v8.h   v8.h 
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static const int kEmptyStringRootIndex = 131; static const int kEmptyStringRootIndex = 131;
static const int kNodeClassIdOffset = 1 * kApiPointerSize; static const int kNodeClassIdOffset = 1 * kApiPointerSize;
static const int kNodeFlagsOffset = 1 * kApiPointerSize + 3; static const int kNodeFlagsOffset = 1 * kApiPointerSize + 3;
static const int kNodeStateMask = 0xf; static const int kNodeStateMask = 0xf;
static const int kNodeStateIsWeakValue = 2; static const int kNodeStateIsWeakValue = 2;
static const int kNodeStateIsNearDeathValue = 4; static const int kNodeStateIsNearDeathValue = 4;
static const int kNodeIsIndependentShift = 4; static const int kNodeIsIndependentShift = 4;
static const int kNodeIsPartiallyDependentShift = 5; static const int kNodeIsPartiallyDependentShift = 5;
static const int kJSObjectType = 0xb0; static const int kJSObjectType = 0xb1;
static const int kFirstNonstringType = 0x80; static const int kFirstNonstringType = 0x80;
static const int kOddballType = 0x83; static const int kOddballType = 0x83;
static const int kForeignType = 0x88; static const int kForeignType = 0x88;
static const int kUndefinedOddballKind = 5; static const int kUndefinedOddballKind = 5;
static const int kNullOddballKind = 3; static const int kNullOddballKind = 3;
static void CheckInitializedImpl(v8::Isolate* isolate); static void CheckInitializedImpl(v8::Isolate* isolate);
V8_INLINE(static void CheckInitialized(v8::Isolate* isolate)) { V8_INLINE(static void CheckInitialized(v8::Isolate* isolate)) {
#ifdef V8_ENABLE_CHECKS #ifdef V8_ENABLE_CHECKS
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