v8.h   v8.h 
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V8_INLINE(T* operator->() const) { return val_; } V8_INLINE(T* operator->() const) { return val_; }
V8_INLINE(T* operator*() const) { return val_; } V8_INLINE(T* operator*() const) { return val_; }
/** /**
* Checks whether two handles are the same. * Checks whether two handles are the same.
* Returns true if both are empty, or if the objects * Returns true if both are empty, or if the objects
* to which they refer are identical. * to which they refer are identical.
* The handles' references are not checked. * The handles' references are not checked.
*/ */
template <class S> V8_INLINE(bool operator==(const Handle<S> that) const) { template <class S> V8_INLINE(bool operator==(const Handle<S>& that) const ) {
internal::Object** a = reinterpret_cast<internal::Object**>(**this); internal::Object** a = reinterpret_cast<internal::Object**>(**this);
internal::Object** b = reinterpret_cast<internal::Object**>(*that); internal::Object** b = reinterpret_cast<internal::Object**>(*that);
if (a == 0) return b == 0; if (a == 0) return b == 0;
if (b == 0) return false; if (b == 0) return false;
return *a == *b; return *a == *b;
} }
#ifndef V8_USE_UNSAFE_HANDLES #ifndef V8_USE_UNSAFE_HANDLES
template <class S> V8_INLINE( template <class S> V8_INLINE(
bool operator==(const Persistent<S>& that) const) { bool operator==(const Persistent<S>& that) const) {
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return *a == *b; return *a == *b;
} }
#endif #endif
/** /**
* Checks whether two handles are different. * Checks whether two handles are different.
* Returns true if only one of the handles is empty, or if * Returns true if only one of the handles is empty, or if
* the objects to which they refer are different. * the objects to which they refer are different.
* The handles' references are not checked. * The handles' references are not checked.
*/ */
template <class S> V8_INLINE(bool operator!=(Handle<S> that) const) { template <class S> V8_INLINE(bool operator!=(const Handle<S>& that) const ) {
return !operator==(that); return !operator==(that);
} }
#ifndef V8_USE_UNSAFE_HANDLES
template <class S> V8_INLINE(
bool operator!=(const Persistent<S>& that) const) {
return !operator==(that);
}
#endif
template <class S> V8_INLINE(static Handle<T> Cast(Handle<S> that)) { template <class S> V8_INLINE(static Handle<T> Cast(Handle<S> that)) {
#ifdef V8_ENABLE_CHECKS #ifdef V8_ENABLE_CHECKS
// If we're going to perform the type check then we have to check // If we're going to perform the type check then we have to check
// that the handle isn't empty before doing the checked cast. // that the handle isn't empty before doing the checked cast.
if (that.IsEmpty()) return Handle<T>(); if (that.IsEmpty()) return Handle<T>();
#endif #endif
return Handle<T>(T::Cast(*that)); return Handle<T>(T::Cast(*that));
} }
template <class S> V8_INLINE(Handle<S> As()) { template <class S> V8_INLINE(Handle<S> As()) {
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#ifndef V8_USE_UNSAFE_HANDLES #ifndef V8_USE_UNSAFE_HANDLES
template <class S> V8_INLINE( template <class S> V8_INLINE(
bool operator==(const Persistent<S>& that) const) { bool operator==(const Persistent<S>& that) const) {
internal::Object** a = reinterpret_cast<internal::Object**>(**this); internal::Object** a = reinterpret_cast<internal::Object**>(**this);
internal::Object** b = reinterpret_cast<internal::Object**>(*that); internal::Object** b = reinterpret_cast<internal::Object**>(*that);
if (a == 0) return b == 0; if (a == 0) return b == 0;
if (b == 0) return false; if (b == 0) return false;
return *a == *b; return *a == *b;
} }
template <class S> V8_INLINE(bool operator==(const Handle<S> that) const) { template <class S> V8_INLINE(bool operator==(const Handle<S>& that) const ) {
internal::Object** a = reinterpret_cast<internal::Object**>(**this); internal::Object** a = reinterpret_cast<internal::Object**>(**this);
internal::Object** b = reinterpret_cast<internal::Object**>(*that); internal::Object** b = reinterpret_cast<internal::Object**>(*that);
if (a == 0) return b == 0; if (a == 0) return b == 0;
if (b == 0) return false; if (b == 0) return false;
return *a == *b; return *a == *b;
} }
template <class S> V8_INLINE(
bool operator!=(const Persistent<S>& that) const) {
return !operator==(that);
}
template <class S> V8_INLINE(bool operator!=(const Handle<S>& that) const
) {
return !operator==(that);
}
#endif #endif
V8_INLINE(void Dispose()); V8_INLINE(void Dispose());
/** /**
* Releases the storage cell referenced by this persistent handle. * Releases the storage cell referenced by this persistent handle.
* Does not remove the reference to the cell from any handles. * Does not remove the reference to the cell from any handles.
* This handle's reference, and any other references to the storage * This handle's reference, and any other references to the storage
* cell remain and IsEmpty will still return false. * cell remain and IsEmpty will still return false.
*/ */
 End of changes. 5 change blocks. 
3 lines changed or deleted 20 lines changed or added

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