v8.h   v8.h 
skipping to change at line 1624 skipping to change at line 1624
V8EXPORT Local<Object> Clone(); V8EXPORT Local<Object> Clone();
/** /**
* Set the backing store of the indexed properties to be managed by the * Set the backing store of the indexed properties to be managed by the
* embedding layer. Access to the indexed properties will follow the rule s * embedding layer. Access to the indexed properties will follow the rule s
* spelled out in CanvasPixelArray. * spelled out in CanvasPixelArray.
* Note: The embedding program still owns the data and needs to ensure th at * Note: The embedding program still owns the data and needs to ensure th at
* the backing store is preserved while V8 has a reference. * the backing store is preserved while V8 has a reference.
*/ */
V8EXPORT void SetIndexedPropertiesToPixelData(uint8_t* data, int length); V8EXPORT void SetIndexedPropertiesToPixelData(uint8_t* data, int length);
bool HasIndexedPropertiesInPixelData(); V8EXPORT bool HasIndexedPropertiesInPixelData();
uint8_t* GetIndexedPropertiesPixelData(); V8EXPORT uint8_t* GetIndexedPropertiesPixelData();
int GetIndexedPropertiesPixelDataLength(); V8EXPORT int GetIndexedPropertiesPixelDataLength();
/** /**
* Set the backing store of the indexed properties to be managed by the * Set the backing store of the indexed properties to be managed by the
* embedding layer. Access to the indexed properties will follow the rule s * embedding layer. Access to the indexed properties will follow the rule s
* spelled out for the CanvasArray subtypes in the WebGL specification. * spelled out for the CanvasArray subtypes in the WebGL specification.
* Note: The embedding program still owns the data and needs to ensure th at * Note: The embedding program still owns the data and needs to ensure th at
* the backing store is preserved while V8 has a reference. * the backing store is preserved while V8 has a reference.
*/ */
V8EXPORT void SetIndexedPropertiesToExternalArrayData( V8EXPORT void SetIndexedPropertiesToExternalArrayData(
void* data, void* data,
ExternalArrayType array_type, ExternalArrayType array_type,
int number_of_elements); int number_of_elements);
bool HasIndexedPropertiesInExternalArrayData(); V8EXPORT bool HasIndexedPropertiesInExternalArrayData();
void* GetIndexedPropertiesExternalArrayData(); V8EXPORT void* GetIndexedPropertiesExternalArrayData();
ExternalArrayType GetIndexedPropertiesExternalArrayDataType(); V8EXPORT ExternalArrayType GetIndexedPropertiesExternalArrayDataType();
int GetIndexedPropertiesExternalArrayDataLength(); V8EXPORT int GetIndexedPropertiesExternalArrayDataLength();
V8EXPORT static Local<Object> New(); V8EXPORT static Local<Object> New();
static inline Object* Cast(Value* obj); static inline Object* Cast(Value* obj);
private: private:
V8EXPORT Object(); V8EXPORT Object();
V8EXPORT static void CheckCast(Value* obj); V8EXPORT static void CheckCast(Value* obj);
V8EXPORT Local<Value> CheckedGetInternalField(int index); V8EXPORT Local<Value> CheckedGetInternalField(int index);
V8EXPORT void* SlowGetPointerFromInternalField(int index); V8EXPORT void* SlowGetPointerFromInternalField(int index);
/** /**
skipping to change at line 3008 skipping to change at line 3008
* object that was associated with this context before a call to * object that was associated with this context before a call to
* DetachGlobal. * DetachGlobal.
*/ */
void ReattachGlobal(Handle<Object> global_object); void ReattachGlobal(Handle<Object> global_object);
/** Creates a new context. /** Creates a new context.
* *
* Returns a persistent handle to the newly allocated context. This * Returns a persistent handle to the newly allocated context. This
* persistent handle has to be disposed when the context is no * persistent handle has to be disposed when the context is no
* longer used so the context can be garbage collected. * longer used so the context can be garbage collected.
*
* \param extensions An optional extension configuration containing
* the extensions to be installed in the newly created context.
*
* \param global_template An optional object template from which the
* global object for the newly created context will be created.
*
* \param global_object An optional global object to be reused for
* the newly created context. This global object must have been
* created by a previous call to Context::New with the same global
* template. The state of the global object will be completely reset
* and only object identify will remain.
*/ */
static Persistent<Context> New( static Persistent<Context> New(
ExtensionConfiguration* extensions = NULL, ExtensionConfiguration* extensions = NULL,
Handle<ObjectTemplate> global_template = Handle<ObjectTemplate>(), Handle<ObjectTemplate> global_template = Handle<ObjectTemplate>(),
Handle<Value> global_object = Handle<Value>()); Handle<Value> global_object = Handle<Value>());
/** Returns the last entered context. */ /** Returns the last entered context. */
static Local<Context> GetEntered(); static Local<Context> GetEntered();
/** Returns the context that is on the top of the stack. */ /** Returns the context that is on the top of the stack. */
 End of changes. 3 change blocks. 
7 lines changed or deleted 19 lines changed or added

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