AudioResource.hpp | AudioResource.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_AUDIORESOURCE_HPP | #ifndef SFML_AUDIORESOURCE_HPP | |||
#define SFML_AUDIORESOURCE_HPP | #define SFML_AUDIORESOURCE_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
namespace sf_private | namespace sf | |||
{ | { | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Abstract base class for every class that owns a | /// Abstract base class for every class that owns a | |||
/// device-dependant resource -- allow them to initialize / shutdown | /// device-dependant resource -- allow them to initialize / shutdown | |||
/// even when audio context is not created | /// even when the audio context is not created | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfAudioResource | class SFML_API AudioResource | |||
{ | { | |||
public : | ||||
//////////////////////////////////////////////////////////// | ||||
/// Destroy all audio resources that need a valid context | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
virtual void DestroyAudioResources() = 0; | ||||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfAudioResource(); | AudioResource(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Copy constructor | /// Copy constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfAudioResource(const sfAudioResource&); | AudioResource(const AudioResource&); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Destructor | /// Destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual ~sfAudioResource(); | virtual ~AudioResource(); | |||
}; | }; | |||
} // namespace sf_private | } // namespace sf | |||
#endif // SFML_AUDIORESOURCE_HPP | #endif // SFML_AUDIORESOURCE_HPP | |||
End of changes. 8 change blocks. | ||||
15 lines changed or deleted | 7 lines changed or added | |||
Clock.hpp | Clock.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_CLOCK_HPP | #ifndef SFML_CLOCK_HPP | |||
#define SFML_CLOCK_HPP | #define SFML_CLOCK_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfClock is an utility class for manipulating time | /// Clock is an utility class for manipulating time | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfClock | class SFML_API Clock | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfClock(); | Clock(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the time elapsed since last reset | /// Get the time elapsed since last reset | |||
/// | /// | |||
/// \return Time elapsed, in seconds | /// \return Time elapsed, in seconds | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
float GetElapsedTime() const; | float GetElapsedTime() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 68 | skipping to change at line 70 | |||
void Reset(); | void Reset(); | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
double myStartTime; ///< Time of last reset | double myStartTime; ///< Time of last reset | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_CLOCK_HPP | #endif // SFML_CLOCK_HPP | |||
End of changes. 5 change blocks. | ||||
3 lines changed or deleted | 7 lines changed or added | |||
Color.hpp | Color.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_COLOR_HPP | #ifndef SFML_COLOR_HPP | |||
#define SFML_COLOR_HPP | #define SFML_COLOR_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfColor is an utility class for manipulating colors | /// Color is an utility class for manipulating colors | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfColor | class SFML_API Color | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfColor(); | Color(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the color from a RGBA 32 bits integer | /// Construct the color from a RGBA 32 bits integer | |||
/// | /// | |||
/// \param ColorRGBA : RGBA color | /// \param ColorRGBA : RGBA color | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
explicit sfColor(sfUint32 ColorRGBA); | explicit Color(Uint32 ColorRGBA); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the color from its 4 RGBA components | /// Construct the color from its 4 RGBA components | |||
/// | /// | |||
/// \param R : Red component (0 .. 255) | /// \param R : Red component (0 .. 255) | |||
/// \param G : Green component (0 .. 255) | /// \param G : Green component (0 .. 255) | |||
/// \param B : Blue component (0 .. 255) | /// \param B : Blue component (0 .. 255) | |||
/// \param A : Alpha component (0 .. 255) (255 by default) | /// \param A : Alpha component (0 .. 255) (255 by default) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfColor(sfUint8 R, sfUint8 G, sfUint8 B, sfUint8 A = 255); | Color(Uint8 R, Uint8 G, Uint8 B, Uint8 A = 255); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the RGBA representation of the color | /// Get the RGBA representation of the color | |||
/// | /// | |||
/// \return 32 bits integer representing the color in RGBA | /// \return 32 bits integer representing the color in RGBA | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfUint32 ToRGBA() const; | Uint32 ToRGBA() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Compare two colors (for equality) | /// Compare two colors (for equality) | |||
/// | /// | |||
/// \param Other : Color to compare | /// \param Other : Color to compare | |||
/// | /// | |||
/// \return True if colors are equal | /// \return True if colors are equal | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator ==(const sfColor& Other) const; | bool operator ==(const Color& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Compare two colors (for difference) | /// Compare two colors (for difference) | |||
/// | /// | |||
/// \param Other : Color to compare | /// \param Other : Color to compare | |||
/// | /// | |||
/// \return True if colors are different | /// \return True if colors are different | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator !=(const sfColor& Other) const; | bool operator !=(const Color& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Static member data | // Static member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static const sfColor Black; ///< Black predefined color | static const Color Black; ///< Black predefined color | |||
static const sfColor White; ///< White predefined color | static const Color White; ///< White predefined color | |||
static const sfColor Red; ///< Red predefined color | static const Color Red; ///< Red predefined color | |||
static const sfColor Green; ///< Green predefined color | static const Color Green; ///< Green predefined color | |||
static const sfColor Blue; ///< Blue predefined color | static const Color Blue; ///< Blue predefined color | |||
static const sfColor Yellow; ///< Yellow predefined color | static const Color Yellow; ///< Yellow predefined color | |||
static const sfColor Magenta; ///< Magenta predefined color | static const Color Magenta; ///< Magenta predefined color | |||
static const sfColor Cyan; ///< Cyan predefined color | static const Color Cyan; ///< Cyan predefined color | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfUint8 r; ///< Red component | Uint8 r; ///< Red component | |||
sfUint8 g; ///< Green component | Uint8 g; ///< Green component | |||
sfUint8 b; ///< Blue component | Uint8 b; ///< Blue component | |||
sfUint8 a; ///< Alpha (transparency) component | Uint8 a; ///< Alpha (transparency) component | |||
}; | }; | |||
//////////////////////////////////////////////////////////// | ||||
/// Operator + overload to add two colors | ||||
/// | ||||
/// \param Color1 : First color | ||||
/// \param Color2 : Second color | ||||
/// | ||||
/// \return Component-wise saturated addition of the two colors | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
SFML_API Color operator +(const Color& Color1, const Color& Color2); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Operator * overload to modulate two colors | ||||
/// | ||||
/// \param Color1 : First color | ||||
/// \param Color2 : Second color | ||||
/// | ||||
/// \return Component-wise multiplication of the two colors | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
SFML_API Color operator *(const Color& Color1, const Color& Color2); | ||||
} // namespace sf | ||||
#endif // SFML_COLOR_HPP | #endif // SFML_COLOR_HPP | |||
End of changes. 12 change blocks. | ||||
20 lines changed or deleted | 46 lines changed or added | |||
Config.hpp | Config.hpp | |||
---|---|---|---|---|
skipping to change at line 49 | skipping to change at line 49 | |||
#define NOMINMAX | #define NOMINMAX | |||
#endif | #endif | |||
#include <windows.h> | #include <windows.h> | |||
#undef DELETE | #undef DELETE | |||
#elif defined(linux) || defined(__linux) | #elif defined(linux) || defined(__linux) | |||
// Linux | // Linux | |||
#define SFML_SYSTEM_LINUX | #define SFML_SYSTEM_LINUX | |||
#elif defined(__MACOSX__) || defined(__APPLE__) || defined(macintosh) || de fined(Macintosh) | #elif defined(__APPLE__) || defined(MACOSX) || defined(macintosh) || define d(Macintosh) | |||
// MacOS | // MacOS | |||
#define SFML_SYSTEM_MACOS | #define SFML_SYSTEM_MACOS | |||
#include <Carbon/Carbon.h> | ||||
#else | #else | |||
// Unsupported system | // Unsupported system | |||
#error This operating system is not supported by SFML library | #error This operating system is not supported by SFML library | |||
#endif | #endif | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Identify the platform | // Identify the platform | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#if defined(__i386__) || defined(_M_IX86) || defined(_X86_) || defined(__IN TEL__) || defined(__i386) | #if defined(__i386__) || defined(_M_IX86) || defined(_X86_) || defined(__IN TEL__) || defined(__i386) | |||
// Intel x86 | // Intel x86 | |||
#define SFML_PLATFORM_X86 | #define SFML_PLATFORM_X86 | |||
#elif defined(__amd64__) | #elif defined(__amd64__) || defined(__x86_64) || defined(__x86_64__) || def ined(_M_AMD64) | |||
// AMD64 | // AMD64 | |||
#define SFML_PLATFORM_AMD64 | #define SFML_PLATFORM_AMD64 | |||
#elif defined(__IA64__) || defined(_M_IA64) | #elif defined(__IA64__) || defined(_M_IA64) | |||
// Intel IA64 | // Intel IA64 | |||
#define SFML_PLATFORM_IA64 | #define SFML_PLATFORM_IA64 | |||
#elif defined(__powerpc__) || defined(_M_PPC) || defined(_ARCH_PPC) | #elif defined(__powerpc__) || defined(_M_PPC) || defined(_ARCH_PPC) | |||
skipping to change at line 101 | skipping to change at line 102 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Define a portable debug macro | // Define a portable debug macro | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#if !defined(NDEBUG) | #if !defined(NDEBUG) | |||
#define SFML_DEBUG | #define SFML_DEBUG | |||
#endif | #endif | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Define a portable include path for the OpenGL / GLU headers | ||||
//////////////////////////////////////////////////////////// | ||||
#if defined(SFML_SYSTEM_MACOS) | ||||
#define SFML_OPENGL_HEADER <OpenGL/gl.h> | ||||
#define SFML_GLU_HEADER <OpenGL/glu.h> | ||||
#else | ||||
#define SFML_OPENGL_HEADER <GL/gl.h> | ||||
#define SFML_GLU_HEADER <GL/glu.h> | ||||
#endif | ||||
//////////////////////////////////////////////////////////// | ||||
// Define portable import / export macros | // Define portable import / export macros | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#if defined(SFML_SYSTEM_WINDOWS) | #if defined(SFML_SYSTEM_WINDOWS) | |||
#ifdef SFML_DYNAMIC | #ifdef SFML_DYNAMIC | |||
// Windows platforms | // Windows platforms | |||
#ifdef SFML_EXPORTS | #ifdef SFML_EXPORTS | |||
// From DLL side, we must export | // From DLL side, we must export | |||
skipping to change at line 163 | skipping to change at line 179 | |||
// The other supported processors (x86, IA64, AMD64) are little endian | // The other supported processors (x86, IA64, AMD64) are little endian | |||
#define SFML_LITTLE_ENDIAN | #define SFML_LITTLE_ENDIAN | |||
#endif | #endif | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Define portable types | // Define portable types | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <climits> | #include <climits> | |||
// 8 bits integer types | namespace sf | |||
#if UCHAR_MAX == 0xFF | { | |||
typedef char sfInt8; | // 8 bits integer types | |||
typedef unsigned char sfUint8; | #if UCHAR_MAX == 0xFF | |||
#else | typedef char Int8; | |||
#error No 8 bits integer type for this platform | typedef unsigned char Uint8; | |||
#endif | #else | |||
#error No 8 bits integer type for this platform | ||||
#endif | ||||
// 16 bits integer types | // 16 bits integer types | |||
#if UCHAR_MAX == 0xFFFF | #if USHRT_MAX == 0xFFFF | |||
typedef char sfInt16; | typedef short Int16; | |||
typedef unsigned char sfUint16; | typedef unsigned short Uint16; | |||
#elif USHRT_MAX == 0xFFFF | #elif UINT_MAX == 0xFFFF | |||
typedef short sfInt16; | typedef int Int16; | |||
typedef unsigned short sfUint16; | typedef unsigned int Uint16; | |||
#elif UINT_MAX == 0xFFFF | #elif ULONG_MAX == 0xFFFF | |||
typedef int sfInt16; | typedef long Int16; | |||
typedef unsigned int sfUint16; | typedef unsigned long Uint16; | |||
#elif ULONG_MAX == 0xFFFF | #else | |||
typedef long sfInt16; | #error No 16 bits integer type for this platform | |||
typedef unsigned long sfUint16; | #endif | |||
#else | ||||
#error No 16 bits integer type for this platform | ||||
#endif | ||||
// 32 bits integer types | // 32 bits integer types | |||
#if UCHAR_MAX == 0xFFFFFFFF | #if USHRT_MAX == 0xFFFFFFFF | |||
typedef char sfInt32; | typedef short Int32; | |||
typedef unsigned char sfUint32; | typedef unsigned short Uint32; | |||
#elif USHRT_MAX == 0xFFFFFFFF | #elif UINT_MAX == 0xFFFFFFFF | |||
typedef short sfInt32; | typedef int Int32; | |||
typedef unsigned short sfUint32; | typedef unsigned int Uint32; | |||
#elif UINT_MAX == 0xFFFFFFFF | #elif ULONG_MAX == 0xFFFFFFFF | |||
typedef int sfInt32; | typedef long Int32; | |||
typedef unsigned int sfUint32; | typedef unsigned long Uint32; | |||
#elif ULONG_MAX == 0xFFFFFFFF | #else | |||
typedef long sfInt32; | #error No 32 bits integer type for this platform | |||
typedef unsigned long sfUint32; | #endif | |||
#else | ||||
#error No 32 bits integer type for this platform | } // namespace sf | |||
#endif | ||||
#endif // SFML_CONFIG_HPP | #endif // SFML_CONFIG_HPP | |||
End of changes. 7 change blocks. | ||||
41 lines changed or deleted | 55 lines changed or added | |||
Drawable.hpp | Drawable.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_DRAWABLE_HPP | #ifndef SFML_DRAWABLE_HPP | |||
#define SFML_DRAWABLE_HPP | #define SFML_DRAWABLE_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Graphics/Color.hpp> | #include <SFML/Graphics/Color.hpp> | |||
class sfRenderWindow; | namespace sf | |||
{ | ||||
class RenderWindow; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Abstract base class for every object that can be drawn | /// Abstract base class for every object that can be drawn | |||
/// into a render window | /// into a render window | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfDrawable | class SFML_API Drawable | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
/// \param Left : Left coordinate of the object (0 by default) | /// \param Left : Left coordinate of the object (0 by default) | |||
/// \param Top : Top coordinate of the object (0 by default) | /// \param Top : Top coordinate of the object (0 by default) | |||
/// \param Scale : Scale (1 by default) | /// \param ScaleX : Horizontal scale (1 by default) | |||
/// \param ScaleY : Vertical scale (1 by default) | ||||
/// \param Rotation : Orientation, in degrees (0 by default) | /// \param Rotation : Orientation, in degrees (0 by default) | |||
/// \param Color : Color of the object (white by default) | /// \param Col : Color of the object (white by default) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfDrawable(float Left = 0.f, float Top = 0.f, float Scale = 1.f, float Rotation = 0.f, const sfColor& Color = sfColor(255, 255, 255, 255)); | Drawable(float Left = 0.f, float Top = 0.f, float ScaleX = 1.f, float S caleY = 1.f, float Rotation = 0.f, const Color& Col = Color(255, 255, 255, 255)); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Virtual destructor | /// Virtual destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual ~sfDrawable(); | virtual ~Drawable(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the left position of the object | /// Set the left position of the object | |||
/// | /// | |||
/// \param Left : New left position | /// \param Left : New left position | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetLeft(float Left); | void SetLeft(float Left); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the top position of the object | /// Set the top position of the object | |||
/// | /// | |||
/// \param Top : New top position | /// \param Top : New top position | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetTop(float Top); | void SetTop(float Top); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the uniform scale of the object | /// Set the scale of the object | |||
/// | /// | |||
/// \param Scale : New scale (must be strictly positive) | /// \param ScaleX : New horizontal scale (must be strictly positive) | |||
/// \param ScaleY : New vertical scale (must be strictly positive) | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetScale(float Scale); | void SetScale(float ScaleX, float ScaleY); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the orientation of the object | /// Set the orientation of the object | |||
/// | /// | |||
/// \param Rotation : Angle of rotation, in degrees | /// \param Rotation : Angle of rotation, in degrees | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetRotation(float Rotation); | void SetRotation(float Rotation); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 106 | skipping to change at line 110 | |||
/// | /// | |||
/// \param X : X coordinate of the center of rotation | /// \param X : X coordinate of the center of rotation | |||
/// \param Y : Y coordinate of the center of rotation | /// \param Y : Y coordinate of the center of rotation | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetRotationCenter(float X, float Y); | void SetRotationCenter(float X, float Y); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the color of the object | /// Set the color of the object | |||
/// | /// | |||
/// \param Color : New color | /// \param Col : New color | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetColor(const sfColor& Color); | void SetColor(const Color& Col); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the left position of the object | /// Get the left position of the object | |||
/// | /// | |||
/// \return Current left position | /// \return Current left position | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
float GetLeft() const; | float GetLeft() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the top position of the object | /// Get the top position of the object | |||
/// | /// | |||
/// \return Current top position | /// \return Current top position | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
float GetTop() const; | float GetTop() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the uniform scale of the object | /// Get the horizontal scale of the object | |||
/// | /// | |||
/// \return Current scale position (always positive) | /// \return Current X scale factor (always positive) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
float GetScale() const; | float GetScaleX() const; | |||
//////////////////////////////////////////////////////////// | ||||
/// Get the vertical scale of the object | ||||
/// | ||||
/// \return Current Y scale factor (always positive) | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
float GetScaleY() const; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the orientation of the object | /// Get the orientation of the object | |||
/// | /// | |||
/// \return Current rotation, in degrees | /// \return Current rotation, in degrees | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
float GetRotation() const; | float GetRotation() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the color of the object | /// Get the color of the object | |||
/// | /// | |||
/// \return Current color | /// \return Current color | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const sfColor& GetColor() const; | const Color& GetColor() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Move the object | /// Move the object | |||
/// | /// | |||
/// \param OffsetX : Offset on the X axis | /// \param OffsetX : Offset on the X axis | |||
/// \param OffsetY : Offset on the Y axis | /// \param OffsetY : Offset on the Y axis | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Move(float OffsetX, float OffsetY); | void Move(float OffsetX, float OffsetY); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Scale the object | /// Scale the object | |||
/// | /// | |||
/// \param Factor : Scaling factor (must be strictly positive) | /// \param FactorX : Horizontal scaling factor (must be strictly positi | |||
ve) | ||||
/// \param FactorY : Vertical scaling factor (must be strictly positive | ||||
) | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Scale(float Factor); | void Scale(float FactorX, float FactorY); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Rotate the object | /// Rotate the object | |||
/// | /// | |||
/// \param Angle : Angle of rotation, in degrees | /// \param Angle : Angle of rotation, in degrees | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Rotate(float Angle); | void Rotate(float Angle); | |||
private : | private : | |||
friend class sfRenderWindow; | friend class RenderWindow; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Draw the object into the specified window | /// Draw the object into the specified window | |||
/// | /// | |||
/// \param Window : Window into which draw the object | /// \param Window : Window into which draw the object | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Draw(sfRenderWindow& Window); | void Draw(RenderWindow& Window); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Render the specific geometry of the object | /// Render the specific geometry of the object | |||
/// | /// | |||
/// \param Window : Window into which render the object | /// \param Window : Window into which render the object | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void Render(sfRenderWindow& Window) = 0; | virtual void Render(RenderWindow& Window) = 0; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
float myLeft; ///< Left position of the object on screen | float myLeft; ///< Left position of the object on screen | |||
float myTop; ///< Top position of the object on screen | float myTop; ///< Top position of the object on screen | |||
float myScale; ///< Scale of the object | float myScaleX; ///< Horizontal scale of the object | |||
float myRotation; ///< Orientation of the object, in degrees | float myScaleY; ///< Vertical scale of the object | |||
float myCenterX; ///< X coordinate of the center of rotation, relati | float myRotation; ///< Orientation of the object, in degrees | |||
ve to the object | float myCenterX; ///< X coordinate of the center of rotation, relative | |||
float myCenterY; ///< Y coordinate of the center of rotation, relati | to the object | |||
ve to the object | float myCenterY; ///< Y coordinate of the center of rotation, relative | |||
sfColor myColor; ///< Overlay color of the object | to the object | |||
Color myColor; ///< Overlay color of the object | ||||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_DRAWABLE_HPP | #endif // SFML_DRAWABLE_HPP | |||
End of changes. 22 change blocks. | ||||
29 lines changed or deleted | 47 lines changed or added | |||
Event.hpp | Event.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_EVENT_HPP | #ifndef SFML_EVENT_HPP | |||
#define SFML_EVENT_HPP | #define SFML_EVENT_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Definition of key codes for keyboard events | /// Definition of key codes for keyboard events | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct sfKey | struct Key | |||
{ | { | |||
enum Code | enum Code | |||
{ | { | |||
A = 'a', Z = 'z', E = 'e', R = 'r', T = 't', Y = 'y', U = 'u', I = 'i', O = 'o', P = 'p', | A = 'a', Z = 'z', E = 'e', R = 'r', T = 't', Y = 'y', U = 'u', I = 'i', O = 'o', P = 'p', | |||
Q = 'q', S = 's', D = 'd', F = 'f', G = 'g', H = 'h', J = 'j', K = 'k', L = 'l', M = 'm', | Q = 'q', S = 's', D = 'd', F = 'f', G = 'g', H = 'h', J = 'j', K = 'k', L = 'l', M = 'm', | |||
W = 'w', X = 'x', C = 'c', V = 'v', B = 'b', N = 'n', | W = 'w', X = 'x', C = 'c', V = 'v', B = 'b', N = 'n', | |||
Num0 = '0', Num1 = '1', Num2 = '2', Num3 = '3', Num4 = '4', | Num0 = '0', Num1 = '1', Num2 = '2', Num3 = '3', Num4 = '4', | |||
Num5 = '5', Num6 = '6', Num7 = '7', Num8 = '8', Num9 = '9', | Num5 = '5', Num6 = '6', Num7 = '7', Num8 = '8', Num9 = '9', | |||
Escape = 256, | Escape = 256, | |||
Space, Return, Back, Tab, PageUp, PageDown, End, Home, Insert, Dele te, Add, Subtract, Multiply, Divide, | Space, Return, Back, Tab, PageUp, PageDown, End, Home, Insert, Dele te, Add, Subtract, Multiply, Divide, | |||
Left, Right, Up, Down, | Left, Right, Up, Down, | |||
Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Nump ad7, Numpad8, Numpad9, | Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Nump ad7, Numpad8, Numpad9, | |||
F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, | F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, | |||
Pause, | ||||
Count // For internal use | Count // For internal use | |||
}; | }; | |||
}; | }; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Definition of button codes for mouse events | /// Definition of button codes for mouse events | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct sfMouse | struct Mouse | |||
{ | { | |||
enum Button | enum Button | |||
{ | { | |||
Left = 1 << 1, | Left = 1 << 1, | |||
Right = 1 << 2, | Right = 1 << 2, | |||
Middle = 1 << 3 | Middle = 1 << 3 | |||
}; | }; | |||
}; | }; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfEvent defines a system event and its parameters | /// Event defines a system event and its parameters | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class sfEvent | class Event | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Enumeration of the different types of events | /// Enumeration of the different types of events | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
enum EventType | enum EventType | |||
{ | { | |||
Close, | Close, | |||
Resize, | Resize, | |||
LostFocus, | LostFocus, | |||
GainedFocus, | GainedFocus, | |||
TextEntered, | TextEntered, | |||
KeyPressed, | KeyPressed, | |||
KeyReleased, | KeyReleased, | |||
MouseWheelMoved, | ||||
MouseButtonPressed, | MouseButtonPressed, | |||
MouseButtonReleased, | MouseButtonReleased, | |||
MouseMove, | MouseMove, | |||
JoystickButtonPressed, | JoystickButtonPressed, | |||
JoystickButtonReleased, | JoystickButtonReleased, | |||
JoystickMove | JoystickMove | |||
}; | }; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
skipping to change at line 108 | skipping to change at line 112 | |||
EventType Type; ///< Type of the event | EventType Type; ///< Type of the event | |||
union | union | |||
{ | { | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Text event parameters | /// Text event parameters | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct | struct | |||
{ | { | |||
sfUint16 Unicode; | Uint16 Unicode; | |||
} Text; | } Text; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Keyboard events parameters | /// Keyboard events parameters | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct | struct | |||
{ | { | |||
sfKey::Code Code; | Key::Code Code; | |||
bool Alt; | bool Alt; | |||
bool Control; | bool Control; | |||
bool Shift; | bool Shift; | |||
} Key; | } Key; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Mouse events parameters | /// Mouse events parameters | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct | struct | |||
{ | { | |||
unsigned int Buttons; | unsigned int Buttons; | |||
unsigned int X; | unsigned int X; | |||
unsigned int Y; | unsigned int Y; | |||
} Mouse; | } Mouse; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Mouse wheel events parameters | ||||
//////////////////////////////////////////////////////////// | ||||
struct | ||||
{ | ||||
int Delta; | ||||
} MouseWheel; | ||||
//////////////////////////////////////////////////////////// | ||||
/// Joystick events parameters | /// Joystick events parameters | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct | struct | |||
{ | { | |||
unsigned int JoystickId; | unsigned int JoystickId; | |||
unsigned int Button; | unsigned int Button; | |||
int X; | int X; | |||
int Y; | int Y; | |||
int Z; | int Z; | |||
} Joystick; | } Joystick; | |||
skipping to change at line 155 | skipping to change at line 167 | |||
/// Size events parameters | /// Size events parameters | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct | struct | |||
{ | { | |||
unsigned int Width; | unsigned int Width; | |||
unsigned int Height; | unsigned int Height; | |||
} Size; | } Size; | |||
}; | }; | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_EVENT_HPP | #endif // SFML_EVENT_HPP | |||
End of changes. 11 change blocks. | ||||
9 lines changed or deleted | 23 lines changed or added | |||
IPAddress.hpp | IPAddress.hpp | |||
---|---|---|---|---|
skipping to change at line 36 | skipping to change at line 36 | |||
#define SFML_IPADDRESS_HPP | #define SFML_IPADDRESS_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
#include <istream> | #include <istream> | |||
#include <ostream> | #include <ostream> | |||
#include <string> | #include <string> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfIPAddress provides easy manipulation of IP v4 addresses | /// IPAddress provides easy manipulation of IP v4 addresses | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfIPAddress | class SFML_API IPAddress | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfIPAddress(); | IPAddress(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the address from a string | /// Construct the address from a string | |||
/// | /// | |||
/// \param Address : IP address ("xxx.xxx.xxx.xxx") or network name | /// \param Address : IP address ("xxx.xxx.xxx.xxx") or network name | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfIPAddress(const std::string& Address); | IPAddress(const std::string& Address); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the address from 4 bytes | /// Construct the address from 4 bytes | |||
/// | /// | |||
/// \param Byte0 : First byte of the address | /// \param Byte0 : First byte of the address | |||
/// \param Byte1 : Second byte of the address | /// \param Byte1 : Second byte of the address | |||
/// \param Byte2 : Third byte of the address | /// \param Byte2 : Third byte of the address | |||
/// \param Byte3 : Fourth byte of the address | /// \param Byte3 : Fourth byte of the address | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfIPAddress(sfUint8 Byte0, sfUint8 Byte1, sfUint8 Byte2, sfUint8 Byte3) ; | IPAddress(Uint8 Byte0, Uint8 Byte1, Uint8 Byte2, Uint8 Byte3); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Tell if the address is a valid one | /// Tell if the address is a valid one | |||
/// | /// | |||
/// \return True if address has a valid syntax | /// \return True if address has a valid syntax | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool IsValid() const; | bool IsValid() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 90 | skipping to change at line 92 | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
std::string ToString() const; | std::string ToString() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the computer's local IP address (from the LAN point of view) | /// Get the computer's local IP address (from the LAN point of view) | |||
/// | /// | |||
/// \return Local IP address | /// \return Local IP address | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static sfIPAddress GetLocalAddress(); | static IPAddress GetLocalAddress(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the computer's public IP address (from the web point of view). | /// Get the computer's public IP address (from the web point of view). | |||
/// The only way to get a public address is to ask it to a | /// The only way to get a public address is to ask it to a | |||
/// distant website ; as a consequence, this function may be | /// distant website ; as a consequence, this function may be | |||
/// very slow -- use it as few as possible ! | /// very slow -- use it as few as possible ! | |||
/// | /// | |||
/// \return Public IP address | /// \return Public IP address | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static sfIPAddress GetPublicAddress(); | static IPAddress GetPublicAddress(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator == | /// Comparison operator == | |||
/// | /// | |||
/// \param Other : Address to compare | /// \param Other : Address to compare | |||
/// | /// | |||
/// \return True if *this == Other | /// \return True if *this == Other | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator ==(const sfIPAddress& Other) const; | bool operator ==(const IPAddress& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator != | /// Comparison operator != | |||
/// | /// | |||
/// \param Other : Address to compare | /// \param Other : Address to compare | |||
/// | /// | |||
/// \return True if *this != Other | /// \return True if *this != Other | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator !=(const sfIPAddress& Other) const; | bool operator !=(const IPAddress& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator < | /// Comparison operator < | |||
/// | /// | |||
/// \param Other : Address to compare | /// \param Other : Address to compare | |||
/// | /// | |||
/// \return True if *this < Other | /// \return True if *this < Other | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator <(const sfIPAddress& Other) const; | bool operator <(const IPAddress& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator > | /// Comparison operator > | |||
/// | /// | |||
/// \param Other : Address to compare | /// \param Other : Address to compare | |||
/// | /// | |||
/// \return True if *this > Other | /// \return True if *this > Other | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator >(const sfIPAddress& Other) const; | bool operator >(const IPAddress& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator <= | /// Comparison operator <= | |||
/// | /// | |||
/// \param Other : Address to compare | /// \param Other : Address to compare | |||
/// | /// | |||
/// \return True if *this <= Other | /// \return True if *this <= Other | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator <=(const sfIPAddress& Other) const; | bool operator <=(const IPAddress& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator >= | /// Comparison operator >= | |||
/// | /// | |||
/// \param Other : Address to compare | /// \param Other : Address to compare | |||
/// | /// | |||
/// \return True if *this >= Other | /// \return True if *this >= Other | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator >=(const sfIPAddress& Other) const; | bool operator >=(const IPAddress& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Static member data | // Static member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static const sfIPAddress LocalHost; ///< Local host address (to connect to the same computer) | static const IPAddress LocalHost; ///< Local host address (to connect t o the same computer) | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfUint32 myAddress; ///< Address stored as an unsigned 32 bits integer | Uint32 myAddress; ///< Address stored as an unsigned 32 bits integer | |||
}; | }; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Operator >> overload to extract an address from an input stream | /// Operator >> overload to extract an address from an input stream | |||
/// | /// | |||
/// \param Stream : Input stream | /// \param Stream : Input stream | |||
/// \param Address : Address to extract | /// \param Address : Address to extract | |||
/// | /// | |||
/// \return Reference to the input stream | /// \return Reference to the input stream | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
SFML_API std::istream& operator >>(std::istream& Stream, sfIPAddress& Addre ss); | SFML_API std::istream& operator >>(std::istream& Stream, IPAddress& Address ); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Operator << overload to print an address to an output stream | /// Operator << overload to print an address to an output stream | |||
/// | /// | |||
/// \param Stream : Output stream | /// \param Stream : Output stream | |||
/// \param Address : Address to print | /// \param Address : Address to print | |||
/// | /// | |||
/// \return Reference to the output stream | /// \return Reference to the output stream | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
SFML_API std::ostream& operator <<(std::ostream& Stream, const sfIPAddress& | SFML_API std::ostream& operator <<(std::ostream& Stream, const IPAddress& A | |||
Address); | ddress); | |||
} // namespace sf | ||||
#endif // SFML_IPADDRESS_HPP | #endif // SFML_IPADDRESS_HPP | |||
End of changes. 18 change blocks. | ||||
18 lines changed or deleted | 22 lines changed or added | |||
Image.hpp | Image.hpp | |||
---|---|---|---|---|
skipping to change at line 37 | skipping to change at line 37 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Graphics/Color.hpp> | #include <SFML/Graphics/Color.hpp> | |||
#include <SFML/Graphics/VideoResource.hpp> | #include <SFML/Graphics/VideoResource.hpp> | |||
#include <SFML/Graphics/Rect.hpp> | #include <SFML/Graphics/Rect.hpp> | |||
#include <string> | #include <string> | |||
#include <vector> | #include <vector> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfImage is the low-level class for loading and | /// Image is the low-level class for loading and | |||
/// manipulating images | /// manipulating images | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfImage : public sf_private::sfVideoResource | class SFML_API Image : public VideoResource | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfImage(); | Image(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Copy constructor | /// Copy constructor | |||
/// | /// | |||
/// \param Copy : instance to copy | /// \param Copy : instance to copy | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfImage(const sfImage& Copy); | Image(const Image& Copy); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct an empty image | /// Construct an empty image | |||
/// | /// | |||
/// \param Width : Image width | /// \param Width : Image width | |||
/// \param Height : Image height | /// \param Height : Image height | |||
/// \param Color : Image color (black by default) | /// \param Col : Image color (black by default) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfImage(unsigned int Width, unsigned int Height, const sfColor& Color = sfColor(0, 0, 0, 255)); | Image(unsigned int Width, unsigned int Height, const Color& Col = Color (0, 0, 0, 255)); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the image from pixels in memory | /// Construct the image from pixels in memory | |||
/// | /// | |||
/// \param Width : Image width | /// \param Width : Image width | |||
/// \param Height : Image height | /// \param Height : Image height | |||
/// \param Data : Pointer to the pixels in memory (assumed format is RGBA 32 bits) | /// \param Data : Pointer to the pixels in memory (assumed format is RGBA 32 bits) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfImage(unsigned int Width, unsigned int Height, const void* Data); | Image(unsigned int Width, unsigned int Height, const void* Data); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Destructor | /// Destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
~sfImage(); | ~Image(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Load the surface from a file | /// Load the surface from a file | |||
/// | /// | |||
/// \param Filename : Path of the image file to load | /// \param Filename : Path of the image file to load | |||
/// | /// | |||
/// \return True if loading was successful | /// \return True if loading was successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool LoadFromFile(const std::string& Filename); | bool LoadFromFile(const std::string& Filename); | |||
skipping to change at line 110 | skipping to change at line 112 | |||
/// \return True if saving was successful | /// \return True if saving was successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool SaveToFile(const std::string& Filename) const; | bool SaveToFile(const std::string& Filename) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create an empty image | /// Create an empty image | |||
/// | /// | |||
/// \param Width : Image width | /// \param Width : Image width | |||
/// \param Height : Image height | /// \param Height : Image height | |||
/// \param Color : Image color (black by default) | /// \param Col : Image color (black by default) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Create(unsigned int Width, unsigned int Height, const sfColor& Col or = sfColor(0, 0, 0, 255)); | void Create(unsigned int Width, unsigned int Height, const Color& Col = Color(0, 0, 0, 255)); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Load the image from pixels in memory | /// Load the image from pixels in memory | |||
/// | /// | |||
/// \param Width : Image width | /// \param Width : Image width | |||
/// \param Height : Image height | /// \param Height : Image height | |||
/// \param Data : Pointer to the pixels in memory (assumed format is RGBA 32 bits) | /// \param Data : Pointer to the pixels in memory (assumed format is RGBA 32 bits) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void LoadFromMemory(unsigned int Width, unsigned int Height, const void * Data); | void LoadFromMemory(unsigned int Width, unsigned int Height, const void * Data); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create transparency mask from a specified colorkey | /// Create transparency mask from a specified colorkey | |||
/// | /// | |||
/// \param ColorKey : Color to become transparent | /// \param ColorKey : Color to become transparent | |||
/// \param Alpha : Alpha value to use for transparent pixels (0 by d efault) | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void CreateMaskFromColor(const sfColor& ColorKey); | void CreateMaskFromColor(const Color& ColorKey, Uint8 Alpha = 0); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Resize the image - warning : this function does not scale the image , | /// Resize the image - warning : this function does not scale the image , | |||
/// it just ajdusts size (add padding or remove pixels) | /// it just ajdusts size (add padding or remove pixels) | |||
/// | /// | |||
/// \param Width : New width | /// \param Width : New width | |||
/// \param Height : New height | /// \param Height : New height | |||
/// \param Color : Color to assign to new pixels (black by default) | /// \param Col : Color to assign to new pixels (black by default) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Resize(unsigned int Width, unsigned int Height, const sfColor& Col or = sfColor(0, 0, 0, 255)); | void Resize(unsigned int Width, unsigned int Height, const Color& Col = Color(0, 0, 0, 255)); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Change the color of a pixel | /// Change the color of a pixel | |||
/// Don't forget to call Update when you end modifying pixels | /// Don't forget to call Update when you end modifying pixels | |||
/// | /// | |||
/// \param X : X coordinate of pixel in the image | /// \param X : X coordinate of pixel in the image | |||
/// \param Y : Y coordinate of pixel in the image | /// \param Y : Y coordinate of pixel in the image | |||
/// \param Color : New color for pixel (X, Y) | /// \param Col : New color for pixel (X, Y) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetPixel(unsigned int X, unsigned int Y, const sfColor& Color); | void SetPixel(unsigned int X, unsigned int Y, const Color& Col); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get a pixel from the image | /// Get a pixel from the image | |||
/// | /// | |||
/// \param X : Path of the image file to load | /// \param X : X coordinate of pixel in the image | |||
/// \param Y : Path of the image file to load | /// \param Y : Y coordinate of pixel in the image | |||
/// | /// | |||
/// \return Color of pixel (x, y) | /// \return Color of pixel (x, y) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfColor GetPixel(unsigned int X, unsigned int Y) const; | Color GetPixel(unsigned int X, unsigned int Y) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get a read-only pointer to the array of pixels (32 bits integer RGB A) | /// Get a read-only pointer to the array of pixels (32 bits integer RGB A) | |||
/// Array size is GetWidth() x GetHeight() | /// Array size is GetWidth() x GetHeight() | |||
/// This pointer becomes invalid if you reload or resize the image | /// This pointer becomes invalid if you reload or resize the image | |||
/// | /// | |||
/// \return Const pointer to the array of pixels | /// \return Const pointer to the array of pixels | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const sfUint32* GetPixelsPtr() const; | const Uint32* GetPixelsPtr() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Update image in video memory | /// Update image in video memory | |||
/// (use when you have modified pixels manually) | /// (use when you have modified pixels manually) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Update(); | void Update(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Bind the image for rendering | /// Bind the image for rendering | |||
skipping to change at line 231 | skipping to change at line 234 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Convert a subrect expressed in pixels, into float | /// Convert a subrect expressed in pixels, into float | |||
/// texture coordinates | /// texture coordinates | |||
/// | /// | |||
/// \param Rect : Sub-rectangle of image to convert | /// \param Rect : Sub-rectangle of image to convert | |||
/// | /// | |||
/// \return Texture coordinates corresponding to the sub-rectangle | /// \return Texture coordinates corresponding to the sub-rectangle | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfFloatRect GetTexCoords(const sfIntRect& Rect) const; | FloatRect GetTexCoords(const IntRect& Rect) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get a valid texture size according to hardware support | /// Get a valid texture size according to hardware support | |||
/// | /// | |||
/// \param Size : Size to convert | /// \param Size : Size to convert | |||
/// | /// | |||
/// \return Valid nearest size (greater than or equal to specified size ) | /// \return Valid nearest size (greater than or equal to specified size ) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static unsigned int GetValidTextureSize(unsigned int Size); | static unsigned int GetValidTextureSize(unsigned int Size); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Assignment operator | /// Assignment operator | |||
/// | /// | |||
/// \param Other : instance to assign | /// \param Other : instance to assign | |||
/// | /// | |||
/// \return Reference to the image | /// \return Reference to the image | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfImage& operator =(const sfImage& Other); | Image& operator =(const Image& Other); | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create the OpenGL texture | /// Create the OpenGL texture | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void CreateTexture(); | void CreateTexture(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfVideoResource::DestroyVideoResources | /// /see sfVideoResource::DestroyVideoResources | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void DestroyVideoResources(); | virtual void DestroyVideoResources(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
unsigned int myWidth; ///< Image width | unsigned int myWidth; ///< Image width | |||
unsigned int myHeight; ///< Image Height | unsigned int myHeight; ///< Image Height | |||
unsigned int myTextureWidth; ///< Actual texture width (can b | unsigned int myTextureWidth; ///< Actual texture width (can be | |||
e greater than image width because of padding) | greater than image width because of padding) | |||
unsigned int myTextureHeight; ///< Actual texture height (can | unsigned int myTextureHeight; ///< Actual texture height (can be | |||
be greater than image height because of padding) | greater than image height because of padding) | |||
std::vector<sfUint32> myPixels; ///< Pixels of the image (32 bit | std::vector<Uint32> myPixels; ///< Pixels of the image (32 bits | |||
s BGRA) | BGRA) | |||
unsigned int myGLTexture; ///< OpenGL texture identifier | unsigned int myGLTexture; ///< OpenGL texture identifier | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_IMAGE_HPP | #endif // SFML_IMAGE_HPP | |||
End of changes. 24 change blocks. | ||||
32 lines changed or deleted | 37 lines changed or added | |||
Input.hpp | Input.hpp | |||
---|---|---|---|---|
skipping to change at line 36 | skipping to change at line 36 | |||
#define SFML_INPUT_HPP | #define SFML_INPUT_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
#include <SFML/System/NonCopyable.hpp> | #include <SFML/System/NonCopyable.hpp> | |||
#include <SFML/Window/Event.hpp> | #include <SFML/Window/Event.hpp> | |||
#include <SFML/Window/WindowListener.hpp> | #include <SFML/Window/WindowListener.hpp> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfInput handles real-time input from keyboard and mouse. | /// Input handles real-time input from keyboard and mouse. | |||
/// Use it instead of events to handle continuous moves and more | /// Use it instead of events to handle continuous moves and more | |||
/// game-friendly inputs | /// game-friendly inputs | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfInput : public sfWindowListener, sfNonCopyable | class SFML_API Input : public WindowListener, NonCopyable | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfInput(); | Input(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the state of a key | /// Get the state of a key | |||
/// | /// | |||
/// \param Key : Key to check | /// \param KeyCode : Key to check | |||
/// | /// | |||
/// \return True if key is down, false if key is up | /// \return True if key is down, false if key is up | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool IsKeyDown(sfKey::Code Key) const; | bool IsKeyDown(Key::Code KeyCode) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the state of a mouse button | /// Get the state of a mouse button | |||
/// | /// | |||
/// \param Button : Button to check | /// \param Button : Button to check | |||
/// | /// | |||
/// \return True if button is down, false if button is up | /// \return True if button is down, false if button is up | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool IsMouseButtonDown(sfMouse::Button Button) const; | bool IsMouseButtonDown(Mouse::Button Button) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the state of a joystick button | /// Get the state of a joystick button | |||
/// | /// | |||
/// \param JoyId : Identifier of the joystick to check (0 or 1) | /// \param JoyId : Identifier of the joystick to check (0 or 1) | |||
/// \param Button : Button to check | /// \param Button : Button to check | |||
/// | /// | |||
/// \return True if button is down, false if button is up | /// \return True if button is down, false if button is up | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 134 | skipping to change at line 136 | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
int GetJoystickZ(unsigned int JoyId) const; | int GetJoystickZ(unsigned int JoyId) const; | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfWindowListener::OnEvent | /// /see sfWindowListener::OnEvent | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void OnEvent(const sfEvent& Event); | virtual void OnEvent(const Event& EventReceived); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool myKeys[sfKey::Count]; ///< Array containing the state of all keayboard keys | bool myKeys[Key::Count]; ///< Array containing the state of all keayboard keys | |||
bool myMouseButtons[3]; ///< Array containing the state of all mouse buttons | bool myMouseButtons[3]; ///< Array containing the state of all mouse buttons | |||
bool myJoystickButtons[2][8]; ///< Array containing the state of all joysticks buttons | bool myJoystickButtons[2][8]; ///< Array containing the state of all joysticks buttons | |||
unsigned int myMouseX; ///< Mouse position on X | unsigned int myMouseX; ///< Mouse position on X | |||
unsigned int myMouseY; ///< Mouse position on Y | unsigned int myMouseY; ///< Mouse position on Y | |||
int myJoystickX[2]; ///< Joysticks position on X | int myJoystickX[2]; ///< Joysticks position on X | |||
int myJoystickY[2]; ///< Joysticks position on Y | int myJoystickY[2]; ///< Joysticks position on Y | |||
int myJoystickZ[2]; ///< Joysticks position on Z | int myJoystickZ[2]; ///< Joysticks position on Z | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_INPUT_HPP | #endif // SFML_INPUT_HPP | |||
End of changes. 10 change blocks. | ||||
8 lines changed or deleted | 12 lines changed or added | |||
Lock.hpp | Lock.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_LOCK_HPP | #ifndef SFML_LOCK_HPP | |||
#define SFML_LOCK_HPP | #define SFML_LOCK_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/System/NonCopyable.hpp> | #include <SFML/System/NonCopyable.hpp> | |||
class sfMutex; | namespace sf | |||
{ | ||||
class Mutex; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfLock is an exception-safe automatic wrapper for | /// Lock is an exception-safe automatic wrapper for | |||
/// locking and unlocking mutexes | /// locking and unlocking mutexes | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfLock : sfNonCopyable | class SFML_API Lock : NonCopyable | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the lock with a target mutex (lock it) | /// Construct the lock with a target mutex (lock it) | |||
/// | /// | |||
/// @param Mutex : Mutex to lock | /// @param Mutex : Mutex to lock | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfLock(sfMutex& Mutex); | Lock(Mutex& Mutex); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Destructor (unlocks the mutex) | /// Destructor (unlocks the mutex) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
~sfLock(); | ~Lock(); | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfMutex& myMutex; ///< Mutex to lock / unlock | Mutex& myMutex; ///< Mutex to lock / unlock | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_CLOCK_HPP | #endif // SFML_CLOCK_HPP | |||
End of changes. 7 change blocks. | ||||
6 lines changed or deleted | 10 lines changed or added | |||
Music.hpp | Music.hpp | |||
---|---|---|---|---|
skipping to change at line 35 | skipping to change at line 35 | |||
#ifndef SFML_MUSIC_HPP | #ifndef SFML_MUSIC_HPP | |||
#define SFML_MUSIC_HPP | #define SFML_MUSIC_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Audio/SoundStream.hpp> | #include <SFML/Audio/SoundStream.hpp> | |||
#include <string> | #include <string> | |||
#include <vector> | #include <vector> | |||
namespace sf_private | namespace sf | |||
{ | { | |||
class sfSoundFile; | namespace priv | |||
{ | ||||
class SoundFile; | ||||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfMusic defines a big sound played using streaming, | /// Music defines a big sound played using streaming, | |||
/// so usually what we call a music :) | /// so usually what we call a music :) | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfMusic : public sfSoundStream | class SFML_API Music : public SoundStream | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the music with a buffer size | /// Construct the music with a buffer size | |||
/// | /// | |||
/// \param BufferSize : Size of the internal buffer, expressed in numbe r of samples | /// \param BufferSize : Size of the internal buffer, expressed in numbe r of samples | |||
/// (ie. size taken by the music in memory) (44100 by default) | /// (ie. size taken by the music in memory) (44100 by default) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfMusic(std::size_t BufferSize = 44100); | Music(std::size_t BufferSize = 44100); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Destructor | /// Destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
~sfMusic(); | ~Music(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Open a music file (doesn't play it -- call Play() for that) | /// Open a music file (doesn't play it -- call Play() for that) | |||
/// | /// | |||
/// \param Filename : Path of the music file to open | /// \param Filename : Path of the music file to open | |||
/// | /// | |||
/// \return True if loading has been successful | /// \return True if loading has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Open(const std::string& Filename); | bool Open(const std::string& Filename); | |||
skipping to change at line 100 | skipping to change at line 102 | |||
/// Get the music duration | /// Get the music duration | |||
/// | /// | |||
/// \return Music duration, in seconds | /// \return Music duration, in seconds | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
float GetDuration() const; | float GetDuration() const; | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfSoundStream::OnStart | /// /see SoundStream::OnStart | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual bool OnStart(); | virtual bool OnStart(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfSoundStream::OnGetData | /// /see SoundStream::OnGetData | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual bool OnGetData(Chunk& Data); | virtual bool OnGetData(Chunk& Data); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sf_private::sfSoundFile* myFile; ///< Sound file | priv::SoundFile* myFile; ///< Sound file | |||
std::string myFilename; ///< Path of the file to play | std::string myFilename; ///< Path of the file to play | |||
bool myLoop; ///< Loop flag (true to loop, fals | bool myLoop; ///< Loop flag (true to loop, false to p | |||
e to play once) | lay once) | |||
float myDuration; ///< Music duration, in seconds | float myDuration; ///< Music duration, in seconds | |||
std::vector<sfInt16> mySamples; ///< Temporary buffer of samples | std::vector<Int16> mySamples; ///< Temporary buffer of samples | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_MUSIC_HPP | #endif // SFML_MUSIC_HPP | |||
End of changes. 10 change blocks. | ||||
14 lines changed or deleted | 18 lines changed or added | |||
NonCopyable.hpp | NonCopyable.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_NONCOPYABLE_HPP | #ifndef SFML_NONCOPYABLE_HPP | |||
#define SFML_NONCOPYABLE_HPP | #define SFML_NONCOPYABLE_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Utility base class to easily declare non-copyable classes. | /// Utility base class to easily declare non-copyable classes. | |||
/// Just inherit from sfNonCopyable to get a non-copyable class | /// Just inherit from NonCopyable to get a non-copyable class | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct SFML_API sfNonCopyable | struct SFML_API NonCopyable | |||
{ | { | |||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// The default constructor won't be generated, so provide it | /// The default constructor won't be generated, so provide it | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfNonCopyable() {} | NonCopyable() {} | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Copy constructor : declare it private and don't implement | /// Copy constructor : declare it private and don't implement | |||
/// it to prevent from calling it | /// it to prevent from calling it | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfNonCopyable(const sfNonCopyable&); | NonCopyable(const NonCopyable&); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Assignment operator : declare it private and don't implement | /// Assignment operator : declare it private and don't implement | |||
/// it to prevent from calling it | /// it to prevent from calling it | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfNonCopyable& operator =(const sfNonCopyable&); | NonCopyable& operator =(const NonCopyable&); | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_NONCOPYABLE_HPP | #endif // SFML_NONCOPYABLE_HPP | |||
End of changes. 7 change blocks. | ||||
5 lines changed or deleted | 9 lines changed or added | |||
OpenGLCaps.hpp | OpenGLCaps.hpp | |||
---|---|---|---|---|
skipping to change at line 32 | skipping to change at line 32 | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_OPENGLCAPS_HPP | #ifndef SFML_OPENGLCAPS_HPP | |||
#define SFML_OPENGLCAPS_HPP | #define SFML_OPENGLCAPS_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
#include <SFML/Window/glew/glew.h> | ||||
#include <string> | #include <string> | |||
namespace sf_private | namespace sf | |||
{ | { | |||
class sfWindowImpl; | namespace priv | |||
{ | ||||
class WindowImpl; | ||||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Interface for requesting OpenGL extensions | /// Interface for requesting OpenGL extensions | |||
/// and capabilities | /// and capabilities | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfOpenGLCaps | class SFML_API OpenGLCaps | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Check whether or not an OpenGL extension is supported | /// Check whether or not an OpenGL extension is supported | |||
/// | /// | |||
/// \param Name : String identifier of the extension to check | /// \param Name : String identifier of the extension to check | |||
/// | /// | |||
/// \return True if the extension is supported | /// \return True if the extension is supported | |||
/// | /// | |||
skipping to change at line 75 | skipping to change at line 78 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Return the maximum number of texture units available | /// Return the maximum number of texture units available | |||
/// | /// | |||
/// \return Maximum number of texture units | /// \return Maximum number of texture units | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static int GetMaxTextureUnits(); | static int GetMaxTextureUnits(); | |||
private : | private : | |||
friend class sf_private::sfWindowImpl; | friend class priv::WindowImpl; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Initialize the capabilities | /// Initialize the capabilities | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static void Initialize(); | static void Initialize(); | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_OPENGLCAPS_HPP | #endif // SFML_OPENGLCAPS_HPP | |||
End of changes. 6 change blocks. | ||||
4 lines changed or deleted | 9 lines changed or added | |||
Packet.hpp | Packet.hpp | |||
---|---|---|---|---|
skipping to change at line 35 | skipping to change at line 35 | |||
#ifndef SFML_PACKET_HPP | #ifndef SFML_PACKET_HPP | |||
#define SFML_PACKET_HPP | #define SFML_PACKET_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
#include <string> | #include <string> | |||
#include <vector> | #include <vector> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfPacket wraps data to send / to receive through the network | /// Packet wraps data to send / to receive through the network | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfPacket | class SFML_API Packet | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfPacket(); | Packet(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Virtual destructor | /// Virtual destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual ~sfPacket(); | virtual ~Packet(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Append data to the end of the packet | /// Append data to the end of the packet | |||
/// | /// | |||
/// \param Data : Pointer to the bytes to append | /// \param Data : Pointer to the bytes to append | |||
/// \param SizeInBytes : Number of bytes to append | /// \param SizeInBytes : Number of bytes to append | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Append(const void* Data, std::size_t SizeInBytes); | void Append(const void* Data, std::size_t SizeInBytes); | |||
skipping to change at line 85 | skipping to change at line 87 | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const char* GetData() const; | const char* GetData() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the size of the data contained in the packet | /// Get the size of the data contained in the packet | |||
/// | /// | |||
/// \return Data size, in bytes | /// \return Data size, in bytes | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfUint32 GetDataSize() const; | Uint32 GetDataSize() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Operator >> overloads to extract data from the packet | /// Operator >> overloads to extract data from the packet | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfPacket& operator >>(sfInt8& Data); | Packet& operator >>(Int8& Data); | |||
sfPacket& operator >>(sfUint8& Data); | Packet& operator >>(Uint8& Data); | |||
sfPacket& operator >>(sfInt16& Data); | Packet& operator >>(Int16& Data); | |||
sfPacket& operator >>(sfUint16& Data); | Packet& operator >>(Uint16& Data); | |||
sfPacket& operator >>(sfInt32& Data); | Packet& operator >>(Int32& Data); | |||
sfPacket& operator >>(sfUint32& Data); | Packet& operator >>(Uint32& Data); | |||
sfPacket& operator >>(float& Data); | Packet& operator >>(float& Data); | |||
sfPacket& operator >>(double& Data); | Packet& operator >>(double& Data); | |||
sfPacket& operator >>(char* Data); | Packet& operator >>(char* Data); | |||
sfPacket& operator >>(std::string& Data); | Packet& operator >>(std::string& Data); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Operator << overloads to put data into the packet | /// Operator << overloads to put data into the packet | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfPacket& operator <<(sfInt8 Data); | Packet& operator <<(Int8 Data); | |||
sfPacket& operator <<(sfUint8 Data); | Packet& operator <<(Uint8 Data); | |||
sfPacket& operator <<(sfInt16 Data); | Packet& operator <<(Int16 Data); | |||
sfPacket& operator <<(sfUint16 Data); | Packet& operator <<(Uint16 Data); | |||
sfPacket& operator <<(sfInt32 Data); | Packet& operator <<(Int32 Data); | |||
sfPacket& operator <<(sfUint32 Data); | Packet& operator <<(Uint32 Data); | |||
sfPacket& operator <<(float Data); | Packet& operator <<(float Data); | |||
sfPacket& operator <<(double Data); | Packet& operator <<(double Data); | |||
sfPacket& operator <<(const char* Data); | Packet& operator <<(const char* Data); | |||
sfPacket& operator <<(const std::string& Data); | Packet& operator <<(const std::string& Data); | |||
private : | private : | |||
friend class sfSocketTCP; | friend class SocketTCP; | |||
friend class sfSocketUDP; | friend class SocketUDP; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Called before the packet is sent to the network | /// Called before the packet is sent to the network | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void OnSend(); | virtual void OnSend(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Called after the packet has been received from the network | /// Called after the packet has been received from the network | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void OnReceive(); | virtual void OnReceive(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
std::vector<char> myData; ///< Data stored in the packet | std::vector<char> myData; ///< Data stored in the packet | |||
std::size_t myReadPos; ///< Current reading position in the packe t | std::size_t myReadPos; ///< Current reading position in the packe t | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_PACKET_HPP | #endif // SFML_PACKET_HPP | |||
End of changes. 10 change blocks. | ||||
27 lines changed or deleted | 31 lines changed or added | |||
PostFX.hpp | PostFX.hpp | |||
---|---|---|---|---|
skipping to change at line 37 | skipping to change at line 37 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Graphics/Drawable.hpp> | #include <SFML/Graphics/Drawable.hpp> | |||
#include <SFML/Graphics/Image.hpp> | #include <SFML/Graphics/Image.hpp> | |||
#include <SFML/Graphics/VideoResource.hpp> | #include <SFML/Graphics/VideoResource.hpp> | |||
#include <map> | #include <map> | |||
#include <string> | #include <string> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfPostFX is used to apply a post effect to a window | /// PostFX is used to apply a post effect to a window | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfPostFX : public sfDrawable, public sf_private::sfVideoReso urce | class SFML_API PostFX : public Drawable, public VideoResource | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfPostFX(); | PostFX(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the post-fx from an effect file | /// Construct the post-fx from an effect file | |||
/// | /// | |||
/// \param Filename : Path of the effect file to load | /// \param Filename : Path of the effect file to load | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfPostFX(const std::string& Filename); | PostFX(const std::string& Filename); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Copy constructor | /// Copy constructor | |||
/// | /// | |||
/// \param Copy : Instance to copy | /// \param Copy : Instance to copy | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfPostFX(const sfPostFX& Copy); | PostFX(const PostFX& Copy); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Destructor | /// Destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
~sfPostFX(); | ~PostFX(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Load the effect from a file | /// Load the effect from a file | |||
/// | /// | |||
/// \param Filename : Path of the effect file to load | /// \param Filename : Path of the effect file to load | |||
/// | /// | |||
/// \return True on success | /// \return True on success | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool LoadFromFile(const std::string& Filename); | bool LoadFromFile(const std::string& Filename); | |||
skipping to change at line 121 | skipping to change at line 123 | |||
/// | /// | |||
/// \param Name : Parameter name in the effect | /// \param Name : Parameter name in the effect | |||
/// \param X, Y, Z, W : Values to assign | /// \param X, Y, Z, W : Values to assign | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetParameter(const std::string& Name, float X, float Y, float Z, f loat W); | void SetParameter(const std::string& Name, float X, float Y, float Z, f loat W); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set a texture parameter | /// Set a texture parameter | |||
/// | /// | |||
/// \param Name : Texture name in the effect | /// \param Name : Texture name in the effect | |||
/// \param Image : Image to set (pass NULL to use content of current fr | /// \param Texture : Image to set (pass NULL to use content of current | |||
amebuffer) | framebuffer) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetTexture(const std::string& Name, sfImage* Image); | void SetTexture(const std::string& Name, Image* Texture); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Assignment operator | /// Assignment operator | |||
/// | /// | |||
/// \param Other : Instance to assign | /// \param Other : Instance to assign | |||
/// | /// | |||
/// \return Reference to the post-effect | /// \return Reference to the post-effect | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfPostFX& operator =(const sfPostFX& Other); | PostFX& operator =(const PostFX& Other); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Tell whether or not the system supports post-effects | /// Tell whether or not the system supports post-effects | |||
/// | /// | |||
/// \return True if the system can use post-effects | /// \return True if the system can use post-effects | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static bool CanUsePostFX(); | static bool CanUsePostFX(); | |||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfDrawable::Render | /// /see sfDrawable::Render | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void Render(sfRenderWindow& Window); | virtual void Render(RenderWindow& Window); | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Preprocess a SFML effect file | /// Preprocess a SFML effect file | |||
/// to convert it to a valid GLSL fragment shader | /// to convert it to a valid GLSL fragment shader | |||
/// | /// | |||
/// \param Filename : Path of effect file to process | /// \param Filename : Path of effect file to process | |||
/// | /// | |||
/// \return Valid fragment shader source code | /// \return Valid fragment shader source code | |||
skipping to change at line 192 | skipping to change at line 194 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfVideoResource::DestroyVideoResources | /// /see sfVideoResource::DestroyVideoResources | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void DestroyVideoResources(); | virtual void DestroyVideoResources(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
unsigned int myShaderProgram; ///< OpenGL identifie | unsigned int myShaderProgram; ///< OpenGL identifier | |||
r for the program | for the program | |||
std::map<std::string, sfImage*> mySamplers; ///< Sampler names an | std::map<std::string, Image*> mySamplers; ///< Sampler names and | |||
d textures in the effect | textures in the effect | |||
std::string myFragmentShader; ///< Fragment shader | std::string myFragmentShader; ///< Fragment shader so | |||
source code | urce code | |||
sfImage myFrameBuffer; ///< Texture containi | Image myFrameBuffer; ///< Texture containing | |||
ng the current frame buffer | the current frame buffer | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_POSTFX_HPP | #endif // SFML_POSTFX_HPP | |||
End of changes. 13 change blocks. | ||||
20 lines changed or deleted | 24 lines changed or added | |||
Randomizer.hpp | Randomizer.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_RANDOMIZER_HPP | #ifndef SFML_RANDOMIZER_HPP | |||
#define SFML_RANDOMIZER_HPP | #define SFML_RANDOMIZER_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfRandom is an utility class for generating pseudo-random | /// Randomizer is an utility class for generating pseudo-random | |||
/// numbers | /// numbers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfRandomizer | class SFML_API Randomizer | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the seed for the generator. Using a known seed | /// Set the seed for the generator. Using a known seed | |||
/// allows you to reproduce the same sequence of random number | /// allows you to reproduce the same sequence of random number | |||
/// | /// | |||
/// \param Seed : Number to use as the seed | /// \param Seed : Number to use as the seed | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 88 | skipping to change at line 90 | |||
static int Random(int Begin, int End); | static int Random(int Begin, int End); | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Static member variables | // Static member variables | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static unsigned int ourSeed; | static unsigned int ourSeed; | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_RANDOMIZER_HPP | #endif // SFML_RANDOMIZER_HPP | |||
End of changes. 4 change blocks. | ||||
2 lines changed or deleted | 6 lines changed or added | |||
Rect.hpp | Rect.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_RECT_HPP | #ifndef SFML_RECT_HPP | |||
#define SFML_RECT_HPP | #define SFML_RECT_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <algorithm> | #include <algorithm> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfRect is an utility class for manipulating rectangles. | /// Rect is an utility class for manipulating rectangles. | |||
/// Template parameter defines the type of coordinates (integer float, ...) | /// Template parameter defines the type of coordinates (integer float, ...) | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename T> | template <typename T> | |||
class sfRect | class Rect | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfRect(); | Rect(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the rectangle from its coordinates | /// Construct the rectangle from its coordinates | |||
/// | /// | |||
/// \param LeftCoord : Left coordinate of the rectangle | /// \param LeftCoord : Left coordinate of the rectangle | |||
/// \param TopCoord : Top coordinate of the rectangle | /// \param TopCoord : Top coordinate of the rectangle | |||
/// \param RightCoord : Right coordinate of the rectangle | /// \param RightCoord : Right coordinate of the rectangle | |||
/// \param BottomCoord : Bottom coordinate of the rectangle | /// \param BottomCoord : Bottom coordinate of the rectangle | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfRect(T LeftCoord, T TopCoord, T RightCoord, T BottomCoord); | Rect(T LeftCoord, T TopCoord, T RightCoord, T BottomCoord); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the width of the rectangle | /// Get the width of the rectangle | |||
/// | /// | |||
/// \return Width of rectangle | /// \return Width of rectangle | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
T GetWidth() const; | T GetWidth() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 89 | skipping to change at line 91 | |||
/// \param Y : Y coordinate of the point to test | /// \param Y : Y coordinate of the point to test | |||
/// | /// | |||
/// \return True if the point is inside | /// \return True if the point is inside | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Contains(T X, T Y) const; | bool Contains(T X, T Y) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Check intersection between two rectangles | /// Check intersection between two rectangles | |||
/// | /// | |||
/// \param Rect : Rectangle to test | /// \param Rectangle : Rectangle to test | |||
/// \param OverlappingRect : Rectangle to be filled with overlapping re ct (NULL by default) | /// \param OverlappingRect : Rectangle to be filled with overlapping re ct (NULL by default) | |||
/// | /// | |||
/// \return True if rectangles overlap | /// \return True if rectangles overlap | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Intersects(const sfRect<T>& Rect, sfRect<T>* OverlappingRect = NUL L) const; | bool Intersects(const Rect<T>& Rectangle, Rect<T>* OverlappingRect = NU LL) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
T Left; ///< Left coordinate of the rectangle | T Left; ///< Left coordinate of the rectangle | |||
T Top; ///< Top coordinate of the rectangle | T Top; ///< Top coordinate of the rectangle | |||
T Right; ///< Right coordinate of the rectangle | T Right; ///< Right coordinate of the rectangle | |||
T Bottom; ///< Bottom coordinate of the rectangle | T Bottom; ///< Bottom coordinate of the rectangle | |||
}; | }; | |||
#include <SFML/Graphics/Rect.inl> | #include <SFML/Graphics/Rect.inl> | |||
// Define the most common types | // Define the most common types | |||
typedef sfRect<int> sfIntRect; | typedef Rect<int> IntRect; | |||
typedef sfRect<float> sfFloatRect; | typedef Rect<float> FloatRect; | |||
} // namespace sf | ||||
#endif // SFML_RECT_HPP | #endif // SFML_RECT_HPP | |||
End of changes. 8 change blocks. | ||||
8 lines changed or deleted | 12 lines changed or added | |||
Rect.inl | Rect.inl | |||
---|---|---|---|---|
skipping to change at line 29 | skipping to change at line 29 | |||
// and must not be misrepresented as being the original software. | // and must not be misrepresented as being the original software. | |||
// | // | |||
// 3. This notice may not be removed or altered from any source distributio n. | // 3. This notice may not be removed or altered from any source distributio n. | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename T> | template <typename T> | |||
sfRect<T>::sfRect() : | Rect<T>::Rect() : | |||
Left (0), | Left (0), | |||
Top (0), | Top (0), | |||
Right (0), | Right (0), | |||
Bottom(0) | Bottom(0) | |||
{ | { | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the color from its coordinates | /// Construct the color from its coordinates | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename T> | template <typename T> | |||
sfRect<T>::sfRect(T LeftCoord, T TopCoord, T RightCoord, T BottomCoord) : | Rect<T>::Rect(T LeftCoord, T TopCoord, T RightCoord, T BottomCoord) : | |||
Left (LeftCoord), | Left (LeftCoord), | |||
Top (TopCoord), | Top (TopCoord), | |||
Right (RightCoord), | Right (RightCoord), | |||
Bottom(BottomCoord) | Bottom(BottomCoord) | |||
{ | { | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the width of the rectangle | /// Get the width of the rectangle | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename T> | template <typename T> | |||
T sfRect<T>::GetWidth() const | T Rect<T>::GetWidth() const | |||
{ | { | |||
return Right - Left; | return Right - Left; | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the height of the rectangle | /// Get the height of the rectangle | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename T> | template <typename T> | |||
T sfRect<T>::GetHeight() const | T Rect<T>::GetHeight() const | |||
{ | { | |||
return Bottom - Top; | return Bottom - Top; | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Check if a point is inside the rectangle's area | /// Check if a point is inside the rectangle's area | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename T> | template <typename T> | |||
bool sfRect<T>::Contains(T X, T Y) const | bool Rect<T>::Contains(T X, T Y) const | |||
{ | { | |||
return (X >= Left) && (X <= Right) && (Y >= Top) && (Y <= Bottom); | return (X >= Left) && (X <= Right) && (Y >= Top) && (Y <= Bottom); | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Check intersection between two rectangles | /// Check intersection between two rectangles | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename T> | template <typename T> | |||
bool sfRect<T>::Intersects(const sfRect<T>& Rect, sfRect<T>* OverlappingRec t) const | bool Rect<T>::Intersects(const Rect<T>& Rectangle, Rect<T>* OverlappingRect ) const | |||
{ | { | |||
// Compute overlapping rect | // Compute overlapping rect | |||
sfRect Overlapping(std::max(Left, Rect.Left), | Rect Overlapping(std::max(Left, Rectangle.Left), | |||
std::max(Top, Rect.Top), | std::max(Top, Rectangle.Top), | |||
std::min(Right, Rect.Right), | std::min(Right, Rectangle.Right), | |||
std::min(Bottom, Rect.Bottom)); | std::min(Bottom, Rectangle.Bottom)); | |||
// If overlapping rect is valid, then there is intersection | // If overlapping rect is valid, then there is intersection | |||
if ((Overlapping.Left < Overlapping.Right) && (Overlapping.Top < Overla pping.Bottom)) | if ((Overlapping.Left < Overlapping.Right) && (Overlapping.Top < Overla pping.Bottom)) | |||
{ | { | |||
if (OverlappingRect) | if (OverlappingRect) | |||
*OverlappingRect = Overlapping; | *OverlappingRect = Overlapping; | |||
return true; | return true; | |||
} | } | |||
else | else | |||
{ | { | |||
if (OverlappingRect) | if (OverlappingRect) | |||
*OverlappingRect = sfRect(0, 0, 0, 0); | *OverlappingRect = Rect(0, 0, 0, 0); | |||
return false; | return false; | |||
} | } | |||
} | } | |||
End of changes. 8 change blocks. | ||||
11 lines changed or deleted | 11 lines changed or added | |||
RenderWindow.hpp | RenderWindow.hpp | |||
---|---|---|---|---|
skipping to change at line 32 | skipping to change at line 32 | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_RENDERWINDOW_HPP | #ifndef SFML_RENDERWINDOW_HPP | |||
#define SFML_RENDERWINDOW_HPP | #define SFML_RENDERWINDOW_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Graphics/Color.hpp> | #include <SFML/Graphics/Color.hpp> | |||
#include <SFML/Graphics/Image.hpp> | ||||
#include <SFML/Graphics/View.hpp> | #include <SFML/Graphics/View.hpp> | |||
#include <SFML/Graphics/Rect.hpp> | #include <SFML/Graphics/Rect.hpp> | |||
#include <SFML/Window/Window.hpp> | #include <SFML/Window/Window.hpp> | |||
#include <string> | #include <string> | |||
class sfDrawable; | namespace sf | |||
{ | ||||
class Drawable; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Simple wrapper for sfWindow that allows easy | /// Simple wrapper for sfWindow that allows easy | |||
/// 2D rendering | /// 2D rendering | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfRenderWindow : private sfWindow | class SFML_API RenderWindow : private Window | |||
{ | { | |||
public : | public : | |||
using sfWindow::GetWidth; | using Window::Style; | |||
using sfWindow::GetHeight; | using Window::Resizable; | |||
using sfWindow::GetInput; | using Window::Fixed; | |||
using sfWindow::GetFrameTime; | using Window::Fullscreen; | |||
using sfWindow::UseVerticalSync; | ||||
using sfWindow::ShowMouseCursor; | using Window::GetWidth; | |||
using Window::GetHeight; | ||||
using Window::GetInput; | ||||
using Window::GetFrameTime; | ||||
using Window::GetDepthBits; | ||||
using Window::GetStencilBits; | ||||
using Window::UseVerticalSync; | ||||
using Window::ShowMouseCursor; | ||||
using Window::SetPosition; | ||||
using Window::SetFramerateLimit; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfRenderWindow(); | RenderWindow(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the window | /// Construct the window | |||
/// | /// | |||
/// \param Mode : Video mode to use | /// \param Mode : Video mode to use | |||
/// \param Title : Title of the window | /// \param Title : Title of the window | |||
/// \param Fullscreen : True to set fullscreen, false to stay in window | /// \param WindowStyle : Window style (resizable by default) | |||
ed mode | /// \param AntialiasingLevel : Level of antialiasing (0 by default, dis | |||
abled) | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfRenderWindow(sfVideoMode Mode, const std::string& Title, bool Fullscr een); | RenderWindow(VideoMode Mode, const std::string& Title, Style WindowStyl e = Resizable, int AntialiasingLevel = 0); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the window from an existing control | /// Construct the window from an existing control | |||
/// | /// | |||
/// \param Handle : Platform-specific handle of the control | /// \param Handle : Platform-specific handle of the control | |||
/// \param AntialiasingLevel : Level of antialiasing (0 by default, dis | ||||
abled) | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfRenderWindow(sfWindowHandle Handle); | RenderWindow(WindowHandle Handle, int AntialiasingLevel = 0); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Destructor | /// Destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual ~sfRenderWindow(); | virtual ~RenderWindow(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create the window | /// Create the window | |||
/// | /// | |||
/// \param Mode : Video mode to use | /// \param Mode : Video mode to use | |||
/// \param Title : Title of the window | /// \param Title : Title of the window | |||
/// \param Fullscreen : True to set fullscreen, false to stay in window | /// \param WindowStyle : Window style (resizable by default) | |||
ed mode | /// \param AntialiasingLevel : Level of antialiasing (0 by default, dis | |||
abled) | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Create(sfVideoMode Mode, const std::string& Title, bool Fullscreen ); | void Create(VideoMode Mode, const std::string& Title, Style WindowStyle = Resizable, int AntialiasingLevel = 0); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create the window from an existing control | /// Create the window from an existing control | |||
/// | /// | |||
/// \param Handle : Platform-specific handle of the control | /// \param Handle : Platform-specific handle of the control | |||
/// \param AntialiasingLevel : Level of antialiasing (0 by default, dis | ||||
abled) | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Create(sfWindowHandle Handle); | void Create(WindowHandle Handle, int AntialiasingLevel = 0); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Display window content on screen | /// Display window content on screen | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Display(); | void Display(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Draw something on the window | /// Draw something on the window | |||
/// | /// | |||
/// \param Object : Object to draw | /// \param Object : Object to draw | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Draw(sfDrawable& Object); | void Draw(Drawable& Object); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Save the content of the window to a file | /// Save the content of the window to an image | |||
/// | /// | |||
/// \param Filename : Path of the file to save (file is overwritten if it already exists) | /// \return Image instance containing the contents of the screen | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Capture(const std::string& Filename) const; | Image Capture() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Change the background color of the window | /// Change the background color of the window | |||
/// | /// | |||
/// \param Color : New background color | /// \param Col : New background color | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetBackgroundColor(const sfColor& Color); | void SetBackgroundColor(const Color& Col); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the event on top of events stack, if any | /// Get the event on top of events stack, if any | |||
/// | /// | |||
/// \param Event : Event to fill, if any | /// \param EventReceived : Event to fill, if any | |||
/// | /// | |||
/// \return True if an event was returned, false if events stack was em pty | /// \return True if an event was returned, false if events stack was em pty | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool GetEvent(sfEvent& Event); | bool GetEvent(Event& EventReceived); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Change the current active view | /// Change the current active view | |||
/// | /// | |||
/// \param View : Pointer to the new view (pass NULL to set the default view) | /// \param NewView : Pointer to the new view (pass NULL to set the defa ult view) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetView(const sfView* View); | void SetView(const View* NewView); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the current view rectangle | /// Get the current view rectangle | |||
/// | /// | |||
/// \return Current view rectangle, in global coordinates | /// \return Current view rectangle, in global coordinates | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const sfFloatRect& GetViewRect() const; | const FloatRect& GetViewRect() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Start custom OpenGL rendering | /// Start custom OpenGL rendering | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void BeginOpenGL(); | void BeginOpenGL(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// End custom OpenGL rendering | /// End custom OpenGL rendering | |||
/// | /// | |||
skipping to change at line 181 | skipping to change at line 197 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Initialize internal window | /// Initialize internal window | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Initialize(); | void Initialize(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfColor myBackgroundColor; ///< Background color | Color myBackgroundColor; ///< Background color | |||
sfView myDefaultView; ///< Default view | View myDefaultView; ///< Default view | |||
sfFloatRect myCurrentRect; ///< Rectangle corresponding to the curr | FloatRect myCurrentRect; ///< Rectangle corresponding to the curren | |||
ent view | t view | |||
bool myOpenGLMode; ///< True when we are between BeginOpenG | bool myOpenGLMode; ///< True when we are between BeginOpenGL( | |||
L() and EndOpenGL() | ) and EndOpenGL() | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_RENDERWINDOW_HPP | #endif // SFML_RENDERWINDOW_HPP | |||
End of changes. 27 change blocks. | ||||
41 lines changed or deleted | 61 lines changed or added | |||
Selector.hpp | Selector.hpp | |||
---|---|---|---|---|
skipping to change at line 35 | skipping to change at line 35 | |||
#ifndef SFML_SELECTOR_HPP | #ifndef SFML_SELECTOR_HPP | |||
#define SFML_SELECTOR_HPP | #define SFML_SELECTOR_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Network/SocketUDP.hpp> | #include <SFML/Network/SocketUDP.hpp> | |||
#include <SFML/Network/SocketTCP.hpp> | #include <SFML/Network/SocketTCP.hpp> | |||
#include <vector> | #include <vector> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfSelector allow reading from multiple sockets | /// Selector allow reading from multiple sockets | |||
/// without blocking. It's a kind of multiplexer | /// without blocking. It's a kind of multiplexer | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename SocketType> | template <typename Type> | |||
class sfSelector | class Selector | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSelector(); | Selector(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Add a socket to watch | /// Add a socket to watch | |||
/// | /// | |||
/// \param Socket : Socket to add | /// \param Socket : Socket to add | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Add(SocketType Socket); | void Add(Type Socket); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Remove a socket | /// Remove a socket | |||
/// | /// | |||
/// \param Socket : Socket to remove | /// \param Socket : Socket to remove | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Remove(SocketType Socket); | void Remove(Type Socket); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Remove all sockets | /// Remove all sockets | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Clear(); | void Clear(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Remove a socket | /// Remove a socket | |||
/// | /// | |||
/// \param Sockets : Array to fill with sockets that are ready for read ing | /// \param Sockets : Array to fill with sockets that are ready for read ing | |||
/// \param Timeout : Timeout, in seconds (0 by default : no timeout) | /// \param Timeout : Timeout, in seconds (0 by default : no timeout) | |||
/// | /// | |||
/// \return True if a socket is ready, false if time was out | /// \return True if a socket is ready, false if time was out | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool GetSocketsReady(std::vector<SocketType>& Sockets, float Timeout = 0.f); | bool GetSocketsReady(std::vector<Type>& Sockets, float Timeout = 0.f); | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
fd_set mySet; ///< Set of socket to watch | fd_set mySet; ///< Set of socket to watch | |||
int myMaxSocket; ///< Maximum socket index | int myMaxSocket; ///< Maximum socket index | |||
}; | }; | |||
#include <SFML/Network/Selector.inl> | #include <SFML/Network/Selector.inl> | |||
// Let's define the two only valid types of sfSelector | // Let's define the two only valid types of Selector | |||
typedef sfSelector<sfSocketUDP> sfSelectorUDP; | typedef Selector<SocketUDP> SelectorUDP; | |||
typedef sfSelector<sfSocketTCP> sfSelectorTCP; | typedef Selector<SocketTCP> SelectorTCP; | |||
} // namespace sf | ||||
#endif // SFML_SELECTOR_HPP | #endif // SFML_SELECTOR_HPP | |||
End of changes. 8 change blocks. | ||||
10 lines changed or deleted | 14 lines changed or added | |||
Selector.inl | Selector.inl | |||
---|---|---|---|---|
skipping to change at line 28 | skipping to change at line 28 | |||
// 2. Altered source versions must be plainly marked as such, | // 2. Altered source versions must be plainly marked as such, | |||
// and must not be misrepresented as being the original software. | // and must not be misrepresented as being the original software. | |||
// | // | |||
// 3. This notice may not be removed or altered from any source distributio n. | // 3. This notice may not be removed or altered from any source distributio n. | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename SocketType> | template <typename Type> | |||
sfSelector<SocketType>::sfSelector() : | Selector<Type>::Selector() : | |||
myMaxSocket(0) | myMaxSocket(0) | |||
{ | { | |||
Clear(); | Clear(); | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Add a socket to watch | /// Add a socket to watch | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename SocketType> | template <typename Type> | |||
void sfSelector<SocketType>::Add(SocketType Socket) | void Selector<Type>::Add(Type Socket) | |||
{ | { | |||
FD_SET(Socket.mySocket, &mySet); | FD_SET(Socket.mySocket, &mySet); | |||
if (static_cast<int>(Socket.mySocket) > myMaxSocket) | if (static_cast<int>(Socket.mySocket) > myMaxSocket) | |||
myMaxSocket = static_cast<int>(Socket.mySocket); | myMaxSocket = static_cast<int>(Socket.mySocket); | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Remove a socket | /// Remove a socket | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename SocketType> | template <typename Type> | |||
void sfSelector<SocketType>::Remove(SocketType Socket) | void Selector<Type>::Remove(Type Socket) | |||
{ | { | |||
FD_CLR(Socket.mySocket, &mySet); | FD_CLR(Socket.mySocket, &mySet); | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Remove all sockets | /// Remove all sockets | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename SocketType> | template <typename Type> | |||
void sfSelector<SocketType>::Clear() | void Selector<Type>::Clear() | |||
{ | { | |||
FD_ZERO(&mySet); | FD_ZERO(&mySet); | |||
myMaxSocket = 0; | myMaxSocket = 0; | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Remove a socket | /// Remove a socket | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename SocketType> | template <typename Type> | |||
bool sfSelector<SocketType>::GetSocketsReady(std::vector<SocketType>& Socke | bool Selector<Type>::GetSocketsReady(std::vector<Type>& Sockets, float Time | |||
ts, float Timeout) | out) | |||
{ | { | |||
// First of all, clear the array to fill... | // First of all, clear the array to fill... | |||
Sockets.clear(); | Sockets.clear(); | |||
// Setup the timeout structure | // Setup the timeout structure | |||
timeval Time; | timeval Time; | |||
Time.tv_sec = static_cast<long>(Timeout); | Time.tv_sec = static_cast<long>(Timeout); | |||
Time.tv_usec = (static_cast<long>(Timeout * 1000) % 1000) * 1000; | Time.tv_usec = (static_cast<long>(Timeout * 1000) % 1000) * 1000; | |||
// Use a copy of the set, as it will be modified by select() | // Use a copy of the set, as it will be modified by select() | |||
fd_set Set = mySet; | fd_set Set = mySet; | |||
// Wait until one of the sockets is ready for reading, or timeout is re ached | // Wait until one of the sockets is ready for reading, or timeout is re ached | |||
if (select(myMaxSocket + 1, &Set, NULL, NULL, Timeout > 0 ? &Time : NUL L) != 0) | if (select(myMaxSocket + 1, &Set, NULL, NULL, Timeout > 0 ? &Time : NUL L) != 0) | |||
{ | { | |||
// One or more sockets are ready : put them into the array | // One or more sockets are ready : put them into the array | |||
for (int i = 0; i < myMaxSocket + 1; ++i) | for (int i = 0; i < myMaxSocket + 1; ++i) | |||
{ | { | |||
if (FD_ISSET(i, &Set)) | if (FD_ISSET(i, &Set)) | |||
Sockets.push_back(SocketType(static_cast<sf_private::sfSock etType>(i))); | Sockets.push_back(Type(static_cast<priv::SocketType>(i))); | |||
} | } | |||
return true; | return true; | |||
} | } | |||
else | else | |||
{ | { | |||
// Timeout reached... | // Timeout reached... | |||
return false; | return false; | |||
} | } | |||
} | } | |||
End of changes. 6 change blocks. | ||||
12 lines changed or deleted | 12 lines changed or added | |||
Sleep.hpp | Sleep.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_SLEEP_HPP | #ifndef SFML_SLEEP_HPP | |||
#define SFML_SLEEP_HPP | #define SFML_SLEEP_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
//////////////////////////////////////////////////////////// | namespace sf | |||
/// Make the current thread sleep for a given time | { | |||
/// | //////////////////////////////////////////////////////////// | |||
/// \param Duration : Time to sleep, in seconds | /// Make the current thread sleep for a given time | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | /// \param Duration : Time to sleep, in seconds | |||
void SFML_API sfSleep(float Duration); | /// | |||
//////////////////////////////////////////////////////////// | ||||
void SFML_API Sleep(float Duration); | ||||
} // namespace sf | ||||
#endif // SFML_SLEEP_HPP | #endif // SFML_SLEEP_HPP | |||
End of changes. 1 change blocks. | ||||
7 lines changed or deleted | 11 lines changed or added | |||
SocketTCP.hpp | SocketTCP.hpp | |||
---|---|---|---|---|
skipping to change at line 34 | skipping to change at line 34 | |||
#ifndef SFML_SOCKETTCP_HPP | #ifndef SFML_SOCKETTCP_HPP | |||
#define SFML_SOCKETTCP_HPP | #define SFML_SOCKETTCP_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Network/Sockets.hpp> | #include <SFML/Network/Sockets.hpp> | |||
#include <cstddef> | #include <cstddef> | |||
class sfPacket; | namespace sf | |||
class sfIPAddress; | { | |||
template <typename> class sfSelector; | class Packet; | |||
class IPAddress; | ||||
template <typename> class Selector; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfSocketTCP wraps a socket using TCP protocol to | /// SocketTCP wraps a socket using TCP protocol to | |||
/// send data safely (but a bit slower) | /// send data safely (but a bit slower) | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfSocketTCP | class SFML_API SocketTCP | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSocketTCP(); | SocketTCP(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Connect to another computer on a specified port | /// Connect to another computer on a specified port | |||
/// | /// | |||
/// \param Port : Port to use for transfers (warning : ports < 1 024 are reserved) | /// \param Port : Port to use for transfers (warning : ports < 1 024 are reserved) | |||
/// \param HostAddress : IP Address of the host to connect to | /// \param HostAddress : IP Address of the host to connect to | |||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Connect(unsigned short Port, const sfIPAddress& HostAddress); | bool Connect(unsigned short Port, const IPAddress& HostAddress); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Listen to a specified port for incoming data or connections | /// Listen to a specified port for incoming data or connections | |||
/// | /// | |||
/// \param Port : Port to listen to | /// \param Port : Port to listen to | |||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Listen(unsigned short Port); | bool Listen(unsigned short Port); | |||
skipping to change at line 83 | skipping to change at line 85 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Wait for a connection (must be listening to a port). | /// Wait for a connection (must be listening to a port). | |||
/// This function is blocking, ie. it won't return before | /// This function is blocking, ie. it won't return before | |||
/// a connection has been accepted | /// a connection has been accepted | |||
/// | /// | |||
/// \param Address : Pointer to an address to fill with client infos (N ULL by default) | /// \param Address : Pointer to an address to fill with client infos (N ULL by default) | |||
/// | /// | |||
/// \return New socket for communicating with connected client | /// \return New socket for communicating with connected client | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSocketTCP Accept(sfIPAddress* Address = NULL); | SocketTCP Accept(IPAddress* Address = NULL); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Send an array of bytes to the host (must be connected first) | /// Send an array of bytes to the host (must be connected first) | |||
/// | /// | |||
/// \param Data : Pointer to the bytes to send | /// \param Data : Pointer to the bytes to send | |||
/// \param Size : Number of bytes to send | /// \param Size : Number of bytes to send | |||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// (false would mean the connection is broken) | /// (false would mean the connection is broken) | |||
/// | /// | |||
skipping to change at line 115 | skipping to change at line 117 | |||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// (false would mean the connection is broken) | /// (false would mean the connection is broken) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Receive(char* Data, std::size_t MaxSize, std::size_t& SizeReceived ); | bool Receive(char* Data, std::size_t MaxSize, std::size_t& SizeReceived ); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Send a packet of data to the host (must be connected first) | /// Send a packet of data to the host (must be connected first) | |||
/// | /// | |||
/// \param Packet : Packet to send | /// \param PacketToSend : Packet to send | |||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// (false would mean the connection is broken) | /// (false would mean the connection is broken) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Send(sfPacket& Packet); | bool Send(Packet& PacketToSend); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Receive a packet from the host (must be connected first). | /// Receive a packet from the host (must be connected first). | |||
/// This function is blocking, ie. it won't return before a | /// This function is blocking, ie. it won't return before a | |||
/// packet is received | /// packet is received | |||
/// | /// | |||
/// \param Packet : Packet to fill with received data | /// \param PacketToReceive : Packet to fill with received data | |||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// (false would mean the connection is broken) | /// (false would mean the connection is broken) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Receive(sfPacket& Packet); | bool Receive(Packet& PacketToReceive); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Close the socket | /// Close the socket | |||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Close(); | bool Close(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator == | /// Comparison operator == | |||
/// | /// | |||
/// \param Other : Socket to compare | /// \param Other : Socket to compare | |||
/// | /// | |||
/// \return True if *this == Other | /// \return True if *this == Other | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator ==(const sfSocketTCP& Other) const; | bool operator ==(const SocketTCP& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator != | /// Comparison operator != | |||
/// | /// | |||
/// \param Other : Socket to compare | /// \param Other : Socket to compare | |||
/// | /// | |||
/// \return True if *this != Other | /// \return True if *this != Other | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator !=(const sfSocketTCP& Other) const; | bool operator !=(const SocketTCP& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator <. | /// Comparison operator <. | |||
/// Provided for compatibility with standard containers, as | /// Provided for compatibility with standard containers, as | |||
/// comparing two sockets doesn't make much sense... | /// comparing two sockets doesn't make much sense... | |||
/// | /// | |||
/// \param Other : Socket to compare | /// \param Other : Socket to compare | |||
/// | /// | |||
/// \return True if *this < Other | /// \return True if *this < Other | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator <(const sfSocketTCP& Other) const; | bool operator <(const SocketTCP& Other) const; | |||
private : | private : | |||
friend class sfSelector<sfSocketTCP>; | friend class Selector<SocketTCP>; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the socket from a socket descriptor | /// Construct the socket from a socket descriptor | |||
/// (for internal use only) | /// (for internal use only) | |||
/// | /// | |||
/// \param Descriptor : Socket descriptor | /// \param Descriptor : Socket descriptor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSocketTCP(sf_private::sfSocketType Descriptor); | SocketTCP(priv::SocketType Descriptor); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sf_private::sfSocketType mySocket; ///< Socket descriptor | priv::SocketType mySocket; ///< Socket descriptor | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_SOCKETTCP_HPP | #endif // SFML_SOCKETTCP_HPP | |||
End of changes. 17 change blocks. | ||||
18 lines changed or deleted | 22 lines changed or added | |||
SocketUDP.hpp | SocketUDP.hpp | |||
---|---|---|---|---|
skipping to change at line 34 | skipping to change at line 34 | |||
#ifndef SFML_SOCKETUDP_HPP | #ifndef SFML_SOCKETUDP_HPP | |||
#define SFML_SOCKETUDP_HPP | #define SFML_SOCKETUDP_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Network/Sockets.hpp> | #include <SFML/Network/Sockets.hpp> | |||
#include <cstddef> | #include <cstddef> | |||
class sfPacket; | namespace sf | |||
class sfIPAddress; | { | |||
template <typename> class sfSelector; | class Packet; | |||
class IPAddress; | ||||
template <typename> class Selector; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfSocketUDP wraps a socket using UDP protocol to | /// SocketUDP wraps a socket using UDP protocol to | |||
/// send data fastly (but with less safety) | /// send data fastly (but with less safety) | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfSocketUDP | class SFML_API SocketUDP | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSocketUDP(); | SocketUDP(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Send an array of bytes | /// Send an array of bytes | |||
/// | /// | |||
/// \param Data : Pointer to the bytes to send | /// \param Data : Pointer to the bytes to send | |||
/// \param Size : Number of bytes to send | /// \param Size : Number of bytes to send | |||
/// \param Address : Address of the computer to send the packet to | /// \param Address : Address of the computer to send the packet to | |||
/// \param Port : Port to use for communication | /// \param Port : Port to use for communication | |||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Send(const char* Data, std::size_t Size, const sfIPAddress& Addres s, unsigned short Port); | bool Send(const char* Data, std::size_t Size, const IPAddress& Address, unsigned short Port); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Receive an array of bytes. | /// Receive an array of bytes. | |||
/// This function is blocking, ie. it won't return before some | /// This function is blocking, ie. it won't return before some | |||
/// bytes have been received | /// bytes have been received | |||
/// | /// | |||
/// \param Data : Pointer to a byte array to fill (make sure it is big enough) | /// \param Data : Pointer to a byte array to fill (make sure it is big enough) | |||
/// \param MaxSize : Maximum number of bytes to read | /// \param MaxSize : Maximum number of bytes to read | |||
/// \param SizeReceived : Number of bytes received | /// \param SizeReceived : Number of bytes received | |||
/// \param Address : Address of the computer to send the packet to | /// \param Address : Address of the computer to send the packet to | |||
/// \param Port : Port to use for communication | /// \param Port : Port to use for communication | |||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Receive(char* Data, std::size_t MaxSize, std::size_t& SizeReceived , sfIPAddress& Address, unsigned short Port); | bool Receive(char* Data, std::size_t MaxSize, std::size_t& SizeReceived , IPAddress& Address, unsigned short Port); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Send a packet of data | /// Send a packet of data | |||
/// | /// | |||
/// \param Packet : Packet to send | /// \param PacketToSend : Packet to send | |||
/// \param Address : Address of the computer to send the packet to | /// \param Address : Address of the computer to send the packet to | |||
/// \param Port : Port to use for communication | /// \param Port : Port to use for communication | |||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Send(sfPacket& Packet, const sfIPAddress& Address, unsigned short Port); | bool Send(Packet& PacketToSend, const IPAddress& Address, unsigned shor t Port); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Receive a packet. | /// Receive a packet. | |||
/// This function is blocking, ie. it won't return before a | /// This function is blocking, ie. it won't return before a | |||
/// packet is received | /// packet is received | |||
/// | /// | |||
/// \param Packet : Packet to fill with received data | /// \param PacketToReceive : Packet to fill with received data | |||
/// \param Address : Address of the computer that sent the packet | /// \param Address : Address of the computer that sent the pack | |||
/// \param Port : Port to use for communication | et | |||
/// \param Port : Port to use for communication | ||||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Receive(sfPacket& Packet, sfIPAddress& Address, unsigned short Por t); | bool Receive(Packet& PacketToReceive, IPAddress& Address, unsigned shor t Port); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Close the socket | /// Close the socket | |||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Close(); | bool Close(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator == | /// Comparison operator == | |||
/// | /// | |||
/// \param Other : Socket to compare | /// \param Other : Socket to compare | |||
/// | /// | |||
/// \return True if *this == Other | /// \return True if *this == Other | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator ==(const sfSocketUDP& Other) const; | bool operator ==(const SocketUDP& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator != | /// Comparison operator != | |||
/// | /// | |||
/// \param Other : Socket to compare | /// \param Other : Socket to compare | |||
/// | /// | |||
/// \return True if *this != Other | /// \return True if *this != Other | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator !=(const sfSocketUDP& Other) const; | bool operator !=(const SocketUDP& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator <. | /// Comparison operator <. | |||
/// Provided for compatibility with standard containers, as | /// Provided for compatibility with standard containers, as | |||
/// comparing two sockets doesn't make much sense... | /// comparing two sockets doesn't make much sense... | |||
/// | /// | |||
/// \param Other : Socket to compare | /// \param Other : Socket to compare | |||
/// | /// | |||
/// \return True if *this < Other | /// \return True if *this < Other | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator <(const sfSocketUDP& Other) const; | bool operator <(const SocketUDP& Other) const; | |||
private : | private : | |||
friend class sfSelector<sfSocketUDP>; | friend class Selector<SocketUDP>; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the socket from a socket descriptor | /// Construct the socket from a socket descriptor | |||
/// (for internal use only) | /// (for internal use only) | |||
/// | /// | |||
/// \param Descriptor : Socket descriptor | /// \param Descriptor : Socket descriptor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSocketUDP(sf_private::sfSocketType Descriptor); | SocketUDP(priv::SocketType Descriptor); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create the socket | /// Create the socket | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Create(); | void Create(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sf_private::sfSocketType mySocket; ///< Socket identifier | priv::SocketType mySocket; ///< Socket identifier | |||
unsigned short myPort; ///< Port to which the socket is bou | unsigned short myPort; ///< Port to which the socket is bound | |||
nd | ||||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_SOCKETUDP_HPP | #endif // SFML_SOCKETUDP_HPP | |||
End of changes. 17 change blocks. | ||||
24 lines changed or deleted | 28 lines changed or added | |||
Sound.hpp | Sound.hpp | |||
---|---|---|---|---|
skipping to change at line 34 | skipping to change at line 34 | |||
#ifndef SFML_SOUND_HPP | #ifndef SFML_SOUND_HPP | |||
#define SFML_SOUND_HPP | #define SFML_SOUND_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <cstdlib> | #include <cstdlib> | |||
#include <SFML/Audio/AudioResource.hpp> | #include <SFML/Audio/AudioResource.hpp> | |||
class sfSoundBuffer; | namespace sf | |||
{ | ||||
class SoundBuffer; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfSound defines the properties of the sound such as position, | /// Sound defines the properties of the sound such as position, | |||
/// volume, pitch, etc. | /// volume, pitch, etc. | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfSound : public sf_private::sfAudioResource | class SFML_API Sound : public AudioResource | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Enumeration of the sound states | /// Enumeration of the sound states | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
enum Status | enum Status | |||
{ | { | |||
Stopped, ///< Sound is not playing | Stopped, ///< Sound is not playing | |||
Paused, ///< Sound is paused | Paused, ///< Sound is paused | |||
skipping to change at line 66 | skipping to change at line 68 | |||
/// | /// | |||
/// \param Buffer : Sound buffer to play (NULL by default) | /// \param Buffer : Sound buffer to play (NULL by default) | |||
/// \param Loop : Loop flag (false by default) | /// \param Loop : Loop flag (false by default) | |||
/// \param Pitch : Value of the pitch (1 by default) | /// \param Pitch : Value of the pitch (1 by default) | |||
/// \param Volume : Volume (100 by default) | /// \param Volume : Volume (100 by default) | |||
/// \param X : X position (0 by default) | /// \param X : X position (0 by default) | |||
/// \param Y : Y position (0 by default) | /// \param Y : Y position (0 by default) | |||
/// \param Z : Z position (0 by default) | /// \param Z : Z position (0 by default) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSound(const sfSoundBuffer* Buffer = NULL, bool Loop = false, float Pi tch = 1.f, float Volume = 100.f, float X = 0.f, float Y = 0.f, float Z = 0. f); | Sound(const SoundBuffer* Buffer = NULL, bool Loop = false, float Pitch = 1.f, float Volume = 100.f, float X = 0.f, float Y = 0.f, float Z = 0.f); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Copy constructor | /// Copy constructor | |||
/// | /// | |||
/// \param Copy : Instance to copy | /// \param Copy : Instance to copy | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSound(const sfSound& Copy); | Sound(const Sound& Copy); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Destructor | /// Destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
~sfSound(); | ~Sound(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Play the sound | /// Play the sound | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Play(); | void Play(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Pause the sound | /// Pause the sound | |||
/// | /// | |||
skipping to change at line 106 | skipping to change at line 108 | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Stop(); | void Stop(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the source buffer | /// Set the source buffer | |||
/// | /// | |||
/// \param Buffer : Pointer to the new sound buffer to bind to the soun d | /// \param Buffer : Pointer to the new sound buffer to bind to the soun d | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetBuffer(const sfSoundBuffer* Buffer); | void SetBuffer(const SoundBuffer* Buffer); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the sound loop state | /// Set the sound loop state | |||
/// | /// | |||
/// \param Loop : True to play in loop, false to play once | /// \param Loop : True to play in loop, false to play once | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetLoop(bool Loop); | void SetLoop(bool Loop); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 148 | skipping to change at line 150 | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetPosition(float X, float Y, float Z); | void SetPosition(float X, float Y, float Z); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the source buffer | /// Get the source buffer | |||
/// | /// | |||
/// \return Sound buffer bound to the sound (can be NULL) | /// \return Sound buffer bound to the sound (can be NULL) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const sfSoundBuffer* GetBuffer() const; | const SoundBuffer* GetBuffer() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Tell whether or not the sound is looping | /// Tell whether or not the sound is looping | |||
/// | /// | |||
/// \return True if the sound is looping, false otherwise | /// \return True if the sound is looping, false otherwise | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool GetLoop() const; | bool GetLoop() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 208 | skipping to change at line 210 | |||
float GetPlayingOffset() const; | float GetPlayingOffset() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Assignment operator | /// Assignment operator | |||
/// | /// | |||
/// \param Other : Instance to assign | /// \param Other : Instance to assign | |||
/// | /// | |||
/// \return Reference to the sound | /// \return Reference to the sound | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSound& operator =(const sfSound& Other); | Sound& operator =(const Sound& Other); | |||
private : | private : | |||
friend class sfSoundStream; | friend class SoundStream; | |||
//////////////////////////////////////////////////////////// | ||||
/// /see sfAudioResource::DestroyAudioResources | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
virtual void DestroyAudioResources(); | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
unsigned int mySource; ///< OpenAL source identifier | unsigned int mySource; ///< OpenAL source identifier | |||
const sfSoundBuffer* myBuffer; ///< Sound buffer bound to the source | const SoundBuffer* myBuffer; ///< Sound buffer bound to the source | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_SOUND_HPP | #endif // SFML_SOUND_HPP | |||
End of changes. 12 change blocks. | ||||
18 lines changed or deleted | 16 lines changed or added | |||
SoundBuffer.hpp | SoundBuffer.hpp | |||
---|---|---|---|---|
skipping to change at line 36 | skipping to change at line 36 | |||
#define SFML_SOUNDBUFFER_HPP | #define SFML_SOUNDBUFFER_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
#include <SFML/Audio/AudioResource.hpp> | #include <SFML/Audio/AudioResource.hpp> | |||
#include <string> | #include <string> | |||
#include <vector> | #include <vector> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfSoundBuffer is the low-level for loading and manipulating | /// SoundBuffer is the low-level for loading and manipulating | |||
/// sound buffers | /// sound buffers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfSoundBuffer : public sf_private::sfAudioResource | class SFML_API SoundBuffer : public AudioResource | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSoundBuffer(); | SoundBuffer(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Copy constructor | /// Copy constructor | |||
/// | /// | |||
/// \param Copy : Instance to copy | /// \param Copy : Instance to copy | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSoundBuffer(const sfSoundBuffer& Copy); | SoundBuffer(const SoundBuffer& Copy); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Destructor | /// Destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
~sfSoundBuffer(); | ~SoundBuffer(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Load the sound buffer from a file | /// Load the sound buffer from a file | |||
/// | /// | |||
/// \param Filename : Path of the sound file to load | /// \param Filename : Path of the sound file to load | |||
/// | /// | |||
/// \return True if loading has been successful | /// \return True if loading has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool LoadFromFile(const std::string& Filename); | bool LoadFromFile(const std::string& Filename); | |||
skipping to change at line 86 | skipping to change at line 88 | |||
/// samples is 16 bits signed integer | /// samples is 16 bits signed integer | |||
/// | /// | |||
/// \param Samples : Pointer to the samples in memory | /// \param Samples : Pointer to the samples in memory | |||
/// \param SamplesCount : Number of samples pointed by Samples | /// \param SamplesCount : Number of samples pointed by Samples | |||
/// \param ChannelsCount : Number of channels (1 = mono, 2 = stereo, .. .) | /// \param ChannelsCount : Number of channels (1 = mono, 2 = stereo, .. .) | |||
/// \param SampleRate : Frequency (number of samples to play per sec ond) | /// \param SampleRate : Frequency (number of samples to play per sec ond) | |||
/// | /// | |||
/// \return True if loading has been successful | /// \return True if loading has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool LoadFromMemory(const sfInt16* Samples, std::size_t SamplesCount, u nsigned int ChannelsCount, unsigned int SampleRate); | bool LoadFromMemory(const Int16* Samples, std::size_t SamplesCount, uns igned int ChannelsCount, unsigned int SampleRate); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Save the sound buffer to a file | /// Save the sound buffer to a file | |||
/// | /// | |||
/// \param Filename : Path of the sound file to write | /// \param Filename : Path of the sound file to write | |||
/// | /// | |||
/// \return True if saving has been successful | /// \return True if saving has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool SaveToFile(const std::string& Filename) const; | bool SaveToFile(const std::string& Filename) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Return the sound samples | /// Return the sound samples | |||
/// | /// | |||
/// \return Pointer to the array of sound samples, in 16 bits signed in teger format | /// \return Pointer to the array of sound samples, in 16 bits signed in teger format | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const sfInt16* GetSamples() const; | const Int16* GetSamples() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Return the samples count | /// Return the samples count | |||
/// | /// | |||
/// \return Number of samples | /// \return Number of samples | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
std::size_t GetSamplesCount() const; | std::size_t GetSamplesCount() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 146 | skipping to change at line 148 | |||
float GetDuration() const; | float GetDuration() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Assignment operator | /// Assignment operator | |||
/// | /// | |||
/// \param Other : Instance to assign | /// \param Other : Instance to assign | |||
/// | /// | |||
/// \return Reference to the sound buffer | /// \return Reference to the sound buffer | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSoundBuffer& operator =(const sfSoundBuffer& Other); | SoundBuffer& operator =(const SoundBuffer& Other); | |||
private : | private : | |||
friend class sfSound; | friend class Sound; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Update the internal buffer with the audio samples | /// Update the internal buffer with the audio samples | |||
/// | /// | |||
/// \param ChannelsCount : Number of channels | /// \param ChannelsCount : Number of channels | |||
/// \param SampleRate : Sample rate | /// \param SampleRate : Sample rate | |||
/// | /// | |||
/// \return True on success | /// \return True on success | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Update(unsigned int ChannelsCount, unsigned int SampleRate); | bool Update(unsigned int ChannelsCount, unsigned int SampleRate); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfAudioResource::DestroyAudioResources | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
virtual void DestroyAudioResources(); | ||||
//////////////////////////////////////////////////////////// | ||||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
unsigned int myBuffer; ///< OpenAL buffer identifier | unsigned int myBuffer; ///< OpenAL buffer identifier | |||
std::vector<sfInt16> mySamples; ///< Samples buffer | std::vector<Int16> mySamples; ///< Samples buffer | |||
float myDuration; ///< Sound duration, in seconds | float myDuration; ///< Sound duration, in seconds | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_SOUNDBUFFER_HPP | #endif // SFML_SOUNDBUFFER_HPP | |||
End of changes. 13 change blocks. | ||||
18 lines changed or deleted | 16 lines changed or added | |||
SoundBufferRecorder.hpp | SoundBufferRecorder.hpp | |||
---|---|---|---|---|
skipping to change at line 35 | skipping to change at line 35 | |||
#ifndef SFML_SOUNDBUFFERRECORDER_HPP | #ifndef SFML_SOUNDBUFFERRECORDER_HPP | |||
#define SFML_SOUNDBUFFERRECORDER_HPP | #define SFML_SOUNDBUFFERRECORDER_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Audio/SoundBuffer.hpp> | #include <SFML/Audio/SoundBuffer.hpp> | |||
#include <SFML/Audio/SoundRecorder.hpp> | #include <SFML/Audio/SoundRecorder.hpp> | |||
#include <vector> | #include <vector> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Specialized sfSoundRecorder which saves the captured | /// Specialized sfSoundRecorder which saves the captured | |||
/// audio data into a sound buffer | /// audio data into a sound buffer | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfSoundBufferRecorder : public sfSoundRecorder | class SFML_API SoundBufferRecorder : public SoundRecorder | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the sound buffer containing the captured audio data | /// Get the sound buffer containing the captured audio data | |||
/// | /// | |||
/// \return Constant reference to the sound buffer | /// \return Constant reference to the sound buffer | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const sfSoundBuffer& GetBuffer(); | const SoundBuffer& GetBuffer(); | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfSoundBuffer::ProcessSamples | /// /see SoundBuffer::ProcessSamples | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual bool ProcessSamples(const sfInt16* Samples, std::size_t Samples Count); | virtual bool ProcessSamples(const Int16* Samples, std::size_t SamplesCo unt); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
std::vector<sfInt16> mySamples; ///< Temporary sample buffer to hold th | std::vector<Int16> mySamples; ///< Temporary sample buffer to hold the | |||
e recorded data | recorded data | |||
sfSoundBuffer myBuffer; ///< Sound buffer that will contain the | SoundBuffer myBuffer; ///< Sound buffer that will contain the r | |||
recorded data | ecorded data | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_SOUNDBUFFERRECORDER_HPP | #endif // SFML_SOUNDBUFFERRECORDER_HPP | |||
End of changes. 7 change blocks. | ||||
8 lines changed or deleted | 12 lines changed or added | |||
SoundRecorder.hpp | SoundRecorder.hpp | |||
---|---|---|---|---|
skipping to change at line 34 | skipping to change at line 34 | |||
#ifndef SFML_SOUNDRECORDER_HPP | #ifndef SFML_SOUNDRECORDER_HPP | |||
#define SFML_SOUNDRECORDER_HPP | #define SFML_SOUNDRECORDER_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/System/Thread.hpp> | #include <SFML/System/Thread.hpp> | |||
#include <vector> | #include <vector> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfSoundRecorder is an interface for capturing sound data, | /// SoundRecorder is an interface for capturing sound data, | |||
/// it is meant to be used as a base class | /// it is meant to be used as a base class | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfSoundRecorder : private sfThread | class SFML_API SoundRecorder : private Thread | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSoundRecorder(); | SoundRecorder(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Virtual destructor | /// Virtual destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual ~sfSoundRecorder(); | virtual ~SoundRecorder(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Start the capture. | /// Start the capture. | |||
/// Warning : only one capture can happen at the same time | /// Warning : only one capture can happen at the same time | |||
/// | /// | |||
/// \param SampleRate : Sound frequency (the more samples, the higher t he quality) | /// \param SampleRate : Sound frequency (the more samples, the higher t he quality) | |||
/// (44100 by default = CD quality) | /// (44100 by default = CD quality) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Start(unsigned int SampleRate = 44100); | void Start(unsigned int SampleRate = 44100); | |||
skipping to change at line 98 | skipping to change at line 100 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Process a new chunk of recorded samples | /// Process a new chunk of recorded samples | |||
/// | /// | |||
/// \param Samples : Pointer to the new chunk of recorded samples | /// \param Samples : Pointer to the new chunk of recorded samples | |||
/// \param SamplesCount : Number of samples pointed by Samples | /// \param SamplesCount : Number of samples pointed by Samples | |||
/// | /// | |||
/// \return False to stop recording audio data, true to continue | /// \return False to stop recording audio data, true to continue | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual bool ProcessSamples(const sfInt16* Samples, std::size_t Samples Count) = 0; | virtual bool ProcessSamples(const Int16* Samples, std::size_t SamplesCo unt) = 0; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfThread::Run | /// /see sfThread::Run | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void Run(); | virtual void Run(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the available captured samples and process them | /// Get the available captured samples and process them | |||
/// | /// | |||
skipping to change at line 121 | skipping to change at line 123 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Clean up the recorder internal resources | /// Clean up the recorder internal resources | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void CleanUp(); | void CleanUp(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
std::vector<sfInt16> mySamples; ///< Buffer to store captured sampl | std::vector<Int16> mySamples; ///< Buffer to store captured samples | |||
es | unsigned int mySampleRate; ///< Sample rate | |||
unsigned int mySampleRate; ///< Sample rate | bool myIsCapturing; ///< Capturing state | |||
bool myIsCapturing; ///< Capturing state | ||||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_SOUNDRECORDER_HPP | #endif // SFML_SOUNDRECORDER_HPP | |||
End of changes. 8 change blocks. | ||||
9 lines changed or deleted | 12 lines changed or added | |||
SoundStream.hpp | SoundStream.hpp | |||
---|---|---|---|---|
skipping to change at line 35 | skipping to change at line 35 | |||
#ifndef SFML_SOUNDSTREAM_HPP | #ifndef SFML_SOUNDSTREAM_HPP | |||
#define SFML_SOUNDSTREAM_HPP | #define SFML_SOUNDSTREAM_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Audio/Sound.hpp> | #include <SFML/Audio/Sound.hpp> | |||
#include <SFML/System/Thread.hpp> | #include <SFML/System/Thread.hpp> | |||
#include <cstdlib> | #include <cstdlib> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfSoundStream is a streamed sound, ie samples are acquired | /// SoundStream is a streamed sound, ie samples are acquired | |||
/// while the sound is playing. Use it for big sounds that would | /// while the sound is playing. Use it for big sounds that would | |||
/// require hundreds of MB in memory (see sfMusic), | /// require hundreds of MB in memory (see sfMusic), | |||
/// or for streaming sound from the network | /// or for streaming sound from the network | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfSoundStream : private sfThread, private sfSound | class SFML_API SoundStream : private Thread, private Sound | |||
{ | { | |||
public : | public : | |||
using sfSound::Status; | using Sound::Status; | |||
using sfSound::Stopped; | using Sound::Stopped; | |||
using sfSound::Paused; | using Sound::Paused; | |||
using sfSound::Playing; | using Sound::Playing; | |||
using sfSound::Pause; | using Sound::Pause; | |||
using sfSound::SetPitch; | using Sound::SetPitch; | |||
using sfSound::SetVolume; | using Sound::SetVolume; | |||
using sfSound::SetPosition; | using Sound::SetPosition; | |||
using sfSound::GetPitch; | using Sound::GetPitch; | |||
using sfSound::GetVolume; | using Sound::GetVolume; | |||
using sfSound::GetPosition; | using Sound::GetPosition; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Structure defining a chunk of audio data to stream | /// Structure defining a chunk of audio data to stream | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct Chunk | struct Chunk | |||
{ | { | |||
const sfInt16* Samples; ///< Pointer to the audio samples | const Int16* Samples; ///< Pointer to the audio samples | |||
std::size_t NbSamples; ///< Number of samples pointed by Samples | std::size_t NbSamples; ///< Number of samples pointed by Samples | |||
}; | }; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Virtual destructor | /// Virtual destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual ~sfSoundStream(); | virtual ~SoundStream(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Start playing the audio stream | /// Start playing the audio stream | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Play(); | void Play(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Stop playing the audio stream | /// Stop playing the audio stream | |||
/// | /// | |||
skipping to change at line 114 | skipping to change at line 116 | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Status GetStatus() const; | Status GetStatus() const; | |||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSoundStream(); | SoundStream(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the audio stream parameters, you must call it before Play() | /// Set the audio stream parameters, you must call it before Play() | |||
/// | /// | |||
/// \param ChannelsCount : Number of channels | /// \param ChannelsCount : Number of channels | |||
/// \param SampleRate : Sample rate | /// \param SampleRate : Sample rate | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Initialize(unsigned int ChannelsCount, unsigned int SampleRate); | void Initialize(unsigned int ChannelsCount, unsigned int SampleRate); | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfThread::Run | /// /see Thread::Run | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void Run(); | virtual void Run(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Called when the sound restarts | /// Called when the sound restarts | |||
/// | /// | |||
/// \return If false is returned, the playback is aborted | /// \return If false is returned, the playback is aborted | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 169 | skipping to change at line 171 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool myIsStreaming; ///< Streaming state (true = pla ying, false = stopped) | bool myIsStreaming; ///< Streaming state (true = pla ying, false = stopped) | |||
unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data | unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data | |||
unsigned int myChannelsCount; ///< Number of channels (1 = mon o, 2 = stereo, ...) | unsigned int myChannelsCount; ///< Number of channels (1 = mon o, 2 = stereo, ...) | |||
unsigned int mySampleRate; ///< Frequency (samples / second ) | unsigned int mySampleRate; ///< Frequency (samples / second ) | |||
unsigned long myFormat; ///< Format of the internal soun d buffers | unsigned long myFormat; ///< Format of the internal soun d buffers | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_SOUNDSTREAM_HPP | #endif // SFML_SOUNDSTREAM_HPP | |||
End of changes. 9 change blocks. | ||||
18 lines changed or deleted | 22 lines changed or added | |||
Sprite.hpp | Sprite.hpp | |||
---|---|---|---|---|
skipping to change at line 34 | skipping to change at line 34 | |||
#ifndef SFML_SPRITE_HPP | #ifndef SFML_SPRITE_HPP | |||
#define SFML_SPRITE_HPP | #define SFML_SPRITE_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Graphics/Drawable.hpp> | #include <SFML/Graphics/Drawable.hpp> | |||
#include <SFML/Graphics/Rect.hpp> | #include <SFML/Graphics/Rect.hpp> | |||
class sfImage; | namespace sf | |||
{ | ||||
class Image; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfSprite defines a sprite : texture, transformations, | /// Sprite defines a sprite : texture, transformations, | |||
/// color, and draw on screen | /// color, and draw on screen | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfSprite : public sfDrawable | class SFML_API Sprite : public Drawable | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSprite(); | Sprite(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the sprite from a source image | /// Construct the sprite from a source image | |||
/// | /// | |||
/// \param Image : Image of the sprite | /// \param Img : Image of the sprite | |||
/// \param Left : Left coordinate of the sprite (0 by default) | /// \param Left : Left coordinate of the sprite (0 by default) | |||
/// \param Top : Top coordinate of the sprite (0 by default) | /// \param Top : Top coordinate of the sprite (0 by default) | |||
/// \param Scale : Scale (1 by default) | /// \param ScaleX : Horizontal scale (1 by default) | |||
/// \param ScaleY : Vertical scale (1 by default) | ||||
/// \param Rotation : Orientation, in degrees (0 by default) | /// \param Rotation : Orientation, in degrees (0 by default) | |||
/// \param Color : Color of the sprite (white by default) | /// \param Col : Color of the sprite (white by default) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfSprite(const sfImage& Image, float Left = 0.f, float Top = 0.f, float Scale = 1.f, float Rotation = 0.f, const sfColor& Color = sfColor(255, 255 , 255, 255)); | Sprite(const Image& Img, float Left = 0.f, float Top = 0.f, float Scale X = 1.f, float ScaleY = 1.f, float Rotation = 0.f, const Color& Col = Color (255, 255, 255, 255)); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Change the image of the sprite | /// Change the image of the sprite | |||
/// | /// | |||
/// \param Image : New image | /// \param Img : New image | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetImage(const sfImage& Image); | void SetImage(const Image& Img); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the sub-rectangle of the sprite inside the source image | /// Set the sub-rectangle of the sprite inside the source image | |||
/// | /// | |||
/// \param SubRect : New sub-rectangle | /// \param SubRect : New sub-rectangle | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetSubRect(const sfIntRect& SubRect); | void SetSubRect(const IntRect& SubRect); | |||
//////////////////////////////////////////////////////////// | ||||
/// Resize the sprite (by changing its scale factors) | ||||
/// | ||||
/// \param Width : New width (must be strictly positive) | ||||
/// \param Height : New height (must be strictly positive) | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
void Resize(float Width, float Height); | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the source image of the sprite | /// Get the source image of the sprite | |||
/// | /// | |||
/// \return Pointer to the image (can be NULL) | /// \return Pointer to the image (can be NULL) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const sfImage* GetImage() const; | const Image* GetImage() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the sub-rectangle of the sprite inside the source image | /// Get the sub-rectangle of the sprite inside the source image | |||
/// | /// | |||
/// \return Sub-rectangle | /// \return Sub-rectangle | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const sfIntRect& GetSubRect() const; | const IntRect& GetSubRect() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the sprite width | /// Get the sprite width | |||
/// | /// | |||
/// \return Width of the sprite | /// \return Width of the sprite | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
float GetWidth() const; | float GetWidth() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 120 | skipping to change at line 132 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the color of a given pixel in the sprite | /// Get the color of a given pixel in the sprite | |||
/// | /// | |||
/// \param X : X coordinate of the pixel to get | /// \param X : X coordinate of the pixel to get | |||
/// \param Y : Y coordinate of the pixel to get | /// \param Y : Y coordinate of the pixel to get | |||
/// | /// | |||
/// \return Color of pixel (X, Y) | /// \return Color of pixel (X, Y) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfColor GetPixel(unsigned int X, unsigned int Y) const; | Color GetPixel(unsigned int X, unsigned int Y) const; | |||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfDrawable::Render | /// /see Drawable::Render | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void Render(sfRenderWindow& Window); | virtual void Render(RenderWindow& Window); | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const sfImage* myImage; ///< Image used to draw the sprite | const Image* myImage; ///< Image used to draw the sprite | |||
sfIntRect mySubRect; ///< Sub-rectangle of source image to assign | IntRect mySubRect; ///< Sub-rectangle of source image to assign t | |||
to the sprite | o the sprite | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_SPRITE_HPP | #endif // SFML_SPRITE_HPP | |||
End of changes. 18 change blocks. | ||||
19 lines changed or deleted | 33 lines changed or added | |||
String.hpp | String.hpp | |||
---|---|---|---|---|
skipping to change at line 35 | skipping to change at line 35 | |||
#ifndef SFML_STRING_HPP | #ifndef SFML_STRING_HPP | |||
#define SFML_STRING_HPP | #define SFML_STRING_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Graphics/Drawable.hpp> | #include <SFML/Graphics/Drawable.hpp> | |||
#include <SFML/Graphics/Rect.hpp> | #include <SFML/Graphics/Rect.hpp> | |||
#include <string> | #include <string> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfString defines a graphical 2D text, that can be drawn on screen | /// String defines a graphical 2D text, that can be drawn on screen | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfString : public sfDrawable | class SFML_API String : public Drawable | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Construct the string from a multibyte text | |||
/// | /// | |||
/// \param Text : Text assigned to the string ("" by default) | /// \param Text : Text assigned to the string ("" by default) | |||
/// \param Font : Font used to draw the string ("" by default - use def ault font) | /// \param Font : Font used to draw the string ("" by default - use def ault font) | |||
/// \param Size : Characters size, in pixels (32 by default) | /// \param Size : Characters size, in pixels (32 by default) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfString(const std::string& Text = "", const std::string& Font = "", fl | String(const std::string& Text, const std::string& Font = "", float Siz | |||
oat Size = 32.f); | e = 32.f); | |||
//////////////////////////////////////////////////////////// | ||||
/// Construct the string from a unicode text | ||||
/// | ||||
/// \param Text : Text assigned to the string ("" by default) | ||||
/// \param Font : Font used to draw the string ("" by default - use def | ||||
ault font) | ||||
/// \param Size : Characters size, in pixels (32 by default) | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
String(const std::wstring& Text = L"", const std::string& Font = "", fl | ||||
oat Size = 32.f); | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Preload a bitmap font (otherwise, it is done the first time the fon t is drawn) | /// Preload a bitmap font (otherwise, it is done the first time the fon t is drawn) | |||
/// | /// | |||
/// \param Font : Font to load | /// \param Font : Font to load | |||
/// \param Size : Requested character size | /// \param Size : Requested character size | |||
/// \param Charset : Characters set to generate (empty by default - tak | ||||
e the ASCII range [31, 255]) | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static void PreloadFont(const std::string& Font, float Size); | static void PreloadFont(const std::string& Font, float Size, std::wstri ng Charset = L""); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the text | /// Set the text (from a multibyte string) | |||
/// | /// | |||
/// \param Text : New text | /// \param Text : New text | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetText(const std::string& Text); | void SetText(const std::string& Text); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the text (from a unicode string) | ||||
/// | ||||
/// \param Text : New text | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
void SetText(const std::wstring& Text); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Set the font of the string | /// Set the font of the string | |||
/// | /// | |||
/// \param Font : Font filename | /// \param Font : Font filename | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetFont(const std::string& Font); | void SetFont(const std::string& Font); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the size of the string | /// Set the size of the string | |||
/// | /// | |||
/// \param Size : New size, in pixels | /// \param Size : New size, in pixels | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetSize(float Size); | void SetSize(float Size); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the text | /// Get the text (returns a unicode string) | |||
/// | /// | |||
/// \return Text | /// \return Text | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const std::string& GetText() const; | const std::wstring& GetUnicodeText() const; | |||
//////////////////////////////////////////////////////////// | ||||
/// Get the text (returns a multibyte string) | ||||
/// | ||||
/// \return Text | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
std::string GetText() const; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the font used by the string | /// Get the font used by the string | |||
/// | /// | |||
/// \return Font name | /// \return Font name | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const std::string& GetFont() const; | const std::string& GetFont() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 115 | skipping to change at line 144 | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
float GetSize() const; | float GetSize() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the string rectangle on screen | /// Get the string rectangle on screen | |||
/// | /// | |||
/// \return Rectangle contaning the string in screen coordinates | /// \return Rectangle contaning the string in screen coordinates | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfFloatRect GetRect() const; | FloatRect GetRect() const; | |||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfDrawable::Render | /// /see Drawable::Render | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void Render(sfRenderWindow& Window); | virtual void Render(RenderWindow& Window); | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
std::string myText; ///< Text to display | std::wstring myText; ///< Text to display | |||
std::string myFont; ///< Font used to display string | std::string myFont; ///< Font used to display string | |||
float mySize; ///< Size of characters (in pixels) (must be strict | float mySize; ///< Size of characters (in pixels) (must be stric | |||
ly positive) | tly positive) | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_STRING_HPP | #endif // SFML_STRING_HPP | |||
End of changes. 16 change blocks. | ||||
18 lines changed or deleted | 52 lines changed or added | |||
System.hpp | System.hpp | |||
---|---|---|---|---|
skipping to change at line 32 | skipping to change at line 32 | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_SYSTEM_HPP | #ifndef SFML_SYSTEM_HPP | |||
#define SFML_SYSTEM_HPP | #define SFML_SYSTEM_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | ||||
#include <SFML/System/Clock.hpp> | #include <SFML/System/Clock.hpp> | |||
#include <SFML/System/Lock.hpp> | #include <SFML/System/Lock.hpp> | |||
#include <SFML/System/Mutex.hpp> | #include <SFML/System/Mutex.hpp> | |||
#include <SFML/System/Randomizer.hpp> | #include <SFML/System/Randomizer.hpp> | |||
#include <SFML/System/Sleep.hpp> | #include <SFML/System/Sleep.hpp> | |||
#include <SFML/System/Thread.hpp> | #include <SFML/System/Thread.hpp> | |||
#endif // SFML_SYSTEM_HPP | #endif // SFML_SYSTEM_HPP | |||
End of changes. 1 change blocks. | ||||
0 lines changed or deleted | 1 lines changed or added | |||
VideoMode.hpp | VideoMode.hpp | |||
---|---|---|---|---|
skipping to change at line 34 | skipping to change at line 34 | |||
#ifndef SFML_VIDEOMODE_HPP | #ifndef SFML_VIDEOMODE_HPP | |||
#define SFML_VIDEOMODE_HPP | #define SFML_VIDEOMODE_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
#include <cstdlib> | #include <cstdlib> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfVideoMode defines a video mode (width, height, bpp, frequency) | /// VideoMode defines a video mode (width, height, bpp, frequency) | |||
/// and provides static functions for getting modes supported | /// and provides static functions for getting modes supported | |||
/// by the display device | /// by the display device | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfVideoMode | class SFML_API VideoMode | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfVideoMode(); | VideoMode(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the video mode with its attributes | /// Construct the video mode with its attributes | |||
/// | /// | |||
/// \param ModeWidth : Width in pixels | /// \param ModeWidth : Width in pixels | |||
/// \param ModeHeight : Height in pixels | /// \param ModeHeight : Height in pixels | |||
/// \param ModeBpp : Pixel depths in bits per pixel (32 by default) | /// \param ModeBpp : Pixel depths in bits per pixel (32 by default) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfVideoMode(unsigned int ModeWidth, unsigned int ModeHeight, unsigned i nt ModeBpp = 32); | VideoMode(unsigned int ModeWidth, unsigned int ModeHeight, unsigned int ModeBpp = 32); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the current desktop video mode | /// Get the current desktop video mode | |||
/// | /// | |||
/// \return Current desktop video mode | /// \return Current desktop video mode | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static sfVideoMode GetDesktopMode(); | static VideoMode GetDesktopMode(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get a valid video mode | /// Get a valid video mode | |||
/// Index must be in range [0, GetModesCount()[ | /// Index must be in range [0, GetModesCount()[ | |||
/// Modes are sorted from best to worst | /// Modes are sorted from best to worst | |||
/// | /// | |||
/// \param Index : Index of video mode to get | /// \param Index : Index of video mode to get | |||
/// | /// | |||
/// \return Corresponding video mode (invalid mode if index is out of r ange) | /// \return Corresponding video mode (invalid mode if index is out of r ange) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static sfVideoMode GetMode(std::size_t Index); | static VideoMode GetMode(std::size_t Index); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get valid video modes count | /// Get valid video modes count | |||
/// | /// | |||
/// \return Number of valid video modes available | /// \return Number of valid video modes available | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static std::size_t GetModesCount(); | static std::size_t GetModesCount(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 103 | skipping to change at line 105 | |||
bool IsValid() const; | bool IsValid() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator overload -- tell if two video modes are equal | /// Comparison operator overload -- tell if two video modes are equal | |||
/// | /// | |||
/// \param Other : Video mode to compare | /// \param Other : Video mode to compare | |||
/// | /// | |||
/// \return True if modes are equal | /// \return True if modes are equal | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator ==(const sfVideoMode& Other) const; | bool operator ==(const VideoMode& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Comparison operator overload -- tell if two video modes are differe nt | /// Comparison operator overload -- tell if two video modes are differe nt | |||
/// | /// | |||
/// \param Other : Video mode to compare | /// \param Other : Video mode to compare | |||
/// | /// | |||
/// \return True if modes are different | /// \return True if modes are different | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool operator !=(const sfVideoMode& Other) const; | bool operator !=(const VideoMode& Other) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
unsigned int Width; ///< Video mode width, in pixels | unsigned int Width; ///< Video mode width, in pixels | |||
unsigned int Height; ///< Video mode height, in pixels | unsigned int Height; ///< Video mode height, in pixels | |||
unsigned int BitsPerPixel; ///< Video mode pixel depth, in bits per pix els | unsigned int BitsPerPixel; ///< Video mode pixel depth, in bits per pix els | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get and sort valid video modes | /// Get and sort valid video modes | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static void InitializeModes(); | static void InitializeModes(); | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_VIDEOMODE_HPP | #endif // SFML_VIDEOMODE_HPP | |||
End of changes. 10 change blocks. | ||||
8 lines changed or deleted | 12 lines changed or added | |||
VideoResource.hpp | VideoResource.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_VIDEORESOURCE_HPP | #ifndef SFML_VIDEORESOURCE_HPP | |||
#define SFML_VIDEORESOURCE_HPP | #define SFML_VIDEORESOURCE_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
namespace sf_private | namespace sf | |||
{ | { | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Abstract base class for every class that owns a | /// Abstract base class for every class that owns a | |||
/// hardware resource -- allow them to initialize / shutdown | /// hardware resource -- allow them to initialize / shutdown | |||
/// even when rendering context is not created | /// even when rendering context is not created | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfVideoResource | class SFML_API VideoResource | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Destroy all video resources that need a valid rendering context | /// Destroy all video resources that need a valid rendering context | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void DestroyVideoResources() = 0; | virtual void DestroyVideoResources() = 0; | |||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfVideoResource(); | VideoResource(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Copy constructor | /// Copy constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfVideoResource(const sfVideoResource&); | VideoResource(const VideoResource&); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Destructor | /// Destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual ~sfVideoResource(); | virtual ~VideoResource(); | |||
}; | }; | |||
} // namespace sf_private | } // namespace sf | |||
#endif // SFML_VIDEORESOURCE_HPP | #endif // SFML_VIDEORESOURCE_HPP | |||
End of changes. 6 change blocks. | ||||
6 lines changed or deleted | 6 lines changed or added | |||
View.hpp | View.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_VIEW_HPP | #ifndef SFML_VIEW_HPP | |||
#define SFML_VIEW_HPP | #define SFML_VIEW_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// sfView defines a view (position, size and zoom) ; | /// This class defines a view (position, size and zoom) ; | |||
/// you can consider it as a camera | /// you can consider it as a camera | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfView | class SFML_API View | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfView(); | View(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the view with position and size | /// Construct the view with position and size | |||
/// | /// | |||
/// \param ViewLeft : Left position of view | /// \param ViewLeft : Left position of view | |||
/// \param ViewTop : Top position of view | /// \param ViewTop : Top position of view | |||
/// \param ViewWidth : Width of view | /// \param ViewWidth : Width of view | |||
/// \param ViewHeight : Height of view | /// \param ViewHeight : Height of view | |||
/// \param ViewZoom : Zoom (1 by default) | /// \param ViewZoom : Zoom (1 by default) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sfView(float ViewLeft, float ViewTop, float ViewWidth, float ViewHeight , float ViewZoom = 1.f); | View(float ViewLeft, float ViewTop, float ViewWidth, float ViewHeight, float ViewZoom = 1.f); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
float Left; ///< Left position of view | float Left; ///< Left position of view | |||
float Top; ///< Top position of view | float Top; ///< Top position of view | |||
float Width; ///< Width of view | float Width; ///< Width of view | |||
float Height; ///< Height of view | float Height; ///< Height of view | |||
float Zoom; ///< Zoom (less than 1 is unzoom, greater than 1 is zoom) | float Zoom; ///< Zoom (less than 1 is unzoom, greater than 1 is zoom) | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_VIEW_HPP | #endif // SFML_VIEW_HPP | |||
End of changes. 6 change blocks. | ||||
4 lines changed or deleted | 8 lines changed or added | |||
Window.hpp | Window.hpp | |||
---|---|---|---|---|
skipping to change at line 35 | skipping to change at line 35 | |||
#ifndef SFML_SFML_WINDOW_HPP | #ifndef SFML_SFML_WINDOW_HPP | |||
#define SFML_SFML_WINDOW_HPP | #define SFML_SFML_WINDOW_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/System.hpp> | #include <SFML/System.hpp> | |||
#include <SFML/Window/Event.hpp> | #include <SFML/Window/Event.hpp> | |||
#include <SFML/Window/Input.hpp> | #include <SFML/Window/Input.hpp> | |||
#include <SFML/Window/OpenGLCaps.hpp> | ||||
#include <SFML/Window/VideoMode.hpp> | #include <SFML/Window/VideoMode.hpp> | |||
#include <SFML/Window/Window.hpp> | #include <SFML/Window/Window.hpp> | |||
#include <SFML/Window/WindowListener.hpp> | #include <SFML/Window/WindowListener.hpp> | |||
#endif // SFML_SFML_WINDOW_HPP | #endif // SFML_SFML_WINDOW_HPP | |||
End of changes. 1 change blocks. | ||||
0 lines changed or deleted | 1 lines changed or added | |||
WindowHandle.hpp | WindowHandle.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_WINDOWHANDLE_HPP | #ifndef SFML_WINDOWHANDLE_HPP | |||
#define SFML_WINDOWHANDLE_HPP | #define SFML_WINDOWHANDLE_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
namespace sf | ||||
{ | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Define a low-level window handle type, specific to | /// Define a low-level window handle type, specific to | |||
/// each platform | /// each platform | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#if defined(SFML_SYSTEM_WINDOWS) | #if defined(SFML_SYSTEM_WINDOWS) | |||
// Windows defines a void* handle (HWND) | // Windows defines a void* handle (HWND) | |||
typedef void* sfWindowHandle; | typedef void* WindowHandle; | |||
#elif defined(SFML_SYSTEM_LINUX) | #elif defined(SFML_SYSTEM_LINUX) | |||
// Unix - X11 defines an unsigned integer handle (Window) | // Unix - X11 defines an unsigned integer handle (Window) | |||
typedef unsigned long sfWindowHandle; | typedef unsigned long WindowHandle; | |||
#else | #elif defined(SFML_SYSTEM_MACOS) | |||
// Other system - I don't know yet... | // OSX - A GrafPort struct defined as WindowRef | |||
typedef void* sfWindowHandle; | typedef WindowRef WindowHandle; | |||
#endif | #endif | |||
} // namespace sf | ||||
#endif // SFML_WINDOWHANDLE_HPP | #endif // SFML_WINDOWHANDLE_HPP | |||
End of changes. 6 change blocks. | ||||
5 lines changed or deleted | 9 lines changed or added | |||
WindowListener.hpp | WindowListener.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_WINDOWLISTENER_HPP | #ifndef SFML_WINDOWLISTENER_HPP | |||
#define SFML_WINDOWLISTENER_HPP | #define SFML_WINDOWLISTENER_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
class sfEvent; | namespace sf | |||
{ | ||||
class Event; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Base class for classes that want to receive events | /// Base class for classes that want to receive events | |||
/// from a window (for internal use only) | /// from a window (for internal use only) | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API sfWindowListener | class SFML_API WindowListener | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Called each time an event is received from attached window | /// Called each time an event is received from attached window | |||
/// | /// | |||
/// \param Event : Event received | /// \param EventReceived : Event received | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void OnEvent(const sfEvent& Event) = 0; | virtual void OnEvent(const Event& EventReceived) = 0; | |||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Destructor | /// Destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual ~sfWindowListener() {} | virtual ~WindowListener() {} | |||
}; | }; | |||
} // namespace sf | ||||
#endif // SFML_WINDOWLISTENER_HPP | #endif // SFML_WINDOWLISTENER_HPP | |||
End of changes. 6 change blocks. | ||||
5 lines changed or deleted | 9 lines changed or added | |||
glew.h | glew.h | |||
---|---|---|---|---|
skipping to change at line 1108 | skipping to change at line 1108 | |||
GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei str ide, const GLvoid *pointer); | GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei str ide, const GLvoid *pointer); | |||
GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | |||
#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) | #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) | |||
#endif /* GL_VERSION_1_1 */ | #endif /* GL_VERSION_1_1 */ | |||
/* ---------------------------------- GLU --------------------------------- - */ | /* ---------------------------------- GLU --------------------------------- - */ | |||
/* this is where we can safely include GLU */ | /* this is where we can safely include GLU */ | |||
#if defined(__APPLE__) && defined(__MACH__) | /*#if defined(__APPLE__) && defined(__MACH__) | |||
#include <OpenGL/glu.h> | #include <OpenGL/glu.h> | |||
#else | #else | |||
#include <GL/glu.h> | #include <GL/glu.h> | |||
#endif | #endif*/ | |||
/* ----------------------------- GL_VERSION_1_2 --------------------------- - */ | /* ----------------------------- GL_VERSION_1_2 --------------------------- - */ | |||
#ifndef GL_VERSION_1_2 | #ifndef GL_VERSION_1_2 | |||
#define GL_VERSION_1_2 1 | #define GL_VERSION_1_2 1 | |||
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 | #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 | |||
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 | #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 | |||
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 | #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 | |||
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 | #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 | |||
End of changes. 2 change blocks. | ||||
2 lines changed or deleted | 2 lines changed or added | |||