Color.hpp | Color.hpp | |||
---|---|---|---|---|
skipping to change at line 36 | skipping to change at line 36 | |||
#define SFML_COLOR_HPP | #define SFML_COLOR_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
namespace sf | namespace sf | |||
{ | { | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Color is an utility class for manipulating colors | /// Color is an utility class for manipulating | |||
/// 32-bits RGBA colors | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API Color | class SFML_API Color | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Color(); | Color(); | |||
End of changes. 1 change blocks. | ||||
1 lines changed or deleted | 2 lines changed or added | |||
Config.hpp | Config.hpp | |||
---|---|---|---|---|
skipping to change at line 60 | skipping to change at line 60 | |||
#define SFML_SYSTEM_MACOS | #define SFML_SYSTEM_MACOS | |||
#else | #else | |||
// Unsupported system | // Unsupported system | |||
#error This operating system is not supported by SFML library | #error This operating system is not supported by SFML library | |||
#endif | #endif | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Identify the platform | ||||
//////////////////////////////////////////////////////////// | ||||
#if defined(__i386__) || defined(_M_IX86) || defined(_X86_) || defined(__IN | ||||
TEL__) || defined(__i386) | ||||
// Intel x86 | ||||
#define SFML_PLATFORM_X86 | ||||
#elif defined(__amd64__) || defined(__x86_64) || defined(__x86_64__) || def | ||||
ined(_M_AMD64) | ||||
// AMD64 | ||||
#define SFML_PLATFORM_AMD64 | ||||
#elif defined(__IA64__) || defined(_M_IA64) | ||||
// Intel IA64 | ||||
#define SFML_PLATFORM_IA64 | ||||
#elif defined(__powerpc__) || defined(_M_PPC) || defined(_ARCH_PPC) | ||||
// Apple PowerPC | ||||
#define SFML_PLATFORM_POWERPC | ||||
#else | ||||
// Unsupported platform | ||||
#error This platform is not supported by SFML library | ||||
#endif | ||||
//////////////////////////////////////////////////////////// | ||||
// Define a portable debug macro | // Define a portable debug macro | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#if !defined(NDEBUG) | #if !defined(NDEBUG) | |||
#define SFML_DEBUG | #define SFML_DEBUG | |||
#endif | #endif | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Define portable import / export macros | // Define portable import / export macros | |||
skipping to change at line 142 | skipping to change at line 112 | |||
#endif | #endif | |||
#else | #else | |||
// Other platforms don't need to define anything | // Other platforms don't need to define anything | |||
#define SFML_API | #define SFML_API | |||
#endif | #endif | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Define endianness depending on current platform | // Define portable fixed-size types | |||
//////////////////////////////////////////////////////////// | ||||
#ifdef SFML_PLATFORM_POWERPC | ||||
// Apple PowerPC processors are big endian | ||||
#define SFML_BIG_ENDIAN | ||||
#else | ||||
// The other supported processors (x86, IA64, AMD64) are little endian | ||||
#define SFML_LITTLE_ENDIAN | ||||
#endif | ||||
//////////////////////////////////////////////////////////// | ||||
// Define portable types | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <climits> | #include <climits> | |||
namespace sf | namespace sf | |||
{ | { | |||
// 8 bits integer types | // 8 bits integer types | |||
#if UCHAR_MAX == 0xFF | #if UCHAR_MAX == 0xFF | |||
typedef char Int8; | typedef signed char Int8; | |||
typedef unsigned char Uint8; | typedef unsigned char Uint8; | |||
#else | #else | |||
#error No 8 bits integer type for this platform | #error No 8 bits integer type for this platform | |||
#endif | #endif | |||
// 16 bits integer types | // 16 bits integer types | |||
#if USHRT_MAX == 0xFFFF | #if USHRT_MAX == 0xFFFF | |||
typedef short Int16; | typedef signed short Int16; | |||
typedef unsigned short Uint16; | typedef unsigned short Uint16; | |||
#elif UINT_MAX == 0xFFFF | #elif UINT_MAX == 0xFFFF | |||
typedef int Int16; | typedef signed int Int16; | |||
typedef unsigned int Uint16; | typedef unsigned int Uint16; | |||
#elif ULONG_MAX == 0xFFFF | #elif ULONG_MAX == 0xFFFF | |||
typedef long Int16; | typedef signed long Int16; | |||
typedef unsigned long Uint16; | typedef unsigned long Uint16; | |||
#else | #else | |||
#error No 16 bits integer type for this platform | #error No 16 bits integer type for this platform | |||
#endif | #endif | |||
// 32 bits integer types | // 32 bits integer types | |||
#if USHRT_MAX == 0xFFFFFFFF | #if USHRT_MAX == 0xFFFFFFFF | |||
typedef short Int32; | typedef signed short Int32; | |||
typedef unsigned short Uint32; | typedef unsigned short Uint32; | |||
#elif UINT_MAX == 0xFFFFFFFF | #elif UINT_MAX == 0xFFFFFFFF | |||
typedef int Int32; | typedef signed int Int32; | |||
typedef unsigned int Uint32; | typedef unsigned int Uint32; | |||
#elif ULONG_MAX == 0xFFFFFFFF | #elif ULONG_MAX == 0xFFFFFFFF | |||
typedef long Int32; | typedef signed long Int32; | |||
typedef unsigned long Uint32; | typedef unsigned long Uint32; | |||
#else | #else | |||
#error No 32 bits integer type for this platform | #error No 32 bits integer type for this platform | |||
#endif | #endif | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_CONFIG_HPP | #endif // SFML_CONFIG_HPP | |||
End of changes. 9 change blocks. | ||||
55 lines changed or deleted | 8 lines changed or added | |||
Drawable.hpp | Drawable.hpp | |||
---|---|---|---|---|
skipping to change at line 37 | skipping to change at line 37 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/System/Vector2.hpp> | #include <SFML/System/Vector2.hpp> | |||
#include <SFML/Graphics/Color.hpp> | #include <SFML/Graphics/Color.hpp> | |||
#include <SFML/Graphics/Matrix3.hpp> | #include <SFML/Graphics/Matrix3.hpp> | |||
namespace sf | namespace sf | |||
{ | { | |||
class RenderWindow; | class RenderTarget; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Enumerate the blending modes for drawable objects | /// Enumerate the blending modes for drawable objects | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
namespace Blend | namespace Blend | |||
{ | { | |||
enum Mode | enum Mode | |||
{ | { | |||
Alpha, ///< Pixel = Src * a + Dest * (1 - a) | Alpha, ///< Pixel = Src * a + Dest * (1 - a) | |||
Add, ///< Pixel = Src + Dest | Add, ///< Pixel = Src + Dest | |||
skipping to change at line 282 | skipping to change at line 282 | |||
void Scale(const Vector2f& Factor); | void Scale(const Vector2f& Factor); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Rotate the object | /// Rotate the object | |||
/// | /// | |||
/// \param Angle : Angle of rotation, in degrees | /// \param Angle : Angle of rotation, in degrees | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Rotate(float Angle); | void Rotate(float Angle); | |||
//////////////////////////////////////////////////////////// | ||||
/// Transform a point from global coordinates into local coordinates | ||||
/// (ie it applies the inverse of object's center, translation, rotatio | ||||
n and scale to the point) | ||||
/// | ||||
/// \param Point : Point to transform | ||||
/// | ||||
/// \return Transformed point | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
sf::Vector2f TransformToLocal(const sf::Vector2f& Point) const; | ||||
//////////////////////////////////////////////////////////// | ||||
/// Transform a point from local coordinates into global coordinates | ||||
/// (ie it applies the object's center, translation, rotation and scale | ||||
to the point) | ||||
/// | ||||
/// \param Point : Point to transform | ||||
/// | ||||
/// \return Transformed point | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
sf::Vector2f TransformToGlobal(const sf::Vector2f& Point) const; | ||||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the transform matrix of the drawable | /// Get the transform matrix of the drawable | |||
/// | /// | |||
/// \return Transform matrix | /// \return Transform matrix | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const Matrix3& GetMatrix() const; | const Matrix3& GetMatrix() const; | |||
//////////////////////////////////////////////////////////// | ||||
/// Get the inverse transform matrix of the drawable | ||||
/// | ||||
/// \return Inverse transform matrix | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
const Matrix3& GetInverseMatrix() const; | ||||
private : | private : | |||
friend class RenderWindow; | friend class RenderTarget; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Draw the object into the specified window | /// Draw the object into the specified window | |||
/// | /// | |||
/// \param Window : Window into which draw the object | /// \param Target : Target into which render the object | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Draw(const RenderWindow& Window) const; | void Draw(RenderTarget& Target) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Render the specific geometry of the object | /// Render the specific geometry of the object | |||
/// | /// | |||
/// \param Window : Window into which render the object | /// \param Target : Target into which render the object | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void Render(const RenderWindow& Window) const = 0; | virtual void Render(RenderTarget& Target) const = 0; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Vector2f myPosition; ///< Position of the object on screen | Vector2f myPosition; ///< Position of the object on screen | |||
Vector2f myScale; ///< Scale of the object | Vector2f myScale; ///< Scale of the object | |||
Vector2f myCenter; ///< Origin of translation / rotation / s | Vector2f myCenter; ///< Origin of translation / rotation | |||
caling of the object | / scaling of the object | |||
float myRotation; ///< Orientation of the object, in degree | float myRotation; ///< Orientation of the object, in deg | |||
s | rees | |||
Color myColor; ///< Overlay color of the object | Color myColor; ///< Overlay color of the object | |||
Blend::Mode myBlendMode; ///< Blending mode | Blend::Mode myBlendMode; ///< Blending mode | |||
mutable bool myNeedUpdate; ///< Do we need to recompute the transfor | mutable bool myNeedUpdate; ///< Do we need to recompute the trans | |||
m matrix ? | form matrix ? | |||
mutable Matrix3 myMatrix; ///< Precomputed transform matrix gatheri | mutable bool myInvNeedUpdate; ///< Do we need to recompute the inver | |||
ng the translation / rotation / scale / center | se transform matrix ? | |||
mutable Matrix3 myMatrix; ///< Precomputed transform matrix gath | ||||
ering the translation / rotation / scale / center | ||||
mutable Matrix3 myInvMatrix; ///< Precomputed inverse transform mat | ||||
rix gathering the translation / rotation / scale / center | ||||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_DRAWABLE_HPP | #endif // SFML_DRAWABLE_HPP | |||
End of changes. 9 change blocks. | ||||
18 lines changed or deleted | 54 lines changed or added | |||
Event.hpp | Event.hpp | |||
---|---|---|---|---|
skipping to change at line 207 | skipping to change at line 207 | |||
bool Alt; | bool Alt; | |||
bool Control; | bool Control; | |||
bool Shift; | bool Shift; | |||
}; | }; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Text event parameters | /// Text event parameters | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct TextEvent | struct TextEvent | |||
{ | { | |||
Uint16 Unicode; | Uint32 Unicode; | |||
}; | }; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Mouse move event parameters | /// Mouse move event parameters | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct MouseMoveEvent | struct MouseMoveEvent | |||
{ | { | |||
unsigned int X; | int X; | |||
unsigned int Y; | int Y; | |||
}; | }; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Mouse buttons events parameters | /// Mouse buttons events parameters | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct MouseButtonEvent | struct MouseButtonEvent | |||
{ | { | |||
Mouse::Button Button; | Mouse::Button Button; | |||
int X; | ||||
int Y; | ||||
}; | }; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Mouse wheel events parameters | /// Mouse wheel events parameters | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct MouseWheelEvent | struct MouseWheelEvent | |||
{ | { | |||
int Delta; | int Delta; | |||
}; | }; | |||
skipping to change at line 279 | skipping to change at line 281 | |||
Resized, | Resized, | |||
LostFocus, | LostFocus, | |||
GainedFocus, | GainedFocus, | |||
TextEntered, | TextEntered, | |||
KeyPressed, | KeyPressed, | |||
KeyReleased, | KeyReleased, | |||
MouseWheelMoved, | MouseWheelMoved, | |||
MouseButtonPressed, | MouseButtonPressed, | |||
MouseButtonReleased, | MouseButtonReleased, | |||
MouseMoved, | MouseMoved, | |||
MouseEntered, | ||||
MouseLeft, | ||||
JoyButtonPressed, | JoyButtonPressed, | |||
JoyButtonReleased, | JoyButtonReleased, | |||
JoyMoved | JoyMoved | |||
}; | }; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
EventType Type; ///< Type of the event | EventType Type; ///< Type of the event | |||
End of changes. 4 change blocks. | ||||
3 lines changed or deleted | 7 lines changed or added | |||
Font.hpp | Font.hpp | |||
---|---|---|---|---|
skipping to change at line 31 | skipping to change at line 31 | |||
// 3. This notice may not be removed or altered from any source distributio n. | // 3. This notice may not be removed or altered from any source distributio n. | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_FONT_HPP | #ifndef SFML_FONT_HPP | |||
#define SFML_FONT_HPP | #define SFML_FONT_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/System/Resource.hpp> | ||||
#include <SFML/System/Vector2.hpp> | ||||
#include <SFML/System/Unicode.hpp> | ||||
#include <SFML/Graphics/Glyph.hpp> | ||||
#include <SFML/Graphics/Image.hpp> | #include <SFML/Graphics/Image.hpp> | |||
#include <SFML/Graphics/Rect.hpp> | #include <SFML/Graphics/Rect.hpp> | |||
#include <map> | #include <map> | |||
#include <string> | #include <string> | |||
namespace sf | namespace sf | |||
{ | { | |||
class String; | class String; | |||
namespace priv | namespace priv | |||
{ | { | |||
class FontLoader; | class FontLoader; | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Font is the low-level class for loading and | /// Font is the low-level class for loading and | |||
/// manipulating character fonts. This class is meant to | /// manipulating character fonts. This class is meant to | |||
/// be used by sf::String | /// be used by sf::String | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API Font | class SFML_API Font : public Resource<Font> | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Font(); | Font(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Load the font from a file | /// Load the font from a file | |||
/// | /// | |||
/// \param Filename : Font file to load | /// \param Filename : Font file to load | |||
/// \param CharSize : Size of characters in bitmap - the bigger, the hi gher quality (30 by default) | /// \param CharSize : Size of characters in bitmap - the bigger, the hi gher quality (30 by default) | |||
/// \param Charset : Characters set to generate (empty by default - ta kes the ASCII range [31, 255]) | /// \param Charset : Characters set to generate (by default, contains the ISO-8859-1 printable characters) | |||
/// | /// | |||
/// \return True if loading was successful | /// \return True if loading was successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool LoadFromFile(const std::string& Filename, unsigned int CharSize = 30, std::wstring Charset = L""); | bool LoadFromFile(const std::string& Filename, unsigned int CharSize = 30, const Unicode::Text& Charset = ourDefaultCharset); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Load the font from a file in memory | /// Load the font from a file in memory | |||
/// | /// | |||
/// \param Data : Pointer to the data to load | /// \param Data : Pointer to the data to load | |||
/// \param SizeInBytes : Size of the data, in bytes | /// \param SizeInBytes : Size of the data, in bytes | |||
/// \param CharSize : Size of characters in bitmap - the bigger, the higher quality (30 by default) | /// \param CharSize : Size of characters in bitmap - the bigger, the higher quality (30 by default) | |||
/// \param Charset : Characters set to generate (empty by default - takes the ASCII range [31, 255]) | /// \param Charset : Characters set to generate (by default, contai ns the ISO-8859-1 printable characters) | |||
/// | /// | |||
/// \return True if loading was successful | /// \return True if loading was successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool LoadFromMemory(const char* Data, std::size_t SizeInBytes, unsigned | bool LoadFromMemory(const char* Data, std::size_t SizeInBytes, unsigned | |||
int CharSize = 30, std::wstring Charset = L""); | int CharSize = 30, const Unicode::Text& Charset = ourDefaultCharset); | |||
//////////////////////////////////////////////////////////// | ||||
/// Get the base size of characters in the font; | ||||
/// All glyphs dimensions are based on this value | ||||
/// | ||||
/// \return Base size of characters | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
unsigned int GetCharacterSize() const; | ||||
//////////////////////////////////////////////////////////// | ||||
/// Get the description of a glyph (character) | ||||
/// given by its unicode value | ||||
/// | ||||
/// \param CodePoint : Unicode value of the character to get | ||||
/// | ||||
/// \return Glyph's visual settings, or an invalid glyph if character n | ||||
ot found | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
const Glyph& GetGlyph(Uint32 CodePoint) const; | ||||
//////////////////////////////////////////////////////////// | ||||
/// Get the image containing the rendered characters (glyphs) | ||||
/// | ||||
/// \return Image containing glyphs | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
const Image& GetImage() const; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the SFML default built-in font (Arial) | /// Get the SFML default built-in font (Arial) | |||
/// | /// | |||
/// \return Instance of the default font | /// \return Instance of the default font | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static const Font& GetDefaultFont(); | static const Font& GetDefaultFont(); | |||
private : | private : | |||
friend class String; | ||||
friend class priv::FontLoader; | friend class priv::FontLoader; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Defines the drawing attributes of a character | // Static member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
struct Character | static Uint32 ourDefaultCharset[]; ///< The default charset (all printa | |||
{ | ble ISO-8859-1 characters) | |||
IntRect Rect; ///< Bouding rectangle in relative coordinates | ||||
FloatRect Coord; ///< Texture coordinates inside the bitmap font | ||||
int Advance; ///< Offset to move to the next character | ||||
}; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Image myTexture; ///< Texture holding the bit | Image myTexture; ///< Texture holding the bitmap fon | |||
map font | t | |||
unsigned int myCharSize; ///< Size of characters in t | unsigned int myCharSize; ///< Size of characters in the bitm | |||
he bitmap font | ap font | |||
std::map<wchar_t, Character> myCharacters; ///< Rendering settings of e | std::map<Uint32, Glyph> myGlyphs; ///< Rendering settings of each cha | |||
ach character | racter (glyph) | |||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_FONT_HPP | #endif // SFML_FONT_HPP | |||
End of changes. 10 change blocks. | ||||
20 lines changed or deleted | 48 lines changed or added | |||
Graphics.hpp | Graphics.hpp | |||
---|---|---|---|---|
skipping to change at line 35 | skipping to change at line 35 | |||
#ifndef SFML_GRAPHICS_HPP | #ifndef SFML_GRAPHICS_HPP | |||
#define SFML_GRAPHICS_HPP | #define SFML_GRAPHICS_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Window.hpp> | #include <SFML/Window.hpp> | |||
#include <SFML/Graphics/Color.hpp> | #include <SFML/Graphics/Color.hpp> | |||
#include <SFML/Graphics/Font.hpp> | #include <SFML/Graphics/Font.hpp> | |||
#include <SFML/Graphics/Glyph.hpp> | ||||
#include <SFML/Graphics/Image.hpp> | #include <SFML/Graphics/Image.hpp> | |||
#include <SFML/Graphics/PostFX.hpp> | #include <SFML/Graphics/PostFX.hpp> | |||
#include <SFML/Graphics/RenderWindow.hpp> | #include <SFML/Graphics/RenderWindow.hpp> | |||
#include <SFML/Graphics/Shape.hpp> | #include <SFML/Graphics/Shape.hpp> | |||
#include <SFML/Graphics/Sprite.hpp> | #include <SFML/Graphics/Sprite.hpp> | |||
#include <SFML/Graphics/String.hpp> | #include <SFML/Graphics/String.hpp> | |||
#include <SFML/Graphics/View.hpp> | #include <SFML/Graphics/View.hpp> | |||
#endif // SFML_GRAPHICS_HPP | #endif // SFML_GRAPHICS_HPP | |||
End of changes. 1 change blocks. | ||||
0 lines changed or deleted | 1 lines changed or added | |||
IPAddress.hpp | IPAddress.hpp | |||
---|---|---|---|---|
skipping to change at line 80 | skipping to change at line 80 | |||
/// | /// | |||
/// \param Byte0 : First byte of the address | /// \param Byte0 : First byte of the address | |||
/// \param Byte1 : Second byte of the address | /// \param Byte1 : Second byte of the address | |||
/// \param Byte2 : Third byte of the address | /// \param Byte2 : Third byte of the address | |||
/// \param Byte3 : Fourth byte of the address | /// \param Byte3 : Fourth byte of the address | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
IPAddress(Uint8 Byte0, Uint8 Byte1, Uint8 Byte2, Uint8 Byte3); | IPAddress(Uint8 Byte0, Uint8 Byte1, Uint8 Byte2, Uint8 Byte3); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the address from a 32-bits integer | ||||
/// | ||||
/// \param Address : 4 bytes of the address packed into a 32-bits integ | ||||
er | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
IPAddress(Uint32 Address); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Tell if the address is a valid one | /// Tell if the address is a valid one | |||
/// | /// | |||
/// \return True if address has a valid syntax | /// \return True if address has a valid syntax | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool IsValid() const; | bool IsValid() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get a string representation of the address | /// Get a string representation of the address | |||
/// | /// | |||
/// \return String representation of the IP address ("xxx.xxx.xxx.xxx") | /// \return String representation of the IP address ("xxx.xxx.xxx.xxx") | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
std::string ToString() const; | std::string ToString() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get an integer representation of the address | ||||
/// | ||||
/// \return 32-bits integer containing the 4 bytes of the address, in s | ||||
ystem endianness | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
Uint32 ToInteger() const; | ||||
//////////////////////////////////////////////////////////// | ||||
/// Get the computer's local IP address (from the LAN point of view) | /// Get the computer's local IP address (from the LAN point of view) | |||
/// | /// | |||
/// \return Local IP address | /// \return Local IP address | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static IPAddress GetLocalAddress(); | static IPAddress GetLocalAddress(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the computer's public IP address (from the web point of view). | /// Get the computer's public IP address (from the web point of view). | |||
/// The only way to get a public address is to ask it to a | /// The only way to get a public address is to ask it to a | |||
End of changes. 2 change blocks. | ||||
0 lines changed or deleted | 18 lines changed or added | |||
Image.hpp | Image.hpp | |||
---|---|---|---|---|
skipping to change at line 31 | skipping to change at line 31 | |||
// 3. This notice may not be removed or altered from any source distributio n. | // 3. This notice may not be removed or altered from any source distributio n. | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_IMAGE_HPP | #ifndef SFML_IMAGE_HPP | |||
#define SFML_IMAGE_HPP | #define SFML_IMAGE_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/System/Resource.hpp> | ||||
#include <SFML/Graphics/Color.hpp> | #include <SFML/Graphics/Color.hpp> | |||
#include <SFML/Graphics/VideoResource.hpp> | ||||
#include <SFML/Graphics/Rect.hpp> | #include <SFML/Graphics/Rect.hpp> | |||
#include <string> | #include <string> | |||
#include <vector> | #include <vector> | |||
namespace sf | namespace sf | |||
{ | { | |||
class RenderImage; | ||||
class RenderWindow; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Image is the low-level class for loading and | /// Image is the low-level class for loading and | |||
/// manipulating images | /// manipulating images | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API Image : public VideoResource | class SFML_API Image : public Resource<Image> | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Image(); | Image(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 152 | skipping to change at line 155 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create transparency mask from a specified colorkey | /// Create transparency mask from a specified colorkey | |||
/// | /// | |||
/// \param ColorKey : Color to become transparent | /// \param ColorKey : Color to become transparent | |||
/// \param Alpha : Alpha value to use for transparent pixels (0 by d efault) | /// \param Alpha : Alpha value to use for transparent pixels (0 by d efault) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void CreateMaskFromColor(Color ColorKey, Uint8 Alpha = 0); | void CreateMaskFromColor(Color ColorKey, Uint8 Alpha = 0); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Resize the image - warning : this function does not scale the image | /// Copy pixels from another image onto this one. | |||
, | /// This function does a slow pixel copy and should only | |||
/// it just adjusts its size (add padding or remove pixels) | /// be used at initialization time | |||
/// | /// | |||
/// \param Width : New width | /// \param Source : Source image to copy | |||
/// \param Height : New height | /// \param DestX : X coordinate of the destination position | |||
/// \param Col : Color to assign to new pixels (black by default) | /// \param DestY : Y coordinate of the destination position | |||
/// \param SourceRect : Sub-rectangle of the source image to copy (empt | ||||
y by default - entire image) | ||||
/// | /// | |||
/// \return True if resize has been successful | //////////////////////////////////////////////////////////// | |||
void Copy(const Image& Source, unsigned int DestX, unsigned int DestY, | ||||
const IntRect& SourceRect = IntRect(0, 0, 0, 0)); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Create the image from the current contents of the | ||||
/// given window | ||||
/// | ||||
/// \param Window : Window to capture | ||||
/// \param SourceRect : Sub-rectangle of the screen to copy (empty by d | ||||
efault - entire image) | ||||
/// | ||||
/// \return True if copy was successful | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Resize(unsigned int Width, unsigned int Height, Color Col = Color( 0, 0, 0, 255)); | bool CopyScreen(RenderWindow& Window, const IntRect& SourceRect = IntRe ct(0, 0, 0, 0)); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Change the color of a pixel | /// Change the color of a pixel | |||
/// | /// | |||
/// \param X : X coordinate of pixel in the image | /// \param X : X coordinate of pixel in the image | |||
/// \param Y : Y coordinate of pixel in the image | /// \param Y : Y coordinate of pixel in the image | |||
/// \param Col : New color for pixel (X, Y) | /// \param Col : New color for pixel (X, Y) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetPixel(unsigned int X, unsigned int Y, const Color& Col); | void SetPixel(unsigned int X, unsigned int Y, const Color& Col); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get a pixel from the image | /// Get a pixel from the image | |||
/// | /// | |||
/// \param X : X coordinate of pixel in the image | /// \param X : X coordinate of pixel in the image | |||
/// \param Y : Y coordinate of pixel in the image | /// \param Y : Y coordinate of pixel in the image | |||
/// | /// | |||
/// \return Color of pixel (x, y) | /// \return Color of pixel (X, Y) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const Color& GetPixel(unsigned int X, unsigned int Y) const; | const Color& GetPixel(unsigned int X, unsigned int Y) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get a read-only pointer to the array of pixels (RGBA 8 bits integer s components) | /// Get a read-only pointer to the array of pixels (RGBA 8 bits integer s components) | |||
/// Array size is GetWidth() x GetHeight() x 4 | /// Array size is GetWidth() x GetHeight() x 4 | |||
/// This pointer becomes invalid if you reload or resize the image | /// This pointer becomes invalid if you reload or resize the image | |||
/// | /// | |||
/// \return Const pointer to the array of pixels | /// \return Const pointer to the array of pixels | |||
skipping to change at line 268 | skipping to change at line 283 | |||
/// | /// | |||
/// \param Other : instance to assign | /// \param Other : instance to assign | |||
/// | /// | |||
/// \return Reference to the image | /// \return Reference to the image | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Image& operator =(const Image& Other); | Image& operator =(const Image& Other); | |||
private : | private : | |||
friend class RenderImage; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create the OpenGL texture | /// Create the OpenGL texture | |||
/// | /// | |||
/// \return True if texture has been successfully created | /// \return True if texture has been successfully created | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool CreateTexture(); | bool CreateTexture(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Update the internal texture in video memory | /// Make sure the texture in video memory is updated with the | |||
/// | /// array of pixels | |||
//////////////////////////////////////////////////////////// | ||||
void EnsureTextureUpdate() const; | ||||
//////////////////////////////////////////////////////////// | ||||
/// Make sure the array of pixels is updated with the | ||||
/// texture in video memory | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Update(); | void EnsureArrayUpdate() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Reset the image attributes | /// Reset the image attributes | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Reset(); | void Reset(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see VideoResource::DestroyVideoResources | /// Destroy the OpenGL texture | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void DestroyVideoResources(); | void DestroyTexture(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
unsigned int myWidth; ///< Image width | unsigned int myWidth; ///< Image width | |||
unsigned int myHeight; ///< Image Height | unsigned int myHeight; ///< Image Height | |||
unsigned int myTextureWidth; ///< Actual texture width (can be g | unsigned int myTextureWidth; ///< Actual texture wid | |||
reater than image width because of padding) | th (can be greater than image width because of padding) | |||
unsigned int myTextureHeight; ///< Actual texture height (can be | unsigned int myTextureHeight; ///< Actual texture hei | |||
greater than image height because of padding) | ght (can be greater than image height because of padding) | |||
std::vector<Color> myPixels; ///< Pixels of the image | unsigned int myTexture; ///< Internal texture i | |||
unsigned int myTexture; ///< Internal texture identifier | dentifier | |||
bool myIsSmooth; ///< Status if the smooth filter | bool myIsSmooth; ///< Status of the smoo | |||
mutable bool myUpdated; ///< Tells if the internal texture | th filter | |||
needs to be updated | mutable std::vector<Color> myPixels; ///< Pixels of the imag | |||
e | ||||
mutable bool myNeedTextureUpdate; ///< Status of synchron | ||||
ization between pixels in central memory and the internal texture un video | ||||
memory | ||||
mutable bool myNeedArrayUpdate; ///< Status of synchron | ||||
ization between pixels in central memory and the internal texture un video | ||||
memory | ||||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_IMAGE_HPP | #endif // SFML_IMAGE_HPP | |||
End of changes. 16 change blocks. | ||||
29 lines changed or deleted | 61 lines changed or added | |||
Input.hpp | Input.hpp | |||
---|---|---|---|---|
skipping to change at line 90 | skipping to change at line 90 | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool IsJoystickButtonDown(unsigned int JoyId, unsigned int Button) cons t; | bool IsJoystickButtonDown(unsigned int JoyId, unsigned int Button) cons t; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the mouse X position | /// Get the mouse X position | |||
/// | /// | |||
/// \return Current mouse left position, relative to owner window | /// \return Current mouse left position, relative to owner window | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
unsigned int GetMouseX() const; | int GetMouseX() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the mouse Y position | /// Get the mouse Y position | |||
/// | /// | |||
/// \return Current mouse top position, relative to owner window | /// \return Current mouse top position, relative to owner window | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
unsigned int GetMouseY() const; | int GetMouseY() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get a joystick axis position | /// Get a joystick axis position | |||
/// | /// | |||
/// \param JoyId : Identifier of the joystick to check (0 or 1) | /// \param JoyId : Identifier of the joystick to check (0 or 1) | |||
/// \param Axis : Axis to get | /// \param Axis : Axis to get | |||
/// | /// | |||
/// \return Current axis position, in the range [-100, 100] (except for POV, which is [0, 360]) | /// \return Current axis position, in the range [-100, 100] (except for POV, which is [0, 360]) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
float GetJoystickAxis(unsigned int JoyId, Joy::Axis Axis) const; | float GetJoystickAxis(unsigned int JoyId, Joy::Axis Axis) const; | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfWindowListener::OnEvent | /// /see WindowListener::OnEvent | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void OnEvent(const Event& EventReceived); | virtual void OnEvent(const Event& EventReceived); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool myKeys[Key::Count]; ///< Array containing the | bool myKeys[Key::Count]; ///< Array containing the state of | |||
state of all keayboard keys | all keyboard keys | |||
bool myMouseButtons[Mouse::Count]; ///< Array containing the | bool myMouseButtons[Mouse::Count]; ///< Array containing the state of | |||
state of all mouse buttons | all mouse buttons | |||
bool myJoystickButtons[2][16]; ///< Array containing the | bool myJoystickButtons[2][16]; ///< Array containing the state of | |||
state of all joysticks buttons | all joysticks buttons | |||
unsigned int myMouseX; ///< Mouse position on X | int myMouseX; ///< Mouse position on X | |||
unsigned int myMouseY; ///< Mouse position on Y | int myMouseY; ///< Mouse position on Y | |||
float myJoystickAxis[2][Joy::Count]; ///< Joysticks position on | float myJoystickAxis[2][Joy::Count]; ///< Joysticks position on each ax | |||
each axis | is | |||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_INPUT_HPP | #endif // SFML_INPUT_HPP | |||
End of changes. 4 change blocks. | ||||
13 lines changed or deleted | 13 lines changed or added | |||
Matrix3.inl | Matrix3.inl | |||
---|---|---|---|---|
skipping to change at line 45 | skipping to change at line 45 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct a matrix from its 9 elements | /// Construct a matrix from its 9 elements | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
inline Matrix3::Matrix3(float a00, float a01, float a02, | inline Matrix3::Matrix3(float a00, float a01, float a02, | |||
float a10, float a11, float a12, | float a10, float a11, float a12, | |||
float a20, float a21, float a22) | float a20, float a21, float a22) | |||
{ | { | |||
myData[0] = a00; myData[4] = a01; myData[8] = 0.f; myData[12] = a02; | myData[0] = a00; myData[4] = a01; myData[8] = 0.f; myData[12] = a02; | |||
myData[1] = a10; myData[5] = a11; myData[9] = 0.f; myData[13] = a12; | myData[1] = a10; myData[5] = a11; myData[9] = 0.f; myData[13] = a12; | |||
myData[2] = a20; myData[6] = a21; myData[10] = 1.f; myData[14] = a22; | myData[2] = 0.f; myData[6] = 0.f; myData[10] = 1.f; myData[14] = 0.f; | |||
myData[3] = 0.f; myData[7] = 0.f; myData[11] = 0.f; myData[15] = 1.f; | myData[3] = a20; myData[7] = a21; myData[11] = 0.f; myData[15] = a22; | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Build a matrix from a set of transformations | /// Build a matrix from a set of transformations | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
inline void Matrix3::SetFromTransformations(const Vector2f& Center, const V ector2f& Translation, float Rotation, const Vector2f& Scale) | inline void Matrix3::SetFromTransformations(const Vector2f& Center, const V ector2f& Translation, float Rotation, const Vector2f& Scale) | |||
{ | { | |||
float Angle = Rotation * 3.141592654f / 180.f; | float Angle = Rotation * 3.141592654f / 180.f; | |||
float Cos = static_cast<float>(cos(Angle)); | float Cos = static_cast<float>(cos(Angle)); | |||
float Sin = static_cast<float>(sin(Angle)); | float Sin = static_cast<float>(sin(Angle)); | |||
skipping to change at line 85 | skipping to change at line 85 | |||
return Vector2f(myData[0] * Point.x + myData[4] * Point.y + myData[12], | return Vector2f(myData[0] * Point.x + myData[4] * Point.y + myData[12], | |||
myData[1] * Point.x + myData[5] * Point.y + myData[13]) ; | myData[1] * Point.x + myData[5] * Point.y + myData[13]) ; | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Return the inverse of the matrix | /// Return the inverse of the matrix | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
inline Matrix3 Matrix3::GetInverse() const | inline Matrix3 Matrix3::GetInverse() const | |||
{ | { | |||
// Compute the determinant | // Compute the determinant | |||
float Det = myData[0] * (myData[14] * myData[5] - myData[6] * myData[13 | float Det = myData[0] * (myData[15] * myData[5] - myData[7] * myData[13 | |||
]) - | ]) - | |||
myData[1] * (myData[14] * myData[4] - myData[6] * myData[12 | myData[1] * (myData[15] * myData[4] - myData[7] * myData[12 | |||
]) + | ]) + | |||
myData[2] * (myData[13] * myData[4] - myData[5] * myData[12 | myData[3] * (myData[13] * myData[4] - myData[5] * myData[12 | |||
]); | ]); | |||
// Compute the inverse if determinant is not zero | // Compute the inverse if determinant is not zero | |||
if ((Det < -1E-7f) || (Det > 1E-7f)) | if ((Det < -1E-7f) || (Det > 1E-7f)) | |||
{ | { | |||
return Matrix3( (myData[14] * myData[5] - myData[6] * myData[13]) / | return Matrix3( (myData[15] * myData[5] - myData[7] * myData[13]) / | |||
Det, | Det, | |||
-(myData[14] * myData[4] - myData[6] * myData[12]) / | -(myData[15] * myData[4] - myData[7] * myData[12]) / | |||
Det, | Det, | |||
(myData[13] * myData[4] - myData[5] * myData[12]) / Det, | (myData[13] * myData[4] - myData[5] * myData[12]) / Det, | |||
-(myData[14] * myData[1] - myData[2] * myData[13]) / | -(myData[15] * myData[1] - myData[3] * myData[13]) / | |||
Det, | Det, | |||
(myData[14] * myData[0] - myData[2] * myData[12]) / | (myData[15] * myData[0] - myData[3] * myData[12]) / | |||
Det, | Det, | |||
-(myData[13] * myData[0] - myData[1] * myData[12]) / Det, | -(myData[13] * myData[0] - myData[1] * myData[12]) / Det, | |||
(myData[6] * myData[1] - myData[2] * myData[5]) / | (myData[7] * myData[1] - myData[3] * myData[5]) / | |||
Det, | Det, | |||
-(myData[6] * myData[0] - myData[2] * myData[4]) / | -(myData[7] * myData[0] - myData[3] * myData[4]) / | |||
Det, | Det, | |||
(myData[5] * myData[0] - myData[1] * myData[4]) / Det); | (myData[5] * myData[0] - myData[1] * myData[4]) / Det); | |||
} | } | |||
else | else | |||
{ | { | |||
return Identity; | return Identity; | |||
} | } | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Return the elements of the matrix as a 4x4, | /// Return the elements of the matrix as a 4x4, | |||
skipping to change at line 122 | skipping to change at line 122 | |||
inline const float* Matrix3::Get4x4Elements() const | inline const float* Matrix3::Get4x4Elements() const | |||
{ | { | |||
return myData; | return myData; | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Operator () overloads to access the matrix elements | /// Operator () overloads to access the matrix elements | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
inline float Matrix3::operator ()(unsigned int Row, unsigned int Col) const | inline float Matrix3::operator ()(unsigned int Row, unsigned int Col) const | |||
{ | { | |||
return myData[Row + (Col + Col / 2) * 4]; | switch (Row + Col * 3) | |||
{ | ||||
case 0 : return myData[0]; | ||||
case 1 : return myData[1]; | ||||
case 2 : return myData[3]; | ||||
case 3 : return myData[4]; | ||||
case 4 : return myData[5]; | ||||
case 5 : return myData[7]; | ||||
case 6 : return myData[12]; | ||||
case 7 : return myData[13]; | ||||
case 8 : return myData[15]; | ||||
default : return myData[0]; | ||||
} | ||||
} | } | |||
inline float& Matrix3::operator ()(unsigned int Row, unsigned int Col) | inline float& Matrix3::operator ()(unsigned int Row, unsigned int Col) | |||
{ | { | |||
return myData[Row + (Col + Col / 2) * 4]; | switch (Row + Col * 3) | |||
{ | ||||
case 0 : return myData[0]; | ||||
case 1 : return myData[1]; | ||||
case 2 : return myData[3]; | ||||
case 3 : return myData[4]; | ||||
case 4 : return myData[5]; | ||||
case 5 : return myData[7]; | ||||
case 6 : return myData[12]; | ||||
case 7 : return myData[13]; | ||||
case 8 : return myData[15]; | ||||
default : return myData[0]; | ||||
} | ||||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Operator * overload to multiply two matrices | /// Operator * overload to multiply two matrices | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
inline Matrix3 Matrix3::operator *(const Matrix3& Mat) const | inline Matrix3 Matrix3::operator *(const Matrix3& Mat) const | |||
{ | { | |||
return Matrix3(myData[0] * Mat.myData[0] + myData[4] * Mat.myData[1] | return Matrix3(myData[0] * Mat.myData[0] + myData[4] * Mat.myData[1] | |||
+ myData[12] * Mat.myData[2], | + myData[12] * Mat.myData[3], | |||
myData[0] * Mat.myData[4] + myData[4] * Mat.myData[5] | myData[0] * Mat.myData[4] + myData[4] * Mat.myData[5] | |||
+ myData[12] * Mat.myData[3], | + myData[12] * Mat.myData[7], | |||
myData[0] * Mat.myData[12] + myData[4] * Mat.myData[13] | myData[0] * Mat.myData[12] + myData[4] * Mat.myData[13] | |||
+ myData[12] * Mat.myData[14], | + myData[12] * Mat.myData[15], | |||
myData[1] * Mat.myData[0] + myData[5] * Mat.myData[1] | myData[1] * Mat.myData[0] + myData[5] * Mat.myData[1] | |||
+ myData[13] * Mat.myData[2], | + myData[13] * Mat.myData[3], | |||
myData[1] * Mat.myData[4] + myData[5] * Mat.myData[5] | myData[1] * Mat.myData[4] + myData[5] * Mat.myData[5] | |||
+ myData[13] * Mat.myData[3], | + myData[13] * Mat.myData[7], | |||
myData[1] * Mat.myData[12] + myData[5] * Mat.myData[13] | myData[1] * Mat.myData[12] + myData[5] * Mat.myData[13] | |||
+ myData[13] * Mat.myData[14], | + myData[13] * Mat.myData[15], | |||
myData[2] * Mat.myData[0] + myData[6] * Mat.myData[1] | myData[3] * Mat.myData[0] + myData[7] * Mat.myData[1] | |||
+ myData[14] * Mat.myData[2], | + myData[15] * Mat.myData[3], | |||
myData[2] * Mat.myData[4] + myData[6] * Mat.myData[5] | myData[3] * Mat.myData[4] + myData[7] * Mat.myData[5] | |||
+ myData[14] * Mat.myData[3], | + myData[15] * Mat.myData[7], | |||
myData[2] * Mat.myData[12] + myData[6] * Mat.myData[13] | myData[3] * Mat.myData[12] + myData[7] * Mat.myData[13] | |||
+ myData[14] * Mat.myData[14]); | + myData[15] * Mat.myData[15]); | |||
} | } | |||
<span class="insert">myData[15]</span> * <span class="insert">Mat.myData[1 5]);</span> | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Operator *= overload to multiply-assign two matrices | /// Operator *= overload to multiply-assign two matrices | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
inline Matrix3& Matrix3::operator *=(const Matrix3& Mat) | inline Matrix3& Matrix3::operator *=(const Matrix3& Mat) | |||
{ | { | |||
return *this = *this * Mat; | return *this = *this * Mat; | |||
} | } | |||
End of changes. 9 change blocks. | ||||
40 lines changed or deleted | 67 lines changed or added | |||
Music.hpp | Music.hpp | |||
---|---|---|---|---|
skipping to change at line 87 | skipping to change at line 87 | |||
/// | /// | |||
/// \param Data : Pointer to the file data in memory | /// \param Data : Pointer to the file data in memory | |||
/// \param SizeInBytes : Size of the data to load, in bytes | /// \param SizeInBytes : Size of the data to load, in bytes | |||
/// | /// | |||
/// \return True if loading has been successful | /// \return True if loading has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool OpenFromMemory(const char* Data, std::size_t SizeInBytes); | bool OpenFromMemory(const char* Data, std::size_t SizeInBytes); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the music loop state. | ||||
/// This parameter is disabled by default | ||||
/// | ||||
/// \param Loop : True to play in loop, false to play once | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
void SetLoop(bool Loop); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Tell whether or not the music is looping | ||||
/// | ||||
/// \return True if the music is looping, false otherwise | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
bool GetLoop() const; | ||||
//////////////////////////////////////////////////////////// | ||||
/// Get the music duration | /// Get the music duration | |||
/// | /// | |||
/// \return Music duration, in seconds | /// \return Music duration, in seconds | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
float GetDuration() const; | float GetDuration() const; | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 129 | skipping to change at line 112 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see SoundStream::OnGetData | /// /see SoundStream::OnGetData | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual bool OnGetData(Chunk& Data); | virtual bool OnGetData(Chunk& Data); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
priv::SoundFile* myFile; ///< Sound file | priv::SoundFile* myFile; ///< Sound file | |||
bool myLoop; ///< Loop flag (true to loop, false to p lay once) | ||||
float myDuration; ///< Music duration, in seconds | float myDuration; ///< Music duration, in seconds | |||
std::vector<Int16> mySamples; ///< Temporary buffer of samples | std::vector<Int16> mySamples; ///< Temporary buffer of samples | |||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_MUSIC_HPP | #endif // SFML_MUSIC_HPP | |||
End of changes. 2 change blocks. | ||||
18 lines changed or deleted | 0 lines changed or added | |||
Network.hpp | Network.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_NETWORK_HPP | #ifndef SFML_NETWORK_HPP | |||
#define SFML_NETWORK_HPP | #define SFML_NETWORK_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/System.hpp> | #include <SFML/System.hpp> | |||
#include <SFML/Network/Ftp.hpp> | ||||
#include <SFML/Network/Http.hpp> | ||||
#include <SFML/Network/IPAddress.hpp> | #include <SFML/Network/IPAddress.hpp> | |||
#include <SFML/Network/Packet.hpp> | #include <SFML/Network/Packet.hpp> | |||
#include <SFML/Network/Selector.hpp> | #include <SFML/Network/Selector.hpp> | |||
#include <SFML/Network/SocketTCP.hpp> | #include <SFML/Network/SocketTCP.hpp> | |||
#include <SFML/Network/SocketUDP.hpp> | #include <SFML/Network/SocketUDP.hpp> | |||
#endif // SFML_NETWORK_HPP | #endif // SFML_NETWORK_HPP | |||
End of changes. 1 change blocks. | ||||
0 lines changed or deleted | 2 lines changed or added | |||
Packet.hpp | Packet.hpp | |||
---|---|---|---|---|
skipping to change at line 87 | skipping to change at line 87 | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const char* GetData() const; | const char* GetData() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the size of the data contained in the packet | /// Get the size of the data contained in the packet | |||
/// | /// | |||
/// \return Data size, in bytes | /// \return Data size, in bytes | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Uint32 GetDataSize() const; | std::size_t GetDataSize() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Tell if the packet is valid for reading | /// Tell if the reading position has reached the end of the packet | |||
/// | /// | |||
/// \return True if data can be extracted from the packet | /// \return True if all data have been read into the packet | |||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
bool EndOfPacket() const; | ||||
//////////////////////////////////////////////////////////// | ||||
/// Return the validity of packet | ||||
/// | ||||
/// \return True if last data extraction from packet was successful | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
operator bool() const; | operator bool() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Operator >> overloads to extract data from the packet | /// Operator >> overloads to extract data from the packet | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Packet& operator >>(bool& Data); | ||||
Packet& operator >>(Int8& Data); | Packet& operator >>(Int8& Data); | |||
Packet& operator >>(Uint8& Data); | Packet& operator >>(Uint8& Data); | |||
Packet& operator >>(Int16& Data); | Packet& operator >>(Int16& Data); | |||
Packet& operator >>(Uint16& Data); | Packet& operator >>(Uint16& Data); | |||
Packet& operator >>(Int32& Data); | Packet& operator >>(Int32& Data); | |||
Packet& operator >>(Uint32& Data); | Packet& operator >>(Uint32& Data); | |||
Packet& operator >>(float& Data); | Packet& operator >>(float& Data); | |||
Packet& operator >>(double& Data); | Packet& operator >>(double& Data); | |||
Packet& operator >>(char* Data); | Packet& operator >>(char* Data); | |||
Packet& operator >>(std::string& Data); | Packet& operator >>(std::string& Data); | |||
Packet& operator >>(wchar_t* Data); | Packet& operator >>(wchar_t* Data); | |||
Packet& operator >>(std::wstring& Data); | Packet& operator >>(std::wstring& Data); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Operator << overloads to put data into the packet | /// Operator << overloads to put data into the packet | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Packet& operator <<(bool Data); | ||||
Packet& operator <<(Int8 Data); | Packet& operator <<(Int8 Data); | |||
Packet& operator <<(Uint8 Data); | Packet& operator <<(Uint8 Data); | |||
Packet& operator <<(Int16 Data); | Packet& operator <<(Int16 Data); | |||
Packet& operator <<(Uint16 Data); | Packet& operator <<(Uint16 Data); | |||
Packet& operator <<(Int32 Data); | Packet& operator <<(Int32 Data); | |||
Packet& operator <<(Uint32 Data); | Packet& operator <<(Uint32 Data); | |||
Packet& operator <<(float Data); | Packet& operator <<(float Data); | |||
Packet& operator <<(double Data); | Packet& operator <<(double Data); | |||
Packet& operator <<(const char* Data); | Packet& operator <<(const char* Data); | |||
Packet& operator <<(const std::string& Data); | Packet& operator <<(const std::string& Data); | |||
skipping to change at line 149 | skipping to change at line 159 | |||
/// \param Size : Size to check | /// \param Size : Size to check | |||
/// | /// | |||
/// \return True if Size bytes can be read from the packet's data | /// \return True if Size bytes can be read from the packet's data | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool CheckSize(std::size_t Size); | bool CheckSize(std::size_t Size); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Called before the packet is sent to the network | /// Called before the packet is sent to the network | |||
/// | /// | |||
/// \param DataSize : Variable to fill with the size of data to send | ||||
/// | ||||
/// \return Pointer to the array of bytes to send | ||||
/// | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void OnSend(); | virtual const char* OnSend(std::size_t& DataSize); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Called after the packet has been received from the network | /// Called after the packet has been received from the network | |||
/// | /// | |||
/// \param Data : Pointer to the array of received bytes | ||||
/// \param DataSize : Size of the array of bytes | ||||
/// | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void OnReceive(); | virtual void OnReceive(const char* Data, std::size_t DataSize); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
std::vector<char> myData; ///< Data stored in the packet | std::vector<char> myData; ///< Data stored in the packet | |||
std::size_t myReadPos; ///< Current reading position in the packe t | std::size_t myReadPos; ///< Current reading position in the packe t | |||
bool myIsValid; ///< Reading state of the packet | bool myIsValid; ///< Reading state of the packet | |||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
End of changes. 9 change blocks. | ||||
5 lines changed or deleted | 22 lines changed or added | |||
PostFX.hpp | PostFX.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_POSTFX_HPP | #ifndef SFML_POSTFX_HPP | |||
#define SFML_POSTFX_HPP | #define SFML_POSTFX_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Graphics/Drawable.hpp> | #include <SFML/Graphics/Drawable.hpp> | |||
#include <SFML/Graphics/Image.hpp> | #include <SFML/Graphics/Image.hpp> | |||
#include <SFML/Graphics/VideoResource.hpp> | ||||
#include <istream> | #include <istream> | |||
#include <map> | #include <map> | |||
#include <string> | #include <string> | |||
namespace sf | namespace sf | |||
{ | { | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// PostFX is used to apply a post effect to a window | /// PostFX is used to apply a post effect to a window | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API PostFX : public Drawable, public VideoResource | class SFML_API PostFX : public Drawable | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
PostFX(); | PostFX(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 153 | skipping to change at line 152 | |||
/// Tell whether or not the system supports post-effects | /// Tell whether or not the system supports post-effects | |||
/// | /// | |||
/// \return True if the system can use post-effects | /// \return True if the system can use post-effects | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static bool CanUsePostFX(); | static bool CanUsePostFX(); | |||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfDrawable::Render | /// /see Drawable::Render | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void Render(const RenderWindow& Window) const; | virtual void Render(RenderTarget& Target) const; | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Preprocess a SFML effect file | /// Preprocess a SFML effect file | |||
/// to convert it to a valid GLSL fragment shader | /// to convert it to a valid GLSL fragment shader | |||
/// | /// | |||
/// \param File : Stream containing the code to process | /// \param File : Stream containing the code to process | |||
/// | /// | |||
/// \return Valid fragment shader source code | /// \return Valid fragment shader source code | |||
skipping to change at line 178 | skipping to change at line 177 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static std::string PreprocessEffect(std::istream& File); | static std::string PreprocessEffect(std::istream& File); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create the program and attach the shaders | /// Create the program and attach the shaders | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void CreateProgram(); | void CreateProgram(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfVideoResource::DestroyVideoResources | // Types | |||
/// | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void DestroyVideoResources(); | typedef std::map<std::string, const Image*> TextureTable; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
unsigned int myShaderProgram; ///< OpenGL identifier | unsigned int myShaderProgram; ///< OpenGL identifier for the program | |||
for the program | TextureTable myTextures; ///< Texture variables in the effect | |||
std::map<std::string, Image*> mySamplers; ///< Sampler names and | std::string myFragmentShader; ///< Fragment shader source code | |||
textures in the effect | mutable Image myFrameBuffer; ///< Texture containing the current fra | |||
std::string myFragmentShader; ///< Fragment shader so | me buffer | |||
urce code | ||||
mutable Image myFrameBuffer; ///< Texture containing | ||||
the current frame buffer | ||||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_POSTFX_HPP | #endif // SFML_POSTFX_HPP | |||
End of changes. 7 change blocks. | ||||
15 lines changed or deleted | 10 lines changed or added | |||
RenderWindow.hpp | RenderWindow.hpp | |||
---|---|---|---|---|
skipping to change at line 31 | skipping to change at line 31 | |||
// 3. This notice may not be removed or altered from any source distributio n. | // 3. This notice may not be removed or altered from any source distributio n. | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_RENDERWINDOW_HPP | #ifndef SFML_RENDERWINDOW_HPP | |||
#define SFML_RENDERWINDOW_HPP | #define SFML_RENDERWINDOW_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Graphics/Color.hpp> | ||||
#include <SFML/Graphics/Image.hpp> | #include <SFML/Graphics/Image.hpp> | |||
#include <SFML/Graphics/View.hpp> | #include <SFML/Graphics/RenderTarget.hpp> | |||
#include <SFML/Graphics/Rect.hpp> | ||||
#include <SFML/Window/Window.hpp> | #include <SFML/Window/Window.hpp> | |||
#include <string> | #include <string> | |||
namespace sf | namespace sf | |||
{ | { | |||
class Drawable; | class Drawable; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Simple wrapper for sf::Window that allows easy | /// Simple wrapper for sf::Window that allows easy | |||
/// 2D rendering | /// 2D rendering | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API RenderWindow : public Window | class SFML_API RenderWindow : public Window, public RenderTarget | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
RenderWindow(); | RenderWindow(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 83 | skipping to change at line 81 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
RenderWindow(WindowHandle Handle, const WindowSettings& Params = Window Settings()); | RenderWindow(WindowHandle Handle, const WindowSettings& Params = Window Settings()); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Destructor | /// Destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual ~RenderWindow(); | virtual ~RenderWindow(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Draw something on the window | /// Get the width of the rendering region of the window | |||
/// | /// | |||
/// \param Object : Object to draw | /// \return Width in pixels | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Draw(const Drawable& Object) const; | virtual unsigned int GetWidth() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Save the content of the window to an image | /// Get the height of the rendering region of the window | |||
/// | /// | |||
/// \return Image instance containing the contents of the screen | /// \return Height in pixels | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Image Capture() const; | virtual unsigned int GetHeight() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Change the background color of the window. | /// Save the content of the window to an image | |||
/// The default color is black | ||||
/// | ||||
/// \param Col : New background color | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
void SetBackgroundColor(const Color& Col); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Change the current active view. | ||||
/// | ||||
/// \param NewView : New view to use (pass GetDefaultView() to set the | ||||
default view) | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
void SetView(const View& NewView); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Get the current view | ||||
/// | ||||
/// \return Current view active in the window | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
const View& GetView() const; | ||||
//////////////////////////////////////////////////////////// | ||||
/// Get the default view of the window for read / write | ||||
/// | /// | |||
/// \return Default view | /// \return Image instance containing the contents of the screen | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
View& GetDefaultView(); | Image Capture() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Convert a point in window coordinates into view coordinates | /// Convert a point in window coordinates into view coordinates | |||
/// | /// | |||
/// \param WindowX : X coordinate of the point to convert, relative to the window | /// \param WindowX : X coordinate of the point to convert, relative to the window | |||
/// \param WindowY : Y coordinate of the point to convert, relative to the window | /// \param WindowY : Y coordinate of the point to convert, relative to the window | |||
/// \param TargetView : Target view to convert the point to (NULL by de fault -- uses the current view) | /// \param TargetView : Target view to convert the point to (NULL by de fault -- uses the current view) | |||
/// | /// | |||
/// \return Converted point | /// \return Converted point | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View* TargetView = NULL) const; | sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View* TargetView = NULL) const; | |||
//////////////////////////////////////////////////////////// | ||||
/// Tell SFML to preserve external OpenGL states, at the expense of | ||||
/// more CPU charge. Use this function if you don't want SFML | ||||
/// to mess up your own OpenGL states (if any). | ||||
/// Don't enable state preservation if not needed, as it will allow | ||||
/// SFML to do internal optimizations and improve performances. | ||||
/// This parameter is false by default | ||||
/// | ||||
/// \param Preserve : True to preserve OpenGL states, false to let SFML | ||||
optimize | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
void PreserveOpenGLStates(bool Preserve); | ||||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see Window::OnCreate | /// /see Window::OnCreate | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void OnCreate(); | virtual void OnCreate(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see Window::OnDisplay | /// /see RenderTarget::Activate | |||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
virtual void OnDisplay(); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Set the OpenGL render states needed for the SFML rendering | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetRenderStates() const; | virtual bool Activate(bool Active); | |||
//////////////////////////////////////////////////////////// | ||||
// Member data | ||||
//////////////////////////////////////////////////////////// | ||||
Color myBackgroundColor; ///< Background color | ||||
View myDefaultView; ///< Default view | ||||
const View* myCurrentView; ///< Current active view | ||||
bool myPreserveStates; ///< Should we preserve external OpenGL | ||||
states ? | ||||
mutable bool myIsDrawing; ///< True when Draw is called from insi | ||||
de, to allow some renderstates optimizations | ||||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_RENDERWINDOW_HPP | #endif // SFML_RENDERWINDOW_HPP | |||
End of changes. 15 change blocks. | ||||
72 lines changed or deleted | 13 lines changed or added | |||
Selector.hpp | Selector.hpp | |||
---|---|---|---|---|
skipping to change at line 91 | skipping to change at line 91 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// After a call to Wait(), get the Index-th socket which is | /// After a call to Wait(), get the Index-th socket which is | |||
/// ready for reading. The total number of sockets ready | /// ready for reading. The total number of sockets ready | |||
/// is the integer returned by the previous call to Wait() | /// is the integer returned by the previous call to Wait() | |||
/// | /// | |||
/// \param Index : Index of the socket to get | /// \param Index : Index of the socket to get | |||
/// | /// | |||
/// \return The Index-th socket | /// \return The Index-th socket | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Type GetSocketReady(unsigned int Index) const; | Type GetSocketReady(unsigned int Index); | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Types | // Types | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
typedef std::map<SocketHelper::SocketType, Type> SocketTable; | typedef std::map<SocketHelper::SocketType, Type> SocketTable; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
End of changes. 1 change blocks. | ||||
1 lines changed or deleted | 1 lines changed or added | |||
Selector.inl | Selector.inl | |||
---|---|---|---|---|
skipping to change at line 83 | skipping to change at line 83 | |||
return SelectorBase::Wait(Timeout); | return SelectorBase::Wait(Timeout); | |||
} | } | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// After a call to Wait(), get the Index-th socket which is | /// After a call to Wait(), get the Index-th socket which is | |||
/// ready for reading. The total number of sockets ready | /// ready for reading. The total number of sockets ready | |||
/// is the integer returned by the previous call to Wait() | /// is the integer returned by the previous call to Wait() | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
template <typename Type> | template <typename Type> | |||
Type Selector<Type>::GetSocketReady(unsigned int Index) const | Type Selector<Type>::GetSocketReady(unsigned int Index) | |||
{ | { | |||
SocketHelper::SocketType Socket = SelectorBase::GetSocketReady(Index); | SocketHelper::SocketType Socket = SelectorBase::GetSocketReady(Index); | |||
typename SocketTable::const_iterator It = mySockets.find(Socket); | typename SocketTable::const_iterator It = mySockets.find(Socket); | |||
if (It != mySockets.end()) | if (It != mySockets.end()) | |||
return It->second; | return It->second; | |||
else | else | |||
return Type(Socket); | return Type(Socket); | |||
} | } | |||
End of changes. 1 change blocks. | ||||
1 lines changed or deleted | 1 lines changed or added | |||
SelectorBase.hpp | SelectorBase.hpp | |||
---|---|---|---|---|
skipping to change at line 96 | skipping to change at line 96 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// After a call to Wait(), get the Index-th socket which is | /// After a call to Wait(), get the Index-th socket which is | |||
/// ready for reading. The total number of sockets ready | /// ready for reading. The total number of sockets ready | |||
/// is the integer returned by the previous call to Wait() | /// is the integer returned by the previous call to Wait() | |||
/// | /// | |||
/// \param Index : Index of the socket to get | /// \param Index : Index of the socket to get | |||
/// | /// | |||
/// \return The Index-th socket | /// \return The Index-th socket | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
SocketHelper::SocketType GetSocketReady(unsigned int Index) const; | SocketHelper::SocketType GetSocketReady(unsigned int Index); | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
fd_set mySet; ///< Set of socket to watch | fd_set mySet; ///< Set of socket to watch | |||
fd_set mySetReady; ///< Set of socket which are ready for reading | fd_set mySetReady; ///< Set of socket which are ready for reading | |||
int myMaxSocket; ///< Maximum socket index | int myMaxSocket; ///< Maximum socket index | |||
}; | }; | |||
End of changes. 1 change blocks. | ||||
1 lines changed or deleted | 1 lines changed or added | |||
Shape.hpp | Shape.hpp | |||
---|---|---|---|---|
skipping to change at line 73 | skipping to change at line 73 | |||
/// Add a point to the shape | /// Add a point to the shape | |||
/// | /// | |||
/// \param Position : Position of the point | /// \param Position : Position of the point | |||
/// \param Col : Color of the point (white by default) | /// \param Col : Color of the point (white by default) | |||
/// \param OutlineCol : Outline color of the point (black by default) | /// \param OutlineCol : Outline color of the point (black by default) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void AddPoint(const Vector2f& Position, const Color& Col = Color(255, 2 55, 255), const Color& OutlineCol = Color(0, 0, 0)); | void AddPoint(const Vector2f& Position, const Color& Col = Color(255, 2 55, 255), const Color& OutlineCol = Color(0, 0, 0)); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the number of points composing the shape | ||||
/// | ||||
/// \param Total number of points | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
unsigned int GetNbPoints() const; | ||||
//////////////////////////////////////////////////////////// | ||||
/// Enable or disable filling the shape. | /// Enable or disable filling the shape. | |||
/// Fill is enabled by default | /// Fill is enabled by default | |||
/// | /// | |||
/// \param Enable : True to enable, false to disable | /// \param Enable : True to enable, false to disable | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void EnableFill(bool Enable); | void EnableFill(bool Enable); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Enable or disable drawing the shape outline. | /// Enable or disable drawing the shape outline. | |||
/// Outline is enabled by default | /// Outline is enabled by default | |||
/// | /// | |||
/// \param Enable : True to enable, false to disable | /// \param Enable : True to enable, false to disable | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void EnableOutline(bool Enable); | void EnableOutline(bool Enable); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the position of a point | ||||
/// | ||||
/// \param Index : Index of the point, in range [0, GetNbPoints() - | ||||
1] | ||||
/// \param Position : New position of the Index-th point | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
void SetPointPosition(unsigned int Index, const Vector2f& Position); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Set the position of a point | ||||
/// | ||||
/// \param Index : Index of the point, in range [0, GetNbPoints() - 1] | ||||
/// \param X : New X coordinate of the Index-th point | ||||
/// \param Y : New Y coordinate of the Index-th point | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
void SetPointPosition(unsigned int Index, float X, float Y); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Set the color of a point | ||||
/// | ||||
/// \param Index : Index of the point, in range [0, GetNbPoints() - 1] | ||||
/// \param Col : New color of the Index-th point | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
void SetPointColor(unsigned int Index, const Color& Col); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Set the outline color of a point | ||||
/// | ||||
/// \param Index : Index of the point, in range [0, GetNbPoints() | ||||
- 1] | ||||
/// \param OutlineCol : New outline color of the Index-th point | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
void SetPointOutlineColor(unsigned int Index, const Color& OutlineCol); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Change the width of the shape outline | /// Change the width of the shape outline | |||
/// | /// | |||
/// \param Width : New width | /// \param Width : New width | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetOutlineWidth(float Width); | void SetOutlineWidth(float Width); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the number of points composing the shape | /// Get the position of a point | |||
/// | /// | |||
/// \param Total number of points | /// \param Index : Index of the point, in range [0, GetNbPoints() - 1] | |||
/// | ||||
/// \return Position of the Index-th point | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
unsigned int GetNbPoints() const; | const Vector2f& GetPointPosition(unsigned int Index) const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get a point of the shape | /// Get the color of a point | |||
/// | /// | |||
/// \param Index-th point | /// \param Index : Index of the point, in range [0, GetNbPoints() - 1] | |||
/// | ||||
/// \return Color of the Index-th point | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const Vector2f& GetPoint(unsigned int Index) const; | const Color& GetPointColor(unsigned int Index) const; | |||
//////////////////////////////////////////////////////////// | ||||
/// Get the outline color of a point | ||||
/// | ||||
/// \param Index : Index of the point, in range [0, GetNbPoints() - 1] | ||||
/// | ||||
/// \return Outline color of the Index-th point | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
const Color& GetPointOutlineColor(unsigned int Index) const; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the width of the shape outline | /// Get the width of the shape outline | |||
/// | /// | |||
/// \param return Current outline width | /// \return Current outline width | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
float GetOutlineWidth() const; | float GetOutlineWidth() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create a shape made of a single line | /// Create a shape made of a single line (use floats) | |||
/// | /// | |||
/// \param P1X, P1Y : Position of the first point | /// \param P1X, P1Y : Position of the first point | |||
/// \param P2X, P2Y : Position second point | /// \param P2X, P2Y : Position second point | |||
/// \param Thickness : Line thickness | /// \param Thickness : Line thickness | |||
/// \param Col : Color used to draw the line | /// \param Col : Color used to draw the line | |||
/// \param Outline : Outline width (0 by default) | /// \param Outline : Outline width (0 by default) | |||
/// \param OutlineCol : Color used to draw the outline (black by defaul t) | /// \param OutlineCol : Color used to draw the outline (black by defaul t) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static Shape Line(float P1X, float P1Y, float P2X, float P2Y, float Thi ckness, const Color& Col, float Outline = 0.f, const Color& OutlineCol = sf ::Color(0, 0, 0)); | static Shape Line(float P1X, float P1Y, float P2X, float P2Y, float Thi ckness, const Color& Col, float Outline = 0.f, const Color& OutlineCol = sf ::Color(0, 0, 0)); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create a shape made of a single rectangle | /// Create a shape made of a single line (use vectors) | |||
/// | ||||
/// \param P1X, P1Y : Position of the first point | ||||
/// \param P2X, P2Y : Position second point | ||||
/// \param Thickness : Line thickness | ||||
/// \param Col : Color used to draw the line | ||||
/// \param Outline : Outline width (0 by default) | ||||
/// \param OutlineCol : Color used to draw the outline (black by defaul | ||||
t) | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
static Shape Line(const Vector2f& P1, const Vector2f& P2, float Thickne | ||||
ss, const Color& Col, float Outline = 0.f, const Color& OutlineCol = sf::Co | ||||
lor(0, 0, 0)); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Create a shape made of a single rectangle (use floats) | ||||
/// | /// | |||
/// \param P1X, P1Y : Position of the first point | /// \param P1X, P1Y : Position of the first point | |||
/// \param P2X, P2Y : Position second point | /// \param P2X, P2Y : Position second point | |||
/// \param Col : Color used to fill the rectangle | /// \param Col : Color used to fill the rectangle | |||
/// \param Outline : Outline width (0 by default) | /// \param Outline : Outline width (0 by default) | |||
/// \param OutlineCol : Color used to draw the outline (black by defaul t) | /// \param OutlineCol : Color used to draw the outline (black by defaul t) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static Shape Rectangle(float P1X, float P1Y, float P2X, float P2Y, cons t Color& Col, float Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0 , 0)); | static Shape Rectangle(float P1X, float P1Y, float P2X, float P2Y, cons t Color& Col, float Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0 , 0)); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create a shape made of a single circle | /// Create a shape made of a single rectangle (use vectors) | |||
/// | ||||
/// \param P1 : Position of the first point | ||||
/// \param P2 : Position second point | ||||
/// \param Col : Color used to fill the rectangle | ||||
/// \param Outline : Outline width (0 by default) | ||||
/// \param OutlineCol : Color used to draw the outline (black by defaul | ||||
t) | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
static Shape Rectangle(const Vector2f& P1, const Vector2f& P2, const Co | ||||
lor& Col, float Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0, 0) | ||||
); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Create a shape made of a single circle (use floats) | ||||
/// | /// | |||
/// \param X, Y : Position of the center | /// \param X, Y : Position of the center | |||
/// \param Radius : Radius | /// \param Radius : Radius | |||
/// \param Col : Color used to fill the circle | /// \param Col : Color used to fill the circle | |||
/// \param Outline : Outline width (0 by default) | /// \param Outline : Outline width (0 by default) | |||
/// \param OutlineCol : Color used to draw the outline (black by defaul t) | /// \param OutlineCol : Color used to draw the outline (black by defaul t) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
static Shape Circle(float X, float Y, float Radius, const Color& Col, f loat Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0, 0)); | static Shape Circle(float X, float Y, float Radius, const Color& Col, f loat Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0, 0)); | |||
//////////////////////////////////////////////////////////// | ||||
/// Create a shape made of a single circle (use vectors) | ||||
/// | ||||
/// \param Center : Position of the center | ||||
/// \param Radius : Radius | ||||
/// \param Col : Color used to fill the circle | ||||
/// \param Outline : Outline width (0 by default) | ||||
/// \param OutlineCol : Color used to draw the outline (black by defaul | ||||
t) | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
static Shape Circle(const Vector2f& Center, float Radius, const Color& | ||||
Col, float Outline = 0.f, const Color& OutlineCol = sf::Color(0, 0, 0)); | ||||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see Drawable::Render | /// /see Drawable::Render | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void Render(const RenderWindow& Window) const; | virtual void Render(RenderTarget& Target) const; | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Compile the shape : compute its center and its outline | /// Compile the shape : compute its center and its outline | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Compile(); | void Compile(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
End of changes. 14 change blocks. | ||||
11 lines changed or deleted | 117 lines changed or added | |||
SocketTCP.hpp | SocketTCP.hpp | |||
---|---|---|---|---|
skipping to change at line 32 | skipping to change at line 32 | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_SOCKETTCP_HPP | #ifndef SFML_SOCKETTCP_HPP | |||
#define SFML_SOCKETTCP_HPP | #define SFML_SOCKETTCP_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Network/SocketHelper.hpp> | #include <SFML/Network/SocketHelper.hpp> | |||
#include <SFML/Network/Packet.hpp> | #include <vector> | |||
#include <cstddef> | ||||
namespace sf | namespace sf | |||
{ | { | |||
class Packet; | ||||
class IPAddress; | class IPAddress; | |||
template <typename> class Selector; | template <typename> class Selector; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// SocketTCP wraps a socket using TCP protocol to | /// SocketTCP wraps a socket using TCP protocol to | |||
/// send data safely (but a bit slower) | /// send data safely (but a bit slower) | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API SocketTCP | class SFML_API SocketTCP | |||
{ | { | |||
public : | public : | |||
skipping to change at line 68 | skipping to change at line 68 | |||
/// \param Blocking : Pass true to set the socket as blocking, or false for non-blocking | /// \param Blocking : Pass true to set the socket as blocking, or false for non-blocking | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetBlocking(bool Blocking); | void SetBlocking(bool Blocking); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Connect to another computer on a specified port | /// Connect to another computer on a specified port | |||
/// | /// | |||
/// \param Port : Port to use for transfers (warning : ports < 1 024 are reserved) | /// \param Port : Port to use for transfers (warning : ports < 1 024 are reserved) | |||
/// \param HostAddress : IP Address of the host to connect to | /// \param HostAddress : IP Address of the host to connect to | |||
/// \param Timeout : Maximum time to wait, in seconds (0 by default : no timeout) (this parameter is ignored for non-blocking sockets) | ||||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Connect(unsigned short Port, const IPAddress& HostAddress); | Socket::Status Connect(unsigned short Port, const IPAddress& HostAddres s, float Timeout = 0.f); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Listen to a specified port for incoming data or connections | /// Listen to a specified port for incoming data or connections | |||
/// | /// | |||
/// \param Port : Port to listen to | /// \param Port : Port to listen to | |||
/// | /// | |||
/// \return True if operation has been successful | /// \return True if operation has been successful | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool Listen(unsigned short Port); | bool Listen(unsigned short Port); | |||
skipping to change at line 206 | skipping to change at line 207 | |||
/// (for internal use only) | /// (for internal use only) | |||
/// | /// | |||
/// \param Descriptor : Socket descriptor | /// \param Descriptor : Socket descriptor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
SocketTCP(SocketHelper::SocketType Descriptor); | SocketTCP(SocketHelper::SocketType Descriptor); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create the socket | /// Create the socket | |||
/// | /// | |||
/// \param Descriptor : System socket descriptor to use (0 by default - | ||||
- create a new socket) | ||||
/// | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Create(); | void Create(SocketHelper::SocketType Descriptor = 0); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
SocketHelper::SocketType mySocket; ///< Socket descriptor | SocketHelper::SocketType mySocket; ///< Socket descriptor | |||
sf::Packet myPendingPacket; ///< Current pending pack et, if any (in non-blocking mode) | std::vector<char> myPendingPacket; ///< Data of the current pending packet, if any (in non-blocking mode) | |||
Int32 myPendingPacketSize; ///< Size of the current pending packet, if any (in non-blocking mode) | Int32 myPendingPacketSize; ///< Size of the current pending packet, if any (in non-blocking mode) | |||
bool myIsBlocking; ///< Is the socket blocki ng or non-blocking ? | ||||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_SOCKETTCP_HPP | #endif // SFML_SOCKETTCP_HPP | |||
End of changes. 8 change blocks. | ||||
5 lines changed or deleted | 10 lines changed or added | |||
SocketUDP.hpp | SocketUDP.hpp | |||
---|---|---|---|---|
skipping to change at line 32 | skipping to change at line 32 | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_SOCKETUDP_HPP | #ifndef SFML_SOCKETUDP_HPP | |||
#define SFML_SOCKETUDP_HPP | #define SFML_SOCKETUDP_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Network/SocketHelper.hpp> | #include <SFML/Network/SocketHelper.hpp> | |||
#include <SFML/Network/Packet.hpp> | #include <vector> | |||
#include <cstddef> | ||||
namespace sf | namespace sf | |||
{ | { | |||
class Packet; | ||||
class IPAddress; | class IPAddress; | |||
template <typename> class Selector; | template <typename> class Selector; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// SocketUDP wraps a socket using UDP protocol to | /// SocketUDP wraps a socket using UDP protocol to | |||
/// send data fastly (but with less safety) | /// send data fastly (but with less safety) | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API SocketUDP | class SFML_API SocketUDP | |||
{ | { | |||
public : | public : | |||
skipping to change at line 205 | skipping to change at line 205 | |||
/// (for internal use only) | /// (for internal use only) | |||
/// | /// | |||
/// \param Descriptor : Socket descriptor | /// \param Descriptor : Socket descriptor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
SocketUDP(SocketHelper::SocketType Descriptor); | SocketUDP(SocketHelper::SocketType Descriptor); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Create the socket | /// Create the socket | |||
/// | /// | |||
/// \param Descriptor : System socket descriptor to use (0 by default - | ||||
- create a new socket) | ||||
/// | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Create(); | void Create(SocketHelper::SocketType Descriptor = 0); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
SocketHelper::SocketType mySocket; ///< Socket identifier | SocketHelper::SocketType mySocket; ///< Socket identifier | |||
unsigned short myPort; ///< Port to which the so cket is bound | unsigned short myPort; ///< Port to which the so cket is bound | |||
sf::Packet myPendingPacket; ///< Current pending pack et, if any (in non-blocking mode) | std::vector<char> myPendingPacket; ///< Data of the current pending packet, if any (in non-blocking mode) | |||
Int32 myPendingPacketSize; ///< Size of the current pending packet, if any (in non-blocking mode) | Int32 myPendingPacketSize; ///< Size of the current pending packet, if any (in non-blocking mode) | |||
bool myIsBlocking; ///< Is the socket blocki ng or non-blocking ? | ||||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_SOCKETUDP_HPP | #endif // SFML_SOCKETUDP_HPP | |||
End of changes. 6 change blocks. | ||||
4 lines changed or deleted | 8 lines changed or added | |||
Sound.hpp | Sound.hpp | |||
---|---|---|---|---|
skipping to change at line 31 | skipping to change at line 31 | |||
// 3. This notice may not be removed or altered from any source distributio n. | // 3. This notice may not be removed or altered from any source distributio n. | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_SOUND_HPP | #ifndef SFML_SOUND_HPP | |||
#define SFML_SOUND_HPP | #define SFML_SOUND_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <cstdlib> | #include <SFML/System/Resource.hpp> | |||
#include <SFML/Audio/AudioResource.hpp> | ||||
#include <SFML/System/Vector3.hpp> | #include <SFML/System/Vector3.hpp> | |||
#include <SFML/Audio/AudioResource.hpp> | ||||
#include <cstdlib> | ||||
namespace sf | namespace sf | |||
{ | { | |||
class SoundBuffer; | class SoundBuffer; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Sound defines the properties of the sound such as position, | /// Sound defines the properties of a sound such as position, | |||
/// volume, pitch, etc. | /// volume, pitch, etc. | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API Sound : public AudioResource | class SFML_API Sound : public AudioResource | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Enumeration of the sound states | /// Enumeration of the sound states | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
enum Status | enum Status | |||
skipping to change at line 181 | skipping to change at line 182 | |||
/// Set the attenuation factor - the higher the attenuation, the | /// Set the attenuation factor - the higher the attenuation, the | |||
/// more the sound will be attenuated with distance from listener. | /// more the sound will be attenuated with distance from listener. | |||
/// The default attenuation factor 1.0 | /// The default attenuation factor 1.0 | |||
/// | /// | |||
/// \param Attenuation : New attenuation factor for the sound | /// \param Attenuation : New attenuation factor for the sound | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetAttenuation(float Attenuation); | void SetAttenuation(float Attenuation); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the current playing position of the sound | ||||
/// | ||||
/// \param TimeOffset : New playing position, expressed in seconds | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
void SetPlayingOffset(float TimeOffset); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Get the source buffer | /// Get the source buffer | |||
/// | /// | |||
/// \return Sound buffer bound to the sound (can be NULL) | /// \return Sound buffer bound to the sound (can be NULL) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const SoundBuffer* GetBuffer() const; | const SoundBuffer* GetBuffer() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Tell whether or not the sound is looping | /// Tell whether or not the sound is looping | |||
/// | /// | |||
skipping to change at line 269 | skipping to change at line 278 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Sound& operator =(const Sound& Other); | Sound& operator =(const Sound& Other); | |||
private : | private : | |||
friend class SoundStream; | friend class SoundStream; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
unsigned int mySource; ///< OpenAL source identifier | unsigned int mySource; ///< OpenAL source identifier | |||
const SoundBuffer* myBuffer; ///< Sound buffer bound to the source | ResourcePtr<SoundBuffer> myBuffer; ///< Sound buffer bound to the sourc | |||
e | ||||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_SOUND_HPP | #endif // SFML_SOUND_HPP | |||
End of changes. 5 change blocks. | ||||
5 lines changed or deleted | 15 lines changed or added | |||
SoundBuffer.hpp | SoundBuffer.hpp | |||
---|---|---|---|---|
skipping to change at line 31 | skipping to change at line 31 | |||
// 3. This notice may not be removed or altered from any source distributio n. | // 3. This notice may not be removed or altered from any source distributio n. | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_SOUNDBUFFER_HPP | #ifndef SFML_SOUNDBUFFER_HPP | |||
#define SFML_SOUNDBUFFER_HPP | #define SFML_SOUNDBUFFER_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/System/Resource.hpp> | |||
#include <SFML/Audio/AudioResource.hpp> | #include <SFML/Audio/AudioResource.hpp> | |||
#include <string> | #include <string> | |||
#include <vector> | #include <vector> | |||
namespace sf | namespace sf | |||
{ | { | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// SoundBuffer is the low-level for loading and manipulating | /// SoundBuffer is the low-level for loading and manipulating | |||
/// sound buffers | /// sound buffers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API SoundBuffer : public AudioResource | class SFML_API SoundBuffer : public AudioResource, public Resource<SoundBuf fer> | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
SoundBuffer(); | SoundBuffer(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
End of changes. 2 change blocks. | ||||
2 lines changed or deleted | 2 lines changed or added | |||
SoundBufferRecorder.hpp | SoundBufferRecorder.hpp | |||
---|---|---|---|---|
skipping to change at line 38 | skipping to change at line 38 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Audio/SoundBuffer.hpp> | #include <SFML/Audio/SoundBuffer.hpp> | |||
#include <SFML/Audio/SoundRecorder.hpp> | #include <SFML/Audio/SoundRecorder.hpp> | |||
#include <vector> | #include <vector> | |||
namespace sf | namespace sf | |||
{ | { | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Specialized sfSoundRecorder which saves the captured | /// Specialized SoundRecorder which saves the captured | |||
/// audio data into a sound buffer | /// audio data into a sound buffer | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API SoundBufferRecorder : public SoundRecorder | class SFML_API SoundBufferRecorder : public SoundRecorder | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the sound buffer containing the captured audio data | /// Get the sound buffer containing the captured audio data | |||
/// | /// | |||
/// \return Constant reference to the sound buffer | /// \return Constant reference to the sound buffer | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const SoundBuffer& GetBuffer(); | const SoundBuffer& GetBuffer() const; | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see SoundBuffer::ProcessSamples | /// /see SoundBuffer::OnStart | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual bool ProcessSamples(const Int16* Samples, std::size_t SamplesCo | virtual bool OnStart(); | |||
unt); | ||||
//////////////////////////////////////////////////////////// | ||||
/// /see SoundBuffer::OnProcessSamples | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
virtual bool OnProcessSamples(const Int16* Samples, std::size_t Samples | ||||
Count); | ||||
//////////////////////////////////////////////////////////// | ||||
/// /see SoundBuffer::OnStop | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
virtual void OnStop(); | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
std::vector<Int16> mySamples; ///< Temporary sample buffer to hold the recorded data | std::vector<Int16> mySamples; ///< Temporary sample buffer to hold the recorded data | |||
SoundBuffer myBuffer; ///< Sound buffer that will contain the r ecorded data | SoundBuffer myBuffer; ///< Sound buffer that will contain the r ecorded data | |||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
End of changes. 4 change blocks. | ||||
5 lines changed or deleted | 17 lines changed or added | |||
SoundRecorder.hpp | SoundRecorder.hpp | |||
---|---|---|---|---|
skipping to change at line 44 | skipping to change at line 44 | |||
namespace sf | namespace sf | |||
{ | { | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// SoundRecorder is an interface for capturing sound data, | /// SoundRecorder is an interface for capturing sound data, | |||
/// it is meant to be used as a base class | /// it is meant to be used as a base class | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API SoundRecorder : private Thread | class SFML_API SoundRecorder : private Thread | |||
{ | { | |||
public : | public : | |||
typedef bool (*FuncType)(const Int16*, std::size_t, void*); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Construct the sound recorder with a callback function | ||||
/// for processing captured samples | ||||
/// | ||||
/// \param Callback : Callback for processing captured samples | ||||
/// \param UserData : Data to pass to the callback function (NULL by de | ||||
fault) | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
SoundRecorder(FuncType Callback, void* UserData = NULL); | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Virtual destructor | /// Virtual destructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual ~SoundRecorder(); | virtual ~SoundRecorder(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Start the capture. | /// Start the capture. | |||
/// Warning : only one capture can happen at the same time | /// Warning : only one capture can happen at the same time | |||
/// | /// | |||
skipping to change at line 106 | skipping to change at line 94 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
SoundRecorder(); | SoundRecorder(); | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Start recording audio data | ||||
/// | ||||
/// \return False to abort recording audio data, true to start | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
virtual bool OnStart(); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Process a new chunk of recorded samples | /// Process a new chunk of recorded samples | |||
/// | /// | |||
/// \param Samples : Pointer to the new chunk of recorded samples | /// \param Samples : Pointer to the new chunk of recorded samples | |||
/// \param SamplesCount : Number of samples pointed by Samples | /// \param SamplesCount : Number of samples pointed by Samples | |||
/// | /// | |||
/// \return False to stop recording audio data, true to continue | /// \return False to stop recording audio data, true to continue | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual bool ProcessSamples(const Int16* Samples, std::size_t SamplesCo | virtual bool OnProcessSamples(const Int16* Samples, std::size_t Samples | |||
unt); | Count) = 0; | |||
//////////////////////////////////////////////////////////// | ||||
/// Stop recording audio data | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
virtual void OnStop(); | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see sfThread::Run | /// /see Thread::Run | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void Run(); | virtual void Run(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the available captured samples and process them | /// Get the available captured samples and process them | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void ProcessCapturedSamples(); | void ProcessCapturedSamples(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Clean up the recorder internal resources | /// Clean up the recorder internal resources | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void CleanUp(); | void CleanUp(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
FuncType myCallback; ///< Callback for processing captured | ||||
samples | ||||
void* myUserData; ///< User data to pass to the process | ||||
ing callback | ||||
std::vector<Int16> mySamples; ///< Buffer to store captured samples | std::vector<Int16> mySamples; ///< Buffer to store captured samples | |||
unsigned int mySampleRate; ///< Sample rate | unsigned int mySampleRate; ///< Sample rate | |||
bool myIsCapturing; ///< Capturing state | bool myIsCapturing; ///< Capturing state | |||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_SOUNDRECORDER_HPP | #endif // SFML_SOUNDRECORDER_HPP | |||
End of changes. 5 change blocks. | ||||
20 lines changed or deleted | 17 lines changed or added | |||
SoundStream.hpp | SoundStream.hpp | |||
---|---|---|---|---|
skipping to change at line 40 | skipping to change at line 40 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Audio/Sound.hpp> | #include <SFML/Audio/Sound.hpp> | |||
#include <SFML/System/Thread.hpp> | #include <SFML/System/Thread.hpp> | |||
#include <cstdlib> | #include <cstdlib> | |||
namespace sf | namespace sf | |||
{ | { | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// SoundStream is a streamed sound, ie samples are acquired | /// SoundStream is a streamed sound, ie samples are acquired | |||
/// while the sound is playing. Use it for big sounds that would | /// while the sound is playing. Use it for big sounds that would | |||
/// require hundreds of MB in memory (see sfMusic), | /// require hundreds of MB in memory (see Music), | |||
/// or for streaming sound from the network | /// or for streaming sound from the network | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API SoundStream : private Thread, private Sound | class SFML_API SoundStream : private Thread, private Sound | |||
{ | { | |||
public : | public : | |||
using Sound::Status; | using Sound::Status; | |||
using Sound::Stopped; | using Sound::Stopped; | |||
using Sound::Paused; | using Sound::Paused; | |||
using Sound::Playing; | using Sound::Playing; | |||
skipping to change at line 114 | skipping to change at line 114 | |||
unsigned int GetSampleRate() const; | unsigned int GetSampleRate() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the status of the stream (stopped, paused, playing) | /// Get the status of the stream (stopped, paused, playing) | |||
/// | /// | |||
/// \return Current status of the sound | /// \return Current status of the sound | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Status GetStatus() const; | Status GetStatus() const; | |||
//////////////////////////////////////////////////////////// | ||||
/// Get the current playing position of the stream | ||||
/// | ||||
/// \return Current playing position, expressed in seconds | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
float GetPlayingOffset() const; | ||||
//////////////////////////////////////////////////////////// | ||||
/// Set the stream loop state. | ||||
/// This parameter is disabled by default | ||||
/// | ||||
/// \param Loop : True to play in loop, false to play once | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
void SetLoop(bool Loop); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Tell whether or not the stream is looping | ||||
/// | ||||
/// \return True if the music is looping, false otherwise | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
bool GetLoop() const; | ||||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Default constructor | /// Default constructor | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
SoundStream(); | SoundStream(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the audio stream parameters, you must call it before Play() | /// Set the audio stream parameters, you must call it before Play() | |||
skipping to change at line 158 | skipping to change at line 183 | |||
/// Called each time new audio data is needed to feed the stream | /// Called each time new audio data is needed to feed the stream | |||
/// | /// | |||
/// \param Data : New chunk of data to stream | /// \param Data : New chunk of data to stream | |||
/// | /// | |||
/// \return True to continue playback, false to stop | /// \return True to continue playback, false to stop | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual bool OnGetData(Chunk& Data) = 0; | virtual bool OnGetData(Chunk& Data) = 0; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Clean up stream internal resources | /// Fill a new buffer with audio data, and push it to the | |||
/// playing queue | ||||
/// | ||||
/// \param Buffer : Buffer to fill | ||||
/// | ||||
/// \return True if the derived class has requested to stop | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
bool FillAndPushBuffer(unsigned int Buffer); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Fill the buffers queue with all available buffers | ||||
/// | ||||
/// \return True if the derived class has requested to stop | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
bool FillQueue(); | ||||
//////////////////////////////////////////////////////////// | ||||
/// Clear the queue of any remaining buffers | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void CleanUp(); | void ClearQueue(); | |||
enum {BuffersCount = 3}; | enum {BuffersCount = 3}; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
bool myIsStreaming; ///< Streaming state (true = pla ying, false = stopped) | bool myIsStreaming; ///< Streaming state (true = pla ying, false = stopped) | |||
unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data | unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data | |||
unsigned int myChannelsCount; ///< Number of channels (1 = mon o, 2 = stereo, ...) | unsigned int myChannelsCount; ///< Number of channels (1 = mon o, 2 = stereo, ...) | |||
unsigned int mySampleRate; ///< Frequency (samples / second ) | unsigned int mySampleRate; ///< Frequency (samples / second ) | |||
unsigned long myFormat; ///< Format of the internal soun d buffers | unsigned long myFormat; ///< Format of the internal soun d buffers | |||
bool myLoop; ///< Loop flag (true to loop, fa | ||||
lse to play once) | ||||
unsigned int mySamplesProcessed; ///< Number of buffers processed | ||||
since beginning of the stream | ||||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_SOUNDSTREAM_HPP | #endif // SFML_SOUNDSTREAM_HPP | |||
End of changes. 5 change blocks. | ||||
3 lines changed or deleted | 51 lines changed or added | |||
Sprite.hpp | Sprite.hpp | |||
---|---|---|---|---|
skipping to change at line 31 | skipping to change at line 31 | |||
// 3. This notice may not be removed or altered from any source distributio n. | // 3. This notice may not be removed or altered from any source distributio n. | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_SPRITE_HPP | #ifndef SFML_SPRITE_HPP | |||
#define SFML_SPRITE_HPP | #define SFML_SPRITE_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/System/Resource.hpp> | ||||
#include <SFML/Graphics/Drawable.hpp> | #include <SFML/Graphics/Drawable.hpp> | |||
#include <SFML/Graphics/Rect.hpp> | #include <SFML/Graphics/Rect.hpp> | |||
namespace sf | namespace sf | |||
{ | { | |||
class Image; | class Image; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Sprite defines a sprite : texture, transformations, | /// Sprite defines a sprite : texture, transformations, | |||
/// color, and draw on screen | /// color, and draw on screen | |||
skipping to change at line 142 | skipping to change at line 143 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the sprite size | /// Get the sprite size | |||
/// | /// | |||
/// \return Size of the sprite | /// \return Size of the sprite | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Vector2f GetSize() const; | Vector2f GetSize() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the color of a given pixel in the sprite | /// Get the color of a given pixel in the sprite | |||
/// (point is in local coordinates) | ||||
/// | /// | |||
/// \param X : X coordinate of the pixel to get | /// \param X : X coordinate of the pixel to get | |||
/// \param Y : Y coordinate of the pixel to get | /// \param Y : Y coordinate of the pixel to get | |||
/// | /// | |||
/// \return Color of pixel (X, Y) | /// \return Color of pixel (X, Y) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
Color GetPixel(unsigned int X, unsigned int Y) const; | Color GetPixel(unsigned int X, unsigned int Y) const; | |||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see Drawable::Render | /// /see Drawable::Render | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void Render(const RenderWindow& Window) const; | virtual void Render(RenderTarget& Target) const; | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const Image* myImage; ///< Image used to draw the sprite | ResourcePtr<Image> myImage; ///< Image used to draw the sprite | |||
IntRect mySubRect; ///< Sub-rectangle of source image to assign | IntRect mySubRect; ///< Sub-rectangle of source image to | |||
to the sprite | assign to the sprite | |||
bool myIsFlippedX; ///< Is the sprite flipped on the X axis ? | bool myIsFlippedX; ///< Is the sprite flipped on the X ax | |||
bool myIsFlippedY; ///< Is the sprite flipped on the Y axis ? | is ? | |||
bool myIsFlippedY; ///< Is the sprite flipped on the Y ax | ||||
is ? | ||||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_SPRITE_HPP | #endif // SFML_SPRITE_HPP | |||
End of changes. 4 change blocks. | ||||
6 lines changed or deleted | 10 lines changed or added | |||
String.hpp | String.hpp | |||
---|---|---|---|---|
skipping to change at line 31 | skipping to change at line 31 | |||
// 3. This notice may not be removed or altered from any source distributio n. | // 3. This notice may not be removed or altered from any source distributio n. | |||
// | // | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_STRING_HPP | #ifndef SFML_STRING_HPP | |||
#define SFML_STRING_HPP | #define SFML_STRING_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/System/Resource.hpp> | ||||
#include <SFML/System/Unicode.hpp> | ||||
#include <SFML/Graphics/Drawable.hpp> | #include <SFML/Graphics/Drawable.hpp> | |||
#include <SFML/Graphics/Font.hpp> | #include <SFML/Graphics/Font.hpp> | |||
#include <SFML/Graphics/Rect.hpp> | #include <SFML/Graphics/Rect.hpp> | |||
#include <string> | #include <string> | |||
namespace sf | namespace sf | |||
{ | { | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// String defines a graphical 2D text, that can be drawn on screen | /// String defines a graphical 2D text, that can be drawn on screen | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 57 | skipping to change at line 59 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
enum Style | enum Style | |||
{ | { | |||
Regular = 0, ///< Regular characters, no style | Regular = 0, ///< Regular characters, no style | |||
Bold = 1 << 0, ///< Characters are bold | Bold = 1 << 0, ///< Characters are bold | |||
Italic = 1 << 1, ///< Characters are in italic | Italic = 1 << 1, ///< Characters are in italic | |||
Underlined = 1 << 2 ///< Characters are underlined | Underlined = 1 << 2 ///< Characters are underlined | |||
}; | }; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the string from a multibyte text | /// Default constructor | |||
/// | ||||
/// \param Text : Text assigned to the string | ||||
/// \param Font : Font used to draw the string (SFML built-in font by d | ||||
efault) | ||||
/// \param Size : Characters size (30 by default) | ||||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
String(const std::string& Text, const Font& CharFont = Font::GetDefault Font(), float Size = 30.f); | String(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the string from a unicode text | /// Construct the string from any kind of text | |||
/// | /// | |||
/// \param Text : Text assigned to the string ("" by default) | /// \param Text : Text assigned to the string | |||
/// \param Font : Font used to draw the string (SFML built-in font by d efault) | /// \param Font : Font used to draw the string (SFML built-in font by d efault) | |||
/// \param Size : Characters size (30 by default) | /// \param Size : Characters size (30 by default) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
String(const std::wstring& Text = L"", const Font& CharFont = Font::Get | explicit String(const Unicode::Text& Text, const Font& CharFont = Font: | |||
DefaultFont(), float Size = 30.f); | :GetDefaultFont(), float Size = 30.f); | |||
//////////////////////////////////////////////////////////// | ||||
/// Set the text (from a multibyte string) | ||||
/// | ||||
/// \param Text : New text | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
void SetText(const std::string& Text); | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the text (from a unicode string) | /// Set the text (from any kind of string) | |||
/// | /// | |||
/// \param Text : New text | /// \param Text : New text | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetText(const std::wstring& Text); | void SetText(const Unicode::Text& Text); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the font of the string | /// Set the font of the string | |||
/// | /// | |||
/// \param Font : Font to use | /// \param Font : Font to use | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetFont(const Font& CharFont); | void SetFont(const Font& CharFont); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 119 | skipping to change at line 109 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Set the style of the text | /// Set the style of the text | |||
/// The default style is Regular | /// The default style is Regular | |||
/// | /// | |||
/// \param TextStyle : New text style, (combination of Style enum value s) | /// \param TextStyle : New text style, (combination of Style enum value s) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void SetStyle(unsigned long TextStyle); | void SetStyle(unsigned long TextStyle); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the text (returns a unicode string) | /// Get the text (the returned text can be converted implicitely to any kind of string) | |||
/// | /// | |||
/// \return Text | /// \return String's text | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const std::wstring& GetUnicodeText() const; | const Unicode::Text& GetText() const; | |||
//////////////////////////////////////////////////////////// | ||||
/// Get the text (returns a multibyte string) | ||||
/// | ||||
/// \return Text | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
std::string GetText() const; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the font used by the string | /// Get the font used by the string | |||
/// | /// | |||
/// \return Font used | /// \return Font used | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const Font& GetFont() const; | const Font& GetFont() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
skipping to change at line 159 | skipping to change at line 141 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the style of the text | /// Get the style of the text | |||
/// | /// | |||
/// \return Current string style (combination of Style enum values) | /// \return Current string style (combination of Style enum values) | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
unsigned long GetStyle() const; | unsigned long GetStyle() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Return the visual position of the Index-th character of the string, | ||||
/// in coordinates relative to the string | ||||
/// (note : translation, center, rotation and scale are not applied) | ||||
/// | ||||
/// \param Index : Index of the character | ||||
/// | ||||
/// \return Position of the Index-th character (end of string if Index | ||||
is out of range) | ||||
/// | ||||
//////////////////////////////////////////////////////////// | ||||
sf::Vector2f GetCharacterPos(std::size_t Index) const; | ||||
//////////////////////////////////////////////////////////// | ||||
/// Get the string rectangle on screen | /// Get the string rectangle on screen | |||
/// | /// | |||
/// \return Rectangle contaning the string in screen coordinates | /// \return Rectangle contaning the string in screen coordinates | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
FloatRect GetRect() const; | FloatRect GetRect() const; | |||
protected : | protected : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// /see Drawable::Render | /// /see Drawable::Render | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
virtual void Render(const RenderWindow& Window) const; | virtual void Render(RenderTarget& Target) const; | |||
private : | private : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Recompute the bounding rectangle of the text | /// Recompute the bounding rectangle of the text | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void RecomputeRect(); | void RecomputeRect(); | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Member data | // Member data | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
std::wstring myText; ///< Text to display | Unicode::Text myText; ///< Text to display | |||
const Font* myFont; ///< Font used to display the string | ResourcePtr<Font> myFont; ///< Font used to display the strin | |||
float mySize; ///< Size of the characters | g | |||
unsigned long myStyle; ///< Text style (see Style enum) | float mySize; ///< Size of the characters | |||
FloatRect myBaseRect; ///< Bounding rectangle of the text in | unsigned long myStyle; ///< Text style (see Style enum) | |||
object coordinates | FloatRect myBaseRect; ///< Bounding rectangle of the text | |||
bool myNeedRectUpdate; ///< Does the bounding rect need an upd | in object coordinates | |||
ate ? | bool myNeedRectUpdate; ///< Does the bounding rect need an | |||
update ? | ||||
}; | }; | |||
} // namespace sf | } // namespace sf | |||
#endif // SFML_STRING_HPP | #endif // SFML_STRING_HPP | |||
End of changes. 14 change blocks. | ||||
41 lines changed or deleted | 36 lines changed or added | |||
System.hpp | System.hpp | |||
---|---|---|---|---|
skipping to change at line 39 | skipping to change at line 39 | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
#include <SFML/System/Clock.hpp> | #include <SFML/System/Clock.hpp> | |||
#include <SFML/System/Lock.hpp> | #include <SFML/System/Lock.hpp> | |||
#include <SFML/System/Mutex.hpp> | #include <SFML/System/Mutex.hpp> | |||
#include <SFML/System/Randomizer.hpp> | #include <SFML/System/Randomizer.hpp> | |||
#include <SFML/System/Sleep.hpp> | #include <SFML/System/Sleep.hpp> | |||
#include <SFML/System/Thread.hpp> | #include <SFML/System/Thread.hpp> | |||
#include <SFML/System/Unicode.hpp> | ||||
#include <SFML/System/Vector2.hpp> | #include <SFML/System/Vector2.hpp> | |||
#include <SFML/System/Vector3.hpp> | #include <SFML/System/Vector3.hpp> | |||
#endif // SFML_SYSTEM_HPP | #endif // SFML_SYSTEM_HPP | |||
End of changes. 1 change blocks. | ||||
0 lines changed or deleted | 1 lines changed or added | |||
View.hpp | View.hpp | |||
---|---|---|---|---|
skipping to change at line 38 | skipping to change at line 38 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/Config.hpp> | #include <SFML/Config.hpp> | |||
#include <SFML/Graphics/Rect.hpp> | #include <SFML/Graphics/Rect.hpp> | |||
#include <SFML/Graphics/Matrix3.hpp> | #include <SFML/Graphics/Matrix3.hpp> | |||
#include <SFML/System/Vector2.hpp> | #include <SFML/System/Vector2.hpp> | |||
namespace sf | namespace sf | |||
{ | { | |||
class RenderTarget; | ||||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// This class defines a view (position, size, etc.) ; | /// This class defines a view (position, size, etc.) ; | |||
/// you can consider it as a 2D camera | /// you can consider it as a 2D camera | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
class SFML_API View | class SFML_API View | |||
{ | { | |||
public : | public : | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Construct the view from a rectangle | /// Construct the view from a rectangle | |||
skipping to change at line 156 | skipping to change at line 158 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Resize the view rectangle to simulate a zoom / unzoom effect | /// Resize the view rectangle to simulate a zoom / unzoom effect | |||
/// | /// | |||
/// \param Factor : Zoom factor to apply, relative to the current zoom | /// \param Factor : Zoom factor to apply, relative to the current zoom | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
void Zoom(float Factor); | void Zoom(float Factor); | |||
private : | private : | |||
friend class RenderWindow; | friend class RenderTarget; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
/// Get the projection matrix of the view | /// Get the projection matrix of the view | |||
/// | /// | |||
/// \return Projection matrix containing the view settings | /// \return Projection matrix containing the view settings | |||
/// | /// | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
const Matrix3& GetMatrix() const; | const Matrix3& GetMatrix() const; | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
End of changes. 2 change blocks. | ||||
1 lines changed or deleted | 3 lines changed or added | |||
Window.hpp | Window.hpp | |||
---|---|---|---|---|
skipping to change at line 33 | skipping to change at line 33 | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#ifndef SFML_SFML_WINDOW_HPP | #ifndef SFML_SFML_WINDOW_HPP | |||
#define SFML_SFML_WINDOW_HPP | #define SFML_SFML_WINDOW_HPP | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
// Headers | // Headers | |||
//////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////// | |||
#include <SFML/System.hpp> | #include <SFML/System.hpp> | |||
#include <SFML/Window/Context.hpp> | ||||
#include <SFML/Window/Event.hpp> | #include <SFML/Window/Event.hpp> | |||
#include <SFML/Window/Input.hpp> | #include <SFML/Window/Input.hpp> | |||
#include <SFML/Window/VideoMode.hpp> | #include <SFML/Window/VideoMode.hpp> | |||
#include <SFML/Window/Window.hpp> | #include <SFML/Window/Window.hpp> | |||
#include <SFML/Window/WindowListener.hpp> | #include <SFML/Window/WindowListener.hpp> | |||
#include <SFML/Window/WindowStyle.hpp> | #include <SFML/Window/WindowStyle.hpp> | |||
#include <SFML/Window/OpenGL.hpp> | #include <SFML/Window/OpenGL.hpp> | |||
#endif // SFML_SFML_WINDOW_HPP | #endif // SFML_SFML_WINDOW_HPP | |||
End of changes. 1 change blocks. | ||||
0 lines changed or deleted | 1 lines changed or added | |||