, GLboolean sink);
typedef void (GLAPIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
typedef void (GLAPIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
#ifndef GL_VERSION_1_3 #ifndef GL_ARB_imaging_DEPRECATED
# define GL_VERSION_1_3 1 #define GL_CONVOLUTION_1D 0x8010
# ifdef GL_GLEXT_PROTOTYPES #define GL_CONVOLUTION_2D 0x8011
GLAPI void GLAPIENTRY glActiveTexture (GLenum texture); #define GL_SEPARABLE_2D 0x8012
GLAPI void GLAPIENTRY glClientActiveTexture (GLenum texture); #define GL_CONVOLUTION_BORDER_MODE 0x8013
GLAPI void GLAPIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); #define GL_CONVOLUTION_FILTER_SCALE 0x8014
GLAPI void GLAPIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v) #define GL_CONVOLUTION_FILTER_BIAS 0x8015
; #define GL_REDUCE 0x8016
GLAPI void GLAPIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); #define GL_CONVOLUTION_FORMAT 0x8017
GLAPI void GLAPIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); #define GL_CONVOLUTION_WIDTH 0x8018
GLAPI void GLAPIENTRY glMultiTexCoord1i (GLenum target, GLint s); #define GL_CONVOLUTION_HEIGHT 0x8019
GLAPI void GLAPIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); #define GL_MAX_CONVOLUTION_WIDTH 0x801A
GLAPI void GLAPIENTRY glMultiTexCoord1s (GLenum target, GLshort s); #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
GLAPI void GLAPIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
GLAPI void GLAPIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdoubl #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
e t); #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
GLAPI void GLAPIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v) #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
; #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
GLAPI void GLAPIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
t); #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
GLAPI void GLAPIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
GLAPI void GLAPIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); #define GL_HISTOGRAM 0x8024
GLAPI void GLAPIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); #define GL_PROXY_HISTOGRAM 0x8025
GLAPI void GLAPIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort #define GL_HISTOGRAM_WIDTH 0x8026
t); #define GL_HISTOGRAM_FORMAT 0x8027
GLAPI void GLAPIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); #define GL_HISTOGRAM_RED_SIZE 0x8028
GLAPI void GLAPIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdoubl #define GL_HISTOGRAM_GREEN_SIZE 0x8029
e t, GLdouble r); #define GL_HISTOGRAM_BLUE_SIZE 0x802A
GLAPI void GLAPIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v) #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
; #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
GLAPI void GLAPIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat #define GL_HISTOGRAM_SINK 0x802D
t, GLfloat r); #define GL_MINMAX 0x802E
GLAPI void GLAPIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); #define GL_MINMAX_FORMAT 0x802F
GLAPI void GLAPIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, G #define GL_MINMAX_SINK 0x8030
Lint r); #define GL_TABLE_TOO_LARGE 0x8031
GLAPI void GLAPIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); #define GL_COLOR_MATRIX 0x80B1
GLAPI void GLAPIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
t, GLshort r); #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
GLAPI void GLAPIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
GLAPI void GLAPIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdoubl #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
e t, GLdouble r, GLdouble q); #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
GLAPI void GLAPIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v) #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
; #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
GLAPI void GLAPIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
t, GLfloat r, GLfloat q); #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
GLAPI void GLAPIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
GLAPI void GLAPIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, G #define GL_COLOR_TABLE 0x80D0
Lint r, GLint q); #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
GLAPI void GLAPIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
GLAPI void GLAPIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort #define GL_PROXY_COLOR_TABLE 0x80D3
t, GLshort r, GLshort q); #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
GLAPI void GLAPIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
GLAPI void GLAPIENTRY glLoadTransposeMatrixf (const GLfloat *m); #define GL_COLOR_TABLE_SCALE 0x80D6
GLAPI void GLAPIENTRY glLoadTransposeMatrixd (const GLdouble *m); #define GL_COLOR_TABLE_BIAS 0x80D7
GLAPI void GLAPIENTRY glMultTransposeMatrixf (const GLfloat *m); #define GL_COLOR_TABLE_FORMAT 0x80D8
GLAPI void GLAPIENTRY glMultTransposeMatrixd (const GLdouble *m); #define GL_COLOR_TABLE_WIDTH 0x80D9
GLAPI void GLAPIENTRY glCompressedTexImage3D (GLenum target, GLint level, G #define GL_COLOR_TABLE_RED_SIZE 0x80DA
Lenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint b #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
order, GLsizei imageSize, const GLvoid *data); #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
GLAPI void GLAPIENTRY glCompressedTexImage2D (GLenum target, GLint level, G #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
Lenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
imageSize, const GLvoid *data); #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
GLAPI void GLAPIENTRY glCompressedTexImage1D (GLenum target, GLint level, G #define GL_CONSTANT_BORDER 0x8151
Lenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const #define GL_REPLICATE_BORDER 0x8153
GLvoid *data); #define GL_CONVOLUTION_BORDER_COLOR 0x8154
GLAPI void GLAPIENTRY glCompressedTexSubImage3D (GLenum target, GLint level
, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei heigh
t, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
GLAPI void GLAPIENTRY glCompressedTexSubImage2D (GLenum target, GLint level
, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum forma
t, GLsizei imageSize, const GLvoid *data);
GLAPI void GLAPIENTRY glCompressedTexSubImage1D (GLenum target, GLint level
, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLv
oid *data);
GLAPI void GLAPIENTRY glGetCompressedTexImage (GLenum target, GLint lod, GL
void *img);
GLAPI void GLAPIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GLAPIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdoubl
e s);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const
GLdouble *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat
s);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const
GLfloat *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s
);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const
GLint *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort
s);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const
GLshort *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdoubl
e s, GLdouble t);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const
GLdouble *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat
s, GLfloat t);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const
GLfloat *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s
, GLint t);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const
GLint *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort
s, GLshort t);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const
GLshort *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdoubl
e s, GLdouble t, GLdouble r);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const
GLdouble *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat
s, GLfloat t, GLfloat r);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const
GLfloat *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s
, GLint t, GLint r);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const
GLint *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort
s, GLshort t, GLshort r);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const
GLshort *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdoubl
e s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const
GLdouble *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat
s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const
GLfloat *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s
, GLint t, GLint r, GLint q);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const
GLint *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort
s, GLshort t, GLshort r, GLshort q);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const
GLshort *v);
typedef void (GLAPIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m)
;
typedef void (GLAPIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m
);
typedef void (GLAPIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m)
;
typedef void (GLAPIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m
);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GL
int level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei de
pth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GL
int level, GLenum internalformat, GLsizei width, GLsizei height, GLint bord
er, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GL
int level, GLenum internalformat, GLsizei width, GLint border, GLsizei imag
eSize, const GLvoid *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target,
GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, G
Lsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoi
d *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target,
GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSiz
e, const GLvoid *data);
typedef void (GLAPIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, G
Lint lod, GLvoid *img);
typedef void (GLAPIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboole
an invert);
#ifndef GL_VERSION_1_4 #ifndef GL_VERSION_1_3
# define GL_VERSION_1_4 1 #define GL_TEXTURE0 0x84C0
# ifdef GL_GLEXT_PROTOTYPES #define GL_TEXTURE1 0x84C1
GLAPI void GLAPIENTRY glPointParameterf (GLenum pname, GLfloat param); #define GL_TEXTURE2 0x84C2
GLAPI void GLAPIENTRY glPointParameterfv (GLenum pname, const GLfloat *para #define GL_TEXTURE3 0x84C3
ms); #define GL_TEXTURE4 0x84C4
GLAPI void GLAPIENTRY glPointParameteri (GLenum pname, GLint param); #define GL_TEXTURE5 0x84C5
GLAPI void GLAPIENTRY glPointParameteriv (GLenum pname, const GLint *params #define GL_TEXTURE6 0x84C6
); #define GL_TEXTURE7 0x84C7
GLAPI void GLAPIENTRY glWindowPos2d (GLdouble x, GLdouble y); #define GL_TEXTURE8 0x84C8
GLAPI void GLAPIENTRY glWindowPos2f (GLfloat x, GLfloat y); #define GL_TEXTURE9 0x84C9
GLAPI void GLAPIENTRY glWindowPos2i (GLint x, GLint y); #define GL_TEXTURE10 0x84CA
GLAPI void GLAPIENTRY glWindowPos2s (GLshort x, GLshort y); #define GL_TEXTURE11 0x84CB
GLAPI void GLAPIENTRY glWindowPos2dv (const GLdouble *p); #define GL_TEXTURE12 0x84CC
GLAPI void GLAPIENTRY glWindowPos2fv (const GLfloat *p); #define GL_TEXTURE13 0x84CD
GLAPI void GLAPIENTRY glWindowPos2iv (const GLint *p); #define GL_TEXTURE14 0x84CE
GLAPI void GLAPIENTRY glWindowPos2sv (const GLshort *p); #define GL_TEXTURE15 0x84CF
GLAPI void GLAPIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); #define GL_TEXTURE16 0x84D0
GLAPI void GLAPIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); #define GL_TEXTURE17 0x84D1
GLAPI void GLAPIENTRY glWindowPos3i (GLint x, GLint y, GLint z); #define GL_TEXTURE18 0x84D2
GLAPI void GLAPIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); #define GL_TEXTURE19 0x84D3
GLAPI void GLAPIENTRY glWindowPos3dv (const GLdouble *p); #define GL_TEXTURE20 0x84D4
GLAPI void GLAPIENTRY glWindowPos3fv (const GLfloat *p); #define GL_TEXTURE21 0x84D5
GLAPI void GLAPIENTRY glWindowPos3iv (const GLint *p); #define GL_TEXTURE22 0x84D6
GLAPI void GLAPIENTRY glWindowPos3sv (const GLshort *p); #define GL_TEXTURE23 0x84D7
GLAPI void GLAPIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfacto #define GL_TEXTURE24 0x84D8
rRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #define GL_TEXTURE25 0x84D9
GLAPI void GLAPIENTRY glFogCoordd (GLdouble fog); #define GL_TEXTURE26 0x84DA
GLAPI void GLAPIENTRY glFogCoorddv (const GLdouble *fog); #define GL_TEXTURE27 0x84DB
GLAPI void GLAPIENTRY glFogCoordf (GLfloat fog); #define GL_TEXTURE28 0x84DC
GLAPI void GLAPIENTRY glFogCoordfv (const GLfloat *fog); #define GL_TEXTURE29 0x84DD
GLAPI void GLAPIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const #define GL_TEXTURE30 0x84DE
GLvoid *pointer); #define GL_TEXTURE31 0x84DF
GLAPI void GLAPIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, c #define GL_ACTIVE_TEXTURE 0x84E0
onst GLsizei *count, GLsizei primcount); #define GL_MULTISAMPLE 0x809D
GLAPI void GLAPIENTRY glMultiDrawElements (GLenum mode, const GLsizei *coun #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
t, GLenum type, const GLvoid* *indices, GLsizei primcount); #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
GLAPI void GLAPIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte #define GL_SAMPLE_COVERAGE 0x80A0
blue); #define GL_SAMPLE_BUFFERS 0x80A8
GLAPI void GLAPIENTRY glSecondaryColor3bv (const GLbyte *v); #define GL_SAMPLES 0x80A9
GLAPI void GLAPIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLd #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
ouble blue); #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
GLAPI void GLAPIENTRY glSecondaryColor3dv (const GLdouble *v); #define GL_TEXTURE_CUBE_MAP 0x8513
GLAPI void GLAPIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLflo #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
at blue); #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
GLAPI void GLAPIENTRY glSecondaryColor3fv (const GLfloat *v); #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
GLAPI void GLAPIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blu #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
e); #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
GLAPI void GLAPIENTRY glSecondaryColor3iv (const GLint *v); #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
GLAPI void GLAPIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLsho #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
rt blue); #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
GLAPI void GLAPIENTRY glSecondaryColor3sv (const GLshort *v); #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
GLAPI void GLAPIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLub #define GL_COMPRESSED_RGB 0x84ED
yte blue); #define GL_COMPRESSED_RGBA 0x84EE
GLAPI void GLAPIENTRY glSecondaryColor3ubv (const GLubyte *v); #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
GLAPI void GLAPIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
blue); #define GL_TEXTURE_COMPRESSED 0x86A1
GLAPI void GLAPIENTRY glSecondaryColor3uiv (const GLuint *v); #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
GLAPI void GLAPIENTRY glSecondaryColor3us (GLushort red, GLushort green, GL #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
ushort blue); #define GL_CLAMP_TO_BORDER 0x812D
GLAPI void GLAPIENTRY glSecondaryColor3usv (const GLushort *v);
GLAPI void GLAPIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLs
izei stride, const GLvoid *pointer);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat
param);
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const G
Lfloat *params);
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint pa
ram);
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const G
Lint *params);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GL
double z);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfl
oat z);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z)
;
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLsh
ort z);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
typedef void (GLAPIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, G
Lenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GLAPIENTRYP PFNGLFOGCOORDDPROC) (GLdouble fog);
typedef void (GLAPIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *fog);
typedef void (GLAPIENTRYP PFNGLFOGCOORDFPROC) (GLfloat fog);
typedef void (GLAPIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *fog);
typedef void (GLAPIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei s
tride, const GLvoid *pointer);
typedef void (GLAPIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLi
nt *first, const GLsizei *count, GLsizei primcount);
typedef void (GLAPIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const G
Lsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte gr
een, GLbyte blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdoubl
e green, GLdouble blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat
green, GLfloat blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint gree
n, GLint blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort
green, GLshort blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte
green, GLubyte blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint g
reen, GLuint blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLusho
rt green, GLushort blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLen
um type, GLsizei stride, const GLvoid *pointer);
#ifndef GL_EXT_vertex_array #ifndef GL_VERSION_1_3_DEPRECATED
# define GL_EXT_vertex_array 1 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
# ifdef GL_GLEXT_PROTOTYPES #define GL_MAX_TEXTURE_UNITS 0x84E2
GLAPI void GLAPIENTRY glArrayElementEXT (GLint i); #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
GLAPI void GLAPIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei s #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
tride, GLsizei count, const GLvoid *pointer); #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
GLAPI void GLAPIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
const GLboolean *pointer); #define GL_MULTISAMPLE_BIT 0x20000000
GLAPI void GLAPIENTRY glGetPointervEXT (GLenum pname, GLvoid* *params); #define GL_NORMAL_MAP 0x8511
GLAPI void GLAPIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsiz #define GL_REFLECTION_MAP 0x8512
ei count, const GLvoid *pointer); #define GL_COMPRESSED_ALPHA 0x84E9
GLAPI void GLAPIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsi #define GL_COMPRESSED_LUMINANCE 0x84EA
zei count, const GLvoid *pointer); #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
GLAPI void GLAPIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsize #define GL_COMPRESSED_INTENSITY 0x84EC
i stride, GLsizei count, const GLvoid *pointer); #define GL_COMBINE 0x8570
GLAPI void GLAPIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei #define GL_COMBINE_RGB 0x8571
stride, GLsizei count, const GLvoid *pointer); #define GL_COMBINE_ALPHA 0x8572
GLAPI void GLAPIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei co #define GL_SOURCE0_RGB 0x8580
unt); #define GL_SOURCE1_RGB 0x8581
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_SUBTRACT 0x84E7
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#endif #endif
typedef void (GLAPIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
typedef void (GLAPIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum typ
e, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (GLAPIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLs
izei count, const GLboolean *pointer);
typedef void (GLAPIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *
params);
typedef void (GLAPIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei s
tride, GLsizei count, const GLvoid *pointer);
typedef void (GLAPIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei
stride, GLsizei count, const GLvoid *pointer);
typedef void (GLAPIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum
type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (GLAPIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum ty
pe, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (GLAPIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first
, GLsizei count);
#ifndef GL_EXT_texture_object #ifndef GL_VERSION_1_4
# define GL_EXT_texture_object 1 #define GL_BLEND_DST_RGB 0x80C8
# ifdef GL_GLEXT_PROTOTYPES #define GL_BLEND_SRC_RGB 0x80C9
GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuin #define GL_BLEND_DST_ALPHA 0x80CA
t *textures, GLboolean *residences); #define GL_BLEND_SRC_ALPHA 0x80CB
GLAPI void GLAPIENTRY glBindTextureEXT (GLenum target, GLuint texture); #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
GLAPI void GLAPIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *texture #define GL_DEPTH_COMPONENT16 0x81A5
s); #define GL_DEPTH_COMPONENT24 0x81A6
GLAPI void GLAPIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); #define GL_DEPTH_COMPONENT32 0x81A7
GLAPI GLboolean GLAPIENTRY glIsTextureEXT (GLuint texture); #define GL_MIRRORED_REPEAT 0x8370
GLAPI void GLAPIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *tex #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
tures, const GLclampf *priorities); #define GL_TEXTURE_LOD_BIAS 0x8501
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#endif #endif
typedef GLboolean (GLAPIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n,
const GLuint *textures, GLboolean *residences);
typedef void (GLAPIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint t
exture);
typedef void (GLAPIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLu
int *textures);
typedef void (GLAPIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *text
ures);
typedef GLboolean (GLAPIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
typedef void (GLAPIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const
GLuint *textures, const GLclampf *priorities);
#ifndef GL_EXT_compiled_vertex_array #ifndef GL_VERSION_1_4_DEPRECATED
# define GL_EXT_compiled_vertex_array 1 #define GL_POINT_SIZE_MIN 0x8126
# ifdef GL_GLEXT_PROTOTYPES #define GL_POINT_SIZE_MAX 0x8127
GLAPI void GLAPIENTRY glLockArraysEXT (GLint first, GLsizei count); #define GL_POINT_DISTANCE_ATTENUATION 0x8129
GLAPI void GLAPIENTRY glUnlockArraysEXT (void); #define GL_GENERATE_MIPMAP 0x8191
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FOG_COORDINATE 0x8451
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_COLOR_SUM 0x8458
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#endif #endif
typedef void (GLAPIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei cou
nt);
typedef void (GLAPIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
#ifndef GL_ARB_multitexture #ifndef GL_VERSION_1_5
# define GL_ARB_multitexture 1 #define GL_BUFFER_SIZE 0x8764
# ifdef GL_GLEXT_PROTOTYPES #define GL_BUFFER_USAGE 0x8765
GLAPI void GLAPIENTRY glActiveTextureARB (GLenum texture); #define GL_QUERY_COUNTER_BITS 0x8864
GLAPI void GLAPIENTRY glClientActiveTextureARB (GLenum texture); #define GL_CURRENT_QUERY 0x8865
GLAPI void GLAPIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); #define GL_QUERY_RESULT 0x8866
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble #define GL_QUERY_RESULT_AVAILABLE 0x8867
*v); #define GL_ARRAY_BUFFER 0x8892
GLAPI void GLAPIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); #define GL_ELEMENT_ARRAY_BUFFER 0x8893
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat * #define GL_ARRAY_BUFFER_BINDING 0x8894
v); #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
GLAPI void GLAPIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v) #define GL_READ_ONLY 0x88B8
; #define GL_WRITE_ONLY 0x88B9
GLAPI void GLAPIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); #define GL_READ_WRITE 0x88BA
GLAPI void GLAPIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort * #define GL_BUFFER_ACCESS 0x88BB
v); #define GL_BUFFER_MAPPED 0x88BC
GLAPI void GLAPIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdo #define GL_BUFFER_MAP_POINTER 0x88BD
uble t); #define GL_STREAM_DRAW 0x88E0
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble #define GL_STREAM_READ 0x88E1
*v); #define GL_STREAM_COPY 0x88E2
GLAPI void GLAPIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLflo #define GL_STATIC_DRAW 0x88E4
at t); #define GL_STATIC_READ 0x88E5
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat * #define GL_STATIC_COPY 0x88E6
v); #define GL_DYNAMIC_DRAW 0x88E8
GLAPI void GLAPIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t #define GL_DYNAMIC_READ 0x88E9
); #define GL_DYNAMIC_COPY 0x88EA
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v) #define GL_SAMPLES_PASSED 0x8914
;
GLAPI void GLAPIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLsho
rt t);
GLAPI void GLAPIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *
v);
GLAPI void GLAPIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdo
uble t, GLdouble r);
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble
*v);
GLAPI void GLAPIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLflo
at t, GLfloat r);
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *
v);
GLAPI void GLAPIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t
, GLint r);
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v)
;
GLAPI void GLAPIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLsho
rt t, GLshort r);
GLAPI void GLAPIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *
v);
GLAPI void GLAPIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdo
uble t, GLdouble r, GLdouble q);
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble
*v);
GLAPI void GLAPIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLflo
at t, GLfloat r, GLfloat q);
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *
v);
GLAPI void GLAPIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t
, GLint r, GLint q);
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v)
;
GLAPI void GLAPIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLsho
rt t, GLshort r, GLshort q);
GLAPI void GLAPIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *
v);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (GLAPIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture)
;
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdo
uble s);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, con
st GLdouble *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfl
oat s);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, con
st GLfloat *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLin
t s);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, con
st GLint *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLsh
ort s);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, con
st GLshort *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdo
uble s, GLdouble t);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, con
st GLdouble *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfl
oat s, GLfloat t);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, con
st GLfloat *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLin
t s, GLint t);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, con
st GLint *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLsh
ort s, GLshort t);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, con
st GLshort *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdo
uble s, GLdouble t, GLdouble r);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, con
st GLdouble *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfl
oat s, GLfloat t, GLfloat r);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, con
st GLfloat *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLin
t s, GLint t, GLint r);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, con
st GLint *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLsh
ort s, GLshort t, GLshort r);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, con
st GLshort *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdo
uble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, con
st GLdouble *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfl
oat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, con
st GLfloat *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLin
t s, GLint t, GLint r, GLint q);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, con
st GLint *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLsh
ort s, GLshort t, GLshort r, GLshort q);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, con
st GLshort *v);
#ifndef GL_ARB_window_pos #ifndef GL_VERSION_1_5_DEPRECATED
# define GL_ARB_window_pos 1 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
# ifdef GL_GLEXT_PROTOTYPES #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
GLAPI void GLAPIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
GLAPI void GLAPIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
GLAPI void GLAPIENTRY glWindowPos2iARB (GLint x, GLint y); #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
GLAPI void GLAPIENTRY glWindowPos2sARB (GLshort x, GLshort y); #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
GLAPI void GLAPIENTRY glWindowPos2dvARB (const GLdouble *p); #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
GLAPI void GLAPIENTRY glWindowPos2fvARB (const GLfloat *p); #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
GLAPI void GLAPIENTRY glWindowPos2ivARB (const GLint *p); #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
GLAPI void GLAPIENTRY glWindowPos2svARB (const GLshort *p); #define GL_FOG_COORD_SRC 0x8450
GLAPI void GLAPIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z) #define GL_FOG_COORD 0x8451
; #define GL_CURRENT_FOG_COORD 0x8453
GLAPI void GLAPIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); #define GL_FOG_COORD_ARRAY_TYPE 0x8454
GLAPI void GLAPIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
GLAPI void GLAPIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); #define GL_FOG_COORD_ARRAY_POINTER 0x8456
GLAPI void GLAPIENTRY glWindowPos3dvARB (const GLdouble *p); #define GL_FOG_COORD_ARRAY 0x8457
GLAPI void GLAPIENTRY glWindowPos3fvARB (const GLfloat *p); #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
GLAPI void GLAPIENTRY glWindowPos3ivARB (const GLint *p); #define GL_SRC0_RGB 0x8580
GLAPI void GLAPIENTRY glWindowPos3svARB (const GLshort *p); #define GL_SRC1_RGB 0x8581
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_SRC2_RGB 0x8582
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC1_ALPHA 0x8589
#define GL_SRC2_ALPHA 0x858A
#endif #endif
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y)
;
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y,
GLdouble z);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, G
Lfloat z);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint
z);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, G
Lshort z);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *p);
typedef void (GLAPIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *p);
#ifndef GL_EXT_texture3D #ifndef GL_VERSION_2_0
# define GL_EXT_texture3D 1 #define GL_BLEND_EQUATION_RGB 0x8009
# ifdef GL_GLEXT_PROTOTYPES #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
GLAPI void GLAPIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum i #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
nternalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
GLenum format, GLenum type, const GLvoid *pixels); #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
GLAPI void GLAPIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint #define GL_CURRENT_VERTEX_ATTRIB 0x8626
xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsi #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
zei depth, GLenum format, GLenum type, const GLvoid *pixels); #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, G #define GL_STENCIL_BACK_FUNC 0x8800
Lint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width #define GL_STENCIL_BACK_FAIL 0x8801
, GLsizei height); #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SHADER_TYPE 0x8B4F
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_DELETE_STATUS 0x8B80
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_LOWER_LEFT 0x8CA1
#define GL_UPPER_LEFT 0x8CA2
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#endif #endif
typedef void (GLAPIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint lev
el, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GL
int border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint
level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei
height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GL
int level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, G
Lsizei width, GLsizei height);
#ifndef GL_EXT_blend_color #ifndef GL_VERSION_2_0_DEPRECATED
# define GL_EXT_blend_color 1 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
# ifdef GL_GLEXT_PROTOTYPES #define GL_POINT_SPRITE 0x8861
GLAPI void GLAPIENTRY glBlendColorEXT (GLclampf red, GLclampf green, GLclam #define GL_COORD_REPLACE 0x8862
pf blue, GLclampf alpha); #define GL_MAX_TEXTURE_COORDS 0x8871
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf g reen, GLclampf blue, GLclampf alpha);
#ifndef GL_EXT_blend_minmax #ifndef GL_VERSION_2_1
# define GL_EXT_blend_minmax 1 #define GL_PIXEL_PACK_BUFFER 0x88EB
# ifdef GL_GLEXT_PROTOTYPES #define GL_PIXEL_UNPACK_BUFFER 0x88EC
GLAPI void GLAPIENTRY glBlendEquationEXT (GLenum mode); #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB_ALPHA 0x8C42
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#endif #endif
typedef void (GLAPIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
#ifndef GL_EXT_point_parameters #ifndef GL_VERSION_2_1_DEPRECATED
# define GL_EXT_point_parameters 1 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
# ifdef GL_GLEXT_PROTOTYPES #define GL_SLUMINANCE_ALPHA 0x8C44
GLAPI void GLAPIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); #define GL_SLUMINANCE8_ALPHA8 0x8C45
GLAPI void GLAPIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *p #define GL_SLUMINANCE 0x8C46
arams); #define GL_SLUMINANCE8 0x8C47
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#endif #endif
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLflo
at param);
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, cons
t GLfloat *params);
#ifndef GL_EXT_paletted_texture #ifndef GL_VERSION_3_0
# define GL_EXT_paletted_texture 1 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
# ifdef GL_GLEXT_PROTOTYPES #define GL_CLIP_DISTANCE0 0x3000
GLAPI void GLAPIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLs #define GL_CLIP_DISTANCE1 0x3001
izei count, GLenum format, GLenum type, const GLvoid *table); #define GL_CLIP_DISTANCE2 0x3002
GLAPI void GLAPIENTRY glColorTableEXT (GLenum target, GLenum internalformat #define GL_CLIP_DISTANCE3 0x3003
, GLsizei width, GLenum format, GLenum type, const GLvoid *table); #define GL_CLIP_DISTANCE4 0x3004
GLAPI void GLAPIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLe #define GL_CLIP_DISTANCE5 0x3005
num type, GLvoid *table); #define GL_CLIP_DISTANCE6 0x3006
GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum #define GL_CLIP_DISTANCE7 0x3007
pname, GLfloat *params); #define GL_MAX_CLIP_DISTANCES 0x0D32
GLAPI void GLAPIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum #define GL_MAJOR_VERSION 0x821B
pname, GLint *params); #define GL_MINOR_VERSION 0x821C
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_NUM_EXTENSIONS 0x821D
#define GL_CONTEXT_FLAGS 0x821E
#define GL_DEPTH_BUFFER 0x8223
#define GL_STENCIL_BUFFER 0x8224
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RG 0x8226
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_FIXED_ONLY 0x891D
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_GREEN_INTEGER 0x8D95
#define GL_BLUE_INTEGER 0x8D96
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_BGR_INTEGER 0x8D9A
#define GL_BGRA_INTEGER 0x8D9B
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_QUERY_WAIT 0x8E13
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
/* Reuse tokens from ARB_depth_buffer_float */
/* reuse GL_DEPTH_COMPONENT32F */
/* reuse GL_DEPTH32F_STENCIL8 */
/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
/* Reuse tokens from ARB_framebuffer_object */
/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
/* reuse GL_FRAMEBUFFER_DEFAULT */
/* reuse GL_FRAMEBUFFER_UNDEFINED */
/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
/* reuse GL_INDEX */
/* reuse GL_MAX_RENDERBUFFER_SIZE */
/* reuse GL_DEPTH_STENCIL */
/* reuse GL_UNSIGNED_INT_24_8 */
/* reuse GL_DEPTH24_STENCIL8 */
/* reuse GL_TEXTURE_STENCIL_SIZE */
/* reuse GL_TEXTURE_RED_TYPE */
/* reuse GL_TEXTURE_GREEN_TYPE */
/* reuse GL_TEXTURE_BLUE_TYPE */
/* reuse GL_TEXTURE_ALPHA_TYPE */
/* reuse GL_TEXTURE_DEPTH_TYPE */
/* reuse GL_UNSIGNED_NORMALIZED */
/* reuse GL_FRAMEBUFFER_BINDING */
/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
/* reuse GL_RENDERBUFFER_BINDING */
/* reuse GL_READ_FRAMEBUFFER */
/* reuse GL_DRAW_FRAMEBUFFER */
/* reuse GL_READ_FRAMEBUFFER_BINDING */
/* reuse GL_RENDERBUFFER_SAMPLES */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
/* reuse GL_FRAMEBUFFER_COMPLETE */
/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
/* reuse GL_MAX_COLOR_ATTACHMENTS */
/* reuse GL_COLOR_ATTACHMENT0 */
/* reuse GL_COLOR_ATTACHMENT1 */
/* reuse GL_COLOR_ATTACHMENT2 */
/* reuse GL_COLOR_ATTACHMENT3 */
/* reuse GL_COLOR_ATTACHMENT4 */
/* reuse GL_COLOR_ATTACHMENT5 */
/* reuse GL_COLOR_ATTACHMENT6 */
/* reuse GL_COLOR_ATTACHMENT7 */
/* reuse GL_COLOR_ATTACHMENT8 */
/* reuse GL_COLOR_ATTACHMENT9 */
/* reuse GL_COLOR_ATTACHMENT10 */
/* reuse GL_COLOR_ATTACHMENT11 */
/* reuse GL_COLOR_ATTACHMENT12 */
/* reuse GL_COLOR_ATTACHMENT13 */
/* reuse GL_COLOR_ATTACHMENT14 */
/* reuse GL_COLOR_ATTACHMENT15 */
/* reuse GL_DEPTH_ATTACHMENT */
/* reuse GL_STENCIL_ATTACHMENT */
/* reuse GL_FRAMEBUFFER */
/* reuse GL_RENDERBUFFER */
/* reuse GL_RENDERBUFFER_WIDTH */
/* reuse GL_RENDERBUFFER_HEIGHT */
/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
/* reuse GL_STENCIL_INDEX1 */
/* reuse GL_STENCIL_INDEX4 */
/* reuse GL_STENCIL_INDEX8 */
/* reuse GL_STENCIL_INDEX16 */
/* reuse GL_RENDERBUFFER_RED_SIZE */
/* reuse GL_RENDERBUFFER_GREEN_SIZE */
/* reuse GL_RENDERBUFFER_BLUE_SIZE */
/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
/* reuse GL_MAX_SAMPLES */
/* Reuse tokens from ARB_framebuffer_sRGB */
/* reuse GL_FRAMEBUFFER_SRGB */
/* Reuse tokens from ARB_half_float_vertex */
/* reuse GL_HALF_FLOAT */
/* Reuse tokens from ARB_map_buffer_range */
/* reuse GL_MAP_READ_BIT */
/* reuse GL_MAP_WRITE_BIT */
/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
/* Reuse tokens from ARB_texture_compression_rgtc */
/* reuse GL_COMPRESSED_RED_RGTC1 */
/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
/* reuse GL_COMPRESSED_RG_RGTC2 */
/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
/* Reuse tokens from ARB_texture_rg */
/* reuse GL_RG */
/* reuse GL_RG_INTEGER */
/* reuse GL_R8 */
/* reuse GL_R16 */
/* reuse GL_RG8 */
/* reuse GL_RG16 */
/* reuse GL_R16F */
/* reuse GL_R32F */
/* reuse GL_RG16F */
/* reuse GL_RG32F */
/* reuse GL_R8I */
/* reuse GL_R8UI */
/* reuse GL_R16I */
/* reuse GL_R16UI */
/* reuse GL_R32I */
/* reuse GL_R32UI */
/* reuse GL_RG8I */
/* reuse GL_RG8UI */
/* reuse GL_RG16I */
/* reuse GL_RG16UI */
/* reuse GL_RG32I */
/* reuse GL_RG32UI */
/* Reuse tokens from ARB_vertex_array_object */
/* reuse GL_VERTEX_ARRAY_BINDING */
#endif #endif
typedef void (GLAPIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsize
i start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
typedef void (GLAPIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum in
ternalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *tabl
e);
typedef void (GLAPIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum
format, GLenum type, GLvoid *table);
typedef void (GLAPIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum tar
get, GLenum pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum tar
get, GLenum pname, GLint *params);
#ifndef GL_WIN_swap_hint #ifndef GL_VERSION_3_0_DEPRECATED
# define GL_WIN_swap_hint 1 #define GL_CLAMP_VERTEX_COLOR 0x891A
# ifdef GL_GLEXT_PROTOTYPES #define GL_CLAMP_FRAGMENT_COLOR 0x891B
GLAPI void GLAPIENTRY glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width #define GL_ALPHA_INTEGER 0x8D97
, GLsizei height); /* Reuse tokens from ARB_framebuffer_object */
# endif /* GL_GLEXT_PROTOTYPES */ /* reuse GL_TEXTURE_LUMINANCE_TYPE */
/* reuse GL_TEXTURE_INTENSITY_TYPE */
#endif #endif
typedef void (GLAPIENTRYP PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, G Lsizei width, GLsizei height);
#ifndef GL_SGIS_multitexture #ifndef GL_VERSION_3_1
# define GL_SGIS_multitexture 1 #define GL_SAMPLER_2D_RECT 0x8B63
# ifdef GL_GLEXT_PROTOTYPES #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
GLAPI void GLAPIENTRY glMultiTexCoord1dSGIS (GLenum target, GLdouble s); #define GL_SAMPLER_BUFFER 0x8DC2
GLAPI void GLAPIENTRY glMultiTexCoord1dvSGIS (GLenum target, const GLdouble #define GL_INT_SAMPLER_2D_RECT 0x8DCD
*v); #define GL_INT_SAMPLER_BUFFER 0x8DD0
GLAPI void GLAPIENTRY glMultiTexCoord1fSGIS (GLenum target, GLfloat s); #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
GLAPI void GLAPIENTRY glMultiTexCoord1fvSGIS (GLenum target, const GLfloat #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
*v); #define GL_TEXTURE_BUFFER 0x8C2A
GLAPI void GLAPIENTRY glMultiTexCoord1iSGIS (GLenum target, GLint s); #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
GLAPI void GLAPIENTRY glMultiTexCoord1ivSGIS (GLenum target, const GLint *v #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
); #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
GLAPI void GLAPIENTRY glMultiTexCoord1sSGIS (GLenum target, GLshort s); #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
GLAPI void GLAPIENTRY glMultiTexCoord1svSGIS (GLenum target, const GLshort #define GL_TEXTURE_RECTANGLE 0x84F5
*v); #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
GLAPI void GLAPIENTRY glMultiTexCoord2dSGIS (GLenum target, GLdouble s, GLd #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
ouble t); #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
GLAPI void GLAPIENTRY glMultiTexCoord2dvSGIS (GLenum target, const GLdouble #define GL_RED_SNORM 0x8F90
*v); #define GL_RG_SNORM 0x8F91
GLAPI void GLAPIENTRY glMultiTexCoord2fSGIS (GLenum target, GLfloat s, GLfl #define GL_RGB_SNORM 0x8F92
oat t); #define GL_RGBA_SNORM 0x8F93
GLAPI void GLAPIENTRY glMultiTexCoord2fvSGIS (GLenum target, const GLfloat #define GL_R8_SNORM 0x8F94
*v); #define GL_RG8_SNORM 0x8F95
GLAPI void GLAPIENTRY glMultiTexCoord2iSGIS (GLenum target, GLint s, GLint #define GL_RGB8_SNORM 0x8F96
t); #define GL_RGBA8_SNORM 0x8F97
GLAPI void GLAPIENTRY glMultiTexCoord2ivSGIS (GLenum target, const GLint *v #define GL_R16_SNORM 0x8F98
); #define GL_RG16_SNORM 0x8F99
GLAPI void GLAPIENTRY glMultiTexCoord2sSGIS (GLenum target, GLshort s, GLsh #define GL_RGB16_SNORM 0x8F9A
ort t); #define GL_RGBA16_SNORM 0x8F9B
GLAPI void GLAPIENTRY glMultiTexCoord2svSGIS (GLenum target, const GLshort #define GL_SIGNED_NORMALIZED 0x8F9C
*v); #define GL_PRIMITIVE_RESTART 0x8F9D
GLAPI void GLAPIENTRY glMultiTexCoord3dSGIS (GLenum target, GLdouble s, GLd #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
ouble t, GLdouble r); /* Reuse tokens from ARB_copy_buffer */
GLAPI void GLAPIENTRY glMultiTexCoord3dvSGIS (GLenum target, const GLdouble /* reuse GL_COPY_READ_BUFFER */
*v); /* reuse GL_COPY_WRITE_BUFFER */
GLAPI void GLAPIENTRY glMultiTexCoord3fSGIS (GLenum target, GLfloat s, GLfl /* Would reuse tokens from ARB_draw_instanced, but it has none */
oat t, GLfloat r); /* Reuse tokens from ARB_uniform_buffer_object */
GLAPI void GLAPIENTRY glMultiTexCoord3fvSGIS (GLenum target, const GLfloat /* reuse GL_UNIFORM_BUFFER */
*v); /* reuse GL_UNIFORM_BUFFER_BINDING */
GLAPI void GLAPIENTRY glMultiTexCoord3iSGIS (GLenum target, GLint s, GLint /* reuse GL_UNIFORM_BUFFER_START */
t, GLint r); /* reuse GL_UNIFORM_BUFFER_SIZE */
GLAPI void GLAPIENTRY glMultiTexCoord3ivSGIS (GLenum target, const GLint *v /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
); /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
GLAPI void GLAPIENTRY glMultiTexCoord3sSGIS (GLenum target, GLshort s, GLsh /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
ort t, GLshort r); /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
GLAPI void GLAPIENTRY glMultiTexCoord3svSGIS (GLenum target, const GLshort /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
*v); /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
GLAPI void GLAPIENTRY glMultiTexCoord4dSGIS (GLenum target, GLdouble s, GLd /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
ouble t, GLdouble r, GLdouble q); /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
GLAPI void GLAPIENTRY glMultiTexCoord4dvSGIS (GLenum target, const GLdouble /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
*v); /* reuse GL_ACTIVE_UNIFORM_BLOCKS */
GLAPI void GLAPIENTRY glMultiTexCoord4fSGIS (GLenum target, GLfloat s, GLfl /* reuse GL_UNIFORM_TYPE */
oat t, GLfloat r, GLfloat q); /* reuse GL_UNIFORM_SIZE */
GLAPI void GLAPIENTRY glMultiTexCoord4fvSGIS (GLenum target, const GLfloat /* reuse GL_UNIFORM_NAME_LENGTH */
*v); /* reuse GL_UNIFORM_BLOCK_INDEX */
GLAPI void GLAPIENTRY glMultiTexCoord4iSGIS (GLenum target, GLint s, GLint /* reuse GL_UNIFORM_OFFSET */
t, GLint r, GLint q); /* reuse GL_UNIFORM_ARRAY_STRIDE */
GLAPI void GLAPIENTRY glMultiTexCoord4ivSGIS (GLenum target, const GLint *v /* reuse GL_UNIFORM_MATRIX_STRIDE */
); /* reuse GL_UNIFORM_IS_ROW_MAJOR */
GLAPI void GLAPIENTRY glMultiTexCoord4sSGIS (GLenum target, GLshort s, GLsh /* reuse GL_UNIFORM_BLOCK_BINDING */
ort t, GLshort r, GLshort q); /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
GLAPI void GLAPIENTRY glMultiTexCoord4svSGIS (GLenum target, const GLshort /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
*v); /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
GLAPI void GLAPIENTRY glMultiTexCoordPointerSGIS (GLenum target, GLint size /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
, GLenum type, GLsizei stride, const GLvoid *pointer); /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
GLAPI void GLAPIENTRY glSelectTextureSGIS (GLenum target); /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
GLAPI void GLAPIENTRY glSelectTextureCoordSetSGIS (GLenum target); /* reuse GL_INVALID_INDEX */
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1DSGISPROC) (GLenum target, GLd
ouble s);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1DVSGISPROC) (GLenum target, co
nst GLdouble *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1FSGISPROC) (GLenum target, GLf
loat s);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1FVSGISPROC) (GLenum target, co
nst GLfloat *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1ISGISPROC) (GLenum target, GLi
nt s);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1IVSGISPROC) (GLenum target, co
nst GLint *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1SSGISPROC) (GLenum target, GLs
hort s);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1SVSGISPROC) (GLenum target, co
nst GLshort *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2DSGISPROC) (GLenum target, GLd
ouble s, GLdouble t);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2DVSGISPROC) (GLenum target, co
nst GLdouble *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2FSGISPROC) (GLenum target, GLf
loat s, GLfloat t);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2FVSGISPROC) (GLenum target, co
nst GLfloat *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2ISGISPROC) (GLenum target, GLi
nt s, GLint t);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2IVSGISPROC) (GLenum target, co
nst GLint *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2SSGISPROC) (GLenum target, GLs
hort s, GLshort t);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2SVSGISPROC) (GLenum target, co
nst GLshort *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3DSGISPROC) (GLenum target, GLd
ouble s, GLdouble t, GLdouble r);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3DVSGISPROC) (GLenum target, co
nst GLdouble *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3FSGISPROC) (GLenum target, GLf
loat s, GLfloat t, GLfloat r);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3FVSGISPROC) (GLenum target, co
nst GLfloat *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3ISGISPROC) (GLenum target, GLi
nt s, GLint t, GLint r);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3IVSGISPROC) (GLenum target, co
nst GLint *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3SSGISPROC) (GLenum target, GLs
hort s, GLshort t, GLshort r);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3SVSGISPROC) (GLenum target, co
nst GLshort *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4DSGISPROC) (GLenum target, GLd
ouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4DVSGISPROC) (GLenum target, co
nst GLdouble *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4FSGISPROC) (GLenum target, GLf
loat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4FVSGISPROC) (GLenum target, co
nst GLfloat *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4ISGISPROC) (GLenum target, GLi
nt s, GLint t, GLint r, GLint q);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4IVSGISPROC) (GLenum target, co
nst GLint *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4SSGISPROC) (GLenum target, GLs
hort s, GLshort t, GLshort r, GLshort q);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4SVSGISPROC) (GLenum target, co
nst GLshort *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORDPOINTERSGISPROC) (GLenum target
, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (GLAPIENTRYP PFNGLSELECTTEXTURESGISPROC) (GLenum target);
typedef void (GLAPIENTRYP PFNGLSELECTTEXTURECOORDSETSGISPROC) (GLenum targe
t);
#ifndef GL_EXT_fog_coord #ifndef GL_VERSION_3_2
# define GL_EXT_fog_coord 1 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
# ifdef GL_GLEXT_PROTOTYPES #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
GLAPI void GLAPIENTRY glFogCoorddEXT (GLdouble fog); #define GL_LINES_ADJACENCY 0x000A
GLAPI void GLAPIENTRY glFogCoorddvEXT (const GLdouble *fog); #define GL_LINE_STRIP_ADJACENCY 0x000B
GLAPI void GLAPIENTRY glFogCoordfEXT (GLfloat fog); #define GL_TRIANGLES_ADJACENCY 0x000C
GLAPI void GLAPIENTRY glFogCoordfvEXT (const GLfloat *fog); #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
GLAPI void GLAPIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, co #define GL_PROGRAM_POINT_SIZE 0x8642
nst GLvoid *pointer); #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_CONTEXT_PROFILE_MASK 0x9126
/* reuse GL_MAX_VARYING_COMPONENTS */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
/* Reuse tokens from ARB_depth_clamp */
/* reuse GL_DEPTH_CLAMP */
/* Would reuse tokens from ARB_draw_elements_base_vertex, but it has none *
/
/* Would reuse tokens from ARB_fragment_coord_conventions, but it has none
*/
/* Reuse tokens from ARB_provoking_vertex */
/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
/* reuse GL_FIRST_VERTEX_CONVENTION */
/* reuse GL_LAST_VERTEX_CONVENTION */
/* reuse GL_PROVOKING_VERTEX */
/* Reuse tokens from ARB_seamless_cube_map */
/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
/* Reuse tokens from ARB_sync */
/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
/* reuse GL_OBJECT_TYPE */
/* reuse GL_SYNC_CONDITION */
/* reuse GL_SYNC_STATUS */
/* reuse GL_SYNC_FLAGS */
/* reuse GL_SYNC_FENCE */
/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
/* reuse GL_UNSIGNALED */
/* reuse GL_SIGNALED */
/* reuse GL_ALREADY_SIGNALED */
/* reuse GL_TIMEOUT_EXPIRED */
/* reuse GL_CONDITION_SATISFIED */
/* reuse GL_WAIT_FAILED */
/* reuse GL_TIMEOUT_IGNORED */
/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
/* reuse GL_TIMEOUT_IGNORED */
/* Reuse tokens from ARB_texture_multisample */
/* reuse GL_SAMPLE_POSITION */
/* reuse GL_SAMPLE_MASK */
/* reuse GL_SAMPLE_MASK_VALUE */
/* reuse GL_MAX_SAMPLE_MASK_WORDS */
/* reuse GL_TEXTURE_2D_MULTISAMPLE */
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
/* reuse GL_TEXTURE_SAMPLES */
/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
/* reuse GL_SAMPLER_2D_MULTISAMPLE */
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
/* reuse GL_MAX_INTEGER_SAMPLES */
/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're alre
ady in 1.2 core */
#endif #endif
typedef void (GLAPIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble fog);
typedef void (GLAPIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *fog);
typedef void (GLAPIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat fog);
typedef void (GLAPIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *fog);
typedef void (GLAPIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsize
i stride, const GLvoid *pointer);
#ifndef GL_EXT_secondary_color #ifndef GL_ARB_multitexture
# define GL_EXT_secondary_color 1 #define GL_TEXTURE0_ARB 0x84C0
# ifdef GL_GLEXT_PROTOTYPES #define GL_TEXTURE1_ARB 0x84C1
GLAPI void GLAPIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLby #define GL_TEXTURE2_ARB 0x84C2
te blue); #define GL_TEXTURE3_ARB 0x84C3
GLAPI void GLAPIENTRY glSecondaryColor3bvEXT (const GLbyte *v); #define GL_TEXTURE4_ARB 0x84C4
GLAPI void GLAPIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, #define GL_TEXTURE5_ARB 0x84C5
GLdouble blue); #define GL_TEXTURE6_ARB 0x84C6
GLAPI void GLAPIENTRY glSecondaryColor3dvEXT (const GLdouble *v); #define GL_TEXTURE7_ARB 0x84C7
GLAPI void GLAPIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GL #define GL_TEXTURE8_ARB 0x84C8
float blue); #define GL_TEXTURE9_ARB 0x84C9
GLAPI void GLAPIENTRY glSecondaryColor3fvEXT (const GLfloat *v); #define GL_TEXTURE10_ARB 0x84CA
GLAPI void GLAPIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint #define GL_TEXTURE11_ARB 0x84CB
blue); #define GL_TEXTURE12_ARB 0x84CC
GLAPI void GLAPIENTRY glSecondaryColor3ivEXT (const GLint *v); #define GL_TEXTURE13_ARB 0x84CD
GLAPI void GLAPIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GL #define GL_TEXTURE14_ARB 0x84CE
short blue); #define GL_TEXTURE15_ARB 0x84CF
GLAPI void GLAPIENTRY glSecondaryColor3svEXT (const GLshort *v); #define GL_TEXTURE16_ARB 0x84D0
GLAPI void GLAPIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, G #define GL_TEXTURE17_ARB 0x84D1
Lubyte blue); #define GL_TEXTURE18_ARB 0x84D2
GLAPI void GLAPIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); #define GL_TEXTURE19_ARB 0x84D3
GLAPI void GLAPIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLu #define GL_TEXTURE20_ARB 0x84D4
int blue); #define GL_TEXTURE21_ARB 0x84D5
GLAPI void GLAPIENTRY glSecondaryColor3uivEXT (const GLuint *v); #define GL_TEXTURE22_ARB 0x84D6
GLAPI void GLAPIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, #define GL_TEXTURE23_ARB 0x84D7
GLushort blue); #define GL_TEXTURE24_ARB 0x84D8
GLAPI void GLAPIENTRY glSecondaryColor3usvEXT (const GLushort *v); #define GL_TEXTURE25_ARB 0x84D9
GLAPI void GLAPIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, #define GL_TEXTURE26_ARB 0x84DA
GLsizei stride, const GLvoid *pointer); #define GL_TEXTURE27_ARB 0x84DB
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_TEXTURE28_ARB 0x84DC
#define GL_TEXTURE29_ARB 0x84DD
#define GL_TEXTURE30_ARB 0x84DE
#define GL_TEXTURE31_ARB 0x84DF
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#endif #endif
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte
green, GLbyte blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdo
uble green, GLdouble blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v
);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLflo
at green, GLfloat blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v)
;
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint g
reen, GLint blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLsho
rt green, GLshort blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v)
;
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLub
yte green, GLubyte blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v
);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuin
t green, GLuint blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v)
;
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLu
short green, GLushort blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *
v);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, G
Lenum type, GLsizei stride, const GLvoid *pointer);
#ifndef GL_NV_vertex_array_range #ifndef GL_ARB_transpose_matrix
# define GL_NV_vertex_array_range 1 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
# ifdef GL_GLEXT_PROTOTYPES #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
GLAPI void GLAPIENTRY glFlushVertexArrayRangeNV (void); #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
GLAPI void GLAPIENTRY glVertexArrayRangeNV (GLsizei size, const GLvoid *poi #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
nter);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
typedef void (GLAPIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei size, const
GLvoid *pointer);
#ifndef GL_NV_register_combiners #ifndef GL_ARB_multisample
# define GL_NV_register_combiners 1 #define GL_MULTISAMPLE_ARB 0x809D
# ifdef GL_GLEXT_PROTOTYPES #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
GLAPI void GLAPIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
*params); #define GL_SAMPLE_COVERAGE_ARB 0x80A0
GLAPI void GLAPIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); #define GL_SAMPLE_BUFFERS_ARB 0x80A8
GLAPI void GLAPIENTRY glCombinerParameterivNV (GLenum pname, const GLint *p #define GL_SAMPLES_ARB 0x80A9
arams); #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
GLAPI void GLAPIENTRY glCombinerParameteriNV (GLenum pname, GLint param); #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
GLAPI void GLAPIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLen #define GL_MULTISAMPLE_BIT_ARB 0x20000000
um variable, GLenum input, GLenum mapping, GLenum componentUsage);
GLAPI void GLAPIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLe
num abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias,
GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
GLAPI void GLAPIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input
, GLenum mapping, GLenum componentUsage);
GLAPI void GLAPIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum
portion, GLenum variable, GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum
portion, GLenum variable, GLenum pname, GLint *params);
GLAPI void GLAPIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenu
m portion, GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenu
m portion, GLenum pname, GLint *params);
GLAPI void GLAPIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable
, GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable
, GLenum pname, GLint *params);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, co
nst GLfloat *params);
typedef void (GLAPIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLf
loat param);
typedef void (GLAPIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, co
nst GLint *params);
typedef void (GLAPIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLi
nt param);
typedef void (GLAPIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum p
ortion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsag
e);
typedef void (GLAPIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum
portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale,
GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxS
um);
typedef void (GLAPIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable,
GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (GLAPIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum s
tage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum s
tage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum
stage, GLenum portion, GLenum pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum
stage, GLenum portion, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLe
num variable, GLenum pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLe
num variable, GLenum pname, GLint *params);
#ifndef GL_ARB_transpose_matrix #ifndef GL_ARB_texture_env_add
# define GL_ARB_transpose_matrix 1
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glLoadTransposeMatrixfARB (const GLfloat *m);
GLAPI void GLAPIENTRY glLoadTransposeMatrixdARB (const GLdouble *m);
GLAPI void GLAPIENTRY glMultTransposeMatrixfARB (const GLfloat *m);
GLAPI void GLAPIENTRY glMultTransposeMatrixdARB (const GLdouble *m);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat
*m);
typedef void (GLAPIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble
*m);
typedef void (GLAPIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat
*m);
typedef void (GLAPIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble
*m);
#ifndef GL_ARB_texture_compression #ifndef GL_ARB_texture_cube_map
# define GL_ARB_texture_compression 1 #define GL_NORMAL_MAP_ARB 0x8511
# ifdef GL_GLEXT_PROTOTYPES #define GL_REFLECTION_MAP_ARB 0x8512
GLAPI void GLAPIENTRY glCompressedTexImage3DARB (GLenum target, GLint level #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLin #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
t border, GLsizei imageSize, const GLvoid *data); #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
GLAPI void GLAPIENTRY glCompressedTexImage2DARB (GLenum target, GLint level #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsiz #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
ei imageSize, const GLvoid *data); #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
GLAPI void GLAPIENTRY glCompressedTexImage1DARB (GLenum target, GLint level #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, co #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
nst GLvoid *data); #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
GLAPI void GLAPIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint le #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
vel, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei he
ight, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
GLAPI void GLAPIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint le
vel, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum fo
rmat, GLsizei imageSize, const GLvoid *data);
GLAPI void GLAPIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint le
vel, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const
GLvoid *data);
GLAPI void GLAPIENTRY glGetCompressedTexImageARB (GLenum target, GLint lod,
GLvoid *img);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target,
GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei
depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target,
GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint b
order, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target,
GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei i
mageSize, const GLvoid *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width
, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GL
void *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum targ
et, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei heigh
t, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum targ
et, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei image
Size, const GLvoid *data);
typedef void (GLAPIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target
, GLint lod, GLvoid *img);
#ifndef GL_NV_vertex_program #ifndef GL_ARB_texture_compression
# define GL_NV_vertex_program 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
# ifdef GL_GLEXT_PROTOTYPES #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
GLAPI GLboolean GLAPIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
*programs, GLboolean *residences); #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
GLAPI void GLAPIENTRY glBindProgramNV (GLenum target, GLuint id); #define GL_COMPRESSED_RGB_ARB 0x84ED
GLAPI void GLAPIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs #define GL_COMPRESSED_RGBA_ARB 0x84EE
); #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
GLAPI void GLAPIENTRY glExecuteProgramNV (GLenum target, GLuint id, const G #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
Lfloat *params); #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
GLAPI void GLAPIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
GLAPI void GLAPIENTRY glGetProgramParameterdvNV (GLenum target, GLuint inde #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
x, GLenum pname, GLdouble *params);
GLAPI void GLAPIENTRY glGetProgramParameterfvNV (GLenum target, GLuint inde
x, GLenum pname, GLfloat *params);
GLAPI void GLAPIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *par
ams);
GLAPI void GLAPIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyt
e *program);
GLAPI void GLAPIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address,
GLenum pname, GLint *params);
GLAPI void GLAPIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GL
double *params);
GLAPI void GLAPIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GL
float *params);
GLAPI void GLAPIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GL
int *params);
GLAPI void GLAPIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pna
me, GLvoid* *pointer);
GLAPI GLboolean GLAPIENTRY glIsProgramNV (GLuint id);
GLAPI void GLAPIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei le
n, const GLubyte *program);
GLAPI void GLAPIENTRY glProgramParameter4dNV (GLenum target, GLuint index,
GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void GLAPIENTRY glProgramParameter4dvNV (GLenum target, GLuint index,
const GLdouble *v);
GLAPI void GLAPIENTRY glProgramParameter4fNV (GLenum target, GLuint index,
GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void GLAPIENTRY glProgramParameter4fvNV (GLenum target, GLuint index,
const GLfloat *v);
GLAPI void GLAPIENTRY glProgramParameters4dvNV (GLenum target, GLuint index
, GLsizei count, const GLdouble *v);
GLAPI void GLAPIENTRY glProgramParameters4fvNV (GLenum target, GLuint index
, GLsizei count, const GLfloat *v);
GLAPI void GLAPIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint
*programs);
GLAPI void GLAPIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenu
m matrix, GLenum transform);
GLAPI void GLAPIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, G
Lenum type, GLsizei stride, const GLvoid *pointer);
GLAPI void GLAPIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x);
GLAPI void GLAPIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v)
;
GLAPI void GLAPIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x);
GLAPI void GLAPIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v);
GLAPI void GLAPIENTRY glVertexAttrib1sNV (GLuint index, GLshort x);
GLAPI void GLAPIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v);
GLAPI void GLAPIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdoubl
e y);
GLAPI void GLAPIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v)
;
GLAPI void GLAPIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat
y);
GLAPI void GLAPIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v);
GLAPI void GLAPIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort
y);
GLAPI void GLAPIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v);
GLAPI void GLAPIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdoubl
e y, GLdouble z);
GLAPI void GLAPIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v)
;
GLAPI void GLAPIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat
y, GLfloat z);
GLAPI void GLAPIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v);
GLAPI void GLAPIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort
y, GLshort z);
GLAPI void GLAPIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v);
GLAPI void GLAPIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdoubl
e y, GLdouble z, GLdouble w);
GLAPI void GLAPIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v)
;
GLAPI void GLAPIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat
y, GLfloat z, GLfloat w);
GLAPI void GLAPIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v);
GLAPI void GLAPIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort
y, GLshort z, GLshort w);
GLAPI void GLAPIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v);
GLAPI void GLAPIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte
y, GLubyte z, GLubyte w);
GLAPI void GLAPIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v)
;
GLAPI void GLAPIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, co
nst GLdouble *v);
GLAPI void GLAPIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, co
nst GLfloat *v);
GLAPI void GLAPIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, co
nst GLshort *v);
GLAPI void GLAPIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, co
nst GLdouble *v);
GLAPI void GLAPIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, co
nst GLfloat *v);
GLAPI void GLAPIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, co
nst GLshort *v);
GLAPI void GLAPIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, co
nst GLdouble *v);
GLAPI void GLAPIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, co
nst GLfloat *v);
GLAPI void GLAPIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, co
nst GLshort *v);
GLAPI void GLAPIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, co
nst GLdouble *v);
GLAPI void GLAPIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, co
nst GLfloat *v);
GLAPI void GLAPIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, co
nst GLshort *v);
GLAPI void GLAPIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, c
onst GLubyte *v);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef GLboolean (GLAPIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n,
const GLuint *programs, GLboolean *residences);
typedef void (GLAPIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id
);
typedef void (GLAPIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLui
nt *programs);
typedef void (GLAPIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint
id, const GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *progr
ams);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target,
GLuint index, GLenum pname, GLdouble *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target,
GLuint index, GLenum pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname
, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum p
name, GLubyte *program);
typedef void (GLAPIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLui
nt address, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLen
um pname, GLdouble *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLen
um pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLen
um pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index
, GLenum pname, GLvoid* *pointer);
typedef GLboolean (GLAPIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
typedef void (GLAPIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id
, GLsizei len, const GLubyte *program);
typedef void (GLAPIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GL
uint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAPIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, G
Luint index, const GLdouble *v);
typedef void (GLAPIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GL
uint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAPIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, G
Luint index, const GLfloat *v);
typedef void (GLAPIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target,
GLuint index, GLsizei count, const GLdouble *v);
typedef void (GLAPIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target,
GLuint index, GLsizei count, const GLfloat *v);
typedef void (GLAPIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, c
onst GLuint *programs);
typedef void (GLAPIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint ad
dress, GLenum matrix, GLenum transform);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GL
int fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdoubl
e x);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const
GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat
x);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const
GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort
x);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const
GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdoubl
e x, GLdouble y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const
GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat
x, GLfloat y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const
GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort
x, GLshort y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const
GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdoubl
e x, GLdouble y, GLdouble z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const
GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat
x, GLfloat y, GLfloat z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const
GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort
x, GLshort y, GLshort z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const
GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdoubl
e x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const
GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat
x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const
GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort
x, GLshort y, GLshort z, GLshort w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const
GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyt
e x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const
GLubyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsiz
ei count, const GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsiz
ei count, const GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsiz
ei count, const GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsiz
ei count, const GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsiz
ei count, const GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsiz
ei count, const GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsiz
ei count, const GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsiz
ei count, const GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsiz
ei count, const GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsiz
ei count, const GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsiz
ei count, const GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsiz
ei count, const GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsi
zei count, const GLubyte *v);
#ifndef GL_NV_fence #ifndef GL_ARB_texture_border_clamp
# define GL_NV_fence 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
GLAPI void GLAPIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
GLAPI GLboolean GLAPIENTRY glIsFenceNV (GLuint fence);
GLAPI GLboolean GLAPIENTRY glTestFenceNV (GLuint fence);
GLAPI void GLAPIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *pa
rams);
GLAPI void GLAPIENTRY glFinishFenceNV (GLuint fence);
GLAPI void GLAPIENTRY glSetFenceNV (GLuint fence, GLenum condition);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint
*fences);
typedef void (GLAPIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences)
;
typedef GLboolean (GLAPIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
typedef GLboolean (GLAPIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
typedef void (GLAPIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pnam
e, GLint *params);
typedef void (GLAPIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
typedef void (GLAPIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condit
ion);
#ifndef GL_NV_draw_mesh #ifndef GL_ARB_point_parameters
# define GL_NV_draw_mesh 1 #define GL_POINT_SIZE_MIN_ARB 0x8126
# ifdef GL_GLEXT_PROTOTYPES #define GL_POINT_SIZE_MAX_ARB 0x8127
GLAPI void GLAPIENTRY glDrawMeshNV (GLenum mode, GLsizei count, GLenum type #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
, GLsizei stride, const GLvoid *indicesTexCoord, const GLvoid *indicesNorma #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
l, const GLvoid *indicesVertex);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLDRAWMESHNVPROC) (GLenum mode, GLsizei count, GLenum type, GLsizei stride, const GLvoid *indicesTexCoord, const GLvoid * indicesNormal, const GLvoid *indicesVertex);
#ifndef GL_Autodesk_valid_back_buffer_hint #ifndef GL_ARB_vertex_blend
# define GL_Autodesk_valid_back_buffer_hint 1 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
# ifdef GL_GLEXT_PROTOTYPES #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
GLAPI void GLAPIENTRY glWindowBackBufferHintAutodesk (void); #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
GLAPI GLboolean GLAPIENTRY glValidBackBufferHintAutodesk (GLint x, GLint y, #define GL_VERTEX_BLEND_ARB 0x86A7
GLsizei width, GLsizei height); #define GL_CURRENT_WEIGHT_ARB 0x86A8
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
#define GL_WEIGHT_ARRAY_ARB 0x86AD
#define GL_MODELVIEW0_ARB 0x1700
#define GL_MODELVIEW1_ARB 0x850A
#define GL_MODELVIEW2_ARB 0x8722
#define GL_MODELVIEW3_ARB 0x8723
#define GL_MODELVIEW4_ARB 0x8724
#define GL_MODELVIEW5_ARB 0x8725
#define GL_MODELVIEW6_ARB 0x8726
#define GL_MODELVIEW7_ARB 0x8727
#define GL_MODELVIEW8_ARB 0x8728
#define GL_MODELVIEW9_ARB 0x8729
#define GL_MODELVIEW10_ARB 0x872A
#define GL_MODELVIEW11_ARB 0x872B
#define GL_MODELVIEW12_ARB 0x872C
#define GL_MODELVIEW13_ARB 0x872D
#define GL_MODELVIEW14_ARB 0x872E
#define GL_MODELVIEW15_ARB 0x872F
#define GL_MODELVIEW16_ARB 0x8730
#define GL_MODELVIEW17_ARB 0x8731
#define GL_MODELVIEW18_ARB 0x8732
#define GL_MODELVIEW19_ARB 0x8733
#define GL_MODELVIEW20_ARB 0x8734
#define GL_MODELVIEW21_ARB 0x8735
#define GL_MODELVIEW22_ARB 0x8736
#define GL_MODELVIEW23_ARB 0x8737
#define GL_MODELVIEW24_ARB 0x8738
#define GL_MODELVIEW25_ARB 0x8739
#define GL_MODELVIEW26_ARB 0x873A
#define GL_MODELVIEW27_ARB 0x873B
#define GL_MODELVIEW28_ARB 0x873C
#define GL_MODELVIEW29_ARB 0x873D
#define GL_MODELVIEW30_ARB 0x873E
#define GL_MODELVIEW31_ARB 0x873F
#endif #endif
typedef void (GLAPIENTRYP PFNGLWINDOWBACKBUFFERHINTAUTODESKPROC) (void);
typedef GLboolean (GLAPIENTRYP PFNGLVALIDBACKBUFFERHINTAUTODESKPROC) (GLint
x, GLint y, GLsizei width, GLsizei height);
#ifndef GL_NV_register_combiners2 #ifndef GL_ARB_matrix_palette
# define GL_NV_register_combiners2 1 #define GL_MATRIX_PALETTE_ARB 0x8840
# ifdef GL_GLEXT_PROTOTYPES #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
GLAPI void GLAPIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pn #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
ame, const GLfloat *params); #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
GLAPI void GLAPIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
pname, GLfloat *params); #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
#endif #endif
typedef void (GLAPIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stag
e, GLenum pname, const GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum s
tage, GLenum pname, GLfloat *params);
#ifndef GL_ARB_multisample #ifndef GL_ARB_texture_env_combine
# define GL_ARB_multisample 1 #define GL_COMBINE_ARB 0x8570
# ifdef GL_GLEXT_PROTOTYPES #define GL_COMBINE_RGB_ARB 0x8571
GLAPI void GLAPIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert #define GL_COMBINE_ALPHA_ARB 0x8572
); #define GL_SOURCE0_RGB_ARB 0x8580
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_SOURCE1_RGB_ARB 0x8581
#define GL_SOURCE2_RGB_ARB 0x8582
#define GL_SOURCE0_ALPHA_ARB 0x8588
#define GL_SOURCE1_ALPHA_ARB 0x8589
#define GL_SOURCE2_ALPHA_ARB 0x858A
#define GL_OPERAND0_RGB_ARB 0x8590
#define GL_OPERAND1_RGB_ARB 0x8591
#define GL_OPERAND2_RGB_ARB 0x8592
#define GL_OPERAND0_ALPHA_ARB 0x8598
#define GL_OPERAND1_ALPHA_ARB 0x8599
#define GL_OPERAND2_ALPHA_ARB 0x859A
#define GL_RGB_SCALE_ARB 0x8573
#define GL_ADD_SIGNED_ARB 0x8574
#define GL_INTERPOLATE_ARB 0x8575
#define GL_SUBTRACT_ARB 0x84E7
#define GL_CONSTANT_ARB 0x8576
#define GL_PRIMARY_COLOR_ARB 0x8577
#define GL_PREVIOUS_ARB 0x8578
#endif #endif
typedef void (GLAPIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLbo olean invert);
#ifndef GL_EXT_draw_range_elements #ifndef GL_ARB_texture_env_crossbar
# define GL_EXT_draw_range_elements 1
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GL
uint end, GLsizei count, GLenum type, const GLvoid *indices);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLui nt start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
#ifndef GL_NV_pixel_data_range #ifndef GL_ARB_texture_env_dot3
# define GL_NV_pixel_data_range 1 #define GL_DOT3_RGB_ARB 0x86AE
# ifdef GL_GLEXT_PROTOTYPES #define GL_DOT3_RGBA_ARB 0x86AF
GLAPI void GLAPIENTRY glFlushPixelDataRangeNV (GLenum target);
GLAPI void GLAPIENTRY glPixelDataRangeNV (GLenum target, GLsizei size, cons
t GLvoid *pointer);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
typedef void (GLAPIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsize
i size, const GLvoid *pointer);
#ifndef GL_NV_fragment_program #ifndef GL_ARB_texture_mirrored_repeat
# define GL_NV_fragment_program 1 #define GL_MIRRORED_REPEAT_ARB 0x8370
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei le
n, const GLubyte *name, GLdouble *params);
GLAPI void GLAPIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei le
n, const GLubyte *name, GLfloat *params);
GLAPI void GLAPIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len,
const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void GLAPIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len,
const GLubyte *name, const GLdouble *v);
GLAPI void GLAPIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len,
const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void GLAPIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len,
const GLubyte *name, const GLfloat *v);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id
, GLsizei len, const GLubyte *name, GLdouble *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id
, GLsizei len, const GLubyte *name, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, G
Lsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdoub
le w);
typedef void (GLAPIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id,
GLsizei len, const GLubyte *name, const GLdouble *v);
typedef void (GLAPIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, G
Lsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w
);
typedef void (GLAPIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id,
GLsizei len, const GLubyte *name, const GLfloat *v);
#ifndef GL_NV_occlusion_query #ifndef GL_ARB_depth_texture
# define GL_NV_occlusion_query 1 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
# ifdef GL_GLEXT_PROTOTYPES #define GL_DEPTH_COMPONENT24_ARB 0x81A6
GLAPI void GLAPIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); #define GL_DEPTH_COMPONENT32_ARB 0x81A7
GLAPI void GLAPIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint * #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
ids); #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
GLAPI GLboolean GLAPIENTRY glIsOcclusionQueryNV (GLuint id);
GLAPI void GLAPIENTRY glBeginOcclusionQueryNV (GLuint id);
GLAPI void GLAPIENTRY glEndOcclusionQueryNV (void);
GLAPI void GLAPIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLi
nt *params);
GLAPI void GLAPIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GL
uint *params);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuin
t *ids);
typedef void (GLAPIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, co
nst GLuint *ids);
typedef GLboolean (GLAPIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
typedef void (GLAPIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
typedef void (GLAPIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
typedef void (GLAPIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenu
m pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLen
um pname, GLuint *params);
#ifndef GL_NV_point_sprite #ifndef GL_ARB_shadow
# define GL_NV_point_sprite 1 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
# ifdef GL_GLEXT_PROTOTYPES #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
GLAPI void GLAPIENTRY glPointParameteriNV (GLenum pname, GLint param); #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
GLAPI void GLAPIENTRY glPointParameterivNV (GLenum pname, const GLint *para
ms);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint
param);
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const
GLint *params);
#ifndef GL_EXT_multi_draw_arrays #ifndef GL_ARB_shadow_ambient
# define GL_EXT_multi_draw_arrays 1 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first
, const GLsizei *count, GLsizei primcount);
GLAPI void GLAPIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *c
ount, GLenum type, const GLvoid* *indices, GLsizei primcount);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const
GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (GLAPIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, cons
t GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
#ifndef GL_NV_half_float #ifndef GL_ARB_window_pos
# define GL_NV_half_float 1
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glVertex2hNV (GLhalf x, GLhalf y);
GLAPI void GLAPIENTRY glVertex2hvNV (const GLhalf *v);
GLAPI void GLAPIENTRY glVertex3hNV (GLhalf x, GLhalf y, GLhalf z);
GLAPI void GLAPIENTRY glVertex3hvNV (const GLhalf *v);
GLAPI void GLAPIENTRY glVertex4hNV (GLhalf x, GLhalf y, GLhalf z, GLhalf w)
;
GLAPI void GLAPIENTRY glVertex4hvNV (const GLhalf *v);
GLAPI void GLAPIENTRY glNormal3hNV (GLhalf nx, GLhalf ny, GLhalf nz);
GLAPI void GLAPIENTRY glNormal3hvNV (const GLhalf *v);
GLAPI void GLAPIENTRY glColor3hNV (GLhalf red, GLhalf green, GLhalf blue);
GLAPI void GLAPIENTRY glColor3hvNV (const GLhalf *v);
GLAPI void GLAPIENTRY glColor4hNV (GLhalf red, GLhalf green, GLhalf blue, G
Lhalf alpha);
GLAPI void GLAPIENTRY glColor4hvNV (const GLhalf *v);
GLAPI void GLAPIENTRY glTexCoord1hNV (GLhalf s);
GLAPI void GLAPIENTRY glTexCoord1hvNV (const GLhalf *v);
GLAPI void GLAPIENTRY glTexCoord2hNV (GLhalf s, GLhalf t);
GLAPI void GLAPIENTRY glTexCoord2hvNV (const GLhalf *v);
GLAPI void GLAPIENTRY glTexCoord3hNV (GLhalf s, GLhalf t, GLhalf r);
GLAPI void GLAPIENTRY glTexCoord3hvNV (const GLhalf *v);
GLAPI void GLAPIENTRY glTexCoord4hNV (GLhalf s, GLhalf t, GLhalf r, GLhalf
q);
GLAPI void GLAPIENTRY glTexCoord4hvNV (const GLhalf *v);
GLAPI void GLAPIENTRY glMultiTexCoord1hNV (GLenum target, GLhalf s);
GLAPI void GLAPIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalf *v)
;
GLAPI void GLAPIENTRY glMultiTexCoord2hNV (GLenum target, GLhalf s, GLhalf
t);
GLAPI void GLAPIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalf *v)
;
GLAPI void GLAPIENTRY glMultiTexCoord3hNV (GLenum target, GLhalf s, GLhalf
t, GLhalf r);
GLAPI void GLAPIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalf *v)
;
GLAPI void GLAPIENTRY glMultiTexCoord4hNV (GLenum target, GLhalf s, GLhalf
t, GLhalf r, GLhalf q);
GLAPI void GLAPIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalf *v)
;
GLAPI void GLAPIENTRY glFogCoordhNV (GLhalf fog);
GLAPI void GLAPIENTRY glFogCoordhvNV (const GLhalf *fog);
GLAPI void GLAPIENTRY glSecondaryColor3hNV (GLhalf red, GLhalf green, GLhal
f blue);
GLAPI void GLAPIENTRY glSecondaryColor3hvNV (const GLhalf *v);
GLAPI void GLAPIENTRY glVertexAttrib1hNV (GLuint index, GLhalf x);
GLAPI void GLAPIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalf *v);
GLAPI void GLAPIENTRY glVertexAttrib2hNV (GLuint index, GLhalf x, GLhalf y)
;
GLAPI void GLAPIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalf *v);
GLAPI void GLAPIENTRY glVertexAttrib3hNV (GLuint index, GLhalf x, GLhalf y,
GLhalf z);
GLAPI void GLAPIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalf *v);
GLAPI void GLAPIENTRY glVertexAttrib4hNV (GLuint index, GLhalf x, GLhalf y,
GLhalf z, GLhalf w);
GLAPI void GLAPIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalf *v);
GLAPI void GLAPIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei count, co
nst GLhalf *v);
GLAPI void GLAPIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei count, co
nst GLhalf *v);
GLAPI void GLAPIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei count, co
nst GLhalf *v);
GLAPI void GLAPIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei count, co
nst GLhalf *v);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
typedef void (GLAPIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf
z);
typedef void (GLAPIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf
z, GLhalf w);
typedef void (GLAPIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhal
f nz);
typedef void (GLAPIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GL
half blue);
typedef void (GLAPIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GL
half blue, GLhalf alpha);
typedef void (GLAPIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalf s);
typedef void (GLAPIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
typedef void (GLAPIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhal
f r);
typedef void (GLAPIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhal
f r, GLhalf q);
typedef void (GLAPIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhal
f s);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, cons
t GLhalf *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhal
f s, GLhalf t);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, cons
t GLhalf *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhal
f s, GLhalf t, GLhalf r);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, cons
t GLhalf *v);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhal
f s, GLhalf t, GLhalf r, GLhalf q);
typedef void (GLAPIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, cons
t GLhalf *v);
typedef void (GLAPIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalf fog);
typedef void (GLAPIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalf *fog);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf
green, GLhalf blue);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf
x);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const
GLhalf *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf
x, GLhalf y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const
GLhalf *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf
x, GLhalf y, GLhalf z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const
GLhalf *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf
x, GLhalf y, GLhalf z, GLhalf w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const
GLhalf *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsiz
ei count, const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsiz
ei count, const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsiz
ei count, const GLhalf *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsiz
ei count, const GLhalf *v);
#ifndef GL_EXT_stencil_two_side #ifndef GL_ARB_vertex_program
# define GL_EXT_stencil_two_side 1 #define GL_COLOR_SUM_ARB 0x8458
# ifdef GL_GLEXT_PROTOTYPES #define GL_VERTEX_PROGRAM_ARB 0x8620
GLAPI void GLAPIENTRY glActiveStencilFaceEXT (GLenum face); #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_MATRIX0_ARB 0x88C0
#define GL_MATRIX1_ARB 0x88C1
#define GL_MATRIX2_ARB 0x88C2
#define GL_MATRIX3_ARB 0x88C3
#define GL_MATRIX4_ARB 0x88C4
#define GL_MATRIX5_ARB 0x88C5
#define GL_MATRIX6_ARB 0x88C6
#define GL_MATRIX7_ARB 0x88C7
#define GL_MATRIX8_ARB 0x88C8
#define GL_MATRIX9_ARB 0x88C9
#define GL_MATRIX10_ARB 0x88CA
#define GL_MATRIX11_ARB 0x88CB
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX13_ARB 0x88CD
#define GL_MATRIX14_ARB 0x88CE
#define GL_MATRIX15_ARB 0x88CF
#define GL_MATRIX16_ARB 0x88D0
#define GL_MATRIX17_ARB 0x88D1
#define GL_MATRIX18_ARB 0x88D2
#define GL_MATRIX19_ARB 0x88D3
#define GL_MATRIX20_ARB 0x88D4
#define GL_MATRIX21_ARB 0x88D5
#define GL_MATRIX22_ARB 0x88D6
#define GL_MATRIX23_ARB 0x88D7
#define GL_MATRIX24_ARB 0x88D8
#define GL_MATRIX25_ARB 0x88D9
#define GL_MATRIX26_ARB 0x88DA
#define GL_MATRIX27_ARB 0x88DB
#define GL_MATRIX28_ARB 0x88DC
#define GL_MATRIX29_ARB 0x88DD
#define GL_MATRIX30_ARB 0x88DE
#define GL_MATRIX31_ARB 0x88DF
#endif #endif
typedef void (GLAPIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
#ifndef GL_EXT_stencil_clear_tag #ifndef GL_ARB_fragment_program
# define GL_EXT_stencil_clear_tag 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
# ifdef GL_GLEXT_PROTOTYPES #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
GLAPI void GLAPIENTRY glStencilClearTagEXT (GLsizei tagBits, GLuint clearTa #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
g); #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#endif #endif
typedef void (GLAPIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei tagBits, GL uint clearTag);
#ifndef GL_EXT_blend_func_separate #ifndef GL_ARB_vertex_buffer_object
# define GL_EXT_blend_func_separate 1 #define GL_BUFFER_SIZE_ARB 0x8764
# ifdef GL_GLEXT_PROTOTYPES #define GL_BUFFER_USAGE_ARB 0x8765
GLAPI void GLAPIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfa #define GL_ARRAY_BUFFER_ARB 0x8892
ctorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define GL_READ_ONLY_ARB 0x88B8
#define GL_WRITE_ONLY_ARB 0x88B9
#define GL_READ_WRITE_ARB 0x88BA
#define GL_BUFFER_ACCESS_ARB 0x88BB
#define GL_BUFFER_MAPPED_ARB 0x88BC
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
#define GL_STREAM_DRAW_ARB 0x88E0
#define GL_STREAM_READ_ARB 0x88E1
#define GL_STREAM_COPY_ARB 0x88E2
#define GL_STATIC_DRAW_ARB 0x88E4
#define GL_STATIC_READ_ARB 0x88E5
#define GL_STATIC_COPY_ARB 0x88E6
#define GL_DYNAMIC_DRAW_ARB 0x88E8
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_DYNAMIC_COPY_ARB 0x88EA
#endif #endif
typedef void (GLAPIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB , GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
#ifndef GL_ARB_point_parameters #ifndef GL_ARB_occlusion_query
# define GL_ARB_point_parameters 1 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
# ifdef GL_GLEXT_PROTOTYPES #define GL_CURRENT_QUERY_ARB 0x8865
GLAPI void GLAPIENTRY glPointParameterfARB (GLenum pname, GLfloat param); #define GL_QUERY_RESULT_ARB 0x8866
GLAPI void GLAPIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *p #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
arams); #define GL_SAMPLES_PASSED_ARB 0x8914
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLflo
at param);
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, cons
t GLfloat *params);
#ifndef GL_EXT_depth_bounds_test #ifndef GL_ARB_shader_objects
# define GL_EXT_depth_bounds_test 1 #define GL_PROGRAM_OBJECT_ARB 0x8B40
# ifdef GL_GLEXT_PROTOTYPES #define GL_SHADER_OBJECT_ARB 0x8B48
GLAPI void GLAPIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); #define GL_OBJECT_TYPE_ARB 0x8B4E
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_INT_VEC2_ARB 0x8B53
#define GL_INT_VEC3_ARB 0x8B54
#define GL_INT_VEC4_ARB 0x8B55
#define GL_BOOL_ARB 0x8B56
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_BOOL_VEC4_ARB 0x8B59
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_SAMPLER_1D_ARB 0x8B5D
#define GL_SAMPLER_2D_ARB 0x8B5E
#define GL_SAMPLER_3D_ARB 0x8B5F
#define GL_SAMPLER_CUBE_ARB 0x8B60
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#endif #endif
typedef void (GLAPIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
#ifndef GL_ARB_vertex_program #ifndef GL_ARB_vertex_shader
# define GL_ARB_vertex_program 1 #define GL_VERTEX_SHADER_ARB 0x8B31
# ifdef GL_GLEXT_PROTOTYPES #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
GLAPI void GLAPIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
GLAPI void GLAPIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
); #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
GLAPI void GLAPIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
GLAPI void GLAPIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v) #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
;
GLAPI void GLAPIENTRY glVertexAttrib1sARB (GLuint index, GLshort x);
GLAPI void GLAPIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v)
;
GLAPI void GLAPIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdoub
le y);
GLAPI void GLAPIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v
);
GLAPI void GLAPIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat
y);
GLAPI void GLAPIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v)
;
GLAPI void GLAPIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort
y);
GLAPI void GLAPIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v)
;
GLAPI void GLAPIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdoub
le y, GLdouble z);
GLAPI void GLAPIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v
);
GLAPI void GLAPIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat
y, GLfloat z);
GLAPI void GLAPIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v)
;
GLAPI void GLAPIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort
y, GLshort z);
GLAPI void GLAPIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v)
;
GLAPI void GLAPIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v)
;
GLAPI void GLAPIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v);
GLAPI void GLAPIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v
);
GLAPI void GLAPIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLuby
te y, GLubyte z, GLubyte w);
GLAPI void GLAPIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *
v);
GLAPI void GLAPIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v
);
GLAPI void GLAPIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort
*v);
GLAPI void GLAPIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v);
GLAPI void GLAPIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdoub
le y, GLdouble z, GLdouble w);
GLAPI void GLAPIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v
);
GLAPI void GLAPIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat
y, GLfloat z, GLfloat w);
GLAPI void GLAPIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v)
;
GLAPI void GLAPIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v);
GLAPI void GLAPIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort
y, GLshort z, GLshort w);
GLAPI void GLAPIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v)
;
GLAPI void GLAPIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v
);
GLAPI void GLAPIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v)
;
GLAPI void GLAPIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *
v);
GLAPI void GLAPIENTRY glVertexAttribPointerARB (GLuint index, GLint size, G
Lenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
GLAPI void GLAPIENTRY glEnableVertexAttribArrayARB (GLuint index);
GLAPI void GLAPIENTRY glDisableVertexAttribArrayARB (GLuint index);
GLAPI void GLAPIENTRY glProgramStringARB (GLenum target, GLenum format, GLs
izei len, const GLvoid *string);
GLAPI void GLAPIENTRY glBindProgramARB (GLenum target, GLuint program);
GLAPI void GLAPIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *program
s);
GLAPI void GLAPIENTRY glGenProgramsARB (GLsizei n, GLuint *programs);
GLAPI void GLAPIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint ind
ex, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void GLAPIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint in
dex, const GLdouble *params);
GLAPI void GLAPIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint ind
ex, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void GLAPIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint in
dex, const GLfloat *params);
GLAPI void GLAPIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint i
ndex, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI void GLAPIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint
index, const GLdouble *params);
GLAPI void GLAPIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint i
ndex, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI void GLAPIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint
index, const GLfloat *params);
GLAPI void GLAPIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint
index, GLdouble *params);
GLAPI void GLAPIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint
index, GLfloat *params);
GLAPI void GLAPIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuin
t index, GLdouble *params);
GLAPI void GLAPIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuin
t index, GLfloat *params);
GLAPI void GLAPIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint
*params);
GLAPI void GLAPIENTRY glGetProgramStringARB (GLenum target, GLenum pname, G
Lvoid *string);
GLAPI void GLAPIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, G
Ldouble *params);
GLAPI void GLAPIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, G
Lfloat *params);
GLAPI void GLAPIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, G
Lint *params);
GLAPI void GLAPIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pn
ame, GLvoid* *pointer);
GLAPI GLboolean GLAPIENTRY glIsProgramARB (GLuint program);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdoub
le x);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const
GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloa
t x);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const
GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshor
t x);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const
GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdoub
le x, GLdouble y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const
GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloa
t x, GLfloat y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const
GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshor
t x, GLshort y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const
GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdoub
le x, GLdouble y, GLdouble z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const
GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloa
t x, GLfloat y, GLfloat z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const
GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshor
t x, GLshort y, GLshort z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const
GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, cons
t GLbyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, cons
t GLint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, cons
t GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLub
yte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, con
st GLubyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, con
st GLuint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, con
st GLushort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const
GLbyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdoub
le x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const
GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloa
t x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const
GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const
GLint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshor
t x, GLshort y, GLshort z, GLshort w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const
GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, cons
t GLubyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, cons
t GLuint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, cons
t GLushort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, G
Lint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid
*pointer);
typedef void (GLAPIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint inde
x);
typedef void (GLAPIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint ind
ex);
typedef void (GLAPIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum
format, GLsizei len, const GLvoid *string);
typedef void (GLAPIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint p
rogram);
typedef void (GLAPIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLu
int *programs);
typedef void (GLAPIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *prog
rams);
typedef void (GLAPIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target
, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAPIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum targe
t, GLuint index, const GLdouble *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target
, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAPIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum targe
t, GLuint index, const GLfloat *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum targ
et, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAPIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum tar
get, GLuint index, const GLdouble *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum targ
et, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAPIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum tar
get, GLuint index, const GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum tar
get, GLuint index, GLdouble *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum tar
get, GLuint index, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum t
arget, GLuint index, GLdouble *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum t
arget, GLuint index, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum
pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLe
num pname, GLvoid *string);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLe
num pname, GLdouble *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLe
num pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLe
num pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint inde
x, GLenum pname, GLvoid* *pointer);
typedef GLboolean (GLAPIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
#ifndef GL_NV_primitive_restart #ifndef GL_ARB_fragment_shader
# define GL_NV_primitive_restart 1 #define GL_FRAGMENT_SHADER_ARB 0x8B30
# ifdef GL_GLEXT_PROTOTYPES #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
GLAPI void GLAPIENTRY glPrimitiveRestartNV (void); #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
GLAPI void GLAPIENTRY glPrimitiveRestartIndexNV (GLuint index);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
typedef void (GLAPIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
#ifndef GL_ARB_vertex_buffer_object #ifndef GL_ARB_shading_language_100
# define GL_ARB_vertex_buffer_object 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glBindBufferARB (GLenum target, GLuint buffer);
GLAPI void GLAPIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, c
onst GLvoid *data, GLenum usage);
GLAPI void GLAPIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset
, GLsizeiptrARB size, const GLvoid *data);
GLAPI void GLAPIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers)
;
GLAPI void GLAPIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers);
GLAPI void GLAPIENTRY glGetBufferParameterivARB (GLenum target, GLenum pnam
e, GLint *params);
GLAPI void GLAPIENTRY glGetBufferPointervARB (GLenum target, GLenum pname,
GLvoid* *params);
GLAPI void GLAPIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB off
set, GLsizeiptrARB size, GLvoid *data);
GLAPI GLboolean GLAPIENTRY glIsBufferARB (GLuint buffer);
GLAPI GLvoid* GLAPIENTRY glMapBufferARB (GLenum target, GLenum access);
GLAPI GLboolean GLAPIENTRY glUnmapBufferARB (GLenum target);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint bu
ffer);
typedef void (GLAPIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeipt
rARB size, const GLvoid *data, GLenum usage);
typedef void (GLAPIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintp
trARB offset, GLsizeiptrARB size, const GLvoid *data);
typedef void (GLAPIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLui
nt *buffers);
typedef void (GLAPIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffe
rs);
typedef void (GLAPIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target,
GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GL
enum pname, GLvoid* *params);
typedef void (GLAPIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLi
ntptrARB offset, GLsizeiptrARB size, GLvoid *data);
typedef GLboolean (GLAPIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
typedef GLvoid* (GLAPIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum
access);
typedef GLboolean (GLAPIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
#ifndef GL_ARB_vertex_array_set_object #ifndef GL_ARB_texture_non_power_of_two
# define GL_ARB_vertex_array_set_object 1
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glBindArraySetARB (GLuint buffer);
GLAPI void GLAPIENTRY glDeleteArraySetsARB (GLsizei n, const GLuint *buffer
s);
GLAPI void GLAPIENTRY glGenArraySetsARB (GLsizei n, GLuint *buffers);
GLAPI GLboolean GLAPIENTRY glIsArraySetARB (GLuint buffer);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLBINDARRAYSETARBPROC) (GLuint buffer);
typedef void (GLAPIENTRYP PFNGLDELETEARRAYSETSARBPROC) (GLsizei n, const GL
uint *buffers);
typedef void (GLAPIENTRYP PFNGLGENARRAYSETSARBPROC) (GLsizei n, GLuint *buf
fers);
typedef GLboolean (GLAPIENTRYP PFNGLISARRAYSETARBPROC) (GLuint buffer);
#ifndef GL_ARB_occlusion_query #ifndef GL_ARB_point_sprite
# define GL_ARB_occlusion_query 1 #define GL_POINT_SPRITE_ARB 0x8861
# ifdef GL_GLEXT_PROTOTYPES #define GL_COORD_REPLACE_ARB 0x8862
GLAPI void GLAPIENTRY glGenQueriesARB (GLsizei n, GLuint *ids);
GLAPI void GLAPIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids);
GLAPI GLboolean GLAPIENTRY glIsQueryARB (GLuint id);
GLAPI void GLAPIENTRY glBeginQueryARB (GLenum target, GLuint id);
GLAPI void GLAPIENTRY glEndQueryARB (GLenum target);
GLAPI void GLAPIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint
*params);
GLAPI void GLAPIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLui
nt *params);
GLAPI void GLAPIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *
params);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
typedef void (GLAPIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLui
nt *ids);
typedef GLboolean (GLAPIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
typedef void (GLAPIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id
);
typedef void (GLAPIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
typedef void (GLAPIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum
pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum
pname, GLuint *params);
typedef void (GLAPIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pn
ame, GLint *params);
#ifndef GL_ATI_draw_buffers #ifndef GL_ARB_fragment_program_shadow
# define GL_ATI_draw_buffers 1
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
#ifndef GL_ARB_draw_buffers #ifndef GL_ARB_draw_buffers
# define GL_ARB_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
# ifdef GL_GLEXT_PROTOTYPES #define GL_DRAW_BUFFER0_ARB 0x8825
GLAPI void GLAPIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); #define GL_DRAW_BUFFER1_ARB 0x8826
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_DRAW_BUFFER2_ARB 0x8827
#define GL_DRAW_BUFFER3_ARB 0x8828
#define GL_DRAW_BUFFER4_ARB 0x8829
#define GL_DRAW_BUFFER5_ARB 0x882A
#define GL_DRAW_BUFFER6_ARB 0x882B
#define GL_DRAW_BUFFER7_ARB 0x882C
#define GL_DRAW_BUFFER8_ARB 0x882D
#define GL_DRAW_BUFFER9_ARB 0x882E
#define GL_DRAW_BUFFER10_ARB 0x882F
#define GL_DRAW_BUFFER11_ARB 0x8830
#define GL_DRAW_BUFFER12_ARB 0x8831
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_DRAW_BUFFER14_ARB 0x8833
#define GL_DRAW_BUFFER15_ARB 0x8834
#endif #endif
typedef void (GLAPIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
#ifndef GL_EXT_blend_equation_separate #ifndef GL_ARB_texture_rectangle
# define GL_EXT_blend_equation_separate 1 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
# ifdef GL_GLEXT_PROTOTYPES #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
GLAPI void GLAPIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum mo #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
deAlpha); #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRG B, GLenum modeAlpha);
#ifndef GL_ARB_shader_objects #ifndef GL_ARB_color_buffer_float
# define GL_ARB_shader_objects 1 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
# ifdef GL_GLEXT_PROTOTYPES #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
GLAPI void GLAPIENTRY glDeleteObjectARB (GLhandleARB obj); #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
GLAPI GLhandleARB GLAPIENTRY glGetHandleARB (GLenum pname); #define GL_CLAMP_READ_COLOR_ARB 0x891C
GLAPI void GLAPIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandle #define GL_FIXED_ONLY_ARB 0x891D
ARB attachedObj);
GLAPI GLhandleARB GLAPIENTRY glCreateShaderObjectARB (GLenum shaderType);
GLAPI void GLAPIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei cou
nt, const GLcharARB* *string, const GLint *length);
GLAPI void GLAPIENTRY glCompileShaderARB (GLhandleARB shaderObj);
GLAPI GLhandleARB GLAPIENTRY glCreateProgramObjectARB (void);
GLAPI void GLAPIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandle
ARB attachedObj);
GLAPI void GLAPIENTRY glLinkProgramARB (GLhandleARB programObj);
GLAPI void GLAPIENTRY glUseProgramObjectARB (GLhandleARB programObj);
GLAPI void GLAPIENTRY glValidateProgramARB (GLhandleARB programObj);
GLAPI void GLAPIENTRY glUniform1fARB (GLint location, GLfloat v0);
GLAPI void GLAPIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v
1);
GLAPI void GLAPIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v
1, GLfloat v2);
GLAPI void GLAPIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v
1, GLfloat v2, GLfloat v3);
GLAPI void GLAPIENTRY glUniform1iARB (GLint location, GLint v0);
GLAPI void GLAPIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1);
GLAPI void GLAPIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, G
Lint v2);
GLAPI void GLAPIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, G
Lint v2, GLint v3);
GLAPI void GLAPIENTRY glUniform1fvARB (GLint location, GLsizei count, const
GLfloat *value);
GLAPI void GLAPIENTRY glUniform2fvARB (GLint location, GLsizei count, const
GLfloat *value);
GLAPI void GLAPIENTRY glUniform3fvARB (GLint location, GLsizei count, const
GLfloat *value);
GLAPI void GLAPIENTRY glUniform4fvARB (GLint location, GLsizei count, const
GLfloat *value);
GLAPI void GLAPIENTRY glUniform1ivARB (GLint location, GLsizei count, const
GLint *value);
GLAPI void GLAPIENTRY glUniform2ivARB (GLint location, GLsizei count, const
GLint *value);
GLAPI void GLAPIENTRY glUniform3ivARB (GLint location, GLsizei count, const
GLint *value);
GLAPI void GLAPIENTRY glUniform4ivARB (GLint location, GLsizei count, const
GLint *value);
GLAPI void GLAPIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
GLAPI void GLAPIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
GLAPI void GLAPIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
GLAPI void GLAPIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pn
ame, GLfloat *params);
GLAPI void GLAPIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pn
ame, GLint *params);
GLAPI void GLAPIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength,
GLsizei *length, GLcharARB *infoLog);
GLAPI void GLAPIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GL
sizei maxCount, GLsizei *count, GLhandleARB *obj);
GLAPI GLint GLAPIENTRY glGetUniformLocationARB (GLhandleARB programObj, con
st GLcharARB *name);
GLAPI void GLAPIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint
index, GLsizei maxLength, GLsizei *length, GLsizei *size, GLenum *type, GL
charARB *name);
GLAPI void GLAPIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint loca
tion, GLfloat *params);
GLAPI void GLAPIENTRY glGetUniformivARB (GLhandleARB programObj, GLint loca
tion, GLint *params);
GLAPI void GLAPIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLen
gth, GLsizei *length, GLcharARB *source);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
typedef GLhandleARB (GLAPIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
typedef void (GLAPIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerO
bj, GLhandleARB attachedObj);
typedef GLhandleARB (GLAPIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum sh
aderType);
typedef void (GLAPIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj,
GLsizei count, const GLcharARB* *string, const GLint *length);
typedef void (GLAPIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj
);
typedef GLhandleARB (GLAPIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
typedef void (GLAPIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerO
bj, GLhandleARB attachedObj);
typedef void (GLAPIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj)
;
typedef void (GLAPIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB progra
mObj);
typedef void (GLAPIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB program
Obj);
typedef void (GLAPIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v
0);
typedef void (GLAPIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v
0, GLfloat v1);
typedef void (GLAPIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v
0, GLfloat v1, GLfloat v2);
typedef void (GLAPIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v
0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAPIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0)
;
typedef void (GLAPIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0,
GLint v1);
typedef void (GLAPIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0,
GLint v1, GLint v2);
typedef void (GLAPIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0,
GLint v1, GLint v2, GLint v3);
typedef void (GLAPIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei
count, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei
count, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei
count, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei
count, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei
count, const GLint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei
count, const GLint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei
count, const GLint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei
count, const GLint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GL
sizei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GL
sizei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GL
sizei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB ob
j, GLenum pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB ob
j, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei
maxLength, GLsizei *length, GLcharARB *infoLog);
typedef void (GLAPIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB cont
ainerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
typedef GLint (GLAPIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB pro
gramObj, const GLcharARB *name);
typedef void (GLAPIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB progra
mObj, GLuint index, GLsizei maxLength, GLsizei *length, GLsizei *size, GLen
um *type, GLcharARB *name);
typedef void (GLAPIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj
, GLint location, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj
, GLint location, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GL
sizei maxLength, GLsizei *length, GLcharARB *source);
#ifndef GL_ARB_vertex_shader #ifndef GL_ARB_half_float_pixel
# define GL_ARB_vertex_shader 1 #define GL_HALF_FLOAT_ARB 0x140B
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLui
nt index, const GLcharARB *name);
GLAPI void GLAPIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint
index, GLsizei maxLength, GLsizei *length, GLsizei *size, GLenum *type, GLc
harARB *name);
GLAPI GLint GLAPIENTRY glGetAttribLocationARB (GLhandleARB programObj, cons
t GLcharARB *name);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB prog
ramObj, GLuint index, const GLcharARB *name);
typedef void (GLAPIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB program
Obj, GLuint index, GLsizei maxLength, GLsizei *length, GLsizei *size, GLenu
m *type, GLcharARB *name);
typedef GLint (GLAPIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB prog
ramObj, const GLcharARB *name);
#ifndef GL_VERSION_1_5 #ifndef GL_ARB_texture_float
# define GL_VERSION_1_5 1 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
# ifdef GL_GLEXT_PROTOTYPES #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
GLAPI void GLAPIENTRY glBindBuffer (GLenum target, GLuint buffer); #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
GLAPI void GLAPIENTRY glBufferData (GLenum target, GLsizeiptr size, const G #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
Lvoid *data, GLenum usage); #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
GLAPI void GLAPIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsi #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
zeiptr size, const GLvoid *data); #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
GLAPI void GLAPIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
GLAPI void GLAPIENTRY glGenBuffers (GLsizei n, GLuint *buffers); #define GL_RGBA32F_ARB 0x8814
GLAPI void GLAPIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, #define GL_RGB32F_ARB 0x8815
GLint *params); #define GL_ALPHA32F_ARB 0x8816
GLAPI void GLAPIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLv #define GL_INTENSITY32F_ARB 0x8817
oid* *params); #define GL_LUMINANCE32F_ARB 0x8818
GLAPI void GLAPIENTRY glGetBufferSubData (GLenum target, GLintptr offset, G #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
Lsizeiptr size, GLvoid *data); #define GL_RGBA16F_ARB 0x881A
GLAPI GLboolean GLAPIENTRY glIsBuffer (GLuint buffer); #define GL_RGB16F_ARB 0x881B
GLAPI GLvoid* GLAPIENTRY glMapBuffer (GLenum target, GLenum access); #define GL_ALPHA16F_ARB 0x881C
GLAPI GLboolean GLAPIENTRY glUnmapBuffer (GLenum target); #define GL_INTENSITY16F_ARB 0x881D
GLAPI void GLAPIENTRY glGenQueries (GLsizei n, GLuint *ids); #define GL_LUMINANCE16F_ARB 0x881E
GLAPI void GLAPIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
GLAPI GLboolean GLAPIENTRY glIsQuery (GLuint id);
GLAPI void GLAPIENTRY glBeginQuery (GLenum target, GLuint id);
GLAPI void GLAPIENTRY glEndQuery (GLenum target);
GLAPI void GLAPIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *p
arams);
GLAPI void GLAPIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint
*params);
GLAPI void GLAPIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *par
ams);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffe
r);
typedef void (GLAPIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr s
ize, const GLvoid *data, GLenum usage);
typedef void (GLAPIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr
offset, GLsizeiptr size, const GLvoid *data);
typedef void (GLAPIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint
*buffers);
typedef void (GLAPIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers)
;
typedef void (GLAPIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GL
enum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenu
m pname, GLvoid* *params);
typedef void (GLAPIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintp
tr offset, GLsizeiptr size, GLvoid *data);
typedef GLboolean (GLAPIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef GLvoid* (GLAPIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum acc
ess);
typedef GLboolean (GLAPIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
typedef void (GLAPIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
typedef void (GLAPIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint
*ids);
typedef GLboolean (GLAPIENTRYP PFNGLISQUERYPROC) (GLuint id);
typedef void (GLAPIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
typedef void (GLAPIENTRYP PFNGLENDQUERYPROC) (GLenum target);
typedef void (GLAPIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pna
me, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pn
ame, GLuint *params);
typedef void (GLAPIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname
, GLint *params);
#ifndef GL_VERSION_2_0 #ifndef GL_ARB_pixel_buffer_object
# define GL_VERSION_2_0 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
# ifdef GL_GLEXT_PROTOTYPES #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
GLAPI void GLAPIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
GLAPI void GLAPIENTRY glVertexAttrib1d (GLuint index, GLdouble x); #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
GLAPI void GLAPIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
GLAPI void GLAPIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GLAPI void GLAPIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GLAPI void GLAPIENTRY glVertexAttrib1s (GLuint index, GLshort x);
GLAPI void GLAPIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
GLAPI void GLAPIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble
y);
GLAPI void GLAPIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
GLAPI void GLAPIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y)
;
GLAPI void GLAPIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GLAPI void GLAPIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y)
;
GLAPI void GLAPIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
GLAPI void GLAPIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble
y, GLdouble z);
GLAPI void GLAPIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
GLAPI void GLAPIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y,
GLfloat z);
GLAPI void GLAPIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GLAPI void GLAPIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y,
GLshort z);
GLAPI void GLAPIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
GLAPI void GLAPIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
GLAPI void GLAPIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
GLAPI void GLAPIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
GLAPI void GLAPIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte
y, GLubyte z, GLubyte w);
GLAPI void GLAPIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
GLAPI void GLAPIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
GLAPI void GLAPIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v)
;
GLAPI void GLAPIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
GLAPI void GLAPIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble
y, GLdouble z, GLdouble w);
GLAPI void GLAPIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
GLAPI void GLAPIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y,
GLfloat z, GLfloat w);
GLAPI void GLAPIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GLAPI void GLAPIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
GLAPI void GLAPIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y,
GLshort z, GLshort w);
GLAPI void GLAPIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
GLAPI void GLAPIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
GLAPI void GLAPIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
GLAPI void GLAPIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
GLAPI void GLAPIENTRY glVertexAttribPointer (GLuint index, GLint size, GLen
um type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
GLAPI void GLAPIENTRY glEnableVertexAttribArray (GLuint index);
GLAPI void GLAPIENTRY glDisableVertexAttribArray (GLuint index);
GLAPI void GLAPIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdo
uble *params);
GLAPI void GLAPIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfl
oat *params);
GLAPI void GLAPIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLin
t *params);
GLAPI void GLAPIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname
, GLvoid* *pointer);
GLAPI void GLAPIENTRY glDeleteShader (GLuint shader);
GLAPI void GLAPIENTRY glDetachShader (GLuint program, GLuint shader);
GLAPI GLuint GLAPIENTRY glCreateShader (GLenum type);
GLAPI void GLAPIENTRY glShaderSource (GLuint shader, GLsizei count, const G
Lchar* *string, const GLint *length);
GLAPI void GLAPIENTRY glCompileShader (GLuint shader);
GLAPI GLuint GLAPIENTRY glCreateProgram (void);
GLAPI void GLAPIENTRY glAttachShader (GLuint program, GLuint shader);
GLAPI void GLAPIENTRY glLinkProgram (GLuint program);
GLAPI void GLAPIENTRY glUseProgram (GLuint program);
GLAPI void GLAPIENTRY glDeleteProgram (GLuint program);
GLAPI void GLAPIENTRY glValidateProgram (GLuint program);
GLAPI void GLAPIENTRY glUniform1f (GLint location, GLfloat v0);
GLAPI void GLAPIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GLAPI void GLAPIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1,
GLfloat v2);
GLAPI void GLAPIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1,
GLfloat v2, GLfloat v3);
GLAPI void GLAPIENTRY glUniform1i (GLint location, GLint v0);
GLAPI void GLAPIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GLAPI void GLAPIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLin
t v2);
GLAPI void GLAPIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLin
t v2, GLint v3);
GLAPI void GLAPIENTRY glUniform1fv (GLint location, GLsizei count, const GL
float *value);
GLAPI void GLAPIENTRY glUniform2fv (GLint location, GLsizei count, const GL
float *value);
GLAPI void GLAPIENTRY glUniform3fv (GLint location, GLsizei count, const GL
float *value);
GLAPI void GLAPIENTRY glUniform4fv (GLint location, GLsizei count, const GL
float *value);
GLAPI void GLAPIENTRY glUniform1iv (GLint location, GLsizei count, const GL
int *value);
GLAPI void GLAPIENTRY glUniform2iv (GLint location, GLsizei count, const GL
int *value);
GLAPI void GLAPIENTRY glUniform3iv (GLint location, GLsizei count, const GL
int *value);
GLAPI void GLAPIENTRY glUniform4iv (GLint location, GLsizei count, const GL
int *value);
GLAPI void GLAPIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GL
boolean transpose, const GLfloat *value);
GLAPI void GLAPIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GL
boolean transpose, const GLfloat *value);
GLAPI void GLAPIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GL
boolean transpose, const GLfloat *value);
GLAPI GLboolean GLAPIENTRY glIsShader (GLuint shader);
GLAPI GLboolean GLAPIENTRY glIsProgram (GLuint program);
GLAPI void GLAPIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *pa
rams);
GLAPI void GLAPIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *
params);
GLAPI void GLAPIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCoun
t, GLsizei *count, GLuint *shaders);
GLAPI void GLAPIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, G
Lsizei *length, GLchar *infoLog);
GLAPI void GLAPIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize,
GLsizei *length, GLchar *infoLog);
GLAPI GLint GLAPIENTRY glGetUniformLocation (GLuint program, const GLchar *
name);
GLAPI void GLAPIENTRY glGetActiveUniform (GLuint program, GLuint index, GLs
izei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GLAPI void GLAPIENTRY glGetUniformfv (GLuint program, GLint location, GLflo
at *params);
GLAPI void GLAPIENTRY glGetUniformiv (GLuint program, GLint location, GLint
*params);
GLAPI void GLAPIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GL
sizei *length, GLchar *source);
GLAPI void GLAPIENTRY glBindAttribLocation (GLuint program, GLuint index, c
onst GLchar *name);
GLAPI void GLAPIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsi
zei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
GLAPI GLint GLAPIENTRY glGetAttribLocation (GLuint program, const GLchar *n
ame);
GLAPI void GLAPIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLin
t ref, GLuint mask);
GLAPI void GLAPIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum
zfail, GLenum zpass);
GLAPI void GLAPIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GLAPI void GLAPIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeA
lpha);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *b
ufs);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble
x);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GL
double *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x
);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GL
float *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x
);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GL
short *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble
x, GLdouble y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GL
double *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x
, GLfloat y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GL
float *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x
, GLshort y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GL
short *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble
x, GLdouble y, GLdouble z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GL
double *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x
, GLfloat y, GLfloat z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GL
float *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x
, GLshort y, GLshort z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GL
short *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const G
Lbyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const G
Lint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const G
Lshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte
x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const
GLubyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const
GLuint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const
GLushort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GL
byte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble
x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GL
double *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x
, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GL
float *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GL
int *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x
, GLshort y, GLshort z, GLshort w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GL
short *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const G
Lubyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const G
Luint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const G
Lushort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLin
t size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *po
inter);
typedef void (GLAPIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GLAPIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index)
;
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum
pname, GLdouble *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum
pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum
pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index,
GLenum pname, GLvoid* *pointer);
typedef void (GLAPIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GLAPIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint sh
ader);
typedef GLuint (GLAPIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GLAPIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei co
unt, const GLchar* *string, const GLint *length);
typedef void (GLAPIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef GLuint (GLAPIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef void (GLAPIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint sh
ader);
typedef void (GLAPIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GLAPIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0,
GLfloat v1);
typedef void (GLAPIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0,
GLfloat v1, GLfloat v2);
typedef void (GLAPIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0,
GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAPIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GLAPIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GL
int v1);
typedef void (GLAPIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GL
int v1, GLint v2);
typedef void (GLAPIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GL
int v1, GLint v2, GLint v3);
typedef void (GLAPIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei cou
nt, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei cou
nt, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei cou
nt, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei cou
nt, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei cou
nt, const GLint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei cou
nt, const GLint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei cou
nt, const GLint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei cou
nt, const GLint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsiz
ei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsiz
ei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsiz
ei count, GLboolean transpose, const GLfloat *value);
typedef GLboolean (GLAPIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef GLboolean (GLAPIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pnam
e, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pn
ame, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLs
izei maxCount, GLsizei *count, GLuint *shaders);
typedef void (GLAPIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsize
i bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsi
zei bufSize, GLsizei *length, GLchar *infoLog);
typedef GLint (GLAPIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, co
nst GLchar *name);
typedef void (GLAPIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuin
t index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLc
har *name);
typedef void (GLAPIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint loc
ation, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint loc
ation, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei
bufSize, GLsizei *length, GLchar *source);
typedef void (GLAPIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLu
int index, const GLchar *name);
typedef void (GLAPIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint
index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLch
ar *name);
typedef GLint (GLAPIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, con
st GLchar *name);
typedef void (GLAPIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenu
m func, GLint ref, GLuint mask);
typedef void (GLAPIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum
fail, GLenum zfail, GLenum zpass);
typedef void (GLAPIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuin
t mask);
typedef void (GLAPIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB,
GLenum modeAlpha);
#ifndef GL_NV_conditional_render #ifndef GL_ARB_depth_buffer_float
#define GL_NV_conditional_render 1 #define GL_DEPTH_COMPONENT32F 0x8CAC
#ifdef GL_GLEXT_PROTOTYPES #define GL_DEPTH32F_STENCIL8 0x8CAD
GLAPI void GLAPIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
GLAPI void GLAPIENTRY glEndConditionalRenderNV (void);
#endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GL
enum mode);
typedef void (GLAPIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
#ifndef GL_OES_conditional_query #ifndef GL_ARB_draw_instanced
# define GL_OES_conditional_query 1
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glBeginConditionalRenderOES (GLuint id, GLenum mode);
GLAPI void GLAPIENTRY glEndConditionalRenderOES (void);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLBEGINCONDITIONALRENDEROESPROC) (GLuint id, G
Lenum mode);
typedef void (GLAPIENTRYP PFNGLENDCONDITIONALRENDEROESPROC) (void);
#ifndef GL_EXT_framebuffer_object #ifndef GL_ARB_framebuffer_object
# define GL_EXT_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
# ifdef GL_GLEXT_PROTOTYPES #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
GLAPI GLboolean GLAPIENTRY glIsRenderbufferEXT (GLuint renderbuffer); #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
GLAPI void GLAPIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbu #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
ffer); #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
GLAPI void GLAPIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *re #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
nderbuffers); #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
GLAPI void GLAPIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffe #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
rs); #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
GLAPI void GLAPIENTRY glRenderbufferStorageEXT (GLenum target, GLenum inter #define GL_FRAMEBUFFER_DEFAULT 0x8218
nalformat, GLsizei width, GLsizei height); #define GL_FRAMEBUFFER_UNDEFINED 0x8219
GLAPI void GLAPIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenu #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
m pname, GLint *params); #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
GLAPI GLboolean GLAPIENTRY glIsFramebufferEXT (GLuint framebuffer); #define GL_DEPTH_STENCIL 0x84F9
GLAPI void GLAPIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuff #define GL_UNSIGNED_INT_24_8 0x84FA
er); #define GL_DEPTH24_STENCIL8 0x88F0
GLAPI void GLAPIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *fra #define GL_TEXTURE_STENCIL_SIZE 0x88F1
mebuffers); #define GL_TEXTURE_RED_TYPE 0x8C10
GLAPI void GLAPIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers #define GL_TEXTURE_GREEN_TYPE 0x8C11
); #define GL_TEXTURE_BLUE_TYPE 0x8C12
GLAPI GLenum GLAPIENTRY glCheckFramebufferStatusEXT (GLenum target); #define GL_TEXTURE_ALPHA_TYPE 0x8C13
GLAPI void GLAPIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum atta #define GL_TEXTURE_DEPTH_TYPE 0x8C16
chment, GLenum textarget, GLuint texture, GLint level); #define GL_UNSIGNED_NORMALIZED 0x8C17
GLAPI void GLAPIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum atta #define GL_FRAMEBUFFER_BINDING 0x8CA6
chment, GLenum textarget, GLuint texture, GLint level); #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
GLAPI void GLAPIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum atta #define GL_RENDERBUFFER_BINDING 0x8CA7
chment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); #define GL_READ_FRAMEBUFFER 0x8CA8
GLAPI void GLAPIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum a #define GL_DRAW_FRAMEBUFFER 0x8CA9
ttachment, GLenum renderbuffertarget, GLuint renderbuffer); #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
GLAPI void GLAPIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum targ #define GL_RENDERBUFFER_SAMPLES 0x8CAB
et, GLenum attachment, GLenum pname, GLint *params); #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
GLAPI void GLAPIENTRY glGenerateMipmapEXT (GLenum target); #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX16 0x8D49
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#endif #endif
typedef GLboolean (GLAPIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbu
ffer);
typedef void (GLAPIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLu
int renderbuffer);
typedef void (GLAPIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, cons
t GLuint *renderbuffers);
typedef void (GLAPIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint
*renderbuffers);
typedef void (GLAPIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target,
GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAPIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum t
arget, GLenum pname, GLint *params);
typedef GLboolean (GLAPIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuff
er);
typedef void (GLAPIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLui
nt framebuffer);
typedef void (GLAPIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const
GLuint *framebuffers);
typedef void (GLAPIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *
framebuffers);
typedef GLenum (GLAPIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum tar
get);
typedef void (GLAPIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target,
GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAPIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target,
GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLAPIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target,
GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zo
ffset);
typedef void (GLAPIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum targ
et, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAPIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)
(GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
#ifndef GL_ARB_color_buffer_float #ifndef GL_ARB_framebuffer_object_DEPRECATED
# define GL_ARB_color_buffer_float 1 #define GL_INDEX 0x8222
# ifdef GL_GLEXT_PROTOTYPES #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
GLAPI void GLAPIENTRY glClampColorARB (GLenum target, GLenum clamp); #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum cl amp);
#ifndef GL_EXT_ycbcr_422 #ifndef GL_ARB_framebuffer_sRGB
# define GL_EXT_ycbcr_422 1 #define GL_FRAMEBUFFER_SRGB 0x8DB9
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glLoadTransformEXT (GLenum transform);
GLAPI void GLAPIENTRY glMultTransformEXT (GLenum transform);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLLOADTRANSFORMEXTPROC) (GLenum transform);
typedef void (GLAPIENTRYP PFNGLMULTTRANSFORMEXTPROC) (GLenum transform);
#ifndef GL_NV_transform_feedback #ifndef GL_ARB_geometry_shader4
# define GL_NV_transform_feedback 1 #define GL_LINES_ADJACENCY_ARB 0x000A
# ifdef GL_GLEXT_PROTOTYPES #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
GLAPI void GLAPIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
GLAPI void GLAPIENTRY glEndTransformFeedbackNV (void); #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
GLAPI void GLAPIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLi #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
nt *attribs, GLenum bufferMode); #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
GLAPI void GLAPIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLu #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
int buffer, GLintptr offset, GLsizeiptr size); #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
GLAPI void GLAPIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GL #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
uint buffer, GLintptr offset); #define GL_GEOMETRY_SHADER_ARB 0x8DD9
GLAPI void GLAPIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLui #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
nt buffer); #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
GLAPI void GLAPIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsize #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
i count, const GLint *locations, GLenum bufferMode); #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
GLAPI void GLAPIENTRY glActiveVaryingNV (GLuint program, const GLchar *name #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
); #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
GLAPI GLint GLAPIENTRY glGetVaryingLocationNV (GLuint program, const GLchar #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
*name); #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
GLAPI void GLAPIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, G /* reuse GL_MAX_VARYING_COMPONENTS */
Lsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
;
GLAPI void GLAPIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLui
nt index, GLint *location);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primit
iveMode);
typedef void (GLAPIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
typedef void (GLAPIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint coun
t, const GLint *attribs, GLenum bufferMode);
typedef void (GLAPIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuin
t index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLAPIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLui
nt index, GLuint buffer, GLintptr offset);
typedef void (GLAPIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint
index, GLuint buffer);
typedef void (GLAPIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint pro
gram, GLsizei count, const GLint *locations, GLenum bufferMode);
typedef void (GLAPIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const
GLchar *name);
typedef GLint (GLAPIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program,
const GLchar *name);
typedef void (GLAPIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLu
int index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, G
Lchar *name);
typedef void (GLAPIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint p
rogram, GLuint index, GLint *location);
#ifndef GL_NV_depth_buffer_float #ifndef GL_ARB_half_float_vertex
# define GL_NV_depth_buffer_float 1 #define GL_HALF_FLOAT 0x140B
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar);
GLAPI void GLAPIENTRY glClearDepthdNV (GLdouble depth);
GLAPI void GLAPIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble
zFar);
typedef void (GLAPIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
typedef void (GLAPIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble
zmax);
#ifndef GL_EXT_draw_buffers2 #ifndef GL_ARB_instanced_arrays
# define GL_EXT_draw_buffers2 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLb
oolean g, GLboolean b, GLboolean a);
GLAPI void GLAPIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index,
GLboolean *data);
GLAPI void GLAPIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index,
GLint *data);
GLAPI void GLAPIENTRY glEnableIndexedEXT (GLenum target, GLuint index);
GLAPI void GLAPIENTRY glDisableIndexedEXT (GLenum target, GLuint index);
GLAPI GLboolean GLAPIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint ind
ex);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLbo
olean r, GLboolean g, GLboolean b, GLboolean a);
typedef void (GLAPIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, G
Luint index, GLboolean *data);
typedef void (GLAPIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, G
Luint index, GLint *data);
typedef void (GLAPIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint
index);
typedef void (GLAPIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuin
t index);
typedef GLboolean (GLAPIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target
, GLuint index);
#ifndef GL_EXT_timer_query #ifndef GL_ARB_map_buffer_range
# define GL_EXT_timer_query 1 #define GL_MAP_READ_BIT 0x0001
# ifdef GL_GLEXT_PROTOTYPES #define GL_MAP_WRITE_BIT 0x0002
GLAPI void GLAPIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLi #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
nt64EXT *params); #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
GLAPI void GLAPIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GL #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
uint64EXT *params); #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenu
m pname, GLint64EXT *params);
typedef void (GLAPIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLen
um pname, GLuint64EXT *params);
#ifndef GL_NV_gpu_program4 #ifndef GL_ARB_texture_buffer_object
# define GL_NV_gpu_program4 1 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
# ifdef GL_GLEXT_PROTOTYPES #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
GLAPI void GLAPIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint i #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
ndex, GLint x, GLint y, GLint z, GLint w); #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
GLAPI void GLAPIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
index, const GLint *params);
GLAPI void GLAPIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint
index, GLsizei count, const GLint *params);
GLAPI void GLAPIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint
index, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI void GLAPIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint
index, const GLuint *params);
GLAPI void GLAPIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuin
t index, GLsizei count, const GLuint *params);
GLAPI void GLAPIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint ind
ex, GLint x, GLint y, GLint z, GLint w);
GLAPI void GLAPIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint in
dex, const GLint *params);
GLAPI void GLAPIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint i
ndex, GLsizei count, const GLint *params);
GLAPI void GLAPIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint in
dex, GLuint x, GLuint y, GLuint z, GLuint w);
GLAPI void GLAPIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint i
ndex, const GLuint *params);
GLAPI void GLAPIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint
index, GLsizei count, const GLuint *params);
GLAPI void GLAPIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuin
t index, GLint *params);
GLAPI void GLAPIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLui
nt index, GLuint *params);
GLAPI void GLAPIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint
index, GLint *params);
GLAPI void GLAPIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint
index, GLuint *params);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum targ
et, GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GLAPIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum tar
get, GLuint index, const GLint *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum ta
rget, GLuint index, GLsizei count, const GLint *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum tar
get, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GLAPIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum ta
rget, GLuint index, const GLuint *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum t
arget, GLuint index, GLsizei count, const GLuint *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target
, GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GLAPIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum targe
t, GLuint index, const GLint *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum targ
et, GLuint index, GLsizei count, const GLint *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum targe
t, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GLAPIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum targ
et, GLuint index, const GLuint *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum tar
get, GLuint index, GLsizei count, const GLuint *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum t
arget, GLuint index, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum
target, GLuint index, GLuint *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum tar
get, GLuint index, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum ta
rget, GLuint index, GLuint *params);
#ifndef GL_NV_parameter_buffer_object #ifndef GL_ARB_texture_compression_rgtc
# define GL_NV_parameter_buffer_object 1 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
# ifdef GL_GLEXT_PROTOTYPES #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
GLAPI void GLAPIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint #define GL_COMPRESSED_RG_RGTC2 0x8DBD
buffer, GLuint index, GLsizei count, const GLfloat *params); #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
GLAPI void GLAPIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint
buffer, GLuint index, GLsizei count, const GLint *params);
GLAPI void GLAPIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuin
t buffer, GLuint index, GLsizei count, const GLuint *params);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum tar
get, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum ta
rget, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum t
arget, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
#ifndef GL_EXT_texture_integer #ifndef GL_ARB_texture_rg
# define GL_EXT_texture_integer 1 #define GL_RG 0x8227
# ifdef GL_GLEXT_PROTOTYPES #define GL_RG_INTEGER 0x8228
GLAPI void GLAPIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, co #define GL_R8 0x8229
nst GLint *params); #define GL_R16 0x822A
GLAPI void GLAPIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, c #define GL_RG8 0x822B
onst GLuint *params); #define GL_RG16 0x822C
GLAPI void GLAPIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, #define GL_R16F 0x822D
GLint *params); #define GL_R32F 0x822E
GLAPI void GLAPIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname #define GL_RG16F 0x822F
, GLuint *params); #define GL_RG32F 0x8230
GLAPI void GLAPIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue #define GL_R8I 0x8231
, GLint alpha); #define GL_R8UI 0x8232
GLAPI void GLAPIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint #define GL_R16I 0x8233
blue, GLuint alpha); #define GL_R16UI 0x8234
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#endif #endif
typedef void (GLAPIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLen
um pname, const GLint *params);
typedef void (GLAPIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLe
num pname, const GLuint *params);
typedef void (GLAPIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, G
Lenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target,
GLenum pname, GLuint *params);
typedef void (GLAPIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green
, GLint blue, GLint alpha);
typedef void (GLAPIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint gr
een, GLuint blue, GLuint alpha);
#ifndef GL_EXT_framebuffer_blit #ifndef GL_ARB_vertex_array_object
# define GL_EXT_framebuffer_blit 1 #define GL_VERTEX_ARRAY_BINDING 0x85B5
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint
srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GL
bitfield mask, GLenum filter);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLi nt dstY1, GLbitfield mask, GLenum filter);
#ifndef GL_EXT_framebuffer_multisample #ifndef GL_ARB_uniform_buffer_object
# define GL_EXT_framebuffer_multisample 1 #define GL_UNIFORM_BUFFER 0x8A11
# ifdef GL_GLEXT_PROTOTYPES #define GL_UNIFORM_BUFFER_BINDING 0x8A28
GLAPI void GLAPIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, G #define GL_UNIFORM_BUFFER_START 0x8A29
Lsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFFu
#endif #endif
typedef void (GLAPIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLen um target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei h eight);
#ifndef GL_NV_vertex_program4 #ifndef GL_ARB_compatibility
# define GL_NV_vertex_program4 1 /* ARB_compatibility just defines tokens from core 3.0 */
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);
GLAPI void GLAPIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y)
;
GLAPI void GLAPIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y,
GLint z);
GLAPI void GLAPIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y,
GLint z, GLint w);
GLAPI void GLAPIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);
GLAPI void GLAPIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint
y);
GLAPI void GLAPIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint
y, GLuint z);
GLAPI void GLAPIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint
y, GLuint z, GLuint w);
GLAPI void GLAPIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);
GLAPI void GLAPIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);
GLAPI void GLAPIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);
GLAPI void GLAPIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);
GLAPI void GLAPIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v
);
GLAPI void GLAPIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v
);
GLAPI void GLAPIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v
);
GLAPI void GLAPIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v
);
GLAPI void GLAPIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v)
;
GLAPI void GLAPIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v
);
GLAPI void GLAPIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *
v);
GLAPI void GLAPIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort
*v);
GLAPI void GLAPIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size,
GLenum type, GLsizei stride, const GLvoid *pointer);
GLAPI void GLAPIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname,
GLint *params);
GLAPI void GLAPIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname,
GLuint *params);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint
x);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint
x, GLint y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint
x, GLint y, GLint z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint
x, GLint y, GLint z, GLint w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLui
nt x);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLui
nt x, GLuint y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLui
nt x, GLuint y, GLuint z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLui
nt x, GLuint y, GLuint z, GLuint w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, cons
t GLint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, cons
t GLint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, cons
t GLint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, cons
t GLint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, con
st GLuint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, con
st GLuint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, con
st GLuint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, con
st GLuint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, cons
t GLbyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, cons
t GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, con
st GLubyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, con
st GLushort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index,
GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GL
enum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, G
Lenum pname, GLuint *params);
#ifndef GL_EXT_gpu_program_parameters #ifndef GL_ARB_copy_buffer
# define GL_EXT_gpu_program_parameters 1 #define GL_COPY_READ_BUFFER 0x8F36
# ifdef GL_GLEXT_PROTOTYPES #define GL_COPY_WRITE_BUFFER 0x8F37
GLAPI void GLAPIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint i
ndex, GLsizei count, const GLfloat *params);
GLAPI void GLAPIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint
index, GLsizei count, const GLfloat *params);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum targ
et, GLuint index, GLsizei count, const GLfloat *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum ta
rget, GLuint index, GLsizei count, const GLfloat *params);
#ifndef GL_EXT_draw_instanced #ifndef GL_ARB_shader_texture_lod
# define GL_EXT_draw_instanced 1
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, G
Lsizei count, GLsizei primcount);
GLAPI void GLAPIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei coun
t, GLenum type, const GLvoid *indices, GLsizei primcount);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GL
int start, GLsizei count, GLsizei primcount);
typedef void (GLAPIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode,
GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
#ifndef GL_EXT_texture_buffer_object #ifndef GL_ARB_depth_clamp
# define GL_EXT_texture_buffer_object 1 #define GL_DEPTH_CLAMP 0x864F
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glTexBufferEXT (GLenum target, GLenum internalformat,
GLuint buffer);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum int ernalformat, GLuint buffer);
#ifndef GL_NVX_gpu_sync_buffer #ifndef GL_ARB_draw_elements_base_vertex
# define GL_NVX_gpu_sync_buffer 1
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glGpuSyncGetHandleSizeNVX (GLuint *initSize, GLuint *
mapSize);
GLAPI void GLAPIENTRY glGpuSyncInitNVX (GLvoid* syncData);
GLAPI void GLAPIENTRY glGpuSyncEndNVX (GLvoid* syncData);
GLAPI void GLAPIENTRY glGpuSyncMapBufferNVX (GLvoid* syncData);
GLAPI void GLAPIENTRY glGpuSyncUnmapBufferNVX (GLvoid* syncData);
GLAPI void GLAPIENTRY glGpuSyncCopyBufferNVX (GLuint offset, GLuint size, G
Lvoid* syncData);
GLAPI void GLAPIENTRY glGpuSyncAcquireNVX (GLvoid* syncData);
GLAPI void GLAPIENTRY glGpuSyncReleaseNVX (GLvoid* syncData);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLGPUSYNCGETHANDLESIZENVXPROC) (GLuint *initSi
ze, GLuint *mapSize);
typedef void (GLAPIENTRYP PFNGLGPUSYNCINITNVXPROC) (GLvoid* syncData);
typedef void (GLAPIENTRYP PFNGLGPUSYNCENDNVXPROC) (GLvoid* syncData);
typedef void (GLAPIENTRYP PFNGLGPUSYNCMAPBUFFERNVXPROC) (GLvoid* syncData);
typedef void (GLAPIENTRYP PFNGLGPUSYNCUNMAPBUFFERNVXPROC) (GLvoid* syncData
);
typedef void (GLAPIENTRYP PFNGLGPUSYNCCOPYBUFFERNVXPROC) (GLuint offset, GL
uint size, GLvoid* syncData);
typedef void (GLAPIENTRYP PFNGLGPUSYNCACQUIRENVXPROC) (GLvoid* syncData);
typedef void (GLAPIENTRYP PFNGLGPUSYNCRELEASENVXPROC) (GLvoid* syncData);
#ifndef GL_NV_present_video #ifndef GL_ARB_fragment_coord_conventions
#define GL_NV_present_video 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT
minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenu
m type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint f
ill1, GLuint key1);
GLAPI void GLAPIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64
EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GL
enum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLen
um target2, GLuint fill2, GLenum target3, GLuint fill3);
GLAPI void GLAPIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLin
t *params);
GLAPI void GLAPIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLu
int *params);
GLAPI void GLAPIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GL
int64EXT *params);
GLAPI void GLAPIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, G
Luint64EXT *params);
#endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot,
GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurat
ionId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum targe
t1, GLuint fill1, GLuint key1);
typedef void (GLAPIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_sl
ot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDu
rationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint
fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
typedef void (GLAPIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum
pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenu
m pname, GLuint *params);
typedef void (GLAPIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLen
um pname, GLint64EXT *params);
typedef void (GLAPIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLe
num pname, GLuint64EXT *params);
#ifndef GL_NV_geometry_program4 #ifndef GL_ARB_provoking_vertex
# define GL_NV_geometry_program4 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
# ifdef GL_GLEXT_PROTOTYPES #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
GLAPI void GLAPIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); #define GL_LAST_VERTEX_CONVENTION 0x8E4E
GLAPI void GLAPIENTRY glFramebufferTextureEXT (GLenum target, GLenum attach #define GL_PROVOKING_VERTEX 0x8E4F
ment, GLuint texture, GLint level);
GLAPI void GLAPIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum a
ttachment, GLuint texture, GLint level, GLint layer);
GLAPI void GLAPIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum at
tachment, GLuint texture, GLint level, GLenum face);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GL
int limit);
typedef void (GLAPIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, G
Lenum attachment, GLuint texture, GLint level);
typedef void (GLAPIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum targ
et, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLAPIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum targe
t, GLenum attachment, GLuint texture, GLint level, GLenum face);
#ifndef GL_NV_vertex_buffer_unified_memory #ifndef GL_ARB_seamless_cube_map
#define GL_NV_vertex_buffer_unified_memory 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, G
Luint64EXT address, GLsizeiptr length);
GLAPI void GLAPIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei st
ride);
GLAPI void GLAPIENTRY glNormalFormatNV (GLenum type, GLsizei stride);
GLAPI void GLAPIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei str
ide);
GLAPI void GLAPIENTRY glIndexFormatNV (GLenum type, GLsizei stride);
GLAPI void GLAPIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei
stride);
GLAPI void GLAPIENTRY glEdgeFlagFormatNV (GLsizei stride);
GLAPI void GLAPIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GL
sizei stride);
GLAPI void GLAPIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride);
GLAPI void GLAPIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLe
num type, GLboolean normalized, GLsizei stride);
GLAPI void GLAPIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GL
enum type, GLsizei stride);
GLAPI void GLAPIENTRY glGetIntegerui64i_vNV (GLenum target, GLuint index, G
Luint64EXT *data);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (GLAPIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLu
int index, GLuint64EXT address, GLsizeiptr length);
typedef void (GLAPIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type
, GLsizei stride);
typedef void (GLAPIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei st
ride);
typedef void (GLAPIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type,
GLsizei stride);
typedef void (GLAPIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei str
ide);
typedef void (GLAPIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum ty
pe, GLsizei stride);
typedef void (GLAPIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
typedef void (GLAPIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLe
num type, GLsizei stride);
typedef void (GLAPIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei
stride);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLi
nt size, GLenum type, GLboolean normalized, GLsizei stride);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GL
int size, GLenum type, GLsizei stride);
typedef void (GLAPIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum target, GLu
int index, GLuint64EXT *data);
#endif #endif
#ifndef GL_NV_shader_buffer_load #ifndef GL_ARB_sync
#define GL_NV_shader_buffer_load 1 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#ifdef GL_GLEXT_PROTOTYPES #define GL_OBJECT_TYPE 0x9112
GLAPI void GLAPIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pn #define GL_SYNC_CONDITION 0x9113
ame, GLuint64EXT *params); #define GL_SYNC_STATUS 0x9114
GLAPI GLboolean GLAPIENTRY glIsBufferResidentNV (GLenum target); #define GL_SYNC_FLAGS 0x9115
GLAPI void GLAPIENTRY glMakeBufferNonResidentNV (GLenum target); #define GL_SYNC_FENCE 0x9116
GLAPI void GLAPIENTRY glMakeBufferResidentNV (GLenum target, GLenum access) #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
; #define GL_UNSIGNALED 0x9118
GLAPI void GLAPIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLen #define GL_SIGNALED 0x9119
um pname, GLuint64EXT *params); #define GL_ALREADY_SIGNALED 0x911A
GLAPI GLboolean GLAPIENTRY glIsNamedBufferResidentNV (GLuint buffer); #define GL_TIMEOUT_EXPIRED 0x911B
GLAPI void GLAPIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); #define GL_CONDITION_SATISFIED 0x911C
GLAPI void GLAPIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum ac #define GL_WAIT_FAILED 0x911D
cess); #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
GLAPI void GLAPIENTRY glGetIntegerui64vNV (GLenum target, GLuint64EXT *data #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
);
GLAPI void GLAPIENTRY glUniformui64NV (GLint location, GLuint64EXT v0);
GLAPI void GLAPIENTRY glUniformui64vNV (GLint location, GLsizei count, cons
t GLuint64EXT *value);
GLAPI void GLAPIENTRY glGetUniformui64vNV (GLuint program, GLint location,
GLuint64EXT *params);
GLAPI void GLAPIENTRY glProgramUniformui64NV (GLuint program, GLint locatio
n, GLuint64EXT v0);
GLAPI void GLAPIENTRY glProgramUniformui64vNV (GLuint program, GLint locati
on, GLsizei count, const GLuint64EXT *value);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (GLAPIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum targe
t, GLenum pname, GLuint64EXT *params);
typedef GLboolean (GLAPIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target)
;
typedef void (GLAPIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target)
;
typedef void (GLAPIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GL
enum access);
typedef void (GLAPIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint
buffer, GLenum pname, GLuint64EXT *params);
typedef GLboolean (GLAPIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint bu
ffer);
typedef void (GLAPIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint bu
ffer);
typedef void (GLAPIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffe
r, GLenum access);
typedef void (GLAPIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum target, GLuin
t64EXT *data);
typedef void (GLAPIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64
EXT v0);
typedef void (GLAPIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei
count, const GLuint64EXT *value);
typedef void (GLAPIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLin
t location, GLuint64EXT *params);
typedef void (GLAPIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, G
Lint location, GLuint64EXT v0);
typedef void (GLAPIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program,
GLint location, GLsizei count, const GLuint64EXT *value);
#endif #endif
#ifndef GL_EXT_gpu_shader4 #ifndef GL_ARB_texture_multisample
# define GL_EXT_gpu_shader4 1 #define GL_SAMPLE_POSITION 0x8E50
# ifdef GL_GLEXT_PROTOTYPES #define GL_SAMPLE_MASK 0x8E51
GLAPI void GLAPIENTRY glGetUniformuivEXT (GLuint program, GLint location, G #define GL_SAMPLE_MASK_VALUE 0x8E52
Luint *params); #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
GLAPI void GLAPIENTRY glBindFragDataLocationEXT (GLuint program, GLuint col #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
or, const GLchar *name); #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
GLAPI GLint GLAPIENTRY glGetFragDataLocationEXT (GLuint program, const GLch #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
ar *name); #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
GLAPI void GLAPIENTRY glUniform1uiEXT (GLint location, GLuint v0); #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
GLAPI void GLAPIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
); #define GL_TEXTURE_SAMPLES 0x9106
GLAPI void GLAPIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
, GLuint v2); #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
GLAPI void GLAPIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
, GLuint v2, GLuint v3); #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
GLAPI void GLAPIENTRY glUniform1uivEXT (GLint location, GLsizei count, cons #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
t GLuint *value); #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
GLAPI void GLAPIENTRY glUniform2uivEXT (GLint location, GLsizei count, cons #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
t GLuint *value); #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
GLAPI void GLAPIENTRY glUniform3uivEXT (GLint location, GLsizei count, cons #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
t GLuint *value); #define GL_MAX_INTEGER_SAMPLES 0x9110
GLAPI void GLAPIENTRY glUniform4uivEXT (GLint location, GLsizei count, cons
t GLuint *value);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint
location, GLuint *params);
typedef void (GLAPIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program
, GLuint color, const GLchar *name);
typedef GLint (GLAPIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program
, const GLchar *name);
typedef void (GLAPIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v
0);
typedef void (GLAPIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v
0, GLuint v1);
typedef void (GLAPIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v
0, GLuint v1, GLuint v2);
typedef void (GLAPIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v
0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GLAPIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei
count, const GLuint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei
count, const GLuint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei
count, const GLuint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei
count, const GLuint *value);
#ifndef GL_EXT_geometry_shader4 #ifndef GL_ARB_vertex_array_bgra
# define GL_EXT_geometry_shader4 1 /* reuse GL_BGRA */
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glProgramParameteriEXT (GLuint program, GLenum pname,
GLint value);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, G Lenum pname, GLint value);
#ifndef GL_EXT_bindable_uniform #ifndef GL_ARB_draw_buffers_blend
# define GL_EXT_bindable_uniform 1
# ifdef GL_GLEXT_PROTOTYPES
GLAPI void GLAPIENTRY glUniformBufferEXT (GLuint program, GLint location, G
Luint buffer);
GLAPI GLint GLAPIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint loc
ation);
GLAPI GLintptr GLAPIENTRY glGetUniformOffsetEXT (GLuint program, GLint loca
tion);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint
location, GLuint buffer);
typedef GLint (GLAPIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint progra
m, GLint location);
typedef GLintptr (GLAPIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program
, GLint location);
#ifndef GL_VERSION_2_1 #ifndef GL_ARB_sample_shading
# define GL_VERSION_2_1 1 #define GL_SAMPLE_SHADING 0x8C36
# ifdef GL_GLEXT_PROTOTYPES #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
GLAPI void GLAPIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
GLAPI void GLAPIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
GLAPI void GLAPIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
GLAPI void GLAPIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
GLAPI void GLAPIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
GLAPI void GLAPIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count,
GLboolean transpose, const GLfloat *value);
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLs
izei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLs
izei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLs
izei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLs
izei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLs
izei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLs
izei count, GLboolean transpose, const GLfloat *value);
#ifndef GL_NV_framebuffer_multisample_coverage #ifndef GL_ARB_texture_cube_map_array
# define GL_NV_framebuffer_multisample_coverage 1 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
# ifdef GL_GLEXT_PROTOTYPES #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
GLAPI void GLAPIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum ta #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
rget, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
GLsizei width, GLsizei height); #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
# endif /* GL_GLEXT_PROTOTYPES */ #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#endif #endif
typedef void (GLAPIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC ) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum int ernalformat, GLsizei width, GLsizei height);
#ifndef GL_NV_set_window_stereomode #ifndef GL_ARB_texture_gather
# define GL_NV_set_window_stereomode 1 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
# ifdef GL_GLEXT_PROTOTYPES #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
GLAPI void GLAPIENTRY glSetWindowStereoModeNV (GLboolean displayMode); #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
# endif /* GL_GLEXT_PROTOTYPES */
#endif #endif
typedef void (GLAPIENTRYP PFNGLSETWINDOWSTEREOMODENVPROC) (GLboolean displa
yMode);
/*************************************************************/
/* Version */ #ifndef GL_ARB_texture_query_lod
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
#endif
#ifndef GL_VERSION_1_3
#define GL_VERSION_1_3 1
#endif
#ifndef GL_VERSION_1_4
#define GL_VERSION_1_4 1
#endif
#ifndef GL_VERSION_1_5
#define GL_VERSION_1_5 1
#endif
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
#endif
#ifndef GL_VERSION_2_1
#define GL_VERSION_2_1 1
#endif #endif
/* Extensions */
#ifndef GL_APPLE_transform_hint
#define GL_APPLE_transform_hint 1
#endif
#ifndef GL_ARB_color_buffer_float
#define GL_ARB_color_buffer_float 1
#endif
#ifndef GL_ARB_depth_texture
#define GL_ARB_depth_texture 1
#endif
#ifndef GL_ARB_draw_buffers
#define GL_ARB_draw_buffers 1
#endif
#ifndef GL_ARB_fragment_program
#define GL_ARB_fragment_program 1
#endif
#ifndef GL_ARB_fragment_program_shadow
#define GL_ARB_fragment_program_shadow 1
#endif
#ifndef GL_ARB_fragment_shader
#define GL_ARB_fragment_shader 1
#endif
#ifndef GL_ARB_half_float_pixel
#define GL_ARB_half_float_pixel 1
#endif
#ifndef GL_ARB_imaging
#define GL_ARB_imaging 1
#endif
#ifndef GL_ARB_multisample
#define GL_ARB_multisample 1
#endif
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#endif
#ifndef GL_ARB_occlusion_query
#define GL_ARB_occlusion_query 1
#endif
#ifndef GL_ARB_pixel_buffer_object
#define GL_ARB_pixel_buffer_object 1
#endif
#ifndef GL_ARB_point_parameters
#define GL_ARB_point_parameters 1
#endif
#ifndef GL_ARB_point_sprite
#define GL_ARB_point_sprite 1
#endif
#ifndef GL_ARB_shader_objects
#define GL_ARB_shader_objects 1
#endif
#ifndef GL_ARB_shading_language_100
#define GL_ARB_shading_language_100 1
#endif
#ifndef GL_ARB_shadow
#define GL_ARB_shadow 1
#endif
#ifndef GL_ARB_shadow_ambient
#define GL_ARB_shadow_ambient 1
#endif
#ifndef GL_ARB_texture_border_clamp
#define GL_ARB_texture_border_clamp 1
#endif
#ifndef GL_ARB_texture_compression
#define GL_ARB_texture_compression 1
#endif
#ifndef GL_ARB_texture_cube_map
#define GL_ARB_texture_cube_map 1
#endif
#ifndef GL_ARB_texture_env_add
#define GL_ARB_texture_env_add 1
#endif
#ifndef GL_ARB_texture_env_combine
#define GL_ARB_texture_env_combine 1
#endif
#ifndef GL_ARB_texture_env_dot3
#define GL_ARB_texture_env_dot3 1
#endif
#ifndef GL_ARB_texture_float
#define GL_ARB_texture_float 1
#endif
#ifndef GL_ARB_texture_mirrored_repeat
#define GL_ARB_texture_mirrored_repeat 1
#endif
#ifndef GL_ARB_texture_non_power_of_two
#define GL_ARB_texture_non_power_of_two 1
#endif
#ifndef GL_ARB_texture_rectangle
#define GL_ARB_texture_rectangle 1
#endif
#ifndef GL_ARB_transpose_matrix
#define GL_ARB_transpose_matrix 1
#endif
#ifndef GL_ARB_vertex_array_set_object
#define GL_ARB_vertex_array_set_object 1
#endif
#ifndef GL_ARB_vertex_buffer_object
#define GL_ARB_vertex_buffer_object 1
#endif
#ifndef GL_ARB_vertex_program
#define GL_ARB_vertex_program 1
#endif
#ifndef GL_ARB_vertex_shader
#define GL_ARB_vertex_shader 1
#endif
#ifndef GL_ARB_window_pos
#define GL_ARB_window_pos 1
#endif
#ifndef GL_ATI_draw_buffers
#define GL_ATI_draw_buffers 1
#endif
#ifndef GL_ATI_pixel_format_float
#define GL_ATI_pixel_format_float 1
#endif
#ifndef GL_ATI_texture_float
#define GL_ATI_texture_float 1
#endif
#ifndef GL_ATI_texture_mirror_once
#define GL_ATI_texture_mirror_once 1
#endif
#ifndef GL_Autodesk_valid_back_buffer_hint
#define GL_Autodesk_valid_back_buffer_hint 1
#endif
#ifndef GL_EXT_Cg_shader
#define GL_EXT_Cg_shader 1
#endif
#ifndef GL_EXT_abgr #ifndef GL_EXT_abgr
#define GL_EXT_abgr 1 #define GL_ABGR_EXT 0x8000
#endif
#ifndef GL_EXT_bgra
#define GL_EXT_bgra 1
#endif
#ifndef GL_EXT_bindable_uniform
#define GL_EXT_bindable_uniform 1
#endif #endif
#ifndef GL_EXT_blend_color #ifndef GL_EXT_blend_color
#define GL_EXT_blend_color 1 #define GL_CONSTANT_COLOR_EXT 0x8001
#endif #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#ifndef GL_EXT_blend_equation_separate #define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_EXT_blend_equation_separate 1 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#endif #define GL_BLEND_COLOR_EXT 0x8005
#ifndef GL_EXT_blend_func_separate
#define GL_EXT_blend_func_separate 1
#endif
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax 1
#endif
#ifndef GL_EXT_blend_subtract
#define GL_EXT_blend_subtract 1
#endif
#ifndef GL_EXT_clip_volume_hint
#define GL_EXT_clip_volume_hint 1
#endif #endif
#ifndef GL_EXT_color_table
#define GL_EXT_color_table 1 #ifndef GL_EXT_polygon_offset
#define GL_POLYGON_OFFSET_EXT 0x8037
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
#endif #endif
#ifndef GL_EXT_compiled_vertex_array
#define GL_EXT_compiled_vertex_array 1 #ifndef GL_EXT_texture
#define GL_ALPHA4_EXT 0x803B
#define GL_ALPHA8_EXT 0x803C
#define GL_ALPHA12_EXT 0x803D
#define GL_ALPHA16_EXT 0x803E
#define GL_LUMINANCE4_EXT 0x803F
#define GL_LUMINANCE8_EXT 0x8040
#define GL_LUMINANCE12_EXT 0x8041
#define GL_LUMINANCE16_EXT 0x8042
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
#define GL_INTENSITY_EXT 0x8049
#define GL_INTENSITY4_EXT 0x804A
#define GL_INTENSITY8_EXT 0x804B
#define GL_INTENSITY12_EXT 0x804C
#define GL_INTENSITY16_EXT 0x804D
#define GL_RGB2_EXT 0x804E
#define GL_RGB4_EXT 0x804F
#define GL_RGB5_EXT 0x8050
#define GL_RGB8_EXT 0x8051
#define GL_RGB10_EXT 0x8052
#define GL_RGB12_EXT 0x8053
#define GL_RGB16_EXT 0x8054
#define GL_RGBA2_EXT 0x8055
#define GL_RGBA4_EXT 0x8056
#define GL_RGB5_A1_EXT 0x8057
#define GL_RGBA8_EXT 0x8058
#define GL_RGB10_A2_EXT 0x8059
#define GL_RGBA12_EXT 0x805A
#define GL_RGBA16_EXT 0x805B
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
#define GL_REPLACE_EXT 0x8062
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
#endif #endif
#ifndef GL_EXT_depth_bounds_test
#define GL_EXT_depth_bounds_test 1 #ifndef GL_EXT_texture3D
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#define GL_TEXTURE_3D_EXT 0x806F
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_TEXTURE_DEPTH_EXT 0x8071
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#endif #endif
#ifndef GL_EXT_draw_buffers2
#define GL_EXT_draw_buffers2 1 #ifndef GL_SGIS_texture_filter4
#define GL_FILTER4_SGIS 0x8146
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
#endif #endif
#ifndef GL_EXT_draw_instanced
#define GL_EXT_draw_instanced 1 #ifndef GL_EXT_subtexture
#endif #endif
#ifndef GL_EXT_draw_range_elements
#define GL_EXT_draw_range_elements 1 #ifndef GL_EXT_copy_texture
#endif #endif
#ifndef GL_EXT_fog_coord
#define GL_EXT_fog_coord 1 #ifndef GL_EXT_histogram
#define GL_HISTOGRAM_EXT 0x8024
#define GL_PROXY_HISTOGRAM_EXT 0x8025
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
#define GL_HISTOGRAM_SINK_EXT 0x802D
#define GL_MINMAX_EXT 0x802E
#define GL_MINMAX_FORMAT_EXT 0x802F
#define GL_MINMAX_SINK_EXT 0x8030
#define GL_TABLE_TOO_LARGE_EXT 0x8031
#endif #endif
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1 #ifndef GL_EXT_convolution
#define GL_CONVOLUTION_1D_EXT 0x8010
#define GL_CONVOLUTION_2D_EXT 0x8011
#define GL_SEPARABLE_2D_EXT 0x8012
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
#define GL_REDUCE_EXT 0x8016
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
#endif #endif
#ifndef GL_EXT_framebuffer_mixed_formats
#define GL_EXT_framebuffer_mixed_formats 1 #ifndef GL_SGI_color_matrix
#define GL_COLOR_MATRIX_SGI 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
#endif #endif
#ifndef GL_EXT_framebuffer_multisample
#define GL_EXT_framebuffer_multisample 1 #ifndef GL_SGI_color_table
#define GL_COLOR_TABLE_SGI 0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
#endif #endif
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object 1 #ifndef GL_SGIS_pixel_texture
#define GL_PIXEL_TEXTURE_SGIS 0x8353
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
#endif #endif
#ifndef GL_EXT_framebuffer_sRGB
#define GL_EXT_framebuffer_sRGB 1 #ifndef GL_SGIX_pixel_texture
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
#endif #endif
#ifndef GL_EXT_geometry_shader4
#define GL_EXT_geometry_shader4 1 #ifndef GL_SGIS_texture4D
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
#define GL_TEXTURE_4D_SGIS 0x8134
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
#endif #endif
#ifndef GL_EXT_gpu_program_parameters
#define GL_EXT_gpu_program_parameters 1 #ifndef GL_SGI_texture_color_table
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
#endif #endif
#ifndef GL_EXT_gpu_shader4
#define GL_EXT_gpu_shader4 1 #ifndef GL_EXT_cmyka
#define GL_CMYK_EXT 0x800C
#define GL_CMYKA_EXT 0x800D
#define GL_PACK_CMYK_HINT_EXT 0x800E
#define GL_UNPACK_CMYK_HINT_EXT 0x800F
#endif #endif
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays 1 #ifndef GL_EXT_texture_object
#define GL_TEXTURE_PRIORITY_EXT 0x8066
#define GL_TEXTURE_RESIDENT_EXT 0x8067
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
#endif #endif
#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil 1 #ifndef GL_SGIS_detail_texture
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
#define GL_LINEAR_DETAIL_SGIS 0x8097
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
#endif #endif
#ifndef GL_EXT_packed_float
#define GL_EXT_packed_float 1 #ifndef GL_SGIS_sharpen_texture
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
#endif #endif
#ifndef GL_EXT_packed_pixels #ifndef GL_EXT_packed_pixels
#define GL_EXT_packed_pixels 1 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
#endif #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
#ifndef GL_EXT_paletted_texture #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
#define GL_EXT_paletted_texture 1 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
#endif #endif
#ifndef GL_EXT_pixel_buffer_object
#define GL_EXT_pixel_buffer_object 1 #ifndef GL_SGIS_texture_lod
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
#endif #endif
#ifndef GL_EXT_point_parameters
#define GL_EXT_point_parameters 1 #ifndef GL_SGIS_multisample
#define GL_MULTISAMPLE_SGIS 0x809D
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
#define GL_SAMPLE_MASK_SGIS 0x80A0
#define GL_1PASS_SGIS 0x80A1
#define GL_2PASS_0_SGIS 0x80A2
#define GL_2PASS_1_SGIS 0x80A3
#define GL_4PASS_0_SGIS 0x80A4
#define GL_4PASS_1_SGIS 0x80A5
#define GL_4PASS_2_SGIS 0x80A6
#define GL_4PASS_3_SGIS 0x80A7
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
#define GL_SAMPLES_SGIS 0x80A9
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
#endif #endif
#ifndef GL_EXT_rescale_normal #ifndef GL_EXT_rescale_normal
#define GL_EXT_rescale_normal 1 #define GL_RESCALE_NORMAL_EXT 0x803A
#endif
#ifndef GL_EXT_secondary_color
#define GL_EXT_secondary_color 1
#endif
#ifndef GL_EXT_separate_specular_color
#define GL_EXT_separate_specular_color 1
#endif
#ifndef GL_EXT_shadow_funcs
#define GL_EXT_shadow_funcs 1
#endif
#ifndef GL_EXT_shared_texture_palette
#define GL_EXT_shared_texture_palette 1
#endif
#ifndef GL_EXT_stencil_clear_tag
#define GL_EXT_stencil_clear_tag 1
#endif
#ifndef GL_EXT_stencil_two_side
#define GL_EXT_stencil_two_side 1
#endif
#ifndef GL_EXT_stencil_wrap
#define GL_EXT_stencil_wrap 1
#endif
#ifndef GL_EXT_texture3D
#define GL_EXT_texture3D 1
#endif
#ifndef GL_EXT_texture_array
#define GL_EXT_texture_array 1
#endif
#ifndef GL_EXT_texture_buffer_object
#define GL_EXT_texture_buffer_object 1
#endif
#ifndef GL_EXT_texture_compression_latc
#define GL_EXT_texture_compression_latc 1
#endif
#ifndef GL_EXT_texture_compression_rgtc
#define GL_EXT_texture_compression_rgtc 1
#endif
#ifndef GL_EXT_texture_compression_s3tc
#define GL_EXT_texture_compression_s3tc 1
#endif
#ifndef GL_EXT_texture_cube_map
#define GL_EXT_texture_cube_map 1
#endif
#ifndef GL_EXT_texture_edge_clamp
#define GL_EXT_texture_edge_clamp 1
#endif
#ifndef GL_EXT_texture_env_add
#define GL_EXT_texture_env_add 1
#endif
#ifndef GL_EXT_texture_env_combine
#define GL_EXT_texture_env_combine 1
#endif
#ifndef GL_EXT_texture_env_dot3
#define GL_EXT_texture_env_dot3 1
#endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
#endif
#ifndef GL_EXT_texture_integer
#define GL_EXT_texture_integer 1
#endif
#ifndef GL_EXT_texture_lod_bias
#define GL_EXT_texture_lod_bias 1
#endif
#ifndef GL_EXT_texture_mirror_clamp
#define GL_EXT_texture_mirror_clamp 1
#endif
#ifndef GL_EXT_texture_object
#define GL_EXT_texture_object 1
#endif
#ifndef GL_EXT_texture_shared_exponent
#define GL_EXT_texture_shared_exponent 1
#endif #endif
#ifndef GL_EXT_texture_sRGB
#define GL_EXT_texture_sRGB 1 #ifndef GL_EXT_vertex_array
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#endif #endif
#ifndef GL_EXT_timer_query
#define GL_EXT_timer_query 1 #ifndef GL_EXT_misc_attribute
#endif #endif
#ifndef GL_EXT_vertex_array
#define GL_EXT_vertex_array 1 #ifndef GL_SGIS_generate_mipmap
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif #endif
#ifndef GL_EXT_ycbcr_422
#define GL_EXT_ycbcr_422 1 #ifndef GL_SGIX_clipmap
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
#endif #endif
#ifndef GL_HP_occlusion_test
#define GL_HP_occlusion_test 1 #ifndef GL_SGIX_shadow
#define GL_TEXTURE_COMPARE_SGIX 0x819A
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
#endif #endif
#ifndef GL_IBM_rasterpos_clip
#define GL_IBM_rasterpos_clip 1 #ifndef GL_SGIS_texture_edge_clamp
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
#endif #endif
#ifndef GL_IBM_texture_mirrored_repeat
#define GL_IBM_texture_mirrored_repeat 1 #ifndef GL_SGIS_texture_border_clamp
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
#endif #endif
#ifndef GL_NV_blend_square
#define GL_NV_blend_square 1 #ifndef GL_EXT_blend_minmax
#define GL_FUNC_ADD_EXT 0x8006
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#define GL_BLEND_EQUATION_EXT 0x8009
#endif #endif
#ifndef GL_NV_conditional_render
#define GL_NV_conditional_render 1 #ifndef GL_EXT_blend_subtract
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#endif #endif
#ifndef GL_NV_copy_depth_to_color
#define GL_NV_copy_depth_to_color 1 #ifndef GL_EXT_blend_logic_op
#endif #endif
#ifndef GL_NV_depth_buffer_float
#define GL_NV_depth_buffer_float 1 #ifndef GL_SGIX_interlace
#define GL_INTERLACE_SGIX 0x8094
#endif #endif
#ifndef GL_NV_depth_clamp
#define GL_NV_depth_clamp 1 #ifndef GL_SGIX_pixel_tiles
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
#endif #endif
#ifndef GL_NV_draw_mesh
#define GL_NV_draw_mesh 1 #ifndef GL_SGIS_texture_select
#define GL_DUAL_ALPHA4_SGIS 0x8110
#define GL_DUAL_ALPHA8_SGIS 0x8111
#define GL_DUAL_ALPHA12_SGIS 0x8112
#define GL_DUAL_ALPHA16_SGIS 0x8113
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
#define GL_DUAL_INTENSITY4_SGIS 0x8118
#define GL_DUAL_INTENSITY8_SGIS 0x8119
#define GL_DUAL_INTENSITY12_SGIS 0x811A
#define GL_DUAL_INTENSITY16_SGIS 0x811B
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
#define GL_QUAD_ALPHA4_SGIS 0x811E
#define GL_QUAD_ALPHA8_SGIS 0x811F
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
#define GL_QUAD_INTENSITY4_SGIS 0x8122
#define GL_QUAD_INTENSITY8_SGIS 0x8123
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
#endif #endif
#ifndef GL_NV_extended_combiner_program
#define GL_NV_extended_combiner_program 1 #ifndef GL_SGIX_sprite
#define GL_SPRITE_SGIX 0x8148
#define GL_SPRITE_MODE_SGIX 0x8149
#define GL_SPRITE_AXIS_SGIX 0x814A
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
#define GL_SPRITE_AXIAL_SGIX 0x814C
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
#endif #endif
#ifndef GL_NV_fence
#define GL_NV_fence 1 #ifndef GL_SGIX_texture_multi_buffer
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
#endif #endif
#ifndef GL_NV_float_buffer
#define GL_NV_float_buffer 1 #ifndef GL_EXT_point_parameters
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#endif #endif
#ifndef GL_NV_fog_distance
#define GL_NV_fog_distance 1 #ifndef GL_SGIS_point_parameters
#define GL_POINT_SIZE_MIN_SGIS 0x8126
#define GL_POINT_SIZE_MAX_SGIS 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
#endif #endif
#ifndef GL_NV_fragment_program
#define GL_NV_fragment_program 1 #ifndef GL_SGIX_instruments
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
#endif #endif
#ifndef GL_NV_fragment_program2
#define GL_NV_fragment_program2 1 #ifndef GL_SGIX_texture_scale_bias
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
#endif #endif
#ifndef GL_NV_fragment_program4
#define GL_NV_fragment_program4 1 #ifndef GL_SGIX_framezoom
#define GL_FRAMEZOOM_SGIX 0x818B
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
#endif #endif
#ifndef GL_NV_framebuffer_multisample_coverage
#define GL_NV_framebuffer_multisample_coverage 1 #ifndef GL_SGIX_tag_sample_buffer
#endif #endif
#ifndef GL_NV_geometry_program4
#define GL_NV_geometry_program4 1 #ifndef GL_FfdMaskSGIX
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
#endif #endif
#ifndef GL_NV_geometry_shader4
#define GL_NV_geometry_shader4 1 #ifndef GL_SGIX_polynomial_ffd
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
#define GL_DEFORMATIONS_MASK_SGIX 0x8196
#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
#endif #endif
#ifndef GL_NV_gpu_program4
#define GL_NV_gpu_program4 1 #ifndef GL_SGIX_reference_plane
#define GL_REFERENCE_PLANE_SGIX 0x817D
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
#endif #endif
#ifndef GL_NV_half_float
#define GL_NV_half_float 1 #ifndef GL_SGIX_flush_raster
#endif #endif
#ifndef GL_NV_light_max_exponent
#define GL_NV_light_max_exponent 1 #ifndef GL_SGIX_depth_texture
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
#endif #endif
#ifndef GL_NV_mac_get_proc_address
#define GL_NV_mac_get_proc_address 1 #ifndef GL_SGIS_fog_function
#define GL_FOG_FUNC_SGIS 0x812A
#define GL_FOG_FUNC_POINTS_SGIS 0x812B
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
#endif #endif
#ifndef GL_NV_multisample_filter_hint
#define GL_NV_multisample_filter_hint 1 #ifndef GL_SGIX_fog_offset
#define GL_FOG_OFFSET_SGIX 0x8198
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
#endif #endif
#ifndef GL_NV_occlusion_query
#define GL_NV_occlusion_query 1 #ifndef GL_HP_image_transform
#define GL_IMAGE_SCALE_X_HP 0x8155
#define GL_IMAGE_SCALE_Y_HP 0x8156
#define GL_IMAGE_TRANSLATE_X_HP 0x8157
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
#define GL_IMAGE_MAG_FILTER_HP 0x815C
#define GL_IMAGE_MIN_FILTER_HP 0x815D
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
#define GL_CUBIC_HP 0x815F
#define GL_AVERAGE_HP 0x8160
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
#endif #endif
#ifndef GL_NV_packed_depth_stencil
#define GL_NV_packed_depth_stencil 1 #ifndef GL_HP_convolution_border_modes
#define GL_IGNORE_BORDER_HP 0x8150
#define GL_CONSTANT_BORDER_HP 0x8151
#define GL_REPLICATE_BORDER_HP 0x8153
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
#endif #endif
#ifndef GL_NV_parameter_buffer_object
#define GL_NV_parameter_buffer_object 1 #ifndef GL_INGR_palette_buffer
#endif #endif
#ifndef GL_NV_pixel_data_range
#define GL_NV_pixel_data_range 1 #ifndef GL_SGIX_texture_add_env
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
#endif #endif
#ifndef GL_NV_point_sprite
#define GL_NV_point_sprite 1 #ifndef GL_EXT_color_subtable
#endif #endif
#ifndef GL_NV_primitive_restart
#define GL_NV_primitive_restart 1 #ifndef GL_PGI_vertex_hints
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
#define GL_COLOR3_BIT_PGI 0x00010000
#define GL_COLOR4_BIT_PGI 0x00020000
#define GL_EDGEFLAG_BIT_PGI 0x00040000
#define GL_INDEX_BIT_PGI 0x00080000
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
#define GL_MAT_EMISSION_BIT_PGI 0x00800000
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
#define GL_MAT_SHININESS_BIT_PGI 0x02000000
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
#define GL_NORMAL_BIT_PGI 0x08000000
#define GL_TEXCOORD1_BIT_PGI 0x10000000
#define GL_TEXCOORD2_BIT_PGI 0x20000000
#define GL_TEXCOORD3_BIT_PGI 0x40000000
#define GL_TEXCOORD4_BIT_PGI 0x80000000
#define GL_VERTEX23_BIT_PGI 0x00000004
#define GL_VERTEX4_BIT_PGI 0x00000008
#endif #endif
#ifndef GL_NV_register_combiners
#define GL_NV_register_combiners 1 #ifndef GL_PGI_misc_hints
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
#define GL_CLIP_FAR_HINT_PGI 0x1A221
#define GL_WIDE_LINE_HINT_PGI 0x1A222
#define GL_BACK_NORMALS_HINT_PGI 0x1A223
#endif #endif
#ifndef GL_NV_register_combiners2
#define GL_NV_register_combiners2 1 #ifndef GL_EXT_paletted_texture
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
#endif #endif
#ifndef GL_NV_texgen_reflection
#define GL_NV_texgen_reflection 1 #ifndef GL_EXT_clip_volume_hint
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
#endif #endif
#ifndef GL_NV_texture_compression_vtc
#define GL_NV_texture_compression_vtc 1 #ifndef GL_SGIX_list_priority
#define GL_LIST_PRIORITY_SGIX 0x8182
#endif #endif
#ifndef GL_NV_texture_env_combine4
#define GL_NV_texture_env_combine4 1 #ifndef GL_SGIX_ir_instrument1
#define GL_IR_INSTRUMENT1_SGIX 0x817F
#endif #endif
#ifndef GL_NV_texture_expand_normal
#define GL_NV_texture_expand_normal 1 #ifndef GL_SGIX_calligraphic_fragment
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
#endif #endif
#ifndef GL_NV_texture_rectangle
#define GL_NV_texture_rectangle 1 #ifndef GL_SGIX_texture_lod_bias
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
#endif #endif
#ifndef GL_NV_texture_shader
#define GL_NV_texture_shader 1 #ifndef GL_SGIX_shadow_ambient
#define GL_SHADOW_AMBIENT_SGIX 0x80BF
#endif #endif
#ifndef GL_NV_texture_shader2
#define GL_NV_texture_shader2 1 #ifndef GL_EXT_index_texture
#endif #endif
#ifndef GL_NV_texture_shader3
#define GL_NV_texture_shader3 1 #ifndef GL_EXT_index_material
#define GL_INDEX_MATERIAL_EXT 0x81B8
#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
#endif #endif
#ifndef GL_NV_transform_feedback
#define GL_NV_transform_feedback 1 #ifndef GL_EXT_index_func
#define GL_INDEX_TEST_EXT 0x81B5
#define GL_INDEX_TEST_FUNC_EXT 0x81B6
#define GL_INDEX_TEST_REF_EXT 0x81B7
#endif #endif
#ifndef GL_NV_vertex_array_range
#define GL_NV_vertex_array_range 1 #ifndef GL_EXT_index_array_formats
#define GL_IUI_V2F_EXT 0x81AD
#define GL_IUI_V3F_EXT 0x81AE
#define GL_IUI_N3F_V2F_EXT 0x81AF
#define GL_IUI_N3F_V3F_EXT 0x81B0
#define GL_T2F_IUI_V2F_EXT 0x81B1
#define GL_T2F_IUI_V3F_EXT 0x81B2
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
#endif #endif
#ifndef GL_NV_vertex_array_range2
#define GL_NV_vertex_array_range2 1 #ifndef GL_EXT_compiled_vertex_array
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
#endif #endif
#ifndef GL_NV_vertex_program
#define GL_NV_vertex_program 1 #ifndef GL_EXT_cull_vertex
#define GL_CULL_VERTEX_EXT 0x81AA
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
#endif #endif
#ifndef GL_NV_vertex_program1_1
#define GL_NV_vertex_program1_1 1 #ifndef GL_SGIX_ycrcb
#define GL_YCRCB_422_SGIX 0x81BB
#define GL_YCRCB_444_SGIX 0x81BC
#endif #endif
#ifndef GL_NV_vertex_program2
#define GL_NV_vertex_program2 1 #ifndef GL_SGIX_fragment_lighting
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
#define GL_LIGHT_ENV_MODE_SGIX 0x8407
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
#endif #endif
#ifndef GL_NV_vertex_program3
#define GL_NV_vertex_program3 1 #ifndef GL_IBM_rasterpos_clip
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
#endif #endif
#ifndef GL_NV_vertex_program4
#define GL_NV_vertex_program4 1 #ifndef GL_HP_texture_lighting
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
#endif #endif
#ifndef GL_NVX_conditional_render
#define GL_NVX_conditional_render 1 #ifndef GL_EXT_draw_range_elements
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
#endif #endif
#ifndef GL_NVX_gpu_sync_buffer
#define GL_NVX_gpu_sync_buffer 1 #ifndef GL_WIN_phong_shading
#define GL_PHONG_WIN 0x80EA
#define GL_PHONG_HINT_WIN 0x80EB
#endif #endif
#ifndef GL_NVX_volatile_texture
#define GL_NVX_volatile_texture 1 #ifndef GL_WIN_specular_fog
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
#endif #endif
#ifndef GL_OES_conditional_query
#define GL_OES_conditional_query 1 #ifndef GL_EXT_light_texture
#define GL_FRAGMENT_MATERIAL_EXT 0x8349
#define GL_FRAGMENT_NORMAL_EXT 0x834A
#define GL_FRAGMENT_COLOR_EXT 0x834C
#define GL_ATTENUATION_EXT 0x834D
#define GL_SHADOW_ATTENUATION_EXT 0x834E
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
#define GL_TEXTURE_LIGHT_EXT 0x8350
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
/* reuse GL_FRAGMENT_DEPTH_EXT */
#endif #endif
#ifndef GL_S3_s3tc
#define GL_S3_s3tc 1 #ifndef GL_SGIX_blend_alpha_minmax
#define GL_ALPHA_MIN_SGIX 0x8320
#define GL_ALPHA_MAX_SGIX 0x8321
#endif #endif
#ifndef GL_SGIS_generate_mipmap
#define GL_SGIS_generate_mipmap 1 #ifndef GL_SGIX_impact_pixel_texture
#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
#endif #endif
#ifndef GL_SGIS_multitexture
#define GL_SGIS_multitexture 1 #ifndef GL_EXT_bgra
#define GL_BGR_EXT 0x80E0
#define GL_BGRA_EXT 0x80E1
#endif #endif
#ifndef GL_SGIS_texture_lod
#define GL_SGIS_texture_lod 1 #ifndef GL_SGIX_async
#define GL_ASYNC_MARKER_SGIX 0x8329
#endif #endif
#ifndef GL_SGIX_depth_texture
#define GL_SGIX_depth_texture 1 #ifndef GL_SGIX_async_pixel
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
#endif #endif
#ifndef GL_SGIX_shadow
#define GL_SGIX_shadow 1 #ifndef GL_SGIX_async_histogram
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
#endif #endif
#ifndef GL_SUN_slice_accum
#define GL_SUN_slice_accum 1 #ifndef GL_INTEL_texture_scissor
#endif #endif
#ifndef GL_WIN_swap_hint
#define GL_WIN_swap_hint 1 #ifndef GL_INTEL_parallel_arrays
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
#endif #endif
/* PixelFormat */ #ifndef GL_HP_occlusion_test
/* GL_BGR_EXT */ #define GL_OCCLUSION_TEST_HP 0x8165
/* GL_BGRA_EXT */ #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
#endif
/* GetPName */ #ifndef GL_EXT_pixel_transform
/* GL_ARRAY_ELEMENT_LOCK_COUNT_EXT */ #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
/* GL_ARRAY_ELEMENT_LOCK_FIRST_EXT */ #define GL_PIXEL_MAG_FILTER_EXT 0x8331
#define GL_PIXEL_MIN_FILTER_EXT 0x8332
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
#define GL_CUBIC_EXT 0x8334
#define GL_AVERAGE_EXT 0x8335
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
#endif
/* GetColorTableParameterPNameEXT */ #ifndef GL_EXT_pixel_transform_color_table
/* GL_COLOR_TABLE_FORMAT_EXT */ #endif
/* GL_COLOR_TABLE_WIDTH_EXT */
/* GL_COLOR_TABLE_RED_SIZE_EXT */
/* GL_COLOR_TABLE_GREEN_SIZE_EXT */
/* GL_COLOR_TABLE_BLUE_SIZE_EXT */
/* GL_COLOR_TABLE_ALPHA_SIZE_EXT */
/* GL_COLOR_TABLE_LUMINANCE_SIZE_EXT */
/* GL_COLOR_TABLE_INTENSITY_SIZE_EXT */
/* PixelInternalFormat */ #ifndef GL_EXT_shared_texture_palette
/* GL_COLOR_INDEX1_EXT */ #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
/* GL_COLOR_INDEX2_EXT */ #endif
/* GL_COLOR_INDEX4_EXT */
/* GL_COLOR_INDEX8_EXT */
/* GL_COLOR_INDEX12_EXT */
/* GL_COLOR_INDEX16_EXT */
/* OpenGL12 */ #ifndef GL_EXT_separate_specular_color
#define GL_TEXTURE_BINDING_3D 0x806A #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
#define GL_PACK_SKIP_IMAGES 0x806B #define GL_SINGLE_COLOR_EXT 0x81F9
#define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
#define GL_UNPACK_SKIP_IMAGES 0x806D #endif
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_RESCALE_NORMAL 0x803A
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
/* OpenGL13 */ #ifndef GL_EXT_secondary_color
#define GL_ACTIVE_TEXTURE 0x84E0 #define GL_COLOR_SUM_EXT 0x8458
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
#define GL_TEXTURE0 0x84C0 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
#define GL_TEXTURE1 0x84C1 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
#define GL_TEXTURE2 0x84C2 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
#define GL_TEXTURE3 0x84C3 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
#define GL_TEXTURE4 0x84C4 #endif
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_SUBTRACT 0x84E7
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_MULTISAMPLE_BIT 0x20000000
/* EXT_bgra */ #ifndef GL_EXT_texture_perturb_normal
#define GL_BGR_EXT 0x80E0 #define GL_PERTURB_EXT 0x85AE
#define GL_BGRA_EXT 0x80E1 #define GL_TEXTURE_NORMAL_EXT 0x85AF
#endif
/* EXT_blend_color */ #ifndef GL_EXT_multi_draw_arrays
#define GL_CONSTANT_COLOR_EXT 0x8001 #endif
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define GL_BLEND_COLOR_EXT 0x8005
/* EXT_blend_minmax */ #ifndef GL_EXT_fog_coord
#define GL_FUNC_ADD_EXT 0x8006 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define GL_MIN_EXT 0x8007 #define GL_FOG_COORDINATE_EXT 0x8451
#define GL_MAX_EXT 0x8008 #define GL_FRAGMENT_DEPTH_EXT 0x8452
#define GL_BLEND_EQUATION_EXT 0x8009 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#endif
/* EXT_color_table */ #ifndef GL_REND_screen_coordinates
#define GL_TABLE_TOO_LARGE_EXT 0x8031 #define GL_SCREEN_COORDINATES_REND 0x8490
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_INVERTED_SCREEN_W_REND 0x8491
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #endif
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
/* EXT_paletted_texture */ #ifndef GL_EXT_coordinate_frame
#define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_TANGENT_ARRAY_EXT 0x8439
#define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_BINORMAL_ARRAY_EXT 0x843A
#define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_CURRENT_TANGENT_EXT 0x843B
#define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_CURRENT_BINORMAL_EXT 0x843C
#define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
#define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
#define GL_MAP1_TANGENT_EXT 0x8444
#define GL_MAP2_TANGENT_EXT 0x8445
#define GL_MAP1_BINORMAL_EXT 0x8446
#define GL_MAP2_BINORMAL_EXT 0x8447
#endif
/* EXT_texture3D */ #ifndef GL_EXT_texture_env_combine
#define GL_PACK_SKIP_IMAGES 0x806B #define GL_COMBINE_EXT 0x8570
#define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_COMBINE_RGB_EXT 0x8571
#define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_RGB_SCALE_EXT 0x8573
#define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_ADD_SIGNED_EXT 0x8574
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_INTERPOLATE_EXT 0x8575
#define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_CONSTANT_EXT 0x8576
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_TEXTURE_3D 0x806F #define GL_PREVIOUS_EXT 0x8578
#define GL_TEXTURE_3D_EXT 0x806F #define GL_SOURCE0_RGB_EXT 0x8580
#define GL_PROXY_TEXTURE_3D 0x8070 #define GL_SOURCE1_RGB_EXT 0x8581
#define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_SOURCE2_RGB_EXT 0x8582
#define GL_TEXTURE_DEPTH 0x8071 #define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_TEXTURE_WRAP_R 0x8072 #define GL_SOURCE2_ALPHA_EXT 0x858A
#define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_OPERAND0_RGB_EXT 0x8590
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_OPERAND1_RGB_EXT 0x8591
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND2_ALPHA_EXT 0x859A
#endif
/* EXT_vertex_array */ #ifndef GL_APPLE_specular_vector
#define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
#define GL_NORMAL_ARRAY_EXT 0x8075 #endif
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
/* ARB_imaging */ #ifndef GL_APPLE_transform_hint
#define GL_CONSTANT_COLOR 0x8001 #define GL_TRANSFORM_HINT_APPLE 0x85B1
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #endif
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_FUNC_ADD 0x8006
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_BLEND_EQUATION 0x8009
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_COLOR_MATRIX 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
#define GL_COLOR_TABLE 0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_COLOR_TABLE_SCALE 0x80D6
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_SEPARABLE_2D 0x8012
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_REDUCE 0x8016
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_IGNORE_BORDER 0x8150
#define GL_CONSTANT_BORDER 0x8151
#define GL_REPLICATE_BORDER 0x8153
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
#define GL_HISTOGRAM 0x8024
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_HISTOGRAM_SINK 0x802D
#define GL_MINMAX 0x802E
#define GL_MINMAX_FORMAT 0x802F
#define GL_MINMAX_SINK 0x8030
/* EXT_clip_volume_hint */ #ifndef GL_SGIX_fog_scale
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #define GL_FOG_SCALE_SGIX 0x81FC
#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
#endif
/* EXT_point_parameters */ #ifndef GL_SUNX_constant_data
#define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
#define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #endif
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
/* EXT_compiled_vertex_array */ #ifndef GL_SUN_global_alpha
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_GLOBAL_ALPHA_SUN 0x81D9
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
#endif
/* SGIS_multitexture */ #ifndef GL_SUN_triangle_list
#define GL_SELECTED_TEXTURE_SGIS 0x835C #define GL_RESTART_SUN 0x0001
#define GL_MAX_TEXTURES_SGIS 0x835D #define GL_REPLACE_MIDDLE_SUN 0x0002
#define GL_TEXTURE0_SGIS 0x835E #define GL_REPLACE_OLDEST_SUN 0x0003
#define GL_TEXTURE1_SGIS 0x835F #define GL_TRIANGLE_LIST_SUN 0x81D7
#define GL_TEXTURE2_SGIS 0x8360 #define GL_REPLACEMENT_CODE_SUN 0x81D8
#define GL_TEXTURE3_SGIS 0x8361 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
#define GL_R1UI_V3F_SUN 0x85C4
#define GL_R1UI_C4UB_V3F_SUN 0x85C5
#define GL_R1UI_C3F_V3F_SUN 0x85C6
#define GL_R1UI_N3F_V3F_SUN 0x85C7
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
#define GL_R1UI_T2F_V3F_SUN 0x85C9
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
#endif
/* ARB_multitexture */ #ifndef GL_SUN_vertex
#define GL_ACTIVE_TEXTURE_ARB 0x84E0 #endif
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE3_ARB 0x84C3
#define GL_TEXTURE4_ARB 0x84C4
#define GL_TEXTURE5_ARB 0x84C5
#define GL_TEXTURE6_ARB 0x84C6
#define GL_TEXTURE7_ARB 0x84C7
#define GL_TEXTURE8_ARB 0x84C8
#define GL_TEXTURE9_ARB 0x84C9
#define GL_TEXTURE10_ARB 0x84CA
#define GL_TEXTURE11_ARB 0x84CB
#define GL_TEXTURE12_ARB 0x84CC
#define GL_TEXTURE13_ARB 0x84CD
#define GL_TEXTURE14_ARB 0x84CE
#define GL_TEXTURE15_ARB 0x84CF
#define GL_TEXTURE16_ARB 0x84D0
#define GL_TEXTURE17_ARB 0x84D1
#define GL_TEXTURE18_ARB 0x84D2
#define GL_TEXTURE19_ARB 0x84D3
#define GL_TEXTURE20_ARB 0x84D4
#define GL_TEXTURE21_ARB 0x84D5
#define GL_TEXTURE22_ARB 0x84D6
#define GL_TEXTURE23_ARB 0x84D7
#define GL_TEXTURE24_ARB 0x84D8
#define GL_TEXTURE25_ARB 0x84D9
#define GL_TEXTURE26_ARB 0x84DA
#define GL_TEXTURE27_ARB 0x84DB
#define GL_TEXTURE28_ARB 0x84DC
#define GL_TEXTURE29_ARB 0x84DD
#define GL_TEXTURE30_ARB 0x84DE
#define GL_TEXTURE31_ARB 0x84DF
/* EXT_fog_coord */ #ifndef GL_EXT_blend_func_separate
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_BLEND_DST_RGB_EXT 0x80C8
#define GL_FOG_COORDINATE_EXT 0x8451 #define GL_BLEND_SRC_RGB_EXT 0x80C9
#define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #endif
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
/* EXT_secondary_color */ #ifndef GL_INGR_color_clamp
#define GL_COLOR_SUM_EXT 0x8458 #define GL_RED_MIN_CLAMP_INGR 0x8560
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_BLUE_MIN_CLAMP_INGR 0x8562
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_RED_MAX_CLAMP_INGR 0x8564
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_GREEN_MAX_CLAMP_INGR 0x8565
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #define GL_BLUE_MAX_CLAMP_INGR 0x8566
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
#endif
/* EXT_separate_specular_color */ #ifndef GL_INGR_interlace_read
#define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_INTERLACE_READ_INGR 0x8568
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
/* EXT_stencil_wrap */ #ifndef GL_EXT_stencil_wrap
#define GL_INCR_WRAP_EXT 0x8507 #define GL_INCR_WRAP_EXT 0x8507
#define GL_DECR_WRAP_EXT 0x8508 #define GL_DECR_WRAP_EXT 0x8508
#endif
/* NV_texgen_reflection */ #ifndef GL_EXT_422_pixels
#define GL_422_EXT 0x80CC
#define GL_422_REV_EXT 0x80CD
#define GL_422_AVERAGE_EXT 0x80CE
#define GL_422_REV_AVERAGE_EXT 0x80CF
#endif
#ifndef GL_NV_texgen_reflection
#define GL_NORMAL_MAP_NV 0x8511 #define GL_NORMAL_MAP_NV 0x8511
#define GL_REFLECTION_MAP_NV 0x8512 #define GL_REFLECTION_MAP_NV 0x8512
#endif
/* EXT_texture_cube_map */ #ifndef GL_EXT_texture_cube_map
#define GL_NORMAL_MAP_EXT 0x8511 #define GL_NORMAL_MAP_EXT 0x8511
#define GL_REFLECTION_MAP_EXT 0x8512 #define GL_REFLECTION_MAP_EXT 0x8512
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
#endif
/* ARB_texture_cube_map */ #ifndef GL_SUN_convolution_border_modes
#define GL_NORMAL_MAP_ARB 0x8511 #define GL_WRAP_BORDER_SUN 0x81D4
#define GL_REFLECTION_MAP_ARB 0x8512 #endif
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
/* NV_vertex_array_range */ #ifndef GL_EXT_texture_env_add
#endif
#ifndef GL_EXT_texture_lod_bias
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif
#ifndef GL_EXT_vertex_weighting
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
#define GL_MODELVIEW1_MATRIX_EXT 0x8506
#define GL_VERTEX_WEIGHTING_EXT 0x8509
#define GL_MODELVIEW0_EXT GL_MODELVIEW
#define GL_MODELVIEW1_EXT 0x850A
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
#endif
#ifndef GL_NV_light_max_exponent
#define GL_MAX_SHININESS_NV 0x8504
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
#endif
#ifndef GL_NV_vertex_array_range
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
#endif
/* NV_vertex_array_range2 */ #ifndef GL_NV_register_combiners
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
/* NV_register_combiners */
#define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_REGISTER_COMBINERS_NV 0x8522
#define GL_COMBINER0_NV 0x8550
#define GL_COMBINER1_NV 0x8551
#define GL_COMBINER2_NV 0x8552
#define GL_COMBINER3_NV 0x8553
#define GL_COMBINER4_NV 0x8554
#define GL_COMBINER5_NV 0x8555
#define GL_COMBINER6_NV 0x8556
#define GL_COMBINER7_NV 0x8557
#define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_A_NV 0x8523
#define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_B_NV 0x8524
#define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_C_NV 0x8525
#define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_D_NV 0x8526
#define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_E_NV 0x8527
#define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_F_NV 0x8528
#define GL_VARIABLE_G_NV 0x8529 #define GL_VARIABLE_G_NV 0x8529
#define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR0_NV 0x852A
#define GL_CONSTANT_COLOR1_NV 0x852B #define GL_CONSTANT_COLOR1_NV 0x852B
#define GL_PRIMARY_COLOR_NV 0x852C #define GL_PRIMARY_COLOR_NV 0x852C
#define GL_SECONDARY_COLOR_NV 0x852D #define GL_SECONDARY_COLOR_NV 0x852D
#define GL_SPARE0_NV 0x852E #define GL_SPARE0_NV 0x852E
#define GL_SPARE1_NV 0x852F #define GL_SPARE1_NV 0x852F
/* GL_TEXTURE0_ARB */ #define GL_DISCARD_NV 0x8530
/* GL_TEXTURE1_ARB */ #define GL_E_TIMES_F_NV 0x8531
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_IDENTITY_NV 0x8536
#define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_UNSIGNED_INVERT_NV 0x8537
#define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NORMAL_NV 0x8538
#define GL_EXPAND_NEGATE_NV 0x8539 #define GL_EXPAND_NEGATE_NV 0x8539
#define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NORMAL_NV 0x853A
#define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_HALF_BIAS_NEGATE_NV 0x853B
#define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_IDENTITY_NV 0x853C
#define GL_SIGNED_NEGATE_NV 0x853D #define GL_SIGNED_NEGATE_NV 0x853D
#define GL_E_TIMES_F_NV 0x8531
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_TWO_NV 0x853E
#define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_FOUR_NV 0x853F
#define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define GL_DISCARD_NV 0x8530
#define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_INPUT_NV 0x8542
#define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_MAPPING_NV 0x8543
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_MUX_SUM_NV 0x8547
#define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_SCALE_NV 0x8548
#define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_BIAS_NV 0x8549
#define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_AB_OUTPUT_NV 0x854A
#define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_CD_OUTPUT_NV 0x854B
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
#define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COLOR_SUM_CLAMP_NV 0x854F
#define GL_COMBINER0_NV 0x8550
#define GL_COMBINER1_NV 0x8551
#define GL_COMBINER2_NV 0x8552
#define GL_COMBINER3_NV 0x8553
#define GL_COMBINER4_NV 0x8554
#define GL_COMBINER5_NV 0x8555
#define GL_COMBINER6_NV 0x8556
#define GL_COMBINER7_NV 0x8557
/* reuse GL_TEXTURE0_ARB */
/* reuse GL_TEXTURE1_ARB */
/* reuse GL_ZERO */
/* reuse GL_NONE */
/* reuse GL_FOG */
#endif
/* NV_fog_distance */ #ifndef GL_NV_fog_distance
#define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_FOG_DISTANCE_MODE_NV 0x855A
#define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_RADIAL_NV 0x855B
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
/* reuse GL_EYE_PLANE */
#endif
/* NV_fragment_program */ #ifndef GL_NV_texgen_emboss
#define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_EMBOSS_LIGHT_NV 0x855D
#define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_EMBOSS_CONSTANT_NV 0x855E
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_EMBOSS_MAP_NV 0x855F
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #endif
#define GL_PROGRAM_ERROR_STRING_NV 0x8874
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
/* NV_light_max_exponent */
#define GL_MAX_SHININESS_NV 0x8504
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
/* ARB_texture_env_combine */
#define GL_COMBINE_ARB 0x8570
#define GL_COMBINE_RGB_ARB 0x8571
#define GL_COMBINE_ALPHA_ARB 0x8572
#define GL_RGB_SCALE_ARB 0x8573
#define GL_ADD_SIGNED_ARB 0x8574
#define GL_INTERPOLATE_ARB 0x8575
#define GL_CONSTANT_ARB 0x8576
#define GL_PRIMARY_COLOR_ARB 0x8577
#define GL_PREVIOUS_ARB 0x8578
#define GL_SOURCE0_RGB_ARB 0x8580
#define GL_SOURCE1_RGB_ARB 0x8581
#define GL_SOURCE2_RGB_ARB 0x8582
#define GL_SOURCE0_ALPHA_ARB 0x8588
#define GL_SOURCE1_ALPHA_ARB 0x8589
#define GL_SOURCE2_ALPHA_ARB 0x858A
#define GL_OPERAND0_RGB_ARB 0x8590
#define GL_OPERAND1_RGB_ARB 0x8591
#define GL_OPERAND2_RGB_ARB 0x8592
#define GL_OPERAND0_ALPHA_ARB 0x8598
#define GL_OPERAND1_ALPHA_ARB 0x8599
#define GL_OPERAND2_ALPHA_ARB 0x859A
#define GL_SUBTRACT_ARB 0x84E7
/* EXT_texture_env_combine */ #ifndef GL_NV_blend_square
#define GL_COMBINE_EXT 0x8570 #endif
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_RGB_SCALE_EXT 0x8573
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_INTERPOLATE_EXT 0x8575
#define GL_CONSTANT_EXT 0x8576
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PREVIOUS_EXT 0x8578
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_SOURCE2_ALPHA_EXT 0x858A
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND2_ALPHA_EXT 0x859A
/* NV_texture_env_combine4 */ #ifndef GL_NV_texture_env_combine4
#define GL_COMBINE4_NV 0x8503 #define GL_COMBINE4_NV 0x8503
#define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_RGB_NV 0x8583
#define GL_SOURCE3_ALPHA_NV 0x858B #define GL_SOURCE3_ALPHA_NV 0x858B
#define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_RGB_NV 0x8593
#define GL_OPERAND3_ALPHA_NV 0x859B #define GL_OPERAND3_ALPHA_NV 0x859B
#endif
/* SUN_slice_accum */ #ifndef GL_MESA_resize_buffers
#define GL_SLICE_ACCUM_SUN 0x85CC #endif
/* EXT_texture_filter_anisotropic */ #ifndef GL_MESA_window_pos
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #endif
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/* EXT_texture_lod_bias */ #ifndef GL_EXT_texture_compression_s3tc
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
/* EXT_texture_edge_clamp */ #ifndef GL_IBM_cull_vertex
#define GL_CLAMP_TO_EDGE_EXT 0x812F #define GL_CULL_VERTEX_IBM 103050
#endif
/* S3_s3tc */ #ifndef GL_IBM_multimode_draw_arrays
#define GL_RGB_S3TC 0x83A0 #endif
#define GL_RGB4_S3TC 0x83A1
#define GL_RGBA_S3TC 0x83A2
#define GL_RGBA4_S3TC 0x83A3
#define GL_RGBA_DXT5_S3TC 0x83A4
#define GL_RGBA4_DXT5_S3TC 0x83A5
/* ARB_transpose_matrix */ #ifndef GL_IBM_vertex_array_lists
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_VERTEX_ARRAY_LIST_IBM 103070
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_NORMAL_ARRAY_LIST_IBM 103071
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_COLOR_ARRAY_LIST_IBM 103072
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #define GL_INDEX_ARRAY_LIST_IBM 103073
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
#endif
/* ARB_texture_compression */ #ifndef GL_SGIX_subsample
#define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
#define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
#define GL_COMPRESSED_RGBA_ARB 0x84EE #endif
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
/* EXT_texture_compression_s3tc */ #ifndef GL_SGIX_ycrcb_subsample
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #endif
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
/* EXT_texture_compression_latc */ #ifndef GL_SGIX_ycrcba
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_YCRCB_SGIX 0x8318
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define GL_YCRCBA_SGIX 0x8319
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #endif
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
/* EXT_texture_compression_rgtc */ #ifndef GL_SGI_depth_pass_instrument
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #endif
/* NV_fence */ #ifndef GL_3DFX_texture_compression_FXT1
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
#endif
#ifndef GL_3DFX_multisample
#define GL_MULTISAMPLE_3DFX 0x86B2
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
#define GL_SAMPLES_3DFX 0x86B4
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
#endif
#ifndef GL_3DFX_tbuffer
#endif
#ifndef GL_EXT_multisample
#define GL_MULTISAMPLE_EXT 0x809D
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
#define GL_SAMPLE_MASK_EXT 0x80A0
#define GL_1PASS_EXT 0x80A1
#define GL_2PASS_0_EXT 0x80A2
#define GL_2PASS_1_EXT 0x80A3
#define GL_4PASS_0_EXT 0x80A4
#define GL_4PASS_1_EXT 0x80A5
#define GL_4PASS_2_EXT 0x80A6
#define GL_4PASS_3_EXT 0x80A7
#define GL_SAMPLE_BUFFERS_EXT 0x80A8
#define GL_SAMPLES_EXT 0x80A9
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
#define GL_SAMPLE_PATTERN_EXT 0x80AC
#define GL_MULTISAMPLE_BIT_EXT 0x20000000
#endif
#ifndef GL_SGIX_vertex_preclip
#define GL_VERTEX_PRECLIP_SGIX 0x83EE
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
#endif
#ifndef GL_SGIX_convolution_accuracy
#define GL_CONVOLUTION_HINT_SGIX 0x8316
#endif
#ifndef GL_SGIX_resample
#define GL_PACK_RESAMPLE_SGIX 0x842C
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
#endif
#ifndef GL_SGIS_point_line_texgen
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
#define GL_EYE_POINT_SGIS 0x81F4
#define GL_OBJECT_POINT_SGIS 0x81F5
#define GL_EYE_LINE_SGIS 0x81F6
#define GL_OBJECT_LINE_SGIS 0x81F7
#endif
#ifndef GL_SGIS_texture_color_mask
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
#endif
#ifndef GL_EXT_texture_env_dot3
#define GL_DOT3_RGB_EXT 0x8740
#define GL_DOT3_RGBA_EXT 0x8741
#endif
#ifndef GL_ATI_texture_mirror_once
#define GL_MIRROR_CLAMP_ATI 0x8742
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
#endif
#ifndef GL_NV_fence
#define GL_ALL_COMPLETED_NV 0x84F2 #define GL_ALL_COMPLETED_NV 0x84F2
#define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_STATUS_NV 0x84F3
#define GL_FENCE_CONDITION_NV 0x84F4 #define GL_FENCE_CONDITION_NV 0x84F4
#endif
/* NV_mac_get_proc_address */ #ifndef GL_IBM_texture_mirrored_repeat
#define GL_ALL_EXTENSIONS_NV 0x84FB #define GL_MIRRORED_REPEAT_IBM 0x8370
#define GL_MAC_GET_PROC_ADDRESS_NV 0x84FC #endif
/* NV_vertex_program */ #ifndef GL_NV_evaluators
#define GL_EVAL_2D_NV 0x86C0
#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
#define GL_MAP_TESSELLATION_NV 0x86C2
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
#endif
#ifndef GL_NV_packed_depth_stencil
#define GL_DEPTH_STENCIL_NV 0x84F9
#define GL_UNSIGNED_INT_24_8_NV 0x84FA
#endif
#ifndef GL_NV_register_combiners2
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
#endif
#ifndef GL_NV_texture_compression_vtc
#endif
#ifndef GL_NV_texture_rectangle
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
#endif
#ifndef GL_NV_texture_shader
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define GL_SHADER_CONSISTENT_NV 0x86DD
#define GL_TEXTURE_SHADER_NV 0x86DE
#define GL_SHADER_OPERATION_NV 0x86DF
#define GL_CULL_MODES_NV 0x86E0
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#define GL_CONST_EYE_NV 0x86E5
#define GL_PASS_THROUGH_NV 0x86E6
#define GL_CULL_FRAGMENT_NV 0x86E7
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#define GL_DOT_PRODUCT_NV 0x86EC
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define GL_HILO_NV 0x86F4
#define GL_DSDT_NV 0x86F5
#define GL_DSDT_MAG_NV 0x86F6
#define GL_DSDT_MAG_VIB_NV 0x86F7
#define GL_HILO16_NV 0x86F8
#define GL_SIGNED_HILO_NV 0x86F9
#define GL_SIGNED_HILO16_NV 0x86FA
#define GL_SIGNED_RGBA_NV 0x86FB
#define GL_SIGNED_RGBA8_NV 0x86FC
#define GL_SIGNED_RGB_NV 0x86FE
#define GL_SIGNED_RGB8_NV 0x86FF
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_SIGNED_ALPHA8_NV 0x8706
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define GL_DSDT8_NV 0x8709
#define GL_DSDT8_MAG8_NV 0x870A
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define GL_HI_SCALE_NV 0x870E
#define GL_LO_SCALE_NV 0x870F
#define GL_DS_SCALE_NV 0x8710
#define GL_DT_SCALE_NV 0x8711
#define GL_MAGNITUDE_SCALE_NV 0x8712
#define GL_VIBRANCE_SCALE_NV 0x8713
#define GL_HI_BIAS_NV 0x8714
#define GL_LO_BIAS_NV 0x8715
#define GL_DS_BIAS_NV 0x8716
#define GL_DT_BIAS_NV 0x8717
#define GL_MAGNITUDE_BIAS_NV 0x8718
#define GL_VIBRANCE_BIAS_NV 0x8719
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
#define GL_TEXTURE_HI_SIZE_NV 0x871B
#define GL_TEXTURE_LO_SIZE_NV 0x871C
#define GL_TEXTURE_DS_SIZE_NV 0x871D
#define GL_TEXTURE_DT_SIZE_NV 0x871E
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
#endif
#ifndef GL_NV_texture_shader2
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
#endif
#ifndef GL_NV_vertex_array_range2
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
#endif
#ifndef GL_NV_vertex_program
#define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_PROGRAM_NV 0x8620
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_CURRENT_ATTRIB_NV 0x8626
#define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_LENGTH_NV 0x8627
#define GL_PROGRAM_STRING_NV 0x8628 #define GL_PROGRAM_STRING_NV 0x8628
#define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_MODELVIEW_PROJECTION_NV 0x8629
#define GL_IDENTITY_NV 0x862A #define GL_IDENTITY_NV 0x862A
skipping to change at line 3532 skipping to change at line 3152
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
#endif
/* NV_texture_shader */ #ifndef GL_SGIX_texture_coordinate_clamp
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #endif
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define GL_SHADER_CONSISTENT_NV 0x86DD
#define GL_TEXTURE_SHADER_NV 0x86DE
#define GL_SHADER_OPERATION_NV 0x86DF
#define GL_CULL_MODES_NV 0x86E0
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#define GL_CONST_EYE_NV 0x86E5
#define GL_PASS_THROUGH_NV 0x86E6
#define GL_CULL_FRAGMENT_NV 0x86E7
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#define GL_DOT_PRODUCT_NV 0x86EC
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define GL_HILO_NV 0x86F4
#define GL_DSDT_NV 0x86F5
#define GL_DSDT_MAG_NV 0x86F6
#define GL_DSDT_MAG_VIB_NV 0x86F7
#define GL_HILO16_NV 0x86F8
#define GL_SIGNED_HILO_NV 0x86F9
#define GL_SIGNED_HILO16_NV 0x86FA
#define GL_SIGNED_RGBA_NV 0x86FB
#define GL_SIGNED_RGBA8_NV 0x86FC
#define GL_SIGNED_RGB_NV 0x86FE
#define GL_SIGNED_RGB8_NV 0x86FF
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_SIGNED_ALPHA8_NV 0x8706
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define GL_DSDT8_NV 0x8709
#define GL_DSDT8_MAG8_NV 0x870A
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define GL_HI_SCALE_NV 0x870E
#define GL_LO_SCALE_NV 0x870F
#define GL_DS_SCALE_NV 0x8710
#define GL_DT_SCALE_NV 0x8711
#define GL_MAGNITUDE_SCALE_NV 0x8712
#define GL_VIBRANCE_SCALE_NV 0x8713
#define GL_HI_BIAS_NV 0x8714
#define GL_LO_BIAS_NV 0x8715
#define GL_DS_BIAS_NV 0x8716
#define GL_DT_BIAS_NV 0x8717
#define GL_MAGNITUDE_BIAS_NV 0x8718
#define GL_VIBRANCE_BIAS_NV 0x8719
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
#define GL_TEXTURE_HI_SIZE_NV 0x871B
#define GL_TEXTURE_LO_SIZE_NV 0x871C
#define GL_TEXTURE_DS_SIZE_NV 0x871D
#define GL_TEXTURE_DT_SIZE_NV 0x871E
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
/* NV_texture_shader2 */ #ifndef GL_SGIX_scalebias_hint
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define GL_SCALEBIAS_HINT_SGIX 0x8322
#endif
/* NV_texture_shader3 */ #ifndef GL_OML_interlace
#define GL_INTERLACE_OML 0x8980
#define GL_INTERLACE_READ_OML 0x8981
#endif
#ifndef GL_OML_subsample
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
#endif
#ifndef GL_OML_resample
#define GL_PACK_RESAMPLE_OML 0x8984
#define GL_UNPACK_RESAMPLE_OML 0x8985
#define GL_RESAMPLE_REPLICATE_OML 0x8986
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
#define GL_RESAMPLE_AVERAGE_OML 0x8988
#define GL_RESAMPLE_DECIMATE_OML 0x8989
#endif
#ifndef GL_NV_copy_depth_to_color
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
#endif
#ifndef GL_ATI_envmap_bumpmap
#define GL_BUMP_ROT_MATRIX_ATI 0x8775
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
#define GL_BUMP_TEX_UNITS_ATI 0x8778
#define GL_DUDV_ATI 0x8779
#define GL_DU8DV8_ATI 0x877A
#define GL_BUMP_ENVMAP_ATI 0x877B
#define GL_BUMP_TARGET_ATI 0x877C
#endif
#ifndef GL_ATI_fragment_shader
#define GL_FRAGMENT_SHADER_ATI 0x8920
#define GL_REG_0_ATI 0x8921
#define GL_REG_1_ATI 0x8922
#define GL_REG_2_ATI 0x8923
#define GL_REG_3_ATI 0x8924
#define GL_REG_4_ATI 0x8925
#define GL_REG_5_ATI 0x8926
#define GL_REG_6_ATI 0x8927
#define GL_REG_7_ATI 0x8928
#define GL_REG_8_ATI 0x8929
#define GL_REG_9_ATI 0x892A
#define GL_REG_10_ATI 0x892B
#define GL_REG_11_ATI 0x892C
#define GL_REG_12_ATI 0x892D
#define GL_REG_13_ATI 0x892E
#define GL_REG_14_ATI 0x892F
#define GL_REG_15_ATI 0x8930
#define GL_REG_16_ATI 0x8931
#define GL_REG_17_ATI 0x8932
#define GL_REG_18_ATI 0x8933
#define GL_REG_19_ATI 0x8934
#define GL_REG_20_ATI 0x8935
#define GL_REG_21_ATI 0x8936
#define GL_REG_22_ATI 0x8937
#define GL_REG_23_ATI 0x8938
#define GL_REG_24_ATI 0x8939
#define GL_REG_25_ATI 0x893A
#define GL_REG_26_ATI 0x893B
#define GL_REG_27_ATI 0x893C
#define GL_REG_28_ATI 0x893D
#define GL_REG_29_ATI 0x893E
#define GL_REG_30_ATI 0x893F
#define GL_REG_31_ATI 0x8940
#define GL_CON_0_ATI 0x8941
#define GL_CON_1_ATI 0x8942
#define GL_CON_2_ATI 0x8943
#define GL_CON_3_ATI 0x8944
#define GL_CON_4_ATI 0x8945
#define GL_CON_5_ATI 0x8946
#define GL_CON_6_ATI 0x8947
#define GL_CON_7_ATI 0x8948
#define GL_CON_8_ATI 0x8949
#define GL_CON_9_ATI 0x894A
#define GL_CON_10_ATI 0x894B
#define GL_CON_11_ATI 0x894C
#define GL_CON_12_ATI 0x894D
#define GL_CON_13_ATI 0x894E
#define GL_CON_14_ATI 0x894F
#define GL_CON_15_ATI 0x8950
#define GL_CON_16_ATI 0x8951
#define GL_CON_17_ATI 0x8952
#define GL_CON_18_ATI 0x8953
#define GL_CON_19_ATI 0x8954
#define GL_CON_20_ATI 0x8955
#define GL_CON_21_ATI 0x8956
#define GL_CON_22_ATI 0x8957
#define GL_CON_23_ATI 0x8958
#define GL_CON_24_ATI 0x8959
#define GL_CON_25_ATI 0x895A
#define GL_CON_26_ATI 0x895B
#define GL_CON_27_ATI 0x895C
#define GL_CON_28_ATI 0x895D
#define GL_CON_29_ATI 0x895E
#define GL_CON_30_ATI 0x895F
#define GL_CON_31_ATI 0x8960
#define GL_MOV_ATI 0x8961
#define GL_ADD_ATI 0x8963
#define GL_MUL_ATI 0x8964
#define GL_SUB_ATI 0x8965
#define GL_DOT3_ATI 0x8966
#define GL_DOT4_ATI 0x8967
#define GL_MAD_ATI 0x8968
#define GL_LERP_ATI 0x8969
#define GL_CND_ATI 0x896A
#define GL_CND0_ATI 0x896B
#define GL_DOT2_ADD_ATI 0x896C
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
#define GL_NUM_PASSES_ATI 0x8970
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
#define GL_SWIZZLE_STR_ATI 0x8976
#define GL_SWIZZLE_STQ_ATI 0x8977
#define GL_SWIZZLE_STR_DR_ATI 0x8978
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
#define GL_SWIZZLE_STRQ_ATI 0x897A
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
#define GL_RED_BIT_ATI 0x00000001
#define GL_GREEN_BIT_ATI 0x00000002
#define GL_BLUE_BIT_ATI 0x00000004
#define GL_2X_BIT_ATI 0x00000001
#define GL_4X_BIT_ATI 0x00000002
#define GL_8X_BIT_ATI 0x00000004
#define GL_HALF_BIT_ATI 0x00000008
#define GL_QUARTER_BIT_ATI 0x00000010
#define GL_EIGHTH_BIT_ATI 0x00000020
#define GL_SATURATE_BIT_ATI 0x00000040
#define GL_COMP_BIT_ATI 0x00000002
#define GL_NEGATE_BIT_ATI 0x00000004
#define GL_BIAS_BIT_ATI 0x00000008
#endif
#ifndef GL_ATI_pn_triangles
#define GL_PN_TRIANGLES_ATI 0x87F0
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
#endif
#ifndef GL_ATI_vertex_array_object
#define GL_STATIC_ATI 0x8760
#define GL_DYNAMIC_ATI 0x8761
#define GL_PRESERVE_ATI 0x8762
#define GL_DISCARD_ATI 0x8763
#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
#endif
#ifndef GL_EXT_vertex_shader
#define GL_VERTEX_SHADER_EXT 0x8780
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
#define GL_OP_INDEX_EXT 0x8782
#define GL_OP_NEGATE_EXT 0x8783
#define GL_OP_DOT3_EXT 0x8784
#define GL_OP_DOT4_EXT 0x8785
#define GL_OP_MUL_EXT 0x8786
#define GL_OP_ADD_EXT 0x8787
#define GL_OP_MADD_EXT 0x8788
#define GL_OP_FRAC_EXT 0x8789
#define GL_OP_MAX_EXT 0x878A
#define GL_OP_MIN_EXT 0x878B
#define GL_OP_SET_GE_EXT 0x878C
#define GL_OP_SET_LT_EXT 0x878D
#define GL_OP_CLAMP_EXT 0x878E
#define GL_OP_FLOOR_EXT 0x878F
#define GL_OP_ROUND_EXT 0x8790
#define GL_OP_EXP_BASE_2_EXT 0x8791
#define GL_OP_LOG_BASE_2_EXT 0x8792
#define GL_OP_POWER_EXT 0x8793
#define GL_OP_RECIP_EXT 0x8794
#define GL_OP_RECIP_SQRT_EXT 0x8795
#define GL_OP_SUB_EXT 0x8796
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
#define GL_OP_MOV_EXT 0x8799
#define GL_OUTPUT_VERTEX_EXT 0x879A
#define GL_OUTPUT_COLOR0_EXT 0x879B
#define GL_OUTPUT_COLOR1_EXT 0x879C
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
#define GL_OUTPUT_FOG_EXT 0x87BD
#define GL_SCALAR_EXT 0x87BE
#define GL_VECTOR_EXT 0x87BF
#define GL_MATRIX_EXT 0x87C0
#define GL_VARIANT_EXT 0x87C1
#define GL_INVARIANT_EXT 0x87C2
#define GL_LOCAL_CONSTANT_EXT 0x87C3
#define GL_LOCAL_EXT 0x87C4
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
#define GL_X_EXT 0x87D5
#define GL_Y_EXT 0x87D6
#define GL_Z_EXT 0x87D7
#define GL_W_EXT 0x87D8
#define GL_NEGATIVE_X_EXT 0x87D9
#define GL_NEGATIVE_Y_EXT 0x87DA
#define GL_NEGATIVE_Z_EXT 0x87DB
#define GL_NEGATIVE_W_EXT 0x87DC
#define GL_ZERO_EXT 0x87DD
#define GL_ONE_EXT 0x87DE
#define GL_NEGATIVE_ONE_EXT 0x87DF
#define GL_NORMALIZED_RANGE_EXT 0x87E0
#define GL_FULL_RANGE_EXT 0x87E1
#define GL_CURRENT_VERTEX_EXT 0x87E2
#define GL_MVP_MATRIX_EXT 0x87E3
#define GL_VARIANT_VALUE_EXT 0x87E4
#define GL_VARIANT_DATATYPE_EXT 0x87E5
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
#define GL_VARIANT_ARRAY_EXT 0x87E8
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
#define GL_INVARIANT_VALUE_EXT 0x87EA
#define GL_INVARIANT_DATATYPE_EXT 0x87EB
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
#endif
#ifndef GL_ATI_vertex_streams
#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
#define GL_VERTEX_STREAM0_ATI 0x876C
#define GL_VERTEX_STREAM1_ATI 0x876D
#define GL_VERTEX_STREAM2_ATI 0x876E
#define GL_VERTEX_STREAM3_ATI 0x876F
#define GL_VERTEX_STREAM4_ATI 0x8770
#define GL_VERTEX_STREAM5_ATI 0x8771
#define GL_VERTEX_STREAM6_ATI 0x8772
#define GL_VERTEX_STREAM7_ATI 0x8773
#define GL_VERTEX_SOURCE_ATI 0x8774
#endif
#ifndef GL_ATI_element_array
#define GL_ELEMENT_ARRAY_ATI 0x8768
#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
#endif
#ifndef GL_SUN_mesh_array
#define GL_QUAD_MESH_SUN 0x8614
#define GL_TRIANGLE_MESH_SUN 0x8615
#endif
#ifndef GL_SUN_slice_accum
#define GL_SLICE_ACCUM_SUN 0x85CC
#endif
#ifndef GL_NV_multisample_filter_hint
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
#endif
#ifndef GL_NV_depth_clamp
#define GL_DEPTH_CLAMP_NV 0x864F
#endif
#ifndef GL_NV_occlusion_query
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
#define GL_PIXEL_COUNT_NV 0x8866
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
#endif
#ifndef GL_NV_point_sprite
#define GL_POINT_SPRITE_NV 0x8861
#define GL_COORD_REPLACE_NV 0x8862
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
#endif
#ifndef GL_NV_texture_shader3
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
#define GL_HILO8_NV 0x885E #define GL_HILO8_NV 0x885E
#define GL_SIGNED_HILO8_NV 0x885F #define GL_SIGNED_HILO8_NV 0x885F
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
#endif
/* NV_register_combiners2 */ #ifndef GL_NV_vertex_program1_1
#define GL_PER_STAGE_CONSTANTS_NV 0x8535 #endif
/* IBM_texture_mirrored_repeat */
#define GL_MIRRORED_REPEAT_IBM 0x8370
/* ARB_texture_env_dot3 */
#define GL_DOT3_RGB_ARB 0x86AE
#define GL_DOT3_RGBA_ARB 0x86AF
/* EXT_texture_env_dot3 */
#define GL_DOT3_RGB_EXT 0x8740
#define GL_DOT3_RGBA_EXT 0x8741
/* APPLE_transform_hint */
#define GL_TRANSFORM_HINT_APPLE 0x85B1
/* ARB_texture_border_clamp */
#define GL_CLAMP_TO_BORDER_ARB 0x812D
/* NV_texture_rectangle */
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
/* ARB_texture_rectangle */
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
/* ARB_multisample */
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLES_ARB 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
/* NV_multisample_filter_hint */
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
/* NV_packed_depth_stencil */ #ifndef GL_EXT_shadow_funcs
#define GL_DEPTH_STENCIL_NV 0x84F9 #endif
#define GL_UNSIGNED_INT_24_8_NV 0x84FA
/* EXT_packed_depth_stencil */ #ifndef GL_EXT_stencil_two_side
#define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #endif
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
/* EXT_draw_range_elements */ #ifndef GL_ATI_text_fragment_shader
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #endif
/* NV_pixel_data_range */ #ifndef GL_APPLE_client_storage
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #endif
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
/* NV_packed_normal */ #ifndef GL_APPLE_element_array
#define GL_UNSIGNED_INT_S10_S11_S11_REV_NV 0x886B #define GL_ELEMENT_ARRAY_APPLE 0x8768
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
#endif
/* NV_half_float */ #ifndef GL_APPLE_fence
#define GL_HALF_FLOAT_NV 0x140B #define GL_DRAW_PIXELS_APPLE 0x8A0A
#define GL_FENCE_APPLE 0x8A0B
#endif
/* NV_copy_depth_to_color */ #ifndef GL_APPLE_vertex_array_object
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #endif
/* HP_occlusion_test */ #ifndef GL_APPLE_vertex_array_range
#define GL_OCCLUSION_TEST_HP 0x8165 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
#define GL_STORAGE_CACHED_APPLE 0x85BE
#define GL_STORAGE_SHARED_APPLE 0x85BF
#endif
/* NV_occlusion_query */ #ifndef GL_APPLE_ycbcr_422
#define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_YCBCR_422_APPLE 0x85B9
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
#define GL_PIXEL_COUNT_NV 0x8866 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 #endif
/* ARB_occlusion_query */ #ifndef GL_S3_s3tc
#define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_RGB_S3TC 0x83A0
#define GL_CURRENT_QUERY_ARB 0x8865 #define GL_RGB4_S3TC 0x83A1
#define GL_QUERY_RESULT_ARB 0x8866 #define GL_RGBA_S3TC 0x83A2
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_RGBA4_S3TC 0x83A3
#define GL_SAMPLES_PASSED_ARB 0x8914 #endif
/* ARB_point_sprite */ #ifndef GL_ATI_draw_buffers
#define GL_POINT_SPRITE_ARB 0x8861 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
#define GL_COORD_REPLACE_ARB 0x8862 #define GL_DRAW_BUFFER0_ATI 0x8825
#define GL_DRAW_BUFFER1_ATI 0x8826
#define GL_DRAW_BUFFER2_ATI 0x8827
#define GL_DRAW_BUFFER3_ATI 0x8828
#define GL_DRAW_BUFFER4_ATI 0x8829
#define GL_DRAW_BUFFER5_ATI 0x882A
#define GL_DRAW_BUFFER6_ATI 0x882B
#define GL_DRAW_BUFFER7_ATI 0x882C
#define GL_DRAW_BUFFER8_ATI 0x882D
#define GL_DRAW_BUFFER9_ATI 0x882E
#define GL_DRAW_BUFFER10_ATI 0x882F
#define GL_DRAW_BUFFER11_ATI 0x8830
#define GL_DRAW_BUFFER12_ATI 0x8831
#define GL_DRAW_BUFFER13_ATI 0x8832
#define GL_DRAW_BUFFER14_ATI 0x8833
#define GL_DRAW_BUFFER15_ATI 0x8834
#endif
/* NV_point_sprite */ #ifndef GL_ATI_pixel_format_float
#define GL_POINT_SPRITE_NV 0x8861 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
#define GL_COORD_REPLACE_NV 0x8862 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
#define GL_POINT_SPRITE_R_MODE_NV 0x8863 #endif
/* 3DFX_tbuffer */ #ifndef GL_ATI_texture_env_combine3
#define GL_TBUFFER_WRITE_MASK_3DFX 0x86D8 #define GL_MODULATE_ADD_ATI 0x8744
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
#define GL_MODULATE_SUBTRACT_ATI 0x8746
#endif
/* NV_depth_clamp */ #ifndef GL_ATI_texture_float
#define GL_DEPTH_CLAMP_NV 0x864F #define GL_RGBA_FLOAT32_ATI 0x8814
#define GL_RGB_FLOAT32_ATI 0x8815
#define GL_ALPHA_FLOAT32_ATI 0x8816
#define GL_INTENSITY_FLOAT32_ATI 0x8817
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
#define GL_RGBA_FLOAT16_ATI 0x881A
#define GL_RGB_FLOAT16_ATI 0x881B
#define GL_ALPHA_FLOAT16_ATI 0x881C
#define GL_INTENSITY_FLOAT16_ATI 0x881D
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
#endif
/* NV_float_buffer */ #ifndef GL_NV_float_buffer
#define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_R_NV 0x8880
#define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RG_NV 0x8881
#define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGB_NV 0x8882
#define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_RGBA_NV 0x8883
#define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R16_NV 0x8884
#define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_R32_NV 0x8885
#define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG16_NV 0x8886
#define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RG32_NV 0x8887
#define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB16_NV 0x8888
#define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGB32_NV 0x8889
#define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA16_NV 0x888A
#define GL_FLOAT_RGBA32_NV 0x888B #define GL_FLOAT_RGBA32_NV 0x888B
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
#define GL_FLOAT_RGBA_MODE_NV 0x888E #define GL_FLOAT_RGBA_MODE_NV 0x888E
#endif
/* EXT_stencil_two_side */ #ifndef GL_NV_fragment_program
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #define GL_FRAGMENT_PROGRAM_NV 0x8870
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
/* EXT_stencil_clear_tag */ #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
#define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
#endif
/* EXT_blend_func_separate */
#define GL_BLEND_DST_RGB_EXT 0x80C8
#define GL_BLEND_SRC_RGB_EXT 0x80C9
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
/* ARB_texture_mirrored_repeat */
#define GL_MIRRORED_REPEAT_ARB 0x8370
/* ARB_depth_texture */
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
/* ARB_shadow */
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
/* ARB_shadow_ambient */
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
/* NV_force_software */
#define GL_FORCE_SOFTWARE_NV 0x6007
/* ARB_point_parameters */
#define GL_POINT_SIZE_MIN_ARB 0x8126
#define GL_POINT_SIZE_MAX_ARB 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
/* EXT_depth_bounds_test */
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define GL_DEPTH_BOUNDS_EXT 0x8891
/* ARB_vertex_program */ #ifndef GL_NV_half_float
#define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_HALF_FLOAT_NV 0x140B
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #endif
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_COLOR_SUM_ARB 0x8458
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_MATRIX0_ARB 0x88C0
#define GL_MATRIX1_ARB 0x88C1
#define GL_MATRIX2_ARB 0x88C2
#define GL_MATRIX3_ARB 0x88C3
#define GL_MATRIX4_ARB 0x88C4
#define GL_MATRIX5_ARB 0x88C5
#define GL_MATRIX6_ARB 0x88C6
#define GL_MATRIX7_ARB 0x88C7
#define GL_MATRIX8_ARB 0x88C8
#define GL_MATRIX9_ARB 0x88C9
#define GL_MATRIX10_ARB 0x88CA
#define GL_MATRIX11_ARB 0x88CB
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX13_ARB 0x88CD
#define GL_MATRIX14_ARB 0x88CE
#define GL_MATRIX15_ARB 0x88CF
#define GL_MATRIX16_ARB 0x88D0
#define GL_MATRIX17_ARB 0x88D1
#define GL_MATRIX18_ARB 0x88D2
#define GL_MATRIX19_ARB 0x88D3
#define GL_MATRIX20_ARB 0x88D4
#define GL_MATRIX21_ARB 0x88D5
#define GL_MATRIX22_ARB 0x88D6
#define GL_MATRIX23_ARB 0x88D7
#define GL_MATRIX24_ARB 0x88D8
#define GL_MATRIX25_ARB 0x88D9
#define GL_MATRIX26_ARB 0x88DA
#define GL_MATRIX27_ARB 0x88DB
#define GL_MATRIX28_ARB 0x88DC
#define GL_MATRIX29_ARB 0x88DD
#define GL_MATRIX30_ARB 0x88DE
#define GL_MATRIX31_ARB 0x88DF
/* OpenGL14 */ #ifndef GL_NV_pixel_data_range
#define GL_POINT_SIZE_MIN 0x8126 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
#define GL_POINT_SIZE_MAX 0x8127 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
#define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
#define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
#define GL_FOG_COORDINATE 0x8451 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
#define GL_FRAGMENT_DEPTH 0x8452 #endif
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_COLOR_SUM 0x8458
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_MIRRORED_REPEAT 0x8370
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_COMPARE_R_TO_TEXTURE 0x884E
/* NV_primitive_restart */ #ifndef GL_NV_primitive_restart
#define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_NV 0x8558
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
#endif
/* SGIS_texture_color_mask */ #ifndef GL_NV_texture_expand_normal
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
/* NV_texture_expand_normal */
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
#endif
/* ARB_fragment_program */ #ifndef GL_NV_vertex_program2
#define GL_FRAGMENT_PROGRAM_ARB 0x8804 #endif
/* GL_PROGRAM_FORMAT_ASCII_ARB */
/* GL_PROGRAM_LENGTH_ARB */
/* GL_PROGRAM_FORMAT_ARB */
/* GL_PROGRAM_BINDING_ARB */
/* GL_PROGRAM_INSTRUCTIONS_ARB */
/* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
/* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
/* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
/* GL_PROGRAM_TEMPORARIES_ARB */
/* GL_MAX_PROGRAM_TEMPORARIES_ARB */
/* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
/* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
/* GL_PROGRAM_PARAMETERS_ARB */
/* GL_MAX_PROGRAM_PARAMETERS_ARB */
/* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
/* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
/* GL_PROGRAM_ATTRIBS_ARB */
/* GL_MAX_PROGRAM_ATTRIBS_ARB */
/* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
/* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
/* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
/* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
/* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
/* GL_PROGRAM_STRING_ARB */
/* GL_PROGRAM_ERROR_POSITION_ARB */
/* GL_CURRENT_MATRIX_ARB */
/* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
/* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
/* GL_MAX_PROGRAM_MATRICES_ARB */
/* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
/* GL_PROGRAM_ERROR_STRING_ARB */
/* GL_MATRIX0_ARB */
/* GL_MATRIX1_ARB */
/* GL_MATRIX2_ARB */
/* GL_MATRIX3_ARB */
/* GL_MATRIX4_ARB */
/* GL_MATRIX5_ARB */
/* GL_MATRIX6_ARB */
/* GL_MATRIX7_ARB */
/* GL_MATRIX8_ARB */
/* GL_MATRIX9_ARB */
/* GL_MATRIX10_ARB */
/* GL_MATRIX11_ARB */
/* GL_MATRIX12_ARB */
/* GL_MATRIX13_ARB */
/* GL_MATRIX14_ARB */
/* GL_MATRIX15_ARB */
/* GL_MATRIX16_ARB */
/* GL_MATRIX17_ARB */
/* GL_MATRIX18_ARB */
/* GL_MATRIX19_ARB */
/* GL_MATRIX20_ARB */
/* GL_MATRIX21_ARB */
/* GL_MATRIX22_ARB */
/* GL_MATRIX23_ARB */
/* GL_MATRIX24_ARB */
/* GL_MATRIX25_ARB */
/* GL_MATRIX26_ARB */
/* GL_MATRIX27_ARB */
/* GL_MATRIX28_ARB */
/* GL_MATRIX29_ARB */
/* GL_MATRIX30_ARB */
/* GL_MATRIX31_ARB */
/* GL_PROGRAM_ERROR_STRING_ARB */
/* GL_MATRIX0_ARB */
/* GL_MATRIX1_ARB */
/* GL_MATRIX2_ARB */
/* GL_MATRIX3_ARB */
/* GL_MATRIX4_ARB */
/* GL_MATRIX5_ARB */
/* GL_MATRIX6_ARB */
/* GL_MATRIX7_ARB */
/* GL_MATRIX8_ARB */
/* GL_MATRIX9_ARB */
/* GL_MATRIX10_ARB */
/* GL_MATRIX11_ARB */
/* GL_MATRIX12_ARB */
/* GL_MATRIX13_ARB */
/* GL_MATRIX14_ARB */
/* GL_MATRIX15_ARB */
/* GL_MATRIX16_ARB */
/* GL_MATRIX17_ARB */
/* GL_MATRIX18_ARB */
/* GL_MATRIX19_ARB */
/* GL_MATRIX20_ARB */
/* GL_MATRIX21_ARB */
/* GL_MATRIX22_ARB */
/* GL_MATRIX23_ARB */
/* GL_MATRIX24_ARB */
/* GL_MATRIX25_ARB */
/* GL_MATRIX26_ARB */
/* GL_MATRIX27_ARB */
/* GL_MATRIX28_ARB */
/* GL_MATRIX29_ARB */
/* GL_MATRIX30_ARB */
/* GL_MATRIX31_ARB */
/* ARB_vertex_buffer_object */
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define GL_STREAM_DRAW_ARB 0x88E0
#define GL_STREAM_READ_ARB 0x88E1
#define GL_STREAM_COPY_ARB 0x88E2
#define GL_STATIC_DRAW_ARB 0x88E4
#define GL_STATIC_READ_ARB 0x88E5
#define GL_STATIC_COPY_ARB 0x88E6
#define GL_DYNAMIC_DRAW_ARB 0x88E8
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_DYNAMIC_COPY_ARB 0x88EA
#define GL_READ_ONLY_ARB 0x88B8
#define GL_WRITE_ONLY_ARB 0x88B9
#define GL_READ_WRITE_ARB 0x88BA
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_BUFFER_ACCESS_ARB 0x88BB
#define GL_BUFFER_MAPPED_ARB 0x88BC
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
/* EXT_pixel_buffer_object */
#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
/* NV_transform_feedback */
#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
#define GL_TEXTURE_COORD_NV 0x8C79
#define GL_CLIP_DISTANCE_NV 0x8C7A
#define GL_VERTEX_ID_NV 0x8C7B
#define GL_PRIMITIVE_ID_NV 0x8C7C
#define GL_GENERIC_ATTRIB_NV 0x8C7D
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
#define GL_ACTIVE_VARYINGS_NV 0x8C81
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
#define GL_PRIMITIVES_GENERATED_NV 0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
#define GL_RASTERIZER_DISCARD_NV 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
/* IBM_rasterpos_clip */
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
/* ATI_texture_mirror_once */
#define GL_MIRROR_CLAMP_ATI 0x8742
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
/* ATI_texture_env_combine3 */
#define GL_MODULATE_ADD_ATI 0x8744
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
#define GL_MODULATE_SUBTRACT_ATI 0x8746
/* ATI_texture_float */ #ifndef GL_ATI_map_object_buffer
#define GL_RGBA_FLOAT32_ATI 0x8814 #endif
#define GL_RGB_FLOAT32_ATI 0x8815
#define GL_ALPHA_FLOAT32_ATI 0x8816
#define GL_INTENSITY_FLOAT32_ATI 0x8817
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
#define GL_RGBA_FLOAT16_ATI 0x881A
#define GL_RGB_FLOAT16_ATI 0x881B
#define GL_ALPHA_FLOAT16_ATI 0x881C
#define GL_INTENSITY_FLOAT16_ATI 0x881D
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
/* ATI_pixel_format_float */ #ifndef GL_ATI_separate_stencil
#define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
#endif
/* ATI_draw_buffers */ #ifndef GL_ATI_vertex_attrib_array_object
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #endif
#define GL_DRAW_BUFFER0_ATI 0x8825
#define GL_DRAW_BUFFER1_ATI 0x8826
#define GL_DRAW_BUFFER2_ATI 0x8827
#define GL_DRAW_BUFFER3_ATI 0x8828
#define GL_DRAW_BUFFER4_ATI 0x8829
#define GL_DRAW_BUFFER5_ATI 0x882A
#define GL_DRAW_BUFFER6_ATI 0x882B
#define GL_DRAW_BUFFER7_ATI 0x882C
#define GL_DRAW_BUFFER8_ATI 0x882D
#define GL_DRAW_BUFFER9_ATI 0x882E
#define GL_DRAW_BUFFER10_ATI 0x882F
#define GL_DRAW_BUFFER11_ATI 0x8830
#define GL_DRAW_BUFFER12_ATI 0x8831
#define GL_DRAW_BUFFER13_ATI 0x8832
#define GL_DRAW_BUFFER14_ATI 0x8833
#define GL_DRAW_BUFFER15_ATI 0x8834
/* ARB_draw_buffers */ #ifndef GL_OES_read_format
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
#define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
#define GL_DRAW_BUFFER1_ARB 0x8826 #endif
#define GL_DRAW_BUFFER2_ARB 0x8827
#define GL_DRAW_BUFFER3_ARB 0x8828
#define GL_DRAW_BUFFER4_ARB 0x8829
#define GL_DRAW_BUFFER5_ARB 0x882A
#define GL_DRAW_BUFFER6_ARB 0x882B
#define GL_DRAW_BUFFER7_ARB 0x882C
#define GL_DRAW_BUFFER8_ARB 0x882D
#define GL_DRAW_BUFFER9_ARB 0x882E
#define GL_DRAW_BUFFER10_ARB 0x882F
#define GL_DRAW_BUFFER11_ARB 0x8830
#define GL_DRAW_BUFFER12_ARB 0x8831
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_DRAW_BUFFER14_ARB 0x8833
#define GL_DRAW_BUFFER15_ARB 0x8834
/* NV_depth_buffer_float */ #ifndef GL_EXT_depth_bounds_test
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_DEPTH_BOUNDS_EXT 0x8891
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #endif
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
/* EXT_texture_mirror_clamp */ #ifndef GL_EXT_texture_mirror_clamp
#define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_EXT 0x8742
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
#endif
/* EXT_blend_equation_separate */ #ifndef GL_EXT_blend_equation_separate
#define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
#endif
/* ARB_shader_objects */ #ifndef GL_MESA_pack_invert
#define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_PACK_INVERT_MESA 0x8758
#define GL_SHADER_OBJECT_ARB 0x8B48 #endif
#define GL_OBJECT_TYPE_ARB 0x8B4E
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_INT_VEC2_ARB 0x8B53
#define GL_INT_VEC3_ARB 0x8B54
#define GL_INT_VEC4_ARB 0x8B55
#define GL_BOOL_ARB 0x8B56
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_BOOL_VEC4_ARB 0x8B59
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_SAMPLER_1D_ARB 0x8B5D
#define GL_SAMPLER_2D_ARB 0x8B5E
#define GL_SAMPLER_3D_ARB 0x8B5F
#define GL_SAMPLER_CUBE_ARB 0x8B60
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
/* ARB_shading_language_100 */
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
/* ARB_vertex_shader */
#define GL_VERTEX_SHADER_ARB 0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
/* ARB_fragment_shader */
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GL_DERIVATIVE_ACCURACY_HINT_ARB 0x8B8B
/* EXT_Cg_shader */ #ifndef GL_MESA_ycbcr_texture
#define GL_CG_VERTEX_SHADER_EXT 0x890E #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
#define GL_CG_FRAGMENT_SHADER_EXT 0x890F #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
#define GL_YCBCR_MESA 0x8757
#endif
/* OpenGL15 */ #ifndef GL_EXT_pixel_buffer_object
#define GL_FOG_COORD_SRC 0x8450 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
#define GL_FOG_COORD 0x8451 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
#define GL_CURRENT_FOG_COORD 0x8453 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
#define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #endif
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
#define GL_FOG_COORD_ARRAY 0x8457
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_RGB 0x8582
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC1_ALPHA 0x8589
#define GL_SRC2_ALPHA 0x858A
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_SAMPLES_PASSED 0x8914
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
/* OpenGL20 */ #ifndef GL_NV_fragment_program_option
#define GL_CURRENT_PROGRAM 0x8B8D #endif
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_POINT_SPRITE 0x8861
#define GL_COORD_REPLACE 0x8862
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_LOWER_LEFT 0x8CA1
#define GL_UPPER_LEFT 0x8CA2
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
/* NV_vertex_program2_option */ #ifndef GL_NV_fragment_program2
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
/* NV_fragment_program2 */
/* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
/* GL_MAX_PROGRAM_CALL_DEPTH_NV */
#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
#endif
/* EXT_framebuffer_object */ #ifndef GL_NV_vertex_program2_option
#define GL_FRAMEBUFFER_EXT 0x8D40 /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
#define GL_RENDERBUFFER_EXT 0x8D41 /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
#define GL_STENCIL_INDEX_EXT 0x8D45 #endif
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47 #ifndef GL_NV_vertex_program3
#define GL_STENCIL_INDEX8_EXT 0x8D48 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
#define GL_STENCIL_INDEX16_EXT 0x8D49 #endif
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #ifndef GL_EXT_framebuffer_object
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_RENDERBUFFER_EXT 0x8D41
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
#endif
/* ARB_texture_float */ #ifndef GL_GREMEDY_string_marker
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #endif
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
#define GL_RGBA32F_ARB 0x8814
#define GL_RGB32F_ARB 0x8815
#define GL_ALPHA32F_ARB 0x8816
#define GL_INTENSITY32F_ARB 0x8817
#define GL_LUMINANCE32F_ARB 0x8818
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define GL_RGBA16F_ARB 0x881A
#define GL_RGB16F_ARB 0x881B
#define GL_ALPHA16F_ARB 0x881C
#define GL_INTENSITY16F_ARB 0x881D
#define GL_LUMINANCE16F_ARB 0x881E
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
/* ARB_half_float_pixel */ #ifndef GL_EXT_packed_depth_stencil
#define GL_HALF_FLOAT_ARB 0x140B #define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif
/* ARB_color_buffer_float */ #ifndef GL_EXT_stencil_clear_tag
#define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #endif
#define GL_CLAMP_READ_COLOR_ARB 0x891C
#define GL_FIXED_ONLY_ARB 0x891D
/* EXT_ycbcr_422 */ #ifndef GL_EXT_texture_sRGB
#define GL_CBYCRY_422_EXT 0x8C20 #define GL_SRGB_EXT 0x8C40
#define GL_YCBYCR_422_EXT 0x8C21 #define GL_SRGB8_EXT 0x8C41
#define GL_TRANSFORM_YUV_TO_RGB_WITH_BT_601_EXT 0x8C22 #define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_TRANSFORM_YUV_TO_RGB_WITH_BT_709_EXT 0x8C23 #define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_TRANSFORM_RGB_TO_YUV_WITH_BT_601_EXT 0x8C24 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
#define GL_TRANSFORM_RGB_TO_YUV_WITH_BT_709_EXT 0x8C25 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
#define GL_SLUMINANCE_EXT 0x8C46
#define GL_SLUMINANCE8_EXT 0x8C47
#define GL_COMPRESSED_SRGB_EXT 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#endif
/* ARB_pixel_buffer_object */ #ifndef GL_EXT_framebuffer_blit
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
#endif
/* EXT_timer_query */ #ifndef GL_EXT_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
#endif
#ifndef GL_MESAX_texture_stack
#define GL_TEXTURE_1D_STACK_MESAX 0x8759
#define GL_TEXTURE_2D_STACK_MESAX 0x875A
#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
#endif
#ifndef GL_EXT_timer_query
#define GL_TIME_ELAPSED_EXT 0x88BF #define GL_TIME_ELAPSED_EXT 0x88BF
#endif
/* NV_geometry_program4 */ #ifndef GL_EXT_gpu_program_parameters
#endif
#ifndef GL_APPLE_flush_buffer_range
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
#endif
#ifndef GL_NV_gpu_program4
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
#endif
#ifndef GL_NV_geometry_program4
#define GL_LINES_ADJACENCY_EXT 0x000A
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
#define GL_GEOMETRY_PROGRAM_NV 0x8C26 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
#define GL_LINES_ADJACENCY_EXT 0xA
#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
#define GL_TRIANGLES_ADJACENCY_EXT 0xC
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
#endif
/* NV_vertex_program4 */ #ifndef GL_EXT_geometry_shader4
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
/* reuse GL_LINES_ADJACENCY_EXT */
/* reuse GL_LINE_STRIP_ADJACENCY_EXT */
/* reuse GL_TRIANGLES_ADJACENCY_EXT */
/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
/* reuse GL_PROGRAM_POINT_SIZE_EXT */
#endif
#ifndef GL_NV_vertex_program4
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
#endif
/* EXT_texture_sRGB */ #ifndef GL_EXT_gpu_shader4
#define GL_SRGB_EXT 0x8C40 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
#define GL_SRGB8_EXT 0x8C41 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
#define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
#define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
#define GL_SLUMINANCE_EXT 0x8C46 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
#define GL_SLUMINANCE8_EXT 0x8C47 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
#define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_INT_SAMPLER_2D_EXT 0x8DCA
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_INT_SAMPLER_3D_EXT 0x8DCB
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
#endif
/* EXT_texture_shared_exponent */ #ifndef GL_EXT_draw_instanced
#define GL_RGB9_E5_EXT 0x8C3D #endif
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
/* EXT_packed_float */ #ifndef GL_EXT_packed_float
#define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_R11F_G11F_B10F_EXT 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
#endif
/* EXT_texture_array */ #ifndef GL_EXT_texture_array
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
/* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
#endif
/* NV_gpu_program4 */ #ifndef GL_EXT_texture_buffer_object
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #endif
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
/* EXT_texture_integer */ #ifndef GL_EXT_texture_compression_latc
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
#endif
#ifndef GL_EXT_texture_compression_rgtc
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
#endif
#ifndef GL_EXT_texture_shared_exponent
#define GL_RGB9_E5_EXT 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
#endif
#ifndef GL_NV_depth_buffer_float
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
#endif
#ifndef GL_NV_fragment_program4
#endif
#ifndef GL_NV_framebuffer_multisample_coverage
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
#endif
#ifndef GL_EXT_framebuffer_sRGB
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
#endif
#ifndef GL_NV_geometry_shader4
#endif
#ifndef GL_NV_parameter_buffer_object
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
#endif
#ifndef GL_EXT_draw_buffers2
#endif
#ifndef GL_NV_transform_feedback
#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
#define GL_TEXTURE_COORD_NV 0x8C79
#define GL_CLIP_DISTANCE_NV 0x8C7A
#define GL_VERTEX_ID_NV 0x8C7B
#define GL_PRIMITIVE_ID_NV 0x8C7C
#define GL_GENERIC_ATTRIB_NV 0x8C7D
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
#define GL_ACTIVE_VARYINGS_NV 0x8C81
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
#define GL_PRIMITIVES_GENERATED_NV 0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
#define GL_RASTERIZER_DISCARD_NV 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
#endif
#ifndef GL_EXT_bindable_uniform
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
#define GL_UNIFORM_BUFFER_EXT 0x8DEE
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
#endif
#ifndef GL_EXT_texture_integer
#define GL_RGBA32UI_EXT 0x8D70 #define GL_RGBA32UI_EXT 0x8D70
#define GL_RGB32UI_EXT 0x8D71 #define GL_RGB32UI_EXT 0x8D71
#define GL_ALPHA32UI_EXT 0x8D72 #define GL_ALPHA32UI_EXT 0x8D72
#define GL_INTENSITY32UI_EXT 0x8D73 #define GL_INTENSITY32UI_EXT 0x8D73
#define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE32UI_EXT 0x8D74
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
#define GL_RGBA16UI_EXT 0x8D76 #define GL_RGBA16UI_EXT 0x8D76
#define GL_RGB16UI_EXT 0x8D77 #define GL_RGB16UI_EXT 0x8D77
#define GL_ALPHA16UI_EXT 0x8D78 #define GL_ALPHA16UI_EXT 0x8D78
#define GL_INTENSITY16UI_EXT 0x8D79 #define GL_INTENSITY16UI_EXT 0x8D79
skipping to change at line 4619 skipping to change at line 4113
#define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_GREEN_INTEGER_EXT 0x8D95
#define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_BLUE_INTEGER_EXT 0x8D96
#define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_ALPHA_INTEGER_EXT 0x8D97
#define GL_RGB_INTEGER_EXT 0x8D98 #define GL_RGB_INTEGER_EXT 0x8D98
#define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_RGBA_INTEGER_EXT 0x8D99
#define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BGR_INTEGER_EXT 0x8D9A
#define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_BGRA_INTEGER_EXT 0x8D9B
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
#endif
/* NV_parameter_buffer_object */ #ifndef GL_GREMEDY_frame_terminator
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #endif
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
/* EXT_framebuffer_blit */ #ifndef GL_NV_conditional_render
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_QUERY_WAIT_NV 0x8E13
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_QUERY_NO_WAIT_NV 0x8E14
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
#endif
/* BlitFramebufferBufferMask */ #ifndef GL_NV_present_video
#define GL_FRAME_NV 0x8E26
#define GL_FIELDS_NV 0x8E27
#define GL_CURRENT_TIME_NV 0x8E28
#define GL_NUM_FILL_STREAMS_NV 0x8E29
#define GL_PRESENT_TIME_NV 0x8E2A
#define GL_PRESENT_DURATION_NV 0x8E2B
#endif
/* BlitFramebufferFilter */ #ifndef GL_EXT_transform_feedback
#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
#define GL_RASTERIZER_DISCARD_EXT 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
#endif
/* EXT_framebuffer_multisample */ #ifndef GL_EXT_direct_state_access
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
#define GL_MAX_SAMPLES_EXT 0x8D57 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
#endif
/* EXT_texture_buffer_object */ #ifndef GL_EXT_vertex_array_bgra
#define GL_TEXTURE_BUFFER_EXT 0x8C2A /* reuse GL_BGRA */
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #endif
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
/* EXT_gpu_shader4 */ #ifndef GL_EXT_texture_swizzle
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
#define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #endif
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
#define GL_INT_SAMPLER_1D_EXT 0x8DC9
#define GL_INT_SAMPLER_2D_EXT 0x8DCA
#define GL_INT_SAMPLER_3D_EXT 0x8DCB
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
/* EXT_geometry_shader4 */ #ifndef GL_NV_explicit_multisample
#define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_SAMPLE_POSITION_NV 0x8E50
/* GL_GEOMETRY_VERTICES_OUT_EXT */ #define GL_SAMPLE_MASK_NV 0x8E51
/* GL_GEOMETRY_INPUT_TYPE_EXT */ #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
/* GL_GEOMETRY_OUTPUT_TYPE_EXT */ #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
/* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */ #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 #endif
/* GL_LINES_ADJACENCY_EXT */
/* GL_LINE_STRIP_ADJACENCY_EXT */
/* GL_TRIANGLES_ADJACENCY_EXT */
/* GL_TRIANGLE_STRIP_ADJACENCY_EXT */
/* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
/* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
/* GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
/* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
/* GL_PROGRAM_POINT_SIZE_EXT */
/* EXT_bindable_uniform */ #ifndef GL_NV_transform_feedback2
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
#define GL_UNIFORM_BUFFER_EXT 0x8DEE #endif
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
/* OpenGL21 */ #ifndef GL_ATI_meminfo
#define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_VBO_FREE_MEMORY_ATI 0x87FB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #endif
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB_ALPHA 0x8C42
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_SLUMINANCE_ALPHA 0x8C44
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define GL_SLUMINANCE 0x8C46
#define GL_SLUMINANCE8 0x8C47
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
/* EXT_framebuffer_sRGB */ #ifndef GL_AMD_performance_monitor
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_COUNTER_TYPE_AMD 0x8BC0
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #define GL_COUNTER_RANGE_AMD 0x8BC1
#define GL_UNSIGNED_INT64_AMD 0x8BC2
#define GL_PERCENTAGE_AMD 0x8BC3
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
#define GL_PERFMON_RESULT_AMD 0x8BC6
#endif
/* OES_conditional_query */ #ifndef GL_AMD_texture_texture4
#define GL_QUERY_WAIT_OES 0x8C30 #endif
#define GL_QUERY_NO_WAIT_OES 0x8C31
#define GL_QUERY_BY_REGION_WAIT_OES 0x8C32
#define GL_QUERY_BY_REGION_NO_WAIT_OES 0x8C33
#define GL_CONDITIONAL_RENDER_OES 0x8C34
#define GL_CONDITIONAL_RENDER_QUERY_OES 0x8C35
/* NV_conditional_render */ #ifndef GL_AMD_vertex_shader_tesselator
#define GL_QUERY_WAIT_NV 0x8E13 #define GL_SAMPLER_BUFFER_AMD 0x9001
#define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 #define GL_TESSELLATION_MODE_AMD 0x9004
#define GL_TESSELLATION_FACTOR_AMD 0x9005
#define GL_DISCRETE_AMD 0x9006
#define GL_CONTINUOUS_AMD 0x9007
#endif
/* NVX_volatile_texture */ #ifndef GL_EXT_provoking_vertex
#define GL_TEXTURE_IMMUTABLE_NVX 0x8DEB #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
#define GL_TEXTURE_VOLATILE_NVX 0x8DEC #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
#define GL_PROVOKING_VERTEX_EXT 0x8E4F
#endif
/* NV_framebuffer_multisample_coverage */ #ifndef GL_EXT_texture_snorm
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_ALPHA_SNORM 0x9010
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_LUMINANCE_SNORM 0x9011
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 #define GL_INTENSITY_SNORM 0x9013
#define GL_ALPHA8_SNORM 0x9014
#define GL_LUMINANCE8_SNORM 0x9015
#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
#define GL_INTENSITY8_SNORM 0x9017
#define GL_ALPHA16_SNORM 0x9018
#define GL_LUMINANCE16_SNORM 0x9019
#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
#define GL_INTENSITY16_SNORM 0x901B
/* reuse GL_RED_SNORM */
/* reuse GL_RG_SNORM */
/* reuse GL_RGB_SNORM */
/* reuse GL_RGBA_SNORM */
/* reuse GL_R8_SNORM */
/* reuse GL_RG8_SNORM */
/* reuse GL_RGB8_SNORM */
/* reuse GL_RGBA8_SNORM */
/* reuse GL_R16_SNORM */
/* reuse GL_RG16_SNORM */
/* reuse GL_RGB16_SNORM */
/* reuse GL_RGBA16_SNORM */
/* reuse GL_SIGNED_NORMALIZED */
#endif
/* NV_present_video */ #ifndef GL_AMD_draw_buffers_blend
#define GL_FRAME_NV 0x8E26 #endif
#define GL_FIELDS_NV 0x8E27
#define GL_CURRENT_TIME_NV 0x8E28
#define GL_NUM_FILL_STREAMS_NV 0x8E29
#define GL_PRESENT_TIME_NV 0x8E2A
#define GL_PRESENT_DURATION_NV 0x8E2B
/* NV_vertex_buffer_unified_memory */ #ifndef GL_APPLE_texture_range
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#define GL_STORAGE_PRIVATE_APPLE 0x85BD
/* reuse GL_STORAGE_CACHED_APPLE */
/* reuse GL_STORAGE_SHARED_APPLE */
#endif
#ifndef GL_APPLE_float_pixels
#define GL_HALF_APPLE 0x140B
#define GL_RGBA_FLOAT32_APPLE 0x8814
#define GL_RGB_FLOAT32_APPLE 0x8815
#define GL_ALPHA_FLOAT32_APPLE 0x8816
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
#define GL_RGBA_FLOAT16_APPLE 0x881A
#define GL_RGB_FLOAT16_APPLE 0x881B
#define GL_ALPHA_FLOAT16_APPLE 0x881C
#define GL_INTENSITY_FLOAT16_APPLE 0x881D
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
#define GL_COLOR_FLOAT_APPLE 0x8A0F
#endif
#ifndef GL_APPLE_vertex_program_evaluators
#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
#endif
#ifndef GL_APPLE_aux_depth_stencil
#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
#endif
#ifndef GL_APPLE_object_purgeable
#define GL_BUFFER_OBJECT_APPLE 0x85B3
#define GL_RELEASED_APPLE 0x8A19
#define GL_VOLATILE_APPLE 0x8A1A
#define GL_RETAINED_APPLE 0x8A1B
#define GL_UNDEFINED_APPLE 0x8A1C
#define GL_PURGEABLE_APPLE 0x8A1D
#endif
#ifndef GL_APPLE_row_bytes
#define GL_PACK_ROW_BYTES_APPLE 0x8A15
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
#endif
#ifndef GL_APPLE_rgb_422
#define GL_RGB_422_APPLE 0x8A1F
/* reuse GL_UNSIGNED_SHORT_8_8_APPLE */
/* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */
#endif
#ifndef GL_NV_video_capture
#define GL_VIDEO_BUFFER_NV 0x9020
#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
#define GL_FIELD_UPPER_NV 0x9022
#define GL_FIELD_LOWER_NV 0x9023
#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
#define GL_PARTIAL_SUCCESS_NV 0x902E
#define GL_SUCCESS_NV 0x902F
#define GL_FAILURE_NV 0x9030
#define GL_YCBYCR8_422_NV 0x9031
#define GL_YCBAYCR8A_4224_NV 0x9032
#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
#endif
#ifndef GL_NV_copy_image
#endif
#ifndef GL_EXT_separate_shader_objects
#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
#endif
#ifndef GL_NV_parameter_buffer_object2
#endif
#ifndef GL_NV_shader_buffer_load
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
#define GL_GPU_ADDRESS_NV 0x8F34
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
#endif
#ifndef GL_NV_vertex_buffer_unified_memory
#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
skipping to change at line 4790 skipping to change at line 4391
#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
#endif
/* NV_shader_buffer_load */ #ifndef GL_NV_texture_barrier
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #endif
#define GL_GPU_ADDRESS_NV 0x8F34
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 #ifndef GL_AMD_shader_stencil_export
#endif
#ifndef GL_AMD_seamless_cubemap_per_texture
/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB */
#endif
/*************************************************************/ /*************************************************************/
#endif /* __glext_h_ */ #include <stddef.h>
#ifndef GL_VERSION_2_0
/* GL type for program/shader text */
typedef char GLchar;
#endif
#ifndef GL_VERSION_1_5
/* GL types for handling large vertex buffer objects */
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
#endif
#ifndef GL_ARB_vertex_buffer_object
/* GL types for handling large vertex buffer objects */
typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
#endif
#ifndef GL_ARB_shader_objects
/* GL types for program/shader text and shader object handles */
typedef char GLcharARB;
typedef unsigned int GLhandleARB;
#endif
/* GL type for "half" precision (s10e5) float data in host memory */
#ifndef GL_ARB_half_float_pixel
typedef unsigned short GLhalfARB;
#endif
#ifndef GL_NV_half_float
typedef unsigned short GLhalfNV;
#endif
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
#ifndef GL_EXT_timer_query
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
#endif
#ifndef ARB_sync
typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef struct __GLsync *GLsync;
#endif
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
GLAPI void APIENTRY glBlendEquation (GLenum);
GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, G
Lenum, const GLvoid *);
GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, G
Lsizei, GLint, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GL
sizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint
, GLint, GLint, GLsizei, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint st
art, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, G
Lint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint bo
rder, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level
, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei heigh
t, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint l
evel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsize
i width, GLsizei height);
#endif
#ifndef GL_VERSION_1_2_DEPRECATED
#define GL_VERSION_1_2_DEPRECATED 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum,
const GLvoid *);
GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat
*);
GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *)
;
GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei
);
GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLen
um, const GLvoid *);
GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLs
izei);
GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum,
GLenum, const GLvoid *);
GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei
, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat
*);
GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *
);
GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint
, GLsizei);
GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint
, GLsizei, GLsizei);
GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid
*);
GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *)
;
GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *,
GLvoid *, GLvoid *);
GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei,
GLenum, GLenum, const GLvoid *, const GLvoid *);
GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvo
id *);
GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid
*);
GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
GLAPI void APIENTRY glResetHistogram (GLenum);
GLAPI void APIENTRY glResetMinmax (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum interna
lformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLe
num pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLe
num pname, const GLint *params);
typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum int
ernalformat, GLint x, GLint y, GLsizei width);
typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum form
at, GLenum type, GLvoid *table);
typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target,
GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target,
GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei sta
rt, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei
start, GLint x, GLint y, GLsizei width);
typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenu
m internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *
image);
typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenu
m internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type
, const GLvoid *image);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLe
num pname, GLfloat params);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GL
enum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLe
num pname, GLint params);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GL
enum pname, const GLint *params);
typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, G
Lenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, G
Lenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLen
um format, GLenum type, GLvoid *image);
typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target,
GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target,
GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum
format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum
internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row, const GLvoid *column);
typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean re
set, GLenum format, GLenum type, GLvoid *values);
typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, G
Lenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, G
Lenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset
, GLenum format, GLenum type, GLvoid *values);
typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLen
um pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLen
um pname, GLint *params);
typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width,
GLenum internalformat, GLboolean sink);
typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalfor
mat, GLboolean sink);
typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
#endif
#ifndef GL_VERSION_1_3
#define GL_VERSION_1_3 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glActiveTexture (GLenum);
GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei,
GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei,
GLsizei, GLint, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei,
GLint, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint,
GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint,
GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsize
i, GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean
invert);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLin
t level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei dept
h, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLin
t level, GLenum internalformat, GLsizei width, GLsizei height, GLint border
, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLin
t level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageS
ize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, G
Lint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLs
izei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid
*data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, G
Lint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GL
enum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, G
Lint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLi
nt level, GLvoid *img);
#endif
#ifndef GL_VERSION_1_3_DEPRECATED
#define GL_VERSION_1_3_DEPRECATED 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glClientActiveTexture (GLenum);
GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble
);
GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble
, GLdouble);
GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, G
Lfloat);
GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, G
Lshort);
GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble
s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GL
double *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s
);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GL
float *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GL
int *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s
);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GL
short *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble
s, GLdouble t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GL
double *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s
, GLfloat t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GL
float *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s,
GLint t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GL
int *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s
, GLshort t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GL
short *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble
s, GLdouble t, GLdouble r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GL
double *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s
, GLfloat t, GLfloat r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GL
float *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s,
GLint t, GLint r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GL
int *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s
, GLshort t, GLshort r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GL
short *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble
s, GLdouble t, GLdouble r, GLdouble q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GL
double *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s
, GLfloat t, GLfloat r, GLfloat q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GL
float *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s,
GLint t, GLint r, GLint q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GL
int *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s
, GLshort t, GLshort r, GLshort q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GL
short *v);
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
#endif
#ifndef GL_VERSION_1_4
#define GL_VERSION_1_4 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei)
;
GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, c
onst GLvoid* *, GLsizei);
GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLe
num dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *firs
t, GLsizei *count, GLsizei primcount);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLs
izei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat pa
ram);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLf
loat *params);
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint para
m);
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLi
nt *params);
#endif
#ifndef GL_VERSION_1_4_DEPRECATED
#define GL_VERSION_1_4_DEPRECATED 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFogCoordf (GLfloat);
GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
GLAPI void APIENTRY glFogCoordd (GLdouble);
GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const
GLvoid *);
GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
GLAPI void APIENTRY glWindowPos2iv (const GLint *);
GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
GLAPI void APIENTRY glWindowPos3iv (const GLint *);
GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei str
ide, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte gree
n, GLbyte blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble
green, GLdouble blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat gr
een, GLfloat blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green,
GLint blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort gr
een, GLshort blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte g
reen, GLubyte blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint gre
en, GLuint blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort
green, GLushort blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum
type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdo
uble z);
typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloa
t z);
typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshor
t z);
typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
#endif
#ifndef GL_VERSION_1_5
#define GL_VERSION_1_5 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
GLAPI GLboolean APIENTRY glIsQuery (GLuint);
GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
GLAPI void APIENTRY glEndQuery (GLenum);
GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenu
m);
GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GL
void *);
GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoi
d *);
GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *i
ds);
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname,
GLint *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname
, GLint *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pnam
e, GLuint *params);
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer)
;
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *b
uffers);
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr siz
e, const GLvoid *data, GLenum usage);
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr of
fset, GLsizeiptr size, const GLvoid *data);
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr
offset, GLsizeiptr size, GLvoid *data);
typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum acces
s);
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLen
um pname, GLint *params);
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum
pname, GLvoid* *params);
#endif
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
GLAPI void APIENTRY glCompileShader (GLuint);
GLAPI GLuint APIENTRY glCreateProgram (void);
GLAPI GLuint APIENTRY glCreateShader (GLenum);
GLAPI void APIENTRY glDeleteProgram (GLuint);
GLAPI void APIENTRY glDeleteShader (GLuint);
GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *,
GLint *, GLenum *, GLchar *);
GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *,
GLint *, GLenum *, GLchar *);
GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuin
t *);
GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar
*);
GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar
*);
GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *
);
GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
GLAPI GLboolean APIENTRY glIsProgram (GLuint);
GLAPI GLboolean APIENTRY glIsShader (GLuint);
GLAPI void APIENTRY glLinkProgram (GLuint);
GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const
GLint *);
GLAPI void APIENTRY glUseProgram (GLuint);
GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat)
;
GLAPI void APIENTRY glUniform1i (GLint, GLint);
GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GL
float *);
GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GL
float *);
GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GL
float *);
GLAPI void APIENTRY glValidateProgram (GLuint);
GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble)
;
GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte,
GLubyte);
GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble,
GLdouble);
GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GL
float);
GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GL
short);
GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean
, GLsizei, const GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GL
enum modeAlpha);
typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *buf
s);
typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sf
ail, GLenum dpfail, GLenum dppass);
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GL
enum backfunc, GLint ref, GLuint mask);
typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint
mask);
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shad
er);
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuin
t index, const GLchar *name);
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shad
er);
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint i
ndex, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *
name);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint
index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar
*name);
typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsiz
ei maxCount, GLsizei *count, GLuint *obj);
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const
GLchar *name);
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pnam
e, GLint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsize
i bufSize, GLsizei *length, GLchar *infoLog);
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname,
GLint *params);
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei
bufSize, GLsizei *length, GLchar *infoLog);
typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei b
ufSize, GLsizei *length, GLchar *source);
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, cons
t GLchar *name);
typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint locat
ion, GLfloat *params);
typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint locat
ion, GLint *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum p
name, GLdouble *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum p
name, GLfloat *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum p
name, GLint *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GL
enum pname, GLvoid* *pointer);
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei coun
t, const GLchar* *string, const GLint *length);
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GL
float v1);
typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GL
float v1, GLfloat v2);
typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GL
float v1, GLfloat v2, GLfloat v3);
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLin
t v1);
typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLin
t v1, GLint v2);
typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLin
t v1, GLint v2, GLint v3);
typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count
, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count
, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count
, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count
, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count
, const GLint *value);
typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count
, const GLint *value);
typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count
, const GLint *value);
typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count
, const GLint *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei
count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei
count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei
count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x)
;
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdo
uble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfl
oat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLsh
ort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x,
GLdouble y);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdo
uble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x,
GLfloat y);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfl
oat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x,
GLshort y);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLsh
ort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x,
GLdouble y, GLdouble z);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdo
uble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x,
GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfl
oat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x,
GLshort y, GLshort z);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLsh
ort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLb
yte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLi
nt *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLs
hort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x
, GLubyte y, GLubyte z, GLubyte w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GL
ubyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GL
uint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GL
ushort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLby
te *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x,
GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdo
uble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x,
GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfl
oat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLin
t *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x,
GLshort y, GLshort z, GLshort w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLsh
ort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLu
byte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLu
int *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLu
short *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint
size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *poin
ter);
#endif
#ifndef GL_VERSION_2_1
#define GL_VERSION_2_1 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glUniformMatrix2x3fv (GLint, GLsizei, GLboolean, const
GLfloat *);
GLAPI void APIENTRY glUniformMatrix3x2fv (GLint, GLsizei, GLboolean, const
GLfloat *);
GLAPI void APIENTRY glUniformMatrix2x4fv (GLint, GLsizei, GLboolean, const
GLfloat *);
GLAPI void APIENTRY glUniformMatrix4x2fv (GLint, GLsizei, GLboolean, const
GLfloat *);
GLAPI void APIENTRY glUniformMatrix3x4fv (GLint, GLsizei, GLboolean, const
GLfloat *);
GLAPI void APIENTRY glUniformMatrix4x3fv (GLint, GLsizei, GLboolean, const
GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsiz
ei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsiz
ei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsiz
ei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsiz
ei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsiz
ei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsiz
ei count, GLboolean transpose, const GLfloat *value);
#endif
#ifndef GL_VERSION_3_0
#define GL_VERSION_3_0 1
/* OpenGL 3.0 also reuses entry points from these extensions: */
/* ARB_framebuffer_object */
/* ARB_map_buffer_range */
/* ARB_vertex_array_object */
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glColorMaski (GLuint, GLboolean, GLboolean, GLboolean,
GLboolean);
GLAPI void APIENTRY glGetBooleani_v (GLenum, GLuint, GLboolean *);
GLAPI void APIENTRY glGetIntegeri_v (GLenum, GLuint, GLint *);
GLAPI void APIENTRY glEnablei (GLenum, GLuint);
GLAPI void APIENTRY glDisablei (GLenum, GLuint);
GLAPI GLboolean APIENTRY glIsEnabledi (GLenum, GLuint);
GLAPI void APIENTRY glBeginTransformFeedback (GLenum);
GLAPI void APIENTRY glEndTransformFeedback (void);
GLAPI void APIENTRY glBindBufferRange (GLenum, GLuint, GLuint, GLintptr, GL
sizeiptr);
GLAPI void APIENTRY glBindBufferBase (GLenum, GLuint, GLuint);
GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint, GLsizei, const GLc
har* *, GLenum);
GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint, GLuint, GLsizei,
GLsizei *, GLsizei *, GLenum *, GLchar *);
GLAPI void APIENTRY glClampColor (GLenum, GLenum);
GLAPI void APIENTRY glBeginConditionalRender (GLuint, GLenum);
GLAPI void APIENTRY glEndConditionalRender (void);
GLAPI void APIENTRY glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei,
const GLvoid *);
GLAPI void APIENTRY glGetVertexAttribIiv (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint, GLenum, GLuint *);
GLAPI void APIENTRY glVertexAttribI1i (GLuint, GLint);
GLAPI void APIENTRY glVertexAttribI2i (GLuint, GLint, GLint);
GLAPI void APIENTRY glVertexAttribI3i (GLuint, GLint, GLint, GLint);
GLAPI void APIENTRY glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint);
GLAPI void APIENTRY glVertexAttribI1ui (GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI2ui (GLuint, GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLu
int);
GLAPI void APIENTRY glVertexAttribI1iv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI2iv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI3iv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI4iv (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI1uiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI2uiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI3uiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI4uiv (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI4bv (GLuint, const GLbyte *);
GLAPI void APIENTRY glVertexAttribI4sv (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttribI4ubv (GLuint, const GLubyte *);
GLAPI void APIENTRY glVertexAttribI4usv (GLuint, const GLushort *);
GLAPI void APIENTRY glGetUniformuiv (GLuint, GLint, GLuint *);
GLAPI void APIENTRY glBindFragDataLocation (GLuint, GLuint, const GLchar *)
;
GLAPI GLint APIENTRY glGetFragDataLocation (GLuint, const GLchar *);
GLAPI void APIENTRY glUniform1ui (GLint, GLuint);
GLAPI void APIENTRY glUniform2ui (GLint, GLuint, GLuint);
GLAPI void APIENTRY glUniform3ui (GLint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glUniform1uiv (GLint, GLsizei, const GLuint *);
GLAPI void APIENTRY glUniform2uiv (GLint, GLsizei, const GLuint *);
GLAPI void APIENTRY glUniform3uiv (GLint, GLsizei, const GLuint *);
GLAPI void APIENTRY glUniform4uiv (GLint, GLsizei, const GLuint *);
GLAPI void APIENTRY glTexParameterIiv (GLenum, GLenum, const GLint *);
GLAPI void APIENTRY glTexParameterIuiv (GLenum, GLenum, const GLuint *);
GLAPI void APIENTRY glGetTexParameterIiv (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGetTexParameterIuiv (GLenum, GLenum, GLuint *);
GLAPI void APIENTRY glClearBufferiv (GLenum, GLint, const GLint *);
GLAPI void APIENTRY glClearBufferuiv (GLenum, GLint, const GLuint *);
GLAPI void APIENTRY glClearBufferfv (GLenum, GLint, const GLfloat *);
GLAPI void APIENTRY glClearBufferfi (GLenum, GLint, GLfloat, GLint);
GLAPI const GLubyte * APIENTRY glGetStringi (GLenum, GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GL
boolean g, GLboolean b, GLboolean a);
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint inde
x, GLboolean *data);
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint inde
x, GLint *data);
typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint in
dex);
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveM
ode);
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint in
dex, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint ind
ex, GLuint buffer);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program
, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint progr
am, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *
type, GLchar *name);
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum
mode);
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint
size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum
pname, GLint *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum
pname, GLuint *params);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, G
Lint y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, G
Lint y, GLint z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, G
Lint y, GLint z, GLint w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x)
;
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x,
GLuint y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x,
GLuint y, GLuint z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x,
GLuint y, GLuint z, GLuint w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLi
nt *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLi
nt *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLi
nt *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLi
nt *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GL
uint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GL
uint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GL
uint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GL
uint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLb
yte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLs
hort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GL
ubyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GL
ushort *v);
typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint loca
tion, GLuint *params);
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLu
int color, const GLchar *name);
typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, con
st GLchar *name);
typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GL
uint v1);
typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GL
uint v1, GLuint v2);
typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GL
uint v1, GLuint v2, GLuint v3);
typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei coun
t, const GLuint *value);
typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei coun
t, const GLuint *value);
typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei coun
t, const GLuint *value);
typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei coun
t, const GLuint *value);
typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pn
ame, const GLint *params);
typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum p
name, const GLuint *params);
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum
pname, GLint *params);
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenu
m pname, GLuint *params);
typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawb
uffer, const GLint *value);
typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint draw
buffer, const GLuint *value);
typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawb
uffer, const GLfloat *value);
typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawb
uffer, GLfloat depth, GLint stencil);
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuin
t index);
#endif
#ifndef GL_VERSION_3_1
#define GL_VERSION_3_1 1
/* OpenGL 3.1 also reuses entry points from these extensions: */
/* ARB_copy_buffer */
/* ARB_uniform_buffer_object */
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei)
;
GLAPI void APIENTRY glDrawElementsInstanced (GLenum, GLsizei, GLenum, const
GLvoid *, GLsizei);
GLAPI void APIENTRY glTexBuffer (GLenum, GLenum, GLuint);
GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint f
irst, GLsizei count, GLsizei primcount);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsiz
ei count, GLenum type, const GLvoid *indices, GLsizei primcount);
typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internal
format, GLuint buffer);
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
#endif
#ifndef GL_VERSION_3_2
#define GL_VERSION_3_2 1
/* OpenGL 3.2 also reuses entry points from these extensions: */
/* ARB_draw_elements_base_vertex */
/* ARB_provoking_vertex */
/* ARB_sync */
/* ARB_texture_multisample */
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetInteger64i_v (GLenum, GLuint, GLint64 *);
GLAPI void APIENTRY glGetBufferParameteri64v (GLenum, GLenum, GLint64 *);
GLAPI void APIENTRY glProgramParameteri (GLuint, GLenum, GLint);
GLAPI void APIENTRY glFramebufferTexture (GLenum, GLenum, GLuint, GLint);
GLAPI void APIENTRY glFramebufferTextureFace (GLenum, GLenum, GLuint, GLint
, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint in
dex, GLint64 *data);
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GL
enum pname, GLint64 *params);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum
pname, GLint value);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum
attachment, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEPROC) (GLenum target, GL
enum attachment, GLuint texture, GLint level, GLenum face);
#endif
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glActiveTextureARB (GLenum);
GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdou
ble);
GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat
);
GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort
);
GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdou
ble, GLdouble);
GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat
, GLfloat);
GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLin
t);
GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort
, GLshort);
GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdoub
le s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const
GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloa
t s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const
GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint
s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const
GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshor
t s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const
GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdoub
le s, GLdouble t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const
GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloa
t s, GLfloat t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const
GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint
s, GLint t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const
GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshor
t s, GLshort t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const
GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdoub
le s, GLdouble t, GLdouble r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const
GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloa
t s, GLfloat t, GLfloat r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const
GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint
s, GLint t, GLint r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const
GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshor
t s, GLshort t, GLshort r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const
GLshort *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdoub
le s, GLdouble t, GLdouble r, GLdouble q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const
GLdouble *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloa
t s, GLfloat t, GLfloat r, GLfloat q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const
GLfloat *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint
s, GLint t, GLint r, GLint q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const
GLint *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshor
t s, GLshort t, GLshort r, GLshort q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const
GLshort *v);
#endif
#ifndef GL_ARB_transpose_matrix
#define GL_ARB_transpose_matrix 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m
);
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *
m);
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m
);
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *
m);
#endif
#ifndef GL_ARB_multisample
#define GL_ARB_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLbool
ean invert);
#endif
#ifndef GL_ARB_texture_env_add
#define GL_ARB_texture_env_add 1
#endif
#ifndef GL_ARB_texture_cube_map
#define GL_ARB_texture_cube_map 1
#endif
#ifndef GL_ARB_texture_compression
#define GL_ARB_texture_compression 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsiz
ei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsiz
ei, GLsizei, GLint, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsiz
ei, GLint, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLi
nt, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLi
nt, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLs
izei, GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, G
Lint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei d
epth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, G
Lint level, GLenum internalformat, GLsizei width, GLsizei height, GLint bor
der, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, G
Lint level, GLenum internalformat, GLsizei width, GLint border, GLsizei ima
geSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target
, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvo
id *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target
, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target
, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSi
ze, const GLvoid *data);
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target,
GLint level, GLvoid *img);
#endif
#ifndef GL_ARB_texture_border_clamp
#define GL_ARB_texture_border_clamp 1
#endif
#ifndef GL_ARB_point_parameters
#define GL_ARB_point_parameters 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat
param);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const
GLfloat *params);
#endif
#ifndef GL_ARB_vertex_blend
#define GL_ARB_vertex_blend 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoi
d *);
GLAPI void APIENTRY glVertexBlendARB (GLint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *we
ights);
typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *w
eights);
typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *wei
ghts);
typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *w
eights);
typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *
weights);
typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *
weights);
typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort
*weights);
typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *w
eights);
typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type
, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
#endif
#ifndef GL_ARB_matrix_palette
#define GL_ARB_matrix_palette 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const
GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLub
yte *indices);
typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLus
hort *indices);
typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLui
nt *indices);
typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum
type, GLsizei stride, const GLvoid *pointer);
#endif
#ifndef GL_ARB_texture_env_combine
#define GL_ARB_texture_env_combine 1
#endif
#ifndef GL_ARB_texture_env_crossbar
#define GL_ARB_texture_env_crossbar 1
#endif
#ifndef GL_ARB_texture_env_dot3
#define GL_ARB_texture_env_dot3 1
#endif
#ifndef GL_ARB_texture_mirrored_repeat
#define GL_ARB_texture_mirrored_repeat 1
#endif
#ifndef GL_ARB_depth_texture
#define GL_ARB_depth_texture 1
#endif
#ifndef GL_ARB_shadow
#define GL_ARB_shadow 1
#endif
#ifndef GL_ARB_shadow_ambient
#define GL_ARB_shadow_ambient 1
#endif
#ifndef GL_ARB_window_pos
#define GL_ARB_window_pos 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, G
Ldouble z);
typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLf
loat z);
typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z
);
typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLs
hort z);
typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
#endif
#ifndef GL_ARB_vertex_program
#define GL_ARB_vertex_program 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdoub
le);
GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat)
;
GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort)
;
GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyt
e, GLubyte);
GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdoub
le, GLdouble);
GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat,
GLfloat);
GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort,
GLshort);
GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLbool
ean, GLsizei, const GLvoid *);
GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvo
id *);
GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, G
Ldouble, GLdouble, GLdouble);
GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdo
uble *);
GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GL
float, GLfloat, GLfloat);
GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfl
oat *);
GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble,
GLdouble, GLdouble, GLdouble);
GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GL
double *);
GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat,
GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GL
float *);
GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble
*);
GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat
*);
GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdoub
le *);
GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloa
t *);
GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *
);
GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble
x);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const G
Ldouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat
x);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const G
Lfloat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort
x);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const G
Lshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble
x, GLdouble y);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const G
Ldouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat
x, GLfloat y);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const G
Lfloat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort
x, GLshort y);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const G
Lshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble
x, GLdouble y, GLdouble z);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const G
Ldouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat
x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const G
Lfloat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort
x, GLshort y, GLshort z);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const G
Lshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const
GLbyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const
GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const
GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyt
e x, GLubyte y, GLubyte z, GLubyte w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const
GLubyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const
GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const
GLushort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const G
Lbyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble
x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const G
Ldouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat
x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const G
Lfloat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const G
Lint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort
x, GLshort y, GLshort z, GLshort w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const G
Lshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const
GLubyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const
GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const
GLushort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLi
nt size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *p
ointer);
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index)
;
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index
);
typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum f
ormat, GLsizei len, const GLvoid *string);
typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint pro
gram);
typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuin
t *programs);
typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *progra
ms);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target,
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target,
GLuint index, const GLdouble *params);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target,
GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target,
GLuint index, const GLfloat *params);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target
, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum targe
t, GLuint index, const GLdouble *params);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target
, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum targe
t, GLuint index, const GLfloat *params);
typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum targe
t, GLuint index, GLdouble *params);
typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum targe
t, GLuint index, GLfloat *params);
typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum tar
get, GLuint index, GLdouble *params);
typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum tar
get, GLuint index, GLfloat *params);
typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pn
ame, GLint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenu
m pname, GLvoid *string);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenu
m pname, GLdouble *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenu
m pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenu
m pname, GLint *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index,
GLenum pname, GLvoid* *pointer);
typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
#endif
#ifndef GL_ARB_fragment_program
#define GL_ARB_fragment_program 1
/* All ARB_fragment_program entry points are shared with ARB_vertex_program
. */
#endif
#ifndef GL_ARB_vertex_buffer_object
#define GL_ARB_vertex_buffer_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *,
GLenum);
GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB,
const GLvoid *);
GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrA
RB, GLvoid *);
GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buff
er);
typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint
*buffers);
typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers
);
typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrA
RB size, const GLvoid *data, GLenum usage);
typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptr
ARB offset, GLsizeiptrARB size, const GLvoid *data);
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLint
ptrARB offset, GLsizeiptrARB size, GLvoid *data);
typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum ac
cess);
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, G
Lenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLen
um pname, GLvoid* *params);
#endif
#ifndef GL_ARB_occlusion_query
#define GL_ARB_occlusion_query 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
GLAPI void APIENTRY glEndQueryARB (GLenum);
GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint
*ids);
typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pnam
e, GLint *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pn
ame, GLint *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum p
name, GLuint *params);
#endif
#ifndef GL_ARB_shader_objects
#define GL_ARB_shader_objects 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharAR
B* *, const GLint *);
GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLflo
at);
GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const
GLfloat *);
GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const
GLfloat *);
GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const
GLfloat *);
GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat
*);
GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *
);
GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcha
rARB *);
GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei
*, GLhandleARB *);
GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB
*);
GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GL
sizei *, GLint *, GLenum *, GLcharARB *);
GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *,
GLcharARB *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj
, GLhandleARB attachedObj);
typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shad
erType);
typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, G
Lsizei count, const GLcharARB* *string, const GLint *length);
typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj
, GLhandleARB obj);
typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programO
bj);
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programOb
j);
typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0)
;
typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0,
GLfloat v1);
typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0,
GLfloat v1, GLfloat v2);
typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0,
GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, G
Lint v1);
typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, G
Lint v1, GLint v2);
typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, G
Lint v1, GLint v2, GLint v3);
typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei co
unt, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei co
unt, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei co
unt, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei co
unt, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei co
unt, const GLint *value);
typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei co
unt, const GLint *value);
typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei co
unt, const GLint *value);
typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei co
unt, const GLint *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsi
zei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsi
zei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsi
zei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj,
GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj,
GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei m
axLength, GLsizei *length, GLcharARB *infoLog);
typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB contai
nerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB progr
amObj, const GLcharARB *name);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programO
bj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *
type, GLcharARB *name);
typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj,
GLint location, GLfloat *params);
typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj,
GLint location, GLint *params);
typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsi
zei maxLength, GLsizei *length, GLcharARB *source);
#endif
#ifndef GL_ARB_vertex_shader
#define GL_ARB_vertex_shader 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLc
harARB *);
GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLs
izei *, GLint *, GLenum *, GLcharARB *);
GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *
);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB progra
mObj, GLuint index, const GLcharARB *name);
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programOb
j, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *t
ype, GLcharARB *name);
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB progra
mObj, const GLcharARB *name);
#endif
#ifndef GL_ARB_fragment_shader
#define GL_ARB_fragment_shader 1
#endif
#ifndef GL_ARB_shading_language_100
#define GL_ARB_shading_language_100 1
#endif
#ifndef GL_ARB_texture_non_power_of_two
#define GL_ARB_texture_non_power_of_two 1
#endif
#ifndef GL_ARB_point_sprite
#define GL_ARB_point_sprite 1
#endif
#ifndef GL_ARB_fragment_program_shadow
#define GL_ARB_fragment_program_shadow 1
#endif
#ifndef GL_ARB_draw_buffers
#define GL_ARB_draw_buffers 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *
bufs);
#endif
#ifndef GL_ARB_texture_rectangle
#define GL_ARB_texture_rectangle 1
#endif
#ifndef GL_ARB_color_buffer_float
#define GL_ARB_color_buffer_float 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clam
p);
#endif
#ifndef GL_ARB_half_float_pixel
#define GL_ARB_half_float_pixel 1
#endif
#ifndef GL_ARB_texture_float
#define GL_ARB_texture_float 1
#endif
#ifndef GL_ARB_pixel_buffer_object
#define GL_ARB_pixel_buffer_object 1
#endif
#ifndef GL_ARB_depth_buffer_float
#define GL_ARB_depth_buffer_float 1
#endif
#ifndef GL_ARB_draw_instanced
#define GL_ARB_draw_instanced 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum, GLint, GLsizei, GLsiz
ei);
GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum, GLsizei, GLenum, co
nst GLvoid *, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLin
t first, GLsizei count, GLsizei primcount);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GL
sizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
#endif
#ifndef GL_ARB_framebuffer_object
#define GL_ARB_framebuffer_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint);
GLAPI void APIENTRY glBindRenderbuffer (GLenum, GLuint);
GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenRenderbuffers (GLsizei, GLuint *);
GLAPI void APIENTRY glRenderbufferStorage (GLenum, GLenum, GLsizei, GLsizei
);
GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum, GLenum, GLint *);
GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint);
GLAPI void APIENTRY glBindFramebuffer (GLenum, GLuint);
GLAPI void APIENTRY glDeleteFramebuffers (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenFramebuffers (GLsizei, GLuint *);
GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum);
GLAPI void APIENTRY glFramebufferTexture1D (GLenum, GLenum, GLenum, GLuint,
GLint);
GLAPI void APIENTRY glFramebufferTexture2D (GLenum, GLenum, GLenum, GLuint,
GLint);
GLAPI void APIENTRY glFramebufferTexture3D (GLenum, GLenum, GLenum, GLuint,
GLint, GLint);
GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum, GLenum, GLenum, GLui
nt);
GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum, GLenum,
GLenum, GLint *);
GLAPI void APIENTRY glGenerateMipmap (GLenum);
GLAPI void APIENTRY glBlitFramebuffer (GLint, GLint, GLint, GLint, GLint, G
Lint, GLint, GLint, GLbitfield, GLenum);
GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum, GLsizei, GLen
um, GLsizei, GLsizei);
GLAPI void APIENTRY glFramebufferTextureLayer (GLenum, GLenum, GLuint, GLin
t, GLint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer)
;
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint r
enderbuffer);
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLu
int *renderbuffers);
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *rend
erbuffers);
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenu
m internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target
, GLenum pname, GLint *params);
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint fr
amebuffer);
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLui
nt *framebuffers);
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *frame
buffers);
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLen
um attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLen
um attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLen
um attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset
);
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, G
Lenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLen
um target, GLenum attachment, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0
, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint ds
tY1, GLbitfield mask, GLenum filter);
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum ta
rget, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height
);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, G
Lenum attachment, GLuint texture, GLint level, GLint layer);
#endif
#ifndef GL_ARB_framebuffer_sRGB
#define GL_ARB_framebuffer_sRGB 1
#endif
#ifndef GL_ARB_geometry_shader4
#define GL_ARB_geometry_shader4 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramParameteriARB (GLuint, GLenum, GLint);
GLAPI void APIENTRY glFramebufferTextureARB (GLenum, GLenum, GLuint, GLint)
;
GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum, GLenum, GLuint, G
Lint, GLint);
GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum, GLenum, GLuint, GL
int, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLe
num pname, GLint value);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLe
num attachment, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target
, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target,
GLenum attachment, GLuint texture, GLint level, GLenum face);
#endif
#ifndef GL_ARB_half_float_vertex
#define GL_ARB_half_float_vertex 1
#endif
#ifndef GL_ARB_instanced_arrays
#define GL_ARB_instanced_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint, GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLu
int divisor);
#endif
#ifndef GL_ARB_map_buffer_range
#define GL_ARB_map_buffer_range 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum, GLintptr, GLsizeiptr, GLbi
tfield);
GLAPI void APIENTRY glFlushMappedBufferRange (GLenum, GLintptr, GLsizeiptr)
;
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintpt
r offset, GLsizeiptr length, GLbitfield access);
typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GL
intptr offset, GLsizeiptr length);
#endif
#ifndef GL_ARB_texture_buffer_object
#define GL_ARB_texture_buffer_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexBufferARB (GLenum, GLenum, GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum inter
nalformat, GLuint buffer);
#endif
#ifndef GL_ARB_texture_compression_rgtc
#define GL_ARB_texture_compression_rgtc 1
#endif
#ifndef GL_ARB_texture_rg
#define GL_ARB_texture_rg 1
#endif
#ifndef GL_ARB_vertex_array_object
#define GL_ARB_vertex_array_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindVertexArray (GLuint);
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenVertexArrays (GLsizei, GLuint *);
GLAPI GLboolean APIENTRY glIsVertexArray (GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLui
nt *arrays);
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *array
s);
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
#endif
#ifndef GL_ARB_uniform_buffer_object
#define GL_ARB_uniform_buffer_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetUniformIndices (GLuint, GLsizei, const GLchar* *,
GLuint *);
GLAPI void APIENTRY glGetActiveUniformsiv (GLuint, GLsizei, const GLuint *,
GLenum, GLint *);
GLAPI void APIENTRY glGetActiveUniformName (GLuint, GLuint, GLsizei, GLsize
i *, GLchar *);
GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint, const GLchar *);
GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint, GLuint, GLenum, GLin
t *);
GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint, GLuint, GLsizei, G
Lsizei *, GLchar *);
GLAPI void APIENTRY glUniformBlockBinding (GLuint, GLuint, GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsize
i uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsi
zei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params
);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLu
int uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, c
onst GLchar *uniformBlockName);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program,
GLuint uniformBlockIndex, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program
, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *unifo
rmBlockName);
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLui
nt uniformBlockIndex, GLuint uniformBlockBinding);
#endif
#ifndef GL_ARB_compatibility
#define GL_ARB_compatibility 1
#endif
#ifndef GL_ARB_copy_buffer
#define GL_ARB_copy_buffer 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCopyBufferSubData (GLenum, GLenum, GLintptr, GLintptr
, GLsizeiptr);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLe
num writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size
);
#endif
#ifndef GL_ARB_shader_texture_lod
#define GL_ARB_shader_texture_lod 1
#endif
#ifndef GL_ARB_depth_clamp
#define GL_ARB_depth_clamp 1
#endif
#ifndef GL_ARB_draw_elements_base_vertex
#define GL_ARB_draw_elements_base_vertex 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum, GLsizei, GLenum, cons
t GLvoid *, GLint);
GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum, GLuint, GLuint,
GLsizei, GLenum, const GLvoid *, GLint);
GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum, GLsizei, GLe
num, const GLvoid *, GLsizei, GLint);
GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum, const GLsizei *,
GLenum, const GLvoid* *, GLsizei, const GLint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsi
zei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode,
GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indice
s, GLint basevertex);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum m
ode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount,
GLint basevertex);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode,
const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcou
nt, const GLint *basevertex);
#endif
#ifndef GL_ARB_fragment_coord_conventions
#define GL_ARB_fragment_coord_conventions 1
#endif
#ifndef GL_ARB_provoking_vertex
#define GL_ARB_provoking_vertex 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProvokingVertex (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
#endif
#ifndef GL_ARB_seamless_cube_map
#define GL_ARB_seamless_cube_map 1
#endif
#ifndef GL_ARB_sync
#define GL_ARB_sync 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLsync APIENTRY glFenceSync (GLenum, GLbitfield);
GLAPI GLboolean APIENTRY glIsSync (GLsync);
GLAPI void APIENTRY glDeleteSync (GLsync);
GLAPI GLenum APIENTRY glClientWaitSync (GLsync, GLbitfield, GLuint64);
GLAPI void APIENTRY glWaitSync (GLsync, GLbitfield, GLuint64);
GLAPI void APIENTRY glGetInteger64v (GLenum, GLint64 *);
GLAPI void APIENTRY glGetSynciv (GLsync, GLenum, GLsizei, GLsizei *, GLint
*);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield
flags);
typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield
flags, GLuint64 timeout);
typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags,
GLuint64 timeout);
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *par
ams);
typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLs
izei bufSize, GLsizei *length, GLint *values);
#endif
#ifndef GL_ARB_texture_multisample
#define GL_ARB_texture_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexImage2DMultisample (GLenum, GLsizei, GLint, GLsize
i, GLsizei, GLboolean);
GLAPI void APIENTRY glTexImage3DMultisample (GLenum, GLsizei, GLint, GLsize
i, GLsizei, GLsizei, GLboolean);
GLAPI void APIENTRY glGetMultisamplefv (GLenum, GLuint, GLfloat *);
GLAPI void APIENTRY glSampleMaski (GLuint, GLbitfield);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLs
izei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolea
n fixedsamplelocations);
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLs
izei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei
depth, GLboolean fixedsamplelocations);
typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint in
dex, GLfloat *val);
typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mas
k);
#endif
#ifndef GL_ARB_vertex_array_bgra
#define GL_ARB_vertex_array_bgra 1
#endif
#ifndef GL_ARB_draw_buffers_blend
#define GL_ARB_draw_buffers_blend 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendEquationi (GLuint, GLenum);
GLAPI void APIENTRY glBlendEquationSeparatei (GLuint, GLenum, GLenum);
GLAPI void APIENTRY glBlendFunci (GLuint, GLenum, GLenum);
GLAPI void APIENTRY glBlendFuncSeparatei (GLuint, GLenum, GLenum, GLenum, G
Lenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenu
m modeRGB, GLenum modeAlpha);
typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenu
m dst);
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum sr
cRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
#endif
#ifndef GL_ARB_sample_shading
#define GL_ARB_sample_shading 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glMinSampleShading (GLclampf);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
#endif
#ifndef GL_ARB_texture_cube_map_array
#define GL_ARB_texture_cube_map_array 1
#endif
#ifndef GL_ARB_texture_gather
#define GL_ARB_texture_gather 1
#endif
#ifndef GL_ARB_texture_query_lod
#define GL_ARB_texture_query_lod 1
#endif
#ifndef GL_EXT_abgr
#define GL_EXT_abgr 1
#endif
#ifndef GL_EXT_blend_color
#define GL_EXT_blend_color 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf
);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf gre
en, GLclampf blue, GLclampf alpha);
#endif
#ifndef GL_EXT_polygon_offset
#define GL_EXT_polygon_offset 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat
bias);
#endif
#ifndef GL_EXT_texture
#define GL_EXT_texture 1
#endif
#ifndef GL_EXT_texture3D
#define GL_EXT_texture3D 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsize
i, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint,
GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level
, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLin
t border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint le
vel, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei he
ight, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
#endif
#ifndef GL_SGIS_texture_filter4
#define GL_SGIS_texture_filter4 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLf
loat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLen
um filter, GLfloat *weights);
typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum
filter, GLsizei n, const GLfloat *weights);
#endif
#ifndef GL_EXT_subtexture
#define GL_EXT_subtexture 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLen
um, GLenum, const GLvoid *);
GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsize
i, GLsizei, GLenum, GLenum, const GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint le
vel, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid
*pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint le
vel, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum fo
rmat, GLenum type, const GLvoid *pixels);
#endif
#ifndef GL_EXT_copy_texture
#define GL_EXT_copy_texture 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLin
t, GLsizei, GLint);
GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLin
t, GLsizei, GLsizei, GLint);
GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GL
int, GLsizei);
GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GL
int, GLint, GLsizei, GLsizei);
GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GL
int, GLint, GLint, GLsizei, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint l
evel, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
;
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint l
evel, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei heigh
t, GLint border);
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLin
t level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLin
t level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLs
izei height);
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLin
t level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLs
izei width, GLsizei height);
#endif
#ifndef GL_EXT_histogram
#define GL_EXT_histogram 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, G
Lvoid *);
GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *
);
GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvo
id *);
GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
GLAPI void APIENTRY glResetHistogramEXT (GLenum);
GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean
reset, GLenum format, GLenum type, GLvoid *values);
typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target
, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target
, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean re
set, GLenum format, GLenum type, GLvoid *values);
typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, G
Lenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, G
Lenum pname, GLint *params);
typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei widt
h, GLenum internalformat, GLboolean sink);
typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internal
format, GLboolean sink);
typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
#endif
#ifndef GL_EXT_convolution
#define GL_EXT_convolution 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLen
um, GLenum, const GLvoid *);
GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsi
zei, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfl
oat *);
GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLin
t *);
GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GL
int, GLsizei);
GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GL
int, GLsizei, GLsizei);
GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvo
id *);
GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat
*);
GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *
);
GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid
*, GLvoid *, GLvoid *);
GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsize
i, GLenum, GLenum, const GLvoid *, const GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GL
enum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoi
d *image);
typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GL
enum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum t
ype, const GLvoid *image);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target,
GLenum pname, GLfloat params);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target,
GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target,
GLenum pname, GLint params);
typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target,
GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target
, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target
, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, G
Lenum format, GLenum type, GLvoid *image);
typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum targ
et, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum targ
et, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLe
num format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLen
um internalformat, GLsizei width, GLsizei height, GLenum format, GLenum typ
e, const GLvoid *row, const GLvoid *column);
#endif
#ifndef GL_SGI_color_matrix
#define GL_SGI_color_matrix 1
#endif
#ifndef GL_SGI_color_table
#define GL_SGI_color_table 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenu
m, const GLvoid *);
GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLflo
at *);
GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint
*);
GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsi
zei);
GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat
*);
GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *)
;
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum inte
rnalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
;
typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target,
GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target,
GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum
internalformat, GLint x, GLint y, GLsizei width);
typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum f
ormat, GLenum type, GLvoid *table);
typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum targe
t, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum targe
t, GLenum pname, GLint *params);
#endif
#ifndef GL_SGIX_pixel_texture
#define GL_SGIX_pixel_texture 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
#endif
#ifndef GL_SGIS_pixel_texture
#define GL_SGIS_pixel_texture 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname,
GLint param);
typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname,
const GLint *params);
typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname,
GLfloat param);
typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname,
const GLfloat *params);
typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pna
me, GLint *params);
typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pna
me, GLfloat *params);
#endif
#ifndef GL_SGIS_texture4D
#define GL_SGIS_texture4D 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsiz
ei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint
, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *
);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint leve
l, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLs
izei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels
);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint l
evel, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei w
idth, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum
type, const GLvoid *pixels);
#endif
#ifndef GL_SGI_texture_color_table
#define GL_SGI_texture_color_table 1
#endif
#ifndef GL_EXT_cmyka
#define GL_EXT_cmyka 1
#endif
#ifndef GL_EXT_texture_object
#define GL_EXT_texture_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *,
GLboolean *);
GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const
GLclampf *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, c
onst GLuint *textures, GLboolean *residences);
typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint tex
ture);
typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuin
t *textures);
typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textur
es);
typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const G
Luint *textures, const GLclampf *priorities);
#endif
#ifndef GL_SGIS_detail_texture
#define GL_SGIS_detail_texture 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei
n, const GLfloat *points);
typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfl
oat *points);
#endif
#ifndef GL_SGIS_sharpen_texture
#define GL_SGIS_sharpen_texture 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *)
;
GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsize
i n, const GLfloat *points);
typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLf
loat *points);
#endif
#ifndef GL_EXT_packed_pixels
#define GL_EXT_packed_pixels 1
#endif
#ifndef GL_SGIS_texture_lod
#define GL_SGIS_texture_lod 1
#endif
#ifndef GL_SGIS_multisample
#define GL_SGIS_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean
invert);
typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
#endif
#ifndef GL_EXT_rescale_normal
#define GL_EXT_rescale_normal 1
#endif
#ifndef GL_EXT_vertex_array
#define GL_EXT_vertex_array 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glArrayElementEXT (GLint);
GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, con
st GLvoid *);
GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean
*);
GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvo
id *);
GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLv
oid *);
GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei,
const GLvoid *);
GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, co
nst GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type,
GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first,
GLsizei count);
typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsiz
ei count, const GLboolean *pointer);
typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *pa
rams);
typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei str
ide, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei st
ride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum ty
pe, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type
, GLsizei stride, GLsizei count, const GLvoid *pointer);
#endif
#ifndef GL_EXT_misc_attribute
#define GL_EXT_misc_attribute 1
#endif
#ifndef GL_SGIS_generate_mipmap
#define GL_SGIS_generate_mipmap 1
#endif
#ifndef GL_SGIX_clipmap
#define GL_SGIX_clipmap 1
#endif
#ifndef GL_SGIX_shadow
#define GL_SGIX_shadow 1
#endif
#ifndef GL_SGIS_texture_edge_clamp
#define GL_SGIS_texture_edge_clamp 1
#endif
#ifndef GL_SGIS_texture_border_clamp
#define GL_SGIS_texture_border_clamp 1
#endif
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendEquationEXT (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
#endif
#ifndef GL_EXT_blend_subtract
#define GL_EXT_blend_subtract 1
#endif
#ifndef GL_EXT_blend_logic_op
#define GL_EXT_blend_logic_op 1
#endif
#ifndef GL_SGIX_interlace
#define GL_SGIX_interlace 1
#endif
#ifndef GL_SGIX_pixel_tiles
#define GL_SGIX_pixel_tiles 1
#endif
#ifndef GL_SGIX_texture_select
#define GL_SGIX_texture_select 1
#endif
#ifndef GL_SGIX_sprite
#define GL_SGIX_sprite 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLflo
at param);
typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, cons
t GLfloat *params);
typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint
param);
typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, cons
t GLint *params);
#endif
#ifndef GL_SGIX_texture_multi_buffer
#define GL_SGIX_texture_multi_buffer 1
#endif
#ifndef GL_EXT_point_parameters
#define GL_EXT_point_parameters 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat
param);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const
GLfloat *params);
#endif
#ifndef GL_SGIS_point_parameters
#define GL_SGIS_point_parameters 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloa
t param);
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const
GLfloat *params);
#endif
#ifndef GL_SGIX_instruments
#define GL_SGIX_instruments 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
GLAPI void APIENTRY glStartInstrumentsSGIX (void);
GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLin
t *buffer);
typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
#endif
#ifndef GL_SGIX_texture_scale_bias
#define GL_SGIX_texture_scale_bias 1
#endif
#ifndef GL_SGIX_framezoom
#define GL_SGIX_framezoom 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFrameZoomSGIX (GLint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
#endif
#ifndef GL_SGIX_tag_sample_buffer
#define GL_SGIX_tag_sample_buffer 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTagSampleBufferSGIX (void);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
#endif
#ifndef GL_SGIX_polynomial_ffd
#define GL_SGIX_polynomial_ffd 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLi
nt, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLi
nt, const GLdouble *);
GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint
, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, co
nst GLfloat *);
GLAPI void APIENTRY glDeformSGIX (GLbitfield);
GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdo
uble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2
, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLi
nt worder, const GLdouble *points);
typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfl
oat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GL
int vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint wor
der, const GLfloat *points);
typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfiel
d mask);
#endif
#ifndef GL_SGIX_reference_plane
#define GL_SGIX_reference_plane 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equat
ion);
#endif
#ifndef GL_SGIX_flush_raster
#define GL_SGIX_flush_raster 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFlushRasterSGIX (void);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
#endif
#ifndef GL_SGIX_depth_texture
#define GL_SGIX_depth_texture 1
#endif
#ifndef GL_SGIS_fog_function
#define GL_SGIS_fog_function 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *po
ints);
typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
#endif
#ifndef GL_SGIX_fog_offset
#define GL_SGIX_fog_offset 1
#endif
#ifndef GL_HP_image_transform
#define GL_HP_image_transform 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GL
int *);
GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GL
float *);
GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint
*);
GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLflo
at *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target
, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target
, GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum targe
t, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum targe
t, GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum ta
rget, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum ta
rget, GLenum pname, GLfloat *params);
#endif
#ifndef GL_HP_convolution_border_modes
#define GL_HP_convolution_border_modes 1
#endif
#ifndef GL_SGIX_texture_add_env
#define GL_SGIX_texture_add_env 1
#endif
#ifndef GL_EXT_color_subtable
#define GL_EXT_color_subtable 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, G
Lenum, const GLvoid *);
GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint,
GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei
start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsi
zei start, GLint x, GLint y, GLsizei width);
#endif
#ifndef GL_PGI_vertex_hints
#define GL_PGI_vertex_hints 1
#endif
#ifndef GL_PGI_misc_hints
#define GL_PGI_misc_hints 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glHintPGI (GLenum, GLint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
#endif
#ifndef GL_EXT_paletted_texture
#define GL_EXT_paletted_texture 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenu
m, const GLvoid *);
GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *)
;
GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat
*);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum inte
rnalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
;
typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum f
ormat, GLenum type, GLvoid *data);
typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum targe
t, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum targe
t, GLenum pname, GLfloat *params);
#endif
#ifndef GL_EXT_clip_volume_hint
#define GL_EXT_clip_volume_hint 1
#endif
#ifndef GL_SGIX_list_priority
#define GL_SGIX_list_priority 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *)
;
GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLen
um pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLen
um pname, GLint *params);
typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum p
name, GLfloat param);
typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum
pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum p
name, GLint param);
typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum
pname, const GLint *params);
#endif
#ifndef GL_SGIX_ir_instrument1
#define GL_SGIX_ir_instrument1 1
#endif
#ifndef GL_SGIX_calligraphic_fragment
#define GL_SGIX_calligraphic_fragment 1
#endif
#ifndef GL_SGIX_texture_lod_bias
#define GL_SGIX_texture_lod_bias 1
#endif
#ifndef GL_SGIX_shadow_ambient
#define GL_SGIX_shadow_ambient 1
#endif
#ifndef GL_EXT_index_texture
#define GL_EXT_index_texture 1
#endif
#ifndef GL_EXT_index_material
#define GL_EXT_index_material 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mod
e);
#endif
#ifndef GL_EXT_index_func
#define GL_EXT_index_func 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
#endif
#ifndef GL_EXT_index_array_formats
#define GL_EXT_index_array_formats 1
#endif
#ifndef GL_EXT_compiled_vertex_array
#define GL_EXT_compiled_vertex_array 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
GLAPI void APIENTRY glUnlockArraysEXT (void);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count
);
typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
#endif
#ifndef GL_EXT_cull_vertex
#define GL_EXT_cull_vertex 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdoubl
e *params);
typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat
*params);
#endif
#ifndef GL_SGIX_ycrcb
#define GL_SGIX_ycrcb 1
#endif
#ifndef GL_SGIX_fragment_lighting
#define GL_SGIX_fragment_lighting 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *)
;
GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat
*);
GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *
);
GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *)
;
GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, G
Lenum mode);
typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum
pname, GLfloat param);
typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum
pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum
pname, GLint param);
typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum
pname, const GLint *params);
typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GL
float param);
typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, c
onst GLfloat *params);
typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GL
int param);
typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, c
onst GLint *params);
typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenu
m pname, GLfloat param);
typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLen
um pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenu
m pname, GLint param);
typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLen
um pname, const GLint *params);
typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLe
num pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLe
num pname, GLint *params);
typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, G
Lenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, G
Lenum pname, GLint *params);
typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param)
;
#endif
#ifndef GL_IBM_rasterpos_clip
#define GL_IBM_rasterpos_clip 1
#endif
#ifndef GL_HP_texture_lighting
#define GL_HP_texture_lighting 1
#endif
#ifndef GL_EXT_draw_range_elements
#define GL_EXT_draw_range_elements 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei
, GLenum, const GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint
start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
#endif
#ifndef GL_WIN_phong_shading
#define GL_WIN_phong_shading 1
#endif
#ifndef GL_WIN_specular_fog
#define GL_WIN_specular_fog 1
#endif
#ifndef GL_EXT_light_texture
#define GL_EXT_light_texture 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glApplyTextureEXT (GLenum);
GLAPI void APIENTRY glTextureLightEXT (GLenum);
GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum m
ode);
#endif
#ifndef GL_SGIX_blend_alpha_minmax
#define GL_SGIX_blend_alpha_minmax 1
#endif
#ifndef GL_EXT_bgra
#define GL_EXT_bgra 1
#endif
#ifndef GL_SGIX_async
#define GL_SGIX_async 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GL
sizei range);
typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
#endif
#ifndef GL_SGIX_async_pixel
#define GL_SGIX_async_pixel 1
#endif
#ifndef GL_SGIX_async_histogram
#define GL_SGIX_async_histogram 1
#endif
#ifndef GL_INTEL_parallel_arrays
#define GL_INTEL_parallel_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *
);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum t
ype, const GLvoid* *pointer);
typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const G
Lvoid* *pointer);
typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum ty
pe, const GLvoid* *pointer);
typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum
type, const GLvoid* *pointer);
#endif
#ifndef GL_HP_occlusion_test
#define GL_HP_occlusion_test 1
#endif
#ifndef GL_EXT_pixel_transform
#define GL_EXT_pixel_transform 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat)
;
GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const G
Lint *);
GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const G
Lfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum targe
t, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum targe
t, GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum targ
et, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum targ
et, GLenum pname, const GLfloat *params);
#endif
#ifndef GL_EXT_pixel_transform_color_table
#define GL_EXT_pixel_transform_color_table 1
#endif
#ifndef GL_EXT_shared_texture_palette
#define GL_EXT_shared_texture_palette 1
#endif
#ifndef GL_EXT_separate_specular_color
#define GL_EXT_separate_specular_color 1
#endif
#ifndef GL_EXT_secondary_color
#define GL_EXT_secondary_color 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, con
st GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte g
reen, GLbyte blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdoub
le green, GLdouble blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat
green, GLfloat blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint gre
en, GLint blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort
green, GLshort blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyt
e green, GLubyte blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint
green, GLuint blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLush
ort green, GLushort blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v)
;
typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLe
num type, GLsizei stride, const GLvoid *pointer);
#endif
#ifndef GL_EXT_texture_perturb_normal
#define GL_EXT_texture_perturb_normal 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTextureNormalEXT (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
#endif
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsiz
ei);
GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum
, const GLvoid* *, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *f
irst, GLsizei *count, GLsizei primcount);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const
GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
#endif
#ifndef GL_EXT_fog_coord
#define GL_EXT_fog_coord 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei
stride, const GLvoid *pointer);
#endif
#ifndef GL_REND_screen_coordinates
#define GL_REND_screen_coordinates 1
#endif
#ifndef GL_EXT_coordinate_frame
#define GL_EXT_coordinate_frame 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyt
e tz);
typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, G
Ldouble tz);
typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLf
loat tz);
typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint t
z);
typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLs
hort tz);
typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLby
te bz);
typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by,
GLdouble bz);
typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GL
float bz);
typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint
bz);
typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GL
short bz);
typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei s
tride, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei
stride, const GLvoid *pointer);
#endif
#ifndef GL_EXT_texture_env_combine
#define GL_EXT_texture_env_combine 1
#endif
#ifndef GL_APPLE_specular_vector
#define GL_APPLE_specular_vector 1
#endif
#ifndef GL_APPLE_transform_hint
#define GL_APPLE_transform_hint 1
#endif
#ifndef GL_SGIX_fog_scale
#define GL_SGIX_fog_scale 1
#endif
#ifndef GL_SUNX_constant_data
#define GL_SUNX_constant_data 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFinishTextureSUNX (void);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
#endif
#ifndef GL_SUN_global_alpha
#define GL_SUN_global_alpha 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
#endif
#ifndef GL_SUN_triangle_list
#define GL_SUN_triangle_list 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLv
oid* *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code
);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *co
de);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *cod
e);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, G
Lsizei stride, const GLvoid* *pointer);
#endif
#ifndef GL_SUN_vertex
#define GL_SUN_vertex 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLuby
te, GLfloat, GLfloat);
GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat
*);
GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLuby
te, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat
*);
GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloa
t, GLfloat, GLfloat);
GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *
);
GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLflo
at, GLfloat, GLfloat);
GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat
*);
GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat
, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const G
Lfloat *, const GLfloat *);
GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLf
loat, GLfloat);
GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloa
t *);
GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLf
loat, GLfloat, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloa
t *);
GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLub
yte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, cons
t GLubyte *, const GLfloat *);
GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLflo
at, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const
GLfloat *, const GLfloat *);
GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfl
oat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, cons
t GLfloat *, const GLfloat *);
GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloa
t, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat,
GLfloat, GLfloat);
GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat
*, const GLfloat *, const GLfloat *, const GLfloat *);
GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloa
t, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat,
GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat
*, const GLfloat *, const GLfloat *, const GLfloat *);
GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloa
t, GLfloat);
GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const
GLfloat *);
GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte
, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *
, const GLubyte *, const GLfloat *);
GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat,
GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *,
const GLfloat *, const GLfloat *);
GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat
, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *
, const GLfloat *, const GLfloat *);
GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint,
GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLf
loat, GLfloat);
GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const G
Luint *, const GLfloat *, const GLfloat *, const GLfloat *);
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLflo
at, GLfloat, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint
*, const GLfloat *, const GLfloat *);
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuin
t, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (cons
t GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GL
float, GLfloat, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSU
N (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const
GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g
, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, c
onst GLfloat *v);
typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g
, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, c
onst GLfloat *v);
typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g,
GLfloat b, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, co
nst GLfloat *v);
typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat
ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, c
onst GLfloat *v);
typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GL
float g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat
x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloa
t *c, const GLfloat *n, const GLfloat *v);
typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat
t, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc
, const GLfloat *v);
typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat
t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc
, const GLfloat *v);
typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s,
GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat
y, GLfloat z);
typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLf
loat *tc, const GLubyte *c, const GLfloat *v);
typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s,
GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z
);
typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfl
oat *tc, const GLfloat *c, const GLfloat *v);
typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s,
GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLflo
at z);
typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLf
loat *tc, const GLfloat *n, const GLfloat *v);
typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLf
loat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx,
GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (co
nst GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLf
loat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, G
Lfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat
z, GLfloat w);
typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (co
nst GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc,
GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLui
nt *rc, const GLfloat *v);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLu
int rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, G
Lfloat z);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (co
nst GLuint *rc, const GLubyte *c, const GLfloat *v);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLui
nt rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (con
st GLuint *rc, const GLfloat *c, const GLfloat *v);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLu
int rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z
);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (co
nst GLuint *rc, const GLfloat *n, const GLfloat *v);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPRO
C) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfl
oat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPR
OC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v
);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (G
Luint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (
const GLuint *rc, const GLfloat *tc, const GLfloat *v);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUN
PROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz,
GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSU
NPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloa
t *v);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERT
EX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloa
t b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, G
Lfloat z);
typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERT
EX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const
GLfloat *n, const GLfloat *v);
#endif
#ifndef GL_EXT_blend_func_separate
#define GL_EXT_blend_func_separate 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum)
;
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
#endif
#ifndef GL_INGR_blend_func_separate
#define GL_INGR_blend_func_separate 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum
);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB,
GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
#endif
#ifndef GL_INGR_color_clamp
#define GL_INGR_color_clamp 1
#endif
#ifndef GL_INGR_interlace_read
#define GL_INGR_interlace_read 1
#endif
#ifndef GL_EXT_stencil_wrap
#define GL_EXT_stencil_wrap 1
#endif
#ifndef GL_EXT_422_pixels
#define GL_EXT_422_pixels 1
#endif
#ifndef GL_NV_texgen_reflection
#define GL_NV_texgen_reflection 1
#endif
#ifndef GL_SUN_convolution_border_modes
#define GL_SUN_convolution_border_modes 1
#endif
#ifndef GL_EXT_texture_env_add
#define GL_EXT_texture_env_add 1
#endif
#ifndef GL_EXT_texture_lod_bias
#define GL_EXT_texture_lod_bias 1
#endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
#endif
#ifndef GL_EXT_vertex_weighting
#define GL_EXT_vertex_weighting 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, con
st GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight)
;
typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLe
num type, GLsizei stride, const GLvoid *pointer);
#endif
#ifndef GL_NV_light_max_exponent
#define GL_NV_light_max_exponent 1
#endif
#ifndef GL_NV_vertex_array_range
#define GL_NV_vertex_array_range 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const
GLvoid *pointer);
#endif
#ifndef GL_NV_register_combiners
#define GL_NV_register_combiners 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLen
um, GLenum);
GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLe
num, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum)
;
GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum
, GLenum, GLfloat *);
GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum
, GLenum, GLint *);
GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenu
m, GLfloat *);
GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenu
m, GLint *);
GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, G
Lfloat *);
GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, G
Lint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, cons
t GLfloat *params);
typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLflo
at param);
typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, cons
t GLint *params);
typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint
param);
typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum por
tion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
;
typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum po
rtion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GL
enum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum
);
typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GL
enum input, GLenum mapping, GLenum componentUsage);
typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum sta
ge, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum sta
ge, GLenum portion, GLenum variable, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum st
age, GLenum portion, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum st
age, GLenum portion, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenu
m variable, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenu
m variable, GLenum pname, GLint *params);
#endif
#ifndef GL_NV_fog_distance
#define GL_NV_fog_distance 1
#endif
#ifndef GL_NV_texgen_emboss
#define GL_NV_texgen_emboss 1
#endif
#ifndef GL_NV_blend_square
#define GL_NV_blend_square 1
#endif
#ifndef GL_NV_texture_env_combine4
#define GL_NV_texture_env_combine4 1
#endif
#ifndef GL_MESA_resize_buffers
#define GL_MESA_resize_buffers 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glResizeBuffersMESA (void);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
#endif
#ifndef GL_MESA_window_pos
#define GL_MESA_window_pos 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdoub
le);
GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y,
GLdouble z);
typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GL
float z);
typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint
z);
typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GL
short z);
typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y,
GLdouble z, GLdouble w);
typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GL
float z, GLfloat w);
typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint
z, GLint w);
typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GL
short z, GLshort w);
typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
#endif
#ifndef GL_IBM_cull_vertex
#define GL_IBM_cull_vertex 1
#endif
#ifndef GL_IBM_multimode_draw_arrays
#define GL_IBM_multimode_draw_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *
, const GLsizei *, GLsizei, GLint);
GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsiz
ei *, GLenum, const GLvoid* const *, GLsizei, GLint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mod
e, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modes
tride);
typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *m
ode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsiz
ei primcount, GLint modestride);
#endif
#ifndef GL_IBM_vertex_array_lists
#define GL_IBM_vertex_array_lists 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvo
id* *, GLint);
GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, c
onst GLvoid* *, GLint);
GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GL
int);
GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid*
*, GLint);
GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *,
GLint);
GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *,
GLint);
GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const G
Lvoid* *, GLint);
GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLv
oid* *, GLint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum t
ype, GLint stride, const GLvoid* *pointer, GLint ptrstride);
typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size,
GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, con
st GLboolean* *pointer, GLint ptrstride);
typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLin
t stride, const GLvoid* *pointer, GLint ptrstride);
typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint s
tride, const GLvoid* *pointer, GLint ptrstride);
typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint
stride, const GLvoid* *pointer, GLint ptrstride);
typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenu
m type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum
type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
#endif
#ifndef GL_SGIX_subsample
#define GL_SGIX_subsample 1
#endif
#ifndef GL_SGIX_ycrcba
#define GL_SGIX_ycrcba 1
#endif
#ifndef GL_SGIX_ycrcb_subsample
#define GL_SGIX_ycrcb_subsample 1
#endif
#ifndef GL_SGIX_depth_pass_instrument
#define GL_SGIX_depth_pass_instrument 1
#endif
#ifndef GL_3DFX_texture_compression_FXT1
#define GL_3DFX_texture_compression_FXT1 1
#endif
#ifndef GL_3DFX_multisample
#define GL_3DFX_multisample 1
#endif
#ifndef GL_3DFX_tbuffer
#define GL_3DFX_tbuffer 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
#endif
#ifndef GL_EXT_multisample
#define GL_EXT_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
GLAPI void APIENTRY glSamplePatternEXT (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean
invert);
typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
#endif
#ifndef GL_SGIX_vertex_preclip
#define GL_SGIX_vertex_preclip 1
#endif
#ifndef GL_SGIX_convolution_accuracy
#define GL_SGIX_convolution_accuracy 1
#endif
#ifndef GL_SGIX_resample
#define GL_SGIX_resample 1
#endif
#ifndef GL_SGIS_point_line_texgen
#define GL_SGIS_point_line_texgen 1
#endif
#ifndef GL_SGIS_texture_color_mask
#define GL_SGIS_texture_color_mask 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean
, GLboolean);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLbo
olean green, GLboolean blue, GLboolean alpha);
#endif
#ifndef GL_SGIX_igloo_interface
#define GL_SGIX_igloo_interface 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const G
Lvoid *params);
#endif
#ifndef GL_EXT_texture_env_dot3
#define GL_EXT_texture_env_dot3 1
#endif
#ifndef GL_ATI_texture_mirror_once
#define GL_ATI_texture_mirror_once 1
#endif
#ifndef GL_NV_fence
#define GL_NV_fence 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glFinishFenceNV (GLuint);
GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *
fences);
typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname,
GLint *params);
typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum conditio
n);
#endif
#ifndef GL_NV_evaluators
#define GL_NV_evaluators 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei,
GLsizei, GLint, GLint, GLboolean, const GLvoid *);
GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsize
i, GLsizei, GLboolean, GLvoid *);
GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GL
int *);
GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GL
float *);
GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint
index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint
vorder, GLboolean packed, const GLvoid *points);
typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum p
name, const GLint *params);
typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum p
name, const GLfloat *params);
typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLu
int index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed,
GLvoid *points);
typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenu
m pname, GLint *params);
typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenu
m pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target,
GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target,
GLuint index, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
#endif
#ifndef GL_NV_packed_depth_stencil
#define GL_NV_packed_depth_stencil 1
#endif
#ifndef GL_NV_register_combiners2
#define GL_NV_register_combiners2 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLf
loat *);
GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloa
t *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage,
GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum sta
ge, GLenum pname, GLfloat *params);
#endif
#ifndef GL_NV_texture_compression_vtc
#define GL_NV_texture_compression_vtc 1
#endif
#ifndef GL_NV_texture_rectangle
#define GL_NV_texture_rectangle 1
#endif
#ifndef GL_NV_texture_shader
#define GL_NV_texture_shader 1
#endif
#ifndef GL_NV_texture_shader2
#define GL_NV_texture_shader2 1
#endif
#ifndef GL_NV_vertex_array_range2
#define GL_NV_vertex_array_range2 1
#endif
#ifndef GL_NV_vertex_program
#define GL_NV_vertex_program 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *,
GLboolean *);
GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdo
uble *);
GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfl
oat *);
GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *)
;
GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte
*);
GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdou
ble, GLdouble, GLdouble);
GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble
*);
GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloa
t, GLfloat, GLfloat);
GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat
*);
GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const
GLdouble *);
GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const
GLfloat *);
GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei
, const GLvoid *);
GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdoubl
e);
GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdoubl
e, GLdouble);
GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat,
GLfloat);
GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort,
GLshort);
GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte,
GLubyte);
GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *
);
GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *)
;
GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *)
;
GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *
);
GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *)
;
GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *)
;
GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *
);
GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *)
;
GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *)
;
GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *
);
GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *)
;
GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *)
;
GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *
);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, co
nst GLuint *programs, GLboolean *residences);
typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint
*programs);
typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint i
d, const GLfloat *params);
typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *program
s);
typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, G
Luint index, GLenum pname, GLdouble *params);
typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, G
Luint index, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname,
GLint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pna
me, GLubyte *program);
typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint
address, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum
pname, GLdouble *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum
pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum
pname, GLint *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index,
GLenum pname, GLvoid* *pointer);
typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id,
GLsizei len, const GLubyte *program);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLui
nt index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLu
int index, const GLdouble *v);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLui
nt index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLu
int index, const GLfloat *v);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GL
uint index, GLuint count, const GLdouble *v);
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GL
uint index, GLuint count, const GLfloat *v);
typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, con
st GLuint *programs);
typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint addr
ess, GLenum matrix, GLenum transform);
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLin
t fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble
x);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GL
double *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x
);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GL
float *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x
);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GL
short *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble
x, GLdouble y);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GL
double *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x
, GLfloat y);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GL
float *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x
, GLshort y);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GL
short *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble
x, GLdouble y, GLdouble z);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GL
double *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x
, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GL
float *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x
, GLshort y, GLshort z);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GL
short *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble
x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GL
double *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x
, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GL
float *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x
, GLshort y, GLshort z, GLshort w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GL
short *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte
x, GLubyte y, GLubyte z, GLubyte w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const G
Lubyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei
count, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei
count, const GLfloat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei
count, const GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei
count, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei
count, const GLfloat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei
count, const GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei
count, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei
count, const GLfloat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei
count, const GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei
count, const GLdouble *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei
count, const GLfloat *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei
count, const GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsize
i count, const GLubyte *v);
#endif
#ifndef GL_SGIX_texture_coordinate_clamp
#define GL_SGIX_texture_coordinate_clamp 1
#endif
#ifndef GL_SGIX_scalebias_hint
#define GL_SGIX_scalebias_hint 1
#endif
#ifndef GL_OML_interlace
#define GL_OML_interlace 1
#endif
#ifndef GL_OML_subsample
#define GL_OML_subsample 1
#endif
#ifndef GL_OML_resample
#define GL_OML_resample 1
#endif
#ifndef GL_NV_copy_depth_to_color
#define GL_NV_copy_depth_to_color 1
#endif
#ifndef GL_ATI_envmap_bumpmap
#define GL_ATI_envmap_bumpmap 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, cons
t GLint *param);
typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, cons
t GLfloat *param);
typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, G
Lint *param);
typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, G
Lfloat *param);
#endif
#ifndef GL_ATI_fragment_shader
#define GL_ATI_fragment_shader 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
GLAPI void APIENTRY glBeginFragmentShaderATI (void);
GLAPI void APIENTRY glEndFragmentShaderATI (void);
GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint,
GLuint, GLuint, GLuint);
GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint,
GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint,
GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint,
GLuint, GLuint);
GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint,
GLuint, GLuint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint,
GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *
);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord
, GLenum swizzle);
typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp,
GLenum swizzle);
typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint ds
t, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1M
od);
typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint ds
t, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1M
od, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint ds
t, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1M
od, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Re
p, GLuint arg3Mod);
typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint ds
t, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint ds
t, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
GLuint arg2Rep, GLuint arg2Mod);
typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint ds
t, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mo
d);
typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst,
const GLfloat *value);
#endif
#ifndef GL_ATI_pn_triangles
#define GL_ATI_pn_triangles 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint para
m);
typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat pa
ram);
#endif
#ifndef GL_ATI_vertex_array_object
#define GL_ATI_vertex_array_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum
);
GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const
GLvoid *, GLenum);
GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuin
t, GLuint);
GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuin
t, GLuint);
GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *
);
GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const
GLvoid *pointer, GLenum usage);
typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLu
int offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLen
um pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLen
um pname, GLint *params);
typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size,
GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum
pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum
pname, GLint *params);
typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum
type, GLsizei stride, GLuint buffer, GLuint offset);
typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GL
enum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GL
enum pname, GLint *params);
#endif
#ifndef GL_EXT_vertex_shader
#define GL_EXT_vertex_shader 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBeginVertexShaderEXT (void);
GLAPI void APIENTRY glEndVertexShaderEXT (void);
GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint)
;
GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, G
Lenum);
GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum,
GLenum);
GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvo
id *);
GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *)
;
GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolea
n *);
GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *)
;
GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *)
;
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLui
nt arg1);
typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLui
nt arg1, GLuint arg2);
typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLui
nt arg1, GLuint arg2, GLuint arg3);
typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum
outX, GLenum outY, GLenum outZ, GLenum outW);
typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLen
um outX, GLenum outY, GLenum outZ, GLenum outW);
typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint sr
c, GLuint num);
typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint s
rc, GLuint num);
typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum
storagetype, GLenum range, GLuint components);
typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type,
const GLvoid *addr);
typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum ty
pe, const GLvoid *addr);
typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *ad
dr);
typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *a
ddr);
typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *add
r);
typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *a
ddr);
typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *
addr);
typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *
addr);
typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort
*addr);
typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *a
ddr);
typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type
, GLuint stride, const GLvoid *addr);
typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GL
enum value);
typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face,
GLenum value);
typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GL
enum coord, GLenum value);
typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum uni
t, GLenum value);
typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLen
um cap);
typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum
value, GLboolean *data);
typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum
value, GLint *data);
typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum va
lue, GLfloat *data);
typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum
value, GLvoid* *data);
typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenu
m value, GLboolean *data);
typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenu
m value, GLint *data);
typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum
value, GLfloat *data);
typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, G
Lenum value, GLboolean *data);
typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, G
Lenum value, GLint *data);
typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLe
num value, GLfloat *data);
#endif
#ifndef GL_ATI_vertex_streams
#define GL_ATI_vertex_streams 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort)
;
GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat)
;
GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdoub
le);
GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort,
GLshort);
GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint
);
GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat,
GLfloat);
GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdoub
le, GLdouble);
GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort)
;
GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat)
;
GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdoub
le);
GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort
x);
typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const
GLshort *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x
);
typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const
GLint *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat
x);
typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const
GLfloat *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdoubl
e x);
typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const
GLdouble *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort
x, GLshort y);
typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const
GLshort *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x
, GLint y);
typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const
GLint *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat
x, GLfloat y);
typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const
GLfloat *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdoubl
e x, GLdouble y);
typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const
GLdouble *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort
x, GLshort y, GLshort z);
typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const
GLshort *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x
, GLint y, GLint z);
typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const
GLint *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat
x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const
GLfloat *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdoubl
e x, GLdouble y, GLdouble z);
typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const
GLdouble *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort
x, GLshort y, GLshort z, GLshort w);
typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const
GLshort *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x
, GLint y, GLint z, GLint w);
typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const
GLint *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat
x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const
GLfloat *coords);
typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdoubl
e x, GLdouble y, GLdouble z, GLdouble w);
typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const
GLdouble *coords);
typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte
nx, GLbyte ny, GLbyte nz);
typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const
GLbyte *coords);
typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort
nx, GLshort ny, GLshort nz);
typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const
GLshort *coords);
typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint n
x, GLint ny, GLint nz);
typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const
GLint *coords);
typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat
nx, GLfloat ny, GLfloat nz);
typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const
GLfloat *coords);
typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdoubl
e nx, GLdouble ny, GLdouble nz);
typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const
GLdouble *coords);
typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum strea
m);
typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint p
aram);
typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat
param);
#endif
#ifndef GL_ATI_element_array
#define GL_ATI_element_array 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLs
izei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLv
oid *pointer);
typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei
count);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GL
uint start, GLuint end, GLsizei count);
#endif
#ifndef GL_SUN_mesh_array
#define GL_SUN_mesh_array 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint fir
st, GLsizei count, GLsizei width);
#endif
#ifndef GL_SUN_slice_accum
#define GL_SUN_slice_accum 1
#endif
#ifndef GL_NV_multisample_filter_hint
#define GL_NV_multisample_filter_hint 1
#endif
#ifndef GL_NV_depth_clamp
#define GL_NV_depth_clamp 1
#endif
#ifndef GL_NV_occlusion_query
#define GL_NV_occlusion_query 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
GLAPI void APIENTRY glEndOcclusionQueryNV (void);
GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint
*ids);
typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, cons
t GLuint *ids);
typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum
pname, GLint *params);
typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum
pname, GLuint *params);
#endif
#ifndef GL_NV_point_sprite
#define GL_NV_point_sprite 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint pa
ram);
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const G
Lint *params);
#endif
#ifndef GL_NV_texture_shader3
#define GL_NV_texture_shader3 1
#endif
#ifndef GL_NV_vertex_program1_1
#define GL_NV_vertex_program1_1 1
#endif
#ifndef GL_EXT_shadow_funcs
#define GL_EXT_shadow_funcs 1
#endif
#ifndef GL_EXT_stencil_two_side
#define GL_EXT_stencil_two_side 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
#endif
#ifndef GL_ATI_text_fragment_shader
#define GL_ATI_text_fragment_shader 1
#endif
#ifndef GL_APPLE_client_storage
#define GL_APPLE_client_storage 1
#endif
#ifndef GL_APPLE_element_array
#define GL_APPLE_element_array 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, G
Lint, GLsizei);
GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, co
nst GLsizei *, GLsizei);
GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLui
nt, const GLint *, const GLsizei *, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const G
Lvoid *pointer);
typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint
first, GLsizei count);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode,
GLuint start, GLuint end, GLint first, GLsizei count);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode,
const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum m
ode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GL
sizei primcount);
#endif
#ifndef GL_APPLE_fence
#define GL_APPLE_fence 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences
);
typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuin
t *fences);
typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLui
nt name);
typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint n
ame);
#endif
#ifndef GL_APPLE_vertex_array_object
#define GL_APPLE_vertex_array_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, GLuint *);
GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const
GLuint *arrays);
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *
arrays);
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
#endif
#ifndef GL_APPLE_vertex_array_range
#define GL_APPLE_vertex_array_range 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GL
void *pointer);
typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei lengt
h, GLvoid *pointer);
typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname,
GLint param);
#endif
#ifndef GL_APPLE_ycbcr_422
#define GL_APPLE_ycbcr_422 1
#endif
#ifndef GL_S3_s3tc
#define GL_S3_s3tc 1
#endif
#ifndef GL_ATI_draw_buffers
#define GL_ATI_draw_buffers 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *
bufs);
#endif
#ifndef GL_ATI_pixel_format_float
#define GL_ATI_pixel_format_float 1
/* This is really a WGL extension, but defines some associated GL enums.
* ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS str
ing.
*/
#endif
#ifndef GL_ATI_texture_env_combine3
#define GL_ATI_texture_env_combine3 1
#endif
#ifndef GL_ATI_texture_float
#define GL_ATI_texture_float 1
#endif
#ifndef GL_NV_float_buffer
#define GL_NV_float_buffer 1
#endif
#ifndef GL_NV_fragment_program
#define GL_NV_fragment_program 1
/* Some NV_fragment_program entry points are shared with ARB_vertex_program
. */
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLu
byte *, GLfloat, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLu
byte *, GLdouble, GLdouble, GLdouble, GLdouble);
GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GL
ubyte *, const GLfloat *);
GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GL
ubyte *, const GLdouble *);
GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const
GLubyte *, GLfloat *);
GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const
GLubyte *, GLdouble *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLs
izei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLs
izei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GL
sizei len, const GLubyte *name, const GLfloat *v);
typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GL
sizei len, const GLubyte *name, const GLdouble *v);
typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id,
GLsizei len, const GLubyte *name, GLfloat *params);
typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id,
GLsizei len, const GLubyte *name, GLdouble *params);
#endif
#ifndef GL_NV_half_float
#define GL_NV_half_float 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV)
;
GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalf
NV);
GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalf
NV, GLhalfNV);
GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfN
V);
GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfN
V, GLhalfNV);
GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *
);
GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *
);
GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *
);
GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *
);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhal
fNV z);
typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhal
fNV z, GLhalfNV w);
typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLh
alfNV nz);
typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green,
GLhalfNV blue);
typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green,
GLhalfNV blue, GLhalfNV alpha);
typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLh
alfNV r);
typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLh
alfNV r, GLhalfNV q);
typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfN
V s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const
GLhalfNV *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfN
V s, GLhalfNV t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const
GLhalfNV *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfN
V s, GLhalfNV t, GLhalfNV r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const
GLhalfNV *v);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfN
V s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const
GLhalfNV *v);
typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfN
V green, GLhalfNV blue);
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight)
;
typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV
x);
typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GL
halfNV *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV
x, GLhalfNV y);
typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GL
halfNV *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV
x, GLhalfNV y, GLhalfNV z);
typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GL
halfNV *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV
x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GL
halfNV *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei
n, const GLhalfNV *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei
n, const GLhalfNV *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei
n, const GLhalfNV *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei
n, const GLhalfNV *v);
#endif
#ifndef GL_NV_pixel_data_range
#define GL_NV_pixel_data_range 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei
length, GLvoid *pointer);
typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
#endif
#ifndef GL_NV_primitive_restart
#define GL_NV_primitive_restart 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPrimitiveRestartNV (void);
GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
#endif
#ifndef GL_NV_texture_expand_normal
#define GL_NV_texture_expand_normal 1
#endif
#ifndef GL_NV_vertex_program2
#define GL_NV_vertex_program2 1
#endif
#ifndef GL_ATI_map_object_buffer
#define GL_ATI_map_object_buffer 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
#endif
#ifndef GL_ATI_separate_stencil
#define GL_ATI_separate_stencil 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum)
;
GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint
);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum
sfail, GLenum dpfail, GLenum dppass);
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc,
GLenum backfunc, GLint ref, GLuint mask);
#endif
#ifndef GL_ATI_vertex_attrib_array_object
#define GL_ATI_vertex_attrib_array_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GL
boolean, GLsizei, GLuint, GLuint);
GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfl
oat *);
GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLin
t *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index,
GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buff
er, GLuint offset);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint i
ndex, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint i
ndex, GLenum pname, GLint *params);
#endif
#ifndef GL_OES_read_format
#define GL_OES_read_format 1
#endif
#ifndef GL_EXT_depth_bounds_test
#define GL_EXT_depth_bounds_test 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd z
max);
#endif
#ifndef GL_EXT_texture_mirror_clamp
#define GL_EXT_texture_mirror_clamp 1
#endif
#ifndef GL_EXT_blend_equation_separate
#define GL_EXT_blend_equation_separate 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB,
GLenum modeAlpha);
#endif
#ifndef GL_MESA_pack_invert
#define GL_MESA_pack_invert 1
#endif
#ifndef GL_MESA_ycbcr_texture
#define GL_MESA_ycbcr_texture 1
#endif
#ifndef GL_EXT_pixel_buffer_object
#define GL_EXT_pixel_buffer_object 1
#endif
#ifndef GL_NV_fragment_program_option
#define GL_NV_fragment_program_option 1
#endif
#ifndef GL_NV_fragment_program2
#define GL_NV_fragment_program2 1
#endif
#ifndef GL_NV_vertex_program2_option
#define GL_NV_vertex_program2_option 1
#endif
#ifndef GL_NV_vertex_program3
#define GL_NV_vertex_program3 1
#endif
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsi
zei);
GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint
*);
GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLui
nt, GLint);
GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLui
nt, GLint);
GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLui
nt, GLint, GLint);
GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, G
Luint);
GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenu
m, GLenum, GLint *);
GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuff
er);
typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuin
t renderbuffer);
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const
GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *r
enderbuffers);
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GL
enum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum tar
get, GLenum pname, GLint *params);
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer
);
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint
framebuffer);
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const G
Luint *framebuffers);
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *fr
amebuffers);
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum targe
t);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, G
Lenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, G
Lenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, G
Lenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoff
set);
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target
, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (G
Lenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
#endif
#ifndef GL_GREMEDY_string_marker
#define GL_GREMEDY_string_marker 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const G
Lvoid *string);
#endif
#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil 1
#endif
#ifndef GL_EXT_stencil_clear_tag
#define GL_EXT_stencil_clear_tag 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glStencilClearTagEXT (GLsizei, GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBit
s, GLuint stencilClearTag);
#endif
#ifndef GL_EXT_texture_sRGB
#define GL_EXT_texture_sRGB 1
#endif
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlitFramebufferEXT (GLint, GLint, GLint, GLint, GLint
, GLint, GLint, GLint, GLbitfield, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint sr
cY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint
dstY1, GLbitfield mask, GLenum filter);
#endif
#ifndef GL_EXT_framebuffer_multisample
#define GL_EXT_framebuffer_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, G
Lenum, GLsizei, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum
target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei hei
ght);
#endif
#ifndef GL_MESAX_texture_stack
#define GL_MESAX_texture_stack 1
#endif
#ifndef GL_EXT_timer_query
#define GL_EXT_timer_query 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint, GLenum, GLint64EXT *);
GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint, GLenum, GLuint64EXT *
);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum
pname, GLint64EXT *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum
pname, GLuint64EXT *params);
#endif
#ifndef GL_EXT_gpu_program_parameters
#define GL_EXT_gpu_program_parameters 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum, GLuint, GLsizei,
const GLfloat *);
GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum, GLuint, GLsizei
, const GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target
, GLuint index, GLsizei count, const GLfloat *params);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum targ
et, GLuint index, GLsizei count, const GLfloat *params);
#endif
#ifndef GL_APPLE_flush_buffer_range
#define GL_APPLE_flush_buffer_range 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum, GLenum, GLint);
GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum, GLintptr, GLsize
iptr);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLe
num pname, GLint param);
typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum targe
t, GLintptr offset, GLsizeiptr size);
#endif
#ifndef GL_NV_gpu_program4
#define GL_NV_gpu_program4 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum, GLuint, GLint, GL
int, GLint, GLint);
GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum, GLuint, const GL
int *);
GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum, GLuint, GLsizei
, const GLint *);
GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum, GLuint, GLuint,
GLuint, GLuint, GLuint);
GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum, GLuint, const G
Luint *);
GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum, GLuint, GLsize
i, const GLuint *);
GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum, GLuint, GLint, GLin
t, GLint, GLint);
GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum, GLuint, const GLin
t *);
GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum, GLuint, GLsizei,
const GLint *);
GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum, GLuint, GLuint, GL
uint, GLuint, GLuint);
GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum, GLuint, const GLu
int *);
GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum, GLuint, GLsizei,
const GLuint *);
GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum, GLuint, GLint
*);
GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum, GLuint, GLuin
t *);
GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum, GLuint, GLint *)
;
GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum, GLuint, GLuint
*);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target
, GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum targe
t, GLuint index, const GLint *params);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum targ
et, GLuint index, GLsizei count, const GLint *params);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum targe
t, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum targ
et, GLuint index, const GLuint *params);
typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum tar
get, GLuint index, GLsizei count, const GLuint *params);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target,
GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target,
GLuint index, const GLint *params);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target
, GLuint index, GLsizei count, const GLint *params);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target,
GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target
, GLuint index, const GLuint *params);
typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum targe
t, GLuint index, GLsizei count, const GLuint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum tar
get, GLuint index, GLint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum ta
rget, GLuint index, GLuint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum targe
t, GLuint index, GLint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum targ
et, GLuint index, GLuint *params);
#endif
#ifndef GL_NV_geometry_program4
#define GL_NV_geometry_program4 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramVertexLimitNV (GLenum, GLint);
GLAPI void APIENTRY glFramebufferTextureEXT (GLenum, GLenum, GLuint, GLint)
;
GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum, GLenum, GLuint, G
Lint, GLint);
GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum, GLenum, GLuint, GL
int, GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLin
t limit);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLe
num attachment, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target
, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target,
GLenum attachment, GLuint texture, GLint level, GLenum face);
#endif
#ifndef GL_EXT_geometry_shader4
#define GL_EXT_geometry_shader4 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramParameteriEXT (GLuint, GLenum, GLint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLe
num pname, GLint value);
#endif
#ifndef GL_NV_vertex_program4
#define GL_NV_vertex_program4 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint, GLint);
GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint, GLint, GLint);
GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint, GLint, GLint, GLint);
GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint, GLint, GLint, GLint, GLin
t);
GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint, GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint, GLuint, GLuint, GLuint,
GLuint);
GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint, const GLint *);
GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint, const GLuint *);
GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint, const GLbyte *);
GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint, const GLshort *);
GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint, const GLubyte *);
GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint, const GLushort *);
GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint, GLint, GLenum, GLsiz
ei, const GLvoid *);
GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint, GLenum, GLuint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x
);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x
, GLint y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x
, GLint y, GLint z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x
, GLint y, GLint z, GLint w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint
x);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint
x, GLuint y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint
x, GLuint y, GLuint z);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint
x, GLuint y, GLuint z, GLuint w);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const
GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const
GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const
GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const
GLint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const
GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const
GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const
GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const
GLuint *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const
GLbyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const
GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const
GLubyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const
GLushort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GL
int size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLen
um pname, GLint *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLe
num pname, GLuint *params);
#endif
#ifndef GL_EXT_gpu_shader4
#define GL_EXT_gpu_shader4 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetUniformuivEXT (GLuint, GLint, GLuint *);
GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint, GLuint, const GLchar
*);
GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint, const GLchar *);
GLAPI void APIENTRY glUniform1uiEXT (GLint, GLuint);
GLAPI void APIENTRY glUniform2uiEXT (GLint, GLuint, GLuint);
GLAPI void APIENTRY glUniform3uiEXT (GLint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glUniform4uiEXT (GLint, GLuint, GLuint, GLuint, GLuint)
;
GLAPI void APIENTRY glUniform1uivEXT (GLint, GLsizei, const GLuint *);
GLAPI void APIENTRY glUniform2uivEXT (GLint, GLsizei, const GLuint *);
GLAPI void APIENTRY glUniform3uivEXT (GLint, GLsizei, const GLuint *);
GLAPI void APIENTRY glUniform4uivEXT (GLint, GLsizei, const GLuint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint l
ocation, GLuint *params);
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program,
GLuint color, const GLchar *name);
typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program,
const GLchar *name);
typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0)
;
typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0,
GLuint v1);
typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0,
GLuint v1, GLuint v2);
typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0,
GLuint v1, GLuint v2, GLuint v3);
typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei c
ount, const GLuint *value);
typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei c
ount, const GLuint *value);
typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei c
ount, const GLuint *value);
typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei c
ount, const GLuint *value);
#endif
#ifndef GL_EXT_draw_instanced
#define GL_EXT_draw_instanced 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum, GLint, GLsizei, GLsiz
ei);
GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum, GLsizei, GLenum, co
nst GLvoid *, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLin
t start, GLsizei count, GLsizei primcount);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GL
sizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
#endif
#ifndef GL_EXT_packed_float
#define GL_EXT_packed_float 1
#endif
#ifndef GL_EXT_texture_array
#define GL_EXT_texture_array 1
#endif
#ifndef GL_EXT_texture_buffer_object
#define GL_EXT_texture_buffer_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexBufferEXT (GLenum, GLenum, GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum inter
nalformat, GLuint buffer);
#endif
#ifndef GL_EXT_texture_compression_latc
#define GL_EXT_texture_compression_latc 1
#endif
#ifndef GL_EXT_texture_compression_rgtc
#define GL_EXT_texture_compression_rgtc 1
#endif
#ifndef GL_EXT_texture_shared_exponent
#define GL_EXT_texture_shared_exponent 1
#endif
#ifndef GL_NV_depth_buffer_float
#define GL_NV_depth_buffer_float 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDepthRangedNV (GLdouble, GLdouble);
GLAPI void APIENTRY glClearDepthdNV (GLdouble);
GLAPI void APIENTRY glDepthBoundsdNV (GLdouble, GLdouble);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble z
Far);
typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble z
max);
#endif
#ifndef GL_NV_fragment_program4
#define GL_NV_fragment_program4 1
#endif
#ifndef GL_NV_framebuffer_multisample_coverage
#define GL_NV_framebuffer_multisample_coverage 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum, GLs
izei, GLsizei, GLenum, GLsizei, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)
(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum inter
nalformat, GLsizei width, GLsizei height);
#endif
#ifndef GL_EXT_framebuffer_sRGB
#define GL_EXT_framebuffer_sRGB 1
#endif
#ifndef GL_NV_geometry_shader4
#define GL_NV_geometry_shader4 1
#endif
#ifndef GL_NV_parameter_buffer_object
#define GL_NV_parameter_buffer_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum, GLuint, GLuint,
GLsizei, const GLfloat *);
GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum, GLuint, GLuint,
GLsizei, const GLint *);
GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum, GLuint, GLuint
, GLsizei, const GLuint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum targe
t, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum targ
et, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum tar
get, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
#endif
#ifndef GL_EXT_draw_buffers2
#define GL_EXT_draw_buffers2 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint, GLboolean, GLboolean, GL
boolean, GLboolean);
GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum, GLuint, GLboolean *);
GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum, GLuint, GLint *);
GLAPI void APIENTRY glEnableIndexedEXT (GLenum, GLuint);
GLAPI void APIENTRY glDisableIndexedEXT (GLenum, GLuint);
GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum, GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLbool
ean r, GLboolean g, GLboolean b, GLboolean a);
typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLu
int index, GLboolean *data);
typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLu
int index, GLint *data);
typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint i
ndex);
typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint
index);
typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target,
GLuint index);
#endif
#ifndef GL_NV_transform_feedback
#define GL_NV_transform_feedback 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum);
GLAPI void APIENTRY glEndTransformFeedbackNV (void);
GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint, const GLint *, GL
enum);
GLAPI void APIENTRY glBindBufferRangeNV (GLenum, GLuint, GLuint, GLintptr,
GLsizeiptr);
GLAPI void APIENTRY glBindBufferOffsetNV (GLenum, GLuint, GLuint, GLintptr)
;
GLAPI void APIENTRY glBindBufferBaseNV (GLenum, GLuint, GLuint);
GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint, GLsizei, const G
Lchar* *, GLenum);
GLAPI void APIENTRY glActiveVaryingNV (GLuint, const GLchar *);
GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint, const GLchar *);
GLAPI void APIENTRY glGetActiveVaryingNV (GLuint, GLuint, GLsizei, GLsizei
*, GLsizei *, GLenum *, GLchar *);
GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint, GLuint, GLint
*);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiv
eMode);
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count,
const GLint *attribs, GLenum bufferMode);
typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint
index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint
index, GLuint buffer, GLintptr offset);
typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint i
ndex, GLuint buffer);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint progr
am, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GL
char *name);
typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, co
nst GLchar *name);
typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuin
t index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLc
har *name);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint pro
gram, GLuint index, GLint *location);
#endif
#ifndef GL_EXT_bindable_uniform
#define GL_EXT_bindable_uniform 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glUniformBufferEXT (GLuint, GLint, GLuint);
GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint, GLint);
GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint, GLint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint l
ocation, GLuint buffer);
typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program,
GLint location);
typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program,
GLint location);
#endif
#ifndef GL_EXT_texture_integer
#define GL_EXT_texture_integer 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexParameterIivEXT (GLenum, GLenum, const GLint *);
GLAPI void APIENTRY glTexParameterIuivEXT (GLenum, GLenum, const GLuint *);
GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum, GLenum, GLuint *);
GLAPI void APIENTRY glClearColorIiEXT (GLint, GLint, GLint, GLint);
GLAPI void APIENTRY glClearColorIuiEXT (GLuint, GLuint, GLuint, GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum
pname, const GLint *params);
typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenu
m pname, const GLuint *params);
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLe
num pname, GLint *params);
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GL
enum pname, GLuint *params);
typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green,
GLint blue, GLint alpha);
typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint gree
n, GLuint blue, GLuint alpha);
#endif
#ifndef GL_GREMEDY_frame_terminator
#define GL_GREMEDY_frame_terminator 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFrameTerminatorGREMEDY (void);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void);
#endif
#ifndef GL_NV_conditional_render
#define GL_NV_conditional_render 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint, GLenum);
GLAPI void APIENTRY glEndConditionalRenderNV (void);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLen
um mode);
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
#endif
#ifndef GL_NV_present_video
#define GL_NV_present_video 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint, GLuint64EXT, GLuint, GLu
int, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint);
GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint, GLuint64EXT, GLuint,
GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLu
int);
GLAPI void APIENTRY glGetVideoivNV (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetVideouivNV (GLuint, GLenum, GLuint *);
GLAPI void APIENTRY glGetVideoi64vNV (GLuint, GLenum, GLint64EXT *);
GLAPI void APIENTRY glGetVideoui64vNV (GLuint, GLenum, GLuint64EXT *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, G
Luint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDuratio
nId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1
, GLuint fill1, GLuint key1);
typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot
, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDura
tionId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint f
ill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum p
name, GLint *params);
typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum
pname, GLuint *params);
typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum
pname, GLint64EXT *params);
typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenu
m pname, GLuint64EXT *params);
#endif
#ifndef GL_EXT_transform_feedback
#define GL_EXT_transform_feedback 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum);
GLAPI void APIENTRY glEndTransformFeedbackEXT (void);
GLAPI void APIENTRY glBindBufferRangeEXT (GLenum, GLuint, GLuint, GLintptr,
GLsizeiptr);
GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum, GLuint, GLuint, GLintptr
);
GLAPI void APIENTRY glBindBufferBaseEXT (GLenum, GLuint, GLuint);
GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint, GLsizei, const
GLchar* *, GLenum);
GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint, GLuint, GLsiz
ei, GLsizei *, GLsizei *, GLenum *, GLchar *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primiti
veMode);
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint
index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuin
t index, GLuint buffer, GLintptr offset);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint
index, GLuint buffer);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint prog
ram, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint pr
ogram, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenu
m *type, GLchar *name);
#endif
#ifndef GL_EXT_direct_state_access
#define GL_EXT_direct_state_access 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield);
GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield);
GLAPI void APIENTRY glMatrixLoadfEXT (GLenum, const GLfloat *);
GLAPI void APIENTRY glMatrixLoaddEXT (GLenum, const GLdouble *);
GLAPI void APIENTRY glMatrixMultfEXT (GLenum, const GLfloat *);
GLAPI void APIENTRY glMatrixMultdEXT (GLenum, const GLdouble *);
GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum);
GLAPI void APIENTRY glMatrixRotatefEXT (GLenum, GLfloat, GLfloat, GLfloat,
GLfloat);
GLAPI void APIENTRY glMatrixRotatedEXT (GLenum, GLdouble, GLdouble, GLdoubl
e, GLdouble);
GLAPI void APIENTRY glMatrixScalefEXT (GLenum, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glMatrixScaledEXT (GLenum, GLdouble, GLdouble, GLdouble
);
GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum, GLfloat, GLfloat, GLfloa
t);
GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum, GLdouble, GLdouble, GLdo
uble);
GLAPI void APIENTRY glMatrixFrustumEXT (GLenum, GLdouble, GLdouble, GLdoubl
e, GLdouble, GLdouble, GLdouble);
GLAPI void APIENTRY glMatrixOrthoEXT (GLenum, GLdouble, GLdouble, GLdouble,
GLdouble, GLdouble, GLdouble);
GLAPI void APIENTRY glMatrixPopEXT (GLenum);
GLAPI void APIENTRY glMatrixPushEXT (GLenum);
GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum, const GLfloat *);
GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum, const GLdouble *);
GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum, const GLfloat *);
GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum, const GLdouble *);
GLAPI void APIENTRY glTextureParameterfEXT (GLuint, GLenum, GLenum, GLfloat
);
GLAPI void APIENTRY glTextureParameterfvEXT (GLuint, GLenum, GLenum, const
GLfloat *);
GLAPI void APIENTRY glTextureParameteriEXT (GLuint, GLenum, GLenum, GLint);
GLAPI void APIENTRY glTextureParameterivEXT (GLuint, GLenum, GLenum, const
GLint *);
GLAPI void APIENTRY glTextureImage1DEXT (GLuint, GLenum, GLint, GLenum, GLs
izei, GLint, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glTextureImage2DEXT (GLuint, GLenum, GLint, GLenum, GLs
izei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint, GLenum, GLint, GLint, G
Lsizei, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint, GLenum, GLint, GLint, G
Lint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint, GLenum, GLint, GLenum,
GLint, GLint, GLsizei, GLint);
GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint, GLenum, GLint, GLenum,
GLint, GLint, GLsizei, GLsizei, GLint);
GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint, GLenum, GLint, GLin
t, GLint, GLint, GLsizei);
GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint, GLenum, GLint, GLin
t, GLint, GLint, GLint, GLsizei, GLsizei);
GLAPI void APIENTRY glGetTextureImageEXT (GLuint, GLenum, GLint, GLenum, GL
enum, GLvoid *);
GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint, GLenum, GLenum, GLf
loat *);
GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint, GLenum, GLenum, GLi
nt *);
GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint, GLenum, GLint,
GLenum, GLfloat *);
GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint, GLenum, GLint,
GLenum, GLint *);
GLAPI void APIENTRY glTextureImage3DEXT (GLuint, GLenum, GLint, GLenum, GLs
izei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint, GLenum, GLint, GLint, G
Lint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint, GLenum, GLint, GLin
t, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum, GLenum, GLenum, GLfloa
t);
GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum, GLenum, GLenum, const
GLfloat *);
GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum, GLenum, GLenum, GLint)
;
GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum, GLenum, GLenum, const
GLint *);
GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum, GLenum, GLint, GLenum, GL
sizei, GLint, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum, GLenum, GLint, GLenum, GL
sizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum, GLenum, GLint, GLint,
GLsizei, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum, GLenum, GLint, GLint,
GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum, GLenum, GLint, GLenum
, GLint, GLint, GLsizei, GLint);
GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum, GLenum, GLint, GLenum
, GLint, GLint, GLsizei, GLsizei, GLint);
GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum, GLenum, GLint, GLi
nt, GLint, GLint, GLsizei);
GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum, GLenum, GLint, GLi
nt, GLint, GLint, GLint, GLsizei, GLsizei);
GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum, GLenum, GLint, GLenum, G
Lenum, GLvoid *);
GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum, GLenum, GLenum, GL
float *);
GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum, GLenum, GLenum, GL
int *);
GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum, GLenum, GLint
, GLenum, GLfloat *);
GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum, GLenum, GLint
, GLenum, GLint *);
GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum, GLenum, GLint, GLenum, GL
sizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum, GLenum, GLint, GLint,
GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum, GLenum, GLint, GLi
nt, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
GLAPI void APIENTRY glBindMultiTextureEXT (GLenum, GLenum, GLuint);
GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum, GLuint);
GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum, GLuint);
GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum, GLenum, GLenum, GLfloat);
GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum, GLenum, GLenum, const GLflo
at *);
GLAPI void APIENTRY glMultiTexEnviEXT (GLenum, GLenum, GLenum, GLint);
GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum, GLenum, GLenum, const GLint
*);
GLAPI void APIENTRY glMultiTexGendEXT (GLenum, GLenum, GLenum, GLdouble);
GLAPI void APIENTRY glMultiTexGendvEXT (GLenum, GLenum, GLenum, const GLdou
ble *);
GLAPI void APIENTRY glMultiTexGenfEXT (GLenum, GLenum, GLenum, GLfloat);
GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum, GLenum, GLenum, const GLflo
at *);
GLAPI void APIENTRY glMultiTexGeniEXT (GLenum, GLenum, GLenum, GLint);
GLAPI void APIENTRY glMultiTexGenivEXT (GLenum, GLenum, GLenum, const GLint
*);
GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum, GLenum, GLenum, GLfloat
*);
GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum, GLenum, GLenum, GLint *)
;
GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum, GLenum, GLenum, GLdouble
*);
GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum, GLenum, GLenum, GLfloat
*);
GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum, GLenum, GLenum, GLint *)
;
GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum, GLuint, GLfloat *);
GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum, GLuint, GLdouble *);
GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum, GLuint, GLvoid* *);
GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint, GLenum, GLint, G
Lenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint, GLenum, GLint, G
Lenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint, GLenum, GLint, G
Lenum, GLsizei, GLint, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint, GLenum, GLint
, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GL
void *);
GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint, GLenum, GLint
, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint, GLenum, GLint
, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint, GLenum, GLint,
GLvoid *);
GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum, GLenum, GLint,
GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum, GLenum, GLint,
GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum, GLenum, GLint,
GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum, GLenum, GLin
t, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const G
Lvoid *);
GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum, GLenum, GLin
t, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum, GLenum, GLin
t, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum, GLenum, GLint,
GLvoid *);
GLAPI void APIENTRY glNamedProgramStringEXT (GLuint, GLenum, GLenum, GLsize
i, const GLvoid *);
GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint, GLenum, GLui
nt, GLdouble, GLdouble, GLdouble, GLdouble);
GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint, GLenum, GLu
int, const GLdouble *);
GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint, GLenum, GLui
nt, GLfloat, GLfloat, GLfloat, GLfloat);
GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint, GLenum, GLu
int, const GLfloat *);
GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint, GLenum, G
Luint, GLdouble *);
GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint, GLenum, G
Luint, GLfloat *);
GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint, GLenum, GLenum, GLint *
);
GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint, GLenum, GLenum, GLv
oid *);
GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint, GLenum, GL
uint, GLsizei, const GLfloat *);
GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint, GLenum, GLu
int, GLint, GLint, GLint, GLint);
GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint, GLenum, GL
uint, const GLint *);
GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint, GLenum, G
Luint, GLsizei, const GLint *);
GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint, GLenum, GL
uint, GLuint, GLuint, GLuint, GLuint);
GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint, GLenum, G
Luint, const GLuint *);
GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint, GLenum,
GLuint, GLsizei, const GLuint *);
GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint, GLenum,
GLuint, GLint *);
GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint, GLenum,
GLuint, GLuint *);
GLAPI void APIENTRY glTextureParameterIivEXT (GLuint, GLenum, GLenum, const
GLint *);
GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint, GLenum, GLenum, cons
t GLuint *);
GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint, GLenum, GLenum, GL
int *);
GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint, GLenum, GLenum, G
Luint *);
GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum, GLenum, GLenum, cons
t GLint *);
GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum, GLenum, GLenum, con
st GLuint *);
GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum, GLenum, GLenum, G
Lint *);
GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum, GLenum, GLenum,
GLuint *);
GLAPI void APIENTRY glProgramUniform1fEXT (GLuint, GLint, GLfloat);
GLAPI void APIENTRY glProgramUniform2fEXT (GLuint, GLint, GLfloat, GLfloat)
;
GLAPI void APIENTRY glProgramUniform3fEXT (GLuint, GLint, GLfloat, GLfloat,
GLfloat);
GLAPI void APIENTRY glProgramUniform4fEXT (GLuint, GLint, GLfloat, GLfloat,
GLfloat, GLfloat);
GLAPI void APIENTRY glProgramUniform1iEXT (GLuint, GLint, GLint);
GLAPI void APIENTRY glProgramUniform2iEXT (GLuint, GLint, GLint, GLint);
GLAPI void APIENTRY glProgramUniform3iEXT (GLuint, GLint, GLint, GLint, GLi
nt);
GLAPI void APIENTRY glProgramUniform4iEXT (GLuint, GLint, GLint, GLint, GLi
nt, GLint);
GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint, GLint, GLsizei, const G
Lfloat *);
GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint, GLint, GLsizei, const G
Lfloat *);
GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint, GLint, GLsizei, const G
Lfloat *);
GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint, GLint, GLsizei, const G
Lfloat *);
GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint, GLint, GLsizei, const G
Lint *);
GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint, GLint, GLsizei, const G
Lint *);
GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint, GLint, GLsizei, const G
Lint *);
GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint, GLint, GLsizei, const G
Lint *);
GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint, GLint, GLsizei, G
Lboolean, const GLfloat *);
GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint, GLint, GLsizei, G
Lboolean, const GLfloat *);
GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint, GLint, GLsizei, G
Lboolean, const GLfloat *);
GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint, GLint, GLsizei,
GLboolean, const GLfloat *);
GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint, GLint, GLsizei,
GLboolean, const GLfloat *);
GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint, GLint, GLsizei,
GLboolean, const GLfloat *);
GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint, GLint, GLsizei,
GLboolean, const GLfloat *);
GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint, GLint, GLsizei,
GLboolean, const GLfloat *);
GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint, GLint, GLsizei,
GLboolean, const GLfloat *);
GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint, GLint, GLuint);
GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint, GLint, GLuint, GLuint);
GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint, GLint, GLuint, GLuint,
GLuint);
GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint, GLint, GLuint, GLuint,
GLuint, GLuint);
GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint, GLint, GLsizei, const
GLuint *);
GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint, GLint, GLsizei, const
GLuint *);
GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint, GLint, GLsizei, const
GLuint *);
GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint, GLint, GLsizei, const
GLuint *);
GLAPI void APIENTRY glNamedBufferDataEXT (GLuint, GLsizeiptr, const GLvoid
*, GLenum);
GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint, GLintptr, GLsizeiptr,
const GLvoid *);
GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint, GLenum);
GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint);
GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint, GLenum, GLint *
);
GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint, GLenum, GLvoid* *)
;
GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint, GLintptr, GLsizeipt
r, GLvoid *);
GLAPI void APIENTRY glTextureBufferEXT (GLuint, GLenum, GLenum, GLuint);
GLAPI void APIENTRY glMultiTexBufferEXT (GLenum, GLenum, GLenum, GLuint);
GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint, GLenum, GLsizei,
GLsizei);
GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint, GLenum, G
Lint *);
GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint, GLenum);
GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint, GLenum, GLenum,
GLuint, GLint);
GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint, GLenum, GLenum,
GLuint, GLint);
GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint, GLenum, GLenum,
GLuint, GLint, GLint);
GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint, GLenum, GLen
um, GLuint);
GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint,
GLenum, GLenum, GLint *);
GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint, GLenum);
GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum, GLenum);
GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint, GLenum);
GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint, GLsizei, const GLe
num *);
GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint, GLenum);
GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint, GLenum, GLint *
);
GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint, GLsiz
ei, GLenum, GLsizei, GLsizei);
GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuin
t, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint, GLenum, GLuint, G
Lint);
GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint, GLenum, GLui
nt, GLint, GLint);
GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint, GLenum, GLuin
t, GLint, GLenum);
GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint, GLenum, GLuint);
GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum, GLenum, GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield ma
sk);
typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloa
t *m);
typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdoub
le *m);
typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloa
t *m);
typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdoub
le *m);
typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat an
gle, GLfloat x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble a
ngle, GLdouble x, GLdouble y, GLdouble z);
typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x,
GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x,
GLdouble y, GLdouble z);
typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat
x, GLfloat y, GLfloat z);
typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdoubl
e x, GLdouble y, GLdouble z);
typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble l
eft, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdoubl
e zFar);
typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble lef
t, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble
zFar);
typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, con
st GLfloat *m);
typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, con
st GLdouble *m);
typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, con
st GLfloat *m);
typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, con
st GLdouble *m);
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLe
num target, GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GL
enum target, GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLe
num target, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GL
enum target, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum
target, GLint level, GLenum internalformat, GLsizei width, GLint border, G
Lenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum
target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLe
num target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenu
m type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLe
num target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsiz
ei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GL
enum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei
width, GLint border);
typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GL
enum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei
width, GLsizei height, GLint border);
typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture,
GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width
);
typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture,
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y
, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenu
m target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture,
GLenum target, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture,
GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint tex
ture, GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint tex
ture, GLenum target, GLint level, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum
target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pix
els);
typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLe
num target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsiz
ei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const
GLvoid *pixels);
typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture,
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, G
Lint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GL
enum target, GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, G
Lenum target, GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GL
enum target, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, G
Lenum target, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenu
m target, GLint level, GLenum internalformat, GLsizei width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenu
m target, GLint level, GLenum internalformat, GLsizei width, GLsizei height
, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GL
enum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLen
um type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GL
enum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsi
zei height, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, G
Lenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei
width, GLint border);
typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, G
Lenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei
width, GLsizei height, GLint border);
typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit
, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei widt
h);
typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit
, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint
y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLen
um target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit
, GLenum target, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit
, GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum te
xunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum te
xunit, GLenum target, GLint level, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenu
m target, GLint level, GLenum internalformat, GLsizei width, GLsizei height
, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pi
xels);
typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GL
enum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsi
zei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const
GLvoid *pixels);
typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit
, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLen
um target, GLuint texture);
typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array
, GLuint index);
typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum arra
y, GLuint index);
typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum t
arget, GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum
target, GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum t
arget, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum
target, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum c
oord, GLenum pname, GLdouble param);
typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum
coord, GLenum pname, const GLdouble *params);
typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum c
oord, GLenum pname, GLfloat param);
typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum
coord, GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum c
oord, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum
coord, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLen
um target, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLen
um target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLen
um coord, GLenum pname, GLdouble *params);
typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLen
um coord, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLen
um coord, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuin
t index, GLfloat *data);
typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLui
nt index, GLdouble *data);
typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLu
int index, GLvoid* *data);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint textu
re, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsiz
ei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bi
ts);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint textu
re, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsiz
ei height, GLint border, GLsizei imageSize, const GLvoid *bits);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint textu
re, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint
border, GLsizei imageSize, const GLvoid *bits);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint te
xture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoff
set, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei i
mageSize, const GLvoid *bits);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint te
xture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei wi
dth, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint te
xture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum for
mat, GLsizei imageSize, const GLvoid *bits);
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint text
ure, GLenum target, GLint lod, GLvoid *img);
typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texu
nit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsi
zei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *b
its);
typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texu
nit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsi
zei height, GLint border, GLsizei imageSize, const GLvoid *bits);
typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texu
nit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLin
t border, GLsizei imageSize, const GLvoid *bits);
typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum t
exunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zof
fset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei
imageSize, const GLvoid *bits);
typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum t
exunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei w
idth, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits)
;
typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum t
exunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum fo
rmat, GLsizei imageSize, const GLvoid *bits);
typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum tex
unit, GLenum target, GLint lod, GLvoid *img);
typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GL
enum target, GLenum format, GLsizei len, const GLvoid *string);
typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint p
rogram, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GL
double w);
typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint
program, GLenum target, GLuint index, const GLdouble *params);
typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint p
rogram, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLflo
at w);
typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint
program, GLenum target, GLuint index, const GLfloat *params);
typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuin
t program, GLenum target, GLuint index, GLdouble *params);
typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuin
t program, GLenum target, GLuint index, GLfloat *params);
typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLe
num target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program,
GLenum target, GLenum pname, GLvoid *string);
typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint
program, GLenum target, GLuint index, GLsizei count, const GLfloat *params
);
typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint
program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint
program, GLenum target, GLuint index, const GLint *params);
typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuin
t program, GLenum target, GLuint index, GLsizei count, const GLint *params)
;
typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint
program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint
w);
typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuin
t program, GLenum target, GLuint index, const GLuint *params);
typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLui
nt program, GLenum target, GLuint index, GLsizei count, const GLuint *param
s);
typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLui
nt program, GLenum target, GLuint index, GLint *params);
typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLu
int program, GLenum target, GLuint index, GLuint *params);
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, G
Lenum target, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture,
GLenum target, GLenum pname, const GLuint *params);
typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture
, GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint textur
e, GLenum target, GLenum pname, GLuint *params);
typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit,
GLenum target, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit,
GLenum target, GLenum pname, const GLuint *params);
typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texuni
t, GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texun
it, GLenum target, GLenum pname, GLuint *params);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLin
t location, GLfloat v0);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLin
t location, GLfloat v0, GLfloat v1);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLin
t location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLin
t location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLin
t location, GLint v0);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLin
t location, GLint v0, GLint v1);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLin
t location, GLint v0, GLint v1, GLint v2);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLin
t location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLi
nt location, GLsizei count, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLi
nt location, GLsizei count, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLi
nt location, GLsizei count, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLi
nt location, GLsizei count, const GLfloat *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLi
nt location, GLsizei count, const GLint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLi
nt location, GLsizei count, const GLint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLi
nt location, GLsizei count, const GLint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLi
nt location, GLsizei count, const GLint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint progra
m, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value
);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint progra
m, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value
);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint progra
m, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value
);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint prog
ram, GLint location, GLsizei count, GLboolean transpose, const GLfloat *val
ue);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint prog
ram, GLint location, GLsizei count, GLboolean transpose, const GLfloat *val
ue);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint prog
ram, GLint location, GLsizei count, GLboolean transpose, const GLfloat *val
ue);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint prog
ram, GLint location, GLsizei count, GLboolean transpose, const GLfloat *val
ue);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint prog
ram, GLint location, GLsizei count, GLboolean transpose, const GLfloat *val
ue);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint prog
ram, GLint location, GLsizei count, GLboolean transpose, const GLfloat *val
ue);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLi
nt location, GLuint v0);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLi
nt location, GLuint v0, GLuint v1);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLi
nt location, GLuint v0, GLuint v1, GLuint v2);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLi
nt location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GL
int location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GL
int location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GL
int location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GL
int location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsize
iptr size, const GLvoid *data, GLenum usage);
typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLi
ntptr offset, GLsizeiptr size, const GLvoid *data);
typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLen
um access);
typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buff
er, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer,
GLenum pname, GLvoid* *params);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer,
GLintptr offset, GLsizeiptr size, GLvoid *data);
typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum
target, GLenum internalformat, GLuint buffer);
typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum
target, GLenum internalformat, GLuint buffer);
typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint rende
rbuffer, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuin
t renderbuffer, GLenum pname, GLint *params);
typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint
framebuffer, GLenum target);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint fram
ebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint fram
ebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint fram
ebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
GLint zoffset);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint f
ramebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuff
er);
typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPRO
C) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture,
GLenum target);
typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit
, GLenum target);
typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuf
fer, GLenum mode);
typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebu
ffer, GLsizei n, const GLenum *bufs);
typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuf
fer, GLenum mode);
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint fram
ebuffer, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (G
Luint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width,
GLsizei height);
typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT
PROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples,
GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint frameb
uffer, GLenum attachment, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint f
ramebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint fr
amebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, G
Lenum target, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit,
GLenum target, GLuint renderbuffer);
#endif
#ifndef GL_EXT_vertex_array_bgra
#define GL_EXT_vertex_array_bgra 1
#endif
#ifndef GL_EXT_texture_swizzle
#define GL_EXT_texture_swizzle 1
#endif
#ifndef GL_NV_explicit_multisample
#define GL_NV_explicit_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetMultisamplefvNV (GLenum, GLuint, GLfloat *);
GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint, GLbitfield);
GLAPI void APIENTRY glTexRenderbufferNV (GLenum, GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint
index, GLfloat *val);
typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitf
ield mask);
typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint
renderbuffer);
#endif
#ifndef GL_NV_transform_feedback2
#define GL_NV_transform_feedback2 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum, GLuint);
GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei, const GLuint *);
GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei, GLuint *);
GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint);
GLAPI void APIENTRY glPauseTransformFeedbackNV (void);
GLAPI void APIENTRY glResumeTransformFeedbackNV (void);
GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum, GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, G
Luint id);
typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, co
nst GLuint *ids);
typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuin
t *ids);
typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLu
int id);
#endif
#ifndef GL_ATI_meminfo
#define GL_ATI_meminfo 1
#endif
#ifndef GL_AMD_performance_monitor
#define GL_AMD_performance_monitor 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *, GLsizei, GLuint *);
GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint, GLint *, GLint *,
GLsizei, GLuint *);
GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint, GLsizei, GLsize
i *, GLchar *);
GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint, GLuint, GLsiz
ei, GLsizei *, GLchar *);
GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint, GLuint, GLenum,
void *);
GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei, GLuint *);
GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei, GLuint *);
GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint, GLboolean, GLui
nt, GLint, GLuint *);
GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint);
GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint);
GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint, GLenum, GLsizei
, GLuint *, GLint *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups
, GLsizei groupsSize, GLuint *groups);
typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group,
GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *
counters);
typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint grou
p, GLsizei bufSize, GLsizei *length, GLchar *groupString);
typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint gr
oup, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterStrin
g);
typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint grou
p, GLuint counter, GLenum pname, void *data);
typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *mo
nitors);
typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint
*monitors);
typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint moni
tor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList
);
typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint moni
tor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
#endif
#ifndef GL_AMD_texture_texture4
#define GL_AMD_texture_texture4 1
#endif
#ifndef GL_AMD_vertex_shader_tesselator
#define GL_AMD_vertex_shader_tesselator 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTessellationFactorAMD (GLfloat);
GLAPI void APIENTRY glTessellationModeAMD (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
#endif
#ifndef GL_EXT_provoking_vertex
#define GL_EXT_provoking_vertex 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glProvokingVertexEXT (GLenum);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
#endif
#ifndef GL_EXT_texture_snorm
#define GL_EXT_texture_snorm 1
#endif
#ifndef GL_AMD_draw_buffers_blend
#define GL_AMD_draw_buffers_blend 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint, GLenum, GLenum);
GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint, GLenum, GLenum,
GLenum, GLenum);
GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint, GLenum);
GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint, GLenum, GLen
um);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum s
rc, GLenum dst);
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf,
GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLen
um mode);
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint b
uf, GLenum modeRGB, GLenum modeAlpha);
#endif
#ifndef GL_APPLE_texture_range
#define GL_APPLE_texture_range 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTextureRangeAPPLE (GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum, GLenum, GLvoid*
*);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei
length, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum targ
et, GLenum pname, GLvoid* *params);
#endif
#ifndef GL_APPLE_float_pixels
#define GL_APPLE_float_pixels 1
#endif
#ifndef GL_APPLE_vertex_program_evaluators
#define GL_APPLE_vertex_program_evaluators 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint, GLenum);
GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint, GLenum);
GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint, GLenum);
GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint, GLuint, GLdouble, GLd
ouble, GLint, GLint, const GLdouble *);
GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint, GLuint, GLfloat, GLfl
oat, GLint, GLint, const GLfloat *);
GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint, GLuint, GLdouble, GLd
ouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint, GLuint, GLfloat, GLfl
oat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GL
enum pname);
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, G
Lenum pname);
typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint i
ndex, GLenum pname);
typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLu
int size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdoub
le *points);
typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLu
int size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat
*points);
typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLu
int size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v
1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLu
int size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1,
GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
#endif
#ifndef GL_APPLE_aux_depth_stencil
#define GL_APPLE_aux_depth_stencil 1
#endif
#ifndef GL_APPLE_object_purgeable
#define GL_APPLE_object_purgeable 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum, GLuint, GLenum);
GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum, GLuint, GLenum);
GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum, GLuint, GLenum, GL
int *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType
, GLuint name, GLenum option);
typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectTy
pe, GLuint name, GLenum option);
typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectT
ype, GLuint name, GLenum pname, GLint *params);
#endif
#ifndef GL_APPLE_row_bytes
#define GL_APPLE_row_bytes 1
#endif
#ifndef GL_APPLE_rgb_422
#define GL_APPLE_rgb_422 1
#endif
#ifndef GL_NV_video_capture
#define GL_NV_video_capture 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint);
GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint, GLuint, GLenu
m, GLintptrARB);
GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint, GLuint, GLen
um, GLenum, GLuint);
GLAPI void APIENTRY glEndVideoCaptureNV (GLuint);
GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint, GLuint, GLenum, GL
int *);
GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint, GLuint, GLenum, GL
float *);
GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint, GLuint, GLenum, GL
double *);
GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint, GLuint *, GLuint64EXT *);
GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint, GLuint, GLen
um, const GLint *);
GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint, GLuint, GLen
um, const GLfloat *);
GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint, GLuint, GLen
um, const GLdouble *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture
_slot);
typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint vi
deo_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint v
ideo_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuin
t texture);
typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_s
lot);
typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture
_slot, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_c
apture_slot, GLuint stream, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_c
apture_slot, GLuint stream, GLenum pname, GLfloat *params);
typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_c
apture_slot, GLuint stream, GLenum pname, GLdouble *params);
typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_sl
ot, GLuint *sequence_num, GLuint64EXT *capture_time);
typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint v
ideo_capture_slot, GLuint stream, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint v
ideo_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint v
ideo_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);
#endif
#ifndef GL_NV_copy_image
#define GL_NV_copy_image 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCopyImageSubDataNV (GLuint, GLenum, GLint, GLint, GLi
nt, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GL
sizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenu
m srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dst
Name, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
GLsizei width, GLsizei height, GLsizei depth);
#endif
#ifndef GL_EXT_separate_shader_objects
#define GL_EXT_separate_shader_objects 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glUseShaderProgramEXT (GLenum, GLuint);
GLAPI void APIENTRY glActiveProgramEXT (GLuint);
GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum, const GLchar *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint
program);
typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, co
nst GLchar *string);
#endif
#ifndef GL_NV_parameter_buffer_object2
#define GL_NV_parameter_buffer_object2 1
#endif
#ifndef GL_NV_shader_buffer_load
#define GL_NV_shader_buffer_load 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glMakeBufferResidentNV (GLenum, GLenum);
GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum);
GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum);
GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint, GLenum);
GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint);
GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint);
GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum, GLenum, GLuint64EX
T *);
GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint, GLenum, GLuin
t64EXT *);
GLAPI void APIENTRY glGetIntegerui64vNV (GLenum, GLuint64EXT *);
GLAPI void APIENTRY glUniformui64NV (GLint, GLuint64EXT);
GLAPI void APIENTRY glUniformui64vNV (GLint, GLsizei, const GLuint64EXT *);
GLAPI void APIENTRY glGetUniformui64vNV (GLuint, GLint, GLuint64EXT *);
GLAPI void APIENTRY glProgramUniformui64NV (GLuint, GLint, GLuint64EXT);
GLAPI void APIENTRY glProgramUniformui64vNV (GLuint, GLint, GLsizei, const
GLuint64EXT *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLen
um access);
typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer,
GLenum access);
typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buff
er);
typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buff
er);
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target,
GLenum pname, GLuint64EXT *params);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint bu
ffer, GLenum pname, GLuint64EXT *params);
typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64
EXT *result);
typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EX
T value);
typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei c
ount, const GLuint64EXT *value);
typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint
location, GLuint64EXT *params);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLi
nt location, GLuint64EXT value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GL
int location, GLsizei count, const GLuint64EXT *value);
#endif
#ifndef GL_NV_vertex_buffer_unified_memory
#define GL_NV_vertex_buffer_unified_memory 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBufferAddressRangeNV (GLenum, GLuint, GLuint64EXT, GL
sizeiptr);
GLAPI void APIENTRY glVertexFormatNV (GLint, GLenum, GLsizei);
GLAPI void APIENTRY glNormalFormatNV (GLenum, GLsizei);
GLAPI void APIENTRY glColorFormatNV (GLint, GLenum, GLsizei);
GLAPI void APIENTRY glIndexFormatNV (GLenum, GLsizei);
GLAPI void APIENTRY glTexCoordFormatNV (GLint, GLenum, GLsizei);
GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei);
GLAPI void APIENTRY glSecondaryColorFormatNV (GLint, GLenum, GLsizei);
GLAPI void APIENTRY glFogCoordFormatNV (GLenum, GLsizei);
GLAPI void APIENTRY glVertexAttribFormatNV (GLuint, GLint, GLenum, GLboolea
n, GLsizei);
GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint, GLint, GLenum, GLsizei
);
GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum, GLuint, GLuint64EXT *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuin
t index, GLuint64EXT address, GLsizeiptr length);
typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type,
GLsizei stride);
typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stri
de);
typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, G
Lsizei stride);
typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei strid
e);
typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type
, GLsizei stride);
typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenu
m type, GLsizei stride);
typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei st
ride);
typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint
size, GLenum type, GLboolean normalized, GLsizei stride);
typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLin
t size, GLenum type, GLsizei stride);
typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint
index, GLuint64EXT *result);
#endif
#ifndef GL_NV_texture_barrier
#define GL_NV_texture_barrier 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTextureBarrierNV (void);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void);
#endif
#ifndef GL_AMD_shader_stencil_export
#define GL_AMD_shader_stencil_export 1
#endif
#ifndef GL_AMD_seamless_cubemap_per_texture
#define GL_AMD_seamless_cubemap_per_texture 1
#endif
#ifdef __cplusplus
}
#endif
#endif
 End of changes. 413 change blocks. 
5422 lines changed or deleted 3697 lines changed or added


 nvgl.h   nvgl.h 
skipping to change at line 67 skipping to change at line 67
#elif defined(LINUX) #elif defined(LINUX)
extern NVSG_API pthread_key_t glContextKey; extern NVSG_API pthread_key_t glContextKey;
#else #else
#error Unsupported Operating System! #error Unsupported Operating System!
#endif #endif
#if !defined(NDEBUG) #if !defined(NDEBUG)
extern NVSG_API GLenum glError; //!< holds the current OpenGL error co de to ease debugging extern NVSG_API GLenum glError; //!< holds the current OpenGL error co de to ease debugging
#endif #endif
typedef GLhalfARB GLhalf;
typedef std::set<GLuint> NameSet; typedef std::set<GLuint> NameSet;
typedef NameSet::const_iterator ConstNameSetIter; typedef NameSet::const_iterator ConstNameSetIter;
} }
 End of changes. 1 change blocks. 
0 lines changed or deleted 2 lines changed or added


 optix.h   optix.h 
skipping to change at line 22 skipping to change at line 22
* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, * AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED,
* INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY * PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY
* SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCL UDING, WITHOUT * SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCL UDING, WITHOUT
* LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF * LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF
* BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE US E OF OR * BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE US E OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE P OSSIBILITY OF * INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE P OSSIBILITY OF
* SUCH DAMAGES * SUCH DAMAGES
*/ */
/**************************************************************************
****\
*
* Primary OptiX include file -- includes the host api if compiling host co
de,
* includes the cuda api if compiling device
code
*
* For the math library routines include optix_math.h.
*
\**************************************************************************
****/
#ifndef __optix_optix_h__ #ifndef __optix_optix_h__
#define __optix_optix_h__ #define __optix_optix_h__
#define OPTIX_VERSION 1002 /* 1.0.2 (major = OPTIX_VERSION/1000, minor = (O #define OPTIX_VERSION 2000 /* 2.0.0 (major = OPTIX_VERSION/1000, *
PTIX_VERSION%1000)/10, micro = OPTIX_VERSION%10 */ * minor = (OPTIX_VERSION%1000)/10, *
* micro = OPTIX_VERSION%10 */
#ifndef RTAPI
#if defined( _WIN32 )
#define RTAPI __declspec(dllimport)
#else
#define RTAPI
#endif
#endif
/************************************
**
** Platform-Dependent Types
**
***********************************/
#if defined( _WIN64 )
typedef unsigned __int64 RTsize;
#elif defined( _WIN32 )
typedef unsigned int RTsize;
#else
typedef long unsigned int RTsize;
#endif
/************************************
**
** Opaque Object Types
**
***********************************/
#ifdef __cplusplus
namespace optix {
class Acceleration;
class Buffer;
class Context;
class Geometry;
class GeometryInstance;
class GeometryGroup;
class Group;
class Material;
class Program;
class Selector;
class TextureSampler;
class Transform;
class Variable;
};
typedef optix::Acceleration * RTacceleration; #ifdef __CUDACC__
typedef optix::Buffer * RTbuffer; # include "optix_device.h"
typedef optix::Context * RTcontext;
typedef optix::Geometry * RTgeometry;
typedef optix::GeometryInstance * RTgeometryinstance;
typedef optix::GeometryGroup * RTgeometrygroup;
typedef optix::Group * RTgroup;
typedef optix::Material * RTmaterial;
typedef optix::Program * RTprogram;
typedef optix::Selector * RTselector;
typedef optix::TextureSampler * RTtexturesampler;
typedef optix::Transform * RTtransform;
typedef optix::Variable * RTvariable;
#else #else
/* C opaque types */ # include "optix_host.h"
typedef struct RTacceleration_api * RTacceleration;
typedef struct RTbuffer_api * RTbuffer;
typedef struct RTcontext_api * RTcontext;
typedef struct RTgeometry_api * RTgeometry;
typedef struct RTgeometryinstance_api * RTgeometryinstance;
typedef struct RTgeometrygroup_api * RTgeometrygroup;
typedef struct RTgroup_api * RTgroup;
typedef struct RTmaterial_api * RTmaterial;
typedef struct RTprogram_api * RTprogram;
typedef struct RTselector_api * RTselector;
typedef struct RTtexturesampler_api * RTtexturesampler;
typedef struct RTtransform_api * RTtransform;
typedef struct RTvariable_api * RTvariable;
#endif
typedef void * RTobject;
/************************************
**
** Enumerated values
**
***********************************/
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
{
RT_FORMAT_UNKNOWN = 0x100,
RT_FORMAT_FLOAT,
RT_FORMAT_FLOAT2,
RT_FORMAT_FLOAT3,
RT_FORMAT_FLOAT4,
RT_FORMAT_BYTE,
RT_FORMAT_BYTE2,
RT_FORMAT_BYTE3,
RT_FORMAT_BYTE4,
RT_FORMAT_UNSIGNED_BYTE,
RT_FORMAT_UNSIGNED_BYTE2,
RT_FORMAT_UNSIGNED_BYTE3,
RT_FORMAT_UNSIGNED_BYTE4,
RT_FORMAT_SHORT,
RT_FORMAT_SHORT2,
RT_FORMAT_SHORT3,
RT_FORMAT_SHORT4,
RT_FORMAT_UNSIGNED_SHORT,
RT_FORMAT_UNSIGNED_SHORT2,
RT_FORMAT_UNSIGNED_SHORT3,
RT_FORMAT_UNSIGNED_SHORT4,
RT_FORMAT_INT,
RT_FORMAT_INT2,
RT_FORMAT_INT3,
RT_FORMAT_INT4,
RT_FORMAT_UNSIGNED_INT,
RT_FORMAT_UNSIGNED_INT2,
RT_FORMAT_UNSIGNED_INT3,
RT_FORMAT_UNSIGNED_INT4,
RT_FORMAT_USER
} RTformat;
typedef enum
{
RT_OBJECTTYPE_UNKNOWN = 0x200,
RT_OBJECTTYPE_GROUP,
RT_OBJECTTYPE_GEOMETRY_GROUP,
RT_OBJECTTYPE_TRANSFORM,
RT_OBJECTTYPE_SELECTOR,
RT_OBJECTTYPE_GEOMETRY_INSTANCE,
RT_OBJECTTYPE_BUFFER,
RT_OBJECTTYPE_TEXTURE_SAMPLER,
RT_OBJECTTYPE_OBJECT,
RT_OBJECTTYPE_MATRIX_FLOAT2x2,
RT_OBJECTTYPE_MATRIX_FLOAT2x3,
RT_OBJECTTYPE_MATRIX_FLOAT2x4,
RT_OBJECTTYPE_MATRIX_FLOAT3x2,
RT_OBJECTTYPE_MATRIX_FLOAT3x3,
RT_OBJECTTYPE_MATRIX_FLOAT3x4,
RT_OBJECTTYPE_MATRIX_FLOAT4x2,
RT_OBJECTTYPE_MATRIX_FLOAT4x3,
RT_OBJECTTYPE_MATRIX_FLOAT4x4,
RT_OBJECTTYPE_FLOAT,
RT_OBJECTTYPE_FLOAT2,
RT_OBJECTTYPE_FLOAT3,
RT_OBJECTTYPE_FLOAT4,
RT_OBJECTTYPE_INT,
RT_OBJECTTYPE_INT2,
RT_OBJECTTYPE_INT3,
RT_OBJECTTYPE_INT4,
RT_OBJECTTYPE_UNSIGNED_INT,
RT_OBJECTTYPE_UNSIGNED_INT2,
RT_OBJECTTYPE_UNSIGNED_INT3,
RT_OBJECTTYPE_UNSIGNED_INT4,
RT_OBJECTTYPE_USER
} RTobjecttype;
typedef enum
{
RT_WRAP_REPEAT,
RT_WRAP_CLAMP_TO_EDGE
} RTwrapmode;
typedef enum
{
RT_FILTER_NEAREST,
RT_FILTER_LINEAR,
RT_FILTER_NONE
} RTfiltermode;
typedef enum
{
RT_TEXTURE_READ_ELEMENT_TYPE,
RT_TEXTURE_READ_NORMALIZED_FLOAT
} RTtexturereadmode;
typedef enum
{
RT_TEXTURE_INDEX_NORMALIZED_COORDINATES,
RT_TEXTURE_INDEX_ARRAY_INDEX
} RTtextureindexmode;
typedef enum
{
RT_BUFFER_INPUT = 0x1,
RT_BUFFER_OUTPUT = 0x2,
RT_BUFFER_INPUT_OUTPUT = RT_BUFFER_INPUT | RT_BUFFER_OUTPUT
} RTbuffertype;
/************************************
**
** Error codes
**
***********************************/
typedef enum
{
RT_SUCCESS = 0,
RT_ERROR_INVALID_CONTEXT = 0x500,
RT_ERROR_INVALID_VALUE = 0x501,
RT_ERROR_MEMORY_ALLOCATION_FAILED = 0x502,
RT_ERROR_TYPE_MISMATCH = 0x503,
RT_ERROR_VARIABLE_NOT_FOUND = 0x504,
RT_ERROR_VARIABLE_REDECLARED = 0x505,
RT_ERROR_ILLEGAL_SYMBOL = 0x506,
RT_ERROR_INVALID_SOURCE = 0x507,
RT_ERROR_VERSION_MISMATCH = 0x508,
RT_ERROR_OBJECT_CREATION_FAILED = 0x600,
RT_ERROR_NO_DEVICE = 0x601,
RT_ERROR_INVALID_DEVICE = 0x602,
RT_ERROR_INVALID_IMAGE = 0x603,
RT_ERROR_FILE_NOT_FOUND = 0x604,
RT_ERROR_ALREADY_MAPPED = 0x605,
RT_ERROR_INVALID_DRIVER_VERSION = 0x606,
RT_ERROR_LAUNCH_FAILED = 0x900,
RT_ERROR_UNKNOWN = ~0,
} RTresult;
/************************************
**
** Context-free functions
**
***********************************/
RTresult RTAPI rtGetVersion(unsigned int* version);
RTresult RTAPI rtDeviceGetDeviceCount(unsigned int* count);
/************************************
**
** Object Variable Accessors
**
***********************************/
/* Sets */
RTresult RTAPI rtVariableSet1f (RTvariable v, float f1);
RTresult RTAPI rtVariableSet2f (RTvariable v, float f1, float f2);
RTresult RTAPI rtVariableSet3f (RTvariable v, float f1, float f2, float f
3);
RTresult RTAPI rtVariableSet4f (RTvariable v, float f1, float f2, float f
3, float f4);
RTresult RTAPI rtVariableSet1fv(RTvariable v, const float* f);
RTresult RTAPI rtVariableSet2fv(RTvariable v, const float* f);
RTresult RTAPI rtVariableSet3fv(RTvariable v, const float* f);
RTresult RTAPI rtVariableSet4fv(RTvariable v, const float* f);
RTresult RTAPI rtVariableSet1i (RTvariable v, int i1);
RTresult RTAPI rtVariableSet2i (RTvariable v, int i1, int i2);
RTresult RTAPI rtVariableSet3i (RTvariable v, int i1, int i2, int i3);
RTresult RTAPI rtVariableSet4i (RTvariable v, int i1, int i2, int i3, int
i4);
RTresult RTAPI rtVariableSet1iv(RTvariable v, const int* i);
RTresult RTAPI rtVariableSet2iv(RTvariable v, const int* i);
RTresult RTAPI rtVariableSet3iv(RTvariable v, const int* i);
RTresult RTAPI rtVariableSet4iv(RTvariable v, const int* i);
RTresult RTAPI rtVariableSet1ui (RTvariable v, unsigned int u1);
RTresult RTAPI rtVariableSet2ui (RTvariable v, unsigned int u1, unsigned
int u2);
RTresult RTAPI rtVariableSet3ui (RTvariable v, unsigned int u1, unsigned
int u2, unsigned int u3);
RTresult RTAPI rtVariableSet4ui (RTvariable v, unsigned int u1, unsigned
int u2, unsigned int u3, unsigned int u4);
RTresult RTAPI rtVariableSet1uiv(RTvariable v, const unsigned int* u);
RTresult RTAPI rtVariableSet2uiv(RTvariable v, const unsigned int* u);
RTresult RTAPI rtVariableSet3uiv(RTvariable v, const unsigned int* u);
RTresult RTAPI rtVariableSet4uiv(RTvariable v, const unsigned int* u);
RTresult RTAPI rtVariableSetMatrix2x2fv(RTvariable v, int transpose, cons
t float* m);
RTresult RTAPI rtVariableSetMatrix2x3fv(RTvariable v, int transpose, cons
t float* m);
RTresult RTAPI rtVariableSetMatrix2x4fv(RTvariable v, int transpose, cons
t float* m);
RTresult RTAPI rtVariableSetMatrix3x2fv(RTvariable v, int transpose, cons
t float* m);
RTresult RTAPI rtVariableSetMatrix3x3fv(RTvariable v, int transpose, cons
t float* m);
RTresult RTAPI rtVariableSetMatrix3x4fv(RTvariable v, int transpose, cons
t float* m);
RTresult RTAPI rtVariableSetMatrix4x2fv(RTvariable v, int transpose, cons
t float* m);
RTresult RTAPI rtVariableSetMatrix4x3fv(RTvariable v, int transpose, cons
t float* m);
RTresult RTAPI rtVariableSetMatrix4x4fv(RTvariable v, int transpose, cons
t float* m);
RTresult RTAPI rtVariableSetObject (RTvariable v, RTobject object);
RTresult RTAPI rtVariableSetUserData(RTvariable v, RTsize size, const voi
d* ptr);
/* Gets */
RTresult RTAPI rtVariableGet1f (RTvariable v, float* f1);
RTresult RTAPI rtVariableGet2f (RTvariable v, float* f1, float* f2);
RTresult RTAPI rtVariableGet3f (RTvariable v, float* f1, float* f2, float
* f3);
RTresult RTAPI rtVariableGet4f (RTvariable v, float* f1, float* f2, float
* f3, float* f4);
RTresult RTAPI rtVariableGet1fv(RTvariable v, float* f);
RTresult RTAPI rtVariableGet2fv(RTvariable v, float* f);
RTresult RTAPI rtVariableGet3fv(RTvariable v, float* f);
RTresult RTAPI rtVariableGet4fv(RTvariable v, float* f);
RTresult RTAPI rtVariableGet1i (RTvariable v, int* i1);
RTresult RTAPI rtVariableGet2i (RTvariable v, int* i1, int* i2);
RTresult RTAPI rtVariableGet3i (RTvariable v, int* i1, int* i2, int* i3);
RTresult RTAPI rtVariableGet4i (RTvariable v, int* i1, int* i2, int* i3,
int* i4);
RTresult RTAPI rtVariableGet1iv(RTvariable v, int* i);
RTresult RTAPI rtVariableGet2iv(RTvariable v, int* i);
RTresult RTAPI rtVariableGet3iv(RTvariable v, int* i);
RTresult RTAPI rtVariableGet4iv(RTvariable v, int* i);
RTresult RTAPI rtVariableGet1ui (RTvariable v, unsigned int* u1);
RTresult RTAPI rtVariableGet2ui (RTvariable v, unsigned int* u1, unsigned
int* u2);
RTresult RTAPI rtVariableGet3ui (RTvariable v, unsigned int* u1, unsigned
int* u2, unsigned int* u3);
RTresult RTAPI rtVariableGet4ui (RTvariable v, unsigned int* u1, unsigned
int* u2, unsigned int* u3, unsigned int* u4);
RTresult RTAPI rtVariableGet1uiv(RTvariable v, unsigned int* u);
RTresult RTAPI rtVariableGet2uiv(RTvariable v, unsigned int* u);
RTresult RTAPI rtVariableGet3uiv(RTvariable v, unsigned int* u);
RTresult RTAPI rtVariableGet4uiv(RTvariable v, unsigned int* u);
RTresult RTAPI rtVariableGetMatrix2x2fv(RTvariable v, int transpose, floa
t* m);
RTresult RTAPI rtVariableGetMatrix2x3fv(RTvariable v, int transpose, floa
t* m);
RTresult RTAPI rtVariableGetMatrix2x4fv(RTvariable v, int transpose, floa
t* m);
RTresult RTAPI rtVariableGetMatrix3x2fv(RTvariable v, int transpose, floa
t* m);
RTresult RTAPI rtVariableGetMatrix3x3fv(RTvariable v, int transpose, floa
t* m);
RTresult RTAPI rtVariableGetMatrix3x4fv(RTvariable v, int transpose, floa
t* m);
RTresult RTAPI rtVariableGetMatrix4x2fv(RTvariable v, int transpose, floa
t* m);
RTresult RTAPI rtVariableGetMatrix4x3fv(RTvariable v, int transpose, floa
t* m);
RTresult RTAPI rtVariableGetMatrix4x4fv(RTvariable v, int transpose, floa
t* m);
RTresult RTAPI rtVariableGetObject (RTvariable v, RTobject* object);
RTresult RTAPI rtVariableGetUserData(RTvariable v, RTsize size, void* ptr
);
/* Other */
RTresult RTAPI rtVariableGetName(RTvariable v, const char** name_return);
RTresult RTAPI rtVariableGetAnnotation(RTvariable v, const char** annotat
ion_return);
RTresult RTAPI rtVariableGetType(RTvariable v, RTobjecttype* type_return)
;
RTresult RTAPI rtVariableGetContext(RTvariable v, RTcontext* context);
/************************************
**
** Context object
**
***********************************/
RTresult RTAPI rtContextCreate (RTcontext* context);
RTresult RTAPI rtContextDestroy (RTcontext context);
RTresult RTAPI rtContextValidate(RTcontext context);
void RTAPI rtContextGetErrorString(RTcontext context, RTresult code, cons
t char** return_string);
RTresult RTAPI rtContextSetDevices (RTcontext context, unsigned int coun
t, const int* devices);
RTresult RTAPI rtContextSetStackSize(RTcontext context, RTsize stack_siz
e_bytes);
RTresult RTAPI rtContextGetStackSize(RTcontext context, RTsize* stack_siz
e_bytes);
RTresult RTAPI rtContextSetEntryPointCount(RTcontext context, unsigned in
t num_entry_points);
RTresult RTAPI rtContextGetEntryPointCount(RTcontext context, unsigned in
t* num_entry_points);
RTresult RTAPI rtContextSetRayGenerationProgram(RTcontext context, unsign
ed int entry_point_index, RTprogram program);
RTresult RTAPI rtContextGetRayGenerationProgram(RTcontext context, unsign
ed int entry_point_index, RTprogram* program);
RTresult RTAPI rtContextSetExceptionProgram(RTcontext context, unsigned i
nt entry_point_index, RTprogram program);
RTresult RTAPI rtContextGetExceptionProgram(RTcontext context, unsigned i
nt entry_point_index, RTprogram* program);
RTresult RTAPI rtContextSetRayTypeCount(RTcontext context, unsigned int
num_ray_types);
RTresult RTAPI rtContextGetRayTypeCount(RTcontext context, unsigned int*
num_ray_types);
RTresult RTAPI rtContextSetMissProgram(RTcontext context, unsigned int ra
y_type_index, RTprogram program);
RTresult RTAPI rtContextGetMissProgram(RTcontext context, unsigned int ra
y_type_index, RTprogram* program);
RTresult RTAPI rtContextCompile (RTcontext context);
RTresult RTAPI rtContextLaunch1D(RTcontext context, unsigned int entry_po
int_index, RTsize image_width);
RTresult RTAPI rtContextLaunch2D(RTcontext context, unsigned int entry_po
int_index, RTsize image_width, RTsize image_height);
RTresult RTAPI rtContextLaunch3D(RTcontext context, unsigned int entry_po
int_index, RTsize image_width, RTsize image_height, RTsize image_depth);
RTresult RTAPI rtContextGetRunningState(RTcontext context, int* running);
RTresult RTAPI rtContextSetPrintEnabled(RTcontext context, int enabled);
RTresult RTAPI rtContextGetPrintEnabled(RTcontext context, int* enabled);
RTresult RTAPI rtContextSetPrintBufferSize(RTcontext context, RTsize buf
fer_size_bytes);
RTresult RTAPI rtContextGetPrintBufferSize(RTcontext context, RTsize* buf
fer_size_bytes);
RTresult RTAPI rtContextSetPrintLaunchIndex(RTcontext context, int x, in
t y, int z);
RTresult RTAPI rtContextGetPrintLaunchIndex(RTcontext context, int* x, in
t* y, int* z);
RTresult RTAPI rtContextDeclareVariable (RTcontext context, const char* n
ame, RTvariable* v);
RTresult RTAPI rtContextQueryVariable (RTcontext context, const char* n
ame, RTvariable* v);
RTresult RTAPI rtContextRemoveVariable (RTcontext context, RTvariable v)
;
RTresult RTAPI rtContextGetVariableCount(RTcontext context, unsigned int*
count);
RTresult RTAPI rtContextGetVariable (RTcontext context, unsigned int
index, RTvariable* v);
/************************************
**
** Program object
**
***********************************/
RTresult RTAPI rtProgramCreateFromPTXString(RTcontext context, const char
* ptx, const char* program_name, RTprogram* program);
RTresult RTAPI rtProgramCreateFromPTXFile (RTcontext context, const char
* filename, const char* program_name, RTprogram* program);
RTresult RTAPI rtProgramDestroy (RTprogram program);
RTresult RTAPI rtProgramValidate (RTprogram program);
RTresult RTAPI rtProgramGetContext (RTprogram program, RTcontext*
context);
RTresult RTAPI rtProgramDeclareVariable (RTprogram program, const char* n
ame, RTvariable* v);
RTresult RTAPI rtProgramQueryVariable (RTprogram program, const char* n
ame, RTvariable* v);
RTresult RTAPI rtProgramRemoveVariable (RTprogram program, RTvariable v)
;
RTresult RTAPI rtProgramGetVariableCount(RTprogram program, unsigned int*
count);
RTresult RTAPI rtProgramGetVariable (RTprogram program, unsigned int
index, RTvariable* v);
/************************************
**
** Group object
**
***********************************/
RTresult RTAPI rtGroupCreate (RTcontext context, RTgroup* group);
RTresult RTAPI rtGroupDestroy (RTgroup group);
RTresult RTAPI rtGroupValidate (RTgroup group);
RTresult RTAPI rtGroupGetContext(RTgroup group, RTcontext* context);
RTresult RTAPI rtGroupSetAcceleration(RTgroup group, RTacceleration acce
leration);
RTresult RTAPI rtGroupGetAcceleration(RTgroup group, RTacceleration* acce
leration);
RTresult RTAPI rtGroupSetChildCount(RTgroup group, unsigned int count);
RTresult RTAPI rtGroupGetChildCount(RTgroup group, unsigned int* count);
RTresult RTAPI rtGroupSetChild (RTgroup group, unsigned int index, RT
object child);
RTresult RTAPI rtGroupGetChild (RTgroup group, unsigned int index, RT
object* child);
RTresult RTAPI rtGroupGetChildType (RTgroup group, unsigned int index, RT
objecttype* type);
/************************************
**
** Selector object
**
***********************************/
RTresult RTAPI rtSelectorCreate (RTcontext context, RTselector* select
or);
RTresult RTAPI rtSelectorDestroy (RTselector selector);
RTresult RTAPI rtSelectorValidate (RTselector selector);
RTresult RTAPI rtSelectorGetContext(RTselector selector, RTcontext* conte
xt);
RTresult RTAPI rtSelectorSetVisitProgram(RTselector selector, RTprogram
program);
RTresult RTAPI rtSelectorGetVisitProgram(RTselector selector, RTprogram*
program);
RTresult RTAPI rtSelectorSetChildCount(RTselector selector, unsigned int
count);
RTresult RTAPI rtSelectorGetChildCount(RTselector selector, unsigned int*
count);
RTresult RTAPI rtSelectorSetChild (RTselector selector, unsigned int
index, RTobject child);
RTresult RTAPI rtSelectorGetChild (RTselector selector, unsigned int
index, RTobject* child);
RTresult RTAPI rtSelectorGetChildType (RTselector selector, unsigned int
index, RTobjecttype* type);
RTresult RTAPI rtSelectorDeclareVariable (RTselector selector, const char
* name, RTvariable* v);
RTresult RTAPI rtSelectorQueryVariable (RTselector selector, const char
* name, RTvariable* v);
RTresult RTAPI rtSelectorRemoveVariable (RTselector selector, RTvariable
v);
RTresult RTAPI rtSelectorGetVariableCount(RTselector selector, unsigned i
nt* count);
RTresult RTAPI rtSelectorGetVariable (RTselector selector, unsigned i
nt index, RTvariable* v);
/************************************
**
** Transform object
**
***********************************/
RTresult RTAPI rtTransformCreate (RTcontext context, RTtransform* tran
sform);
RTresult RTAPI rtTransformDestroy (RTtransform transform);
RTresult RTAPI rtTransformValidate (RTtransform transform);
RTresult RTAPI rtTransformGetContext(RTtransform transform, RTcontext* co
ntext);
RTresult RTAPI rtTransformSetMatrix (RTtransform transform, int transpose
, const float* matrix, const float* inverse_matrix);
RTresult RTAPI rtTransformGetMatrix (RTtransform transform, int transpose
, float* matrix, float* inverse_matrix);
RTresult RTAPI rtTransformSetChild (RTtransform transform, RTobject c
hild);
RTresult RTAPI rtTransformGetChild (RTtransform transform, RTobject* c
hild);
RTresult RTAPI rtTransformGetChildType(RTtransform transform, RTobjecttyp
e* type);
/************************************
**
** GeometryGroup object
**
***********************************/
RTresult RTAPI rtGeometryGroupCreate (RTcontext context, RTgeometrygro
up* geometrygroup);
RTresult RTAPI rtGeometryGroupDestroy (RTgeometrygroup geometrygroup);
RTresult RTAPI rtGeometryGroupValidate (RTgeometrygroup geometrygroup);
RTresult RTAPI rtGeometryGroupGetContext(RTgeometrygroup geometrygroup, R
Tcontext* context);
RTresult RTAPI rtGeometryGroupSetAcceleration(RTgeometrygroup geometrygro
up, RTacceleration acceleration);
RTresult RTAPI rtGeometryGroupGetAcceleration(RTgeometrygroup geometrygro
up, RTacceleration* acceleration);
RTresult RTAPI rtGeometryGroupSetChildCount(RTgeometrygroup geometrygroup
, unsigned int count);
RTresult RTAPI rtGeometryGroupGetChildCount(RTgeometrygroup geometrygroup
, unsigned int* count);
RTresult RTAPI rtGeometryGroupSetChild (RTgeometrygroup geometrygroup
, unsigned int index, RTgeometryinstance geometryinstance);
RTresult RTAPI rtGeometryGroupGetChild (RTgeometrygroup geometrygroup
, unsigned int index, RTgeometryinstance* geometryinstance);
/************************************
**
** Acceleration object
**
***********************************/
RTresult RTAPI rtAccelerationCreate (RTcontext context, RTacceleration
* acceleration);
RTresult RTAPI rtAccelerationDestroy (RTacceleration acceleration);
RTresult RTAPI rtAccelerationValidate (RTacceleration acceleration);
RTresult RTAPI rtAccelerationGetContext(RTacceleration acceleration, RTco
ntext* context);
RTresult RTAPI rtAccelerationSetBuilder(RTacceleration acceleration, cons
t char* builder);
RTresult RTAPI rtAccelerationGetBuilder(RTacceleration acceleration, cons
t char** return_string);
RTresult RTAPI rtAccelerationSetTraverser(RTacceleration acceleration, co
nst char* traverser);
RTresult RTAPI rtAccelerationGetTraverser(RTacceleration acceleration, co
nst char** return_string);
RTresult RTAPI rtAccelerationSetProperty(RTacceleration acceleration, con
st char* name, const char* value);
RTresult RTAPI rtAccelerationGetProperty(RTacceleration acceleration, con
st char* name, const char** return_string);
RTresult RTAPI rtAccelerationGetDataSize(RTacceleration acceleration, RTs
ize* size);
RTresult RTAPI rtAccelerationGetData (RTacceleration acceleration, voi
d* data);
RTresult RTAPI rtAccelerationSetData (RTacceleration acceleration, con
st void* data, RTsize size);
RTresult RTAPI rtAccelerationMarkDirty(RTacceleration acceleration);
RTresult RTAPI rtAccelerationIsDirty(RTacceleration acceleration, int* di
rty);
/************************************
**
** GeometryInstance object
**
***********************************/
RTresult RTAPI rtGeometryInstanceCreate (RTcontext context, RTgeometry
instance* geometryinstance);
RTresult RTAPI rtGeometryInstanceDestroy (RTgeometryinstance geometryin
stance);
RTresult RTAPI rtGeometryInstanceValidate (RTgeometryinstance geometryin
stance);
RTresult RTAPI rtGeometryInstanceGetContext(RTgeometryinstance geometryin
stance, RTcontext* context);
RTresult RTAPI rtGeometryInstanceSetGeometry(RTgeometryinstance geometryi
nstance, RTgeometry geometry);
RTresult RTAPI rtGeometryInstanceGetGeometry(RTgeometryinstance geometryi
nstance, RTgeometry* geometry);
RTresult RTAPI rtGeometryInstanceSetMaterialCount(RTgeometryinstance geom
etryinstance, unsigned int count);
RTresult RTAPI rtGeometryInstanceGetMaterialCount(RTgeometryinstance geom
etryinstance, unsigned int* count);
RTresult RTAPI rtGeometryInstanceSetMaterial(RTgeometryinstance geometryi
nstance, unsigned int idx, RTmaterial material);
RTresult RTAPI rtGeometryInstanceGetMaterial(RTgeometryinstance geometryi
nstance, unsigned int idx, RTmaterial* material);
RTresult RTAPI rtGeometryInstanceDeclareVariable (RTgeometryinstance geom
etryinstance, const char* name, RTvariable* v);
RTresult RTAPI rtGeometryInstanceQueryVariable (RTgeometryinstance geom
etryinstance, const char* name, RTvariable* v);
RTresult RTAPI rtGeometryInstanceRemoveVariable (RTgeometryinstance geom
etryinstance, RTvariable v);
RTresult RTAPI rtGeometryInstanceGetVariableCount(RTgeometryinstance geom
etryinstance, unsigned int* count);
RTresult RTAPI rtGeometryInstanceGetVariable (RTgeometryinstance geom
etryinstance, unsigned int index, RTvariable* v);
/************************************
**
** Geometry object
**
***********************************/
RTresult RTAPI rtGeometryCreate (RTcontext context, RTgeometry* geomet
ry);
RTresult RTAPI rtGeometryDestroy (RTgeometry geometry);
RTresult RTAPI rtGeometryValidate (RTgeometry geometry);
RTresult RTAPI rtGeometryGetContext(RTgeometry geometry, RTcontext* conte
xt);
RTresult RTAPI rtGeometrySetPrimitiveCount(RTgeometry geometry, unsigned
int num_primitives);
RTresult RTAPI rtGeometryGetPrimitiveCount(RTgeometry geometry, unsigned
int* num_primitives);
RTresult RTAPI rtGeometrySetBoundingBoxProgram(RTgeometry geometry, RTpro
gram program);
RTresult RTAPI rtGeometryGetBoundingBoxProgram(RTgeometry geometry, RTpro
gram* program);
RTresult RTAPI rtGeometrySetIntersectionProgram(RTgeometry geometry, RTpr
ogram program);
RTresult RTAPI rtGeometryGetIntersectionProgram(RTgeometry geometry, RTpr
ogram* program);
RTresult RTAPI rtGeometryMarkDirty(RTgeometry geometry);
RTresult RTAPI rtGeometryIsDirty(RTgeometry geometry, int* dirty);
RTresult RTAPI rtGeometryDeclareVariable (RTgeometry geometry, const char
* name, RTvariable* v);
RTresult RTAPI rtGeometryQueryVariable (RTgeometry geometry, const char
* name, RTvariable* v);
RTresult RTAPI rtGeometryRemoveVariable (RTgeometry geometry, RTvariable
v);
RTresult RTAPI rtGeometryGetVariableCount(RTgeometry geometry, unsigned i
nt* count);
RTresult RTAPI rtGeometryGetVariable (RTgeometry geometry, unsigned i
nt index, RTvariable* v);
/************************************
**
** Material object
**
***********************************/
RTresult RTAPI rtMaterialCreate (RTcontext context, RTmaterial* materi
al);
RTresult RTAPI rtMaterialDestroy (RTmaterial material);
RTresult RTAPI rtMaterialValidate (RTmaterial material);
RTresult RTAPI rtMaterialGetContext(RTmaterial material, RTcontext* conte
xt);
RTresult RTAPI rtMaterialSetClosestHitProgram(RTmaterial material, unsign
ed int ray_type_index, RTprogram program);
RTresult RTAPI rtMaterialGetClosestHitProgram(RTmaterial material, unsign
ed int ray_type_index, RTprogram* program);
RTresult RTAPI rtMaterialSetAnyHitProgram(RTmaterial material, unsigned i
nt ray_type_index, RTprogram program);
RTresult RTAPI rtMaterialGetAnyHitProgram(RTmaterial material, unsigned i
nt ray_type_index, RTprogram* program);
RTresult RTAPI rtMaterialDeclareVariable (RTmaterial material, const char
* name, RTvariable* v);
RTresult RTAPI rtMaterialQueryVariable (RTmaterial material, const char
* name, RTvariable* v);
RTresult RTAPI rtMaterialRemoveVariable (RTmaterial material, RTvariable
v);
RTresult RTAPI rtMaterialGetVariableCount(RTmaterial material, unsigned i
nt* count);
RTresult RTAPI rtMaterialGetVariable (RTmaterial material, unsigned i
nt index, RTvariable* v);
/************************************
**
** TextureSampler object
**
***********************************/
RTresult RTAPI rtTextureSamplerCreate (RTcontext context, RTtexturesam
pler* texturesampler);
RTresult RTAPI rtTextureSamplerDestroy (RTtexturesampler texturesampler
);
RTresult RTAPI rtTextureSamplerValidate (RTtexturesampler texturesampler
);
RTresult RTAPI rtTextureSamplerGetContext(RTtexturesampler texturesampler
, RTcontext* context);
RTresult RTAPI rtTextureSamplerSetMipLevelCount (RTtexturesampler texture
sampler, unsigned int num_mip_levels);
RTresult RTAPI rtTextureSamplerGetMipLevelCount (RTtexturesampler texture
sampler, unsigned int* num_mip_levels);
RTresult RTAPI rtTextureSamplerSetArraySize(RTtexturesampler texturesampl
er, unsigned int num_textures_in_array);
RTresult RTAPI rtTextureSamplerGetArraySize(RTtexturesampler texturesampl
er, unsigned int* num_textures_in_array);
RTresult RTAPI rtTextureSamplerSetWrapMode(RTtexturesampler texturesample
r, unsigned int dimension, RTwrapmode wrapmode);
RTresult RTAPI rtTextureSamplerGetWrapMode(RTtexturesampler texturesample
r, unsigned int dimension, RTwrapmode* wrapmode);
RTresult RTAPI rtTextureSamplerSetFilteringModes(RTtexturesampler texture
sampler, RTfiltermode minification, RTfiltermode magnification, RTfilterm
ode mipmapping);
RTresult RTAPI rtTextureSamplerGetFilteringModes(RTtexturesampler texture
sampler, RTfiltermode* minification, RTfiltermode* magnification, RTfilterm
ode* mipmapping);
RTresult RTAPI rtTextureSamplerSetMaxAnisotropy(RTtexturesampler textures
ampler, float value);
RTresult RTAPI rtTextureSamplerGetMaxAnisotropy(RTtexturesampler textures
ampler, float* value);
RTresult RTAPI rtTextureSamplerSetReadMode(RTtexturesampler texturesample
r, RTtexturereadmode readmode);
RTresult RTAPI rtTextureSamplerGetReadMode(RTtexturesampler texturesample
r, RTtexturereadmode* readmode);
RTresult RTAPI rtTextureSamplerSetIndexingMode(RTtexturesampler texturesa
mpler, RTtextureindexmode indexmode);
RTresult RTAPI rtTextureSamplerGetIndexingMode(RTtexturesampler texturesa
mpler, RTtextureindexmode* indexmode);
RTresult RTAPI rtTextureSamplerSetBuffer(RTtexturesampler texturesampler,
unsigned int texture_array_idx, unsigned int mip_level, RTbuffer buffer);
RTresult RTAPI rtTextureSamplerGetBuffer(RTtexturesampler texturesampler,
unsigned int texture_array_idx, unsigned int mip_level, RTbuffer* buffer);
/************************************
**
** Buffer object
**
***********************************/
RTresult RTAPI rtBufferCreate (RTcontext context, RTbuffertype ty
pe, RTbuffer* buffer);
RTresult RTAPI rtBufferDestroy (RTbuffer buffer);
RTresult RTAPI rtBufferValidate (RTbuffer buffer);
RTresult RTAPI rtBufferGetContext (RTbuffer buffer, RTcontext* contex
t);
RTresult RTAPI rtBufferSetFormat (RTbuffer buffer, RTformat format);
RTresult RTAPI rtBufferGetFormat (RTbuffer buffer, RTformat* format);
RTresult RTAPI rtBufferSetElementSize(RTbuffer buffer, RTsize size_of_el
ement);
RTresult RTAPI rtBufferGetElementSize(RTbuffer buffer, RTsize* size_of_el
ement);
RTresult RTAPI rtBufferSetSize1D(RTbuffer buffer, RTsize width);
RTresult RTAPI rtBufferGetSize1D(RTbuffer buffer, RTsize* width);
RTresult RTAPI rtBufferSetSize2D(RTbuffer buffer, RTsize width, RTsize
height);
RTresult RTAPI rtBufferGetSize2D(RTbuffer buffer, RTsize* width, RTsize*
height);
RTresult RTAPI rtBufferSetSize3D(RTbuffer buffer, RTsize width, RTsize
height, RTsize depth);
RTresult RTAPI rtBufferGetSize3D(RTbuffer buffer, RTsize* width, RTsize*
height, RTsize* depth);
RTresult RTAPI rtBufferSetSizev (RTbuffer buffer, unsigned int dimensiona
lity, const RTsize* dims);
RTresult RTAPI rtBufferGetSizev (RTbuffer buffer, unsigned int dimensiona
lity, RTsize* dims);
RTresult RTAPI rtBufferGetDimensionality(RTbuffer buffer, unsigned int* d
imensionality);
RTresult RTAPI rtBufferMap (RTbuffer buffer, void** user_pointer);
RTresult RTAPI rtBufferUnmap(RTbuffer buffer);
#ifdef __cplusplus
}
#endif #endif
#endif /* __optix_optix_h__ */ #endif /* __optix_optix_h__ */
 End of changes. 4 change blocks. 
837 lines changed or deleted 19 lines changed or added


 optixu.h   optixu.h 
/* /*
* Copyright NVIDIA Corporation 2008 * Copyright (c) 2008 - 2009 NVIDIA Corporation. All rights reserved.
* TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROV *
IDED * NVIDIA Corporation and its licensors retain all intellectual property an
* *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXP d proprietary
RESS * rights in and to this software, related documentation and any modificati
* OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHAN ons thereto.
TABILITY * Any use, reproduction, disclosure or distribution of this software and r
* AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS S elated
UPPLIERS * documentation without an express license agreement from NVIDIA Corporati
* BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGE on is strictly
S * prohibited.
* WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS *
PROFITS, * TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROV
* BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNI IDED *AS IS*
ARY LOSS) * AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVI IMPLIED,
DIA HAS * INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND
* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES FITNESS FOR A
* PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE
FOR ANY
* SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCL
UDING, WITHOUT
* LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION,
LOSS OF
* BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE US
E OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE P
OSSIBILITY OF
* SUCH DAMAGES
*/ */
#ifndef __optix_optixu_h__ #ifndef __optix_optixu_h__
#define __optix_optixu_h__ #define __optix_optixu_h__
#include <optix.h> #include <optix.h>
#ifdef __cplusplus #ifdef __cplusplus
# define RTU_INLINE inline # define RTU_INLINE inline
#else #else
# ifdef _MSC_VER # ifdef _MSC_VER
# define RTU_INLINE __inline # define RTU_INLINE __inline
# else # else
# define RTU_INLINE inline /* TODO: check if this is the right thing fo r compilers other than MSVC */ # define RTU_INLINE inline
# endif # endif
#endif #endif
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
/* /*
* Get the name string of a given type. * Get the name string of a given type.
*/ */
 End of changes. 2 change blocks. 
19 lines changed or deleted 30 lines changed or added

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