| v8.h | | v8.h | |
| | | | |
| skipping to change at line 1627 | | skipping to change at line 1627 | |
| */ | | */ | |
| V8EXPORT bool IsDirty(); | | V8EXPORT bool IsDirty(); | |
| | | | |
| /** | | /** | |
| * Clone this object with a fast but shallow copy. Values will point | | * Clone this object with a fast but shallow copy. Values will point | |
| * to the same values as the original object. | | * to the same values as the original object. | |
| */ | | */ | |
| V8EXPORT Local<Object> Clone(); | | V8EXPORT Local<Object> Clone(); | |
| | | | |
| /** | | /** | |
|
| | | * Returns the context in which the object was created. | |
| | | */ | |
| | | V8EXPORT Local<Context> CreationContext(); | |
| | | | |
| | | /** | |
| * Set the backing store of the indexed properties to be managed by the | | * Set the backing store of the indexed properties to be managed by the | |
| * embedding layer. Access to the indexed properties will follow the rule
s | | * embedding layer. Access to the indexed properties will follow the rule
s | |
| * spelled out in CanvasPixelArray. | | * spelled out in CanvasPixelArray. | |
| * Note: The embedding program still owns the data and needs to ensure th
at | | * Note: The embedding program still owns the data and needs to ensure th
at | |
| * the backing store is preserved while V8 has a reference. | | * the backing store is preserved while V8 has a reference. | |
| */ | | */ | |
| V8EXPORT void SetIndexedPropertiesToPixelData(uint8_t* data, int length); | | V8EXPORT void SetIndexedPropertiesToPixelData(uint8_t* data, int length); | |
| V8EXPORT bool HasIndexedPropertiesInPixelData(); | | V8EXPORT bool HasIndexedPropertiesInPixelData(); | |
| V8EXPORT uint8_t* GetIndexedPropertiesPixelData(); | | V8EXPORT uint8_t* GetIndexedPropertiesPixelData(); | |
| V8EXPORT int GetIndexedPropertiesPixelDataLength(); | | V8EXPORT int GetIndexedPropertiesPixelDataLength(); | |
| | | | |
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| 0 lines changed or deleted | | 5 lines changed or added | |
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